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Sail box art

Sail

Game ID: GID0274687
Game Info
Year
2023
Players
2
Age
10+
Playtime
20 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

—description from the publisher

Description

Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 50
Sentiment: pos 40 · mix 5 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 59
Video BVYvXIkyRoY Top List at 260:26:40 sentiment: positive
video_pk 134380 · mention_pk 383384
Sail video thumbnail
Click to watch at 260:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So fun and cute and simple.
  • It's a cooperative trick taking game.
  • Really, really like the veil of eternity.
Cons
none
Thematic elements
  • Surviving a Kraken attack
  • On a ship
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together against the game.
  • scenario/campaign play — Multiple linked challenges with increasing difficulty.
  • Trick-Taking — Players play cards in tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so tense. It's so tense that it's like, oh, my gosh, it's gonna be a problem.
  • I thought the final moments of this game were absolutely amazing.
  • an epic, epic game.
  • If you love Lord of the Rings, this is the game for you.
  • a very complex game.
  • It's a tough game to win.
  • an engine builder.
  • It feels really good when you start seeing your engine come together and you're just producing tons of resources.
References (from this video)
No references stored for this video.
Video B8AVW6ID_Ok Board Game Sanctuary Other at 3:22 sentiment: positive
video_pk 109210 · mention_pk 314901
Board Game Sanctuary - Sail video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool marriage between moving ship, matching icons, and playing tricks
  • Trick-taking is part of the strategy but not the sole focus
  • Small and compact, good for playing anywhere
  • Appreciates the art style
Cons
  • Art color palette can be divisive for some
Thematic elements
  • Navigating a ship past a kraken to reach an island
  • Ocean with islands and a kraken
Comparison games
none
Mechanics (from transcript analysis)
  • Movement programming — you can improve the way your ship moves by moving forward or getting your ship to move towards the player that won that particular trick
  • Trick-Taking — it's basically a two-player trick taking card game
  • Variable player powers — there's different scenarios that you can play through with different configurations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went to Pax Australia in Melbourne and I recently had that same experience of getting super excited and buying some games to take home to play
  • I had to throw out my entire clothing collection um more on that on another time
  • I've always got to come back with at least one cool board game and I think this one is it
  • this game now has risen to the top of my list of most exciting games I've seen this year and it's definitely one I'm glad I got a hold of
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 31:53 sentiment: positive
video_pk 91905 · mention_pk 246721
Getting Games - Sail video thumbnail
Click to watch at 31:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement; pattern building; displacement — silkworms production; placement to optimal spots; displacing opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video 6nexQhE3Mw0 Getting Games Review at 52:47 sentiment: positive
video_pk 91806 · mention_pk 246450
Getting Games - Sail video thumbnail
Click to watch at 52:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, chunky wood components
  • Tense, fast-paced puzzle with engaging interactions
Cons
  • Iconography can be dense; learning curve
Thematic elements
  • silk production through silkworms
  • abstract spatial puzzle
Comparison games
  • Patchwork
  • Splendor
Mechanics (from transcript analysis)
  • card-driven resource management with holes — Start with a silk larva on the board; you play a card to draw resources and place them, and you manage a hand with limit.
  • dog/shepherd/Okami dynamic — Dog and shepherd pieces interact with silkworms and a hostile Okami piece to create indirect competition.
  • movement and adjacency strategies — Place silkworms to eat resources and convert to silk; adjacency and timing matter for scoring
  • tile placement with holes and resource harvesting — Place tiles that yield resources; use a dog/shepherd dynamic to move pieces and push opponent's worms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really great design from any dice drafting perspective it's very clean.
  • this game was an absolute blast to play and I don't think I ever want to play it again
  • I would like to have this one in my collection
  • the central neutral airship that is effectively flying around a small planet
References (from this video)
No references stored for this video.
Video hvmNxMj8vMk Getting Games Discussion at 18:01 sentiment: positive
video_pk 90461 · mention_pk 241753
Getting Games - Sail video thumbnail
Click to watch at 18:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate the enormous outpouring of support that came through
  • the light at the end of the tunnel being so big of playing board games with people in person
References (from this video)
No references stored for this video.
Video OHOJpnXpTsg Allies or Enemies Discussion at 20:45 sentiment: positive
video_pk 88673 · mention_pk 234291
Allies or Enemies - Sail video thumbnail
Click to watch at 20:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scale and depth
  • great presentation and aesthetic
Cons
  • long setup and learning curve
  • requires substantial cognitive load
Thematic elements
  • historical civilization development
  • civilization-building through complex card and tile interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards influence action economy and scoring
  • Engine Building — large rulebook and deep system interactions with lots of reading
  • heavy engine-building — large rulebook and deep system interactions with lots of reading
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Saturday was packed it was like it was shoulder nose to nose butt to butt all the way across the whole thing
  • we hovered so much we were real creepers for this game
  • this is one that we did purchase because we enjoyed the play three of it
  • if you haven't ever taken part in the playtest zone you should you should do that at some of these conventions
  • it's an amazing game that we will be talking about in the future
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:55:43 sentiment: negative
video_pk 88674 · mention_pk 234344
UndeadVikingVideos - Sail video thumbnail
Click to watch at 2:55:43 · YouTube ↗
Overall sentiment (raw)
Negative, due to rulebook and complexity
Pros
  • Amazing looking game
  • Highly produced
  • Awesome pieces
  • Amazing art design
Cons
  • Terrible rulebook
  • More complicated than necessary
  • Too many missions for one person to dedicate time to
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — it's a campaign game with like 30 missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video JJQYfErCT9w Brains On Games Review at 0:16 sentiment: mixed
video_pk 88382 · mention_pk 353660
Brains On Games - Sail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful deluxe components and screen-printed meeples that enhance table presence.
  • Thematic artwork and ship/ Kraken visuals make the game feel immersive.
  • Asymmetric powers add variability and replayability across scenarios.
  • Engaging two-player cooperative experience with clear cooperative goals.
  • Scenarios provide adjustable difficulty for varying audiences.
Cons
  • Two-player only (no solo mode or larger player counts) which limits playgroups.
