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Age of Steam

Game ID: GID0402293
Game Info
Year
2002
Players
1-6
Age
10+
Playtime
120 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 6 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–11 of 11
Video V9vQ9lxNDt0 Top List at 20:17 sentiment: positive
video_pk 67642 · mention_pk 163817
Age of Steam video thumbnail
Click to watch at 20:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rapidly becoming Sher's favorite game
  • Sheer amount of beautiful variability in player count, map, and scenario
  • Deserves its own convention
  • Many people consider it the best value game in their collection
  • Not as complicated as other train games (18X marketplace)
  • Not cruel or hard, but tactically and designed so brilliantly
  • Never seems to run out of steam or its argument for being in the collection
  • Best in the route building category
  • Dedicated community justifies adding it to the collection
  • Expansions and acrylic tiles are worth the investment
Cons
  • Host is not bringing it home for the holidays to avoid damaging it
Thematic elements
  • Route building and delivery
Comparison games
  • 18XX
  • Ticket to Ride
Mechanics (from transcript analysis)
  • economic simulation — Focuses on earning money and avoiding bankruptcy.
  • Pick-up and deliver — Players pick up goods and deliver them to specific locations.
  • Route Building — Players build routes to deliver goods and earn money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 9:37 sentiment: neutral
video_pk 66015 · mention_pk 160371
jungkits games - Age of Steam video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video KwM2WMnxYro Board Gaymes James Review at 0:00 sentiment: mixed
video_pk 62041 · mention_pk 154644
Board Gaymes James - Age of Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong mechanics
  • Deluxe edition artwork
  • Streamlined experience to manage complex math
Cons
  • Teaching/learning curve can be tough
Thematic elements
  • Rail logistics, freight economics, and route-building
  • Industrial railway network, late 19th to early 20th century
  • Economic simulation focused on efficiency and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Bidding for actions to perform on your turn.
  • economic_building — Manage cash, issue shares, and finance rail expansion.
  • Pick-up and deliver — Move cubes from supply to locations via routes.
  • pickup_and_deliver — Move cubes from supply to locations via routes.
  • route_building — Lay and optimize railway lines to connect locations.
  • share_issuance — Issue shares to raise money for expansion.
  • tile placement — Place tiles on the map to claim routes and build networks.
  • tile_placement — Place tiles on the map to claim routes and build networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A solid seven out of 10 with strong mechanics.
  • However, the teach can be a little bit tough.
  • The deluxe edition adds lovely new artwork by Ian Oul and it gives you a streamlined experience to manage all of that math.
References (from this video)
No references stored for this video.
Video kxi9gcqc6j8 Heavy Cardboard Playthrough at 0:55 sentiment: mixed
video_pk 51422 · mention_pk 140373
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, tense auction dynamics
  • Strong thematic flavor of Civil War-era rail and cotton trade
  • Rich player interaction on a large map
Cons
  • Map size can be unwieldy for four players in this edition
  • Theme can be sensitive for some players due to Civil War context and slavery references
  • Rules complexity requires familiarity and can slow early play
Thematic elements
  • Railroad construction and cotton trade shaping regional influence during a volatile period
  • Civil War era Southern United States with port cities Charleston, Savannah, Mobile, and New Orleans; cotton-based economic activity and railroad expansion
  • historical-economic simulation focusing on infrastructure, resource flows, and regional development
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for ownership of routes or actions, influencing turn order and access to valuable towns.
  • auction/bidding — Players bid for ownership of routes or actions, influencing turn order and access to valuable towns.
  • Cube Management — Cotton cubes are produced, moved, delivered to port cities for income, and removed from the game when delivered.
  • income modifiers — Income and costs shift across rounds (e.g., early bonuses, later reductions, and a doubled reduction in certain rounds).
  • Network/route building — Players lay tracks to connect cities and towns, enabling cube delivery and income generation.
  • route/building — Players lay tracks to connect cities and towns, enabling cube delivery and income generation.
  • turn-order manipulation — Auction results and later actions influence who moves first, creating tension and strategic planning.
  • Urbanization — Towns can urbanize, transforming map layout and altering optimal delivery paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beginner friendly map.
  • cotton cubes.
  • This is probably going to be too big of a map for four players, but here we are.
  • Urbanize is pretty powerful on this map.
  • Income reduction is doubled.
References (from this video)
No references stored for this video.
Video gVzP8DJDGg8 The Board Gaming Doctor Top List at 16:53 sentiment: positive
video_pk 30672 · mention_pk 90299
The Board Gaming Doctor - Age of Steam video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent replayability through maps and card mix
  • Tight, interactive, and highly strategic
Cons
  • Can be demanding and long
  • Some players may prefer lighter pacing
Thematic elements
Comparison games
  • Agricola
  • Gricola
  • Railways of the World
Mechanics (from transcript analysis)
  • Network/route building — Workshop for building out rail networks with spatial and economic constraints.
