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The Crew: Mission Deep Sea box art

The Crew: Mission Deep Sea

Game ID: GID0325594
Game Info
Year
2021
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 32 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–36 of 36
Video wHm7smTATY4 kovray Review
video_pk 68882 · mention_pk 165176
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ShHiMGOK4lQ Top List at 20:25 sentiment: positive
video_pk 66594 · mention_pk 162285
The Crew: Mission Deep Sea video thumbnail
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent cooperative trick-taking experience.
  • Great for all player counts due to scaling mechanics.
  • High replayability and engaging mission-based structure.
Cons
none
Thematic elements
  • Cooperative missions where players must complete specific tasks using trick-taking.
  • Underwater exploration
  • Mission-based progression through a campaign.
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific objectives.
  • limited communication — Communication is primarily through card play, not direct discussion of hands.
  • player count scaling — Mission difficulty and card scaling adapt to the number of players.
  • task completion — Players must achieve specific goals, such as winning certain tricks or collecting specific cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow, straightforward.
  • One of the best mechanisms ever and and most everlasting.
  • This is just like seriously one of the like most bafflingly amazing mechanisms ever created for games.
  • Keep making new ones. How?
  • It's fantastic.
  • The scoring in this game is nuts.
  • It was one of the greatest like board gaming experience of my life.
References (from this video)
No references stored for this video.
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 10:57 sentiment: positive
video_pk 66396 · mention_pk 161633
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant cooperative trick-taking
  • Solid two-player viability
Cons
  • App integration drives some play
Thematic elements
  • Cooperative trick-taking with strict communication rules
  • Cooperative space/travel theme with deep-sea missions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet goals by playing cards from hands
  • limited communication — Limited non-verbal cues to coordinate actions
  • Silent communication — Limited non-verbal cues to coordinate actions
  • Trick-taking — Players work together to meet goals by playing cards from hands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video NPB6SzRILcs Matthew answers the internet Analysis at 11:12 sentiment: positive
video_pk 65979 · mention_pk 160251
Matthew answers the internet - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • my favorite game
  • it's the best
  • the best game ever made
  • just better than Quest Supply 9 in every single way
  • the game I always want to play
  • wonderful
  • the best trick taking card game as well to get people into it
  • a great experience to get people into the hobby
Cons
none
Thematic elements
  • trick-taking with missions
  • sea
Comparison games
  • Quest for El Dorado
Mechanics (from transcript analysis)
  • cooperative play — it's cooperative and someone does have to go well I'm losing it's a great experience to get people into the hobby especially into card games like that
  • Mission-based — where each time you have a mission
  • Trick-taking — it's the trick taking game where each time you have a mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
No references stored for this video.
Video 74pAX8Nx3Mw Discussion at 0:11 sentiment: positive
video_pk 65878 · mention_pk 159992
The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More fun with the tasks compared to the original.
  • Tasks are more specific, complex, and interesting.
  • Makes for harder and more fun games.
  • Winning feels more accomplished.
  • Has a more interesting design and complexity for those into games.
  • Can be played on Board Game Arena.
Cons
  • Has 18 less missions than the original (32 vs 50).
  • The system for drawing cards based on power level can feel inelegant, sometimes requiring searching through many cards.
  • May be too complex for new gamers or those who play infrequently.
  • Could phase out the original game for personal collections due to improvements.
Thematic elements
  • under the sea
Comparison games
  • The Crew: The Quest for Planet Nine
  • Pandemic
  • The Fox in the Forest Duet
  • Azul
Mechanics (from transcript analysis)
  • Power level system — A power level is associated with each scenario, and task cards are drawn until the sum of their power levels equals the scenario's power level.
  • Scalable task distribution — The number of tasks scales per player count, and each task card has a power level that determines how many cards are drawn to meet it.
  • Trick-taking — Shares the core trick-taking mechanic with the original game.