  • Some scenarios are very challenging and can be hard to win, increasing the learning curve.
  • The board setup with tentacles can crowd the table and sometimes obscure pieces.
Thematic elements
  • Cooperation against a shared maritime threat, guided by asymmetric character powers and scenario-driven layouts.
  • Two-player cooperative voyage across a sea-map with storms and a Kraken, moving a ship to an end zone.
  • Scenario-based map setups with evolving Kraken encounter; thematic board enhances immersion.
Comparison games
  • The Crew
  • Potato Man
  • Cat in the Box
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player controls a character with unique abilities affecting movement and decisions.
  • Asymmetric powers — Each player controls a character with unique abilities affecting movement and decisions.
  • Card-driven movement — Cards contain symbols that move the ship forward or alter options when a trick is won.
  • Cooperative Game — The team must reach the End Zone before losing conditions (storms, Kraken, or deck depletion) occur.
  • cooperative win condition — The team must reach the End Zone before losing conditions (storms, Kraken, or deck depletion) occur.
  • deck management — The Kraken deck and storm cards drive risk; damage shifts card quality and flow, with top Kraken card accelerating threat.
  • scenario-based difficulty — Multiple map layouts change objectives and complexity, offering adjustable challenge.
  • Trick-Taking — Players follow suit; no trump; highest card of the led color wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sale is a light to medium trick taking game
  • Brand new Cooperative trick-taking game
  • two-player trick-taking game
  • I love trick-taking games
  • I really love the artwork in this game
  • the Kraken deck is composed of the ones and twos of each suit and then that Kraken card goes at the bottom
  • the cards are beautiful too this is a must follow trick-taking game
  • Remember by the end of the second round you've got to be past this first storm
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 9:55 sentiment: positive
video_pk 87072 · mention_pk 226995
3 Minute Board Games - Sail video thumbnail
Click to watch at 9:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fast-paced
  • Deeply intense
  • Focuses on important decisions
Cons
none
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — taking one action per turn
  • civilization building — keeps all the things you expect from a civilization game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kwfWxZKGqc8 Board Gaming Ramblings Other at 12:50 sentiment: other
video_pk 86956 · mention_pk 226607
Board Gaming Ramblings - Sail video thumbnail
Click to watch at 12:50 · YouTube ↗
Overall sentiment (raw)
Call
Pros
none
Cons
  • All about destroying for the other person.
  • Shared building area can lead to direct conflict and frustration.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Both players have cards in their hand that will score for different things at the end of the game.
  • Objective Fulfillment — Cards in hand score for different things at the end of the game.
  • Player Elimination — The core gameplay involves destroying the other person's progress or plans.
  • Tableau Building — You are building a common thing, not your own tableau, in the same area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Double call
  • Did not like this one too much this was sadly very boring
  • I think the main reason I didn't like it is that it's all about destroying for the other person
  • It's a bluffing a double psychological game
  • it was good it was fine it was but it was for me I would not choose this over Hanoi G Ro or Shadow Oro
  • The big problem is that it felt too random
  • This is one that we have been enjoying a lot
  • The only negative for me is that it's a bit long
  • I think that the concept of this sounded more exciting than in I thought it was
  • it was just a fine game that I don't need to play again
References (from this video)
No references stored for this video.
Video U92jy0MVzQw Meeple University Top 10 List at 17:47 sentiment: positive
video_pk 86829 · mention_pk 226150
Meeple University - Sail video thumbnail
Click to watch at 17:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deceptive complexity.
  • Interesting drafting mechanism.
  • Strategic blocking opportunities.
  • More 'thinky' than Cascadia.
Cons
none
Thematic elements
  • Building a forest or habitat for different animals
  • Nature
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Objective Fulfillment — Scoring different objectives, with personal cards being different to opponents' cards, requiring deduction.
  • Resource Management — Discarding tokens from the top of stacks.
  • tile drafting — Drafting pairs of hexes and a token. Uses a snake draft.
  • Tile Placement — Putting hexes into a shared map, with the ability to build up to three stacks on top of other tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a very clear difference I think between a game that you can see has been designed for two players specifically versus one that's come for a higher player count.
  • You can always see in a modern game that's been designed for two players that your decision has a more direct impact on the options of of other players.
  • This is a 70% reimplementation of Seven Wonders Duel, with new mechanics, not just a re-theme.
  • This is crunchy, crunchy, crunchy. It's a crunchy game.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:12:45 sentiment: positive
video_pk 85914 · mention_pk 221099
Heavy Cardboard - Sail video thumbnail
Click to watch at 1:12:45 · YouTube ↗
Overall sentiment (raw)
Extremely positive; highly recommended despite availability issues.
Pros
  • Rocks.
  • It is so good.
  • It's smooth. It's so smooth.
  • Really, really, really well done.
  • The speaker would have rated it higher if they had included it on their list.
Cons
  • Difficult to get a retail copy.
  • It is a pre-production prototype for some.
Thematic elements
none
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video Gtgf5laI5vo Chairman of the Board Unboxing at 4:07 sentiment: positive
video_pk 85399 · mention_pk 218692
Chairman of the Board - Sail video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant gameplay
  • Found for a good price (£20)
  • Good for two-player game day
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Mentioned as part of a deep dive into abstract strategy games.
  • Move mirroring — The host recalls having to mirror moves on one of the boards.
  • Stone pushing — The gameplay involves pushing stones around four boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
  • The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, I definitely recommend going at least once if you have the faintest bit of interest.
  • But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video yfN193aKl0M Meeple University Top 10 List at 4:23 sentiment: positive
video_pk 84856 · mention_pk 216364
Meeple University - Sail video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique tile drafting
  • Interesting direct duel mechanism
  • Aggressive gameplay
  • Clear card counting
Cons
  • Hatedraft induced
Thematic elements
Comparison games
  • Bunny Kingdom
  • Chinatown
Mechanics (from transcript analysis)
  • Card Counting — It's very clear card counting and you can work out what is the aggressive ways to attack.
  • Engine Building — This is a twoplayer game and this is a tile placement tile drafting and slightly tableau building or engine building a little bit.
