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Age of Steam box art

Age of Steam

Game ID: GID0402293
Game Info
Year
2002
Players
1-6
Age
10+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 49
This page: 49
Sentiment: pos 29 · mix 6 · neu 5 · neg 1
Mentions per page
Showing 1–49 of 49
Video gfz_yQgyIZk Board Gaymes James Top List at 4:59 sentiment: positive
video_pk 137774 · mention_pk 391124
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • My favorite train game so far and still is Age of Steam.
  • I like Age of Steam better with the deluxe reprinted version because dealing with that and managing that debt is actually much easier than it has ever been in the previous versions of Steam and Age of Steam.
Cons
  • it takes up a little less space, quicker to get onto the table than Age of Steam, and doesn't have like debt and financial mechanics like Age of Steam does.
  • But I like Age of Steam better with the deluxe reprinted version because dealing with that and managing that debt is actually much easier than it has ever been in the previous versions of Steam and Age of Steam.
Thematic elements
  • train game
Comparison games
  • Steam Power
  • 18xx games
Mechanics (from transcript analysis)
  • economic simulation — dealing with that and managing that debt is actually much easier than it has ever been in the previous versions of Steam and Age of Steam.
  • Pick-Up and Deliver — This is a game about building routes and delivering goods.
  • Route Building — This is a game about building routes and delivering goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These aren't like my 10 favoritis games. I thought more about what does a holistic collection look like if I wanted to if I was starting a collection over again.
  • I like the Mage Knight co-op style where we're both kind of on the same team beating things up, exploring and adventuring and seeing what we can get to and like kind of like that Dungeon and Dragons kind of style, cooperative thing where we're both we're all kind of independent and able to make our own decisions and moving towards the same goal versus having to work together and decide collectively on something.
  • everyone that had played it that I was talking to said it was like really hard and not very easy to teach and get around. But then I played it. I'm like that's so not true at all. This game is super easy.
  • And as an autistic, I've got to have a train game, right?
  • If you love Terraforming Mars, grab yourself Wondrous Creatures instead.
  • It's cute. It's cozy, but it still can be aggressive with the gargantuan beasts, and it can still be um well, not even aggressive, but more competitive, I guess.
References (from this video)
No references stored for this video.
Video YDB8whHZy_Q Board Gaymes James Unboxing at 0:21 sentiment: positive
video_pk 123041 · mention_pk 353314
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe wooden locomotives have a nice weight.
  • Thick, good quality cardboard.
  • The game board provides phase reminders.
  • Subtle texture and linen finish on maps.
  • Spacious and well-designed insert.
  • Lots of replayability with included maps.
  • Poker chips are very nice.
Cons
  • Box size is annoying (taller but skinnier than expected).
  • Wooden locomotives are smaller than expected.
  • Pink and purple player colors may be difficult for colorblind players.
  • Blue resource and player colors are the same.
  • Insert has large gaps for extra chips, causing them to fall over.
  • Train tiles could have used a separator.
  • Components are difficult to remove from the insert without taking out all boards.
  • Blue locomotives were missing from the box.
  • Extra chips were shipped separately and may have been a packing error.
Thematic elements
  • Building railroads and operating locomotives
  • Era when pioneering railroads built tracks to transform the world's economy
Comparison games
  • Lizboa
  • Railways of the World
  • Stevenson's Rocket
  • Irish Gauge
Mechanics (from transcript analysis)
  • economic — Beat the opposition to the most lucrative shipments, and make enough money to pay your aggressive creditors.
  • Pick-Up and Deliver — Cuz this is a pickup and deliver game if you've never played it before.
  • Route Building — Determine which routes will give the best returns on their cost.
  • Track building — Challenged to finance both the most extensive track network and the most powerful locomotives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did opt for the early delivery so that it doesn't deliver with on Mars, which literally only just got put on a freight truck yesterday.
  • The fundamental gameplay remains the same, great as it has always been.
  • Oo, and I love this. I love it when a rule book puts the basics uh on the back of the rule book.
  • Um, but there's lines in the uh the ocean to make it a little bit more wet looking.
  • So, I imagine they must be blockers of some sort.
  • Um, but that's not a horrible thing.
  • Wow, this is actually really cool.
  • So, the actual game boarding itself gives you a uh reminder of what you're doing instead of a massive thing here.
  • These chips, however, though, they are so nice.
  • There is a large gap here for the extra fives.
  • So, don't just throw these in your bits bin.
  • Uh, so it's actually just kind of weird that um there wasn't really any tabs available so that you didn't have to pull out uh all of the maps in order to get access to this stuff.
  • Anyways, that's everything that's in the box for Aer Steam. I'm really excited to get to hit the table. Look for a review soon.
References (from this video)
No references stored for this video.
Video IfmTa0MBkjU Board Gaymes James Discussion at 2:39 sentiment: positive
video_pk 114566 · mention_pk 326745
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really simple game system.
  • Comes with four different maps in the base Kickstarter edition.
  • Adding more map packs is an option.
Cons
  • More map packs require more box space, which is undesirable.
  • Already takes up a lot of space.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Can pick up and deliver resources.
  • Route Building — Can build out your route building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are games that I think actually are worth the space that they take up on the shelf because they are packed full of content.
  • This is how you get views. Have dog.
  • I know, yes, I know.
  • Although I wish it came with a stain.
  • Are you singing me the song of your people?
  • My games only get played once, two, three times.
  • Bo has decided he's had enough treats and his tail is destructive.
  • Let me know down in the comments below which is your physically largest game that is taking up the most space but totally worth it.
References (from this video)
No references stored for this video.
Video yljDrbUfzUg Ryan and Bethany Board Game Reviews Discussion at 6:50 sentiment: positive
video_pk 101612 · mention_pk 286643
Ryan and Bethany Board Game Reviews - Age of Steam video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy economic and deeply strategic
Cons
none
Thematic elements
  • Heavy economic and strategic
Comparison games
  • Indonesia
  • Roads and Boats
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleep is for new dad, I think.
