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Keyflower box art

Keyflower

Game ID: GID0178401
Game Info
Year
2012
Players
2-6
Age
13+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Description

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 70
This page: 50
Sentiment: pos 38 · mix 6 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 70
Video oxRcwCl6dRM Getting Games Discussion at 1:18 sentiment: positive
video_pk 91699 · mention_pk 246074
Getting Games - Keyflower video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tension between bidding and activation
  • Interesting engine-building with gold as a flexible resource
Cons
  • Steep learning curve for new players
  • Endgame scoring relies on conditional tiles which can vary in value
Thematic elements
  • town-building with resources and conditional victory points
  • four seasons, town-building
Comparison games
  • Keyflower
  • Keeper
Mechanics (from transcript analysis)
  • bidding for middle hex tiles — tiles in the middle can be bid on and added to a player's village
  • Color-matching activation — tiles activated by a color must use matching color workers, increasing cost when activated again
  • end-of-round worker retrieval — workers return to players for use in future rounds
  • Worker placement with color-coded workers — place workers on hex tiles to activate actions; color constraints apply
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would totally play key flower again
  • I am never gonna use those asymmetric tiles again
  • Selenia is incredibly light
  • it's a tableau building style game
  • the market in the middle does not actually refresh until the end of the round
  • it's a neat card game
  • I would definitely play villagers again
References (from this video)
No references stored for this video.
Video NIzpfwVk89U Shelfside Interview at 6:49 sentiment: positive
video_pk 91128 · mention_pk 244286
Shelfside - Keyflower video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic and spatially interesting
Cons
none
Thematic elements
  • Array
  • Village-building with worker placement
  • anecdotal
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started with the game of life
  • we played Stratego with a family friend
  • I started playing a lot of Dominion
  • we branched into very very a very different game Eclipse
  • over a hundred games of our good old faithful resistance
  • Battlestar Galactica in Eclipse
  • Catan is an eclipse not for me
References (from this video)
No references stored for this video.
Video uFv6evkFBo0 Watch It Played Discussion at 4:41
video_pk 90938 · mention_pk 243521
Watch It Played - Keyflower video thumbnail
Click to watch at 4:41 · YouTube ↗
Pros
  • explaining how this tile works
  • example of how it scores
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well all right i wasn't expecting that
  • bag of wonders would have been a good name so we'll call it that for this video
  • well what do you know the bag of wonders contains some bags go figure
  • don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
  • such a great brutal little game i really love it
  • well the bag is empty so that means there's only one thing left to talk about the bag itself
  • oh and it's made out of a waterproof material also
References (from this video)
No references stored for this video.
Video bb6-qMKvAn4 Meeple University Analysis at 7:35 sentiment: positive
video_pk 90881 · mention_pk 243329
Meeple University - Keyflower video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the most on first play among auction games.
  • Bidding with meeples provides a clearer sense of value.
  • Simple enough game that is not time-consuming.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid with meeples behind a screen, which helps in clearly interpreting the value of bids due to the limited number of currency units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a lot of those questions which makes auction and it's an interesting mechanic it's a very pure mechanic because if everyone knows what something is worth to them and understands what something is worth to somebody else then it becomes a very tight and very pure mechanic that avoids luck
  • because you're not quite sure what to price something
  • i recognize it's it's a pure strat it's a pure um it's a cool mechanic but it's not going to work well the first time you play
  • i think you like to think quite mechanically where um well you actually said it earlier as well so if you because you your brain the way it works it's mechanics so if you can't really put a value on it you'll be lost
  • i don't want to come out and say auction as a bad mechanic i understand the deficiencies in my gameplay style that make auction not work for me
References (from this video)
No references stored for this video.
Video gejhiMC46IM Watch It Played Top 10 List at 17:41 sentiment: positive
video_pk 89180 · mention_pk 236586
Watch It Played - Keyflower video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Classic status with enduring popularity
  • Nuanced bidding and blocking
  • Engaging mix of exciting auctions and deep thinking
  • Still actively discussed and rediscovered
Cons
  • Can involve a lot of concentrated thinking
Thematic elements
  • Seasons (Spring, Summer, Autumn, Winter), village building, bidding for tiles, and resource management.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Taking actions from tiles in other players' villages and farm new tiles.
  • bidding — Players bid for tiles using workers of matching colors.
  • Resource Management — Workers can be used to generate resources, skills, and additional workers.
  • Tile Placement — Players add tiles to their villages.
  • Worker Placement — Uses workers of red, yellow, or blue colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what an elegant game that blends mechanics and themes so well
  • I'm obsessed with Obsession now that it's on BGA I can't stop playing
  • keyflower is always a classic
  • it's one of my favorite games of all time
  • be dragons and they are adorable
  • I'm a sucker for a cute pretty game
  • this has got some hidden strategic depth to it
References (from this video)
No references stored for this video.
Video c8TUBvATaUY Nights Around a Table Top List at 2:09 sentiment: positive
video_pk 89085 · mention_pk 236054
Nights Around a Table - Keyflower video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines many mechanics well.
  • Smart and cool design.
  • Unique bidding mechanic.
  • Enticing people to use your tile by placing meeples on it.
  • Getting meeples back enriches you for the next turn.
Cons
  • Board Game Arena version is unforgiving with no undo.
  • A person on YouTube said the reallocating bids isn't that cool.
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • auction bidding — It's an auction bidding game.
  • meeple placement — You use a secret screen full of randomly drawn colored meeples... and you use them to bid on tiles.
  • Tile Placement — Tiles come out for each season.
  • Worker Placement — It's a work replacement game sort of.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the biggest shiniest examples of board games that we absolutely adore.
  • It's fun in the Box.
  • For me it's a theme all the way.
  • It's just so smart and so cool.
  • It's neat. It's unique. It's really cool. It's mechanic and services of theme which I think is really interesting.
  • It's our backyard game so whenever I think of that game I think about being out in the sun I think about playing on the patio table.
  • You will rather adulter than play this game with me.