  • tile drafting — This is a twoplayer game and this is a tile placement tile drafting and slightly tableau building or engine building a little bit. It's kind of a placement drafting game.
  • Tile Placement — This is a twoplayer game and this is a tile placement tile drafting and slightly tableau building or engine building a little bit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, we're going to share you games that we played in June 2025, the first time we played. So, not necessarily new games.
  • It's all our opinion.
  • All the new to us games for June.
  • So, we are going to alternatively share from the number five to number one.
  • Very aggressive, very hatedraft induced, but it's really great game.
  • This is a really clever market uh economic type of game.
  • It's really satisfying when you upgrade things when you try to all right what do we do first?
  • This is the new pandemic system game set in the Lord of the Rings universe.
  • Pleasantly surprising was how was the differences between this and Pandemic and how it felt like a very different game to Pandemic.
References (from this video)
No references stored for this video.
Video tr0i4fEIHfs Board Game Buzzz Top 100 List at 28:26 sentiment: positive
video_pk 84789 · mention_pk 216082
Board Game Buzzz - Sail video thumbnail
Click to watch at 28:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player cooperative trick-taking
  • great artwork
Cons
none
Thematic elements
  • cooperative two-player trick-taking
  • nautical voyage
  • strategic, ship-navigation puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative two-player trick taking — two players cooperate to navigate a ship; tricks determine movement
  • Trick-Taking — two players cooperate to navigate a ship; tricks determine movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noises that people make are so funny.
  • Calico. The puzzle and calico is I really like my Yeah.
  • No Thanks is just a great little quick game.
References (from this video)
No references stored for this video.
Video SgAmtnKNuY8 Board Of It Top 10 List at 17:18 sentiment: positive
video_pk 84515 · mention_pk 214797
Board Of It - Sail video thumbnail
Click to watch at 17:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • unspecified in transcript
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
No references stored for this video.
Video bmac4sc9Uhg kovray Top 4 List at 0:43 sentiment: positive
video_pk 84483 · mention_pk 214674
kovray - Sail video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative two-player design
  • variety of scenarios including learning mode
Cons
none
Thematic elements
  • cooperative navigation/adventure
  • pirate ship navigating treacherous tides
  • story-ish progression through scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve goals.
  • Scenario-based progression — Includes various scenarios including a learning scenario.
  • Trick-taking actions — Tricks have actions that move the ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative two-player game where you'll be taking the roles of pirates guiding your ship through the treacherous tides.
  • Now in this game, the cards you play will move the fox in the forest.
  • Your goal is to collect all the gems.
  • Lord of the Rings, the Fellowship of the Ring trick taking game, long title.
  • you'll be taking the role of one of the characters from the Lord of the Rings.
  • Now, this does follow a story, and new chapters offer a variety of new twists and turns as you progress throughout the game and experience the Fellowship of the Ring.
References (from this video)
No references stored for this video.
Video 4rleer59fPQ Board Game Buzzz Top 100 List at 10:38 sentiment: positive
video_pk 83549 · mention_pk 210720
Board Game Buzzz - Sail video thumbnail
Click to watch at 10:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player experience
  • great tension and strategy without interaction overhead
Cons
  • only for two players
Thematic elements
  • deep sea voyage and ship combat
  • pirate-themed two-player dueling
Comparison games
none
Mechanics (from transcript analysis)
  • Limited Communication — pre-round planning allowed, but round-play is silent
  • Trick-Taking — each round you bid and play cards to win tricks that steer a ship
  • Two-player trick-taking — each round you bid and play cards to win tricks that steer a ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a lot of fun collecting my cows and bringing them down and selling them off.
  • it's epic. You feel like you step right into the Alien movies.
  • it's a very cute little cozy game where you're walking around with your little dragons.
  • it looks amazing on the table.
  • Zombie Side on steroids is how she described it to me. Project Elite.
  • you can't talk during the round. And you're just two players trying to collectively play tricks onto the table.
References (from this video)
No references stored for this video.
Video _ALWkEppEBI Where There's A Wilz, There's a Play Top 10 List at 28:59 sentiment: positive
video_pk 82740 · mention_pk 207861
Where There's A Wilz, There's a Play - Sail video thumbnail
Click to watch at 28:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative cooperative twist on a familiar mechanic
  • small footprint and easy to bring to the table
Cons
  • cooperative trick-taking can be mentally intense
  • some players may prefer competitive play
Thematic elements
  • strategy and cooperation
  • cooperative trick-taking across a trio of suits
  • cooperative puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperatively aim to reach a scenario goal using symbols and movement
  • multi-suit movement — three suits influence how you move toward the goal; Kraken and cannons add deck interactions
  • predictive cooperation — players must anticipate partner moves to succeed
  • Trick-Taking — players cooperatively aim to reach a scenario goal using symbols and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you haven't played Boop, I highly suggest you run out and pick this one up.
  • it's a two-player maximum game. There is a solo mode to this game.
  • the artistry on this is absolutely adorable.
  • it's a really fun two-player kind of dueling game.
  • I really enjoy this game. The art is fantastic.
  • Wonder Tales, one person plays as the blue character, one person plays as the red character.
References (from this video)
No references stored for this video.
Video CFCn2wam6CQ Board Game Hangover Top List at 18:43 sentiment: mixed
video_pk 81594 · mention_pk 203420
Board Game Hangover - Sail video thumbnail
Click to watch at 18:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • has a lot of content and depth
Cons
  • requires careful rule handling; house rules discussed as unwanted
Thematic elements
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • development and card-based growth — players progress via development cards and other components; heavy reliance on cards and rule interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game really surprised me. I loved it."
  • "It's a must-have for me. I'm saying it now."
  • "I would love to play it again and beat Mr. Cy to bits again."
  • "This is the last time I'm saying the full name of the game because before each game, you'll start a timer."
References (from this video)
No references stored for this video.
Video 1i4bQ6Uqfl8 Paula Deming Top 10 List at 2:28 sentiment: positive
video_pk 81344 · mention_pk 201372
Paula Deming - Sail video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Not for the faint of heart
  • Not recommended as a first trick-taking game
Thematic elements
  • Sailing
  • Ocean
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — using trick taking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game number four is Jaipore.
