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The Crew: Mission Deep Sea box art

The Crew: Mission Deep Sea

Game ID: GID0325594
Collection Status
Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 21 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–24 of 24
Video _i4cJTuruFg All You Can Board top_50_list at 24:35 sentiment: positive
video_pk 62916 · mention_pk 155910
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 24:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle experience with evolving missions
  • engages group discussion around how to complete tasks
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o top_10_list at 26:53
video_pk 62914 · mention_pk 155871
The Crew: Mission Deep Sea video thumbnail
Click to watch at 26:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kO1_Gw7aI2Y Unknown Channel general_discussion at 1:02 sentiment: positive
video_pk 62539 · mention_pk 155252
Unknown Channel - The Crew: Mission Deep Sea video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly accessible and easy to teach across a broad range of player counts
  • Very high replayability due to modular mission decks and varying constraints
  • Strong social tension and shared problem-solving moments that feel rewarding rather than punitive
  • Excellent value for money on a per-session basis; quick play length supports frequent replays
Cons
  • Limited depth for players seeking dense euro-style optimization or heavy system mastery
  • The novelty of missions can wane if players see a constrained deck with repeated constraints without fresh constraints
Thematic elements
  • team coordination under constrained information to accomplish mission-specific goals; collaborative problem solving under strict turn-by-turn rules; tension arises from balancing timing, risk, and resource allocation within each hand and across missions.
  • Cooperative trick-taking missions framed within the The Crew franchise; Mission Deep Sea introduces a distinct mission-centric flow that plays with color-coded objectives, draftable constraints, and short, high-pressure decision loops. The setting sits at a high level of abstraction—spaceflight vocabulary and mission-oriented language are used to justify the crew-based teamwork and the occasional tactical constraint—while the actual theme remains primarily mechanical: coordinating a team to hit precise targets under limited communication.
  • mission-driven, lightweight storytelling with explicit objective cards; the vibe emphasizes shared problem solving, quick feedback loops, and a heist-like collective planning moment when the team aligns on a difficult play.
Comparison games
  • Reicide
  • Eternal Decks
Mechanics (from transcript analysis)
  • cooperative constraint satisfaction — The cohesion of the group’s approach matters; players must synchronize their plays to meet the mission constraints, trading off straightforward card power for situational synergy with teammates.
  • limited communication — The game restricts table talk; players receive a single communication token per hand, which can be spent to reveal a chosen status about a card (highest, lowest, or only of that color), enabling targeted coordination without broad disclosure.
  • Mission-based objectives — Each hand is colored by a specific objective (win this many tricks, or avoid winning a certain trick, etc.). These constraints push players to adapt their usual trick-taking instincts to meet a precise end state, creating tension and cooperative problem solving.
  • progressive feedback and retry loop — Failure to meet a mission yields quick, light penalties and a fast reset; players learn from misreads and miscommunications and try a refined approach on the next attempt, sustaining momentum and laughter even in setback moments.
  • Trick-taking — A traditional trick-taking loop: a lead card is played, others follow suit if able, and the highest card of the lead suit wins the trick unless trumped by a submarine or a special power; each hand includes a mission card that alters the win/lose conditions in meaningful ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is the king. It's the most social of the three.
  • If you're listening and thinking, I just want one great co-op card game for my group, The Crew is the answer.
  • The Crew Mission Deep Sea. It works at basically every player count. It's easy to teach. It's cheap.
  • Tom Vassel gave it a 10 out of 10 for a reason.
  • Eternal Decks is hard to learn and then hard again to master.
  • Reicide has a similar elegance.
  • There's a real chance Eternal Decks ends up as one of the standout games of 2025 for heavy cooperative puzzles.
  • It's the most flexible of the three by a mile.
References (from this video)
No references stored for this video.
Video ZHHvJamXnZw All You Can Board top_15_list at 38:46
video_pk 62476 · mention_pk 155073
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 38:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box games can sometimes get a bad rap because there's so many board games that release every year.
  • Flip Tunes is a really small box clearly.
  • it's such an easy game to teach
  • Scout is one of the best card games I've played in the last little bit.
  • Cascadia Rolling Rivers is a really satisfying game to manage the habitat cards.
  • Take Time is a cooperative game that boils down to two sets of cards, 1 to 12.
