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The Crew: Mission Deep Sea box art

The Crew: Mission Deep Sea

Game ID: GID0325594
Game Info
Year
2021
Players
2-5
Age
10+
Playtime
20 min
Collection
Your Tier
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Expansions & Family
The Crew: The Quest for Planet Nine
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 132
This page: 50
Sentiment: pos 39 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–50 of 132
Video OdxE2rvzrIw Actualol Discussion at 261:18:50 sentiment: positive
video_pk 91808 · mention_pk 246490
Actualol - The Crew: Mission Deep Sea video thumbnail
Click to watch at 261:18:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cooperative
  • Challenging missions
  • Strategic gameplay
  • Minimal components
Cons
  • Can be tricky
Thematic elements
  • Completing missions in space
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • Mission-based — Players complete a series of specific objectives in each game.
  • Trick-Taking — Players play cards in rounds, with one player winning the 'trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called I Know Mia.
  • It's about Mia being murdered.
  • It's just one card, you know, so it's very easy to set up.
  • You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
  • It's essentially like a board game version of a point-and-click adventure game.
  • You have to work together to complete the missions.
  • It's just a deck of cards, you know, no real board.
  • It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
No references stored for this video.
Video OdxE2rvzrIw Actualol Discussion at 275:11:40 sentiment: positive
video_pk 91808 · mention_pk 246491
Actualol - The Crew: Mission Deep Sea video thumbnail
Click to watch at 275:11:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Similar to a beloved predecessor
  • More varied missions
  • Increased replayability
Cons
  • Slightly more complex for newcomers
Thematic elements
  • Completing missions underwater
  • Underwater exploration
Comparison games
  • The Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • Mission-based — Players complete a series of specific objectives in each game.
  • Trick-Taking — Players play cards in rounds, with one player winning the 'trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called I Know Mia.
  • It's about Mia being murdered.
  • It's just one card, you know, so it's very easy to set up.
  • You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
  • It's essentially like a board game version of a point-and-click adventure game.
  • You have to work together to complete the missions.
  • It's just a deck of cards, you know, no real board.
  • It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
No references stored for this video.
Video TkVcQM8Wz_s Brains On Games Review at 0:59 sentiment: positive
video_pk 90998 · mention_pk 243790
Brains On Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear cooperative objectives with a constrained communication mechanism that prevents domineering players
  • well-structured ramping of difficulty through missions, good for learning the game
  • family-friendly and accessible for players aged 10+
  • emphasizes quantitative reasoning and strategic thinking in a practical, hands-on way
Cons
  • the trick-taking pace can slow down with more players
  • the constrained communication might frustrate some players who want more direct coordination
  • no explicit solo mode described; designed for groups
Thematic elements
  • cooperation under limited communication; task-based puzzle solving in a space-mission setting
  • Astronaut team attempting to return to Earth by completing a sequence of space missions with increasing difficulty
  • Array
  • story-driven mission progression with ramped difficulty that gradually teaches the rules
Comparison games
  • Pandemic
  • Forbidden Island
  • Forbidden Desert
Mechanics (from transcript analysis)
  • campaign / mission ramping — nonlinear mission lineup with a linear progression when played in numerical order
  • Cooperative play with restricted communication — one-shot communication per mission prevents players from bossing others and encourages subtle coordination
  • Hand Management — complete deck is dealt; players must carefully choose which cards to play to complete missions
  • Scenario / Mission / Campaign Game — nonlinear mission lineup with a linear progression when played in numerical order
  • signaling / information signaling — signals reveal relative card magnitudes to teammates to align on the correct card ordering
  • Trick-Taking — players follow suit mechanics with a trump rocket that always wins a trick; strategic ordering is essential
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little cooperative game to help I think it's something that can help for competitive kids who have trouble coping with losing a game
  • a quick overview of the crew
  • it's a cooperative game that's set up where one person can't be the boss of everybody else
  • you get to be a good winner with everybody together
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 4:51
video_pk 91019 · mention_pk 243910
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 4:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Cooperative play as described.