  • What a wonderful push and pull this game has.
  • I truly I cannot recommend Jaipore highly enough.
  • And that game is Florestry.
  • I cannot believe how fun this simple little game is.
  • It makes for some incredibly exciting moments.
  • Lost Cities game number two is so ding dang incredibly good.
  • Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
  • And it's just like a delightful kind of anger when it happens.
  • Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
  • The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
  • Tari just feels so unique.
  • It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
  • Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 1:16:36 sentiment: positive
video_pk 81312 · mention_pk 201120
Get into games - Sail video thumbnail
Click to watch at 1:16:36 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Engaging and strategic gameplay
  • Clever scoring mechanics
  • Thought-provoking decisions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Drafting cards and placing them on a 3x3 grid.
  • Set Collection — Creating sets on rows or columns with different scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video nug0PscYL9Y The Dice Tower Discussion at 12:46
video_pk 80870 · mention_pk 198466
The Dice Tower - Sail video thumbnail
Click to watch at 12:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so you're thinking about what innovations have happened.
  • It's been my pleasure as always to say hello, answer a few questions from all of you lovely people in the chat.
  • Board game rule books need to get better. Period.
  • Not every game needs a solo mode. Period.
  • It's probably more card games or close to more card games and board games.
References (from this video)
No references stored for this video.
Video 1B8ZAFMK45Y The Dice Tower Top List at 1:50 sentiment: neutral
video_pk 80057 · mention_pk 194241
The Dice Tower - Sail video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's truly astonishingly great.
  • The rules get out of the way. You're immediately in your opponent's head.
  • Brilliant, truly amazing.
  • This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
  • Brilliant, absolutely amazing.
  • Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
  • oh my gosh, this game is incredible.
  • It is so simple structurally but it does have a lot of powers.
  • It's just incredible how much gameplay you get out of this.
  • This is like a more approachable version of Agricola.
  • It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
  • This is I think Knetia's best two-player two-player game.
  • And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
No references stored for this video.
Video a3DlvUQGvzk Top List at 2:02 sentiment: positive
video_pk 79855 · mention_pk 193424
Sail video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great trick taking game
  • Love what it does with its parts
  • Satisfying when you solve the puzzle
  • Handles limited communication well
Cons
  • One of a million ways to lose and only one to win
Thematic elements
  • Trick-taking with a Kraken
  • On a ship
Comparison games
none
Mechanics (from transcript analysis)
  • Limited Communication — Players are not allowed to discuss their cards or talk at all during a round.
  • Set Collection — Implicit in trick-taking, but the goal is to achieve a specific outcome ('setting sail').
  • Trick-Taking — A two-player trick-taking game where players aim to set sail and reach the finish line.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all in this together. And that's exactly what today's video is all about.
  • I'm going to be giving you seven amazing co-op games I just can't get enough of.
  • It's just an absolute delight to play.
  • You always feel like you're teetering on the edge of winning or losing.
  • When you manage to work it out and you figure out the puzzle and you get across the finish line, oh, it's just so satisfying.
  • My god is that easier said than done.
  • It's one of those really really stressful ones where at first it feels like all good and nice, but then by the end of it when you're on like four floors high and you're trying to put the thing on top and your hands are like shaken and it's, you know, it's all on you and you've got everybody watching you. Oh, it's just so delightful.
  • This game is just absolutely, sorry I say absolutely a lot, but this one really deserves it. It's just spectacular, man.
  • I have never played a game like this before.
  • And then my brain kind of exploded because I was like, 'Wow, the design of this game is really, really unique.'
  • It deals with like war in a very interesting way because it really makes you think about the decisions that you're making.
  • It's easily one of the best games I've played and and and one of if not my favorite games of the year so far.
  • I am not a campaign style person. It's just not my jam normally.
  • It's organized like a dream. It takes 10 minutes to start playing.
  • I just have nothing but good things to say about this game.
  • It's just one of those amazing games where I know it's very expensive, don't get me wrong, but I am happy that I bought this and I think it's worth every single penny that I've paid for.
  • Co-op games weren't my thing, but now easily one of my favorite genres of all time.
References (from this video)
No references stored for this video.
Video aqm7jzd4jOU what you played News at 9:10 sentiment: positive
video_pk 78091 · mention_pk 189333
what you played - Sail video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative trick-taking card game
  • Adds a sailing aspect to navigate turbulent waters
  • Avoid damage from the Kraken to win
  • Unique character skills
  • Players cannot communicate during the action phase
Cons
  • Roaring Kraken makes for a deafening situation on board
Thematic elements
  • Sailing through dangerous waters
  • Turbulent waters
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players win or lose together. Before each round, players exchange cards. Different game actions are triggered depending on who wins each trick. Players are unable to communicate about tactics and card information once cards are dealt.
  • Trick-Taking — A cooperative trick-taking game where players attempt to reach the end of dangerous deep waters while avoiding damage from the Kraken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
  • aircon news next which is possibly the greatest convention in the greater North Yorkshire area
  • the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
  • tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
  • I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
  • are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
  • old elegant neuro games with simple rules and more depth than first meets the eye
  • it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
  • I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
  • sounds honestly like a wonderful place
  • two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
  • the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
  • I really want this game to be good I'm very excited about it
  • which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Video n-7-O3OrjBc Discussion at 36:39 sentiment: positive
video_pk 73816 · mention_pk 177617
Sail video thumbnail
Click to watch at 36:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been really impressed with it
  • the museum board is a big thing
  • I would probably prefer to play Merv over a T-series game
  • the Crew is easily my favorite trick taking game
  • Through the Ages is a solid game
References (from this video)
No references stored for this video.
Video vrzQPv7ek0U Review at 0:00 sentiment: positive
video_pk 67458 · mention_pk 163580
Sail video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blend of strategy and unpredictability
  • Thematic connection to Arctic life
  • Mechanics like unlocking reindeer, recruiting neutral bucks, and capturing opponent pieces.
Cons
none
Thematic elements
  • Sami people, reindeer herding, competing for grazing rights
  • Northern Scandinavia
Comparison games
none
Mechanics (from transcript analysis)
  • Capture — Whenever you land on the same line as the opposing plays pieces, you capture them. Think of it as reigning in your opponent's reindeer.
