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Flip 7 box art

Flip 7

Game ID: GID0129789
Game Info
Year
2024
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Flip over cards one by one without flipping the same number twice.

Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.

Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

—description from the publisher

Description

Flip over cards one by one without flipping the same number twice.

Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.

Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 28 · mix 2 · neu 2 · neg 3
Mentions per page
Showing 1–36 of 36
Video DiYo-j55IoA Review at 0:10 sentiment: positive
video_pk 69330 · mention_pk 165783
Flip 7 video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exponentially gets better with more players
  • Easy to play
  • Plays quickly (20-minute game)
  • Appeals to casual gamers
  • Generates a lot of fun and laughter
  • Can be played with large groups
  • Great for family gatherings
  • Cards have held up well to repeated play
  • Has potential for wider appeal, like Uno or Phase 10
Cons
  • Currently hard to find/sold out
  • Bare minimum player count is 3, but significantly better with 5+
  • Can feel like a random game, especially at lower player counts
Thematic elements
Comparison games
  • Blackjack
  • Phase 10
  • Uno
Mechanics (from transcript analysis)
  • Blackjack-like Gameplay — The core mechanic of 'do you want a card or do you want to stay' is compared to Blackjack, creating a similar intensity.
  • Card Drafting (from a common deck) — Players take turns drawing cards from a central deck, with decisions influenced by cards already in play and potentially other players' hands.
  • Push Your Luck — Players decide whether to take another card or stay, aiming to collect cards of different values without busting. This is central to the game's tension and fun.
  • set collection — Players collect cards of different values to score points. Collecting seven different cards ends the round.
  • Special action cards — Includes cards like 'freeze', 'draw three', 'second chance', and 'points modifiers' that can affect the player, opponents, or scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it exponentially exponentially gets better the more people you play it with
  • people are still finding this game people are still it's spreading outside of the world of gaming into the Casual audience which I think for the op is great news
  • it is a push your luck style game and nothing draws attention to a table faster than people playing a pusher luck game when the luck hits and everybody justes it or when the luck or when it devastatingly doesn't
  • it feels like a casino game and even though this game has no Stakes you're just just playing for points
  • that anxiety that you feel when one of these cards comes out like it is palpable
  • it's not so much just a random luck game because I don't love just like random chance but you're looking and if you have a five and you can look around the table if there's enough players you might see four other fives out there
  • it has so much charm to it and that that feeling of pushing your luck and that ability to just laugh at yourself and be like I can't believe I hit that second four
  • this is not your deep strategy game this is your this is your poker table game this is your casino game but but for all ages and with no Stakes it's great play it with your family have a lot of fun
  • flip seven is 100% going to be the kind of game that sits alongside those games sits alongside Uno that's basically a h should be a household name
References (from this video)
No references stored for this video.
Video qb_vGDWLcIk Review at 0:25 sentiment: positive
video_pk 69118 · mention_pk 165471
Flip 7 video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to learn and play.
  • Facilitates table talk and smack talk.
  • Simple mechanics lead to engaging push-your-luck decisions.
  • Can be a fun filler game.
  • Thematic moments of blowing up spectacularly are entertaining.
  • Super cheap.
Cons
  • Can be frustrating if you bust early.
  • Not much variation in the game.
  • Diminishing returns with too many players due to waiting time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards one by one, making decisions about whether to continue drawing or stop.
  • Push Your Luck — Players draw cards to increase their score, but risk busting if they draw a duplicate number card. They must decide when to stop drawing.
  • set collection — Collecting seven different number cards grants a bonus. Players aim to avoid duplicates while trying to reach the target score.
  • take that — Action cards like 'Flip 3' and 'Freeze' can be played on opponents to hinder their progress or force them to draw more cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very very simple and then I'll kind of come back and give you my kind of evolving thoughts on the game because I'll just spoiler I didn't really care for it at first and then the more I play it the more I've liked it.
  • And the thing is like after I don't know a couple of plays it clicked. I was like okay I get it. I get it now.
  • Because the interesting thing about this, and I'm going to try to put good words to it, is there is a real kind of like f you, screw you, push your luck kind of aspect to the game where you got to have table talk to get the game cuz invariably somebody's going to just bust like I'm gonna get Delta 12 to start the round and then I'm gonna get a 12, you know, and that's gonna suck, you know.
  • So, as the game kind of goes like that, it becomes a fun aspect where you it has like kind of a Russian roulette sort of feel to it, right?
  • So it's so simple and it's very hard to just talk about like, oh, card count is an interesting mechanic, but you know, it really really works in this game and I and I kind of understand the hype.
  • And it's just one of those that's fun and it's sort of after you play it a couple times, give it a couple plays and then it's something that you're going to kind of carry that little meta in the back of your brain. you know, next time you're at a game night, you're waiting for Billy to show up, you got like 15 minutes, this is easy to break it out and then you can be right back in that moment again uh from where you were last time you played it.
References (from this video)
No references stored for this video.
Video XExxk1BUomI Analysis at 2:46 sentiment: positive
video_pk 68998 · mention_pk 165298
Flip 7 video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play and teach.
  • Great for playing with six or more players.