  • I thought it was really fun. It's very complex, but it was really short.
  • the shuttle actually worked today uh right away. In fact, it was awesome. and the drivers in cosplay as the Joker eth leisure edition era.
  • There's a pinball alley where there's just dozens and dozens of pinball machines all the way down. Uh which is awesome. Other way to spend on money.
  • One of the things I really like about the Mly Kit area is that they have this ticketed craft you could do every day, but they always have free crafts that you can do every day, too.
  • Everything smells like a spice cabinet.
  • Um kind of a deck buildingish thing. You got these little mech dudes.
  • People may not know this, but Chad and I, the two people running all play, love heavy economic and deeply strategic games.
  • All right, we're about to head into a super secret hidden wrestling match uh for Pandasaurus.
  • the cutest wrestling dog ever.
  • he's wrestling the mind. The card game from Panosaurus.
  • We're about to play Just Sayo, and it has the world's most adorable uh snowman pawn.
  • Wrestling was insane.
  • Tomorrow's going to be a doozy, though, cuz it is a little late.
References (from this video)
No references stored for this video.
Video Cvdb4g93hnA Heavy Cardboard Discussion at 9:29
video_pk 99408 · mention_pk 276389
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 9:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Quebec
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video wCabA4_K5ME Rolling Dice & Taking Names Discussion at 48:19 sentiment: positive
video_pk 94818 · mention_pk 259375
Rolling Dice & Taking Names - Age of Steam video thumbnail
Click to watch at 48:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable bidding mechanic for player order.
  • Satisfying route building and goods delivery.
  • The economic management and its eventual irrelevance is interesting.
  • Solid mechanics and concepts.
Cons
  • Can be a long game.
Thematic elements
  • Train game
Comparison games
  • Steam
  • Railways of the World
Mechanics (from transcript analysis)
  • action selection — you've got seven actions that you can select and if your first player you get to choose any of them
  • Area Movement — you may move one good cube from one town to another town provided your locomotive has enough strength
  • bidding — includes a bidding mechanic with one of the most interesting bidding resolution mechanics I've ever seen why is it so interesting to you what concept of the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • commodity speculation — as those goods are removed or move from the board they're not replaced
  • Engine Building — you can increase your locomotive and then move a good that's why that action way back in the earlier phase where it louts allows me to go ahead and increase my locomotive strength right there
  • Income Track — you're gonna move up on the income track and that's what's important because now you're gonna look at the track and go ok how much money do I get at this point and then you're gonna collect that amount of money
  • Loan System — you've got to take out bonds on your railroad right you got to be able to say how am I going to get some extra money during my turn during my turn so you've got to decide how much money am I gonna need at the end of this so then that's the s that issue shares
  • Pick-Up and Deliver — you're sitting there trying to think how am I going to generate the income for my trains for my locomotive for my industry that will enable me to keep building on upon that to keep generating income
  • Route Building — you start at the city because this is a big hex tile board that has different cities and Tony have you looked at the number of maps that are available for aegis team it's ridiculous it is and we've got plenty to try out
  • Set Collection — you're trying to build those tracks is like well let's say this is a blue cube on this city there's a blue city over there I want to try to construct a track over there because I know these blue cubes need to get over there
  • Stock market — we sometimes confuse the stock market type games that involve trains with the rail Lane type train games right and that's I think that's a good distinction because I immediately think of the the stock type thing where I'm owning stock and different rail Ray's and this one is probably more there is stock involved but there's more rel laying and then goods moving
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like, falling into a warm comfortable bed. It's just all nice and cozy and you know what to expect
  • I enjoy train games don't know why but I enjoy a train game
  • for an old-school euro game I really enjoyed this too it didn't have a lot of flash or dazzle or anything unique it's an older game reprinted
  • the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • if you don't have enough money to pay your expenses you're in a world of hurt
  • there's not a lot of flash to it mm-hmm solid mechanics solid concepts concepts that I enjoy
  • theme doesn't draw me in but theme turns me off maybe we are sitting there looking at what's flashy too
  • portability I can't argue with that that is the selling point of that console right now
  • Oh okay I should not have dismissed this game strictly on theme because it's a solid no little euro game
References (from this video)
No references stored for this video.
Video o79nBVl-lGY BoardGameTeacher Rules Teach at 0:07 sentiment: positive
video_pk 91292 · mention_pk 244809
BoardGameTeacher - Age of Steam video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a clear winning condition: having the most victory points at the end.
Cons
  • If a player cannot pay their expenses, their income goes down, and if they go below zero, they are eliminated.
Thematic elements
  • Railway Company owners building a railway network
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from seven different select actions or special abilities that affect gameplay in various phases.
  • Area Control — Once track is placed and a link is completed, it is permanently owned by the builder.
  • economic — The game revolves around managing money, issuing shares for income, and paying expenses based on shares and track links.
  • Income Track — Players progress on an income track, which determines the money they collect each turn and impacts victory points.
  • Route Building — Players place track tiles to connect cities and towns, with the first tile needing to be adjacent to a city. Completed links are permanently owned.
  • Set Collection — Goods cubes are drawn randomly to fill a display and are then moved to cities of matching color.
  • turn order bidding — Players bid money to determine their turn order each round, with specific rules for paying full or half bids based on player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The winning condition is by having the most victory points at the end of the final turn
  • Victory points are earned through the income track completed track and then subtracting your shares issued
References (from this video)
No references stored for this video.
Video MQ_QVOBukV4 Drive Thru Games Discussion at 10:48 sentiment: positive
video_pk 90360 · mention_pk 241349
Drive Thru Games - Age of Steam video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • we played age of steam
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
  • Exposing a child to games is probably a really important thing.
  • It's like baseball cards but you play a game with that seems stupid.
