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The Crew: The Quest for Planet Nine box art

The Crew: The Quest for Planet Nine

Game ID: GID0325597
Game Info
Year
2019
Players
3-5
Age
10+
Playtime
20 min
Collection
Your Tier
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Expansions & Family
The Crew: Mission Deep Sea
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Description

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 50
Sentiment: pos 41 · mix 1 · neu 0 · neg 3
Mentions per page
Showing 1–50 of 58
Video OdxE2rvzrIw Actualol Discussion at 261:18:50 sentiment: positive
video_pk 91808 · mention_pk 246490
Actualol - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 261:18:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cooperative
  • Challenging missions
  • Strategic gameplay
  • Minimal components
Cons
  • Can be tricky
Thematic elements
  • Completing missions in space
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • Mission-based — Players complete a series of specific objectives in each game.
  • Trick-Taking — Players play cards in rounds, with one player winning the 'trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called I Know Mia.
  • It's about Mia being murdered.
  • It's just one card, you know, so it's very easy to set up.
  • You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
  • It's essentially like a board game version of a point-and-click adventure game.
  • You have to work together to complete the missions.
  • It's just a deck of cards, you know, no real board.
  • It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
No references stored for this video.
Video TkVcQM8Wz_s Brains On Games Review at 0:59 sentiment: positive
video_pk 90998 · mention_pk 243790
Brains On Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear cooperative objectives with a constrained communication mechanism that prevents domineering players
  • well-structured ramping of difficulty through missions, good for learning the game
  • family-friendly and accessible for players aged 10+
  • emphasizes quantitative reasoning and strategic thinking in a practical, hands-on way
Cons
  • the trick-taking pace can slow down with more players
  • the constrained communication might frustrate some players who want more direct coordination
  • no explicit solo mode described; designed for groups
Thematic elements
  • cooperation under limited communication; task-based puzzle solving in a space-mission setting
  • Astronaut team attempting to return to Earth by completing a sequence of space missions with increasing difficulty
  • Array
  • story-driven mission progression with ramped difficulty that gradually teaches the rules
Comparison games
  • Pandemic
  • Forbidden Island
  • Forbidden Desert
Mechanics (from transcript analysis)
  • campaign / mission ramping — nonlinear mission lineup with a linear progression when played in numerical order
  • Cooperative play with restricted communication — one-shot communication per mission prevents players from bossing others and encourages subtle coordination
  • Hand Management — complete deck is dealt; players must carefully choose which cards to play to complete missions
  • Scenario / Mission / Campaign Game — nonlinear mission lineup with a linear progression when played in numerical order
  • signaling / information signaling — signals reveal relative card magnitudes to teammates to align on the correct card ordering
  • Trick-Taking — players follow suit mechanics with a trump rocket that always wins a trick; strategic ordering is essential
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little cooperative game to help I think it's something that can help for competitive kids who have trouble coping with losing a game
  • a quick overview of the crew
  • it's a cooperative game that's set up where one person can't be the boss of everybody else
  • you get to be a good winner with everybody together
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 4:51
video_pk 91019 · mention_pk 243910
Watch It Played - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Cooperative play as described.
  • Trick-Taking — Trick-taking mechanics as part of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk Meeple University Top 10 List at 38:16 sentiment: positive
video_pk 90718 · mention_pk 242674
Meeple University - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 38:16 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Innovative twist on trick-taking
  • Works well as a cooperative puzzle
  • Accessible even for those who don't typically like trick-taking games
  • Simple concept with effective execution
Cons
none
Thematic elements
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — you can work with a teammate or all your teammates to use the cards you've got to achieve these objectives
  • Set Collection — objectives you're getting and then you think about the way the game's designed as well you know four suits of nine cards plus four trumps
  • Trick-Taking — traditional style essentially traditional trick taking and turning it into a cooperative puzzle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 games of 2020
  • it's the games we associate with this year
  • all the games i really liked were mid-weight games
  • i haven't seen any party games in 2020
  • i'm not a stagnant object i vary from time to time
  • i was super surprised when i played the crew and i love it love it love it
  • it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
  • it is the most innovative thing that I've seen in gaming this year
  • oh my gosh that game oh i blew my mind
  • there is nothing innovative in this game
  • it is just a perfect interlocking of things that already exist to make something that is really satisfying
  • what is your top ten from the comment sections below
  • it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video nyGfMSW37uo Rolling Dice & Taking Names Discussion at 29:02 sentiment: positive
video_pk 90686 · mention_pk 242526
Rolling Dice & Taking Names - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 29:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the Crew.
  • Great for people who play cards.
  • Slowly brings you along with its mechanics.
  • It is especially good if you have people that play cards.
Cons
  • Can be challenging for people who don't play cards or understand voiding/trump.
  • Stuck on Mission 18.
Thematic elements
  • Completing missions through card play
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • communication limits — Players have limited ways to communicate information about their hands.
  • cooperative play — Players work together to achieve mission goals.
  • Mission-based — Players progress through a series of missions.
  • Trick-Taking — A core mechanic involves playing cards to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like clue murders happen in the hotel and you're trying to find the murder weapons
  • oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
  • the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
  • the way you get the resources is just one of my favorite mechanics
  • terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
  • beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
  • the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
  • it is just dice in a bowl that's why i love you so much
  • her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
  • as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
  • the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
  • the insert is just amazing it's immaculate holds everything
  • you have two weeks people that's it no more
  • spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
No references stored for this video.