  • Trick-Taking — Trick-taking mechanics as part of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk Meeple University Top 10 List at 38:16 sentiment: positive
video_pk 90718 · mention_pk 242674
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 38:16 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Innovative twist on trick-taking
  • Works well as a cooperative puzzle
  • Accessible even for those who don't typically like trick-taking games
  • Simple concept with effective execution
Cons
none
Thematic elements
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — you can work with a teammate or all your teammates to use the cards you've got to achieve these objectives
  • Set Collection — objectives you're getting and then you think about the way the game's designed as well you know four suits of nine cards plus four trumps
  • Trick-Taking — traditional style essentially traditional trick taking and turning it into a cooperative puzzle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 games of 2020
  • it's the games we associate with this year
  • all the games i really liked were mid-weight games
  • i haven't seen any party games in 2020
  • i'm not a stagnant object i vary from time to time
  • i was super surprised when i played the crew and i love it love it love it
  • it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
  • it is the most innovative thing that I've seen in gaming this year
  • oh my gosh that game oh i blew my mind
  • there is nothing innovative in this game
  • it is just a perfect interlocking of things that already exist to make something that is really satisfying
  • what is your top ten from the comment sections below
  • it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video DxLKCNkWak8 kovray Top 5 List at 2:28 sentiment: positive
video_pk 90687 · mention_pk 242539
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative integration
  • easy to teach to new players
  • cooperative twist on a familiar mechanic
Cons
  • requires coordinated teamwork to shine
  • can be challenging to optimize solo or with limited players
Thematic elements
  • cooperative mission-driven gameplay with a strong narrative flavor
  • Underwater adventure that expands the cooperative trick-taking framework
  • immersive and story-forward within a mission structure
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • Cooperative Game — all players work toward a shared objective with synchronized actions
  • cooperative play — all players work toward a shared objective with synchronized actions
  • Trick-Taking — classic trick-taking structure adapted for cooperative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got animals in it which is instantly something that i'm looking forward to
  • the narrative is probably my favorite part about the crew
  • gloomhaven has got to be one of my favorite board game experiences
  • largest board game kickstarter campaign of all time
References (from this video)
No references stored for this video.
Video nyGfMSW37uo Rolling Dice & Taking Names Discussion at 29:02 sentiment: positive
video_pk 90686 · mention_pk 242526
Rolling Dice & Taking Names - The Crew: Mission Deep Sea video thumbnail
Click to watch at 29:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the Crew.
  • Great for people who play cards.
  • Slowly brings you along with its mechanics.
  • It is especially good if you have people that play cards.
Cons
  • Can be challenging for people who don't play cards or understand voiding/trump.
  • Stuck on Mission 18.
Thematic elements
  • Completing missions through card play
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • communication limits — Players have limited ways to communicate information about their hands.
  • cooperative play — Players work together to achieve mission goals.
  • Mission-based — Players progress through a series of missions.
  • Trick-Taking — A core mechanic involves playing cards to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like clue murders happen in the hotel and you're trying to find the murder weapons
  • oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
  • the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
  • the way you get the resources is just one of my favorite mechanics
  • terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
  • beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
  • the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
  • it is just dice in a bowl that's why i love you so much
  • her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
  • as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
  • the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
  • the insert is just amazing it's immaculate holds everything
  • you have two weeks people that's it no more
  • spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
No references stored for this video.
Video IUJe0unG4Vg Watch It Played Discussion at 8:55 sentiment: positive
video_pk 90103 · mention_pk 240284
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • supports teamwork and coordination
  • high replayability across missions
Cons
none
Thematic elements
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — host calls it a cooperative trick-taking game with varying missions.
  • Trick-Taking — host calls it a cooperative trick-taking game with varying missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew will be a fantastic game because you play off each other
  • it's a trick-taking game that's infinitely variable in even in very small ways
  • I had a really good time doing that
  • you can always be absolutely annihilated by your opponent
  • yes because it's tigris and euphrates
  • a big game like that with dramatic twists and turns luck again with what cards come out when but deep strategy that can change over and over
  • it's soloable
References (from this video)
No references stored for this video.
Video DqTtIUhCPlY kovray Top 5 List at 2:12 sentiment: positive
video_pk 90000 · mention_pk 239954
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative and accessible
  • High replayability through different missions
  • Family friendly
Cons
  • Can feel linear or constrained by goals
Thematic elements
  • cooperative trick-taking with narrative goals
  • underwater / deep-sea missions
  • story-driven progression
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — teamwork to complete mission objectives
  • Hand Management — managing limited actions/ cards
  • mission-based goals — variable goals per session
  • Progressive difficulty — increasing challenge through missions
  • Trick-Taking — teamwork to complete mission objectives
  • Turn Order: Progressive — increasing challenge through missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the five games we've decided to bring to our family
  • we'll do that at the end of the video so stay tuned
  • mind management... wow
  • there's so many little easter eggs in it that it's just so much fun to play
  • these are the games that we've never introduced to our families
References (from this video)
No references stored for this video.
Video f7m28txe3zY kovray Top 10 List at 28:07
video_pk 89951 · mention_pk 239770
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 28:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking
  • deep-sea exploration
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brain burner surprisingly because it looks very friendly
  • this game is cute but mean and i love it
  • it's so beautiful so that's what sells me
References (from this video)
No references stored for this video.
