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Finspan box art

Finspan

Game ID: GID0127122
Game Info
Year
2025
Players
1-5
Age
10+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

Description

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 24 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 1–36 of 36
Video fQHY2IlnmZ4 Review at 0:00 sentiment: positive
video_pk 69399 · mention_pk 165886
Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More accessible and approachable than other games in the series.
  • Simplified mechanics make it easier to learn and play.
  • Flexible gameplay allows for more options.
  • Quick playtime, around 30 minutes.
  • Can be played with anyone, even those new to hobby gaming.
  • New mechanics like personal discard and area movement add interesting layers.
  • Player aid acts as a good companion to the rulebook.
Cons
  • Not more of the series; it is different.
  • Tags don't do a ton currently, potentially more in the future.
Thematic elements
  • playing fish
  • ocean
Comparison games
  • Wingspan
  • Worms Span
  • Pandemic
  • Ticket to Ride
  • Cascadia
Mechanics (from transcript analysis)
  • action selection — You have just six divers that's it every week... you're going to place them either out to play a fish or you're playing them out to dive.
  • Area movement — When you move you can take any fish or school of fish and start moving them around... schools of fish cannot run into other schools of fish.
  • End-game scoring — These Yellow Boxes are endgame scoring... you're going to get some basic scoring you get like a point for your eggs a point for your young young fish is it six points for the school points for the schools and of course all the fish have points innate on them and then some of those yellow things will either give you endgame scoring.
  • hand management — Your hand of cards is actually face up in front of you and you can have quite a few and you also have your own personal discard.
  • Multi-use cards — The currency in this is just going to be other fish cards... It's a really and it just makes things while it's a little more not a little more thinky but it adds a layer of thinking in terms of like multi-use cards.
  • player interaction — When you play this and this is if activated all players get to do a thing.
  • set collection — Three young fish coming together is going to create a school of fish.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great addition to the span universe and I personally just to get this out there I'm a fan of the span.
  • You have just six divers that's it every week.
  • The currency in this is just going to be other fish cards.
  • It creates a really fun little game where you're like okay I've got to do this I'm going to be able to flip some of my eggs then on the next turn I'm going to do this so I can move some of those consolidate to get it's like one of those little puzzles you know where you have all the little different shaped blocks and you're trying to like push them around.
  • This one even more we could you could play this with any one.
  • I think Mandy Patinkin can even play this game.
References (from this video)
No references stored for this video.
Video pHYM1PVIrlw Review at 0:23 sentiment: positive
video_pk 69417 · mention_pk 165913
Finspan video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good player aid with helpful icons.
  • Nice artwork on the fish cards with interesting facts.
  • Diver meeples are cute and easily countable.
  • Tokens for eggs and young are bright, colorful, and serve their gameplay purpose.
  • Vertical player boards are thematically appropriate and mechanically helpful.
  • Good variability through end-of-round goals and a large deck of cards.
  • Ability to play fish on top of other fish adds strategic options.
  • Friendly player interaction is present and can be leveraged strategically.
  • Streamlined rules make it easy to learn and play quickly.
  • Easier to acquire resources compared to similar games.
  • Consistent number of actions (24 total) for all players.
  • The dive action is intuitive due to the vertical board.
  • Discarded cards can be retrieved, adding strategic depth.
Cons
  • Player boards are large and take up significant table space, especially at higher player counts.
  • Some randomness in card draw means long-term planning can be difficult.
  • Potential for players to accidentally place fish in the wrong zone, impacting gameplay.
  • Card draw can sometimes feel unfavorable, hindering synergy.
Thematic elements
  • marine research and observation of aquatic life
  • ocean
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • action selection — Players take six actions per round using diver meeples.
  • Card Play — Playing fish cards requires paying a cost and placing them in specific zones on the player board.
  • engine building — Players build an engine by playing fish cards with various abilities.
  • Objective Selection — End-of-round goals provide scoring opportunities.
  • Resource management — Players manage cards, eggs, and young fish tokens as resources.
  • set collection — Collecting sets of young fish tokens on the same space turns them into a school for points.
  • Variable player powers — Fish cards have abilities that activate on play, via dive actions, or at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fin span feels the most streamlined of all the games
  • personally I still like worms span the best
  • Finns fan might be the simplest the easiest one to understand
  • I don't have to deal with the bird feeder of Doom that never has the resources I need
References (from this video)
No references stored for this video.
Video s4EnSUUXaPI Playthrough at 2:42 sentiment: positive
video_pk 69374 · mention_pk 165853
Finspan video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most accessible of the 'span' games.
  • Strategic card management with discard/hand cycling.