  • The Crew Mission Deep Sea is a cooperative trick-taking game for three to five players.
  • Stellar is a really great smallbox game that left my collection.
References (from this video)
No references stored for this video.
Video lKYxCA--A_M Allies or Enemies general_discussion at 6:02 sentiment: positive
video_pk 61165 · mention_pk 153767
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent value and replayability
  • Fixes issues from the original and provides robust cooperative play
Cons
  • Requires coordination and communication among players
Thematic elements
  • Team-based problem solving with hidden roles
  • Underwater missions; cooperative trick-taking
  • Cooperative, mission-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific trick-based missions
  • Mission difficulty scaling — Missions presented at varying difficulties to adjust challenge
  • Trick-taking — Players work together to complete specific trick-based missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade would be my number one because i love this game
  • this is like the best bang for your buck you're gonna find
  • it's an absolute blast
  • it's so worth it
  • this has been the game of the summer for us
  • we've played this like most nights this summer
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies top_100_list at 8:46 sentiment: positive
video_pk 61159 · mention_pk 153715
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player variant, smoother with two players
  • cooperative puzzle dynamics
Cons
none
Thematic elements
  • cooperation under pressure
  • cooperative space/sea mission scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Players communicate implicitly to complete mission objectives with limited information.
  • two-player cooperative trick-taking — Players communicate implicitly to complete mission objectives with limited information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video _2HT6MGJqh4 Game Night Pics top_10_list at 12:03 sentiment: positive
video_pk 40785 · mention_pk 123685
Game Night Pics - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever cooperative trick-taking
Cons
  • subject to players' familiarity with trick-taking meta
Thematic elements
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one ranked game is of course Azul.
  • Number one is Dead of Winter, a crossroads game. I get 27 points.
  • The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
  • Number one is Root.
  • Calico.
  • Thunderbirds.
References (from this video)
No references stored for this video.
Video qVQ9u2kroV4 Rolls in the Family general_discussion at 25:50 sentiment: positive
video_pk 13635 · mention_pk 39849
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 25:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied missions; accessible for different groups
  • breathes new life into the crew framework
Cons
  • still a fairly heavy proposition for some groups
  • depends on players enjoying cooperative trick-taking
Thematic elements
  • cooperation with limited communication
  • cooperative space/marine mission framework
  • mission-based, variable scenarios
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission goals
  • limited communication — communication constraints add challenge
  • mission generation — each mission provides different constraints and goals
  • Scenario / Mission / Campaign Game — each mission provides different constraints and goals
  • Trick-taking — players work together to meet mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard top_20_list at 14:11 sentiment: positive
video_pk 12935 · mention_pk 37861
No Rolls Bard - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, addictive trick-taking with varied twists
  • Each game adds a new challenge
Cons
  • Co-op play may require strict communication
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • co-op trick-taking — each mission provides tasks to complete using suit-led tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video sZFqdWgbZk8 Three Minute Board Games game_review at 0:00 sentiment: positive
video_pk 12439 · mention_pk 36307
Three Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime
  • simple rules
  • excellent cooperative play
  • new objective cards add variety
  • scales up difficulty well
Cons
  • may be too similar to The Crew for some players
  • limited communication can make rounds quiet
  • if you disliked the original crew you may not enjoy this
Thematic elements
  • cooperative problem-solving under time pressure, limited communication
  • Underwater exploration to locate the sunken land of Mu
  • mission-based narrative with a mission logbook
Comparison games
  • The Crew (original)
  • The Crew 2
  • Diamonds
Mechanics (from transcript analysis)
  • captain-led objectives — captain selects and passes objective cards to players
  • Information restriction — players share limited information about their hands to others
  • limited communication — players share limited information about their hands to others
  • objective-driven missions — logbook/objective deck sets different goals for each mission
  • Progressive difficulty — missions vary in difficulty based on objective cards drawn
  • Scenario / Mission / Campaign Game — logbook/objective deck sets different goals for each mission
  • Trick-taking — players follow suit; highest card wins; submarines are trump cards
  • Turn Order: Progressive — missions vary in difficulty based on objective cards drawn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the new objective cards, so many ways to make each round feel fresh.
