Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
—description from the publisher
From the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.
Wingspan Board Game Review
Get Better at Wingspan | Dicey Strategy!
How to Solo: Wingspan
Unboxing: Wingspan - The Mill
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- I mean look at this board
- over four rounds full of positive player interaction
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- not the loudest or strongest box fart but the most reliable and consistent
- distinct ripple that sets it apart
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- this is going to be not a shock to anyone because this game ends up on the number one and number two and number three spot on pretty much every list out there
- april fools
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- beautiful table presence
- lots of card variety and combos
- accessible for new players
- Everdell
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- blue lagoon is a great game
- it's got so colorful so much fun
- there's this great moment in blue lagoon where you just realize that you've got a certain island secured
- it's a sandbox style pirate game
- i'm going to buy this for myself 100
- Ethnos is an awesome very simple area majority game
- Ticket to Ride Europe
- Nidavellir
- Dune Imperium
- Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
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- it's just print them yourself and play
- NeverEnding amount of stuff out there for wings band from board game lovers and birders
- they're not making any money off them
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- The game trays insert right there and doubles as the card tray; that's really nice
- The tray is nice and hearty
- The art on these looks even better in person
- Extra baggies are useful; you can never have too many extra baggies
- The eggs and marbled miniatures look sharp and weighty
- The wooden dice have caused some consternation
- Charterstone
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- an unboxing of wingspan wingspan is the new title from Stone Meier games let's go ahead and take a look at what's inside here
- the game trays insert right there that is also doubles as the card tray that is a that's really nice
- the art on these looks even better in person
- look at that you got an unboxing
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- but that sounded really cool
- Expeditions definitely is making progress and sounds like it's on gonna be on the way hopefully this summer
- what's a game that makes you smile or makes your family smile or your friends smile
- my non-stowmeyer game that always brings us joy in my family and makes us smile has to be dice thrown
- the expansion dies Throne Adventures
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- I'm really excited about because I might have a bird in there
- tapestry digital not board game arena but the actual digital app
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- new release popular game; fits nature environment during trip
- bird/wildlife theme aligns with outdoor trip
- birds and nature
- nature/bird habitats; outdoors
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- between two castles is one of those kind of unnoticed gems I really like
- it's your starting position is actually going to be something you draft
- it's got to be wingspan right I mean that is the the ston wire darling uh of the moment
- Wingspan was a choice because it's new and because it felt like it matched kind of the environment we were going into
References (from this video)
- Wingspan upgrades on the Stone Meer site (rubber playmats, puzzles, bundles)
- Nesting box and other upgrades
- Fan art pack and vision-friendly cards to make reading easier
- Vision-friendly cards improve readability across expansions
- Golden eggs for Wingspan (charity edition) and speckled eggs
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- my favorite Ston Meer game is vulture
- I absolutely love the metal lra
- Wingspan Vision friendly cards these are for all the expansions released so far
- rolling Realms I love rolling Realms
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- um I love this game
- I like having low numbers in the crates
- this is our first time so bear with us
- the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
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- Hello everyone, welcome to the mill.
- Today on the wingspan fan design bird cards series, we have British.
- Woke up to the sound of wind and rain.
- Morning light falls soft through the window of pain.
- Footsteps fading on a forest trail.
- Dreams still dancing in the morning pale.
- Whispers of the pines they call my name.
- Stories in the sky they never change.
- I follow where the stillness goes down the path that no one knows.
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- Hello everyone, welcome to the mill.
- Let's get into it.
- Today we have wingspan fan design bird
- designed by Travis Wily.