  • Generous pacing makes discarding easier.
  • Turns offer options; rarely feel completely stuck.
  • Appealing natural wildlife card art.
  • Competitive interaction can be fun.
  • Thematic tie-ins with fish puns and potential Finding Nemo references.
Cons
  • Difficulty in keeping track of placement rules (e.g., color borders).
  • Hard for fish lovers to discard fish.
  • Some actions can feel less impactful in early rounds compared to later.
  • Potential for overlooking 'all players' activations.
Thematic elements
  • Fish and marine life
  • The ocean
Comparison games
  • Wing Span
  • Worm Span
Mechanics (from transcript analysis)
  • Area movement — Young fish can be moved around the board to form schools.
  • card drafting — Players select fish cards from a display or draw from the deck.
  • engine building — Building up a system of fish abilities that generate resources (eggs, cards) or trigger other effects.
  • hand management — Managing cards in hand to pay costs for playing fish and activating abilities.
  • set collection — Collecting specific types of fish (e.g., consumed, medium, young) for weekly bonuses and end-game scoring.
  • tableau building — Playing fish cards into a personal area (the ocean) to build up abilities and scoring opportunities.
  • worker placement — Players use 'divers' to discover fish or activate columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this feels like the most accessible of the three games.
  • You can almost always play a card. And if you can't play a card, you can inevitably go out here and get a bunch of stuff.
  • I keep saying that. Don't.
  • I have seven. Mhm. Yeah, I have 122 and you have 118.
  • I won Fin Fin Fin Fin Fin Fin. I won Fin Fin against Emily. Everyone, mark it down.
References (from this video)
No references stored for this video.
Video Lxbwq_or2yQ Other at 17:17 sentiment: positive
video_pk 69310 · mention_pk 165753
Finspan video thumbnail
Click to watch at 17:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great new entry point into the Wingspan series
  • Streamlined and straightforward gameplay
  • Excellent and easy-to-use Automa system
  • Dynamic resource utilization
  • More engaging decisions than Wingspan
  • Beautiful artwork
Cons
  • Ranking it above Wingspan might be due to it being the new game
Thematic elements
  • Playing with fish.
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • action selection — Players choose between a limited set of actions on their turn.
  • card drafting — Players select cards from a common pool.
  • engine building — Players create synergistic combinations of fish abilities.
  • set collection — Players collect sets of fish cards to score points.
  • Variable Phase Order — Different scoring conditions apply each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the well I don't think they sell these to the public they should they should cuz they're amazing
  • it's been storming for a month just about this winter the worst winter I've ever seen here it's insanity
  • this is a deck building kind of like area control style game
  • Last will is a condensed version of prodal Club essentially
  • Finpan is the new entry point into the wingspan series because it is so streamlined
  • Donuts is a I think it's only two player
  • Rebel princess is a game from bezier games that is a trick-taking game and it is based off of Spades
  • The game is very mean yes you can load people up with skulls so if you don't like a mean game this might not be for you
References (from this video)
No references stored for this video.
Video zcqDSKWHpbQ Review at 0:06 sentiment: mixed
video_pk 69250 · mention_pk 165671
Finspan video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice artwork and interesting facts about fish.
  • Enjoyment of the new eggs and hatching system.
  • Thematic element of fish living at different depths (top vs. floor).
  • The discard pile mechanic allowing card retrieval.
  • Quick playtime, especially with two players.
  • The game is not a bad game and works functionally.
Cons
  • Each fish can only have one egg, removing an egg-loading strategy.
  • Fish disappearing and forming schools of fish feels less impactful than expected.
  • The abilities on the cards do not feel exciting and most feel the same.
  • Removal of most resources makes the game less tight and engaging.
  • The game feels less tight than Wingspan.
  • Lack of tension and interesting fun.
  • Downtime is horrendous due to lack of player interaction and engagement.
  • The game doesn't do anything significantly better than Wingspan.
  • The game is too light and doesn't provide enough tension.
  • Blind drawing from the deck is a negative change.
Thematic elements
  • Fish
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • Achievements/Objectives — Random objectives might be revealed, providing points for certain conditions like camouflage or other fish types.
  • Action activation — Activating different rows on the board to get actions and abilities based on played cards.
  • Blind Card Draw — Cards are drawn blind from the deck, with no display of available cards.
  • Card Play — Players play cards which have fish on them to activate different rows for actions and abilities.
  • Discard Pile Management — Discarded cards go into a personal discard pile, with some cards allowing retrieval from this pile.
  • egg laying — Each fish can only have one egg, and eggs can be hatched into little fish.