Video PpDKbzFuJRI Getting Games Top 10 List at 29:20 sentiment: positive
video_pk 89939 · mention_pk 239683
Getting Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on a trick-taking framework
  • Lots of scenarios and high replayability
  • Relatively quick hands and easy to teach
Cons
  • Some scenarios can be very challenging
Thematic elements
  • Trick-taking, with cooperative missions and hidden information
  • Cooperative trick-taking space mission
Comparison games
  • The Crew Deep Sea
  • The Crew
Mechanics (from transcript analysis)
  • campaign/missions — Each hand is a scenario; progression through a book of missions with varying constraints
  • cooperative trick-taking — Cannot reveal your hand to partners; complete mission objectives by winning the right tricks
  • Limited Communication — Only minimal/no communication allowed except for specified missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 33Yqi-yYz0Y Meeple University Review at 22:36 sentiment: positive
video_pk 89863 · mention_pk 239344
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 22:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • maintains the core trick-taking mechanic with added tasks for variety
  • underwater setting provides a fresh twist
  • tasks deck adds replayability and strategic depth
Cons
  • some tasks can be thinky and challenging to execute
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • pass option — you can pass to redistribute tricks, adding strategic depth.
  • task deck — a tall deck of tasks introducing varied cooperative objectives.
  • Trick-Taking — cooperative objective based on tricks and limited information sharing.
  • Trick-taking with limited communication — cooperative objective based on tricks and limited information sharing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway light fluffy sort of way with a lot more random stuff happening but it ends up being really fun
  • it's not the complex game but a lot going on still
  • it's the perfect sort of expansion
  • arcade sort of vibe to it
  • we've thoroughly enjoyed the crew one and this one as well
  • it's tricky you it's tricky some of these are quite thinky to work out how to make them happen
  • escape room with murder mystery
  • everyone has got a part of it they have to read their own story
References (from this video)
No references stored for this video.
Video 33Yqi-yYz0Y Meeple University Review at 22:42 sentiment: positive
video_pk 89863 · mention_pk 239345
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong variety between Crew 1 and Crew 2
  • retains core feel while adding new cards
  • enjoyed as a follow-up; good addition to the line
Cons
  • cross-compatibility considerations noted; not every version works together
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • card-deck variation — new cards compared to the original; not cross-compatible with some versions but still plays well.
  • progression via mission goals — achieving specific mission-related cards and tricks progresses the game.
  • Trick-Taking — cooperative objective based on tricks; communication is constrained.
  • Trick-taking with limited communication — cooperative objective based on tricks; communication is constrained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway light fluffy sort of way with a lot more random stuff happening but it ends up being really fun
  • it's not the complex game but a lot going on still
  • it's the perfect sort of expansion
  • arcade sort of vibe to it
  • we've thoroughly enjoyed the crew one and this one as well
  • it's tricky you it's tricky some of these are quite thinky to work out how to make them happen
  • escape room with murder mystery
  • everyone has got a part of it they have to read their own story
References (from this video)
No references stored for this video.
Video PHKWaLBEp88 Gaming with Edo & Jessica Discussion at 5:09 sentiment: positive
video_pk 89701 · mention_pk 238672
Gaming with Edo & Jessica - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gamebook format
  • Cooperative play
  • Replayable with multiple adventures
  • Hidden puzzles
  • Long-term value
Cons
  • May not be for those who remember puzzles easily
Thematic elements
  • Adventure
  • Gamebook
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — you can play this solo... but you can play up with up to four different people
  • Gamebook — it's more of a game book
  • Hidden Information — someone might say wait a second i have like a hidden number over here
  • Time element — there's a time element but not you know it's not like a time time thing it's it's when you come across a time you mark it in in your on your sheet and that's kind of the countdown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thanks again to ed for having me on his channel to chat today
  • so these are not games that i rated like a 10 and everybody else said it's a four these are ones that are just kind of lesser known
  • this is what happens when you have too many games
  • but i digress
  • hopefully this was fun and enjoyable to see these sure i'll be back again take care enjoy playing solo bye
References (from this video)
No references stored for this video.
Video 1c5tbjNocP8 Allies or Enemies Top 21 List at 13:16 sentiment: positive
video_pk 89716 · mention_pk 238751
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refined mechanics over first Crew
  • great for non-gamers
Cons
  • still a trick-taking baseline
Thematic elements
  • cooperative trick-taking
  • underwater mission scenarios
  • tight, puzzle-like
Comparison games
  • The Crew: The Quest for Planet Nine
  • The Crew: Mission Deep Sea (standalone)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so interchangeable
  • this is jurassic park the board game
  • easy number one with a bullet arc nova
  • you can picture how kind of your different zoo is gonna be as well
  • it's the heaviest rolling right that's out there
References (from this video)
No references stored for this video.
Video n6RRecGklHg Allies or Enemies Discussion at 2:56 sentiment: positive
video_pk 89635 · mention_pk 238408
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly strong as a solo and cooperative experience
  • Accessible yet with meaningful decisions for a light-medium weight game
Cons
  • Requires coordination and communication; not everyone enjoys cooperative trick-taking if they prefer solo autonomy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete missions by playing cards to meet mission requirements across rounds.
  • deck-building/deck-management — Players improve their hands through mission-driven card play to optimize future rounds.
  • Trick-Taking — Players work together to complete missions by playing cards to meet mission requirements across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great theme to it with the especially the dinosaurs map which i really like
  • laminating has already paid for itself
  • we love a big game in a small box
  • the app integration they've gotten better and better
  • it's a thinking game
  • we're into Marvel Champions... it's cooperative and pretty heavy but not too heavy
References (from this video)
No references stored for this video.