  • Fun and silly.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — Players are simply flipping cards.
  • Push Your Luck — Features a 'blackjack push your luck' mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiel is ours has been announced and we're here to talk about it.
  • This is the big one. This is like the granddaddy of all board game awards.
  • Crackleackle means scribble.
  • This is the kind of game that should just be in everybody's library.
  • It is, not to rehash that whole thing, it is a silly little game.
  • Bombbusters is a thinkier game.
  • It's like they almost want to include some games that would be in a fourth higher category.
  • My pick is Far Away.
  • I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
  • Far Away is is so unique. Like I have never played a game like Farway before.
  • I'd be very shocked if Flip Seven didn't win the spiel this year.
  • The greatest card game of all time. Prove it.
References (from this video)
No references stored for this video.
Video DNmG-vmxayY Discussion at 0:54 sentiment: positive
video_pk 67631 · mention_pk 163787
Flip 7 video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy get for the holidays
  • Loved by family members
  • Accessible for all ages
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Implied through the context of picking cards and the general description of Flip 7 as a card game.
  • set collection — Implied through the context of picking cards and the general description of Flip 7 as a card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary is kind of a new version of Arknova. It's not necessarily a sequel to Ark Nova at all, but what it's doing is taking a lot of what people loved about Arknova, especially like the zoo, building and collecting animals, and it's repackaging it in a what I would call maybe a little bit smaller, but more streamlined, faster tile placement game that takes a lot of what people did love.
  • Orlone has continued to be my number one and it may still be my number one.
  • With that said, this big box has everything you've ever wanted. It has all of the expansions included. It has nice storage trays. Has all sorts of deluxe bits.
  • If you know someone who owns it and loves it, get them this big box because the storage solution for all things Arnac is fantastic. Plus, it does come with new content.
  • It's heavy but in a very approachable way. They really did a great job with every aspect of this game.
  • It does give us sort of vibes, but it's kind of like a stepping stone into that that heavier game.
References (from this video)
No references stored for this video.
Video V9vQ9lxNDt0 Top List at 10:03 sentiment: positive
video_pk 67642 · mention_pk 163810
Flip 7 video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely little pressure luck game
  • Fun little bluffing game
  • Fun fun little tricking yourself into thinking you can take that other that that additional risk game
  • Plays very high
  • Fantastic to sit around a table and enjoy with family
Cons
  • Busting leads to scoring no points for the round
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players may bluff about their intentions or the cards they are taking.
  • Pressure Luck — Players repeatedly choose to draw more cards, risking busting and losing their current round's score.
  • set collection — Aiming to collect a set of seven cards or specific combinations for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video _xkrHh3uZ8w Top List at 1:40 sentiment: positive
video_pk 66736 · mention_pk 162536
Flip 7 video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The more people you can get in to play it, the better.
  • Adds to the chaos element, which is really fun.
  • Really fun to see big rounds or monumental failures.
Cons
none
Thematic elements
  • Press your luck card game
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — There's also these action cards that can freeze other players, force other players or yourself to draw additional cards, and stuff like that.
  • Push Your Luck — if you draw a card number that you already have, you go bust, you score no points, and you can decide, do I get another card or do I decide to opt out of the round, I stay where I am, bank the points that I have, and play for another round.
  • set collection — You are going going trying to get as many unique cards as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like Any euro game is like, 'Here's a fifth-player expansion.' I'm like, Incorrect. No, thank you.
  • The reason I love this game in general is that every turn everyone is gaining information because Nick might be asking Molly over here a question, but we all write down who asked who what and what letter and how many matches that made.
  • So, it just makes for this kind of like maximum mind puzzle that will just I have games where I feel like I'm smart and other games where I feel like I could not be further from understanding anything about the world.
  • Ready Set Bet is so much fun. And this game particularly is great at five cuz you can have one person be kind of the announcer and then everyone else um bidding and betting and stuff like that.
  • It's just this fun silly thing.
  • I love ready set bet. It's got to be number one.
References (from this video)
No references stored for this video.
Video kuGzugUnA8c Discussion at 0:45
video_pk 66597 · mention_pk 162294
Flip 7 video thumbnail
Click to watch at 0:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are they Is it difficult to get games in Latvia?
  • And are they always English or are there translations?
  • Uh it's a little bit of both.
  • those are going to be 99% uh English.
  • And uh for localized versions, we have like the heaviest we might have localized is Wingspan.
  • localized family games like Carcassonne, Settlers of Catan, Flip 7 from the recent ones, uh uh Cascadia.
  • You can see the pattern here uh when I'm naming these games, yeah.
References (from this video)
No references stored for this video.
Video 4wpF4BGGp1Y Top 11 List at 25:01 sentiment: positive
video_pk 65987 · mention_pk 160274
Flip 7 video thumbnail
Click to watch at 25:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great quick card game
  • simple to learn and fast-paced
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • bust risk — revealing a previously revealed number ends the run and loses points.
  • push-your-luck — players reveal cards from a deck and decide when to stop to bank points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was fantastic. It was such a great year of gaming.
  • I just really like the puzzle in this game.
  • it's honestly one of my favorite rolling right games.