  • It's a sandbox game.
  • It's the game that made me want to paint my minute.
  • I absolutely despised I didn't like it all but I like to set these two up as as counter examples.
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 9:20 sentiment: mixed
video_pk 89113 · mention_pk 236227
Shelfside - Keyflower video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Medieval/Settlement
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:50:33 sentiment: positive
video_pk 88674 · mention_pk 234338
UndeadVikingVideos - Keyflower video thumbnail
Click to watch at 2:50:33 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Shockingly good
  • Should be ranked higher
  • Still in print
Cons
  • People stop talking about it
Thematic elements
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video kIwufKkhx9A UndeadVikingVideos Discussion at 1:51:14 sentiment: positive
video_pk 86753 · mention_pk 225633
UndeadVikingVideos - Keyflower video thumbnail
Click to watch at 1:51:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So great
Cons
  • No longer in print
Thematic elements
  • Settlement building
Comparison games
  • Keydom
  • Key Harvest
  • Keyper
Mechanics (from transcript analysis)
  • auction/bidding — Players bid for tiles and workers.
  • Tile Placement — Players place tiles to expand their settlements.
  • Worker Placement — Players use workers to take actions and claim tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Positively Fifth Street and it's fantastic because it talks both about the murder but it also talks about like just how he played poker and and made the final table
  • I never I never played Santa's Workshop I heard it was really really good though
  • I enjoyed honey Buzz
  • I thought merch of the dark Road was good
  • The thing that sucks is that the hard cover for it like it's it's it's the I I mean I get they're going with as far as like the the cover but it's like the my least favorite cover of the options that they have available
  • Unless the bonus is you handing me $1,000 right now in my hand cash I don't want it
  • Pepsi as we all know sucks it's and it's and it's horrible
  • Lincoln almost got arrested he was like you're lucky you have an out of state driver's license otherwise you'd be in front of a judge right now
  • Elf Creek games is uh yeah they're defun huh y they're not answering any any emails that's that's not a good sign
  • I always wonder it's like they launched a campaign in June and and I don't know I mean it it did okay but it's like it's one of those things where it's like you you you just hope that they didn't like they didn't know that they were like they were in trouble at that time
  • We partnered with tabletop at the time the tabletop had their you know person there was was Bo and uh bo was like he was not really at the time you know he was just standing there and me and we we brought all the games we brought table you know chairs tables and everything so
  • I started rewatching all of uh Sopranos again such a great show
  • I figure if you just get your kids cynical right away beginning then they're uh set them up for Success
References (from this video)
No references stored for this video.
Video xtZmYl_S0Es Watch It Played Discussion at 8:25 sentiment: positive
video_pk 86348 · mention_pk 223069
Watch It Played - Keyflower video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredible it's fantastic I was super surprised by it it's really good
  • quadropolis is a game I'd love on there I love quadropolis
  • the tile placement game it's just one of those little perfect games
  • transform your TBL toop into a Galaxy at your fingertips in flickering Stars
  • flick your spaceship across the table
  • quirl quirl is a fantastic game I I truly love it
References (from this video)
No references stored for this video.
Video u9JeSRkvLNk Watch It Played Top 10 List at 1:09 sentiment: positive
video_pk 85778 · mention_pk 220523
Watch It Played - Keyflower video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keyflower is a beloved classic; the host is excited by any new entry in the Key series.
Cons
none
Thematic elements
Comparison games
  • Keyside
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I demoed this and it's the best game in the Key series since Keyflower.
  • Keyflower is just frankly a miraculous game. It's so fun.
  • I'm very excited about trying this one.
References (from this video)
No references stored for this video.
Video caCqwcTHEN0 Rahdo Runs Through Top List at 57:13 sentiment: positive
video_pk 83921 · mention_pk 212494
Rahdo Runs Through - Keyflower video thumbnail
Click to watch at 57:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant fusion of worker placement and auctions.
  • Incredibly satisfying worker economy.
  • Strategic planning for endgame scoring.
  • Still deserves a place in the top 100 despite its length.
Cons
  • Game length is a drawback for modern play.
Thematic elements
  • Colony building and development
  • A new world ('key world') being settled
Comparison games
  • Keyside
Mechanics (from transcript analysis)
  • auction/bidding — Using workers as currency to bid on new tiles.
  • Drafting — Players draft meeples that arrive on boats each round.
  • Engine Building — Activating tiles to harvest and transport resources.
  • Set Collection — Acquiring tiles and fulfilling scoring conditions.
  • Variable player powers — Players may have different starting conditions or abilities.
  • Worker Placement — Using meeples to activate tiles and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are like me and Jen and you love fast playing, you know, nice midweight perfection euros, you owe it to yourself to check out Delta.
  • The dice are what keep this game out of my top 50, maybe even my top 30 games of all time because there's a when you do go adventuring, you will be rolling dice.
  • This game is just jaw-dropping a billion.
  • Miyabi actually means elegance. And that is what this game is the very personification of.
References (from this video)
No references stored for this video.
Video EzyPn3aMjbE Watch It Played Discussion at 2:13 sentiment: positive
video_pk 83780 · mention_pk 211799
Watch It Played - Keyflower video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my all-time favorites
  • So good
  • Great at six players
Cons
none
Thematic elements
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • Auction — The auction is noted as being very tense at six players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I very rarely very rarely want to play the big old Euro at the full six player count.
  • Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
  • The auction here is very tense at six players.
  • Cursed Court is a fantastic betting game that really shines at higher player counts.
  • Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
  • Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
  • The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
  • It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
  • I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
  • the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
  • I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 8:19 sentiment: positive
video_pk 82279 · mention_pk 206789
Chairman of the Board - Keyflower video thumbnail
Click to watch at 8:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has the Merchants expansion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — Mentioned with 'the merchants expansions'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Tt2o9VpFXhQ Board Gaming Ramblings Top 3 List at 14:10 sentiment: positive
video_pk 81884 · mention_pk 204854
Board Gaming Ramblings - Keyflower video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Klask.