  • I really loved it and got into that
  • I just got sucked back into board game geek because I had you know been on it like in 2005
  • I just got like sucked in
  • I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
  • The DM sucked and I didn't really like it at all
  • He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 5:57 sentiment: positive
video_pk 90289 · mention_pk 241063
Ryan and Bethany Board Game Reviews - Age of Steam video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • train network building and resource routing
  • Industrial revolution, rail expansion
  • historical/industrial
Comparison games
none
Mechanics (from transcript analysis)
  • Route-building / engine building — Players create rail networks and optimize deliveries for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video IouR8_9ZDsY Watch It Played Top 10 List at 13:27 sentiment: positive
video_pk 88785 · mention_pk 234823
Watch It Played - Age of Steam video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All-time favorite
  • Always stays fresh
  • Tense and competitive
Cons
  • Can be very stressful
Thematic elements
  • Industrial powerhouses and developing towns into cities.
  • Industrializing nation (Pittsburgh, Cincinnati, Chicago, etc.)
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Managing industrial powerhouses.
  • Loan System — Players can take out loans.
  • Route Building — Develop towns into cities and build transport networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This fantastic game is becoming my go-to for game nights easy to understand fun to play in cool art
  • The push your luck card play that is meant to stimulate maintaining balance while performing tricks is so well done I can literally almost feel every time I bail
  • This is an all-time favorite There are so many maps to play it always stays Fresh Plus the game is always tense and competitive
  • It's a solo only fully resettable non-linear campaign game which you step into the role of the legendary hero of the Shah Dynasty build the canals ahead of the impending flood while also Defending Your growing Village against neighboring Barbarian tribes
  • Another excellent gang from Sean Phillips and Garfield games a perfect solo experience you are walking a tightrope between managing resources and townsfolk to try and hold back the flood and The Barbarians even when you lose the game and you will often you still make progress in the story
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:53:41 sentiment: positive
video_pk 86646 · mention_pk 224946
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:53:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great the way it is
  • more maps are being added
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 7:03 sentiment: other
video_pk 86569 · mention_pk 224354
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
Mentioned as a fallback
Pros
  • Could be worse to start the year with
Cons
none
Thematic elements
  • Madagascar
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 7:24 sentiment: other
video_pk 86569 · mention_pk 224366
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
  • Mentioned as a potential game for patrons
Cons
none
Thematic elements
Comparison games
  • Windmill Valley
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 49:51 sentiment: neutral
video_pk 86569 · mention_pk 224349
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 49:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
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Video TBlDQWY3xxc Quackalope Discussion at 10:05 sentiment: positive
video_pk 86398 · mention_pk 223344
Quackalope - Age of Steam video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host and wife love the game.
  • Works well at various player counts (1-5 mentioned, with a note on higher counts).
  • Deluxified components enhance the experience.
  • Compelling gameplay.
Cons
  • Requires planning for childcare to play for extended periods.
Thematic elements
  • railroad building, route management
  • Age of Steam era
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — Implied by the management of resources and routes.
  • Pick-Up and Deliver — Implied by the nature of railroad games.
  • Route Building — Central to the game's theme of railroad construction.
  • Solo Play — The host expresses interest in exploring solo puzzles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never attempted a 10x10 challenge before
  • this year 2025 all of that changes I'm officially taking on a 10x10 challenge
  • it's sort of like a interesting little grid where you make 10 rows by 10 columns and your goal is to play 10 games the games that I'm going to list in this video 10 times each over the course of the next I'm going to say 365 days
  • as of a year ago I officially got diagnosed with ADHD which explained so much and access to medication so my ability to sit down and read Rule books is like it has never been before
  • it's still our Grail game our Zero game our number one one game of all time
  • Root is just a game where I haven't found another that compes to it I mean the the asymmetri and Route is the best out there
  • this is just an easy lovely near perfect game for any environment
  • I'm super excited I just have to figure out which type of you know deluxified meeple locking in system I'm going to order from Etsy with all these 10 projects so I can hang it on a wall like right here
  • remember to do the important thing drink some root beer it's just delicious
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:26:10 sentiment: other
video_pk 85914 · mention_pk 221107
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:26:10 · YouTube ↗
Overall sentiment (raw)
Universally acclaimed; considered the best system in board games and a runaway number one.
Pros
  • The runaway number one.
  • The best arguably the best system in all of board games.
  • Far above Race for the Galaxy and Concordia.
  • More than double the points of Race for the Galaxy.
Cons
none
Thematic elements
none
Comparison games
  • Race for the Galaxy
  • Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:45:05
video_pk 85914 · mention_pk 221131
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:45:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video M-CUThH3EwA Quackalope Analysis at 6:13 sentiment: mixed
video_pk 85468 · mention_pk 219099
Quackalope - Age of Steam video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Has had two plays so far this year.
Cons
  • One session was not finished due to a player's dislike of route building.
  • The host is unsure if the unfinished session should count towards the challenge.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Route Building — Mentioned as a mechanic that a friend dislikes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Have have I continued playing board games? And more importantly, how am I doing on my 10 by 10 challenge?
  • learning how to dad, which by the way is a fantastic comedy YouTube channel
  • I have what I think is one of the coolest things I've added to my board game yearly, you know, hobby. It is a challenge board.
  • This has to be one of their most popular items, the most popular features that they offer because it's just that good.
  • I'm starting to reanalyze and rethink through some of these titles.
  • Kingdom Death Monster is not on that list. I don't know why I thought that would be possible.
  • We never had a score because because we had a friend that quickly noped out of it.
  • I have no sense of time or space. I don't know how the months operate in the year.
  • it is going to be living, haunting, floating around my studio, hanging on the wall, maybe set on the table next to me.
  • My brain immediately went to burn Kingdom Death.
  • If you have ideas for reward or punishment, uh, let me know.
  • Burn one of your burn one of your favorite games. Just if you don't if you're not playing it enough, don't leave it on the shelf staring at you like a big black hole, sucking your very soul away
  • Burn it. Burn one of your burn one of your favorite games.