  • Fish Movement/Collection — Fish can be moved around, and if three end up in one space, they disappear and double their points (forming a 'school of fish').
  • Fixed Actions — Players perform six actions each turn, for a total of four turns, ending the game.
  • Hand Display — Player hands are laid out so everyone can see them.
  • Predator/Prey — Some fish are predators and may eat smaller fish, which can provide points or fulfill placement requirements for other fish like the angel shark.
  • Row/Column Bonuses — A bonus is awarded the first time a row or column is activated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me personally, there's no reason for this game to exist because it doesn't do anything better than Wingspan does.
  • I think they have distilled it too much to the level that the fun for me and attention is not there.
  • It's very meh for me. It's like 4.5, five-ish. It's just like just uh.
  • It's just like another part of that stripped away to a non-interesting thing.
  • For me it's just like, it's too light, not giving me the tension and interesting fun stuff I guess from Wingspan and Worms Span.
References (from this video)
No references stored for this video.
Video vh9jvvwORNs Playthrough at 0:00 sentiment: positive
video_pk 69036 · mention_pk 165356
Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo mode against an AI with adjustable difficulty.
  • Varied game end scoring objectives (e.g., points per fish, points per egg, schools).
  • Interesting card abilities that interact with other players or the AI.
  • Strategic depth in choosing which fish to play and where.
  • Potential for high scores through effective resource management and school formation.
Cons
  • The AI's scoring can sometimes feel detached from the player's direct actions.
  • The game can be complex to learn, with many interacting elements.
  • Forcing certain plays to benefit the AI can be a strategic challenge.
Thematic elements
  • Marine researchers discovering species and observing their behavior
  • Under the ocean
Comparison games
  • Wingspan
  • Euphoria
  • Worm Span
  • Between Two Castles
  • Rolling Realms
Mechanics (from transcript analysis)
  • Area management — Fish are placed in specific sections (sunlight, twilight, midnight) of the dive sites on the ocean board.
  • Card Play — Players play fish cards from their hand, paying costs in eggs or discarding other cards.
  • engine building — Players build up their capabilities by playing fish that provide ongoing benefits or generate resources like eggs.
  • Resource Generation — Players generate eggs and young fish, which are used as resources for playing cards and scoring.
  • set collection — The goal is to form schools of young fish, which are worth more points.
  • solo/cooperative play — The game features a solo mode against an AI opponent (Norta) and mentions multiplayer possibilities.
  • worker placement — Players place divers on dive sites to activate abilities or play fish.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am playing the solo game against the Norta. There are lots of levels of difficulty.
  • If I make any mistakes, they'll be corrected there.
  • Massive thanks to Stone My Games for sponsoring this video and for wanting me to do anything in the first place really.
  • So, this is my ocean board. We'll take the first turn. We take a closer look at the ocean board.
  • Your first diver to each site will get a special bonus as well.
  • So the blue lantern fish, this costs me cards instead of eggs. So, I'd have to discard two cards from my hand, but I would get four cards.
  • So now there's a fish in there. So indirectly it will get me a card when I go diving in that section.
  • So, it's really easy just like all the stuff for Nortimr can be. It's winning. That might be difficult.
  • So, I've had another card there down into Midnight. And we have our glass head grenadier down here. So, I get to draw a third card.
  • As soon as three youngs share a space, they turn into a school for the rest of the game and they're worth more points.
  • So, that's a pretty good activation there. Five eggs in one go. Just need to now be able to hatch.
  • So, for week two, every two eggs is worth three points. I have 2 4 6 8 9. So, that's going to give me four * 3 12 points.
  • So, last let's Yeah, let's hatch some things.
  • The person who got the most points from the achievement gets three extra points.
  • And on top of that, the huge deck of fish. I think it's like 125 in the base game. So, tons and tons you're not going to see, especially if you're playing solo.
References (from this video)
No references stored for this video.
Video ZzgQMLnxxII Rules Teach at 0:06 sentiment: positive
video_pk 68987 · mention_pk 165285
Finspan video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick playing and rapid game.
  • Scoring pad is straightforward.
  • Victory points from multiple sources add strategic depth.
  • Potential for high victory points on individual cards.
Cons
  • Consume symbology can be confusing.
  • Requires double-checking minor specifics in the rulebook.
Thematic elements
  • Underwater life, fish, and schools
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — On a turn, a player chooses one of two main actions: play a card or take a dive action.
  • Area Control — Players place fish and schools in regions, with limits on what can be in each region.
  • card drafting — Players can draw cards or take face-up cards from a common area.
  • Consume — An action where a card is played on top of a smaller fish to score points or gain benefits.
