Game Info
Year
2025
Players
1-5
Age
14+
Playtime
120 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Expansion for Wyrmspan adding 80 new dragon cards fledgling training mechanics and new dragon guilds
Featured Videos
Ask a Rules Question
Images
GID0452197.jpg
GID0452197_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–6 of 6
Video loGv-7m1AQA
The Mill Discussion at 3:23 sentiment: neutral
video_pk 84635 · mention_pk 215193
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really exciting time to be a Stonemer fan.
- Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
No references stored for this video.
Video 14tv7MrQVoY
The Mill Product Launch Updates at 0:18 sentiment: positive
video_pk 84432 · mention_pk 214513
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- new guilds
- new fledgling cards that train to unlock powers
- income/round tracker when passing
- ability to play dragons for free under certain conditions
Cons
none
Thematic elements
Comparison games
- Viticulture
Mechanics (from transcript analysis)
- New guilds
- play dragons for free under certain conditions
- round tracker to choose income after passing
- score based on number of trained dragons on your board
- train fledgling cards to unlock powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video CtqVnjJBkaI
Grant Lyon Analysis at 11:30 sentiment: positive
video_pk 84407 · mention_pk 214457
Click to watch at 11:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds new dragons, caves, and objective tiles
- Provides new cards for engine building combos
- Includes a new round tracker with choices
Cons
none
Thematic elements
- Dragons, caves, and guilds
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — The expansion provides new cards for creating combos.
- Set Collection — New objective tiles are added.
- Variable Phase Order — A new round tracker presents an income choice when passing for the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, uh, these are the best expansions coming to retail in September.
- Unfortunately my mic keeps failing and uh I'm still traveling so I have no way to fix this or deal with this right now and I have tried to record this video a bunch of times and I cannot get the microphones to work and I do not know what's going on and I'm very frustrated.
- So, you know, kind of just makes it a more chill experience.
- And so, you know, it's not really changing the game, but it's adding a lot more cards and a lot more content to explore.
- As always, I hope you found something that you like.
- Sorry for the technical difficulties. I'm annoyed by it.
- So, uh, here there's the information for you.
References (from this video)
No references stored for this video.
Video rj0c0aAZQ9U
The Discriminating Gamer Top List at 1:24 sentiment: positive
video_pk 81535 · mention_pk 203040
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tons of new stuff.
- New kinds of dragons.
- New cave cards.
- New incentive system at the end of rounds.
- Lots of new cards and choices.
Cons
none
Thematic elements
- Dragons and fantasy
Comparison games
- Wingspan
Mechanics (from transcript analysis)
- Card Drafting — New cave cards.
- Incentive system — New kind of incentive system at the end of rounds.
- Set Collection — Get new dragons on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't know that I'll ever play the game again without this expansion. It's essential.
- I love Wingspan and Fins Span. I think they're both great games. But, to me, they don't hold a candle to Wormspan. I just love Wormspan so much.
- This is a game that or an expansion, rather, to last time I checked, my second favorite game of all time.
- I'm not necessarily rating it on how I like the base game overall. I'm rating these things on how much I like the expansions and how much they bring to the base game. That's my criteria.
- It is so much fun and it is it's scary, too.
- This expansion was so amazing because it doesn't just give you kind of one new way to play the game. It gives you three new game modules.
- It's just so so tense.
References (from this video)
No references stored for this video.
Video wEu5r8qDT2M
kovray Review at 0:18 sentiment: positive
video_pk 68837 · mention_pk 214834
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a variety of new elements (dragon types, guilds, objectives, cave cards) for gameplay variety
- New main board changes income flow and pacing
- New dragon types (fledglings and conditional free dragons) add strategic depth
- Five new guilds increase strategic options
- Includes a storage tray to improve organization
- Expansion fits into the base Worms Span game
Cons
- Heavier than Wingspan, making it a heavier engine-builder experience
Thematic elements
- dragons, sanctuary building, exploration, riches, friendship with dragons
- dragon sanctuary, caves
Comparison games
- Wingspan
- Worms Span
Mechanics (from transcript analysis)
- Action Following — After passing, players still have a choice of continuing to take actions, adding strategic autonomy.
- Conditional play for free dragons — Some dragons can be played for free if a star condition is met; still require the entice action and a cave to be present.
- Dragon training (fledglings) — Fledglings can be trained by paying the leftmost available cost and placing a brown cube on that cost; training can occur once per explore action, unlocking new abilities and providing end-of-round or end-of-game benefits.
- Income phase on a new main board — A new income phase is provided; when a player passes, they place a worker onto spaces based on the round to determine income for the next round (coins and eggs vary by round).
- New guilds — Five new guilds (Gamblers Guild, King's Guild, Guild of Magicians, Veterinary Guild, Guild of Merchants) add new strategic options and interactions.
- New objectives and cave cards — The expansion introduces new objectives and cave cards that are shuffled into the game.
- Passing and action selection — After passing, players still have a choice of continuing to take actions, adding strategic autonomy.
- Scoring of fledglings — Each fledgling on a player's board scores points; e.g., six fledglings yield 36 points.
- Storage tray inclusion — The expansion includes a tray to help store and organize cards, improving compact storage with the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One turn away from greatness.
- Does it fit into the base game? It absolutely does.
References (from this video)
No references stored for this video.
Video hzaZnej_JVI
The Board Game Garden Playthrough at 9:06 sentiment: mixed
video_pk 30499 · mention_pk 89750
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Adds new dragons and dragon types with fresh dynamics
- New guilds (Gamblers Guild) and scoring options increase variability without deviating from the core feel
- Pass mechanism adds strategic depth and planning for next rounds
- Solo AI is easy to run and fairly predictable, which helps streaming
Cons
- Rules around the solo expansion and cash tokens can be confusing and require careful reading
- Fledgling mechanics introduce more resource management and can slow down decision-making
- Endgame and scoring can feel punishing or opaque without frequent rule-checking
Thematic elements
- Dragon training, exploration, and guild-based resource management
- Dragon-themed fantasy world with exploration of caves and dragon guilds
- live-play commentary with teaching and reflection
Comparison games
- Wingspan
- Finspan
- Wormspan
Mechanics (from transcript analysis)
- Dragon placement and discounts — Dragons are played into caves; some cards grant discounts (eggs or other resources) for placement
- end-of-round and end-game scoring — Each round has objective-based scoring; end-game scoring tallies dragons, caves, eggs, cash, tucked cards, public objectives, and other items
- Exploration phase — Players explore caves by placing explorers; costs scale by visit (1 token first, 1 token + 1 egg second, 1 token + 2 eggs third)
- Fledgling training cubes — Fledgling cards train via cubes placed on squares, paying required resources to unlock abilities
- Pass and round-start choice — A pass mechanic lets a player choose which reward spot to start from in the next round; players accumulate action tokens for future turns
- Solo AI dragon guild and brown spots — An autonomous AI tracks along a dragon guild; landing on brown spots triggers draws, discards, or rewards for the AI
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wormspan might be my favorite out of the trilogy.
- I personally really like expansions that add things that don't add any additional gameplay.
- This AI is one of the easiest AIs to work with.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6