  • Fractured Sky ... is amazing. It just has a really great table presence.
  • Chronologic Paris 1920, fantastic release from last year.
References (from this video)
No references stored for this video.
Video 3AUUoVq3vZ4 Watch It Played Review at 3:40 sentiment: neutral
video_pk 65014 · mention_pk 158624
Watch It Played - Flip 7 video thumbnail
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Challenge — Players compete against themselves to succeed at a certain number of attempts.
  • dexterity — Involves tapping a card on the table and catching it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like such an idiot anymore because we have of course that guy he's here right through yeah that way
  • you're an embarrassment y'all party rock
References (from this video)
No references stored for this video.
Video rX9BG34YOT0 watch it played Rules Teach at 5:24 sentiment: neutral
video_pk 63848 · mention_pk 157369
watch it played - Flip 7 video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Three types of action cards exist, with three copies of each; they can affect other players and are resolved in sequence.
  • Bust — If a player has more than one copy of the same numbered card in front of them, they bust and their cards are worth nothing for that round.
  • Compound Scoring — There are six unique score modifiers; they are placed on a separate row from number cards and do not cause busts.
  • End of round handling — Cards are discarded or moved to shared piles; the deck is reshuffled if exhausted; next round begins with new dealer.
  • Final scoring — Score is the sum of number cards plus modifiers; certain modifiers may double number card points; seven-unique-number bonuses exist.
  • flip three — Targeted players receive three more cards (drawn and resolved in order) which can add to their points or cause busts depending on the sequence.
  • Freeze — If targeted by a freeze, a player is out of the round for dealing purposes but still scores current cards at round end.
  • Hit or Stay — The dealer asks each player to hit or stay; if a player hits, they are dealt another face-up card; staying ends their turn for the round.
  • Multi-use cards — The deck contains number cards valued from 0 to 12 with varying copies; seven unique numbers end the round.
  • Score modifiers — There are six unique score modifiers; they are placed on a separate row from number cards and do not cause busts.
  • second chance — A card that can save a player from busting by moving a duplicate to discard; a player can have only one Second Chance card at a time.
  • Seven unique numbers end round — When a player has seven unique number cards (excluding modifiers or action cards), the round ends.
  • Trick-taking — Targeted players receive three more cards (drawn and resolved in order) which can add to their points or cause busts depending on the sequence.
  • Unique number cards — The deck contains number cards valued from 0 to 12 with varying copies; seven unique numbers end the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this cover boldly claims that flip 7 is the greatest card game of all time
  • the game is called flip seven
  • that's everything you need to know to play flip seven
References (from this video)
No references stored for this video.
Video wXNvKCPB2Qg The Dice Tower Discussion at 3:03 sentiment: positive
video_pk 62602 · mention_pk 155323
The Dice Tower - Flip 7 video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Winner in Swiss Gamers Awards Family category
  • Endorsed by discussion as a solid choice
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, that's Take Time is the top prize.
  • Flip Seven first, Toy Battle was second, Take Time was third.
  • It does look like a wall of candy, doesn't it?
  • I would rob that place. That's how nice it looks.
References (from this video)
No references stored for this video.
Video ryqX19vGc-8 Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 62243 · mention_pk 154752
Ryan and Bethany Board Game Reviews - Flip 7 video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for large groups and family gatherings due to its high player-count support
  • Quick rounds with immediate feedback; highly replayable in a short session
  • Energetic and humorous, which makes it engaging for spectators and participants alike
  • Special action cards and multipliers ramp up excitement in a way that feels rewarding rather than rote
  • Deck handling rules and the lack of constant shuffling keep the game fast-paced
Cons
  • Mostly luck-driven; lacks deep strategic depth for players seeking a heavy Euro experience
  • Chaos can be overwhelming for some players, especially first-timers or quieter players
  • Reliance on counting and listening to table talk may advantage more vocal players
Thematic elements
  • Numerical cards with push-your-luck risk management and moment-to-moment chaos
  • Casual, social gathering with a focus on party dynamics and quick rounds; suitable for family gatherings or informal get-togethers
  • Lighthearted, energetic, humorous, and draw-to-the-table style of play
Comparison games
  • Blackjack
Mechanics (from transcript analysis)
  • Bust mechanics and end-of-round scoring — If a player busts or ends a round with a nonzero total, points are tallied based on current non-duplicate cards; busts can wipe out potential scores, creating dramatic swing moments.
  • Card value tracking and deck management — The deck contains multiple copies of numbered cards; at the end of each round, players set aside discarded cards and deal from the remaining deck, speeding play and enabling light card-counting heuristics.
  • High-player-count scalability — The game is designed to accommodate a large number of players (the box even suggests very large groups), maintaining pace and energy even as player count grows.
  • Point modifiers and multipliers — Some cards alter scoring by adding points, multiplying totals, or reducing point value, adding strategic depth to decisions beyond simple card collection.
  • Push Your Luck — Players draw cards to accumulate points but risk busting (ending their round with zero points) if a duplicate card is drawn. The decision to continue or stop drives tension and engagement.