Video PpDKbzFuJRI Getting Games Top 10 List at 29:20 sentiment: positive
video_pk 89939 · mention_pk 239683
Getting Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on a trick-taking framework
  • Lots of scenarios and high replayability
  • Relatively quick hands and easy to teach
Cons
  • Some scenarios can be very challenging
Thematic elements
  • Trick-taking, with cooperative missions and hidden information
  • Cooperative trick-taking space mission
Comparison games
  • The Crew Deep Sea
  • The Crew
Mechanics (from transcript analysis)
  • campaign/missions — Each hand is a scenario; progression through a book of missions with varying constraints
  • cooperative trick-taking — Cannot reveal your hand to partners; complete mission objectives by winning the right tricks
  • Limited Communication — Only minimal/no communication allowed except for specified missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video PHKWaLBEp88 Gaming with Edo & Jessica Discussion at 5:09 sentiment: positive
video_pk 89701 · mention_pk 238672
Gaming with Edo & Jessica - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gamebook format
  • Cooperative play
  • Replayable with multiple adventures
  • Hidden puzzles
  • Long-term value
Cons
  • May not be for those who remember puzzles easily
Thematic elements
  • Adventure
  • Gamebook
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — you can play this solo... but you can play up with up to four different people
  • Gamebook — it's more of a game book
  • Hidden Information — someone might say wait a second i have like a hidden number over here
  • Time element — there's a time element but not you know it's not like a time time thing it's it's when you come across a time you mark it in in your on your sheet and that's kind of the countdown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thanks again to ed for having me on his channel to chat today
  • so these are not games that i rated like a 10 and everybody else said it's a four these are ones that are just kind of lesser known
  • this is what happens when you have too many games
  • but i digress
  • hopefully this was fun and enjoyable to see these sure i'll be back again take care enjoy playing solo bye
References (from this video)
No references stored for this video.
Video Ct9d5HXdXuE JestaThaRogue Top 10 List at 2:12 sentiment: positive
video_pk 88921 · mention_pk 235381
JestaThaRogue - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight cooperative play that rewards teamwork
  • Clear escalation and variety across missions
  • Strong thematic coherence with space-mrelevant tasks
Cons
  • Requires a committed group to be fully satisfying
  • Some missions can be very punishing if misplayed
Thematic elements
  • cooperative trick-taking with mission-based tasks
  • cooperative space mission with mission-specific objectives
  • mission-driven, teamwork-focused
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete a sequence of missions by playing cards to meet hidden objectives
  • Limited Communication — communication is constrained by mission rules; players must coordinate without full hand visibility
  • multi-mission structure — each mission has its own tasks and success conditions; failure in early missions affects later play
  • Scenario / Mission / Campaign Game — each mission has its own tasks and success conditions; failure in early missions affects later play
  • Trick-Taking — players work together to complete a sequence of missions by playing cards to meet hidden objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty with nice components and interesting gameplay
  • it's a good trick taking game if you've got your own crew
  • the reason why I don't own any trick taking games I'm an idiot
  • I need a drink
  • Chronicle is his take on a trick taking game where players play a card and follow suit if possible
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:35
video_pk 88405 · mention_pk 232949
Watch It Played - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 12:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking adventures in space
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — mission-based cooperative play with trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 10:28 sentiment: positive
video_pk 86347 · mention_pk 223051
Ryan and Bethany Board Game Reviews - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love trick-taking games
  • more complicated cooperative trick-taking
  • love how complicated it is
  • satisfying victories on hard levels
Cons
  • you lose a lot
  • challenging parameters can be difficult
Thematic elements
  • space exploration
  • mission-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where all players work towards common goals.
  • Limited Communication — Players have restrictions on how they can communicate about their hands.
  • Mission-based — The game progresses through a book of increasingly difficult missions.
  • Trick-Taking — Players play cards in tricks, with specific conditions for winning tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 5:20
video_pk 86266 · mention_pk 222729
Where There's A Wilz, There's a Play - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video RekpLh9tKGE Where There's A Wilz, There's a Play Top 15 List at 1:04 sentiment: positive
video_pk 86076 · mention_pk 221961
Where There's A Wilz, There's a Play - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on trick-taking
  • Clear round goals that align players
Cons
none
Thematic elements
  • Array
  • Space
  • Mission-based puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to achieve round goals and coordinate which player should win tricks.
  • cooperative play — Players work together to achieve round goals and coordinate which player should win tricks.
  • Trick-Taking — Players cooperate to win tricks in each round by meeting a round objective and using a specific card as the required element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
  • 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
  • This stresses me out, too. I don't know why I'm recommending games that stress me out.
  • Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
  • There you have it. There are 15 cooperative game suggestions.
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 23:12 sentiment: positive
video_pk 85982 · mention_pk 221567
Heavy Cardboard - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 23:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic in its own right
  • Love the challenge
  • Progression of missions is well done
  • Great way to get in gaming during difficult times
  • Unique take on trick-taking
Cons
  • German copy needed printed out translated mission explanations
  • Original version was hard to get English copies
Thematic elements
  • Trick-taking game with a mission progression
  • Missions provide a feeling of something happening, like a communication problem.
Comparison games
  • The Crew: Mission Deep Sea
  • Planet Unknown
Mechanics (from transcript analysis)
  • Cooperative — Played with a group during COVID via video call.
  • Mission-based — There are 50 missions that increase in challenge.
  • Trick-Taking — Takes trick-taking and makes you think about how to get cards to specific people in a specific order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 2:18 sentiment: positive
video_pk 84712 · mention_pk 215549
The Brothers Murph - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Got us through the first week of CO, which was legitimately a very scary time.
Cons
none
Thematic elements
  • Mission
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video j-_gUSAilZo kovray Top 10 List at 14:47 sentiment: positive
video_pk 84313 · mention_pk 214183
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet challenging cooperative puzzle.
  • Excellent for introducing trick-taking in a new way.
  • Significant impact on the popularity of trick-taking games.
  • Rewarding campaign progression.
  • Provides 'grand moments' of success.