  • Unique task cards — Task cards are unique and specific, stating exactly what needs to be done, e.g., 'win the pink three as the first trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest difference is how much time has passed and how much i look different
  • the tasks are one of the biggest arguments to to have mission deepsea much more complex much more interesting makes for harder games and just makes for a more fun experience
  • i think mission deep sea is the better game
  • the task change is exactly what they needed to do and sort of exactly where this the evolution needed to go that i feel like it's the perfect sequel
References (from this video)
No references stored for this video.
Video CbBc9YRMuPU Rolls in the Family Top List at 12:11 sentiment: positive
video_pk 65487 · mention_pk 159172
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice spin on trick-taking
  • Interesting puzzle with limited communication
  • Satisfying to beat difficult missions
Cons
  • Requires players who know what they're doing
  • Can feel bad if mistakes are made
Thematic elements
  • cooperative trick-taking
  • underwater
Comparison games
  • Tichu
Mechanics (from transcript analysis)
  • cooperative play — Players work together as a team to complete missions.
  • limited communication — Players have very strict communication limitations, using only a token to signal card information.
  • Objective Fulfillment — Players must complete specific mission objectives each round.
  • Trick-taking — The core mechanic is trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meaningful strategic decisions that then feed into a lot of random outcomes and very entertaining random outcomes.
  • The game does the best like chain reaction type experience that I think I've seen in a game.
  • It feels like Ethnos meets Quacks of Quedlinburg.
  • It's got the same element as a game like Quacks where you might just have a bad round drawing. But it feels even worse in this game because you're playing a big two plus hour game and have a bigger overarching strategy. So for it to really not pan out it stings more.
  • Number one goes to Arcs.
  • This is the marriage of those two [heavy conflict interactions and trick taking].
  • When you're able to pull something off, it feels like this game is so satisfying.
  • Having the cards push you in different directions and like I can't do what I want, but how can I make something work? I find a lot more kind of compelling and replayable.
  • It is a very rewarding game.
  • I think he even recently said it's his top game.
  • So much so that he was the one that requested to put it on our wedding registry.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 597:58:00 sentiment: positive
video_pk 64823 · mention_pk 158368
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 597:58:00 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • ignited a spark, highly enjoyable
  • takes the stress out of poker
  • cooperative environment with shared success
  • prone to grand moments and core memories
  • high replayability and can play many rounds quickly
  • accessible price point and familiar components
  • great entry to cooperative games
Cons
  • Ilia was surprised it wasn't his number one
Thematic elements
  • cooperative poker prediction
  • heist
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The Gang is a Cooperative poker game.
  • hand management — Your goal is to correctly predict the hand rankings of everyone at the table.
  • Prediction — The way you'll do this is by grabbing chips of what you think your hand is in the order of how many players there are.
  • trick-taking adjacent — The only time that it fully matters is at the very end of the round when you just before you reveal if you grab the chips in the correct order you win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video XPSutkbt53k Meeple University Playthrough at 2:29 sentiment: positive
video_pk 64449 · mention_pk 157911
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Foundational trick-taking design with shared elements to Crew 2
Cons
  • Not detailed in depth in this segment; focus was on Crew 2 enhancements
Thematic elements
  • trick-taking with mission cards
Comparison games
  • The Crew 2
Mechanics (from transcript analysis)
  • color_trumps — Trump cards and constraints (as per Crew system)
  • mission_constraints — Different mission goals like 'do not win any tricks' etc.
  • Trick-taking — Trick-taking with missions; players try to meet constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew 2 are both cooperative trick-taking games with pretty standard trick-taking rules.
  • It's a three second game.
  • They did a lot of really nice improvements with it.
  • I like the crew 2 a lot, it's streamlined and intuitive.
  • do not win any ones twos or threes
  • 44 cards
  • we won level four
References (from this video)
No references stored for this video.
Video XPSutkbt53k Meeple University Playthrough at 5:42 sentiment: positive
video_pk 64449 · mention_pk 157910
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved, streamlined gameplay compared to The Crew 1
  • Rich mission variability and balanced difficulty with The Crew 2
  • Cooperative, team-based play that emphasizes communication
Cons
  • Occasional confusion around scoring and deck composition requiring a practice round
  • Some players forget constraints during heavy play (example: do not win certain tricks or colors)
Thematic elements
  • cooperative trick-taking with mission cards
  • Underwater / sea exploration
Comparison games
  • The Crew (original)
  • The Crew 2
Mechanics (from transcript analysis)
  • card_tracking — Gray cards are used as reminders of additional cards out on the table to track hand information.