  • Special action cards — In addition to number cards, there are action cards (Second Chance, Freeze, Three Cards) that modify risk or round flow and markedly increase chaos and excitement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100 100% coming to my house for Christmas
  • I'm making everybody play it and they're going to love it
  • this is kind of a no-brainer for extended family
  • it's quick it's fun it's shiny
  • this is an excellent spectator game
  • unlimited players
References (from this video)
No references stored for this video.
Video cSq9sbJlZic Board Game Buzzz Discussion at 0:12 sentiment: positive
video_pk 62393 · mention_pk 154924
Board Game Buzzz - Flip 7 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Grinch-themed presentation is appealing
  • Exclusive edition may attract collectors or holiday shoppers
Cons
  • No explicit gameplay details discussed
Thematic elements
  • Array
  • Array
  • holiday edition of a casual card game featuring the Grinch
  • Array
  • Walmart in Utah during the Christmas season, searching for a limited edition Grinch-themed Flip 7
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be giving away one of these.
  • Look how cute.
  • There you go.
  • Get your own version of flip seven Grinch.
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 15:45 sentiment: positive
video_pk 60285 · mention_pk 152709
Actualol - Flip 7 video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly party game
Cons
none
Thematic elements
Comparison games
  • Captain Flip
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video 5379byook6E Banter and Boards Top List at 13:46 sentiment: positive
video_pk 41932 · mention_pk 151253
Banter and Boards - Flip 7 video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable and simple to teach
  • Great for large or small groups
  • Lots of live, energetic play moments
Cons
  • Can become repetitive for some players
  • The luck element may dominate in short matches
Thematic elements
Comparison games
  • Push-your-luck games
Mechanics (from transcript analysis)
  • Decision to pass or hit — Players choose to draw again or keep current points.
  • Push Your Luck — Draw cards to accumulate points, with the risk of busting on duplicates.
  • push-your-luck — Draw cards to accumulate points, with the risk of busting on duplicates.
  • special event cards — Freeze, flip three, and second chance cards add twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great game to just learn and start playing very quickly and get a lot of replay-ability with this one.
  • I believe this is just a much better version of Jenga. No offense to Jenga.
  • The funnest part of this whole game is just seeing how the race ends up.
  • Magical Athlete is a wild ride.
References (from this video)
No references stored for this video.
Video 6K8euSXTmO0 Unknown Channel Discussion at 5:21 sentiment: positive
video_pk 40812 · mention_pk 123799
Unknown Channel - Flip 7 video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach and quick to play.
  • Replayable due to small footprint and luck elements.
Cons
  • Very light; may not satisfy players seeking deeper strategy.
Thematic elements
  • Simple ladder to 7 with incremental tension.
  • Push-your-luck card drafting.
  • Classic light filler game.
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Draw and attempt to reach seven cards without busting on duplicates.
  • push-your-luck — Draw and attempt to reach seven cards without busting on duplicates.
  • tableau building — Score based on the cards you accumulate in your tableau.
  • tableau scoring — Score based on the cards you accumulate in your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cardboard, my board game social platform of sorts
  • I would absolutely love for you to see what your rap looks like
  • Jump on Cardboard right this second and get your games connected
  • This is my November. I played a lot of really good games
References (from this video)
No references stored for this video.
Video BKt3ATcDz6c JestaThaRogue Top List at 3:25 sentiment: positive
video_pk 39948 · mention_pk 152356
JestaThaRogue - Flip 7 video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting tension and quick rounds
  • Good for teaching risk assessment in a compact package
Cons
  • Luck-based elements can feel variable
Thematic elements
  • risk-reward and quick-number challenge
  • arcade-like push-your-luck card game with numbers
  • fast-paced, moment-to-moment decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern recognition — aim to collect seven different numbered cards without duplicates
  • pattern recognition / number matching — aim to collect seven different numbered cards without duplicates
  • Push Your Luck — players decide to draw more cards or stop to avoid duplicates
  • push-your-luck — players decide to draw more cards or stop to avoid duplicates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanics first, theme second.
  • The fastest way to lose new players is with a dull 3-hour game.
  • This is a perfect entry-level co-op game.
  • Open drafting lets you see what everyone is taking as they take it.
References (from this video)
No references stored for this video.
Video Gv2H7mC4szc The Board Gaming Doctor Discussion at 4:01 sentiment: positive
video_pk 38233 · mention_pk 115002
The Board Gaming Doctor - Flip 7 video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and teach
  • Highly interactive and chaotic in a fun way
  • High replayability for party settings
Cons
  • Randomness can overwhelm skill at times
  • May not suit players seeking deep strategy
Thematic elements
  • risk and reward, push-your-luck
  • Card-based party game with flipping
  • chaotic, energetic party play
Comparison games
  • Six Nymph
Mechanics (from transcript analysis)
  • card flipping and draw management — Large deck of cards with numbers and special abilities.
  • deck manipulation — Large deck of cards with numbers and special abilities.
  • end-game trigger at 200 points — After everyone has played, total points to determine winner.
  • interactive card play — Cards can interact with other players (e.g., freezing them).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first impression was kind of lukewarm with this game.
  • There is a lot of randomness in what tiles you are grabbing.
  • I really enjoyed the synergies of mechanisms that are featured in this game.