Cons
none
Thematic elements
  • Space exploration/puzzle
  • Campaign-based missions
Comparison games
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative play — The Crew Quest for Planet Nine is a cooperative game.
  • Limited Communication — Players can only communicate specific types of information about their hands.
  • Mission-based objectives — You have to complete specific mission objectives in each round.
  • Trick-Taking — The Crew Quest for Planet Nine is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings is something that I really, really enjoy.
  • In most instances, you are playing out your entire hand in this game.
  • The packaging and the product design of this game is also just phenomenal.
  • It's that one thing that's like everybody's trying to push their points up a little bit more like they want to, but you don't want to do it too much because everybody starts to gang up on you.
  • The scoring because you do better if other people do worse. And don't meet their bids.
  • Every time I played this game, it just has tickled my brain in the best way possible.
  • It takes this simple idea, I guess, and then elevates it just enough that it feels like Ilia said classic, but also doesn't um pull away from the uniqueness of this game.
  • It does have grand moments, which I love in games, as many of you know by now. You can be so confident that you're not going to take another trick and you're sitting at 25 and bam, you did. You've busted. Eat it.
References (from this video)
No references stored for this video.
Video wARWz4ztJI0 Meeple University Rules Teach
video_pk 70132 · mention_pk 167033
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is a cooperative trick-taking game for three to five players with a two-player variant
  • The game comes with fifty different scenarios of increasing difficulty
  • The Rockets are a trumped suit in this game
  • players may look at their own hand but may not reveal the cards or share any information about those cards with teammates
  • each player must choose one task card from the table and add it to their tableau
References (from this video)
No references stored for this video.
Video wHm7smTATY4 kovray Review at 0:22 sentiment: positive
video_pk 68882 · mention_pk 239950
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic and enjoyable trick-taking gameplay.
  • Clear and engaging story progression.
Cons
  • Missions are less varied compared to Mission Deep Sea.
Thematic elements
  • Finding Planet Nine
  • Clear narrative progression
Comparison games
  • Mission Deep Sea
Mechanics (from transcript analysis)
  • communication limits — The cool thing about this is that it's silent though and there's only there's specific ways you can communicate giving clues about what's in your hand but in reality most of the time you don't get to speak to each other.
  • cooperative play — It's a cooperative trick digging game where basically there are a bunch of different goals that you'll lay out for one mission and you'll work towards completing them as a team.
  • mission cards — The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick.
  • Trick-Taking — It is a trick taking game in which you're trying to accomplish various missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
No references stored for this video.
Video LKubicmquj0 Board Stupid Discussion at 27:20 sentiment: positive
video_pk 66103 · mention_pk 160654
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 27:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, clever puzzles in a compact box
  • Two-player variants available
Cons
  • Learning curve for new players
  • Some scenarios can feel unforgiving
Thematic elements
  • cooperative trick-taking challenges
  • Space exploration and cooperative problem-solving
  • scenario-based, escalating difficulty that guides players
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative Game — Each scenario provides exact win conditions and required tricks
  • cooperative_puzzle — Each scenario provides exact win conditions and required tricks
  • trick_taking — Players play cards to win tricks; cooperation governs strategic aims
  • Trick-Taking — Players play cards to win tricks; cooperation governs strategic aims
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Matt, did you know that teamwork makes the dream work?
  • There's no I in team. Unless I can't spell team, then there might be.
  • I like it when a co-op game so tries to solve the alpha player problem.
  • I want the game to be thematic because we are sharing the same experience.
  • I want to feel on the edge of my seat at all times.
  • We love even more the games that kind of like introduce you and guide you.
References (from this video)
No references stored for this video.
Video PK4wXieDPEI Allies or Enemies Top 12 List at 7:55 sentiment: positive
video_pk 66020 · mention_pk 160401
Allies or Enemies - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative tension with minimal downtime
  • replayable across many missions
Cons
  • requires careful communication discipline to avoid breaking the vibe
Thematic elements
  • team communication and coordinated tasks
  • space mission with cooperative trick-taking mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission goals using a trick-taking mechanic
  • Limited Communication — players coordinate without overt communication to achieve goals
  • mission-based progression — each round presents new objectives that scale in difficulty
  • Track Advancement — each round presents new objectives that scale in difficulty
  • Trick-Taking — players work together to meet mission goals using a trick-taking mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three things that we consider make really good Gateway Games: easy to learn, looks good, replayable
  • learn a quick play it over and over again and you're not going to be embarrassed to show it to your friends
  • two great co-op games next up is Pandemic Iberia
  • it's always interesting to see how people react to the clash between strategy and luck
References (from this video)
No references stored for this video.
Video 74pAX8Nx3Mw Discussion at 0:09 sentiment: positive
video_pk 65878 · mention_pk 159991
The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for almost everyone, including new gamers and those who don't typically enjoy cooperative games.
  • The puzzle element is enjoyable even for those who don't like cooperative games.
  • Loved by experienced gamers and friends who play card and board games often.
  • Can be played by advanced people by starting on later missions.
  • Can be played on Board Game Arena.
Cons
  • Task cards could be confusing with numbers and arrows.
  • The first 25 missions are introductory and easier than the latter half.
  • May feel like a step back compared to Mission Deep Sea for experienced players.
Thematic elements
  • space
Comparison games
  • The Crew: Mission Deep Sea
  • Pandemic
  • The Fox in the Forest Duet
  • Azul
Mechanics (from transcript analysis)
  • Task cards — Task cards dictate objectives, and in the original, they were replicas of main deck cards with less elegant conditions.