  • clue_hints — Before tricks you can give clues by placing a card face-up on the table to indicate card properties.
  • hidden_information — Players' hands are partially hidden; some cards or details are revealed to the audience through setup.
  • mission_cards — Mission cards set a target difficulty and special win conditions (e.g., 'win exactly two blue cards').
  • passing_when_less_than_players — A rule allows passing a mission under certain player counts.
  • Trick-taking — Standard trick-taking with a lead, follow, and win conditions among players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew 2 are both cooperative trick-taking games with pretty standard trick-taking rules.
  • It's a three second game.
  • They did a lot of really nice improvements with it.
  • I like the crew 2 a lot, it's streamlined and intuitive.
  • do not win any ones twos or threes
  • 44 cards
  • we won level four
References (from this video)
No references stored for this video.
Video z2l506PqnHY Watch It Played Discussion at 9:21 sentiment: positive
video_pk 64419 · mention_pk 157874
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly valued by the host
  • Strong personal connection to the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • investing in the game it's why we like sports you know you get to know the people the characters the history the comebacks the underdogs and you invest in the game
  • the sillier the game the more invested you get in it
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 24:35 sentiment: positive
video_pk 62916 · mention_pk 155910
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 24:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle experience with evolving missions
  • engages group discussion around how to complete tasks
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 26:53
video_pk 62914 · mention_pk 155871
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 26:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kO1_Gw7aI2Y Board Game Critique Discussion at 1:02 sentiment: positive
video_pk 62539 · mention_pk 155252
Board Game Critique - The Crew: Mission Deep Sea video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly accessible and easy to teach across a broad range of player counts
  • Very high replayability due to modular mission decks and varying constraints
  • Strong social tension and shared problem-solving moments that feel rewarding rather than punitive
  • Excellent value for money on a per-session basis; quick play length supports frequent replays
Cons
  • Limited depth for players seeking dense euro-style optimization or heavy system mastery
  • The novelty of missions can wane if players see a constrained deck with repeated constraints without fresh constraints
Thematic elements
  • team coordination under constrained information to accomplish mission-specific goals; collaborative problem solving under strict turn-by-turn rules; tension arises from balancing timing, risk, and resource allocation within each hand and across missions.
  • Cooperative trick-taking missions framed within the The Crew franchise; Mission Deep Sea introduces a distinct mission-centric flow that plays with color-coded objectives, draftable constraints, and short, high-pressure decision loops. The setting sits at a high level of abstraction—spaceflight vocabulary and mission-oriented language are used to justify the crew-based teamwork and the occasional tactical constraint—while the actual theme remains primarily mechanical: coordinating a team to hit precise targets under limited communication.
  • mission-driven, lightweight storytelling with explicit objective cards; the vibe emphasizes shared problem solving, quick feedback loops, and a heist-like collective planning moment when the team aligns on a difficult play.
Comparison games
  • Reicide
  • Eternal Decks
Mechanics (from transcript analysis)
  • cooperative constraint satisfaction — The cohesion of the group’s approach matters; players must synchronize their plays to meet the mission constraints, trading off straightforward card power for situational synergy with teammates.
  • limited communication — The game restricts table talk; players receive a single communication token per hand, which can be spent to reveal a chosen status about a card (highest, lowest, or only of that color), enabling targeted coordination without broad disclosure.
  • Mission-based objectives — Each hand is colored by a specific objective (win this many tricks, or avoid winning a certain trick, etc.). These constraints push players to adapt their usual trick-taking instincts to meet a precise end state, creating tension and cooperative problem solving.
  • progressive feedback and retry loop — Failure to meet a mission yields quick, light penalties and a fast reset; players learn from misreads and miscommunications and try a refined approach on the next attempt, sustaining momentum and laughter even in setback moments.