  • it's not something that immediately screams replayability to me.
  • I did enjoy this game and would happily play it as someone else suggested it.
  • Easy to learn and teach.
  • This game has offered a lot of fun and replayability.
  • The artwork is really nice.
References (from this video)
No references stored for this video.
Video wFnoypQ1tkQ Banter and Boards Top List at 0:09 sentiment: positive
video_pk 35810 · mention_pk 151256
Banter and Boards - Flip 7 video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very portable
  • Quick to learn
Cons
  • Limited depth (inferred from format; not stated).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not described in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea salt and Paper is a set collection game. The more cards that you collect, the more points you score.
  • That’s Not a Hat, a memory bluffing game.
  • Rebel Princess is a trick-Taking game based off of the popular card game Hearts, but with a fun twist.
  • Love Letter is a card game, but with a lot of deduction and bluffing.
  • Mountain Goats is a dice rolling, push your luck race.
References (from this video)
No references stored for this video.
Video XUChvswMj2A Neon Gorilla Discussion at 0:13 sentiment: negative
video_pk 35701 · mention_pk 106742
Neon Gorilla - Flip 7 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Described as not a game by the speaker
  • Perceived as lacking depth or engagement
  • Questionable fit for seven players
Thematic elements
  • Perception of what constitutes a game; social enjoyment versus mechanics
  • Informal home gathering, family-in-law game night
  • Opinionated, self-referential
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — No mechanics discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Have you ever played a game that you hate but actually enjoyed it?
  • I think it's awful. I really think it's barely a game.
  • cardboard? Go check it out.
  • I would love to hear your feedback about the platform in general or the articles feature, the editor, everything.
References (from this video)
No references stored for this video.
Video px6u6K06oKQ Banter and Boards Review at 0:00 sentiment: mixed
video_pk 31917 · mention_pk 94147
Banter and Boards - Flip 7 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Quick, tense decisions through push-your-luck mechanics
  • Interesting twists (freeze, forced draws) that boost interaction
  • Clear progression toward a knock-out endgame as players approach 200 points
Cons
  • The core bust mechanic can feel punishing and may frustrate some players
  • Group chaos can reduce control for players late in the game
  • The title’s acclaim is not universally assured; some may prefer different card game pacing
Thematic elements
  • Push-your-luck card drawing around a race to 200 points
  • Casual tabletop play, modern living room game night
  • Array of mechanics with descriptions
Comparison games
none
Mechanics (from transcript analysis)
  • bust on duplicate — If a drawn card duplicates one already held in play or appears twice, the player busts and loses all points accumulated so far, dramatically changing the current standing and forcing a fresh plan.
  • Compound Scoring — The central scoring goal is to reach 200 points; cards contribute incremental values that accumulate toward this threshold, structuring the pacing of rounds.
  • draw card or pass — On a player's turn, you may opt to draw a card to increase your score or pass to avoid the risk of busting; this creates a continuous decision loop between risk-taking and conservative play.
  • force draw for others — A mechanic where a player can compel another to draw three cards, disrupting opponents' plans and injecting disruption into turn order and risk calculus.
  • freeze effect — Certain conditions allow a player to freeze others, preventing them from drawing cards on their turn and increasing strategic pressure on the remaining participants.
  • second-chance revival — Even after a bust, players may have a path to re-enter or recoup momentum through subsequent draws or rules twists, softening the blow of a bust.
  • Target-based scoring — The central scoring goal is to reach 200 points; cards contribute incremental values that accumulate toward this threshold, structuring the pacing of rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is a game everyone should try
  • This may not be the greatest card game ever made
  • There's even fun little twists where you can freeze players from drawing more cards, force someone to draw three cards, and you can even get a second chance if you bust.
References (from this video)
No references stored for this video.
Video j5v8SGFp6u0 Board Stupid Top List at 2:11 sentiment: positive
video_pk 31396 · mention_pk 92467
Board Stupid - Flip 7 video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pub-friendly and highly social with many players
  • easy to teach and quick to play
  • strong introductory experience for new players
Cons
  • high luck element
  • may feel repetitive for some players
  • claims about being the best card game are subjective
Thematic elements
  • risk, luck, quick rounds
  • pub/party setting, informal social gaming
  • light, casual, party-game tone
Comparison games
  • Uno
  • Blackjack
Mechanics (from transcript analysis)
  • card-value risk — deck contains numbers; drawing a second card with the same number eliminates you from scoring that round.
  • press-your-luck — players decide whether to draw another card to approach 200 points or bank points to end their turn.
  • Push Your Luck — players decide whether to draw another card to approach 200 points or bank points to end their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a pub friendly experience.
  • Love that game. So simple, but so fun and infinite replayability.
  • Cascadia is such a wonderful timeless design.
  • Bag building game where you're going to be buying new ingredients for your potion, your cauldron.
  • Bombbusters is another award winner from 2024.
  • Azul, beautiful production.
  • Ticket to Ride, the classic beginner game.
  • Just One got limited communication word game where you're trying to work with the rest of the group trying to give clues to one person to decipher a word.
References (from this video)
No references stored for this video.