  • Trick-Taking — The game involves trick-taking mechanics, which might be a hurdle for some new players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest difference is how much time has passed and how much i look different
  • the tasks are one of the biggest arguments to to have mission deepsea much more complex much more interesting makes for harder games and just makes for a more fun experience
  • i think mission deep sea is the better game
  • the task change is exactly what they needed to do and sort of exactly where this the evolution needed to go that i feel like it's the perfect sequel
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 2:17 sentiment: positive
video_pk 65851 · mention_pk 159859
Allies or Enemies - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Great puzzle aspects
Cons
  • Limited interaction beyond task coordination
Thematic elements
  • Card-driven, trick-taking puzzle-solving
  • Cooperative space missions with constraints
  • Light and puzzle-forward
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collaboratively complete tasks via trick-taking rounds.
  • Hand Management — Managing task cards to meet mission requirements.
  • Trick-Taking — Players collaboratively complete tasks via trick-taking rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 24:24 sentiment: positive
video_pk 65083 · mention_pk 158703
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 24:24 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Combines trick-taking with cooperative play
  • Strong narrative element
  • Engaging teamwork and communication challenges
  • Missions increase in difficulty
  • Sense of progression through training missions
Cons
  • Some missions are harder than others
  • Card draw luck can impact difficulty
Thematic elements
  • Cooperative Mission
  • Space Exploration
  • Story-driven missions
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • communication limits — Players have limited communication, adding a layer of deduction and strategy.
  • cooperative play — Players work together to complete mission objectives.
  • Mission-based gameplay — The game consists of a series of missions with varying objectives and difficulty.
  • Trick-Taking — Core mechanic involves playing cards in tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video Az4lIwU7XrQ Meeple University Top List at 3:38 sentiment: positive
video_pk 64830 · mention_pk 158387
Meeple University - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to introduce to new players
  • Good for families who like cooperative games
Cons
  • Did not have the easiest time playing with five players
Thematic elements
  • quest for planet nine
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It is the only cooperative game on the list.
  • Trick-Taking — It is described as an old trick-taking game with a co-op twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are sharing our list what we would usually play and why coming up
  • it is a very personal list because your dynamics are going to depend on your family's uh capacity to play games
  • my parents played a lot back in the 80s less so since then
  • looking for at least five players generally speaking
  • project gaia first then no no there's no food chain magnet here your dad would be like what they there are no uh small text though or are they
  • the crew is uh if the group plays up to five in a a very good i know your family is used to playing trick taking games i think
  • colt express was a hit a few years ago um at our christmas place it's really fun plays up to six
  • gravwell being a you know it's a it's a little bit more abs it's definitely much more abstract than cult express but it has the same um i mean it's not quite programming but it's simultaneous selection and enough things will happen that it's going to uh that you can't always plan for everything
  • it's a good travel game as well indeed
  • camel up is also a racing game but it's more so of betting than racing
  • it's very clever racing game um because it takes the dice out of it
  • it's the quacks of werdell burke
  • this one's more on the thinking side of things of course if you uh it's it's it's one of the classic simple thinking games
  • if you've never heard of any of these games you can still have fun with family monopoly it'll happen
  • i only just realized that cludo was a pun on um on the old die rolling game ludo
  • internet's always right so assume that exactly that is correct then
References (from this video)
No references stored for this video.
Video _LwrPV1-jdc kovray Top List at 4:18 sentiment: positive
video_pk 63937 · mention_pk 157457
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hit a giant milestone 5,000 subscribers
  • we started this channel because we loved teaching our friends games
  • this type of content is a passion project
  • we'll redo this video when we hit 10,000 subscribers and then we'll reveal the counts
  • we are hobby jumpers
  • this is what we do for — to bring people into the hobby
References (from this video)
No references stored for this video.
Video pLvhuyxnP2o All You Can Board Top List at 12:23 sentiment: positive
video_pk 63027 · mention_pk 156318
All You Can Board - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative trick-taking that creates genius-level plays
  • simple core mechanic that scales with challenge
Cons
none
Thematic elements
Comparison games
  • The Mind
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game out of every single on the list i recommend the highest
  • it's a tableau builder where you're sort of building up the strip on santa monica
References (from this video)
No references stored for this video.
Video EH6tUQx6JnM Board Game Critique Analysis at 0:57 sentiment: positive
video_pk 62548 · mention_pk 155269
Board Game Critique - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deepest decision space without heavy overhead
  • Strong campaign structure with evolving challenges
Cons
  • Complexity at higher player counts; may be less accessible to new players
  • Two-player requires dummy hand; may feel burdensome
Thematic elements
  • cooperative trick-taking with mission goals
  • space mission campaign
  • campaign-driven puzzle
Comparison games
  • Take Time
  • The Mind
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collaborate to win specific cards that fulfill mission requirements.
  • task cards and campaign arc — Missions progress along a 50-mission arc with escalating challenge.
  • Trick-Taking — Players collaborate to win specific cards that fulfill mission requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew clearly offered the most for repeated game nights. Between the mission variety and how different groups approach the same problems, we just kept pulling it out.
  • If you only buy one small cooperative card game and you want it to last, buy the Crew.
  • The mind is the stripped down two to four player game where you just have cards one to 100 and as a team you try to play them in ascending order without talking or showing your hands.
  • The mind is the purest social interaction in a weird way.
  • Take Time's depth was more about shared pre-planning, deciding which segments we wanted to sacrifice with low or high totals.
References (from this video)
No references stored for this video.
Video YD64pJd8Dhw Allies or Enemies Discussion at 2:44 sentiment: positive
video_pk 61171 · mention_pk 153793
Allies or Enemies - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, fast gameplay; works well at 2 players; high feel of cooperation
Cons
  • limited variability over time; some players may want more depth
Thematic elements
  • Cooperative mission planning
  • Space, near-future exploration, missions to planets
  • Playful, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Actions are selected by cards you play, with limited information.