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- High-quality digital implementation
- Birds are animated and calls are played
- Voice reads out bird facts
- Supports asynchronous play
- Available across multiple platforms (Tabletopia, Board Game Arena, Monster Couch)
- No ranked mode on Monster Couch
- Tabletopia version is not the focus; no explicit cons given beyond platform differences
- Board Game Arena has no Wingspan expansions
- Board Game Arena
- Monster Couch
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- "wingspan is my favorite Stone Meer game to play online"
- "the really cool thing about the app is all the birds are animated they all play their calls when you play the birds and a nice voice reads out the facts"
- "there's no ranked on the monster couch which is my biggest complaint with it"
- "I found some Discord servers that run not only wingspan tournaments but they have their own little ELO system in Discord"
References (from this video)
- Personalized worm span boxes with the option to choose dragons on the front and the four sides
- Stone eggs that can be used in Wingspan or Worm Span
- Plastic trays inspired by Wingspan or Worm Span for organization
- Six Worm Span pins featuring dragons
- Wingspan
- Worm Span
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- they are going to get personalized worm span boxes so they're going to get to choose the five dragons that are on the front and the four sides which would be super neat
- these adorable six little pins for various worms worms span dragons are on the web store as well
- the last part that was added to to the web store were kind of various plastic trays that you can use for really any ston Meer game
- they look particularly inspired by wingspan I would say so definitely more wingspan or worm span esque trays
- I plan on giving some of those little dragon pins I think one for each of my boys
- I was thinking those are like really good little stocking stuffers
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- Their goal is joy is always their goal.
- In 2025, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing co-workers, and to lead with kindness, compassion, and empathy.
- What's the balance of randomness and luck versus control and agency advantage?
- The core hook advantage is that you are far away from your crew mates, yet you're still connected to each other through the skills, impact dice, slots, information about the world, the shared challenge dice, a variety of actions geared towards assisting other players, puzzles, and accomplishing your mission and destiny.
- It's supposed to be more intuitive, not straight up guessing.
- There really isn't much worry about spoiling something from going and looking at like a like going through the story books because there's so much in there.
- I would put it at like 90% control agency and 10% luck.
- you have to choose from the six different location choices what you are going to do.
- the heart of Vantage is exploration, discovery, and that freedom.
- there isn't an app for Vantage because it's meant to be an escape.
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- and just sounded like a really cool way to show off the game.
- And we are going to get fan design bird pack for wingspan.
- Tokido duo is also in components.
- Terrammystica, a non Stonemire game, is finally going to get their kind of fan-made or designer made factions out
- Very exciting.
- be nice, be kind, help each other out, and play some board games because it's nice to escape into those sometimes.
- they should fit in the box.
- You just might get a little lid lift.
References (from this video)
- Expansion adds depth to Wingspan
- Wingspan fan promo cards are fun
- Tokaido
- Numiji
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- What has wings but cannot fly? It was Finsspan
- Apiary
- Wingspan expansion 4
- Wingspan fan promo cards. We've had so much fun playing with them.
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- I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
- we're going to get solo mode which I'm so excited about
- Wings span's my most played Stone Mar game at this point
- Let's go to Jaan also a great family game I have learned this week
- they are not making any more of that deluxe Kickstarter
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- beautiful art
- engine-building
- immersion through theme/art
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- If I was being strictly speaking ethical, which I am not, I would not cover game or Kickstarter games. I have a conflict of interest.
- The thing I actually care about is never the thing people bring up.
- Crowdfunding is not a loan. You're buying a product.
References (from this video)
- Gorgeous production quality
- flexible scoring paths
- learning curve for new players
- can drag with larger player counts
- bird-watching and habitat preservation
- bird habitats and ecosystem management
- engine-driven with thematic tie-ins
Mechanics (from transcript analysis)
- engine building — players activate bird cards to build scoring engines.
- engine-building — players activate bird cards to build scoring engines.
- hand management — managing cards and resources to maximize scoring opportunities.
- hand-management — managing cards and resources to maximize scoring opportunities.
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Quotes (from this video)
- It's not engagement. It's everyone doing their own puzzle in the same room.
- Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
- Turn order determines a lot in this game's economy.
- One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
- The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
- Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
- Gorgeous presentation and art
- Solid engine-building core
- Educational and enjoyable bird facts
- Setup can feel punishing due to early bonus-card draft
Mechanics (from transcript analysis)
- engine building — Players develop a personal engine to generate resources and points through bird cards.
- engine-building — Players develop a personal engine to generate resources and points through bird cards.
- hand management — Initial hand of birds and bonus cards influences early strategy.
- hand_management — Initial hand of birds and bonus cards influences early strategy.
- set collection — Bird cards provide synergies and victory points.
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- The bottom line, if you're going to buy these games, implement the house rule on day one. Don't suffer through the official rules.
- We refuse to play without these house rules. We get the games we actually wanted.