Video SDySpSRtWLM Board With Steve Top List at 2:11 sentiment: positive
video_pk 30711 · mention_pk 148282
Board With Steve - Flip 7 video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely teachable in two minutes
  • High laughter factor
Cons
none
Thematic elements
  • quick, social, laugh-heavy play
  • Party game night
  • lighthearted, improv-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity / flicking — Fast, accessible party game with lots of social energy
  • Flicking — Fast, accessible party game with lots of social energy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The perfect board game collection doesn't exist until now.
  • This game's got a ton of replayability as well because every single time you play, you're going to set up a different module and it's going to change how you play.
  • And remember, corporai never dies.
  • Code Names. You can play this game wherever, whenever, with whoever.
  • Spirit Island is the greatest cooperative game ever made.
References (from this video)
No references stored for this video.
Video dfeo6ucUHb0 Banter and Boards Top List at 0:11 sentiment: positive
video_pk 28468 · mention_pk 83559
Banter and Boards - Flip 7 video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • fast rounds
  • family-friendly
Cons
  • Luck-driven
  • thin decision space
Thematic elements
  • abstract / lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Pass-and-continue / effects — Chance to freeze other players or force extra draws via special cards that alter round progress.
  • Push Your Luck — On your turn you draw cards to increase your score; drawing duplicates of the same number busts and ends your round.
  • Push-your-luck / drawing — On your turn you draw cards to increase your score; drawing duplicates of the same number busts and ends your round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Easy to teach, fun to play with players of all ages, and just a great game to play for family gatherings.
  • This is a mean game, but it is a very simple game.
  • A fun, quick little filler game that's easy to teach.
References (from this video)
No references stored for this video.
Video HMcJ4LJrvD4 Banter and Boards Review at 0:13 sentiment: positive
video_pk 28302 · mention_pk 152295
Banter and Boards - Flip 7 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and approachable, good for casual play
  • Portable and easy to teach
  • Variant adds new flavor and twists
Cons
  • Duplicate cards can cause confusion during play
  • Dice/card color differentiation could be clearer
Thematic elements
  • risk management with numbers representing points
  • abstract card game focused on scoring and push-your-luck risk
  • n/a
Comparison games
  • Flip Seven
Mechanics (from transcript analysis)
  • hand management — Players choose between taking a card or passing to lock in points for the next round.
  • Hand management / decision making — Players choose between taking a card or passing to lock in points for the next round.
  • Probability risk vs reward — Higher point cards come with greater bust risk when duplicates appear.
  • Push Your Luck — On your turn you can draw a card for more points or pass; drawing duplicates busts you and ends your turn's potential.
  • risk management — Higher point cards come with greater bust risk when duplicates appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy Flip 7. It's a game that I always take with me.
  • The game itself plays very quickly.
  • There's a lot to think about.
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 0:55 sentiment: negative
video_pk 27879 · mention_pk 81410
Neon Gorilla - Flip 7 video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fast to teach
  • compact and inexpensive
Cons
  • high variance
  • frequent bad beats
  • predominantly luck-based
Thematic elements
  • luck-driven risk management
  • casual social setting
Comparison games
  • Flip Tunes
Mechanics (from transcript analysis)
  • Push Your Luck — On a turn you choose to stay or hit; flip seven cards and avoid duplicates to gain points; a duplicate ends your turn with a bust risk.
  • push-your-luck — On a turn you choose to stay or hit; flip seven cards and avoid duplicates to gain points; a duplicate ends your turn with a bust risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video 9DRwlluQkGw JestaThaRogue Review at 0:00 sentiment: negative
video_pk 27652 · mention_pk 80744
JestaThaRogue - Flip 7 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Tension-filled rounds with immediate, visceral decision-making that can spike dramatically on a single draw.
  • Strong player interaction via action cards that can disrupt others or alter your own position mid-play.
  • Short play sessions that are approachable for newcomers and serve as a quick filler between heavier games.
  • Moments of excitement when a seven-card finish or insta-win threat appears, adding an adrenaline kick.
  • Accessible entry point for casual gamers who enjoy risk-reward loops and push-your-luck dynamics.
Cons
  • Limited depth: most decisions revolve around risk tolerance rather than meaningful strategic planning.
  • The novelty can wear off quickly as the core mechanic remains the same across plays.
  • Action cards can swing outcomes more on luck than on skill, which may frustrate players seeking reliable balance.
  • The seven-card bonus can feel contrived or overpowered if misused by design balance in a particular session.
  • Replayability may be reduced for players who crave deeper engine-building or tactical considerations.
  • Luck-based variance can produce uneven experiences across sessions, leading to inconsistent satisfaction.
  • The theme and setting may not resonate with players who prefer more thematic or story-driven experiences.
  • Some players may find the pacing jittery, especially if the deck cycles into unfavorable draws or early busts.
  • Visual or tactile components (like the card art or card faces) may not stand out, diminishing long-term appeal.
Thematic elements
  • Greed, risk-taking, and moment-to-moment tension collide in a quick, luck-driven card game where players chase a seven-card payoff while disrupting others with action cards.
  • A casual gaming session in a living room, café, or game night bar setting where players take turns flipping cards to build a running total while watching for busts and trying to maximize a seven-card target.