  • Endgame scoring — Points are awarded at the end of the game based on various conditions and collected items.
  • engine building — Players play cards that improve their ability to take future actions or gain resources.
  • Resource management — Players must manage eggs and fish as resources to play cards.
  • set collection — Players collect eggs, fish, and schools of fish, which contribute to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, the objective is to get the games that you own played.
  • It's the one where you chopped off the wings and put the fish under the sea, I believe, or put the birds you dropped.
  • Let's get it to the table now. Stop hemming and hawing.
References (from this video)
No references stored for this video.
Video 9kZxq4X0h_o Analysis at 0:08 sentiment: positive
video_pk 68988 · mention_pk 165286
Finspan video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable and suitable for new hobbyists
  • Allows for strategic depth and tactical decisions
  • Engaging action chaining mechanic
  • Variable setup with achievement board sides
Cons
  • Some icons can be confusing
  • Schooling of fish can sometimes be detrimental if single fish are needed
  • Player hand is face up, revealing strategic information
Thematic elements
  • Tableau engine building
Comparison games
none
Mechanics (from transcript analysis)
  • action chaining — When you get to the very end of the game, if you have cards such as this striped marlin or this larger tooth flounder, you can actually start chaining actions together.
  • action selection — The dive action is one of the two core actions you can take in the game. And you'll probably take this about 50% of all the actions that you take. First action is of course playing cards. And then you have dives available here with card draw and recall here with laying eggs and here with hatching eggs and moving them into larger schools of fish.
  • Area Control — The game involves placing fish in specific zones or locations on the board.
  • card drafting — Open card row.
  • engine building — Tableau sort of uh engine building style game.
  • Resource management — When I extend a resource, like I spend cards from the top of my fish in order to uh play someone down onto my tableau or onto my board, any cards that I've expended, that I've discarded, will go into their own stack next to the table for just me.
  • set collection — The game involves collecting fish and schools of fish.
  • tableau building — An engine builder, a tableau builder.
  • Variable player powers — Cards that allow you to trigger and play other cards. And you can resolve all of your endgame conditions in whatever order you would like.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you can sequence and have cards that allow you to trigger and play other cards. And you can resolve all of your endgame conditions in whatever order you would like.
  • This game comes down to a lot of deciding when and how to utilize abilities. And often times it matters what the other players are about to do.
  • The dive action is one of the two core actions you can take in the game. And you'll probably take this about 50% of all the actions that you take.
  • This is one of the only functions of the game that does not give you an option. They immediately become a school of fish.
References (from this video)
No references stored for this video.
Video sWu8VsU4_os Playthrough at 0:03 sentiment: positive
video_pk 68539 · mention_pk 164816
Finspan video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy and accessible to get to the table
  • Neater, cleaner, and more simplistic than Wingspan
  • Appealing artwork, especially for those who like water and sea creatures
  • Enjoyed quite a lot despite initial skepticism
Cons
  • The name is disliked
  • Initial skepticism from one player
  • Can be hard to set up combos due to card availability and costs
Thematic elements
  • Fish adaptation and evolution from birds falling into the ocean
Comparison games
  • Wormspan
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — You can either trigger the row or you can play a fish.
  • area control/placement — We have three areas on our board. sun, sunset, and night.
  • Card Drafting (implied) — You got our market of of fish. They're all public technically.
  • Card Play — Each fish is going to have a cost requirement... and the rewards that you gain.
  • Endgame scoring — And some of them have endgame scoring like my yellow one here. Exactly.
  • Engine Building (implied) — You will get these rewards. This is a when you play it, you get that reward.
  • Resource management — It's going to cost two cards. I am going to pay the cost of this because when played I don't have four um cards in my graveyard yet.
  • set collection — Endgame scoring like my yellow one here. Exactly. Um, so on we are going to take six turns per round and each turn can be used to do different things.
  • tableau building — We each have a hand of five cards with different types of fish. The fish are going to have different requirements of where they could be played...
  • Take That (implied) — You can sometimes eat fish, but the fish that's being eaten has to be smaller than the fish on top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Finsspan by Stonemire Games.
  • We've actually, surprisingly enough, enjoyed this quite a lot.
  • It was just neater and a little bit cleaner. Little bit cleaner. A little bit more simplistic.
  • And I got to be honest, like the artwork, this is more my artwork. I love the water. I like to go swimming. I like sea creatures and I like the color blue.
  • This is the one issue I have with this game. I sometimes have so many cards and none of them set up in a way that I would like that benefits me.
  • It's going to be really, really tight.
  • I can't believe you won.
  • Get out and play some games.
References (from this video)
No references stored for this video.