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- strong thematic hook with real species facts
- high accessibility and replayability
- extensive expansions and awards
- interaction is notably low; players mostly operate in parallel
- ecology and wildlife
- birds in habitats
- natural history storytelling with thematic flavor
- Dominion
Mechanics (from transcript analysis)
- engine building — build an engine of bird powers by placing birds into habitats
- engine-building — build an engine of bird powers by placing birds into habitats
- Resource management — gain and spend food to play birds and activate powers
- set collection — collect bird cards to strengthen habitats and bonus effects
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Quotes (from this video)
- Multiplayer solitaire shouldn't automatically be a red flag.
- The real takeaway is that multiplayer solitaire isn't a problem if the mood matches.
- You're mostly in your own 15 card puzzle, glancing up occasionally when someone takes a meadow card or a limited event.
- The bird theme and real species facts pull in players who might never touch a typical sci-fi or fantasy hero.
- It's the best of multiplayer solitaire.
References (from this video)
Mechanics (from transcript analysis)
- engine building — players collect birds and build habitats with combinations creating engine-like scoring opportunities.
- engine-building with solo mode — players collect birds and build habitats with combinations creating engine-like scoring opportunities.
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- Trust us.
- Verify everything, trust nothing.
- The biggest lie board game companies tell might be the simplest. Trust us.
- You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
- The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
- Gorgeous artwork and components.
- Entertaining thematic hook and accessible ruleset.
- Opening card distribution can swing heavily toward premium birds.
- Engine often fails to deliver meaningful cascading effects beyond pattern recognition.
- Gameplay loops can feel similar from game to game.
- Bird conservation, habitat building, and resource management
- Bird sanctuary management with a nature-themed ecosystem
- Thematic engine-building with natural progression
- Azul
- Seven Wonders
Mechanics (from transcript analysis)
- engine building — Play birds with abilities that synergize to trigger cascading effects.
- Resource management — Food eggs and tokens power bird placement and scoring.
- set collection — Draft birds and manage food to play more birds.
- Set Collection / Card Draw — Draft birds and manage food to play more birds.
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- BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
- Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
- Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
- If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
- Beloved classic with a strong engine and elegant design
- Cute, thematic components (bird tokens) and approachable setup
- Multiple paths to scoring and engine growth
- Solid setup for tension and competition with round goals
- Bird cards can be expensive; early engine may feel blocked by cost
- Expansion cards mixed into the deck can cause confusion
- Dice luck can occasionally feel punishing, e.g., no fish when hoped for
- Array
- Bird sanctuary
- Informative and conversational
- Wingspan Pro
Mechanics (from transcript analysis)
- action selection — Players place tokens on four action spaces each round to perform actions (gain food, draw cards, lay eggs, or play birds).
- Compound Scoring — Each round ends with scoring based on round-specific goals and bird attributes.
- Egg Laying / End-Game Scoring — Eggs laid on birds contribute to end-game scoring; eggs also enable certain nest mechanics and goals.
- end-of-round scoring — Each round ends with scoring based on round-specific goals and bird attributes.
- engine building — Bird cards and their abilities create an engine that scales as the player adds birds and triggers powers.
- hand management — Players draw a hand of bird cards and decide which to keep, discarding others in exchange for resources.
- Resource management — Food tokens are gathered and spent to play birds and activate powers.
- tucking — Some bird cards have brown powers that allow tucking a card behind a bird for points and bonuses.
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Quotes (from this video)
- Wingspan is honestly one of my favorite games of all time.
- It's a classic. Really quick though.
- This is an amazing engine and it's just a freaking two cylinder.
- My penguin is full. The penguin is busted and needs to be fixed.
- I adore Wingspan. Absolutely love it.
References (from this video)
- Bird conservation and habitat development
- Bird habitats across North America and Europe
- Engine-building with wildlife cards
Mechanics (from transcript analysis)
- card drafting — Players select bird cards to add to their boards, shaping their engine.
- engine building — Players build an engine by activating bird actions across habitats to generate points and resources.
- engine-building — Players build an engine by activating bird actions across habitats to generate points and resources.
- set collection — Bird cards provide points and abilities; collecting sets increases scoring opportunities.
- worker placement — Players place actions in habitats to trigger rounds and gain benefits.
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Quotes (from this video)
- This is like literally my worst nightmare.