  • short playtime, simple rules, excellent co-op play and the escalating difficulty
  • however, as this is 90% the same game asides from the objectives, if you hated the original crew you probably won't like this either
  • this is a game that would work for just about any group of any age and experience
  • the difference is the objective cards make each game feel different and interesting and how they scale up is great
  • you definitely need to play with limited communication to keep the game interesting
  • the crew swept my awards in 2021 claiming small box game of the year
References (from this video)
No references stored for this video.
Video sZFqdWgbZk8 Three Minute Board Games game_review at 3:10 sentiment: mixed
video_pk 12439 · mention_pk 144446
Three Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative twist on trick-taking
  • cooperative play
Cons
  • older design may feel dated
  • some players may prefer more modern twists
Thematic elements
  • cooperative trick-taking with constrained communication
  • Space mission with a deck of command cards and objectives
  • mission-based without a traditional narrative
Comparison games
  • Diamonds
Mechanics (from transcript analysis)
  • limited communication — information-sharing constraints to increase tension
  • Trick-taking — classic trick-taking with following suit and trump concepts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the new objective cards, so many ways to make each round feel fresh.
  • short playtime, simple rules, excellent co-op play and the escalating difficulty
  • however, as this is 90% the same game asides from the objectives, if you hated the original crew you probably won't like this either
  • this is a game that would work for just about any group of any age and experience
  • the difference is the objective cards make each game feel different and interesting and how they scale up is great
  • you definitely need to play with limited communication to keep the game interesting
  • the crew swept my awards in 2021 claiming small box game of the year
References (from this video)
No references stored for this video.
Video nxCOOipSH24 The Dice Tower game_review at 0:16 sentiment: positive
video_pk 12182 · mention_pk 35591
The Dice Tower - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Varied mission objectives add strategic variety beyond simple target-reaching.
  • Passing mechanic (and lifeline) reduces stalemate risk and adds flexibility.
  • Balance improvements over the original Crew, with refined edges.
Cons
  • Does not replace the original Crew; it remains a separate entry with similar core feel.
  • Still fairly similar in foundation to the first game, which may limit novelty for some players.
Thematic elements
  • Cooperative trick-taking with variable mission objectives and balanced challenges.
  • Underwater deep-sea exploration missions.
  • Flavor text and mission narratives that balance difficulty; not heavily story-driven.
Comparison games
  • The Crew (original)
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to complete the mission within constraints.
  • cooperative_play — Players collaborate to complete the mission within constraints.
  • objective_cards — Mission-based objectives that vary per scenario, not just fixed goals.
  • passing — Players can pass a task or opt to take a lifeline to pass a card, reducing stalemate potential.
  • Scenario / Mission / Campaign Game — Mission-based objectives that vary per scenario, not just fixed goals.
  • trick_taking — Core mechanic where players play cards to win tricks as a team.
  • Trick-taking — Core mechanic where players play cards to win tricks as a team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Okay, first off, I love the crew."
  • "This is a trick- taking game just like the first one."
  • "The objective cards have a bit more variety"
  • "You can pass and not take a task. That's massive."
  • "I'm coming in at 8.5 on this."
  • "Caution Signs... you're drawing that very quickly... and it's very quick to teach."
References (from this video)
No references stored for this video.
Video iABOc19lAf0 Unknown Channel general_discussion at 28:37 sentiment: positive
video_pk 11926 · mention_pk 35006
Unknown Channel - The Crew: Mission Deep Sea video thumbnail
Click to watch at 28:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear teaching path for new players
  • great cooperative experience
Cons
  • requires good coordination and listening
Thematic elements
  • space/oceanic mission-based teamwork
  • cooperative trick-taking missions
  • cooperative puzzle with escalating difficulty
Comparison games
  • So Clover
  • So Clover cooperative
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete missions with restricted communication
  • Trick-taking — players work together to complete missions with restricted communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video -JYNifNV3lU The Game Boy Geek top_5_list at 2:17 sentiment: positive
video_pk 9933 · mention_pk 29206
The Game Boy Geek - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved replayability over the original The Crew
  • modes encourage varied play with different groups
Cons
  • still requires coordination among players
  • some missions can feel similar over time
Thematic elements
  • cooperative teamwork with mission-based challenges
  • Undersea exploration missions
  • story-like mission progression
Comparison games
  • The Crew: Search for Planet 9
Mechanics (from transcript analysis)
  • cooperative_play — players share the objective and adapt to varying mission difficulties
  • Trick-taking — team-based trick-taking with specific mission constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Ticket to Ride was not anywhere in the top 30 of selling in 2025"
  • "Wingspan, Wormspan, and Finsspan are all in the top 17 selling games of this year"
  • "The Crew Search for Planet 9" is a cooperative trick-taking game that took the world by storm when it came out.