Video SzG35SD9JM4 Review at 0:07 sentiment: positive
video_pk 68502 · mention_pk 164769
Finspan video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smoother system than Wingspan
  • Streamlined elements
  • Cards serve as player aid and reference guide
  • Graphic design choices make it easy to play
  • Combines short-term and long-term goals effectively
  • Smooth and seamless gameplay
  • Straightforward turn structure
  • Quick cleanup
  • Advancement on the Wingspan egg system with fish eggs, young fish, and schools of fish
  • Delightful, cool, smooth, and fun
  • Great to look at
  • Easy to teach
  • Faster to play than Wingspan
  • Favorite in the series
Cons
none
Thematic elements
  • Fish
  • Ocean
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • action selection — It's really straightforward what you're doing on a turn and you're just taking that one action. So every time it's your turn, you're just taking one action.
  • Area Control — Fish want to eat other fish and so you have to play them on top of smaller fish so that way they can eat these smaller fish and sustain themselves that way.
  • Card Play — When you have a hand of cards, you're going to play these fish out on this board and then some fish are going to cost cards from your hand to discard.
  • Resource management — You're going to discard cards from your hand to pay for them. You also have these fish eggs that you're laying all over the board. Some cost sometimes you'll have to pay a fish or pay an egg in order to play some of these fish.
  • scoring — Each round you're going to have kind of a special scoring parameter and then ultimately at the end of the game some fish have some extra special scoring parameters as well. You might kind of in addition to your overarching strategy, you might, you know, this round in particular, I'm going to really push the eggs. I'm really going to push the the the young fish or I'm going to really push having fish in the the top section in the, you know, the sunny portion of the board, whatever the case is. So, I like how you have these short-term goals and you have long-term goals and they're both kind of playing together to get you points throughout the game.
  • set collection — Each fish has inherent value, but also all of your eggs, your young fish or schools of fish and just your fish cards. All this stuff is going to play out into your points.
  • Token conversion — You can take an action to hatch them all. So then you have hatching little young fish and then you can kind of move those little young fish all the way around the board. If you were able ever able to move three of those young fish all into the same spot in the same board or on your board on the same spot. If you're able to get three in the same time, the same area, they turn into a school of fish. And school of fish are worth more points.
  • worker placement — You have all the workers, they're gone, the round's over, you score, you go again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are a gamer and you have not heard of or played Wingspan, you are an anomaly.
  • This is the third uh game in that kind of that style of game called Finn span all about fish
  • I just really liked all the graphic design choices because it made it super easy for me as a gamer to play the game.
  • So, I like how you have these short-term goals and you have long-term goals and they're both kind of playing together to get you points throughout the game.
  • It's so smooth. It's so seamless.
  • I would rather play Fence Band. I really liked this game. I think I liked it more than Wingspan.
  • Finsspan is delightful. It is so cool, so smooth, so fun.
References (from this video)
No references stored for this video.
Video q9LTwmhAXwY Analysis at 0:06 sentiment: positive
video_pk 68085 · mention_pk 164412
Finspan video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful cards offer significant scoring or cost-efficiency.
  • Cards can be combined for synergistic combos.
  • The game is described as 'very pleasant to get out and onto the table'.
  • The host is excited for a potential expansion.
Cons
  • The host struggles to win against his wife, winning less than 10% of games.
  • Some cards have a cost that feels slightly frustrating (e.g., costing a victory point).
Thematic elements
  • Marine life and ocean ecosystems
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Playing cards can grant additional actions or trigger other plays.
  • area control/placement — Cards are played into specific regions on the board, and placement matters for scoring and abilities.
  • Card Play — The core of the discussion revolves around playing cards for their effects and scoring potential.
  • Endgame scoring — Many discussed cards provide victory points at the end of the game based on specific conditions.
  • engine building — The host advises building an engine to enable the play of powerful cards.
  • Resource management — Players manage cards, victory points, and other resources.
  • set collection — Cards require specific elements like eggs, fish, and schools to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find that I struggle to win this game specifically when playing against my wonderful, highly competitive, very intelligent, beautiful wife, Shira.
  • I went through this deck to start deducing, to start pulling out the cards that should be grabbing my attention the moment I see them in my hand that I should start orienting my play around because they score a lot or they cost so little in relation to what they give you in potential.
  • A lot of the cards in this game really are fairly honed in and fairly balanced.
  • This is one that has just been very pleasant to get out and onto the table.
  • Always eat sardines on Tuesday.
References (from this video)
No references stored for this video.
Video MBvLBlqiZ-0 Analysis at 8:47 sentiment: neutral
video_pk 67708 · mention_pk 163902
Finspan video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The host wants to keep Finsspan as part of a collection.