- because that is essentially my form of therapy.
- Simply being around board games, like in a board game store, really does make me happy.
- Someone just came in wanting to check out Wingspan.
- It does make me feel better.
References (from this video)
- Innovative nature-themed design
- Strong production and components
- Prominent female designer team (Elizabeth Hargrave and Beth Soo)
- Array
- Nature-focused birds and habitats
- Educational
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- featuring women in prominent roles within the context of fixing instruments performing as well as composing
- prominently featuring women in design or illustration
- Please but definitely support these people, they're cooler
References (from this video)
- New promo cards add variety and extend replayability
- Educational content about birds enhances learning
- High-quality art consistent with Wingspan aesthetic
- Good for both new players and returning fans
- Six packs increase card combinations by 56% when all six acquired
- No new core mechanics; content feels incremental
- Potential balance considerations with large card pools
- Requires existing expansions to feel fully new
- Bird ecology, deck-building-style engine with nature-inspired scoring
- Bird habitats and sanctuaries across multiple continents (Britain, USA, Europe, Asia, New Zealand, Canada)
- educational and informative, with integrated bird facts
Mechanics (from transcript analysis)
- Action placement / habitat engine — Placing action cubes in different habitats to perform actions each turn
- Bird feeder and dice interaction — Dice in the bird feeder influence food generation and strategic choices
- card-driven engine — Bird cards provide ongoing abilities and stack interactions to shape your engine
- End-of-round / scoring dynamics — End-of-round effects and evolving board state drive scoring and tension
- engine building — Bird cards provide ongoing abilities and stack interactions to shape your engine
- Resource management — Gaining and spending food tokens (via dice) and eggs to play birds and score
- set collection — Collect birds from six distinct continental packs to unlock new synergies
- Set collection / card variety across continents — Collect birds from six distinct continental packs to unlock new synergies
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Quotes (from this video)
- the six packs that give you 150 cards
- these cards are brand new
- I like that there is an option for additional bird cards for this game
- education information included in the game
- it's one of my go-tos when I have new friends that come over
- not bad at all as far as the numbers goes
References (from this video)
- High variability through bird cards and card effects
- Rich thematic flavor and approachable rules
- Can support pleasant family play despite occasional low interaction
- Some players perceive low direct interaction depending on card draws
- wildlife conservation and compatible bird-based engine-building
- Birds, habitats, and ecosystem curation
- educational yet cozy; highly variable via card draw
- Earth
Mechanics (from transcript analysis)
- card drafting — Players draft bird cards and build actions to generate ongoing value.
- card drafting / engine-building — Players draft bird cards and build actions to generate ongoing value.
- inter-player interaction via card effects — Card abilities can trigger in ways that affect other players' decisions and timing.
- Resource management — Eggs, food, and bird powers interact to create strategic pacing across turns.
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Quotes (from this video)
- Flamecraft has some really great positive interaction because one of the dragons power is that you can gift somebody else a resource or up to so many resources.
- we try to play nicely as a family with this one.
- depending on the cards, you know, you get something, somebody else might get something
- there are some plays that can be pretty interactive with regards to well, I have a bird that lets me do this way and you do that
- Space Base has a lot of interaction because you have to be paying attention on everybody's turn.
References (from this video)
- Beautiful art and components
- Accessible to new players
- Strong engine-building with good replayability
- Expansions can increase complexity and cost
- Some may desire tighter interaction between players
- Bird conservation and ecosystem engine-building
- Global birds and their habitats
- Educational, nature-inspired
- Expeditions
- Viticulture
Mechanics (from transcript analysis)
- action drafting — Round by round, players choose actions from a variety of bird-ability driven options.
- action selection — Round by round, players choose actions from a variety of bird-ability driven options.
- engine building — Players develop engines of their own by acquiring birds and resources to generate points.
- engine-building — Players develop engines of their own by acquiring birds and resources to generate points.
- set collection — Players gather birds to meet card requirements and earn bonuses.