  • it's all about luck in Flip Seven.
  • It's a two-player game.
  • Goa and it's my number three.
  • We got to play Goa. It's not on my list, but no, it is because it's really fun.
  • Fields of Arle is a game we played many years ago.
  • You're trying to get the peat away.
  • My number one is Keyflower.
  • Probably it is one of my favorite cooperative games.
References (from this video)
No references stored for this video.
Video 2_5ovimIFRk Board Gaming Ramblings Review at 0:57 sentiment: positive
video_pk 81606 · mention_pk 203488
Board Gaming Ramblings - Keyflower video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple viable strategies; sandbox-y with many options
  • beginner variant helps with entry
  • rulebook is clear and helpful
  • interactive with other player actions and blocking in 2-player
  • end-game scoring is integrated with player placement
Cons
  • potential for AP due to many options
  • longer playtime in 3-player games (about two and a half hours)
  • weight may be heavy for some players
  • endgame requires careful positioning and can be challenging to optimize
Thematic elements
  • building toward scoring; scoring-driven strategy
  • island with a central village, houses, farms and ports
Comparison games
  • Tzolkin
  • Teotihuacan
  • Keyflow
  • Keymarket
  • Keyper
Mechanics (from transcript analysis)
  • die value selection / dice drafting — players draft die values and assign them to actions; other players with lower dice can join the action.
  • harbor activation phase — one harbor tile per meeple yields an action; all meeples on harbor tiles perform their actions.
  • interchangeable tiles — tiles can be rearranged/rotated to change scoring options.
  • movement of boats/meeples — players move boats/meeples along tracks to trigger actions.
  • scoring through markets and buildings — end-game scoring via markets and building tiles; building choices influence scoring.
  • track bonuses / scoring tracks — advancing on various tracks grants bonuses.
  • worker placement / meeple activation — meeples are placed on boats/harbors; actions are activated by harbor tiles based on dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game all about building up different ways to score.
  • There’s always an interesting choice because there are so many options in this game.
  • The set up is the only random thing in the game.
  • I really like this game and Keyflower is my favorite of the Key games.
  • It’s a sandbox-y game; you can do a lot of different strategies.
  • I rate this at 8.5.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 117:49:20 sentiment: mixed
video_pk 80733 · mention_pk 197641
BoardGameCo - Keyflower video thumbnail
Click to watch at 117:49:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Was good
Cons
  • Wasn't as good as I remember it being
  • A shame
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video 1zRSt6wwW1o Discussion at 0:00 sentiment: positive
video_pk 79560 · mention_pk 193053
Keyflower video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps you active
  • Interesting
Cons
  • Can get too samey if it overstays its welcome
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Active turns — You are doing something on everyone's turn. When Susan calls out red, I'm moving. When I call out blue, Bob can possibly move up some of his flowers. You are doing something all the time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game almost feels like it's more about the journey than the destination
  • You are doing something all the time. It keeps you active, it's interesting, and it ends before it gets too samey, I think.
References (from this video)
No references stored for this video.
Video m2kXCXHBESM Review at 0:01 sentiment: positive
video_pk 79360 · mention_pk 192764
Keyflower video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Village-building aspect
  • Worker placement and auction mechanics
  • Secret keyples behind a privacy screen
  • Seasonal progression
Cons
none
Thematic elements
  • village-building
  • the new world
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid for tiles using their keyples.
  • Set Collection — Players tally up their points at the end of the game.
  • Tile Placement — Tiles are added to the player's village.
  • Worker Placement — Keyples are placed on tiles to activate them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table, and this is Keyflower, a worker placement, village-building auction game for for 2-6 players.
  • You start the game with 8 random "keyples" drawn from a bag in three different colours.
  • These keyples are kept secret behind a privacy screen that looks like an adorable little house!
References (from this video)
No references stored for this video.
Video nCYRYUxArMA Rules Teach at 0:01 sentiment: positive
video_pk 79381 · mention_pk 192788
Keyflower video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really interesting multiplayer puzzle
  • Fascinating decisions
  • Desperate bids to squeeze just one more point out of your tiles
  • A game worth shelling out for
Cons
  • New players have to devise a strategy using iconography they don't understand in a game they've never played.
Thematic elements
  • building out villages
  • the new world
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On a turn, a player can place keyples to activate a tile, bid on a tile, or pass.
  • Auction — Tiles are acquired through an auction system where players bid using their 'keyples'.
  • Endgame scoring — Winter tiles introduce specific conditions for scoring points at the end of the game.
  • Resource Management — Players gather and spend resources like wood, stone, iron, and gold to upgrade tiles.
  • Set Collection — Collecting specific resources or tools is mentioned as a way to score points, especially in the winter season.
  • tile laying — Players add hexagonal tiles to their village, which fit together like a jigsaw puzzle.
  • Variable player powers — Green keyples and special boat tiles can grant unique abilities or scoring opportunities.
  • Worker Placement — Players use 'keyples' (workers) to bid on tiles or activate tiles in their village or other players' villages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keyple + herpetologist = kerpetologeeplist, but let's not go crazy.
  • Now that overview makes Keyflower look super-boring and average in a sea of board games about dull European settlers.
  • But what makes Keyflower really interesting is in the fine print.
  • Rakesh makes bad life decisions. It's a problem.
  • Ah - here comes the Rules Gremlin to warn us about something tricky.
  • The idea is that you see these at the beginning of the game, and then you strategize throughout the game so that when these tiles come available, you'll be in a perfect position to make good on these scoring conditions.
  • Did you just watch that whole thing?
References (from this video)
No references stored for this video.
Video rhCcJIKzrkk Rules Teach at 0:02 sentiment: neutral
video_pk 79361 · mention_pk 192765
Keyflower video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The game can be a bummer for new players as they have to devise a strategy using iconography they don't understand in a game they've never played.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Tiles are dealt to the middle of the table for auction in each season.
  • player count scaling — The number of tiles that go out for auction in each season is player dependent, and the number of boats and turn order tiles also adjust based on player count.