  • Trick-taking — A traditional trick-taking loop: a lead card is played, others follow suit if able, and the highest card of the lead suit wins the trick unless trumped by a submarine or a special power; each hand includes a mission card that alters the win/lose conditions in meaningful ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is the king. It's the most social of the three.
  • If you're listening and thinking, I just want one great co-op card game for my group, The Crew is the answer.
  • The Crew Mission Deep Sea. It works at basically every player count. It's easy to teach. It's cheap.
  • Tom Vassel gave it a 10 out of 10 for a reason.
  • Eternal Decks is hard to learn and then hard again to master.
  • Reicide has a similar elegance.
  • There's a real chance Eternal Decks ends up as one of the standout games of 2025 for heavy cooperative puzzles.
  • It's the most flexible of the three by a mile.
References (from this video)
No references stored for this video.
Video ZHHvJamXnZw All You Can Board Top List at 38:46
video_pk 62476 · mention_pk 155073
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 38:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box games can sometimes get a bad rap because there's so many board games that release every year.
  • Flip Tunes is a really small box clearly.
  • it's such an easy game to teach
  • Scout is one of the best card games I've played in the last little bit.
  • Cascadia Rolling Rivers is a really satisfying game to manage the habitat cards.
  • Take Time is a cooperative game that boils down to two sets of cards, 1 to 12.
  • The Crew Mission Deep Sea is a cooperative trick-taking game for three to five players.
  • Stellar is a really great smallbox game that left my collection.
References (from this video)
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Video lKYxCA--A_M Allies or Enemies Discussion at 6:02 sentiment: positive
video_pk 61165 · mention_pk 153767
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent value and replayability
  • Fixes issues from the original and provides robust cooperative play
Cons
  • Requires coordination and communication among players
Thematic elements
  • Team-based problem solving with hidden roles
  • Underwater missions; cooperative trick-taking
  • Cooperative, mission-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific trick-based missions
  • Mission difficulty scaling — Missions presented at varying difficulties to adjust challenge
  • Trick-taking — Players work together to complete specific trick-based missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade would be my number one because i love this game
  • this is like the best bang for your buck you're gonna find
  • it's an absolute blast
  • it's so worth it
  • this has been the game of the summer for us
  • we've played this like most nights this summer
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies Top List at 8:46 sentiment: positive
video_pk 61159 · mention_pk 153715
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player variant, smoother with two players
  • cooperative puzzle dynamics
Cons
none
Thematic elements
  • cooperation under pressure
  • cooperative space/sea mission scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Players communicate implicitly to complete mission objectives with limited information.
  • two-player cooperative trick-taking — Players communicate implicitly to complete mission objectives with limited information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video _2HT6MGJqh4 Game Night Picks - Pair Of Dice Paradise Top List at 12:03 sentiment: positive
video_pk 40785 · mention_pk 123685
Game Night Picks - Pair Of Dice Paradise - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever cooperative trick-taking
Cons
  • subject to players' familiarity with trick-taking meta
Thematic elements
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one ranked game is of course Azul.
  • Number one is Dead of Winter, a crossroads game. I get 27 points.
  • The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
  • Number one is Root.
  • Calico.
  • Thunderbirds.