  • cooperative trick-taking — Players work together to complete missions by playing cards to meet mission requirements.
  • Trick-Taking — Players work together to complete missions by playing cards to meet mission requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool simple combo
  • it moves so fast
  • it's a two player version honestly works fine
  • it's like 10 pounds like it's a very cheap game we got a lot of play out of it
  • the monsters play very differently to how the ones in the original one do so i really like having both versions to play through
  • it's a rondelle game where you've got workers
References (from this video)
No references stored for this video.
Video RPsqTnRhx8E Allies or Enemies Top List at 2:48 sentiment: positive
video_pk 61094 · mention_pk 153556
Allies or Enemies - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very accessible cooperative abstract
  • Delivers tension through constraints
Cons
  • Can feel repetitive after many plays
Thematic elements
  • Cooperation with limited communication
  • Space mission teamwork
  • Mission-based, escalating difficulty
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Missions rely on card-led actions with hidden information
  • Mission-based — Sequential challenges with increasing complexity
  • Trick-Taking — Missions rely on card-led actions with hidden information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 co-op games
  • it's such a chill game
  • we are so engaged in this very simple game
References (from this video)
No references stored for this video.
Video wh4BEYNz_lE Allies or Enemies Top List at 3:10 sentiment: positive
video_pk 61164 · mention_pk 153758
Allies or Enemies - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play
  • Space-themed missions
  • Compact footprint
Cons
none
Thematic elements
  • Array
  • Space
  • Abstract / Mission-based
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete contracts across missions.
  • cooperative play — Players work together to complete contracts across missions.
  • Trick-Taking — Players play cards to win tricks as per mission requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video WKyC32iFuPc Shelfside Discussion at 15:53 sentiment: positive
video_pk 60564 · mention_pk 152947
Shelfside - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible but with surprising depth for puzzle-solving
  • Great for newer players and mainstream groups
  • Fits Timmy/Joyful play with space-theme flavor
Cons
  • May feel repetitive after multiple plays if players seek novelty
  • Less appealing to Spike players who crave high-variance strategies
Thematic elements
  • Array
  • Cooperative space mission with trick-taking constraints
Comparison games
none
Mechanics (from transcript analysis)
  • communication restrictions — Players have constrained information sharing to enable puzzle-like coordination.
  • cooperative trick-taking — Players collaboratively complete trick-taking challenges with limited communication.
  • Limited Communication — Players have constrained information sharing to enable puzzle-like coordination.
  • Sequential Communication Limits — Players have restricted information exchange to coordinate tasks effectively.
  • Trick-Taking — Players collaboratively complete trick-taking challenges with limited communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Patchwork, right? Very popular two-player game."
  • "This game is actually a very spike game."
  • "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
  • "There are a lot of ways you can pilot your faction"
  • "negotiation is a big appeal for all three archetypes"
  • "What better game to talk about negotiation than Twilight Imperium?"
  • "Pandemic Legacy is the quintessential Johnny game"
  • "The Crew cooperative trick taking game"
  • "one straight line. There's one optimal way to solve it"
References (from this video)
No references stored for this video.
Video ALW9-81KHJQ Tabletop Tokki Top List at 15:39 sentiment: negative
video_pk 59707 · mention_pk 152240
Tabletop Tokki - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Potential for a tense cooperative puzzle with limited information
  • Strong theme and trick-taking novelty
Cons
  • Pacing feels repetitive and underwhelming across scenarios
  • Does not ramp difficulty in a satisfying way
Thematic elements
  • cooperative trick-taking puzzle under constrained communication
  • Space exploration missions with limited information
Comparison games
  • Hanabi
  • Beyond Baker Street
  • Fox in the Forest
  • Fox in the Forest Duet
  • Welcome to Dino World
Mechanics (from transcript analysis)
  • cooperative_trick_taking — Players cooperate to achieve mission objectives via trick-taking with limited information.
  • limited_information — Clues and card placement provide constraints that guide the team.
  • Scenario / Mission / Campaign Game — Multiple scenarios adjust difficulty and required targets.
  • scenario_variation — Multiple scenarios adjust difficulty and required targets.
  • Trick-Taking — Players cooperate to achieve mission objectives via trick-taking with limited information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about as flat as the leaves in the game box
  • two turns into even the first phase I was already over it
  • this game is unbelievably light
  • the board is only about this big; the hexes are tiny and fiddly
  • there you have it those are five more disappointing games
References (from this video)
No references stored for this video.
Video ixOjAYfvew0 Neon Gorilla Top List at 2:41 sentiment: negative
video_pk 59490 · mention_pk 152040
Neon Gorilla - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Accessible entry into the trick-taking genre with a cooperative twist
Cons
  • Can feel luck-influenced or derivative to some players
  • Not universally loved among trick-taking fans
Thematic elements
  • Cooperative trick-taking and puzzle-solving through shared goals
  • Cooperative space-travel mission scenarios
Comparison games
  • Inside Job
  • Sale
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet specific mission-based targets using a common hand.
  • Hand Management — Careful play of cards to achieve mission goals while coordinating with teammates.
  • Trick-Taking — Players work together to meet specific mission-based targets using a common hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is dated; it shows its age.
  • The Crew I just can't recommend.
  • A Feast for Odin after quite a few plays is a pretty decent game.
References (from this video)
No references stored for this video.
Video mNJIP0EOlJk Board Stupid Top 5 List at 5:06 sentiment: positive
video_pk 42852 · mention_pk 130252
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for varied player counts
  • well-balanced cooperative tension
Cons
  • can feel challenging for new players
  • co-op may not appeal to everyone
Thematic elements
  • cooperative trick-taking
  • Space exploration
  • episodic missions with increasing complexity
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete missions with limited communication.