  • Resource Management — Resource barrels and keyples form a supply, and boats are loaded with tools and keyples.
  • tile drafting — Tiles are sorted into seasons and dealt to players, with the number of tiles for auction depending on player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table.
  • Here’s how you set up Keyflower.
  • This is a bit of a bummer for new players, because they have to devise a strategy right off the top of the game using iconography they don't understand in a game they've never played.
  • And now you’re ready to play!
  • And now, we dance!
References (from this video)
No references stored for this video.
Video 7bGagL3Zrwg Discussion at 7:15 sentiment: neutral
video_pk 79299 · mention_pk 192695
Keyflower video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host finds the tile alignment mechanic just 'okay'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Involves placing tiles and turning them so roads line up, which the host finds 'fine' but not compelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 Things i Love About Board games.
  • It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
  • i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
  • pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
  • i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
  • The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!
References (from this video)
No references stored for this video.
Video 4lW5pgNYAGg Rules Teach at 6:31 sentiment: positive
video_pk 79283 · mention_pk 192656
Keyflower video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Maybe a little bit too hairy for a beginner
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — A worker placement game with an auction mechanic folded into the mix.
  • Worker Placement — A worker placement game with an auction mechanic folded into the mix.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is a worker placement game?
  • This looks really really dumb and basic and simple, and why... why wouldn't everybody just choose 4?
  • unless there are sort of a bunch of rules, and unless your final goal is abstracted a little bit, it's not a very interesting game at all.
  • And that's why when you pull one of these off the shelf, and you see there's all kinds of stuff going on, that's the reason :a worker placement game sort of needs a whole pile of rules to make it interesting and fun!
  • If you're sort of slumming it watching this video and you already know all about worker placement games, tell me: what is your favorite worker placement game?
  • Nights Around a Table is the only place you can earn your pH B in board games.
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 1:00:04 sentiment: positive
video_pk 77055 · mention_pk 185619
Keyflower video thumbnail
Click to watch at 1:00:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply satisfying strategic gameplay
  • High replayability
  • Enjoyable for long-term engagement
Cons
none
Thematic elements
  • Developing and expanding a village
  • Medieval period
Comparison games
  • KeyForge
Mechanics (from transcript analysis)
  • bidding — Players use workers to bid for action spaces.
  • Resource Management — Players manage resources to develop their village.
  • tile laying — Players acquire and place village tiles to expand their capabilities.
  • Worker Placement — Players use workers to take actions and acquire resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 1:14:51 sentiment: positive
video_pk 77055 · mention_pk 185632
Keyflower video thumbnail
Click to watch at 1:14:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Speaker expresses willingness to play it regularly if the opportunity arises.
  • Has the potential for deep, long-term competitive play.
Cons
  • The 'ship may have sailed' for it becoming a primary lifestyle game due to discovering it later in the hobby.
  • Speaker wonders if it's too late to make it a lifestyle game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video IfOIs--hfqw Review at 0:00 sentiment: positive
video_pk 70459 · mention_pk 167448
Keyflower video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and interesting auction system
  • Compelling resource transport puzzle
  • Satisfying risk/reward in tile upgrades
  • Tight and intricate game design where systems work well together
  • Provides multiple paths to victory
  • Rewarding when others use things you've built
  • Thematic meeples screens are adorable
Cons
  • Difficult setup
  • Challenging to teach new players due to complex icons and decision-making based on unknown information
  • Transport system is difficult to explain
  • Iconography for upgrades can be confusing
  • Conflation of mechanics in modern game design is avoided here, but the game can feel dry
  • Theme is deadly boring and sterile
  • Potential sensitivity around the Mayflower/colonization theme
  • Players with better memory can have an advantage
  • Randomness from meeple draws can foil strategy
  • House screens are flimsy and can open accidentally
Thematic elements
  • Settlers braving the elements and building a community
  • untamed land
Comparison games
  • Res Arcana
  • Lords of Waterdeep
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action selection — Activating tiles, especially in other players' villages, is a key part of the action selection.
  • Auction — Tiles are acquired through an auction system where meeples are used as currency, with unique rules based on meeple color.
  • city building — Players build out their farm/village by acquiring and upgrading tiles.
  • Resource Management — Players manage resources (goods) that need to be transported to upgrade tiles.
  • tile laying — Players acquire and place hexagonal tiles to build their city or farm.
  • turn order bidding — Bidding on turn order tiles is important for getting a better pick of available actions or resources.
  • Worker Placement — Players place meeples on tiles to activate actions or bid on tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really neat puzzle, and it's difficult, and it scratches my brain in a really nice way.
  • The decisions are really, really interesting, and i'll be honest... a little bit agonizing!
  • It's crunchy, meaning there are a lot of different decisions to make, and the decisions are really interesting, and crucial, and difficult.
  • Keyflower really exploits that human aspect, because what other people decide to do with their meeples in the game is a major, major part of the game.
  • If somebody places meeples on the tiles in the village that you have worked hard to create, you get to keep those meeples for the next round.
  • It is really tightly and intricately designed, and the systems work together.
  • if you want to play a game that has some great systems that are really tightly enmeshed in a really brilliant way that makes you feel smart for playing it, and gives you lots of different paths to victory, then Keyflower is an excellent, excellent game!
References (from this video)
No references stored for this video.
Video 58gYqS_Noig Analysis at 1:24 sentiment: mixed
video_pk 70456 · mention_pk 167445
Keyflower video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game itself is fun.
  • The custom 3D printed insert is visually impressive and helps organize components.
  • The 3D printing process allowed for customization to fit expansions and promo items.
Cons
  • Setup and teardown are described as tortuous and extremely difficult.
  • Component management is a major pain point, requiring extensive sorting.
  • The cost of printing a multi-color insert with PLA can be very high.
  • The 3D printing process itself is fraught with technical difficulties (bed leveling, adhesion, slicing, part splitting).
  • Some remixes of the insert have design flaws, such as inaccurate measurements.