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 22:07 sentiment: positive
video_pk 36520 · mention_pk 109597
Board Games and Coffee - The Crew: Mission Deep Sea video thumbnail
Click to watch at 22:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and highly replayable
  • Great introductory trick-taking format
Cons
  • Limited solo appeal
Thematic elements
  • Coordination and planning under constraints
  • Cooperative trick-taking missions in space-themed narrative
  • Cooperative, puzzle-like
Comparison games
  • Hanabi
  • Dixit
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players complete missions via collaborative play
  • Trick-taking — Players complete missions via collaborative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video uVb9OiFu7Uk Board Game Garden Top 10 List at 19:52 sentiment: positive
video_pk 27777 · mention_pk 81110
Board Game Garden - The Crew: Mission Deep Sea video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative depth and campaign feel
  • clear thematic coherence and approachable interface
Cons
  • as a cooperative game, planning and communication constraints exist
  • some scenarios can be challenging to coordinate solo
Thematic elements
  • cooperative problem-solving and goal-driven teamwork
  • underwater exploration with cooperative missions
Comparison games
  • The Lord of the Rings Fellowship of the Ring trick taking game
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to achieve common goals through trick-taking rounds
  • goal-driven play — each scenario has specific objectives to accomplish collectively
  • Trick-taking — players work together to achieve common goals through trick-taking rounds
  • Trump and suit-following — submarine trump cards and suit-follow rules drive round outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Park life is a trick taking game that has this really cool kind of spin on trick taking where basically you are going to win a trick if you play the lowest number
  • I think it's really cool the solo version of the game is very fun where you are playing two open hands and basically each round you trying to get both hands to win an equal amount of cards or points
  • Naku Dice is a game that I have wanted for so long I played it actually early last year and fell in love with it
  • Seas of Strife is my favorite trick taking game
  • there is no Trump suit in Rebel Princess as well but the princes kind of act like a trump suit
References (from this video)
No references stored for this video.
Video qVQ9u2kroV4 Rolls in the Family Discussion at 25:50 sentiment: positive
video_pk 13635 · mention_pk 39849
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 25:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied missions; accessible for different groups
  • breathes new life into the crew framework
Cons
  • still a fairly heavy proposition for some groups
  • depends on players enjoying cooperative trick-taking
Thematic elements
  • cooperation with limited communication
  • cooperative space/marine mission framework
  • mission-based, variable scenarios
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission goals
  • limited communication — communication constraints add challenge
  • mission generation — each mission provides different constraints and goals
  • Scenario / Mission / Campaign Game — each mission provides different constraints and goals
  • Trick-taking — players work together to meet mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 14:11 sentiment: positive
video_pk 12935 · mention_pk 37861
No Rolls Bard - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, addictive trick-taking with varied twists
  • Each game adds a new challenge
Cons
  • Co-op play may require strict communication
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • co-op trick-taking — each mission provides tasks to complete using suit-led tricks
  • Trick-taking — each mission provides tasks to complete using suit-led tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video sZFqdWgbZk8 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 12439 · mention_pk 36307
3 Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime
  • simple rules
  • excellent cooperative play
  • new objective cards add variety
  • scales up difficulty well
Cons
  • may be too similar to The Crew for some players
  • limited communication can make rounds quiet
  • if you disliked the original crew you may not enjoy this
Thematic elements
  • cooperative problem-solving under time pressure, limited communication
  • Underwater exploration to locate the sunken land of Mu
  • mission-based narrative with a mission logbook
Comparison games
  • The Crew (original)
  • The Crew 2
  • Diamonds
Mechanics (from transcript analysis)
  • captain-led objectives — captain selects and passes objective cards to players
  • Information restriction — players share limited information about their hands to others
  • limited communication — players share limited information about their hands to others
  • objective-driven missions — logbook/objective deck sets different goals for each mission
  • Progressive difficulty — missions vary in difficulty based on objective cards drawn
  • Scenario / Mission / Campaign Game — logbook/objective deck sets different goals for each mission
  • Trick-taking — players follow suit; highest card wins; submarines are trump cards
  • Turn Order: Progressive — missions vary in difficulty based on objective cards drawn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the new objective cards, so many ways to make each round feel fresh.
  • short playtime, simple rules, excellent co-op play and the escalating difficulty
  • however, as this is 90% the same game asides from the objectives, if you hated the original crew you probably won't like this either
  • this is a game that would work for just about any group of any age and experience
  • the difference is the objective cards make each game feel different and interesting and how they scale up is great
  • you definitely need to play with limited communication to keep the game interesting
  • the crew swept my awards in 2021 claiming small box game of the year
References (from this video)
No references stored for this video.