  • cooperative play — Players work together to complete missions with limited communication.
  • Scenario / Mission / Campaign Game — Scenarios escalate in difficulty or can be mixed for variety.
  • scenarios/challenges — Scenarios escalate in difficulty or can be mixed for variety.
  • Trick-Taking — Players try to win tricks under mission constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a tile-ling game
  • it's wonderfully designed
  • cooperative trick-taking game that broke the market
  • this is a clever game
  • it's a fabulous, first game I really got into
  • Long Shot the Dice Game is a riot
References (from this video)
No references stored for this video.
Video 7AjibSpYCNE Board Gaming Ramblings Discussion at 4:22 sentiment: positive
video_pk 41250 · mention_pk 125157
Board Gaming Ramblings - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative play
  • innovative twist on trick-taking
  • high replayability with many missions
Cons
  • book-length story can feel superfluous
  • requires group synergy to shine
Thematic elements
  • cooperative trick-taking with hidden goals
  • space exploration, cooperative missions
  • storybook style chapters and missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete a team objective
  • cooperative_game — players work together to complete a team objective
  • Hand Management — managing a shared hand across players to meet goals
  • hand_management — managing a shared hand across players to meet goals
  • Trick-Taking — play cards to win tricks under mission constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really fun to be back we hope you will like this and join these videos as well
  • we're back with keeper girl gonna be more reviews coming soon
  • so yeah my memory that is the end of this video
  • there is a link in the description to a form so you can go into that form and you can tell me what games do you want and we might send them to you
  • there's going to be hopefully every second week keep or call
References (from this video)
No references stored for this video.
Video pTRdMU9nYhE Meeple Mountain Review at 0:09 sentiment: positive
video_pk 38041 · mention_pk 244167
Meeple Mountain - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique blend of cooperative play and trick-taking
  • strong storytelling that adds immersion
  • short, portable box with dense content
  • high replayability due to variable task cards and levels
Cons
  • story stability lacks branching outcomes
  • communication constraints can be challenging for players new to trick-taking
  • some tasks may feel repetitive across runs
Thematic elements
  • cooperative trick-taking with narrative missions
  • space exploration mission spanning 50 levels, lunar orbit sequence
  • episodic, text-delivered mission log that advances the story per level
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • communication_tokens — limited, non-oral information sharing about cards via tokens
  • Cooperative Game — players work together to achieve level goals without direct communication
  • cooperative_gameplay — players work together to achieve level goals without direct communication
  • Hand Management — organize and play cards to meet mission requirements without revealing your hand
  • task_cards_and_level_objectives — each level imposes a set of tasks with order constraints
  • Trick-Taking — players follow suit and aim to win specific tricks under level-based constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the storytelling aspect of the game
  • This game is amazing
  • The crew takes what I like from these older trick-taking games and says ok let's make this a team or a cooperative game
  • Discover planet 9 with your trick-taking team
  • it's amazing and the small box is packed full of great cooperative trick-taking fun
References (from this video)
No references stored for this video.
Video YrLVffoEBLA Board Stupid Top 5 List at 8:20 sentiment: positive
video_pk 37841 · mention_pk 231247
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative cooperative twist on a classic mechanic
  • scales from 3 to 5 players (with AI option for 2)
  • engaging scenarios and replayability
Cons
  • requires coordination and can be heavier for casual groups
Thematic elements
  • trick-taking in space with a collaborative goal
  • space exploration with cooperative mission challenges
  • scenario-driven
Comparison games
  • classic trick-taking games like Hearts
  • other cooperative trick-taking titles
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete tricks based on a challenge
  • Limited Communication — communication is restricted and strategic hints are given
  • Trick-Taking — players work together to complete tricks based on a challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pick and pass
  • it's card drafting very very simple and straightforward
  • it's tremendously simple
  • it's beginner friendly
  • it's cheap and cheerful
  • this is the eternal Hanabi
  • cooperatively do some set collection
  • never get to see your own cards
  • it's absolutely brilliant
  • fantastic game
References (from this video)
No references stored for this video.
Video 3OleE_w-Ohw Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:23 sentiment: positive
video_pk 36599 · mention_pk 244654
Game Night Picks - Pair Of Dice Paradise - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative appeal with thematic space setting
  • varied missions encourage planning and communication
Cons
  • trick-taking can feel repetitive for some players
Thematic elements
  • cooperative trick-taking with mission variety
  • Astronauts on an uncertain space adventure
  • mission-based teamwork under evolving constraints
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission requirements through trick-taking rounds
  • multi-mission structure — 50 different missions that shape the team's objective and pacing
  • Scenario / Mission / Campaign Game — 50 different missions that shape the team's objective and pacing
  • Trick-Taking — players work together to meet mission requirements through trick-taking rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not competitive
  • communication among the team is going to be essential
  • unlocking some achievements and claiming some bonuses in sanctum
  • I had a copy of this in my hand at BGG Khan last November
  • don't live a life of gaming regret
  • subscribe and turn on notifications
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q Board Stupid Top List at 14:01 sentiment: positive
video_pk 35607 · mention_pk 106401
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight teamwork challenges
  • excellent tension and communication
  • surprisingly deep for a cooperative card game
Cons
  • can feel abstract without group buy-in to the cooperative premise
Thematic elements
  • cooperative trick-taking with mission objectives
  • space mission teamwork
  • tight, time-pressured cooperation with hidden information
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to fulfill mission objectives by playing cards in specific sequences
  • Trick-Taking — players work together to fulfill mission objectives by playing cards in specific sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video _fPcKJePTaE Game Night Picks - Pair Of Dice Paradise Top List at 1:33 sentiment: positive
video_pk 32980 · mention_pk 97774
Game Night Picks - Pair Of Dice Paradise - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight solo-coop design
  • clever puzzle-like missions that scale well
Cons
  • can feel puzzle-like rather than story-driven
  • mission failure can be frustrating if not coordinated
Thematic elements
  • cooperative card-driven spacecraft missions
  • Space exploration mission team-shared adventures
  • episodic missions with objective-driven play
Comparison games
  • Pandemic: First Contact
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete missions
  • cooperative play — players work together to complete missions
  • Limited Communication — restricted communication to maintain challenge and puzzle-like cooperation
  • limited information sharing — restricted communication to maintain challenge and puzzle-like cooperation
  • Trick-Taking — cards dictate the order and success of tasks across missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been Chaz Marlar from Pair of Dice Paradise.