References (from this video)
No references stored for this video.
Video UlWv6bqkDmE Quackalope Discussion at 6:11 sentiment: positive
video_pk 85346 · mention_pk 218458
Quackalope - Age of Steam video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable couple's game.
  • Good two-player maps available.
  • Appreciated the deluxified components.
Cons
  • One play was not counted due to a player disliking route building.
  • Concern over component count (cubes) due to a baby's interaction with the box.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Implied through the context of route building and game type.
  • Route Building — Mentioned as a mechanic a previous player disliked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shira's 10 by 10.
  • I feel like mine needs some intentionality.
  • Oh, these are so cool. They're magnetic.
  • You're going to have the pure pressure of this staring at you.
  • Beyond the Sun. I also know that I have at least two, if not three plays in of Beyond the Sun. Um I like it so much.
  • We have a gamblers campaign that I still have content I need to edit.
  • I have three sessions of crocinol and I don't mind having a thing motivating me to get it to the table another seven times.
  • My neurosis is kicking in so badly now.
  • I want to have a wall of 10 by 10.
  • It is actually easier to play games just the two of us.
References (from this video)
No references stored for this video.
Video cXfwLRQqw7k The Broken Meeple Analysis at 49:13 sentiment: positive
video_pk 84885 · mention_pk 216557
The Broken Meeple - Age of Steam video thumbnail
Click to watch at 49:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quite impressed from a demo perspective.
  • Liked it when demoed.
  • Mechanics are good, fun, not too complicated.
  • Nice bit of variety.
  • Upgrade action cards.
  • Unique path to victory.
  • Cool cog mechanism for tailoring endgame scoring.
Cons
  • Dry game through and through.
  • Some bits are purely mechanical.
Thematic elements
  • Dice manipulation with a cog machine, tailoring endgame scoring.
Comparison games
  • Newton
  • Zulcan
Mechanics (from transcript analysis)
  • action card upgrades — Acquiring more powerful cards that perform better actions.
  • dice manipulation — Using dice and a cog machine to perform actions.
  • Endgame scoring bonuses — Player boards have cogs to unlock endgame scoring bonuses.
  • Variety in Tiles — Different sea tiles and missions offer variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video EzyPn3aMjbE Watch It Played Discussion at 0:43
video_pk 83780 · mention_pk 211794
Watch It Played - Age of Steam video thumbnail
Click to watch at 0:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I very rarely very rarely want to play the big old Euro at the full six player count.
  • Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
  • The auction here is very tense at six players.
  • Cursed Court is a fantastic betting game that really shines at higher player counts.
  • Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
  • Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
  • The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
  • It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
  • I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
  • the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
  • I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
No references stored for this video.
Video QnlEKXu5r6I The Board Gaming Doctor Top 10 List at 2:15 sentiment: positive
video_pk 83269 · mention_pk 209500
The Board Gaming Doctor - Age of Steam video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Auction-driven power selection creates tension and long-term planning.
  • Interactive route-building map provides deep strategic depth.
  • High replayability across multiple maps.
Cons
  • Can be heavy and intimidating for new players.
Thematic elements
  • Rail-based economic development and network competition
  • Industrial era rail expansion
  • Strategic economic simulation with bidding and route-building
Comparison games
  • Roads and Boats
  • Fields of Arle
Mechanics (from transcript analysis)
  • Auction — Bidding for special powers each round; money is tight, affecting decisions.
  • Auction / Bidding — Bidding for special powers each round; money is tight, affecting decisions.
  • economy / resource management — Tight finances and spending decisions drive engine development and timing.
  • Network/Route Building — Interconnected map where players influence the flow of goods and expansion.
  • Replayability via maps — Different map configurations increase variability and strategic depth.
  • Resource Management — Tight finances and spending decisions drive engine development and timing.
  • route/network building — Interconnected map where players influence the flow of goods and expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The auction is present for special powers each round.
  • Money is very tight, especially when you begin out in the game.
  • It stays relevant throughout the game as to what you bid and spend.
  • It is highly interactive with a route-building map and is very strategic.
  • This is Brass Birmingham.
  • it's intuitive, elegant, economic, and thematic.
  • Having been able to play this more recently, I'm in awe of how relatively straightforward this game can be if you're used to Euro games.
  • I love how you can integrate different decks, mix and match them to draw a bunch of cards that have different focuses to make combos.
References (from this video)
No references stored for this video.
Video ay84fsQuBeo Board Gaymes James Discussion at 2:37 sentiment: neutral
video_pk 82965 · mention_pk 208500
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games room is getting a little messy.
  • Let's print an insert for that.
  • This is why I hate storing things vertically.
  • Okay. Hanging gardens. They have blades.
  • Shame. The shelf of shame. Shame, Charlie.
  • Shame. The ones that just came in here.
  • Panda off with their heads.
  • Brian Title also not played.
  • Merve, you need to be moved out.
  • Come sailing away has not been played.
  • I'm printing an insert for it right now.
  • This cosmos game is actually supposed to be on the cover shelf.
  • Let me know how you're going to organize your shelves.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 1:00:19 sentiment: positive
video_pk 81596 · mention_pk 203455
Gaming Rules! - Age of Steam video thumbnail
Click to watch at 1:00:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 25:12 sentiment: positive
video_pk 81114 · mention_pk 199857
The Broken Meeple - Age of Steam video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Preferred over Galactic Cruise
  • Could have been heavy game of the year
Cons
  • Classified as heavy, not medium
Thematic elements
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Implied by the theme of steam-powered transport.
  • Route Building — Implied by the theme of steam-powered transport.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 81:03:28 sentiment: mixed
video_pk 80556 · mention_pk 196371
All You Can Board - Age of Steam video thumbnail
Click to watch at 81:03:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly regarded game by Martin Wallace.
  • Intriguing due to its reputation for punishment and unforgiving gameplay.