Video sZFqdWgbZk8 3 Minute Board Games Review at 3:10 sentiment: mixed
video_pk 12439 · mention_pk 144446
3 Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative twist on trick-taking
  • cooperative play
Cons
  • older design may feel dated
  • some players may prefer more modern twists
Thematic elements
  • cooperative trick-taking with constrained communication
  • Space mission with a deck of command cards and objectives
  • mission-based without a traditional narrative
Comparison games
  • Diamonds
Mechanics (from transcript analysis)
  • limited communication — information-sharing constraints to increase tension
  • Trick-taking — classic trick-taking with following suit and trump concepts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the new objective cards, so many ways to make each round feel fresh.
  • short playtime, simple rules, excellent co-op play and the escalating difficulty
  • however, as this is 90% the same game asides from the objectives, if you hated the original crew you probably won't like this either
  • this is a game that would work for just about any group of any age and experience
  • the difference is the objective cards make each game feel different and interesting and how they scale up is great
  • you definitely need to play with limited communication to keep the game interesting
  • the crew swept my awards in 2021 claiming small box game of the year
References (from this video)
No references stored for this video.
Video nxCOOipSH24 The Dice Tower Review at 0:16 sentiment: positive
video_pk 12182 · mention_pk 35591
The Dice Tower - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Varied mission objectives add strategic variety beyond simple target-reaching.
  • Passing mechanic (and lifeline) reduces stalemate risk and adds flexibility.
  • Balance improvements over the original Crew, with refined edges.
Cons
  • Does not replace the original Crew; it remains a separate entry with similar core feel.
  • Still fairly similar in foundation to the first game, which may limit novelty for some players.
Thematic elements
  • Cooperative trick-taking with variable mission objectives and balanced challenges.
  • Underwater deep-sea exploration missions.
  • Flavor text and mission narratives that balance difficulty; not heavily story-driven.
Comparison games
  • The Crew (original)
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to complete the mission within constraints.
  • cooperative_play — Players collaborate to complete the mission within constraints.
  • objective_cards — Mission-based objectives that vary per scenario, not just fixed goals.
  • passing — Players can pass a task or opt to take a lifeline to pass a card, reducing stalemate potential.
  • Scenario / Mission / Campaign Game — Mission-based objectives that vary per scenario, not just fixed goals.
  • trick_taking — Core mechanic where players play cards to win tricks as a team.
  • Trick-taking — Core mechanic where players play cards to win tricks as a team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Okay, first off, I love the crew."
  • "This is a trick- taking game just like the first one."
  • "The objective cards have a bit more variety"
  • "You can pass and not take a task. That's massive."
  • "I'm coming in at 8.5 on this."
  • "Caution Signs... you're drawing that very quickly... and it's very quick to teach."
References (from this video)
No references stored for this video.
Video iABOc19lAf0 BigPasti Discussion at 28:37 sentiment: positive
video_pk 11926 · mention_pk 35006
BigPasti - The Crew: Mission Deep Sea video thumbnail
Click to watch at 28:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear teaching path for new players
  • great cooperative experience
Cons
  • requires good coordination and listening
Thematic elements
  • space/oceanic mission-based teamwork
  • cooperative trick-taking missions
  • cooperative puzzle with escalating difficulty
Comparison games
  • So Clover
  • So Clover cooperative
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete missions with restricted communication
  • Trick-taking — players work together to complete missions with restricted communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video -JYNifNV3lU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 2:17 sentiment: positive
video_pk 9933 · mention_pk 29206
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved replayability over the original The Crew
  • modes encourage varied play with different groups
Cons
  • still requires coordination among players
  • some missions can feel similar over time
Thematic elements
  • cooperative teamwork with mission-based challenges
  • Undersea exploration missions
  • story-like mission progression
Comparison games
  • The Crew: Search for Planet 9
Mechanics (from transcript analysis)
  • cooperative_play — players share the objective and adapt to varying mission difficulties
  • Trick-taking — team-based trick-taking with specific mission constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Ticket to Ride was not anywhere in the top 30 of selling in 2025"
  • "Wingspan, Wormspan, and Finsspan are all in the top 17 selling games of this year"
  • "The Crew Search for Planet 9" is a cooperative trick-taking game that took the world by storm when it came out.