  • "it's similar to the original The Crew, but it's better"
  • "it's not on the list"
References (from this video)
No references stored for this video.
Video BtfCzbHla6U Board Game Co top_100_list at 5:08 sentiment: positive
video_pk 9581 · mention_pk 28328
Board Game Co - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering cooperative trick-taking within the crew series
  • tight puzzle that rewards teamwork
Cons
none
Thematic elements
  • cooperative trick-taking in a thematic space setting
  • oceanic cooperative space of tasks
  • cooperative puzzle-solving, teamwork
Comparison games
  • The Lord of the Rings trick-taking games
Mechanics (from transcript analysis)
  • cooperative trick-taking — players collaborate to fulfill objectives using trick-taking mechanics
  • goal-based tasks — teams align on who can achieve which goals to maximize success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video aAOuAj8xdQE Canadian Broadcast - Desert Island Board Game Draft playthrough at 6:16 sentiment: positive
video_pk 8610 · mention_pk 25370
Canadian Broadcast - Desert Island Board Game Draft - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperation
  • tight integration of tricks with mission goals
Cons
  • solo/following modes can be challenging for new players
Thematic elements
  • cooperative trick-taking with a shared goal
  • cooperative deep-sea exploration and mission completion
  • cooperative, puzzle-oriented
Comparison games
  • Friday
  • Marvel Deck-Building Game
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to meet collective goals through card play
  • hand-management — careful play of cards to satisfy mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Is A Feast for Odin
  • I want to pick a game that has infinite possibilities
  • 52 cards, 52 standard deck
  • that is a fair call that's not a cheat
  • You're spending your entire life on a desert island
  • Friday touring machine
  • Sometimes tenure is irrelevant
References (from this video)
No references stored for this video.
Video tUOKedZY-lU Rolls in the Family general_discussion at 5:23 sentiment: positive
video_pk 7632 · mention_pk 22609
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperative play
  • enriched by mission variability
Cons
  • requires coordination
  • lightweight compared to heavy campaigns
Thematic elements
  • Cooperative trick-taking with mission variability
  • Undersea mission environment
  • mission-driven, puzzle-like
Comparison games
  • The Crew: Quest for Planet 9
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill mission objectives using card play.
  • Trick-taking — Players work together to fulfill mission objectives using card play.
  • variable mission cards — Different missions create replayable experiences within a campaign frame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a long time staple in my collection"
  • "Mission Deep Sea really captures everything I loved about that game"
  • "I ranked it higher than Dixit"
  • "This goes to Arkham Horror: The Card Game"
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Unknown top_list at 35:22 sentiment: positive
video_pk 6003 · mention_pk 17811
Unknown - The Crew: Mission Deep Sea video thumbnail
Click to watch at 35:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replaces original Crew
  • Major improvements over original
  • Brilliant design
  • Dynamic difficulty scaling
  • More intuitive than original
  • More interactive
  • Quick rounds
  • High replay value
Cons
none
Thematic elements
  • submarine exploration
  • deep sea
  • underwater mission
Comparison games
  • The Crew
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video YxH_ivtOliA Rolls in the Family top_3_list at 21:44 sentiment: positive
video_pk 4165 · mention_pk 12190
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 21:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with different difficulties and missions
  • Good for stand-alone play or as a campaign component
Cons
  • Can be rule-heavy to teach
  • May require a dedicated group to enjoy the campaign format
Thematic elements
  • cooperative trick-taking with evolving mission decks
  • Undersea exploration with reimagined mission structure
  • campaign-lite progression with varied mission cards
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Missions feed into each other with evolving rules and options
  • Trick-taking with cooperative objectives — Players work together to meet mission requirements using a deck-based system
  • Variable difficulty deck — Mission cards are rated by difficulty and adjusted for player count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's real time battleship, team verse team.