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Quotes (from this video)
- "it's the best smelling board game there is"
- "Wingspan Asia is a perfect board game gift because two players can play it competitively learn how to play it"
- "Rise of Fenis has enhanced my love of Scythe"
References (from this video)
- beautiful artwork and components
- engaging engine-building with clear synergy between birds
- accessible to new players yet still offers depth
- longer playtime and larger table footprint
- potential for analysis paralysis with many card interactions
- bird conservation and ecological engine-building
- North American bird habitats showcased through habitat zones and bird cards
- engine-building with thematic bird powers
- Cascadia
- Ticket to Ride
Mechanics (from transcript analysis)
- card drafting — select bird cards to add to your ecosystem and gain combinations.
- engine building — players develop a tableau of birds whose abilities trigger progressive effects.
- engine-building — players develop a tableau of birds whose abilities trigger progressive effects.
- hand management — manage card draws and activations to optimize scoring potential.
- set collection — collect birds with point-scoring bonuses and habitat interactions.
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Quotes (from this video)
- UKGE is the biggest board game convention in the United Kingdom.
- there is space upon space upon space it does get busy you might find that you haven't always the space for open gaming.
- there's always somewhere to go, there's loads of space.
- there will be a play testing area for people bringing games to market in the future.
References (from this video)
- Widely regarded as a gateway/accessible strategy game
- Stunning production and thematic cohesion
- Can be complex for absolute new players
- Balance shifts with expansions
- Array
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- it's the midyear board game tag
- Obsession it's a beautiful game
- it's so quick to set up
- it's a new era of board games that's how it feels like to me
- I can't pick one game that's impossible
- Cascadia rolling... I love Cascadia
References (from this video)
- beautiful art and components
- accessible entry into heavier hobby
- strong thematic feel
- Worms Span is mentioned as a preferred alternative by the speaker, but Wingspan remains solid
- bird collection and habitat building
- nature reserve / birds
- engine-building with theme
Mechanics (from transcript analysis)
- card drafting — build a tableau of birds with different abilities
- card drafting / tableau building — build a tableau of birds with different abilities
- dice drafting / resource management — draft actions and collect resources to play cards
- engine building — build an engine to gain resources and score points
- engine-building — build an engine to gain resources and score points
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Quotes (from this video)
- it's like a double puzzle absolutely wonderful absolutely amazing
- the dice in this game are gorgeous
- it's quick it's beautiful it has a puzzle element
- it's basically a dice placement slash worker placement game
- I will forever love it
- Andrew Bosley is just the MVP
- Clank is just so great
- please God let it happen at some point
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- The podcast life chooses you.
- The content gods that making all the content.
- Pub Meeple is a website that you can link your board game collection.
- Return to Dark Tower is uh I want to play this game more often than we do.
References (from this video)
Mechanics (from transcript analysis)
- engine building — birds provide ongoing effects that power a growing engine.
- engine-building — birds provide ongoing effects that power a growing engine.
- set collection — collect bird cards to score points via bird-specific bonuses.
Video topics + discussion points
Quotes (from this video)
- UKGE is the biggest board game convention in the United Kingdom.
- there is space upon space upon space it does get busy you might find that you haven't always the space for open gaming.
- there's always somewhere to go, there's loads of space.
- there will be a play testing area for people bringing games to market in the future.
References (from this video)
- Balanced new cards that extend Wingspan without overpowering base game
- Beautiful art with a variety of abilities
- Optional personal face-down deck feature adds draw strategy
- Can be integrated with base Wingspan while keeping things balanced
- Fits in the base Wingspan box and can be added gradually
- Adds more cards that can extend game length if overused
- Per-pack cost around $9–$10
- Bird conservation and ecosystem management through card-driven engine-building.
- Birds and wildlife in a variety of habitats; natural reserve ecosystem.
- Educational, nature-themed
- Wingspan Asia
- Wingspan base game
Mechanics (from transcript analysis)
- action-selection — Players choose one of the habitat actions per turn and activate any birds placed in that habitat.
- engine building — Players develop a personal engine by playing birds that provide ongoing effects and scoring opportunities.
- engine-building — Players develop a personal engine by playing birds that provide ongoing effects and scoring opportunities.
- hand-management/card-drafting — Acquire bird cards and manage hand to fit strategy; some cards enable synergies.
- Resource management — Manage food tokens and eggs to play birds and activate powers.
- resource-management — Manage food tokens and eggs to play birds and activate powers.
- set collection — Gather birds and resources to maximize scoring opportunities.