Video nf0N_vr1oBI Getting Games Top 20 List at 49:17 sentiment: positive
video_pk 89637 · mention_pk 238438
Getting Games - The Crew: Mission Deep Sea video thumbnail
Click to watch at 49:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid trick-taking experience
  • closely related to Crew games with a cooperative feel
Cons
none
Thematic elements
  • space/cooperative trick taking
  • trick-taking card game
Comparison games
  • The Crew
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Trick-Taking — cooperative trick-taking similar to The Crew line
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout was my number one game of 2021
  • i think this is my favorite game
  • it's a two player only game
  • every game plays differently
References (from this video)
No references stored for this video.
Video OO1aJ3oRbAY kovray Top 5 List at 3:29 sentiment: positive
video_pk 89597 · mention_pk 238233
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever flip on a familiar trick-taking mechanic
  • scalable difficulty that grows with players
  • portable and easy to start for new players
Cons
  • can be challenging for completely new players as scenarios ramp up
  • cooperative constraints may feel restrictive to some pairs
Thematic elements
  • cooperative problem solving with objective-driven goals
  • Deep-sea exploration with cooperative trick-taking campaigns
  • campaign-driven with escalating scenarios
Comparison games
  • Spades
  • Hearts
  • Trick-taking games
Mechanics (from transcript analysis)
  • Campaign progression — scenarios unfold as the campaign advances, increasing difficulty
  • Cooperative Game — all players share a common objective rather than competing to win outright
  • cooperative play — all players share a common objective rather than competing to win outright
  • Trick-Taking — players play cards to win specified tricks, with individual goals guiding success
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cooperative game
  • it's very casual
  • scales and difficulty so you can start right off the bat and it's not too bad
  • it's a brain crunchy type game
  • paralysis by analysis
  • it's a great introduction into flipping rate or a roll and write
  • production quality... phenomenal
  • it's an intuitive flip and write where you can get immersed into the story
References (from this video)
No references stored for this video.
Video nnjcLOtzOrU Watch It Played Discussion at 9:48 sentiment: positive
video_pk 89435 · mention_pk 237449
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best value game
  • Infinitely replayable
  • Favorite game of all time
  • Adjustable difficulty
Cons
none
Thematic elements
  • cooperative space exploration
  • underwater
  • mission-based
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where players work together.
  • Legacy-like — Has a legacy style game but also a version with set difficulty and replayable missions.
  • Trick-Taking — Players complete missions through trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel like i am slightly embarrassed sometimes of my hobby of the board game hobby that's not something i'm proud of but it is something that's i think is true because ball games i feel have still a bad rap they have a bad connotation a lot of the time in the public zeitgeist
  • board games can be such a wonderful effective hobbies especially if you're willing to go different places to buy board games the secondhand market we've spoke about this on matthew answers the internet many times ebay facebook groups thrift stores
  • i do not believe ball games are a luxury hobby i think collecting games is a luxury hobby i think kickstarter is a luxury hobby i think backing 150 dungeon crawlers deluxe euros yes board games can be a luxury hobby but i think it's also probably the best value for money activity a family can possibly get into
  • given the option between playing chess and playing nightmare chess i'm playing nightmare chess i mean just a hundred percent of the time every single time it's one of my favorite abstract games of all time
  • sometimes the unbalanced part is the fun part the challenge the wackiness of it
References (from this video)
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Video -dvPHdQke7g Meeple University Top 10 List at 52:47 sentiment: positive
video_pk 89073 · mention_pk 236025
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 52:47 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Many things to think about during drafting.
  • Choosing cards impacts immediate bonuses, track advancement, and player interaction.
  • High player count (up to six) works well.
  • Streamlined mechanics for a card drafting Euro.
Cons
  • Game can be a little longer with higher player counts.
Thematic elements
Comparison games
  • Predator
Mechanics (from transcript analysis)
  • Action timing — Choosing when to activate actions is important, as the first player gets a small bonus.
  • Card Drafting — Players draft cards, which offer an immediate bonus, and advance on four tracks.
  • Multi-Use Cards — Cards have immediate bonuses, are used for drafting, and potentially for track advancement.
  • Set Collection — Players collect sets of cards to advance on tracks and score points.