  • Dice Rolling — By rolling the wooden shaped dice, you'll be able to unlock reindeers on your turn.
  • Movement — The reindeers in this game follow a fixed circuit going across the bottom row, moving through the center, and snaking up to the top row. The results of the three barrel dice that you throw will determine the type of movement you'll get.
  • Set Collection — If you ever land on the same space as the neutral buck, you'll get to flip it over to your color side and recruit it, giving you an additional choice on your turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a traditional board game of the Sami people of northern Scandinavia.
  • It's a game that has a blend of strategy and unpredictability that's shaped by the rhythms of the Arctic life.
  • Imagine two Sammy hering groups competing for grazing rights guided by the shifting winds of their knowledge of the land and maneuvering their reindeer herds.
  • Saku is a two-player only running fight game in which each player controls 15 reindeer as they try to drive away their opponent's pieces and claim dominance.
  • Think of it as reigning in your opponent's reindeer.
References (from this video)
No references stored for this video.
Video ShHiMGOK4lQ Top List at 9:14 sentiment: positive
video_pk 66594 · mention_pk 162280
Sail video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative gameplay.
  • Intriguing for a two-player trick-taker.
  • Requires significant player deduction and coordination.
Cons
  • Very hard to play.
  • The host admits to being bad at it.
Thematic elements
  • Cooperatively moving a sailboat to the end of the sea, navigating obstacles like krakens and enemies.
  • The sea
Comparison games
  • Sail Legacy
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • Movement — Winning a trick moves a sailboat in a specific direction along a diamond pattern.
  • No Communication — Players are not allowed to talk about their hands or objectives.
  • symbol matching — Players try to match symbols on a table based on the cards played in tricks to perform actions.
  • Trick-Taking — Players play tricks to achieve certain symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow, straightforward.
  • One of the best mechanisms ever and and most everlasting.
  • This is just like seriously one of the like most bafflingly amazing mechanisms ever created for games.
  • Keep making new ones. How?
  • It's fantastic.
  • The scoring in this game is nuts.
  • It was one of the greatest like board gaming experience of my life.
References (from this video)
No references stored for this video.
Video uqLopRjY36M John gets games Discussion at 17:41 sentiment: positive
video_pk 66242 · mention_pk 161119
John gets games - Sail video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design and beautiful presentation
  • lots of thinking and counter-thinking in a simple rule set
  • spiritual theme with appealing art
Cons
  • ultimate opinion is still forming; not a glowing recommendation yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control / capture mechanics — capture Spirits by meeting set requirements; Spirits shuffled into a central sigil.
  • Pattern-building / set collection — seven suits of seven cards; build patterns to capture Spirits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am planning on recording a full playthrough of Scythe tomorrow
  • I believe I'm going to be getting a review copy of the game so I hope to be able to try it pretty soon and I will be sure to let you guys know what I think about it
  • I love seeing how different mechanics mesh together in new and interesting ways
  • it's got some stuff that I really like in games has some stuff that I'm not usually crazy about
  • it has astonishing art
  • I ended up playing this twice ... nuclear war ... I lost both
References (from this video)
No references stored for this video.
Video -mQL4owGsKU Top List at 5:27 sentiment: mixed
video_pk 65701 · mention_pk 159459
Sail video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ability to collect and utilize cards for tableau building and icon set collection
  • Area majority on a central board
  • Expansion adds new elements
Cons
  • Previous play experience was not the best
  • Game went too long at high player count
  • Players may accomplish objectives too easily, leading to extended playtime
Thematic elements
  • Civ-themed game using cards
  • Civilization
Comparison games
  • Terraforming Mars
  • Ark Nova
  • Epochs: Course of Cultures
Mechanics (from transcript analysis)
  • Area Majority — Uses a central board for area majority scoring with military units and cities.
  • Card Drafting — Collect and utilize cards.
  • civilization building — A Civ-themed game.
  • Iconography/Set Collection — Features icon set collection for scoring.
  • Tableau Building — Place cards into a tableau for abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, most of if not all of these games can only be played in person that I will mention in this list.
  • So, this is a very heavy game about running a hospital.
  • It's like a hospital administration simulator rather than like a game similar to Dice Hospital where it's more focused on physicians treating patients.
  • But it it was quite a heavy game, you know, especially considering some of the other heavy games that I've talked about it definitely was over my head
  • This is probably at the top of just games on this list that I really want to play again.
  • It's a Martin Wallace design of a board game adaptation of a video game, the video game Anno 1800 where you are building up industries in the 1800s acquiring resources and then often trading them with other players in this game to fulfill contracts in hand.
  • make games that sound pretty simple when you explain them, but have a lot of strategic depth.
  • I really liked how approachable this game was even without having played the video game.
  • And uh you know, since then the game has kind of been out of print.
References (from this video)
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Video 5OL_buGr-o4 Get into games Review at 0:11 sentiment: positive
video_pk 61677 · mention_pk 154322
Get into games - Sail video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautifully simple
  • puzzly and engaging
  • stunning artwork
  • open to interpretation leading to discussion
Cons
  • No explicit rating provided in transcript; potential depends on players enjoying puzzle-y word-grid mechanic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Score in a row/column depends on how many cards match the word on the corresponding word card, indicated by gems.
  • gem_resource_management — Gems are placed on cards to indicate the number of matches (1-3).
  • Hand Management — Players start with a hand of three cards and choose one to place in their grid.
  • hand_management — Players start with a hand of three cards and choose one to place in their grid.
  • Resource Management — Gems are placed on cards to indicate the number of matches (1-3).
  • row_column_scoring — Score in a row/column depends on how many cards match the word on the corresponding word card, indicated by gems.
  • Tableau Building — Players place cards into a 3x3 grid to create a personal tableau.
  • tableau_building — Players place cards into a 3x3 grid to create a personal tableau.
  • Word Building — After placing a card, players select a word card from a common supply to place in a row or column.
  • word_card_selection — After placing a card, players select a word card from a common supply to place in a row or column.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What I really love is when a game seemingly comes out of nowhere, blindsides you, and is just incredible to play.