  • "it's similar to the original The Crew, but it's better"
  • "it's not on the list"
References (from this video)
No references stored for this video.
Video BtfCzbHla6U BoardGameCo Top List at 5:08 sentiment: positive
video_pk 9581 · mention_pk 28328
BoardGameCo - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering cooperative trick-taking within the crew series
  • tight puzzle that rewards teamwork
Cons
none
Thematic elements
  • cooperative trick-taking in a thematic space setting
  • oceanic cooperative space of tasks
  • cooperative puzzle-solving, teamwork
Comparison games
  • The Lord of the Rings trick-taking games
Mechanics (from transcript analysis)
  • cooperative trick-taking — players collaborate to fulfill objectives using trick-taking mechanics
  • goal-based tasks — teams align on who can achieve which goals to maximize success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video aAOuAj8xdQE Foster the Meeple Playthrough at 6:16 sentiment: positive
video_pk 8610 · mention_pk 25370
Foster the Meeple - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperation
  • tight integration of tricks with mission goals
Cons
  • solo/following modes can be challenging for new players
Thematic elements
  • cooperative trick-taking with a shared goal
  • cooperative deep-sea exploration and mission completion
  • cooperative, puzzle-oriented
Comparison games
  • Friday
  • Marvel Deck-Building Game
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to meet collective goals through card play
  • hand-management — careful play of cards to satisfy mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Is A Feast for Odin
  • I want to pick a game that has infinite possibilities
  • 52 cards, 52 standard deck
  • that is a fair call that's not a cheat
  • You're spending your entire life on a desert island
  • Friday touring machine
  • Sometimes tenure is irrelevant
References (from this video)
No references stored for this video.
Video tUOKedZY-lU Rolls in the Family Discussion at 5:23 sentiment: positive
video_pk 7632 · mention_pk 22609
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperative play
  • enriched by mission variability
Cons
  • requires coordination
  • lightweight compared to heavy campaigns
Thematic elements
  • Cooperative trick-taking with mission variability
  • Undersea mission environment
  • mission-driven, puzzle-like
Comparison games
  • The Crew: Quest for Planet 9
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill mission objectives using card play.
  • Trick-taking — Players work together to fulfill mission objectives using card play.
  • variable mission cards — Different missions create replayable experiences within a campaign frame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a long time staple in my collection"
  • "Mission Deep Sea really captures everything I loved about that game"
  • "I ranked it higher than Dixit"
  • "This goes to Arkham Horror: The Card Game"
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Board Game Spotlight Top List at 35:22 sentiment: positive
video_pk 6003 · mention_pk 17811
Board Game Spotlight - The Crew: Mission Deep Sea video thumbnail
Click to watch at 35:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replaces original Crew
  • Major improvements over original
  • Brilliant design
  • Dynamic difficulty scaling
  • More intuitive than original
  • More interactive
  • Quick rounds
  • High replay value
Cons
none
Thematic elements
  • submarine exploration
  • deep sea
  • underwater mission
Comparison games
  • The Crew
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video YxH_ivtOliA Rolls in the Family Top List at 21:44 sentiment: positive
video_pk 4165 · mention_pk 12190
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 21:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with different difficulties and missions
  • Good for stand-alone play or as a campaign component
Cons
  • Can be rule-heavy to teach
  • May require a dedicated group to enjoy the campaign format
Thematic elements
  • cooperative trick-taking with evolving mission decks
  • Undersea exploration with reimagined mission structure
  • campaign-lite progression with varied mission cards
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Missions feed into each other with evolving rules and options
  • Trick-taking with cooperative objectives — Players work together to meet mission requirements using a deck-based system
  • Variable difficulty deck — Mission cards are rated by difficulty and adjusted for player count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's real time battleship, team verse team.
  • Baptism by fire.
  • There's no game like it.
  • This game continually impresses me to the point that this is never going to leave my collection.
  • The queen is way harder in this game.
  • Arc's delivering on the promise of what this game set out to be.