  • Worker placement (implied) — Players use worker disks and choose spaces on the board, some with more players offering track advancement benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
Video Ct9d5HXdXuE JestaThaRogue Top 10 List at 2:12 sentiment: positive
video_pk 88921 · mention_pk 235381
JestaThaRogue - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight cooperative play that rewards teamwork
  • Clear escalation and variety across missions
  • Strong thematic coherence with space-mrelevant tasks
Cons
  • Requires a committed group to be fully satisfying
  • Some missions can be very punishing if misplayed
Thematic elements
  • cooperative trick-taking with mission-based tasks
  • cooperative space mission with mission-specific objectives
  • mission-driven, teamwork-focused
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete a sequence of missions by playing cards to meet hidden objectives
  • Limited Communication — communication is constrained by mission rules; players must coordinate without full hand visibility
  • multi-mission structure — each mission has its own tasks and success conditions; failure in early missions affects later play
  • Scenario / Mission / Campaign Game — each mission has its own tasks and success conditions; failure in early missions affects later play
  • Trick-Taking — players work together to complete a sequence of missions by playing cards to meet hidden objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty with nice components and interesting gameplay
  • it's a good trick taking game if you've got your own crew
  • the reason why I don't own any trick taking games I'm an idiot
  • I need a drink
  • Chronicle is his take on a trick taking game where players play a card and follow suit if possible
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 13:24 sentiment: positive
video_pk 88919 · mention_pk 235355
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • A lot of replayability
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — It's a trick taking Cooperative game.
  • Trick-Taking — It's a trick taking Cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video BJheTfIb3SQ Board Gaming Ramblings Top 10 List at 14:49 sentiment: positive
video_pk 88790 · mention_pk 234844
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid cooperative experience with puzzle-like missions
  • Accessible yet challenging with evolved objectives
Cons
  • Requires coordinated play and can feel pressurized in tougher missions
  • Missions may drag if players are unsure about tactics
Thematic elements
Comparison games
  • Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete specific missions using limited communication and strategic card play
  • Trick-Taking — players work together to complete specific missions using limited communication and strategic card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's basically a deck bowling game"
  • "a game that is always fun to play"
  • "the best card game ever made"
  • "it's a cooperative trick taking game where you have to win specific tasks"
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 13:10 sentiment: negative
video_pk 88439 · mention_pk 233111
BoardGameBollocks - The Crew: Mission Deep Sea video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Speaker disliked the original game and expects more of the same.
Thematic elements
  • Underwater exploration/missions (implied)
  • Underwater (implied by 'under the sea')
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — Implied by being a sequel to The Crew, which is cooperative.
  • Trick-Taking — The speaker assumes it's another trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:35
video_pk 88405 · mention_pk 232949
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking adventures in space
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — mission-based cooperative play with trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:45
video_pk 88405 · mention_pk 232950
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative missions at sea
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — mission-based cooperative play with trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video 1eIu601DnAk All You Can Board Top 30 List at 26:14 sentiment: positive
video_pk 88106 · mention_pk 231423
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 26:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with strong group dynamics
  • high variability due to goals and card hands
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — cooperative goals with hidden information and teammate coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender duel is a super super solid two player game
  • it's so good
  • I love this game and I can't wait to play it with you guys at some higher player accounts more often
  • this is one of the best negotiation games that I've ever played
  • it's a great deck building race game
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 10:28 sentiment: positive
video_pk 86347 · mention_pk 223051
Ryan and Bethany Board Game Reviews - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love trick-taking games
  • more complicated cooperative trick-taking
  • love how complicated it is
  • satisfying victories on hard levels
Cons
  • you lose a lot
  • challenging parameters can be difficult
Thematic elements
  • space exploration
  • mission-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where all players work towards common goals.
  • Limited Communication — Players have restrictions on how they can communicate about their hands.
  • Mission-based — The game progresses through a book of increasingly difficult missions.
  • Trick-Taking — Players play cards in tricks, with specific conditions for winning tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 5:20
video_pk 86266 · mention_pk 222729
Where There's A Wilz, There's a Play - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video RekpLh9tKGE Where There's A Wilz, There's a Play Top 15 List at 1:04 sentiment: positive
video_pk 86076 · mention_pk 221961
Where There's A Wilz, There's a Play - The Crew: Mission Deep Sea video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on trick-taking
  • Clear round goals that align players
Cons
none
Thematic elements
  • Array
  • Space
  • Mission-based puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to achieve round goals and coordinate which player should win tricks.
  • cooperative play — Players work together to achieve round goals and coordinate which player should win tricks.
  • Trick-Taking — Players cooperate to win tricks in each round by meeting a round objective and using a specific card as the required element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
  • 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
  • This stresses me out, too. I don't know why I'm recommending games that stress me out.
  • Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
  • There you have it. There are 15 cooperative game suggestions.
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 23:12 sentiment: positive
video_pk 85982 · mention_pk 221567
Heavy Cardboard - The Crew: Mission Deep Sea video thumbnail
Click to watch at 23:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic in its own right
  • Love the challenge
  • Progression of missions is well done
  • Great way to get in gaming during difficult times
  • Unique take on trick-taking
Cons
  • German copy needed printed out translated mission explanations
  • Original version was hard to get English copies
Thematic elements
  • Trick-taking game with a mission progression
  • Missions provide a feeling of something happening, like a communication problem.
Comparison games
  • The Crew: Mission Deep Sea
  • Planet Unknown
Mechanics (from transcript analysis)
  • Cooperative — Played with a group during COVID via video call.
  • Mission-based — There are 50 missions that increase in challenge.