  • Mosaic is beautifully simple and also really, really puzzly.
  • I just love the artwork.
  • It's open to interpretation as well, so there's a lot of discussion and conversation that can go around.
  • I highly recommend you give Mosaic a try when you get a chance.
References (from this video)
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Video TbItqe-pkt8 Board Game Sanctuary Discussion at 9:24 sentiment: positive
video_pk 42288 · mention_pk 128291
Board Game Sanctuary - Sail video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core rules with surprising depth
  • Beautiful, rib-cage-like board and a distinctive visual aesthetic
  • The central buck mechanic adds meaningful tactical choices
Cons
  • Dice introduces randomness that can affect control and timing
  • Track-based movement may feel abstract to some players
Thematic elements
  • Deer herd management and territory control with a central buck that can flip sides
  • Sami culture in northern Scandinavia; Arctic deer herding
  • Cultural anthropology-influenced abstract with a vivid wildlife/arctic scene
Comparison games
  • Backgammon
Mechanics (from transcript analysis)
  • Capture via landing on same bone fragment — Landing on an opponent's bone fragment removes their deer from the board.
  • Central buck as dynamic resource — Capturing the central buck flips it to your side, increasing your herd and opening new sweeping options.
  • Dice-driven movement along a track — Rolls of dice determine how deer pieces unlock and advance along a figure-8 track on a rib-like board.
  • track-based positioning — Deer move along three main rows with a central corridor where most conflict and captures occur.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doesn't matter which way you turn them around because they all are super fun.
  • Paya is actually a Greek game that philosophers and the citizens of Greece used to play to test their mental agility, their ability to ent trap and encircle their opponent by making strategic and tactical moves.
  • I find Saku quite a fascinating game just because how simple it is, but I just can imagine myself, you know, leading the herd of deer across the snow in the Arctic, bracing that cold weather and just really um thinking about how I'm going to maneuver my herd into position so that I can have maximum impact against my opponent.
  • Bear Hunt has this interesting tactical element to it. You're guided by the lines on the circuit.
References (from this video)
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Video o8dWJeEaZ6g The Board Game Garden Discussion at 22:16 sentiment: positive
video_pk 40442 · mention_pk 122476
The Board Game Garden - Sail video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning visuals; tactile components
  • Solid abstract/tile-laying puzzle
Cons
  • Theme is more aesthetic than thematic narrative
Thematic elements
  • color-based tile placement and pattern completion
  • City mosaic construction
  • abstract puzzle feel
Comparison games
none
Mechanics (from transcript analysis)
  • Color-matching scoring — Scoring based on color distribution and tile patterns.
  • Color-pattern scoring — Score based on matching color and tile placement combos.
  • Pattern Building — Score based on matching color and tile placement combos.
  • tile drafting and placement — Draft tiles to fill a grid that score by color/pattern.
  • Tile Placement — Draft and place mosaic tiles to fill a grid and maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galileo galile oh my goodness such a fantastic game it is
  • I could probably see myself getting into the collection
  • I am a huge fan of garel games
References (from this video)
No references stored for this video.
Video -_-JSFSRACI Board Stupid Top List at 1:39 sentiment: positive
video_pk 34988 · mention_pk 104327
Board Stupid - Sail video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep interaction and clever cardplay
  • Innovative use of prediction and multi-layered bonuses
  • Vibrant thematic setting
Cons
  • Potential complexity for new players
  • Some player interactions depend on others' choices
Thematic elements
  • Fate, prediction, client management
  • Fortune-teller themed social interaction game
  • competitive deduction with hidden information about others' actions
Comparison games
none
Mechanics (from transcript analysis)
  • deity-end scoring via favors from four gods — End-game scoring determined by God factions
  • Hand Management — Players hold three face-down action cards per turn; plan and reveal
  • predictions of other players — You predict opponents' plays to gain bonuses
  • Predictive Bid — You predict opponents' plays to gain bonuses
  • Set Collection — Gaining favors from clients and gods to upgrade abilities
  • set-collection / resource gain — Gaining favors from clients and gods to upgrade abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my God how good it is
  • it's absolutely fantastic
  • Mega clever
  • no rarity barrier
  • it's absolutely delightful
References (from this video)
No references stored for this video.
Video 0MVJ5R1utdg The Dice Tower Review at 10:45 sentiment: positive
video_pk 33856 · mention_pk 100819
The Dice Tower - Sail video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, varied artwork from multiple illustrators
  • Crisp, accessible rules with deep pattern thinking
  • Engaging for a broad range of players
Cons
  • Rule clarifications can spark debates about card meanings
  • Art style can feel disjointed due to multiple illustrators
Thematic elements
  • Artistic mosaic-building with visual identifications (colors, objects).
  • A 3x3 grid-building puzzle game focused on pattern matching.
  • Educational, visually-driven
Comparison games
none
Mechanics (from transcript analysis)
  • End-of-round discard and point-loss — Discarding two cards costs points; careful management needed to maximize triples and combos.
  • Grid placement / pattern scoring — Place cards to maximize visible patterns; scoring depends on alignment of features like color, helmet, moon, etc.
  • Pattern Building — Place cards to maximize visible patterns; scoring depends on alignment of features like color, helmet, moon, etc.
  • Round-based setup with varying options — Each round introduces a new card and placement constraints.
  • Tile drafting / card drafting — Draft cards to place into a 3x3 grid, choosing position and pattern attributes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Who's going to argue against a stuffed whale wearing a tie?
  • It's just a five out of 10 for me.
  • This is a game in which you are simultaneously selecting and trying to take cards in the middle, outguessing your opponents.
  • I like Mosaic. I’m giving this game a seven out of 10.
  • Life is a cooperative game and you are placing tiles on a board trying to get them all in.
  • This is a giant rolling right game where instead of just getting a small sheet, you are getting a large sheet here.
References (from this video)
No references stored for this video.