  • Baptism by fire.
  • There's no game like it.
  • This game continually impresses me to the point that this is never going to leave my collection.
  • The queen is way harder in this game.
  • Arc's delivering on the promise of what this game set out to be.
References (from this video)
No references stored for this video.
Video 8RUQyvR45Kk Three Minute Board Games general_discussion at 3:34 sentiment: positive
video_pk 2992 · mention_pk 8733
Three Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improves on the original Crew with better replayability
  • Accessible and social; still requires teamwork
  • Compact and quick iteration rounds
Cons
  • Can be punishing if a misread mission occurs
  • Thematic novelty may wear off after repeated plays
Thematic elements
  • Cooperative trick-taking with mission-driven objectives
  • Underwater/marine mission flavored variant of The Crew
  • mission-based, procedural
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to fulfill specific tricks based on mission cards
  • multi-mission sequencing — A series of missions with escalating or varied goals
  • Scenario / Mission / Campaign Game — A series of missions with escalating or varied goals
  • Trick-taking — Players cooperate to fulfill specific tricks based on mission cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
  • Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
  • the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
  • Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
  • Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
  • unsettled is an excellent game it has some of the best writing of any game I've played
  • Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
No references stored for this video.
Video OCzj6hWP1rk The Broken Meeple top_10_list at 6:09 sentiment: positive
video_pk 1141 · mention_pk 3286
The Broken Meeple - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 95% identical to Quest for Planet Nine
  • More recent version
  • Same excellent mechanics
  • Compact box
Cons
none
Thematic elements
  • Underwater cooperative adventure
  • Deep ocean exploration
  • Mission-based puzzle
Comparison games
  • The Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • Mission-based — Progressive missions with increasing complexity
  • Silent communication — Players communicate via tokens
  • Trick-taking — Cooperative trick-taking with silent communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
No references stored for this video.
Video oT2nhR8q06Y Dice Tower top_10_list at 9:47 sentiment: positive
video_pk 890 · mention_pk 2543
Dice Tower - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative puzzle
  • Broad player count compatibility (up to 4 or more depending on variant)
Cons
  • Requires good communication and planning
  • Some missions can feel similar after repeated plays
Thematic elements
  • Teamwork to achieve mission goals
  • Space/Mission-based cooperative trick-taking
  • Cooperative and focused on cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Series of missions with increasing difficulty.
  • cooperative trick-taking — Players work together to complete mission objectives via card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's my number 10.
  • It's just a game that hits the table at our house.
  • The Crew will always be in my repertoire of games to play.
  • Vincent Dutrait's artwork on the table is a real draw.
  • "It's a great two-player game and it's one that we can pull out and play and enjoy."
  • "This might be my favorite Euro game. Not No, there's a couple others in there."
References (from this video)
No references stored for this video.
Video JQWcG5k5824 My Suggested Game top_10_list at 2:25 sentiment: positive
video_pk 746 · mention_pk 2170
My Suggested Game - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to set up
  • Strong underwater theme for the Deep Sea edition
  • Good for groups that enjoy cooperative card games
Cons
  • Can feel repetitive over long sessions
  • Interaction tapers after initial rounds
Thematic elements
  • Cooperative trick-taking with mission-based objectives
  • Underwater exploration; submarine mission framework
  • Cooperative puzzle-solving with progressive challenges
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Win/loss conditions are shared among players with limited communication.
  • cooperative_play — Win/loss conditions are shared among players with limited communication.
  • Trick-taking — Players cooperate to fulfill mission-specific card play requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is flying by
  • The Crew is just a perfect nice and easy cooperative game
  • i've been really enjoying six nymph
  • Phantom Ink is a really great game and would highly recommend it
  • Mind Management is a masterpiece
  • So Clover by Repost Production is climbing the rankings
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 9:53 sentiment: positive
video_pk 133 · mention_pk 386
Adam Porter (inferred from speaker) - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear avatar as deep sea diver
  • Striking light bulb element draws eye
  • Lovely composition
  • Beautiful blue underwater scene
  • Great theme of exploration
Cons
none
Thematic elements
  • Deep sea exploration
  • Deep ocean
  • Adventure
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • Trick-taking/cooperative — Deep sea diving cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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