  • Trick-Taking — Takes trick-taking and makes you think about how to get cards to specific people in a specific order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video 4Bftv_HfL8g Watch It Played Discussion at 11:00
video_pk 85709 · mention_pk 220275
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing games at two players is my favorite way to play games, frankly.
  • I'm here to win.
  • I would buy all of them instantly.
  • Two-player versions hit and they miss.
  • What dual versions of games have you really enjoyed?
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 5:07 sentiment: positive
video_pk 84804 · mention_pk 216124
Sir Thecos - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Potential to rise to S-rank
Cons
none
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — Described as a good cooperative game.
  • Trick-Taking — Implied by the nature of The Crew games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 2:18 sentiment: positive
video_pk 84712 · mention_pk 215549
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Got us through the first week of CO, which was legitimately a very scary time.
Cons
none
Thematic elements
  • Mission
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 8:06 sentiment: positive
video_pk 84712 · mention_pk 215592
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved upon a previous game
Cons
none
Thematic elements
  • missions
Comparison games
  • The Crew Quest for Planet 9
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video DlAAABE2u1c Foster the Meeple Other at 9:31
video_pk 84708 · mention_pk 215466
Foster the Meeple - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
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Video j-_gUSAilZo kovray Top 10 List at 14:47 sentiment: positive
video_pk 84313 · mention_pk 214183
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet challenging cooperative puzzle.
  • Excellent for introducing trick-taking in a new way.
  • Significant impact on the popularity of trick-taking games.
  • Rewarding campaign progression.
  • Provides 'grand moments' of success.
Cons
none
Thematic elements
  • Space exploration/puzzle
  • Campaign-based missions
Comparison games
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative play — The Crew Quest for Planet Nine is a cooperative game.
  • Limited Communication — Players can only communicate specific types of information about their hands.
  • Mission-based objectives — You have to complete specific mission objectives in each round.
  • Trick-Taking — The Crew Quest for Planet Nine is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings is something that I really, really enjoy.
  • In most instances, you are playing out your entire hand in this game.
  • The packaging and the product design of this game is also just phenomenal.
  • It's that one thing that's like everybody's trying to push their points up a little bit more like they want to, but you don't want to do it too much because everybody starts to gang up on you.
  • The scoring because you do better if other people do worse. And don't meet their bids.
  • Every time I played this game, it just has tickled my brain in the best way possible.
  • It takes this simple idea, I guess, and then elevates it just enough that it feels like Ilia said classic, but also doesn't um pull away from the uniqueness of this game.
  • It does have grand moments, which I love in games, as many of you know by now. You can be so confident that you're not going to take another trick and you're sitting at 25 and bam, you did. You've busted. Eat it.
References (from this video)
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Video 1fh6v57otsY The Brothers Murph Top List at 364:54:00 sentiment: positive
video_pk 84237 · mention_pk 213939
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 364:54:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever puzzle design
  • addictive gameplay loop
  • challenging cooperative missions
Cons
  • can be frustrating due to communication limitations
  • can be difficult to coordinate with teammates
Thematic elements
  • cooperative mission
  • underwater exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to achieve mission objectives.
  • Limited Communication — Players have strict rules on how they can communicate information about their hands.
  • Trick-Taking — Players play cards to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
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Video osgiT8hsRYE Board Gaming Ramblings Discussion at 11:30 sentiment: mixed
video_pk 84118 · mention_pk 213384
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting
  • Better with repeat plays with the same group
Cons
  • Felt a bit more random
  • Group was terrible at it
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — a cooperative game where you take the time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am here to work. I am here to pick up 200 games. So, I've got content for the next 6 months and just muscle my way through crowds.
  • I don't understand how Essen works anymore. I'm a dinosaur.
  • The I've got one of those gigantic trolleys and that means half of your audience hates me now.
  • I promise folks. But there was this one guy. I'm pretty sure he slammed into me and he just LOOKED AT ME SAIDONG.
  • I am like Cal L and I've been kept away from my yellow source of power for too long. I can barely make it through. I've got bags full of kryptonite I'm carrying with me everywhere.
  • It is surprisingly good. You can say, 'Oh, look. I'm over here at the Aora booth and I need to get to um you know, Cosmos.' And it will give me step-by-step directions throughout this entire Byzantine maze.
  • And then in one of the simplest but coolest auction mechanism that exists, players are going to have to start and do one bid and try and out bid each other.
  • So you can actually bluff on that.
  • So there's a bit of a bluffing element in there as well.
  • So you have to make careful choices and think on how you're going to improve your actions and obviously outsmart your rifles.
  • We just played Seven Wonders Dice, which is the dice version of Seven Wonders we all knew we needed in our life because there's not enough Seven Wonders, so we needed some more.
  • Uh yeah, I just it's lacking the like replay value of having different very different factions or the different cards that you get each turn.
  • Great. That's the best thing about this one.
  • This one for me looked more fun than it was.
  • Uh it was quite fun, but everyone forgot that we needed points.