  • The need to sand and paint printed components adds significant extra work.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Tiles are stored in bags and drawn from, with sorting by season being a key setup step.
  • Set Collection — Resources and livestock must be separated and managed, implying a set collection element.
  • Tile Placement — The game involves bidding on and placing hexagonal tiles which create the board and player farms, with tiles needing to be sorted by season.
  • Worker Placement — Meeples (referred to as 'keeples') are mentioned as needing to be split up, suggesting they are used for actions or placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is the worst it's the it's the flippin worst i hate it
  • the game is fun setup and teardown are tortuous
  • i'm not spending that kind of money i'm not spending you know triple quadruple what i paid to actually buy the game
  • it fits all three expansions in the same box it's colorful it's beautiful looks amazing i desperately want to print this insert
  • oh my gosh it's so pretty it's so pretty and it looks exactly like the picture you guys
References (from this video)
No references stored for this video.
Video otzDMIXAGP8 Review at 0:00 sentiment: positive
video_pk 70392 · mention_pk 167327
Keyflower video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The edge bidding mechanic is very clever and smart.
  • The way player bids are identified by placement on the hex edge is unique.
Cons
none
Thematic elements
  • building out a tableau
  • homestead, farmstead
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — The game is described as a bidding game where players use meeples to bid for hexagonal tiles.
  • Tableau Building — Players bring tiles back to their homestead/farmstead to build them out into their growing tableau.
  • Worker Placement — Meeples are placed on the edges of hexagonal tiles to bid for them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is Keyflower, and here's one cool thing I like about it.
  • This is a bidding game.
  • Well, it's very clever.
  • That's very smart.
  • That's very cool.
  • I've never seen it in any other game.
References (from this video)
No references stored for this video.
Video rgpPA-uder0 Analysis at 0:34 sentiment: positive
video_pk 69350 · mention_pk 165812
Keyflower video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flawless gameplay
  • Fantastic economy
  • Hybrid game that synergizes well
  • Multiple ways to approach the game
Cons
  • Expansion material might not add much
Thematic elements
  • Building a village
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Described as a 'kind of bidding a little tile placement game'.
  • Tile Placement — Described as a 'kind of bidding a little tile placement game'.
  • Worker Placement — Users are 'using worker placement to claim the new tiles'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's flawless I can't really find a single thing I don't like about this kind of bidding a little tile placement game
  • the economy is so fantastic as you are swapping meeples between all the players
  • one of the best auction games of all time by the great Dr Reiner Knizia
  • for me this is like Perfection
  • this one um it's a simple little uh root building Style game trying to connect things together
  • the game is so perfectly designed in terms of how clean it is
  • it's so lightning fast and you only looking at about 15 minutes to play this one at two which is a really good return on investment
  • it's actually a really cool racing game it's more on the familyfriendly end of the spectrum
  • I do like this game I definitely appreciate it maybe more than I like it
  • my only issue is that I think is a bit long and the pacing is a little bit off
  • the game seems to just delve into pure chaos where you can't really predict what anyone's going to do
References (from this video)
No references stored for this video.
Video oUq_dZ9nSlc Top List at 5:35 sentiment: mixed
video_pk 69024 · mention_pk 165336
Keyflower video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable village building aspect.
  • Works well with 3-4 players.
  • Can be brought out with new players to re-engage with it.
Cons
  • Player count issues with 5-6 players due to too much information.
  • The auction mechanic is only 'okay'.
  • Other 'Key' games by the designer are often too faffy.
Thematic elements
  • Building your own little village/farm
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — A pseudo-auction mechanic is used to acquire tiles.
  • tile laying — Players build their own village by acquiring and placing tiles.
  • Worker Placement — Meeples are placed around tiles to bid for them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something I fancy doing for a bit of a change cuz I don't think I've seen this list done by many other creators.
  • The ones that improved over time. Occasionally is here, but it's less common.
  • Trust me, when I tried to come up with this list, I could only think of 10 games.
  • It's just a case that before I either didn't like them or found them kind of meh. And now I'm like, yeah, I'll play them. I'm fine.
  • The heart has warmed to them and therefore I'm willing to give them a try.
  • It's like, oh, I don't know, I'm going to need this and this well, how do I get that well, I need to get these three things and turn them into this and it's that this whole thing is actually quite cool.
  • And so when you throw in all the janky factions and too many players it just becomes ridiculous. I can't do this.
  • Honestly, the main time I've warmed up to Race of the Galaxy is playing as a two-player. I think two-player is the best way.
  • But the app from Czech Game Editions is just too freaking damn good.
  • This is not my day job, remember?
  • It's still only a game, so hopefully you enjoyed it at the end.
References (from this video)
No references stored for this video.
Video ipv3Xo8q6z4 Top List at 20:27 sentiment: positive
video_pk 66549 · mention_pk 162191
Keyflower video thumbnail
Click to watch at 20:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction through contentious and symbiotic gameplay
  • Amplify the theme of running a village
  • Fantastic way to interact via bidding
  • Stood the test of time as one of the best board games
Cons
  • Kidnapping can be charming (mildly negative connotation for theme)
  • Would not mind attacking someone's village if possible (implies current lack of direct aggression)
Thematic elements
  • building an efficient and welcoming village
  • village
Comparison games
none
Mechanics (from transcript analysis)
  • action bidding — Bidding occurs while performing actions, influencing worker colors needed.
  • Auctions — Players bid on village tiles using colored workers.
  • tile drafting — Players draft village tiles.
  • Worker Placement — Workers occupy villages for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis Retaliation is a brilliant game providing one hell of a unique interaction and experience.
  • Brass's duality of interaction even extends into the route building portion of the game.
  • Dominant Species, like life, found a way.
  • Every faction creates this awesome dance at the table.
  • This isn't your typical worker placement game. This is an economic brawl, and to have fun, you need to get a little dirty.
  • Black Rose Wars does its best to recapture the days you played Quake against your buddies over the modem on your family computer, and I think it does a great job.