  • This expansion funded in 20 minutes and raised 23 times the amount of its funding goal.
  • the King's dilemma by a horrible guilt in this interactive narrative and legacy experience
  • gaining a hundred and thirty-six spots to crown this month's biggest climber
References (from this video)
No references stored for this video.
Video ET8Tj_ryzWA kovray Discussion at 28:40 sentiment: positive
video_pk 32257 · mention_pk 214860
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • revolutionized cooperative trick-taking
  • enjoyable for groups and solos alike
Cons
  • scales with player count and can be beginner-heavy
Thematic elements
  • mission-centric cooperative trick-taking
  • space exploration with limited communication
  • mission deck with progressive objectives per scenario
Comparison games
  • Inside Job
  • No Loose Ends
Mechanics (from transcript analysis)
  • cooperative trick-taking — complete missions with limited communication
  • Limited Communication — use cards to convey information within strict rules
  • limited signaling — use cards to convey information within strict rules
  • Trick-Taking — complete missions with limited communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one of the most underrated, most thematic trick-taking games out there"
  • "cooperative trick taking game, but there's a hidden trader"
  • "neat connection between its theme and its mechanisms"
  • "this is not a persuasive essay to convince you that arcs is a trick-taking game"
  • "Skull King is one of those games where every round has a big moment"
References (from this video)
No references stored for this video.
Video vRlf-fASb8A kovray Top 10 List at 40:22 sentiment: positive
video_pk 27666 · mention_pk 214497
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 40:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revitalized trick-taking in NA
  • Clear progression through missions
Cons
  • Long repetitive structure
  • Group need to finish all missions to reach S
Thematic elements
  • Hacking tasks to complete cards
  • Space exploration cooperative missions
  • Cooperative and mission-driven
Comparison games
  • The Lord of the Rings: The Fellowship of the Ring
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Contract-based missions — Hugely structured goals per round.
  • Limited Communication — Limited communication, hints via hands.
  • Silent hints and teamwork — Limited communication, hints via hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the first trick taking games that I would think of bringing out to show somebody
  • I would give this an S
  • A for me
  • I give this one an A
  • the theme is great but still a D
  • Gummy Trick is fantastically fun
  • Vivo is a sleeper hit for me
References (from this video)
No references stored for this video.
Video HhaTW27wt6U Might I Suggest A Game Top List at 1:49 sentiment: positive
video_pk 13519 · mention_pk 39537
Might I Suggest A Game - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • some players dislike trick-taking
  • cooperative pressure may reduce tension for some
Thematic elements
  • cooperative trick-taking with mission-driven goals
  • space-themed, mission-based environments across diverse locales
  • campaign-like progression with a logbook of missions that increase difficulty
Comparison games
  • Euchre
  • Hearts
Mechanics (from transcript analysis)
  • campaign-like progression — a logbook of missions that scales in difficulty and provides a sense of advancement
  • Cooperative Game — all players share a single goal and win/lose together
  • cooperative play — all players share a single goal and win/lose together
  • Trick-Taking — players cooperate to win each hand and meet mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thrill of the chase
  • it's one of the most unique games that i've ever played
  • this game is not for everyone
  • it's the game that got me into the hobby
  • the mind management world is based off this graphic novel series from matt kindt
References (from this video)
No references stored for this video.
Video WeJFexXBhLU Before You Play Review
video_pk 13233 · mention_pk 166631
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is absolutely ridiculous
  • I love it
  • it's a trick-taking game so if you like trick-taking games this is right up your alley
  • we highly recommend the crew
  • the game is so good
References (from this video)
No references stored for this video.
Video p2EoUiKBQHI Our Family Plays Games Discussion at 19:35 sentiment: positive
video_pk 12975 · mention_pk 37947
Our Family Plays Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible cooperative puzzle
  • great for introducing new players to card-driven collaboration
Cons
  • some missions can feel restrictive if players are not aligned on strategy
Thematic elements
Comparison games
  • Calico
  • Fort
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together as a team to complete specific tasks by playing cards in a sequence of tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity is extremely important especially for even our older community who may not be tech savvy
  • it's the atmosphere at the table
  • representation really matters
  • we're the products of that student
  • we want to keep their brain active and engaged; brain activity is important
  • three big ones is Calico, Fort and The Crew
References (from this video)
No references stored for this video.
Video ayRMhIac3ms Going Analog Interview at 4:40 sentiment: positive
video_pk 11468 · mention_pk 33723
Going Analog - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly accessible while still feeling strategic
  • great for teaching concept of cooperative play
  • puzzle-like, satisfying when a mission is completed
Cons
  • cooperation can feel restrictive for some players
  • success depends on disciplined communication among players
Thematic elements
  • cooperation, communication, and puzzle-like card play
  • Space exploration with a mission-driven objective to locate the ninth planet.
  • cooperative and collaborative, with a shared sense of mission
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill specific trick-based tasks using a shared deck of cards.
  • information sharing and constraints — Limited information requires careful discussion and strategic signalling to succeed.