  • Provides an opportunity to explore Martin Wallace's designs.
Cons
  • Can be extremely punishing and unforgiving.
  • Player elimination is possible early on.
  • Theme and style are considered dry by one reviewer.
Thematic elements
  • Trains
Comparison games
  • Agricola
  • The Estates
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • Player Elimination — Features player elimination, meaning a player can be out of the game early.
  • Train game — A train game designed by Martin Wallace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 12:19 sentiment: negative
video_pk 79462 · mention_pk 192894
Age of Steam video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Requires multiple boxes, making travel and play difficult if components are left behind.
  • Difficult to improvise missing components when traveling.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiple Boxes — The host mentions having three boxes for Age of Steam, which proved problematic when traveling and realizing components were missing, making the game unplayable without improvisation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video doJoJsXRsw8 Analysis at 7:57 sentiment: positive
video_pk 72608 · mention_pk 171929
Age of Steam video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quintessential pickup and deliver game
  • Still being played competitively
  • Constantly has life breathed into it
Cons
none
Thematic elements
  • Train game
Comparison games
  • 1830
  • Ticket to Ride
  • Railways of the World
  • Railroad Tycoon
Mechanics (from transcript analysis)
  • pickup and deliver — Considered the quintessential example of this mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
No references stored for this video.
Video 0IGfKICgY_0 Top List at 7:19 sentiment: positive
video_pk 69476 · mention_pk 165996
Age of Steam video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful economic system.
  • High variability due to different maps.
  • Can be played with a baby due to natural pauses.
  • Has its own convention (Age of Steam Con).
Cons
  • Friend disliked it due to route building.
  • Did not finish a full game in one session due to a friend opting out.
Thematic elements
  • Route building and delivery.
Comparison games
none
Mechanics (from transcript analysis)
  • Delivery — Players deliver goods or resources across their routes.
  • Economic system — Features a detailed and engaging economic aspect.
  • Route Building — Core mechanic involving constructing routes on the map.
  • Tile Placement — Implied by the route building and map interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My son is going to be excellent at those type of games we're talking chat we're talking uh yeah Chinatown we're talking bear raid we've already got strong negotiations skills.
  • I have a very compelling reason that it was my least favorite we only had the base game we had no Kickstarter extras we had no expansions we had no extra missions no extra cards no extra enemies.
  • It's just not singing songs.
  • If I'm sitting at an angle to the board where I can't read the names on the board very easily I struggle a lot.
  • My ability to recall names limited my ability to recall pictures stories and uh tell Tales is heightened because the way that words process in my brain unlike your brain is you use you you probably use the more if if you have a um non-dyslexic brain uh that means the part of the brain that deals with uh numbers memory um short-term and long-term recall uh deals with kind of analytics uh that part of the brain is the part of the brain that learned language for you.
  • My brain is the part of the brain that handles visuals is the part of the brain that learned language for me which means I cannot spell at all it affects your uh short-term kind of immediate recall but I can tell stories and I can see pictures and I can remember nicknames and all of that's kind of its own unique uh wonderful superpower.
  • Terraforming Mars best game out of these 6 and arguably the best with a newborn.
  • The important thing always find a scapegoat.
  • I know I'm going to think of it the moment I turn this off.
References (from this video)
No references stored for this video.
Video V9vQ9lxNDt0 Top List at 20:17 sentiment: positive
video_pk 67642 · mention_pk 163817
Age of Steam video thumbnail
Click to watch at 20:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rapidly becoming Sher's favorite game
  • Sheer amount of beautiful variability in player count, map, and scenario
  • Deserves its own convention
  • Many people consider it the best value game in their collection
  • Not as complicated as other train games (18X marketplace)
  • Not cruel or hard, but tactically and designed so brilliantly
  • Never seems to run out of steam or its argument for being in the collection
  • Best in the route building category
  • Dedicated community justifies adding it to the collection
  • Expansions and acrylic tiles are worth the investment
Cons
  • Host is not bringing it home for the holidays to avoid damaging it
Thematic elements
  • Route building and delivery
Comparison games
  • 18XX
  • Ticket to Ride
Mechanics (from transcript analysis)
  • economic simulation — Focuses on earning money and avoiding bankruptcy.
  • Pick-Up and Deliver — Players pick up goods and deliver them to specific locations.
  • Route Building — Players build routes to deliver goods and earn money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 9:37 sentiment: neutral
video_pk 66015 · mention_pk 160371
jungkits games - Age of Steam video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video EuhpbYYa_gE The Board Gaming Doctor Review at 4:00
video_pk 63249 · mention_pk 156598
The Board Gaming Doctor - Age of Steam video thumbnail
Click to watch at 4:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Indonesia
Mechanics (from transcript analysis)
  • bidding for player turn order — bidding for turn order and turnabilities
  • Network/Route Building — route-building logistics mentioned as a feature
  • route building logistics — route-building logistics mentioned as a feature
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Indonesia is a game where we build an economy with the islands of Indonesia, investing into different food and shipping companies.
  • There's lots of math and money changing involved in this process.
  • With only one advancement per turn, and with a game that typically lasting about seven rounds, these decisions are pretty crucial.
  • Indonesia is an elegant game and how it plays.
  • The rules are relatively straightforward and easy to understand, hence making this game elegant.
  • I definitely recommend it and look forward to playing it again.
  • My final review and rating is quite positive for this game.
References (from this video)
No references stored for this video.
Video f3nSK3FVkbU The Dice Tower Top List at 1:58 sentiment: positive
video_pk 62744 · mention_pk 155442
The Dice Tower - Age of Steam video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative role selection and pick up & deliver style
Cons
  • has fallen off in modern lists
Thematic elements
Comparison games
  • Railroad Tycoon
  • Steam
Mechanics (from transcript analysis)
  • role selection with special abilities — choose a role each round to perform actions and gain a special ability; back-and-forth pick up and deliver style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cosmic Encounter, a game I first played when I was 13, loved it then, and now, 37 years later, I am still enjoying this game that is almost 50 years old at this point in time.