- set-collection — Gather birds and resources to maximize scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- these cards are just gorgeous.
- I'm going to hold off on opening these four until I have thoroughly played with New Zealand now, as I have played with Asia.
- am so excited for all of these new games to add in.
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- this game is so creative because you get to play kind of each of your favorite games in it.
- the box is organized in such a way that each of the cards are separated by color.
- it's very fun to try and beat the courses and see how many um, attempts it takes you to do it.
References (from this video)
- beautiful artwork and components
- very approachable for newcomers
- can scale up in player count complexity
- bird conservation and habitat enrichment
- A natural reserve with birds and eggs integrated into the scoring
- gentle, nature-forward storytelling
Mechanics (from transcript analysis)
- engine building — Players build an engine of birds for points, actions, and synergy.
- engine-building — Players build an engine of birds for points, actions, and synergy.
- Resource management — Eggs and food tokens are used to activate card abilities and score.
Video topics + discussion points
Quotes (from this video)
- the two dessert ones just look so good
- i would really like to bite into these and then find out that they're soft and gooey
- the honey buzz squishy tokens holy cow they they feel so
- the eggs they look like the mini eggs they totally do
- you pointed out specifically the eggs um
- i picture them being honeycomb flavor as well
References (from this video)
- beautiful artwork
- accessible engine-building
- expansion potential (Asia, Antarctica rumors)
Mechanics (from transcript analysis)
- engine building — bird-themed engine-building with card interactions
- engine_building — bird-themed engine-building with card interactions
Video topics + discussion points
Quotes (from this video)
- this is specifically for two players
- it's moving cubes around um it's like chits that are hidden
- the panda you're moving and you're chomping away at the bamboo
- it's a great theme
- it's just such a beautiful relaxing game
- two players so i think basically everything on our list does work pretty well for two
- this is a terrific gateway game absolutely
- you can feel his pain as the panda continues to gobble up all of his bamboo
- it's a 10 minute game that does tend to take us half an hour
- it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
- Beautiful artwork and production
- Solid engine-building with satisfying animal-bird theme
- Bird theme may not appeal to all players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's legitimately pretty cool
- it's a really cool game
- it's a starter worker placement game
- it's surprisingly thinky for a game that's one page of rules
- it's asymmetric and the factions play very differently
- the theme is absurd
- it's thinky because of planning ahead
- it's a flicking game, it's a dexterity game
- the artwork is beautiful
- it's purposely mean
- it's a great space game
- it's a big epic adventure
- every time you put a tile in and it affects everything else in your area
References (from this video)
- beautiful art and birds are engaging
- new player boards balance strategies
- strong expansions like NZ/Australia tweak balance
- some components can be fiddly for new players
- engine-building around birds and habitats
- bird ecology and habitat restoration
- educational and serene with strategic depth
- Viticulture
- Kaverna
Mechanics (from transcript analysis)
- engine building — birds provide ongoing effects and bonuses
- engine_building — birds provide ongoing effects and bonuses
- expansion_influence — expansions shift meta and add player boards
- set collection — collect birds with diverse scoring patterns
- set_collection — collect birds with diverse scoring patterns
Video topics + discussion points
Quotes (from this video)
- Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
- the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
- it's a heads down euro-y experience and I love how the systems interact so tightly
- it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
- eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
- Beautiful artwork and high production quality
- Accessible entry point for new hobbyists
- Strong central engine with satisfying growth through expansions
- Expansions can add complexity; some players prefer base game
- Themes and components can feel repetitive for long-term players
- Conservation and bird-watching
- Bird habitats across North America with expansions introducing more regions and species
- Objective engine-building with a nature-forward vibe
Mechanics (from transcript analysis)
- Action economy — Round-based actions enable activating bird abilities and achieving goals.
- card drafting — Players draft bird cards to add to their tableau.
- engine building — Bird cards provide ongoing actions and powers; players build a personal engine.
- engine-building / tableau-building — Bird cards provide ongoing actions and powers; players build a personal engine.
- set collection — Birds and eggs function as resources and scoring opportunities.