  • short, repeatable missions — A campaign of missions with escalating complexity, designed for a narrow window of playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
  • Camel Up does in fact actually play up to eight players
  • you didn't fail you job number two man if I gotten eight that would have been perfect
  • ark nova but you did quite well
  • Baron Park you can add three points and you are now at four points for the game so far
  • takenoko the chibies EXP Manion because it's from a panda
References (from this video)
No references stored for this video.
Video hg5c9Oo9LjE Rolls in the Family Top List at 16:44 sentiment: positive
video_pk 11444 · mention_pk 109299
Rolls in the Family - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to grasp
  • Strong cooperative feel and thematic production
  • Fits well for groups with varying experience
Cons
  • Requires group enthusiasm for trick-taking
  • Missions and luck can influence outcomes
Thematic elements
  • Cooperation under shared objectives with a space exploration motif
  • Cooperative space mission where players work to complete tasks by taking tricks
  • Light, puzzle-like teamwork with hidden objectives
Comparison games
  • Mage Knight
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Hand Management — Selective card play to meet mission constraints
  • Limited Communication — Limited nonverbal cues guide coordination
  • Silent communication — Limited nonverbal cues guide coordination
  • Trick-Taking — Players play cards to win tricks aligned with mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this die instead of the just a normal looking die you've got swords and arrows
  • it's cooperative so you you can't talk
  • the production is beautiful
  • the tutorial mission walks you through learning the game
  • it's a beast to learn
  • gosh Mage Knight is just so dang fun when you finally click
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Paula Deming Top List at 4:42 sentiment: positive
video_pk 11065 · mention_pk 32544
Paula Deming - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game of the con at Aircon 2020
  • Stayed a top game ever since
  • Small card game that's easy to carry
  • Campaign narrative available
  • Can play for just a few minutes or much longer
  • Can pause and come back throughout the con
  • Trick-taking with a cooperative twist
  • One of the best games ever
  • No accomplishment feels as good as completing a tricky mission
Cons
none
Thematic elements
  • Cooperative space mission
  • Space exploration
  • Mission-based cooperative play with limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together to complete missions
  • cooperative play — All players work together to complete missions
  • Limited Communication — Players have very restricted communication about their hands
  • Limited Table Talk — Players have very restricted communication about their hands
  • missions — Each round has specific mission objectives for players to complete
  • Scenario / Mission / Campaign Game — Each round has specific mission objectives for players to complete
  • Trick taking — Players play cards to win tricks based on suit and value
  • Trick-Taking — Players play cards to win tricks based on suit and value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video T7hYH9Kg2VY Rolls in the Family Top List at 46:57 sentiment: positive
video_pk 10486 · mention_pk 94891
Rolls in the Family - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 46:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, smooth integration of cooperative play with classic trick-taking
  • short session lengths; adaptable to group size
Cons
  • requires familiarity with trick-taking to shine
Thematic elements
  • cooperative trick-taking
  • space exploration
  • team-based, mission-driven
Comparison games
  • The Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players follow trick-taking rules with shared objectives; communication is limited.
  • Objective-driven hands — Each player has a mission requiring certain cards or outcomes to be achieved.
  • Trick-Taking — Players follow trick-taking rules with shared objectives; communication is limited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just it is that quick card drafting. You know, the simultaneous play keeps everyone engaged.
  • scouting, which is taking one of the outermost cards on the set that's currently out and taking it into your hand and slotting it anywhere.
  • you can't communicate what each of you have outside of in between rounds.
  • it's all around, you know, you're rolling these dice behind your little map and then using, you know, dice placement out on kind of a shared board to ultimately try to fly the plane successfully.
  • Tumbling Dice had a way of getting to his heart.
  • Sausage Sizzle is just absolutely knocked it out of the park in that regard.
  • This is the definitive filler game.
  • Escape the temple for 10 minutes of excitement and fun.
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple Top List at 3:48 sentiment: negative
video_pk 9145 · mention_pk 26966
Foster the Meeple - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Novel combination of trick-taking and cooperative gameplay
  • Unique silent cooperative mechanic
Cons
  • Silent play removes conversational comfort of trick-taking games
  • Too easy for experienced trick-taking players
  • Questions if truly cooperative without communication
  • Better trick-taking games available
  • Better cooperative games available
  • Better hidden information games available
Thematic elements
  • Cooperative trick-taking adventure
  • Space exploration searching for Planet Nine
  • Silent cooperative with no communication
Comparison games
  • The Mind
  • Euchre
  • Spades
Mechanics (from transcript analysis)
  • Cooperative — All players work together silently to complete mission objectives
  • Silent play — Players cannot communicate or talk about strategy during play
  • Trick-Taking — Traditional trick-taking game mechanics similar to euchre or spades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video w0eJ-Jm3pf4 Chairman of the Board Top List at 8:04 sentiment: mixed
video_pk 8723 · mention_pk 25749
Chairman of the Board - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Objectively clever and meticulously designed
Cons
  • Personal dislike of trick-taking games; limits enjoyment regardless of cleverness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete a sequence of tricks with specific objectives across scenarios of increasing difficulty
  • Trick-Taking — Players work together to complete a sequence of tricks with specific objectives across scenarios of increasing difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
  • there were too many negative cards in the game
  • I wanted to like this one I thought there were too many negative cards in the game
  • I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
  • the potential was off the charts with this one but the rest of the game just held it back
  • this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
  • hierarchy is a tiny little micro game by button shy
  • I remember it being at least a quality design
  • the online digital implementation of it is better than the physical card game
  • objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
  • I've played this one over a hundred times I'm just completely warm out on this game
  • Village Green is a nice design, but the restrictions were a little bit debilitating
  • every single placement is important here
  • the fun part I thought decision wise there was almost nothing here
  • it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
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