  • This is the classic, the original area control game
  • This game just what a wonderful game it is.
References (from this video)
No references stored for this video.
Video KwM2WMnxYro Board Gaymes James Review at 0:00 sentiment: mixed
video_pk 62041 · mention_pk 154644
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong mechanics
  • Deluxe edition artwork
  • Streamlined experience to manage complex math
Cons
  • Teaching/learning curve can be tough
Thematic elements
  • Rail logistics, freight economics, and route-building
  • Industrial railway network, late 19th to early 20th century
  • Economic simulation focused on efficiency and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Bidding for actions to perform on your turn.
  • economic_building — Manage cash, issue shares, and finance rail expansion.
  • Pick-Up and Deliver — Move cubes from supply to locations via routes.
  • pickup_and_deliver — Move cubes from supply to locations via routes.
  • route_building — Lay and optimize railway lines to connect locations.
  • share_issuance — Issue shares to raise money for expansion.
  • Tile Placement — Place tiles on the map to claim routes and build networks.
  • tile_placement — Place tiles on the map to claim routes and build networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A solid seven out of 10 with strong mechanics.
  • However, the teach can be a little bit tough.
  • The deluxe edition adds lovely new artwork by Ian Oul and it gives you a streamlined experience to manage all of that math.
References (from this video)
No references stored for this video.
Video kxi9gcqc6j8 Heavy Cardboard Playthrough at 0:55 sentiment: mixed
video_pk 51422 · mention_pk 140373
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, tense auction dynamics
  • Strong thematic flavor of Civil War-era rail and cotton trade
  • Rich player interaction on a large map
Cons
  • Map size can be unwieldy for four players in this edition
  • Theme can be sensitive for some players due to Civil War context and slavery references
  • Rules complexity requires familiarity and can slow early play
Thematic elements
  • Railroad construction and cotton trade shaping regional influence during a volatile period
  • Civil War era Southern United States with port cities Charleston, Savannah, Mobile, and New Orleans; cotton-based economic activity and railroad expansion
  • historical-economic simulation focusing on infrastructure, resource flows, and regional development
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for ownership of routes or actions, influencing turn order and access to valuable towns.
  • auction/bidding — Players bid for ownership of routes or actions, influencing turn order and access to valuable towns.
  • Cube Management — Cotton cubes are produced, moved, delivered to port cities for income, and removed from the game when delivered.
  • income modifiers — Income and costs shift across rounds (e.g., early bonuses, later reductions, and a doubled reduction in certain rounds).
  • Network/Route Building — Players lay tracks to connect cities and towns, enabling cube delivery and income generation.
  • route/building — Players lay tracks to connect cities and towns, enabling cube delivery and income generation.
  • turn-order manipulation — Auction results and later actions influence who moves first, creating tension and strategic planning.
  • Urbanization — Towns can urbanize, transforming map layout and altering optimal delivery paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beginner friendly map.
  • cotton cubes.
  • This is probably going to be too big of a map for four players, but here we are.
  • Urbanize is pretty powerful on this map.
  • Income reduction is doubled.
References (from this video)
No references stored for this video.
Video vzhXt6fUzmM Quackalope Discussion at 12:56 sentiment: positive
video_pk 40381 · mention_pk 122248
Quackalope - Age of Steam video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic heavy euro with strong theme
  • great for mixed groups
Cons
  • can be long and heavy to teach
Thematic elements
  • economic logistics and network building
  • industrial era rail expansion
  • procedural strategy
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Network/Route Building — build rail lines and optimize shipments
  • route-building and economic optimization — build rail lines and optimize shipments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death Monster is game zero. It is too nostalgic, too big, too of its own category.
  • Bus, which is my number one of all time, as far as my last all-time top 10 list is concerned.
  • I'm going to leave a blank tile so that you all can help me determine.
  • I think a lot of the games on my original top 10 have changed.
  • Gloom Haven staying. One, because I've almost have it completed.
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 25:10 sentiment: positive
video_pk 34262 · mention_pk 102036
Board Gaming Ramblings - Age of Steam video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep economic feel and historical flavor
  • lots of player interaction and planning
Cons
  • can be brutal in early rounds and maps
  • complex for new players
Thematic elements
  • logistics and network-building
  • industrial railroad expansion
  • economic strategy with sharp timing and planning
Comparison games
  • Power Grid
  • Brass Birmingham
Mechanics (from transcript analysis)
  • action selection — players plan and execute routes and purchases via an action system
  • Auction — auction mechanisms drive access to equipment and routes
  • Auction / Bidding — auction mechanisms drive access to equipment and routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video gVzP8DJDGg8 The Board Gaming Doctor Top List at 16:53 sentiment: positive
video_pk 30672 · mention_pk 90299
The Board Gaming Doctor - Age of Steam video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent replayability through maps and card mix
  • Tight, interactive, and highly strategic
Cons
  • Can be demanding and long
  • Some players may prefer lighter pacing
Thematic elements
Comparison games
  • Agricola
  • Gricola
  • Railways of the World
Mechanics (from transcript analysis)
  • Network/Route Building — Workshop for building out rail networks with spatial and economic constraints.
  • rail network planning — Workshop for building out rail networks with spatial and economic constraints.
  • variable maps / card-driven variability — Cities and goods appear with randomized elements across maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Bloody Inn. This is on this was a play on a couple of plays on Board Game Arena, and I think the theme and mechanisms aren't as deep and complex and the theme isn't as enticing to me per se.
  • Age of Steam is definitely a top-tier experience that I really want to play again.
  • Power Grid is a fascinating game where you balance money, plants, and city growth.