  • rail network planning — Workshop for building out rail networks with spatial and economic constraints.
  • variable maps / card-driven variability — Cities and goods appear with randomized elements across maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Bloody Inn. This is on this was a play on a couple of plays on Board Game Arena, and I think the theme and mechanisms aren't as deep and complex and the theme isn't as enticing to me per se.
  • Age of Steam is definitely a top-tier experience that I really want to play again.
  • Power Grid is a fascinating game where you balance money, plants, and city growth.
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 13:16
video_pk 29912 · mention_pk 87793
The Dice Tower - Age of Steam video thumbnail
Click to watch at 13:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video TrSdxA_TLHw Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 11533 · mention_pk 33913
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, puzzle-like map with rich routing choices
  • Interplay between auctions, track builds, and cube deliveries creates tense decision points
  • Thematic flavor and map design feel authentic to the era
Cons
  • Rule depth can be intimidating for newcomers
  • Map congestion can lead to wait times and analysis paralysis
Thematic elements
  • railroad construction and economic competition
  • 19th-century Britain rail expansion, with a focus on Great Britain map
  • historical simulation with competitive bidding and routing
Comparison games
  • Brass Birmingham
  • Other Age of Steam maps
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for ownership discs and tracks, driving early income and strategic leverage.
  • Income Management — Income changes based on deliveries, border crossings, and track ownership dynamics.
  • Loco / Urbanization decisions — Allocate locomotive capacity and urbanize to unlock new routes, affecting delivery options.
  • Network/route building — Build rail links between cities using town discs; connections determine deliveries and income.
  • Route Building — Build rail links between cities using town discs; connections determine deliveries and income.
  • Town discs / track blocks — Town discs provide towns and routes; limited supply creates strategic tension and blocking possibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is crazy and delightful; it's a cluster of opportunities and choke points.
  • I'm really enjoying the strategic tension of the auction, even when I'm getting hammered.
  • The new studio lease is a big deal—it's a turning point for Heavy Cardboard.
References (from this video)
No references stored for this video.
Video veTUZOy7UZQ Heavy Cardboard Discussion at 43:40 sentiment: positive
video_pk 11399 · mention_pk 33522
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 43:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Referenced as a significant baseline for discussion and as a comparison point for other maps
Cons
none
Thematic elements
  • Rail transport
  • Industrial rail networks
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zulkin is a CGE game.
  • Craig Swanson spent about 40 hours painting this puppy.
  • Stalinist Russia map is very good.
  • I'm going to bid on Stalinist Russia map.
  • Age of Steam is a big thing.
  • Be kind to one another.
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Quackalope Discussion at 8:32 sentiment: positive
video_pk 6822 · mention_pk 20198
Quackalope - Age of Steam video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly regarded for thematic depth and planning
  • great for players who enjoy strategy and logistics
Cons
  • very heavy and likely best with experienced players
Thematic elements
  • train logistics / railway expansion
Comparison games
  • 18xx (in spirit)
Mechanics (from transcript analysis)
  • engine-building / route planning — build a freight network across a map to maximize income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video wskd3tP5_C4 Heavy Cardboard Discussion at 1:43 sentiment: positive
video_pk 5713 · mention_pk 16959
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple map options like Rust Belt provide replayability
  • Excitement around playing a five-player game
Cons
  • No explicit teaching plan on this episode; potential fatigue if viewers expect a full teach
Thematic elements
  • rail network development and logistics
  • 19th-century industrial rail expansion
  • historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic/income management — managing routes and shipments to score points and gain income
  • Rail network building — players expand rail lines to connect cities and deliver goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we get to break john in on age of steam
  • aha rulers of yucatan
  • the board is double-sided
  • it's not a super heavy and not a long game either
  • the fine folks over at ape iron games sponsoring this one on thursday
  • looking forward to showing you all on thursday
References (from this video)
No references stored for this video.
Video JS8TTJJfRyQ Heavy Cardboard Discussion at 1:30:10 sentiment: neutral
video_pk 3033 · mention_pk 8857
Heavy Cardboard - Age of Steam video thumbnail
Click to watch at 1:30:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rail transport logistics
  • Industrial era rail network
  • discussion of rail games and conventions
Comparison games
  • Panamax
  • High Frontier
  • Raising Chicago
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be an absolute [ __ ] show for me today.
  • I am incredibly fortunate and grateful to be able to host Heavy Cardboard full-time.
  • Every dollar matters. I am grateful for every single one.
  • The gofundme takes 2.9% and 30 cents per donation.
  • The higher ceiling is a massive improvement.
  • We met the baseline goal and GoFundMe will adjust automatically.
References (from this video)
No references stored for this video.
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