  • Uh, that was uh interesting, but I think it's better when you've played it a couple of times with the same people.
  • We need to find our core or what what do you say? We need to find our way as a group.
References (from this video)
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Video Q6T-rAit8Ts Board Gaming Ramblings Top List at 20:00 sentiment: positive
video_pk 83779 · mention_pk 211792
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Better than the original Crew
  • More varied goals
  • Campaign with a story
Cons
none
Thematic elements
  • Cooperative mission in the deep sea
  • Underwater
  • Campaign with a story
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — It's the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied.
  • Mission-based — All different players have different goals that they need to be to to complete.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
  • It takes like a dummy player to a whole new level.
  • So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
  • It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
  • James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
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Video DPxxZ8BhS3s Board Game Critique Top List at 10:52 sentiment: positive
video_pk 80458 · mention_pk 195849
Board Game Critique - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, yet players try not to sabotage each other.
  • Missions are weirdly hard despite a simple framework.
  • Communication limits create an exercise in suggestion and restraint.
  • Puzzle-like experience.
  • Trick-taking feels right with four hands.
  • Every player matters, and a well-timed card can save or destroy a mission.
  • Short missions mean failure isn't miserable.
  • Incredible momentum, leading to 'one more game' requests.
  • Win feels collective and warm.
  • Compact, clever, and intense.
Cons
none
Thematic elements
  • cooperative card game, trick-taking with specific goals
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Mentioned in relation to improving probabilities and shaping future turns.
  • campaign structure — Features short missions that encourage replayability.
  • Cooperative card game — The primary classification of the game.
  • Limited Communication — Players cannot directly state their hand, requiring suggestion and clue-reading.
  • Trick-Taking — The core gameplay mechanism, with specific mission objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what we're covering today. And we've got a great spread, too. Some of these are tense strategy games, some are chaotic and cinematic, some are cooperative, some are mean, and one of them is basically four people daring each other to ruin their own potion.
  • It's a political economic simulation about social classes, public systems, labor, capital, and the state.
  • Which is exactly why four players is essential here. This is one of the clearest examples on the list of a design that is most itself at four.
  • At four, every policy has a face. Every economic shift has a stakeholder. Every argument at the table suddenly has substance because the people affected are literally sitting there saying, 'Well, this is great for you, but it wrecks my entire round.'
  • The Quacks of Quedlinburg, which is pure push-your-luck joy.
  • In our experience, it is one of the all-time best examples of simple tension done right, because the entire experience is built around a question everybody understands instantly. Do I stop now, or do I pull one more?
  • Four is perfect, because this kind of game thrives on shared reaction.
  • So, if your group wants something interactive, accessible, and wonderfully dramatic without a huge rules burden, we think Quacks at four is an easy recommendation. It's loud in the best possible way.
References (from this video)
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Video OnJbQkvqyc BoardGameCo Review at 11:54 sentiment: positive
video_pk 80102 · mention_pk 194365
BoardGameCo - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Did a better job with tasks, made them more innovative and interesting than the original.
  • Does everything the original Crew does, but better.
  • Can be pulled out and played as a single session without obligation to play with the same group or remember progress.
Cons
none
Thematic elements
Comparison games
  • The Crew
  • The Crew: Journeys to the Ends of the Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cooperative trick-taking.
  • There's something puzzling about working together with the other players at the table with hidden communication.
  • The special missions in this book are a lot of fun.
  • Whenever a game gives you this like, 'Okay, great. Play through a bunch of sessions together.' it kind of incentivizes that.
  • Overall, I thoroughly enjoyed The Crew: Journeys to the Ends of the Earth.
  • I think it's another great addition in the Crew line of games.
  • I'm going to give this a 4.5 out of 5.
References (from this video)
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Video BymQ3DzH-7k Board Game Hangover Top List at 8:49 sentiment: positive
video_pk 80008 · mention_pk 193925
Board Game Hangover - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cooperative
  • Light and simple
  • Very challenging
  • Many clocks (puzzles) to solve
Cons
none
Thematic elements
  • Cooperative
  • Underwater exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Take time is a cooperative game where you try to solve clocks.
  • Set Collection — Each of the clocks will have their own rules.
  • Trick-Taking — On your turn, just take one of your cards and place it somewhere around the clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
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Video Tr361w2KfMs BoardGameCo Top List at 19:57 sentiment: positive
video_pk 79992 · mention_pk 193835
BoardGameCo - The Crew: Mission Deep Sea video thumbnail
Click to watch at 19:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Absolutely excellent
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
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Video 4t75S_Z1uog Top List at 14:03 sentiment: positive
video_pk 79912 · mention_pk 193530
The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales difficulty perfectly with player count
  • Cooperative trick-taking with unique goals is incredible
  • Fixes the scaling issues of the previous game
Cons
none
Thematic elements
  • Cooperative space exploration and task completion
Comparison games
  • The Crew: Quest for Planet 9
Mechanics (from transcript analysis)
  • cooperative play — the two crews are very very similar in terms of how they play where they are cooperative tricktaking games
  • Set Collection — every single um scenario, a bunch of little scenarios in the game. Every single scenario, everyone's going to have a specific goal. So that goal might be like, oh, I need to win the two and the seven of pink.