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 13:16
video_pk 29912 · mention_pk 87793
The Dice Tower - Age of Steam video thumbnail
Click to watch at 13:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video TrSdxA_TLHw Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 11533 · mention_pk 33913
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, puzzle-like map with rich routing choices
  • Interplay between auctions, track builds, and cube deliveries creates tense decision points
  • Thematic flavor and map design feel authentic to the era
Cons
  • Rule depth can be intimidating for newcomers
  • Map congestion can lead to wait times and analysis paralysis
Thematic elements
  • railroad construction and economic competition
  • 19th-century Britain rail expansion, with a focus on Great Britain map
  • historical simulation with competitive bidding and routing
Comparison games
  • Brass Birmingham
  • Other Age of Steam maps
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for ownership discs and tracks, driving early income and strategic leverage.
  • Income Management — Income changes based on deliveries, border crossings, and track ownership dynamics.
  • Loco / Urbanization decisions — Allocate locomotive capacity and urbanize to unlock new routes, affecting delivery options.
  • Network/Route Building — Build rail links between cities using town discs; connections determine deliveries and income.
  • Route Building — Build rail links between cities using town discs; connections determine deliveries and income.
  • Town discs / track blocks — Town discs provide towns and routes; limited supply creates strategic tension and blocking possibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is crazy and delightful; it's a cluster of opportunities and choke points.
  • I'm really enjoying the strategic tension of the auction, even when I'm getting hammered.
  • The new studio lease is a big deal—it's a turning point for Heavy Cardboard.
References (from this video)
No references stored for this video.
Video veTUZOy7UZQ Heavy Cardboard Discussion at 43:40 sentiment: positive
video_pk 11399 · mention_pk 33522
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 43:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Referenced as a significant baseline for discussion and as a comparison point for other maps
Cons
none
Thematic elements
  • Rail transport
  • Industrial rail networks
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zulkin is a CGE game.
  • Craig Swanson spent about 40 hours painting this puppy.
  • Stalinist Russia map is very good.
  • I'm going to bid on Stalinist Russia map.
  • Age of Steam is a big thing.
  • Be kind to one another.
References (from this video)
No references stored for this video.
Video YvlJ8apVaVM Heavy Cardboard Playthrough at 1:15 sentiment: mixed
video_pk 10314 · mention_pk 30427
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, pressure-filled auction that drives player interaction and strategic decision-making
  • Map variability and blocking potential create dynamic, position-dependent play
  • Strong social dynamics and banter during a live stream add entertainment value
Cons
  • Steep learning curve and occasional rule interpretation challenges
  • Tracking income/expenses can be intricate and error-prone under stream pressure
  • Dice mechanics (custom dice) can feel luck-driven in pivotal moments
Thematic elements
  • Rail logistics, route building, urban growth, and economic competition
  • Railway expansion during the industrial era, with a global map layout and mixed terrain
  • Competitive multiplayer with humorous banter and strategic discussion
Comparison games
  • The Great Library
  • Speak Easy
  • Belgium map variants for Age of Steam
Mechanics (from transcript analysis)
  • Auction — Players bid for shares to influence turn order and initial action advantages.
  • Auction / Bidding — Players bid for shares to influence turn order and initial action advantages.
  • Delivery/Income cycle — Deliver goods to cities to generate income, pay expenses, and influence scoring.
  • Loco (special actions) — Turn modifiers and restricted moves that impact others’ options and map flow.
  • Pick-Up and Deliver — Deliver goods to cities to generate income, pay expenses, and influence scoring.
  • Track/City building — Players place tracks to connect cities and enable deliveries, balancing cost and reach.
  • Urbanization — Investments and placement choices to expand into new cities with differing costs and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Urbanization is valid.
  • Oh my god. Last place isn't terrible.
  • This map is wild; last move looks like a really good choice.
  • Would you like to figure out who goes first?
  • This map is wild where last move looks like a really good choice.
  • I will take two.
References (from this video)
No references stored for this video.
Video LxG8U4hdyig The Broken Meeple Top List at 45:18 sentiment: mixed
video_pk 7064 · mention_pk 121408
The Broken Meeple - Age of Steam video thumbnail
Click to watch at 45:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Takes a familiar heavy euro approach and adds twists
  • Deep strategic choices for experienced players
Cons
  • Noted flaws at four players; length and complexity
  • Could be a barrier to entry
Thematic elements
  • High-concept Euro with layered actions
  • Dream-world strategic experience
  • Strategic, polyomino-like depth
Comparison games
  • Covenant
  • Recon
Mechanics (from transcript analysis)
  • Deck-building / card-based actions — Cards upgrade, interact with heroes and scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 just felt like yeah, a meh year.
  • SECOND PLACE. THAT'S A FANCY WORD FOR LOSING.
  • WE HAVE FOUND THE WITCH. MAY WE BURN.
  • There is no bathroom. Get stuffed.
  • Mine Clash Games take my number one spot with Ember Heart. I do highly recommend you try it.
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Quackalope Discussion at 8:32 sentiment: positive
video_pk 6822 · mention_pk 20198
Quackalope - Age of Steam video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly regarded for thematic depth and planning
  • great for players who enjoy strategy and logistics
Cons
  • very heavy and likely best with experienced players
Thematic elements
  • train logistics / railway expansion
Comparison games
  • 18xx (in spirit)
Mechanics (from transcript analysis)
  • engine-building / route planning — build a freight network across a map to maximize income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video a7yRaQCNseY Board to Death TV - Board Game Reviews Review at 0:00 sentiment: positive
video_pk 6254 · mention_pk 105288
Board to Death TV - Board Game Reviews - Age of Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun little tile train game
  • Good for the whole family
  • Simple to teach
  • Rulebook is well-illustrated with images and examples
  • Theme is appealing and approachable
Cons
  • Loop scoring can result in other players claiming points
  • City tiles prevent movement, allowing opponents to steal cubes
Thematic elements
  • Rail transport and logistics; building networks
  • Train routes across a map with towns; deliver goods to cities.