Video TiRcr3kYHBU The Dice Tower Top 10 List at 13:59 sentiment: positive
video_pk 29954 · mention_pk 207451
The Dice Tower - Sail video thumbnail
Click to watch at 13:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential
  • large box, high component quality
Cons
  • longer playtime
  • teaches complexity can be challenging
Thematic elements
  • cultural development and card-based civilization building
  • civ-building with ancient empires flavor
  • euro game logic with asymmetric play
Comparison games
  • Sid Meier style civ games
  • Civ-like euros
Mechanics (from transcript analysis)
  • Area Control — control territories for points
  • set collection and card drafting — build a civilization through diverse strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meadow I just think is a fantastic game. Gorgeous, gorgeous artwork here.
  • one of the most like sort of distinct two-player games ever made.
  • It's very fast; every round is tense and the reveals are sharp.
  • I enjoy Marvel Champions. I love the versatility of this game.
References (from this video)
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Video 0Df9oCPwHvA Board Stupid Top 10 List at 11:03 sentiment: positive
video_pk 28075 · mention_pk 82121
Board Stupid - Sail video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production quality
  • Innovative predictive drafting and engine-building synergy
  • Debut title with strong potential
Cons
  • Steeper learning curve for new players
  • Subject to balance with gods and card interactions
Thematic elements
  • Tarot-based card play with predictive drafting
  • Fortune-telling theme with mythological gods
  • Replayable engine-building and prediction
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Predict opponents' plays to gain value from cards
  • Hand Management — Play three cards per turn to trigger abilities
  • Prediction drafting — Predict opponents' plays to gain value from cards
  • variable end conditions — Four random gods influence end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest board gaming event of the year
  • a very small box game card game that could be lost in the other thousand games
  • Voting mechanisms are cool
  • it's a really interesting game where you are exploring a old mansion
  • this is fun fun yes
  • it's a puzzle focused tile based game
  • it's a proper metal dungeon crawler
References (from this video)
No references stored for this video.
Video qqxowSngs7I Chairman of the Board Discussion at 8:58 sentiment: positive
video_pk 12976 · mention_pk 106969
Chairman of the Board - Sail video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rules are digestible and approachable
  • potentially fast flow for a civ game with clear action economy
Cons
  • not the most thematic; heavy on mechanics rather than story
  • base version without minis can feel under-dressed
Thematic elements
  • civ progression with prerequisites
  • civilization-era civ game
  • historic civ progression with practical constraints
Comparison games
  • Newton
  • Lorenzo Magnifico
Mechanics (from transcript analysis)
  • eight different actions — a broad action engine with multiple routes to progression
  • prerequisites and transport/logistics — building roads/carts with pre-req chains to access higher-level actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • published by Pearl games and designed by Sebastian duardine who is most known for his part in designing Tua
  • Laverton is a strictly two player game
  • you only have three cards and the order in which those cards are in your hand is very important
  • this is the first game of his so
  • Arcadia has actually been recommended to me a few times by some of my subscribers
References (from this video)
No references stored for this video.
Video HZTETbiNLE8 The Command Zone Discussion at 0:15 sentiment: neutral
video_pk 12629 · mention_pk 115977
The Command Zone - Sail video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Thematic coherence
Cons
  • Restrictive card selection
Thematic elements
  • Monster-themed
Comparison games
none
Mechanics (from transcript analysis)
  • Deck customization — Selective card removal based on thematic consistency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Protect your vines.
  • He's wrong. You're ruining the vibes, sir. Get out of here.
References (from this video)
No references stored for this video.
Video dkpHSY36_8A Paula Deming Playthrough at 0:00 sentiment: positive
video_pk 12381 · mention_pk 36165
Paula Deming - Sail video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Novel two-player cooperative trick-taking mechanic
  • Pirate theme
  • Interesting dual objective system
  • Creative tension between cooperation and competition
Cons
none
Thematic elements
  • pirates
  • naval
  • town building
  • cooperative competition
  • heroes
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xsywVOQ-Qlc Our Family Plays Games Interview at 30:46 sentiment: positive
video_pk 11430 · mention_pk 103063
Our Family Plays Games - Sail video thumbnail
Click to watch at 30:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • tight engine building
Cons
  • steep learning curve
  • setup can be long
Thematic elements
  • civilization-building through resource and tech tracks
  • civilization-era strategy with modular boards
  • grand strategy with historical flavor
Comparison games
  • Shadows over Camelot
  • Forge of Ravenshire
Mechanics (from transcript analysis)
  • Euro-style resource engine — Management of multiple resources to progress across tracks.
  • Tile/engine-building — Tiles add layers to the board and influence actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forge of Ravenshire... you're a cute animal black Smith for one to four players
  • Shadows over Camelot is one of the prize possessions I have
  • it's brand new from Amigo games
  • we are actively looking for more Community involvement
  • Kabanga is a really easy card game but can frustrate you especially when people cheat
References (from this video)
No references stored for this video.
Video -eOI119BfPg Board Game Hangover Top List at 2:58 sentiment: positive
video_pk 11110 · mention_pk 82665
Board Game Hangover - Sail video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for kids and adults to play together
  • simple rules and quick rounds help maintain engagement
  • sound-based clues add a playful, physical element
Cons
  • not as deep as older family games; may be underwhelming for experienced players
  • depends on players’ willingness to participate in sound cues
Thematic elements
  • clear objective with a helper fox in a guessing game
  • Children-friendly lil’ items, simple table setup
  • light and tactile party play for kids
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Information — one player knows the correct item, others deduce via sounds and cues.
  • item-spotting and sound clues — players reveal an item by using a sound cue to guide others to the correct choice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a 15minute game with tons of luck yet super exciting
  • the IP really really helps to get to the table
  • it's cooperative
  • this is campaign game where you go through all the movies so you could technically watch the movie and then play one session of Harry Potter
  • the cards will combo with each other
  • apparently it's a warm-up game for something like the next game
  • the ocean wave nothing it just waved
References (from this video)
No references stored for this video.