- set collection / resource management — Birds and eggs function as resources and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- it's so streamlined to like perfection where you can explain the rules in like 15 seconds
- this is the peanut butter and chocolate that we can like totally agree on
- parade is a classic feeling card game that could have been invented in the 1960s
References (from this video)
- Beautiful, cohesive artwork across the box, cards, and boards
- High-quality components with thoughtful organization (snug insert, easy card handling)
- Vibrant color palette and well-curated wildlife imagery
- Comprehensive reference materials (iconography, setup, and schools/achievements)
- Flexible difficulty with multiple automa/achievement options
- No major drawbacks discussed; some notes about filming setup and orientation during playthrough
- Array
- Bird habitats / natural world
- enthusiastic unboxing with personal commentary
- Wingspan
- Worm Span
- Fin Span
Mechanics (from transcript analysis)
- Action Point Allowance System — Actions are taken via three habitat columns (zones) per round, guiding player choices.
- Action points — Actions are taken via three habitat columns (zones) per round, guiding player choices.
- card drafting — Players draft and place bird cards to build a personal engine and scoring opportunities.
- End of Game Scoring / Set Scoring Reminders — End-of-game scoring and round-based scoring reminders are included to guide scoring.
- engine building — Bird abilities create ongoing effects that compound across rounds, building a personal engine.
Video topics + discussion points
Quotes (from this video)
- the artwork already just on the box is just incredible it's beautiful
- i love the wingspan games it's just like the lovely art
- i'm excited to do some playthroughs of this
- rank wingspan worm span and fin span
- this is going to be the one that i'll be reading the most
References (from this video)
- Beautiful, high-quality components
- Excellent storage design and box organization
- Extensive replayability with a large pool of bird cards and bonuses
- Automa solo mode and potential for solo play
- Easy to teach with four simple actions
- Small text on many cards can be hard to read
- Some theme/narrative incongruities and nitpicks about birds' abilities
- Limited direct interaction in multiplayer can feel non-confrontational for some players
- Lack of a mulligan at start can lead to weaker starting hands
- Complexity of tracking multiple components and icons can be overwhelming for new players
- Array
- North America
- Expository review with enthusiastic commentary
- Castles of Burgundy
- Pandemic
Mechanics (from transcript analysis)
- Action Selection/Programming — Players choose from four actions by placing a cube on the action row, with progression affecting subsequent actions.
- card drafting — Bird cards are drawn from a deck or taken from a face-up pool to fill your aviary and enable abilities.
- Card Drafting/Deck Interaction — Bird cards are drawn from a deck or taken from a face-up pool to fill your aviary and enable abilities.
- Deck building — Players draw bird cards from the deck and manage face-up bird cards as part of their hand.
- Deck Building/Draw — Players draw bird cards from the deck and manage face-up bird cards as part of their hand.
- engine building — Players build and optimize an engine by placing birds, gathering resources, and triggering cascading actions.
- Resource management — Eggs, food tokens, and bird cards are managed and spent to take actions and score points.
Video topics + discussion points
Quotes (from this video)
- Wingspan is absolutely beautiful and one of the prettiest board games out there.
- The bird feeder dice tower is incredible.
- Wingspan offers amazing replayability with its 170 unique bird cards, 26 personal bonus cards, and eight double-sided tiles.
- Automa is a nice inclusion for solo play.
- We highly recommend Wingspan and it's $60 — a must buy.
References (from this video)
- Speaker expresses a personal fondness for Wingspan and recognizes its appeal.
- Elements of luck (card draw, dice tower) are criticized as potentially dominating the experience.
- Some participants question whether Wingspan offers meaningful or deep strategic depth.
- Bird conservation, biodiversity, and habitat management as the core driver of scoring.
- Bird-centered engine-building in a nature reserve with habitats and egg/food economy.
- Analytical discussion of reception and player experience.
- Finsband
Mechanics (from transcript analysis)
- dice_tower — Dice tower generates food resources; randomness interacts with planning.
- engine building — Bird cards grant abilities that chain together, creating an engine that grows across rounds.
- engine-building — Bird cards grant abilities that chain together, creating an engine that grows across rounds.
- habitat_actions — Actions are taken in three habitats (Forest, Grassland, Wetland), each offering different benefits.
- hand management — Players manage a hand of bird cards and resources (food, eggs) to optimize actions.
- hand_management — Players manage a hand of bird cards and resources (food, eggs) to optimize actions.
- Resource management — Food tokens produced by the dice tower and eggs serve as currency for actions and scoring.