  • Analytical with a personal, opinionated tone; blends mechanics walkthroughs with subjective impressions to contextualize the game’s strengths and weaknesses.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards that influence others and self — Special action cards interact with the core draw mechanic by enabling disruptive effects such as flipping additional cards, freezing opponents from acting on their turns, or doubling the score for the round. These cards inject direct player interaction and strategic swings, altering expected outcomes in ways that can be as punishing as they are exciting.
  • Bust risk and scoring — If a drawn card matches a value already owned by the player, they bust and score zero for the current round. This creates a high-stakes push-your-luck loop where each decision to draw increases potential reward but also the chance of a costly bust.
  • Card-drawing with incremental totals — Players draw cards from a shared deck and add the revealed values to their running total. The deck contains each value in proportion to its numerical value, so higher numbers appear more frequently, creating escalating risk as totals rise.
  • Seven-card finish with bonus — If a player can accumulate seven distinct cards without busting, the round ends immediately and the player receives a 15-point bonus. This mechanic provides a clear, aspirational objective beyond merely avoiding busts, and it adds a dramatic payoff moment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tension is real. You can feel the sweat on your brow with every card draw.
  • The seven card insta win adds serious heat.
  • The strategy is paper thin and the action cards are swinging.
  • It's like finding out the vault you've been planning to hit is full of loose change and old newspapers.
  • Flip 7 has a few fun moments, but for me, it doesn't hold up.
  • The shine fades very fast.
  • It's more frustrating than fun. It's not worth the risk.
  • Tension without depth can still be exciting in a quick session, but that excitement isn't lasting.
  • The action cards can break the game balance in unpredictable ways, for better or worse.
  • If you want a fast filler with neon excitement, it scratches that itch, just don't expect a lasting engine.
References (from this video)
No references stored for this video.
Video GKQrwRSUmMw Chairman of the Board Review at 0:00 sentiment: mixed
video_pk 12224 · mention_pk 98017
Chairman of the Board - Flip 7 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to understand and accessible to novices
  • Fast-paced, tense push-your-luck experience
  • Smart balancing with higher-value cards carrying more risk
  • Effective for casual groups seeking quick, light depth
Cons
  • Stiff competition within the genre reduces novelty
  • Less depth and nuance compared to similar titles like Circus Flow CTI
  • Some predictability in outcomes may reduce long-term strategic variety
Thematic elements
  • risk/reward, banking points, push-your-luck
  • Generic modern tabletop
  • expository/review-style commentary with subjective impressions
Comparison games
  • Circus Flow CTI
Mechanics (from transcript analysis)
  • Banking / risk management — Players can bank points or press their luck to draw more, balancing immediate gain against potential busts.
  • Bust from repetition — If the same numbered card appears again, the player busts and loses their current turn advantage.
  • Deck composition and value weighting — More valuable numbers are rarer but also riskier since they are more likely to reappear, creating tension around higher-point draws.
  • end game bonuses — If seven cards are revealed with no duplicates, end of round occurs and a bonus of 15 points is awarded; the general race to 200 points incentivizes bold plays.
  • End-game trigger and bonus — If seven cards are revealed with no duplicates, end of round occurs and a bonus of 15 points is awarded; the general race to 200 points incentivizes bold plays.
  • Push Your Luck — Players attempt to accumulate points by drawing cards while deciding when to stop; risk of bust increases with higher value cards and repeated numbers.
  • push-your-luck — Players attempt to accumulate points by drawing cards while deciding when to stop; risk of bust increases with higher value cards and repeated numbers.
  • Special cards and effects — Special cards force opponents to flip cards, compel banking, or provide outs such as a 'get out of jail free' option and a 'double' reference.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably one of the most predictable pushy Lu games that I've ever played
  • I like it for what it is
  • my only issue is that it does have some stiff competition
  • it's a really great example of a card game that's still going to give you that viscal tension of a pushy luck game but still be extremely easy to understand for anybody whether you play games regularly or not
References (from this video)
No references stored for this video.
Video EJXGyHsu4ug Might I Suggest A Game Top List at 2:08 sentiment: positive
video_pk 5771 · mention_pk 17076
Might I Suggest A Game - Flip 7 video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn
  • Quick gameplay
  • Fun risk-taking mechanism
Cons
none
Thematic elements
  • Push your luck card game
  • Card-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Flip cards trying to get highest score without busting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to know my top suggestions for 2024 for board games that I love and that you will too...
  • 2024 really was a year of small box games
References (from this video)
No references stored for this video.
Video ahSjPUyvsIo BoardGameGeek Top List at 9:59 sentiment: positive
video_pk 5634 · mention_pk 97033
BoardGameGeek - Flip 7 video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely quick and easy to learn
  • Great as a family or party game
  • High energy and highly replayable by moving through the deck
Cons
  • Push-your-luck can lead to abrupt endings
  • May feel simple for some players after multiple plays
Thematic elements
  • Casino-like quick rounds and risk/reward decisions
  • A fast, family-weight push-your-luck card game
  • Light, quick, party-game vibe
Comparison games
none
Mechanics (from transcript analysis)
  • deck with variable card values — Cards range from 0 to 12 with copies of each value affecting probability.