Video FFoqW4f2Z-8 Rolling Dice & Taking Names Discussion at 1:10:06 sentiment: positive
video_pk 10790 · mention_pk 105810
Rolling Dice & Taking Names - Sail video thumbnail
Click to watch at 1:10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and tactile components
  • clear path to scoring through paintings and mosaics
Cons
  • setup and table presence can be extensive
  • potential for analysis paralysis for new players
Thematic elements
  • artistic production and geopolitical development
  • Global civilizations and world-building through mosaics
  • tile-based world-building with artistic scoring
Comparison games
  • Canvas
  • Mystic Veil
Mechanics (from transcript analysis)
  • area/engine-building — combine actions and tiles to improve your mosaic engine
  • Engine Building — combine actions and tiles to improve your mosaic engine
  • Tile Placement — place tiles to build mosaics and gain effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple game in that on your turn you're going to take one of several actions but there's a lot going on
  • Dice in a bowl is the current reigning champion
  • this is one of those games if you're interested in playing don't feel like that after one game you feel like you got a handle on it
  • the learn to play guide in here walks you through the game
  • it's a heavy Euro that uses the app for four players only
  • we're here to have fun don't worry about it, we're gamers
References (from this video)
No references stored for this video.
Video cQ8_UD3iulo 3 Minute Board Games Review at 2:35 sentiment: mixed
video_pk 10659 · mention_pk 95282
3 Minute Board Games - Sail video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Paced civilization game with quick rule set
  • Eight-action system simplifies turns and pacing
  • Leaders provide guided development paths
  • Tech cards, set collection, golden ages, and achievements give a sense of progress
Cons
  • Fixed turn order can make you dependent on the player to your right
  • Setup can be a chore
  • Lack of a score track is annoying
  • Less confrontational than some players may want from a civ game
Thematic elements
  • Civilization building, expansion, discovery, and legacy
  • Stone Age civilization in the Mediterranean
  • Guided development through leaders, milestones, and achievements
Comparison games
  • Civilization: A New Dawn
  • Civilization (the original)
Mechanics (from transcript analysis)
  • action selection — On each turn, players pick one of eight actions and execute it, keeping turn order fixed
  • Area Control — Having the most pieces in an area scores points
  • Empire scoring and Golden Age — Score tokens and progress via Golden Age and civ achievements
  • Military — Recruit and move units to contest regions
  • Population growth — Pay food to increase population and place workers on the board
  • Resource Management — Manage food, stone, ideas, and gold as currencies for actions
  • Set Collection — Collect icons and complete sets to gain points
  • Tax and tariffs — Money generation via tax and tariff production based on domains controlled
  • Technology and prereqs — Draw tech cards and play with prerequisites; some cards face down for timing
  • Wonders and buildings — Build cities and wonders with escalating costs and placement rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mosaic is the latest of a long list of games that have set out to deliver a strong civilization experience in a manageable time frame
  • the best thing about this game is its pacing it just rocket's along
  • Mosaic it's actually better without the minis
  • All up a very solid civilization game with a quick to learn rule set suitable for most groups
  • the core to its success is the eight actions
  • oh when setting up the game can be a damn chore
  • it's actually better without the minis
References (from this video)
No references stored for this video.
Video K8JGVDaPwcQ BoardGameCo Discussion at 7:38 sentiment: mixed
video_pk 10194 · mention_pk 102452
BoardGameCo - Sail video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging card-driven mosaic-building with interesting card interactions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Fantastic game. Not going anywhere."
  • "Oracle of Deli? I do like Oracle of Deli. It is one that I probably should get rid of."
  • "Viticulture still safe. Rouge never going anywhere. Love this game."
  • "Convert the cave farmers. I probably should get rid of it. It's so good though. It's really, really good."
  • "Feast for Odin"
  • "Glass Road versus Black Forest where I said I'm going to keep both."
  • "I think I'm going to keep Black Forest for the gameplay that that gives. This is a new choice. I'm making these choices up on the fly."
  • "Dominion is amazing. I absolutely adore Dominion. I think it's one of the best deck builders out there."
  • "Lord of the Rings, Fellowship. This is totally safe. I love the experience that this gives me."
  • "Sentinels of the Multiverse. That's another one where I like it a lot. I don't play it as much as I'd like to. It's a really satisfying game."
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 0:47 sentiment: positive
video_pk 8691 · mention_pk 81756
3 Minute Board Games - Sail video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plays in 2-3 hours
  • fast-paced
  • streamlined action selection
Cons
none
Thematic elements
  • civilization_building
  • civilization
  • strategic
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — streamlined action selection system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video bHUwNnq-pjI Getting Games Discussion at 7:31 sentiment: positive
video_pk 8157 · mention_pk 100845
Getting Games - Sail video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging sieve-style engine-building experience
  • Intriguing mechanics with room for organic playthroughs
Cons
  • Not fully explored in a live organic session in the discussion
  • Complexity may require careful onboarding
Thematic elements
  • Economic/tech development through engine-building
  • Engine-building with modular tech tiles
  • Tech/building progression with sieves/tiles
Comparison games
  • Tabletopia implementation planned
  • Other sieve-style/engine-building titles
Mechanics (from transcript analysis)
  • Engine Building — Players develop a personal engine by acquiring components and chaining actions for future benefits.
  • tile/tile interactions — Tiles or sieves influence engine power and scoring pathways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m cautiously excited if that makes sense.
  • Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
  • Cheez-its are the number one around here.
  • Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
  • Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
  • I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
  • Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 1:25 sentiment: positive
video_pk 6507 · mention_pk 118786
The Dice Tower - Sail video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and easy to play
  • Fantastic civilization game
Cons
none
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization game mechanics — Build and develop a civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video 0PCivhXQ2Vo BoardGameCo Top List at 30:14 sentiment: positive
video_pk 5960 · mention_pk 115229
BoardGameCo - Sail video thumbnail
Click to watch at 30:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and strategic depth
Cons
  • expensive, large footprint
Thematic elements
  • civilizational development
  • cultural student of civilization through city-building
  • deep strategy with accessible rules
Comparison games
none
Mechanics (from transcript analysis)
  • tile/area control — layered tiles to create a civilization map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Detective Club is going to be one where you have these different cards that are all different kinds of images that are really beautiful and very unique
  • it's a clever timeline; accessible and easy to explain to anyone
  • the expansion really elevates the gameplay on Aquatica
  • it's the best slaughter game and it's very deep, but accessible
References (from this video)
No references stored for this video.
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