  • Abstracted economic puzzle with tile placement and route control
Comparison games
  • Railways of the World
Mechanics (from transcript analysis)
  • delivery_scoring — Deliver color-matched goods to colored city circles for points (two points per cube).
  • end_game_and_scoring — Game ends when no tiles remain or a player reaches 13 points; all cubes and circuit tokens score for final points.
  • loop_mechanics_and_scoring — Create loops of two or more cities to gain circuit tokens worth points; difficult due to other players finishing loops.
  • movement_and_steam_power — Move trains along tracks using steam power, with power equal to the tile's value; movement direction based on tracks.
  • resource_management — Manage steam power as a finite resource; gain power from playing tiles and lose power when moving.
  • tile_interaction — Some tiles can be played on top of others to alter tracks; hill tiles slow other players.
  • tile_placement — Place town tiles and build tracks; limit of five tiles per track; city tiles end tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fun little tile train game which is good for the whole family
  • it's like a junior version Railways of the world
  • the rule book is great it has images and examples and comes in two languages
  • the two things we didn't really like was the fact that when you try to finish a loop someone else will get the points instead
  • we're giving days of steam a 6.5 out of 10
References (from this video)
No references stored for this video.
Video wskd3tP5_C4 Heavy Cardboard Discussion at 1:43 sentiment: positive
video_pk 5713 · mention_pk 16959
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple map options like Rust Belt provide replayability
  • Excitement around playing a five-player game
Cons
  • No explicit teaching plan on this episode; potential fatigue if viewers expect a full teach
Thematic elements
  • rail network development and logistics
  • 19th-century industrial rail expansion
  • historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic/income management — managing routes and shipments to score points and gain income
  • Rail network building — players expand rail lines to connect cities and deliver goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we get to break john in on age of steam
  • aha rulers of yucatan
  • the board is double-sided
  • it's not a super heavy and not a long game either
  • the fine folks over at ape iron games sponsoring this one on thursday
  • looking forward to showing you all on thursday
References (from this video)
No references stored for this video.
Video peMLZigxVDM Heavy Cardboard Playthrough at 5:09 sentiment: positive
video_pk 4473 · mention_pk 13148
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense puzzle-like decision-making that rewards careful planning and long-term sequencing
  • Brutal but fair difficulty with meaningful feedback; strong solo-map design and replayability
  • Excellent live-stream collaboration from Eagle Griffin; cross-publisher support highlighted during the show
Cons
  • Very steep learning curve for first-timers and even experienced players; the solo mode can be punishing
  • Complex setup and rule nuances can slow early rounds; a careful, patient approach is required
Thematic elements
  • economic growth via railway logistics and city connectivity
  • Industrial revolution-era rail network expansion across cities
  • informal, tutorial-style live commentary with audience interaction
Comparison games
  • Loco
  • MagLev Metro
  • Bezier's MagLev Metro
  • Portugal map (Age of Steam campaign map)
Mechanics (from transcript analysis)
  • city closure and shared risk — closing a city with a die results in temporary inaccessibility and forces players to adapt their plan; in solo play the outcome is a collective risk shared by the player with the audience.
  • dice-driven goods growth and blocking — each round the player rolls dice to determine which cities are blocked or opened and which goods can be released; a die roll can close a city, block a station, and release a cube into play.
  • drop-a-cube-at-each-stop rule — as the locomotive moves along the track, every stop requires dropping off a cube, creating a cascading demand for cubes and influencing future deliveries.
  • goods delivery and lowest-position excitement — delivered cubes can remove the lowest-value shared space cube on the share track, adding strategic incentives to target color-matched deliveries for payoff management.
  • loco-based action selection without auction — players select actions (loco, urbanization, production, engineer) in a four-round sequence, with each action available twice to complete eight total selections per game.
  • Pick-Up and Deliver — as the locomotive moves along the track, every stop requires dropping off a cube, creating a cascading demand for cubes and influencing future deliveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is set up to be able to maximize that provided things work out.
  • This is a hard puzzle. Not to mention, I mean, obviously I have the pressure of y'all.
  • Goonies never say die.
  • Rising Tide raises all ships.
  • The cool thing is I played at uh 11, right? 11 shares. So, I'm looking at this.
References (from this video)
No references stored for this video.
Video JS8TTJJfRyQ Heavy Cardboard Discussion at 1:30:10 sentiment: neutral
video_pk 3033 · mention_pk 8857
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:30:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rail transport logistics
  • Industrial era rail network
  • discussion of rail games and conventions
Comparison games
  • Panamax
  • High Frontier
  • Raising Chicago
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be an absolute [ __ ] show for me today.
  • I am incredibly fortunate and grateful to be able to host Heavy Cardboard full-time.
  • Every dollar matters. I am grateful for every single one.
  • The gofundme takes 2.9% and 30 cents per donation.
  • The higher ceiling is a massive improvement.
  • We met the baseline goal and GoFundMe will adjust automatically.
References (from this video)
No references stored for this video.
Video FcHSTBGTeh4 Getting Games Discussion at 3:59 sentiment: neutral
video_pk 1536 · mention_pk 4410
Getting Games - Age of Steam video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong historical rail network feel
  • Strategic depth in network planning
Cons
  • Steep learning curve for new players
  • Potentially long play sessions
Thematic elements
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • block placement / area control — Players influence networks across a map to claim beneficial positions and bottlenecks.
  • Network/Route Building — Players expand a railway network, optimize routes, and manage supply/demand to maximize efficiency.
  • route/network expansion — Players expand a railway network, optimize routes, and manage supply/demand to maximize efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't really want to make the playing with friends videos anymore
  • these videos took way longer to make than i expected
  • being self-employed is so strange
  • i've become a little bit obsessed with coding projects
  • it's fun to lean into the collaboration around Friendly Ties
  • i'm not going to commit to that [full playthroughs on Tabletop Simulator]
References (from this video)
No references stored for this video.
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