Cons
  • The host states they want to play with the birds (Wingspan) more than the fish (Finsspan).
Thematic elements
  • Fish
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • engine building — Implied by the comparison to Wingspan and discussion of playing with birds/fish.
  • set collection — Implied by collecting fish and expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But the collector in me doesn't want to let them go.
  • Three copies of Great Western Trail, a game that is part of our collection and has been for a very long time. A game that is not going anywhere.
  • But the collector in me, the collector in me doesn't want to let it go.
  • And yet, and yet that little bug, that little whisper, that other part of my experience of the gaming hobby starts to tell me that this looks really nice on the shelf sitting next to Wingspan.
  • How do you decide? Where do you draw the line? Or do you just suffer along with me?
References (from this video)
No references stored for this video.
Video jHoFx5ZXC-U Top List at 0:07 sentiment: positive
video_pk 67668 · mention_pk 163846
Finspan video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and vibrant illustrations
  • Dynamic and living ocean mat with moving tokens
  • Positive player interaction is a core design element
  • Spatial puzzle aspects from dive site requirements
  • Satisfying progression and powerful card plays
  • Quick ramp-up with starter fish
  • Mechanics like retrieving cards from discard pile reduce agonizing choices
Cons
none
Thematic elements
  • Collecting and playing fish cards
  • The ocean depths
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as diving to different dive sites and playing cards.
  • Area movement — Tokens representing young and schools can be moved around the player mat.
  • card drafting — Starter fish are drafted at the beginning of the game, and other fish are drawn from a deck.
  • Card Play — Cards are played from hand, often with costs involving discarding other cards to a personal discard pile.
  • End game scoring — Some cards provide bonus victory points at the end of the game based on certain conditions.
  • Resource management — Players manage resources like 'young' and 'eggs' which are placed on fish cards.
  • set collection — Players collect and play fish cards, aiming to maximize their benefits.
  • tableau building — Players build up their personal area with fish cards, which can have various abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finsspan is a sequel to Wingspan
  • But unlike that you dive all the way down to the bottom every time and that has meaning in fins spin because you get a little bonus the first time each round you get to the bottom of the dive site.
  • This is a living ocean mat of uh of of young and eggs.
  • Finsspan does something somewhat special in that it has a vertical requirement on some fish and it has a horizontal requirement on other fish.
  • Finsspan is built around positive player interaction.
  • It really encourages me to lean into the predator strategy if I do that.
  • One of the distinctive features in Finsspan is how it brings the the ocean to life, the waters to life because you are moving tokens around all the time.
  • I love the positive player interaction in Finsspan.
References (from this video)
No references stored for this video.
Video V9vQ9lxNDt0 Top List at 15:05 sentiment: positive
video_pk 67642 · mention_pk 163814
Finspan video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is fun
  • It is teachable
  • Plays so rapidly and so fast
  • Cascaded into a dozen or more plays over the next week or two
  • Can teach to any family members, and they'd have a good time
  • Simpler, more accessible, and more elegant design than base game Wingspan
  • Earned its spot and has done so proudly for the last few months
  • Good game
  • Approachable game
  • Happy to play again
  • One of the best value games
Cons
  • Host wishes it was bird-themed
  • Might leave the collection if no expansions come out in the next 12 months
Thematic elements
  • Birds
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Deck building — Players build their decks over the course of the game.
  • tableau building — Players create a tableau of cards in front of them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video st31qOale6E Review at 0:35
video_pk 67263 · mention_pk 163229
Finspan video thumbnail
Click to watch at 0:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to introduce something that is very near and dear to us because we are, you know, in Florida and, you know, near the Caribbean and everything.
  • The art is just absolutely gorgeous.
  • It really is just just an educational but yet also a ton of fun to play.
  • What can you say? And does this does this company ever do anything wrong?
  • Elizabeth Hardgrave is is a genius.
  • The quality of the components is through the roof of course. It's it's Stonemer Games. What do you expect?
  • They've done nothing but greatness and continue to do so. And uh, this just another home run.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162982
Finspan video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fishing/Survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video W5hIA_GtJnE Discussion at 5:17 sentiment: positive
video_pk 66996 · mention_pk 162900
Finspan video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box with a hinged design and artwork.
  • Large insert with room for more stuff and future expansions.
  • Satisfying heft and rugged design.