  • Push Your Luck — Players decide to stay or hit, risking busting on a higher card.
  • push-your-luck — Players decide to stay or hit, risking busting on a higher card.
  • Special action cards — Cards like draw three, freeze, and second chance alter round dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really about exploring around
  • this is a cooperative game, you and all your teammates crash landing onto a planet
  • it's really about enjoying the kind of stories that emerge as you explore these different parts of the world
  • Flip 7 is a really simple push your luck game, round after round
  • The Old King's Crown... it's the hottest game right now. People are playing this a bunch
  • Lost Ruins of Varnac, which is also from CGE in that you're trying to find a way to keep that round going
  • It's war on steroids. Like, there's a million things you can do to augment what you have played
  • it's just silly fun
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 7:29 sentiment: positive
video_pk 5171 · mention_pk 15323
Stonemaier Games - Flip 7 video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and focused on doing one thing really well
  • Recent success with simple, focused design
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video W2x3y1atNIM Going Analog Analysis at 7:17 sentiment: positive
video_pk 4930 · mention_pk 14668
Going Analog - Flip 7 video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick rounds
  • easy to teach
  • great party game
Cons
  • luck-driven elements can dominate
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building/hand management — Balance risk and reward as higher cards appear in the deck.
  • Push Your Luck — Players push to draw higher value cards but must avoid busting to maximize score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be only one topic. Only one.
  • We wanted to do our traditional deep dive into this year the 2025 American Tabletop Award winners, nominees, and recommended games.
  • To prevent conflicts of interest, we ask people who have any connection to a game … to not submit any game that they have a conflict of interest with during that nomination process.
  • The fundamental nature of taxonomic organization, right? There is no one rule that will satisfy every single person for where a game belongs in terms of like is it a good game for people that are getting into gaming?
References (from this video)
No references stored for this video.
Video XcMvyEW8wlk Board Game Hangover Top List at 0:31 sentiment: positive
video_pk 4505 · mention_pk 13240
Board Game Hangover - Flip 7 video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple gameplay
  • Quick to learn
Cons
  • High luck element
Thematic elements
  • Push your luck
  • Card game
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Draw cards to accumulate points, risk burning out if you draw two of the same card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more cards you draw, the theoretically more points you will get, but you could burn down at any point
  • If you have regrets better have deep regrets, not shallow ones
References (from this video)
No references stored for this video.
Video hNNkJv6HzsI Our Family Plays Games Discussion at 49:00 sentiment: positive
video_pk 4445 · mention_pk 13025
Our Family Plays Games - Flip 7 video thumbnail
Click to watch at 49:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, social
Cons
  • some may find it chaotic
Thematic elements
  • quick play, card shedding
  • card game from OP
  • light
Comparison games
  • 7 Wonders
  • Skull
Mechanics (from transcript analysis)
  • card shedding — play cards to shed while meeting constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are back live and excited to talk with you all!
  • Lego is entering the board game space with Monkey Palace.
  • DEI panels are important for enlightenment and inclusion.
  • World Wonders is a memorable highlight from Grand Con.
  • Massive convention energy and community at Grand Con.
References (from this video)
No references stored for this video.
Video rkqmxo9-wyc BoardGameGeek Top List at 44:00 sentiment: positive
video_pk 3128 · mention_pk 9205
BoardGameGeek - Flip 7 video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for very large groups
  • Engaging shouting and interaction
Cons
  • Can be chaotic and lengthy at high player counts
Thematic elements
  • card-slick numbers and risk/point chase
  • High-player-party-card game with flexible group sizes
  • chaotic, energetic bidding and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • Card play with number matching — Players avoid busting while climbing toward 200 points
  • Multi-card draw and multiplier effects — Second-chance and multipliers can swing total scores dramatically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like the epitome of like party game.
  • This is the epitome of party game—it's light, easy to play, and great for big groups.
  • It's a visual thing. You don't really need to know anything.
  • There are multiple ways to get points. You don't have to be exactly right.
  • It's basically bingo, but elevated with a twist and a lot of fun.
  • Flip 7 is crazy. You can start yelling do it, do it, and it's a lot of fun for many people.
  • Don't Mess with Cthulhu is the hidden role game you want for a crowd that likes a bit of suspense.
References (from this video)
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Video VIsDVKmfjZk Board Stupid Top List at 4:00 sentiment: positive
video_pk 1060 · mention_pk 3014
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Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cheap for the value
  • Fun with groups
  • Easy to teach
Cons
  • Can be luck-dependent; replayability may vary
Thematic elements
  • risk management with numbers
  • pub-style card game with poker-esque vibes
  • fast-paced family party game
Comparison games
  • Love Letter
Mechanics (from transcript analysis)
  • card drawing and risk management — players draw cards and decide when to stop; aim for a hand totaling seven without duplicates.
  • Elimination — duplicate numbers bust the player.
  • player elimination — duplicate numbers bust the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're terrible. Terrible. Don't buy those people.
  • We love Hannabi. We talked about it a ton.
  • Merry Christmas.
  • You deserve it just like we deserve.
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