  • Trick-Taking — cooperative tricktaking games
  • variable difficulty — every goal card on its back basically has a difficulty level based on the player count. So you're like, 'Oh, this one at two players or three players is like a difficulty one, but at five players is a difficulty three or whatever they actually are.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2021 is somehow 5 years ago.
  • So, we're going to look back five years in the past and see which games really hold up.
  • We like doing these kinds of like five years, 10 years list.
  • 2021 was a really good year. There's some real big bangers that came out this year, some of our favorite games.
  • So, we're going to go ahead and talk about our top 10 games from 2021.
  • Really for us, the entire Imperium line, there's Imperium Classics and Imperium Legends, which came out uh around this time, and then Imperium Horizons. And all these games are are cross-co compatible.
  • I think that's what keeps this game really fun for us is like with between all three versions of the game, I don't know, there's probably like 40 civilizations now and they all have their own kind of vibe.
  • Arc Nova is a masterpiece. It's just what it is.
  • this game took the world by storm and just has not let up.
  • it's basically this big engine builder.
  • This is kind of a game that's got like a whole bunch of different mechanics.
  • not every game needs to do something new. Like not every game needs to think of a new mechanic or a new this or a new that. You can take things that exist already in board games or in other board games or in the general board game industry and just put them into a really really good game.
  • Arnova is nothing new. Absolutely nothing new. But it does it in such a good way that it's become this number two game of all time. I think eventually probably going to be number one.
  • Arnova is one of my favorite games of all time. It's incredible. I love it so much and it had to be number one on this list.
  • what games stand the test of time? Uh Arknova obviously definitely does that. That's a clear number one for us.
  • But, let us know what are your favorite games from 2021. Which things did you buy back then or discovered after the fact that you are still playing just as much today?
References (from this video)
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Video MZ9Tx3gA2lc Top List at 39:36 sentiment: positive
video_pk 77041 · mention_pk 185402
The Crew: Mission Deep Sea video thumbnail
Click to watch at 39:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better version of The Crew.
  • Slight tweak to the rules improves it.
Cons
none
Thematic elements
  • Completing missions through communication constraints.
  • Deep sea
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • communication limits — Players have limited ways to communicate their hands.
  • cooperative play — Players work together to achieve mission goals.
  • Trick-Taking — Core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
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Video yg3cWjMcj9A Review at 0:24 sentiment: positive
video_pk 72631 · mention_pk 171998
The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable cooperative trick-taking experience.
  • Randomized missions offer replayability.
  • Scales well with player count.
  • Satisfying when missions are completed.
Cons
  • Random mission generation can sometimes lead to impossible scenarios that require reshuffling.
  • Can be frustrating if there's an experience imbalance among players.
  • Might be more suited for experienced trick-taking players.
Thematic elements
  • nautical
  • underwater
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Communication Limit — Players are restricted in how they can communicate information about their hands.
  • cooperative play — All players work together towards a common goal.
  • Mission-based objectives — Players complete specific tasks or objectives outlined in a mission book or generated cards.
  • Set Collection — Some missions involve winning tricks that contain specific cards or colors.
  • Trick-Taking — Players play cards in rounds, with specific rules for following suit and determining the winner of each trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is amazing and it's really cool it's fun cooperative game
  • i highly recommend both versions of the game
References (from this video)
No references stored for this video.
Video wARWz4ztJI0 Meeple University Rules Teach
video_pk 70132 · mention_pk 167033
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is a cooperative trick-taking game for three to five players with a two-player variant
  • The game comes with fifty different scenarios of increasing difficulty
  • The Rockets are a trumped suit in this game
  • players may look at their own hand but may not reveal the cards or share any information about those cards with teammates
  • each player must choose one task card from the table and add it to their tableau
References (from this video)
No references stored for this video.
Video wHm7smTATY4 kovray Review
video_pk 68882 · mention_pk 165176
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
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Video wHm7smTATY4 kovray Review at 0:22 sentiment: positive
video_pk 68882 · mention_pk 239950
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic and enjoyable trick-taking gameplay.
  • Clear and engaging story progression.
Cons
  • Missions are less varied compared to Mission Deep Sea.
Thematic elements
  • Finding Planet Nine
  • Clear narrative progression
Comparison games
  • Mission Deep Sea
Mechanics (from transcript analysis)
  • communication limits — The cool thing about this is that it's silent though and there's only there's specific ways you can communicate giving clues about what's in your hand but in reality most of the time you don't get to speak to each other.
  • cooperative play — It's a cooperative trick digging game where basically there are a bunch of different goals that you'll lay out for one mission and you'll work towards completing them as a team.
  • mission cards — The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick.
  • Trick-Taking — It is a trick taking game in which you're trying to accomplish various missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
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