  • Food Chain Magnate's interaction is relentless and just so damn fun.
  • Keyflower is a game that has easily stood the test of time, and is not only one of the most interactive euro games out there, it is honestly one of the best board games ever made.
  • The entire game of Pax Pamir rests on the idea that your fate is intrinsically tied to everyone else at the table. The second you stop paying attention to other players, you've lost.
  • When it comes to interaction, Twilight Imperium is the undisputed king and I'm I'm not really sure it'll ever be dethroned.
References (from this video)
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Video M3T-gjnmkqg All You Can Board Discussion at 52:48 sentiment: positive
video_pk 66233 · mention_pk 161097
All You Can Board - Keyflower video thumbnail
Click to watch at 52:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong and satisfying bidding mechanics
  • varied, engaging play every time
Cons
  • not a fun bust for everyone; takes some time to learn
  • could be eclipsed by other heavier games for some players
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • bidding / tile placement / meeples — bidding for tiles and placement to expand your village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked it first of all I had a really good time with the White Castle
  • I was blown away by Scout
  • Earth is my favorite out of all four of those games so far
  • it's pure Mayhem
References (from this video)
No references stored for this video.
Video NPB6SzRILcs Matthew answers the internet Analysis at 7:47 sentiment: positive
video_pk 65979 · mention_pk 160246
Matthew answers the internet - Keyflower video thumbnail
Click to watch at 7:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keyflower is just amazing I love that game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — but you're bidding on them with workers and you get the workers that people bid on them if you bid too much and someone else wins it they also get what oh they get more power to bid next time
  • Tile Placement — you're bidding on tiles to put them into your little town that you're building and then you want to have a network of things that produce Goods you want to have a network of ways to deliver those goods you want to use people's other buildings in their towns but you're bidding on them with workers
  • Worker Placement — you're bidding on tiles to put them into your little town that you're building and then you want to have a network of things that produce Goods you want to have a network of ways to deliver those goods you want to use people's other buildings in their towns but you're bidding on them with workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
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Video via0ElmJ7S4 Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 65416 · mention_pk 159082
Watch It Played - Keyflower video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers strategic depth with worker placement, bidding, and tile upgrading.
  • Seasonal progression introduces variety and changes the available mechanics.
  • Village building allows for personal village development and scoring opportunities.
  • The concept of gold as a wild resource adds flexibility.
  • The game provides clear guidance for tile abilities in the rulebook.
Cons
  • Supply of resources and workers can be limited, potentially preventing actions.
  • Green workers are a limited supply and can be difficult to acquire.
  • The rule regarding not splitting workers from a losing bid when reassigning them is important to remember.
Thematic elements
  • Bringing new workers into your community each round, collecting and transporting resources, bidding on village tiles, and acquiring new skills to collect victory points.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose between using a tile for its benefit, bidding on a tile, or passing. Actions can also involve transporting resources, upgrading tiles, or using skills.
  • bidding — Players bid with workers on village tiles to acquire them for their personal village or to secure turn order. Bids must match the color of the previous bid and include at least one more worker.
  • Player Elimination — The game ends after four seasons, and the player with the most victory points wins. Ties may be broken by playing a second game.
  • Resource Management — Players collect, transport, and use resources like gold, wood, stone, and iron. Gold is a wild resource.
  • Set Collection — Certain tiles and boat tiles provide victory points based on collected sets or adjacent tiles, encouraging strategic acquisition.
  • tile laying — Acquired village tiles are added to a personal village, with placement rules requiring matching sides (e.g., road to road, field to field).
  • Worker Placement — Players place workers on tiles to gain benefits, bid for ownership, or use upgrade abilities. Workers are a limited resource that must be managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who can do this the best will collect the most victory points, and win the game.
  • Players take turns placing workers either on a tile in order to gain the benefit listed on it, or on their side of the tile to bid for ownership of it.
  • Gold is the wild resource of the game, meaning it can be used where needed in place of wood, stone, or iron.
  • The rules do say you can feel the bag maybe before placing a bid to determine approximately how many workers are in there because that might influence how many workers you're willing to bid for a particular tile.
  • Each item can only be scored once.
References (from this video)
No references stored for this video.
Video LdWNtdsItS8 Getting Games Interview at 33:58 sentiment: positive
video_pk 63364 · mention_pk 156745
Getting Games - Keyflower video thumbnail
Click to watch at 33:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • tile-laying, worker placement
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • priority number one is to have fun
  • priority number two is to make sure everyone else is having fun
  • priority number three is to try to win
  • board games are human compiled
  • the rule book is code the human brain is the compiler
  • there's no scriptwriting that happens over here
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 All You Can Board Top List at 22:21 sentiment: mixed
video_pk 62918 · mention_pk 155935
All You Can Board - Keyflower video thumbnail
Click to watch at 22:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • phenomenal game; third favorite board game of all time
Cons
  • often just too long; length can be a barrier to playing with larger groups
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 54:37
video_pk 62914 · mention_pk 155874
All You Can Board - Keyflower video thumbnail
Click to watch at 54:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 57:51
video_pk 62894 · mention_pk 155755
All You Can Board - Keyflower video thumbnail
Click to watch at 57:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video FKSllbPaQKo BoardGameCo Discussion at 5:35 sentiment: mixed
video_pk 62685 · mention_pk 155378
BoardGameCo - Keyflower video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep strategy, interesting tile interactions
Cons
  • Felt less joyful on revisits
Thematic elements
  • Array
  • Medieval village
  • Euro-style engine/worker interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Tiles/resources are acquired through bidding and timing.
  • market/auction — Tiles/resources are acquired through bidding and timing.
  • Worker Placement — Players place workers to claim resources and activate tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Shallow Sea. I am really enjoying this one.
  • I do not think it's forever game.
  • There’s a fun little tension of laying cards down and trying to min-max where each card goes as it goes towards multiple scoring criteria.
  • The Druids of Adora, I cannot wait to give you a review on this one, but I need more plays first.