References (from this video)
No references stored for this video.
Video 8RUQyvR45Kk 3 Minute Board Games Discussion at 3:34 sentiment: positive
video_pk 2992 · mention_pk 8733
3 Minute Board Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improves on the original Crew with better replayability
  • Accessible and social; still requires teamwork
  • Compact and quick iteration rounds
Cons
  • Can be punishing if a misread mission occurs
  • Thematic novelty may wear off after repeated plays
Thematic elements
  • Cooperative trick-taking with mission-driven objectives
  • Underwater/marine mission flavored variant of The Crew
  • mission-based, procedural
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to fulfill specific tricks based on mission cards
  • multi-mission sequencing — A series of missions with escalating or varied goals
  • Scenario / Mission / Campaign Game — A series of missions with escalating or varied goals
  • Trick-taking — Players cooperate to fulfill specific tricks based on mission cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
  • Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
  • the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
  • Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
  • Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
  • unsettled is an excellent game it has some of the best writing of any game I've played
  • Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
No references stored for this video.
Video OCzj6hWP1rk The Broken Meeple Top List at 6:09 sentiment: positive
video_pk 1141 · mention_pk 3286
The Broken Meeple - The Crew: Mission Deep Sea video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 95% identical to Quest for Planet Nine
  • More recent version
  • Same excellent mechanics
  • Compact box
Cons
none
Thematic elements
  • Underwater cooperative adventure
  • Deep ocean exploration
  • Mission-based puzzle
Comparison games
  • The Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • Mission-based — Progressive missions with increasing complexity
  • Silent communication — Players communicate via tokens
  • Trick-taking — Cooperative trick-taking with silent communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
No references stored for this video.
Video oT2nhR8q06Y The Dice Tower Top List at 9:47 sentiment: positive
video_pk 890 · mention_pk 2543
The Dice Tower - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative puzzle
  • Broad player count compatibility (up to 4 or more depending on variant)
Cons
  • Requires good communication and planning
  • Some missions can feel similar after repeated plays
Thematic elements
  • Teamwork to achieve mission goals
  • Space/Mission-based cooperative trick-taking
  • Cooperative and focused on cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like progression — Series of missions with increasing difficulty.
  • cooperative trick-taking — Players work together to complete mission objectives via card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's my number 10.
  • It's just a game that hits the table at our house.
  • The Crew will always be in my repertoire of games to play.
  • Vincent Dutrait's artwork on the table is a real draw.
  • "It's a great two-player game and it's one that we can pull out and play and enjoy."
  • "This might be my favorite Euro game. Not No, there's a couple others in there."
References (from this video)
No references stored for this video.
Video JQWcG5k5824 Might I Suggest A Game Top List at 2:25 sentiment: positive
video_pk 746 · mention_pk 2170
Might I Suggest A Game - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to set up
  • Strong underwater theme for the Deep Sea edition
  • Good for groups that enjoy cooperative card games
Cons
  • Can feel repetitive over long sessions
  • Interaction tapers after initial rounds
Thematic elements
  • Cooperative trick-taking with mission-based objectives
  • Underwater exploration; submarine mission framework
  • Cooperative puzzle-solving with progressive challenges
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Win/loss conditions are shared among players with limited communication.
  • cooperative_play — Win/loss conditions are shared among players with limited communication.
  • Trick-taking — Players cooperate to fulfill mission-specific card play requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is flying by
  • The Crew is just a perfect nice and easy cooperative game
  • i've been really enjoying six nymph
  • Phantom Ink is a really great game and would highly recommend it
  • Mind Management is a masterpiece
  • So Clover by Repost Production is climbing the rankings
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 9:53 sentiment: positive
video_pk 133 · mention_pk 386
Adam in Wales - Board Game Design - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear avatar as deep sea diver
  • Striking light bulb element draws eye
  • Lovely composition
  • Beautiful blue underwater scene
  • Great theme of exploration
Cons
none
Thematic elements
  • Deep sea exploration
  • Deep ocean
  • Adventure
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • Trick-taking/cooperative — Deep sea diving cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
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