Cons
none
Thematic elements
  • ocean life
  • coral reefs
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 7:04 sentiment: positive
video_pk 66228 · mention_pk 161053
Board Game Buzz - Finspan video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, approachable system
  • beautiful on the table; thematic fish/ocean ambiance
Cons
  • some players may prefer a more gamey variant
Thematic elements
  • fishing and ocean life, with eggs that evolve into schools
  • oceanic / aquatic ecosystem
  • tableau-building with approachable rules
Comparison games
  • Wingspan
  • Wormand
Mechanics (from transcript analysis)
  • eggs that hatch into more value — eggs grow into schools; depth placement adds depth and points
  • Resource management — resources to place fish into different depths
  • resource management by discarding — resources to place fish into different depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video HHETHXcPaSU Analysis at 0:43 sentiment: positive
video_pk 65691 · mention_pk 159442
Finspan video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds sharks and reefs which were requested.
  • Beautiful art and high quality components.
  • Enhances the base game significantly.
  • The mechanics of growing reefs and shark interaction are brilliant.
  • Great educational value for children interested in marine life.
Cons
  • Absence of the great white shark is noted.
  • Grandson was in trouble and couldn't participate in filming.
Thematic elements
  • Aquatic life and ecosystems
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Building up your coral reef.
  • player interaction — Sharks can 'mess you up' by scaring away fish and causing schools to scatter.
  • set collection — Attracting different types of fish as you gain coral.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really really cool because of what this does.
  • The star, though, is the absolutely beautiful fish that have been added, and there are a bunch of them.
  • They never do because they just do it with quality and precision.
  • And this is one of those ones where you know, sometimes some of the bird ones you can get away with and you don't need. But this one I really suggest because I really feel this is a must-have because it just really enhances a great game in Fin Span.
  • And the one of the things that I really like about this is as much as I love the Sharks, it's the Reefs.
References (from this video)
No references stored for this video.
Video t-UaHY38SuY Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 63868 · mention_pk 157385
Watch It Played - Finspan video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration and observation of aquatic life to score points
  • Underwater/ocean environment with sea life and ocean boards
  • tutorial/demonstration
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Covering and consuming fish — A new fish placed in a space can cover existing fish if it is larger; some costs require consuming smaller fish when placed
  • diving actions — A diver can be moved to a dive site to resolve site-related benefits, possibly drawing cards and triggering effects as the diver progresses down the column
  • Eggs, young, and school tokens — Costs may include eggs, 'young' tokens, or 'school' tokens; eggs are returned to the supply when required, young tokens can be added to spaces, and school tokens are limited to one per space and are worth points
  • end-of-round and end-of-game scoring — Weeks (rounds) have end-of-week scoring spaces; at game end, you resolve end-game abilities and tally points from eggs, young tokens, school tokens, rows, and consumed fish
  • Multi-use cards — On your turn you can play a fish from your hand by paying the required costs shown on the card, discarding related cards from your hand to satisfy the cost, then placing the fish on a valid space of your ocean board
  • Play a fish card by paying its costs — On your turn you can play a fish from your hand by paying the required costs shown on the card, discarding related cards from your hand to satisfy the cost, then placing the fish on a valid space of your ocean board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video muNT7_MWBAo kovray Playthrough at 0:04 sentiment: positive
video_pk 63835 · mention_pk 157349
kovray - Finspan video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a close game
  • super fun
  • snacks were enjoyed
Cons
none
Thematic elements
  • fish breeding and school formation
  • aquatic environment
Comparison games
none
Mechanics (from transcript analysis)
  • eggs/young/schools scoring — score points by laying eggs, introducing young, forming schools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is super fun and it's a little bit chaotic.
  • Now, here we're turtles trying to navigate our way through the East Australian current.
  • Now deep dive was the one that we ended the night off to stick with the theme and this is a push your luck game where you're essentially flipping tiles to create sets of sea creatures to score the most points.
References (from this video)
No references stored for this video.
Video 61FfkLbFii8 Meeple University Review at 0:15 sentiment: mixed
video_pk 63838 · mention_pk 157353
Meeple University - Finspan video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to learn / entry-level
  • lightweight with a clear planning puzzle
  • simplified costs for playing fish
  • diversity across columns and depths
Cons
  • less interactive than the other two games
  • fewer unique interactions / limited variety
  • not as deep or crunchy as Wingspan or Worm Span
Thematic elements
  • predation/food chain among fish
  • underwater fish environment with depths (sunlight, twilight, midnight)
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • activate columns — Each column can be activated to gain new cards, eggs, or hatch eggs into young fish, with top/general and bottom/activated effects plus a first-time-resolve benefit.
  • costs and food-chain interaction — Costs to play fish primarily involve eggs/young/cards and there is a thematic element where fish are consumed by other fish to resolve actions.