  • Onward is replacing Guards of Atlantis.
  • Way Too Many Cats had way too many symbols and things going on to be able to at a glance understand what's happening.
References (from this video)
No references stored for this video.
Video 2Sr825NkHwc All You Can Board Playthrough at 1:39 sentiment: positive
video_pk 62482 · mention_pk 155094
All You Can Board - Keyflower video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic bidding with hidden information
  • Tense, chain-reaction bidding that rewards foresight
  • High interaction with opponents without heavy downtime
  • Compact box with substantial depth and replayability
  • Rich mix of tile drafting and worker placement
Cons
  • Steep learning curve for new players
  • Rules can be opaque on first few plays
  • Some players may prefer lighter games with less disruption
Thematic elements
  • Residential expansion via tile bidding and worker placement
  • A village-building setting across seasons with tile bidding.
  • Abstract economic/resource management
Comparison games
  • Modern Art
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid with colored meeples to acquire tiles.
  • bidding — Players bid with colored meeples to acquire tiles.
  • chained_bid_dynamics — Outbidding cascades cause chain reactions affecting multiple bids.
  • color_management — Colors of meeples determine bidding power and interaction.
  • hidden-information — Bids are placed behind screens revealing only color neutrality to others.
  • seasonal_mechanics — Four seasons (Spring, Summer, Fall, Winter) with winter endgame scoring tiles.
  • Tile Placement — Acquired tiles are placed on your home board to build your village.
  • tile_placement — Acquired tiles are placed on your home board to build your village.
  • Worker Placement — Placed meeples on actions provide benefits and are partly reusable next round.
  • worker_placement — Placed meeples on actions provide benefits and are partly reusable next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite game of all time.
  • it's the game of the week.
  • it's such a great game with so many layers that it's hard to even properly describe all the things that make it great.
  • honestly, highly recommend.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw All You Can Board Discussion at 12:10 sentiment: positive
video_pk 62456 · mention_pk 154987
All You Can Board - Keyflower video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever, crunchy decisions
  • Strong integration of auction with worker placement
  • Condenses a lot of depth into a single game with thematic flair
Cons
  • Longer playtime, especially at 6 players
  • Hidden information can increase downtime
Thematic elements
  • seasonal development with hidden meeple information
  • Worker-placement and tile auction integrated into a village
Comparison games
  • Modern Art
  • The Estates
  • RAW
  • Skyrise
Mechanics (from transcript analysis)
  • auction and worker placement hybrid — Seasonal auctions for hex tiles; workers act as currency and can be placed to utilize tile abilities.
  • hidden meeples and color-based rules — Meeples are hidden behind screens; tile and color placement restricts future bids.
  • tile movement to villages and color restrictions — Winning bids move tiles to the winner's village; first color placement determines future bid mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auction and bidding is honestly one of my favorite board game mechanics
  • This is such a fun game and can be really cutthroat.
  • Modern Art is pure economic knife fighting.
  • Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
  • it's just such an amazing game.
References (from this video)
No references stored for this video.
Video SXSgSP_8LIg All You Can Board Top List at 38:50 sentiment: positive
video_pk 62462 · mention_pk 155025
All You Can Board - Keyflower video thumbnail
Click to watch at 38:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic integration
  • great for 4-5 players
  • deep strategy and interaction
Cons
  • long learning curve
  • heavy setup and teaching
Thematic elements
  • workers, bidding, and tile placement
  • Seasonal village development with tile bidding
  • evolving village-building narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid on tiles with colored meeples to acquire actions
  • auction/bidding — Bid on tiles with colored meeples to acquire actions
  • tile adjacency and color meeples — Color constraints influence bidding and actions
  • Worker Placement — Place workers to activate tiles or bid on them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main thing about this is that each of our picks from one through five as we go through them should be a noticeable step up in complexity.
  • There’s complexity kind of seen in two different ways. I think there’s the rules complexity.
  • complexity means different things to everyone.
  • one of the hardest like of all these kinds of videos we do where we do these categories or recommendations.
  • Age of Innovation does that—it rewards you for learning them by giving you a game that every time you play is going to feel unique.
References (from this video)
No references stored for this video.
Video 8P2wnpdhg8w All You Can Board Discussion at 1:07:40
video_pk 62461 · mention_pk 155018
All You Can Board - Keyflower video thumbnail
Click to watch at 1:07:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • optimization is the death of discovery and exploration in board games.
  • We don't accept gatekeeping.
  • Gloom Haven sized box.
  • Don't think you have to back day one.
  • This is going to be a standalone game. This isn't meant to be combined.
  • You can't please everyone.
References (from this video)
No references stored for this video.
Video pRZZxx_rRWM Board Gaming Ramblings Top 10 List at 2:16 sentiment: positive
video_pk 39533 · mention_pk 119318
Board Gaming Ramblings - Keyflower video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative bidding that intertwines multiple players’ choices
  • Strong interaction through auctions and tile stacking
  • Deep strategic variety with color-meeple choices
Cons
  • Steep learning curve and multi-step scoring
  • Rules heavy for new players
Thematic elements
  • auction-driven tile placement and worker involvement
  • Viking/medieval village auction environment
  • competitive, multi-turn planning with hidden/partial info via color-tinted meeples
Comparison games
  • Lancaster
  • Barrage
Mechanics (from transcript analysis)
  • Auction — players bid to acquire colored meeples or tiles that affect future actions
  • Auction / Bidding — players bid to acquire colored meeples or tiles that affect future actions
  • Tile Placement — tiles are placed to form a network and unlock actions
  • Worker Placement — workers lead to actions and can be reinforced by tiles
  • Worker placement / action selection — workers lead to actions and can be reinforced by tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's back and forth because you bidding and taking out the others
  • the timing is so important
  • you can push other ships through so that you no need to pay more money for your ship than you thought you would
  • there's so many things you can do to interact here
References (from this video)
No references stored for this video.