- resource_management — Food tokens produced by the dice tower and eggs serve as currency for actions and scoring.
- set collection — Gather birds and eggs to maximize scoring opportunities and enable high-value plays.
- set_collection — Gather birds and eggs to maximize scoring opportunities and enable high-value plays.
Video topics + discussion points
Quotes (from this video)
- Wingspan is your number one game.
- reason people think of it in their head as a gateway game and it it just isn't.
References (from this video)
- Incredible artwork
- Nature theme
- Tower and eggs components highlighted in the description
- Delivers a comprehensive and immersive board game experience
- Strong appeal for bird-watching enthusiasts
- Polarizing among players; some people may strongly dislike it
- Not universally exciting for all gamers
- Bird habitats, natural ecosystems, and avian diversity as a centerpiece of gameplay
- Birdwatching and nature appreciation within a modern board game framework
- Observational admiration of birds and nature, expressed through tactile components and visuals
Mechanics (from transcript analysis)
- Egg/resource management — Eggs serve as a resource to play more birds and to influence end-game scoring, requiring careful allocation.
- engine building — Players develop a personal engine by playing birds that generate resources and victory points over the course of the game.
- engine-building — Players develop a personal engine by playing birds that generate resources and victory points over the course of the game.
- hand management — Bird cards and actions are selected and optimized to maximize engine efficiency and scoring opportunities.
- set collection — Bird cards enable combinations and bonuses, creating momentum as the engine grows.
- Set collection / synergy — Bird cards enable combinations and bonuses, creating momentum as the engine grows.
Video topics + discussion points
Quotes (from this video)
- "Wingspan is fully responsible for me talking to you right now."
- "I didn't know a board game could look like that and feel like that"
- "the tower, the eggs, the incredible artwork, the nature theme"
- "it's an incredible game"
- "but number one overall"
- "if you love bird watching, it better be your number one overall"
- "Most gamers that I know of are just like you. They're like, I have a good time when I play it, but it doesn't excite me."
- "it really does give me everything I want in a board game experience."
References (from this video)
- Broad audience appeal (as noted by the speakers)
- Not personally enjoyable for the speakers
- Array
- Nature, birds
- Educational
- War of the Ring
- Scythe
Mechanics (from transcript analysis)
- engine building — Players build an engine by playing birds that provide ongoing abilities and scoring power over rounds.
Video topics + discussion points
Quotes (from this video)
- we're trying to remove as much bias as we can when scoring
- it's not necessarily about standing out it's more about making content that we would have wished we watched before buying games
References (from this video)
- Array
- Birds and nature, ecosystem-building environment
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this game forces you to lie
- it's so mean why would we want to play a game like that we're friends
- co-ops what else could we work together like this
- oh you want to play wingspan
- as long as they're having fun I'm having fun
- we can all work together and win just listen to what i have to say
References (from this video)
- Broad multi-psychographic appeal (Timmy/Jenny/Spike-friendly)
- Vibrant theme and components that feel evocative of nature
- Strong replayability and strategic depth without excessive randomness
- Some players may find the engine-building depth uneven if the bird powers interact poorly
- Scaling beyond two players may reduce the focus on individual engine optimization
- Array
- Bird habitats and nature reserve management
Mechanics (from transcript analysis)
- engine building — Players gain abilities and resources over time by placing and activating bird cards with special effects.
- set collection — Bird cards provide ongoing benefits and synergy, driving planning and synergy in the tableau.
- Set Collection / Card Development — Bird cards provide ongoing benefits and synergy, driving planning and synergy in the tableau.
- tableau building — Players curate a personal tableau that provides recurring benefits and endgame scoring cues.
- Tableau Construction / Area Benefit — Players curate a personal tableau that provides recurring benefits and endgame scoring cues.
Video topics + discussion points
Quotes (from this video)
- "Patchwork, right? Very popular two-player game."
- "This game is actually a very spike game."
- "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
- "There are a lot of ways you can pilot your faction"
- "negotiation is a big appeal for all three archetypes"
- "What better game to talk about negotiation than Twilight Imperium?"
- "Pandemic Legacy is the quintessential Johnny game"
- "The Crew cooperative trick taking game"
- "one straight line. There's one optimal way to solve it"