Video RosrP4jUF4g Board Gaming Ramblings Discussion at 1:03 sentiment: positive
video_pk 39023 · mention_pk 117657
Board Gaming Ramblings - Keyflower video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and easy to learn
  • Highly interactive with back-and-forth tension
  • Cleverly designed, fits in a small footprint
Cons
  • Some elements of luck due to card draw
  • Less depth for longer play sessions
Thematic elements
  • backstabbing and competition through a shared card queue
  • fantasy/political intrigue with quick, card-driven interactions
  • short, tense rounds with direct interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Card interactions (kill/neutralize) — Cards can interact with others in the queue, allowing players to affect or remove opponents' cards.
  • Card queueing — Players place cards into a shared queue that drives interactions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat game and it's so small it's easier to keep
  • I think Airlines Europe is what Ticket to Ride needs to be
  • it's the tech tree of games
  • this has some cool elements to it and it really fits the theme
References (from this video)
No references stored for this video.
Video x4YRrlqe0x4 BoardGameCo Top 10 List at 14:18 sentiment: positive
video_pk 38769 · mention_pk 116844
BoardGameCo - Keyflower video thumbnail
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • brilliant first play experience
  • ambitious production with strong mechanisms
Cons
  • production visuals criticized in hindsight; deluxe version desired
  • steep learning curve for new players
Thematic elements
  • resource management and tile-based bidding
  • medieval town-building with tile bidding
  • deep strategic with strong tactile components
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — tiles placed and bid for actions on the board
  • Tile placement with bidding — tiles placed and bid for actions on the board
  • Worker Placement — workers assigned to workers/activities with varying returns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a deck building game that kind of gives me vibes of like let's go to Japan, like you're building your deck, but you're playing through your story and your life as you go through it.
  • The art looks great. I'm very intrigued by the art.
  • A 7.2 rating does not make me think it's going to fall into the need to add.
  • This is a meta game around the hobby that we're in featuring all these various games as you deal with the worker placement.
  • I love chaining rewards.
  • Keyflower... I thought it was absolutely brilliant.
  • Production holds it back a bit; I hope for a deluxeified version.
References (from this video)
No references stored for this video.
Video 4IVU0dEH0xk Totally Tabled Top List at 10:46 sentiment: positive
video_pk 37507 · mention_pk 112698
Totally Tabled - Keyflower video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever auction/placement twist
  • color-coded workers create interaction and control
  • highly interactive and strategic
Cons
  • cutthroat and brutal at times
Thematic elements
  • village-building and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • tile village-building — collect and upgrade tiles to gain resources and points
  • Worker Placement — place workers on tiles to activate or bid for tiles to add to your village
  • worker placement auction — place workers on tiles to activate or bid for tiles to add to your village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games still represent like the top five percent of all games I've ever played
  • the theme really comes alive
  • it's incredibly dynamic and fun highs and lows and a ton of agonizing decisions
  • it's a very unique abstract game where the theme actually comes through
  • it's cutthroat brutal game actually
References (from this video)
No references stored for this video.
Video knW7X2KIGH4 Totally Tabled Top 10 List at 2:57 sentiment: positive
video_pk 36338 · mention_pk 108890
Totally Tabled - Keyflower video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Renowned in the Kum series for its auction/placement synergy
  • Notable for solo mode potential (as per the host)
Cons
  • Details about this specific entry are sparse in the transcript
  • Some uncertainty around exact publisher/designer information
Thematic elements
  • auction-driven resource gathering with a tile-placement economy
  • Auction/worker-placement world with a focus on village tiles and resource actions
  • abstract/economic strategy rather than narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid to acquire tiles or workers to optimize their setup.
  • Auction / Bidding — Players bid to acquire tiles or workers to optimize their setup.
  • Worker Placement — Place workers to activate actions on tiles and in your village.
  • worker_placement — Place workers to activate actions on tiles and in your village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "2024 is shaping up to be an amazing year"
  • "Inventions Evolution of Ideas... the genuine thing"
  • "I tend to enjoy the games he works on"
References (from this video)
No references stored for this video.
Video kCt4wj6VsiI Board Gaming Ramblings Top 100 List at 9:22 sentiment: positive
video_pk 32211 · mention_pk 95151
Board Gaming Ramblings - Keyflower video thumbnail
Click to watch at 9:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic planning with tight design
  • Rich combination of auction, tile placement, and worker mechanics
Cons
  • Can be heavy and unforgiving for new players
  • Steep learning curve to master the interaction of systems
Thematic elements
  • Tile placement, worker placement, and auctions
  • Medieval village development with tile and resource management
  • Strategic, resource-focused city-building with a strong auction mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Tiles and actions are acquired via bidding using meeples or money
  • auction/bidding — Tiles and actions are acquired via bidding using meeples or money
  • Tile Placement — Tiles determine actions and future options
  • Worker Placement — Workers can be used to activate actions and then replaced as the round progresses
  • Worker replacement — Workers can be used to activate actions and then replaced as the round progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're starting our journey to our top 100 board games of all time
  • this is kind of like a snapshot... a freeze frame picture of how our minds are right now
  • a top hundred changes more so it will be more interesting to revisit this in a year
  • it's a real-time game where you place tiles into your city
  • it's a streamlined shorter version who does most of the great things in mysterium
  • it's the most boring theme in the whole world… it's the marker
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 0:21 sentiment: positive
video_pk 28811 · mention_pk 84563
Board With Steve - Keyflower video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and contested tiles
  • two-player focus that can be deeply rewarding
  • tactile meeples and tangible decisions
Cons
  • the two-player mode may not be as robust for all player counts
  • rule complexity can be a barrier to new players
Thematic elements
  • village-building with direct interaction and competition for scarce resources
  • cozy village with tiles bid for, built in an auction-driven landscape
  • taut, competitive euro with high player agency
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — competitive bidding for tiles that will shape your village
  • Auction / Bidding — competitive bidding for tiles that will shape your village
  • Resource Management — careful allocation of meeples and tiles to maximize score
  • Tile Placement — placing tiles to expand and develop your village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
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