  • diversity and placement strategy — Fish must be placed to maintain diversity across columns and depths to unlock stronger powers.
  • end-of-round scoring — After six actions per player, end-of-round objectives are scored (with a side option awarding extra points for having the most in a round).
  • play a fish by paying its cost — Pay the cost shown on the fish (eggs, or other resources) and place it into a valid location in a purple column within a depth (sunlight, twilight, midnight) to build a tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finsspan is the most simple.
  • Finsspan is the lightest one of all.
  • it's multiplayer solitaire a lot more than the other two.
  • my favorite is Worms Span.
  • Wingspan is more interactive.
  • the broader range and higher standard deviation of combo building that Wingspan offers.
References (from this video)
No references stored for this video.
Video svF0dMrEjjc Tantrum House Discussion at 0:00 sentiment: positive
video_pk 63748 · mention_pk 157255
Tantrum House - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 75 new fish cards
  • coral reefs that change how you build your ocean ecosystem
  • new reef board adds a new row for coral reefs
  • new icon breaks up fish schools
  • more ways to score points
  • new strategies
Cons
none
Thematic elements
  • sharks and coral reefs
  • ocean ecosystem
  • expansion feature overview
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • coral reef mechanics — coral reefs that change how you build your ocean ecosystem
  • danger element — adds a little more danger beneath the waves
  • fish school icon — one new icon breaks up fish schools
  • new fish cards — adds 75 new fish cards
  • reef board — new reef board slides onto the player board, creating a new row for coral reefs
  • scoring/strategy expansion — adds more ways to score points and new strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Something new is swimming in Finsspan.
  • The sharks and reefs expansion adds 75 new fish cards and coral reefs that change how you build your ocean ecosystem.
  • There's a new reef board that slides onto your player board, creating a whole new row where coral reefs can thrive.
  • One new icon even breaks up fish schools.
  • It adds more ways to score points, new strategies, and a little more danger beneath the waves.
  • If you want to hear why we like Finsspan even more than Wingspan, check out our full review on the Tantrum House channel.
References (from this video)
No references stored for this video.
Video Mn5HYn7355I The Mill Discussion at 4:01
video_pk 62833 · mention_pk 155560
The Mill - Finspan video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Their goal is joy is always their goal.
  • In 2025, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing co-workers, and to lead with kindness, compassion, and empathy.
  • What's the balance of randomness and luck versus control and agency advantage?
  • The core hook advantage is that you are far away from your crew mates, yet you're still connected to each other through the skills, impact dice, slots, information about the world, the shared challenge dice, a variety of actions geared towards assisting other players, puzzles, and accomplishing your mission and destiny.
  • It's supposed to be more intuitive, not straight up guessing.
  • There really isn't much worry about spoiling something from going and looking at like a like going through the story books because there's so much in there.
  • I would put it at like 90% control agency and 10% luck.
  • you have to choose from the six different location choices what you are going to do.
  • the heart of Vantage is exploration, discovery, and that freedom.
  • there isn't an app for Vantage because it's meant to be an escape.
References (from this video)
No references stored for this video.
Video pV87z_S1iGM Allies or Enemies Review at 0:11
video_pk 61041 · mention_pk 153450
Allies or Enemies - Finspan video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Resource management, card-driven actions, and set-collection within a sea-life ecosystem
  • Array
  • Underwater / ocean depths with divers and fish
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the simplest most streamlined version of the game
  • I like that it's streamlined as well to try and encourage you to put fish in all of the columns
  • this is the quickest turn turns out of the whole series
  • I would pick this 100% of the time
  • I think this is the fastest to play at two players I think we can play it in like 40 minutes it's quick
  • it's still interesting decisions of managing those limited number of resources that you're dealing with
  • the easiest to teach
References (from this video)
No references stored for this video.
Video auqAmbjcKfg kovray Playthrough
video_pk 60329 · mention_pk 165073
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to play the whole game so all four weeks we're playing the whole game
  • the whole game not just one round the whole game
  • look at my malti Ray oh look at the Mandarin fish
  • we won't leave you in the dark we'll talk about what we're doing and why
  • the way the diving works is we're going to look at the first Zone and this ability triggers if there is a fish within this Zone
  • there are end of week objectives that you'll see here
  • the first round we're going to focus on getting as much eggs and our young as we can
  • it's a nailbiter of a game
  • one point by one point
  • look at us go
  • get to draw three cards one two three and then I also get an egg
  • it's going to be a big ey tuna wow more eggs they're all in the middle though
  • we finally stopped tying 48 for me and 45 for you yes then number of eggs I have five oh wait 1 two three four five six I have eight oh no eight
  • this is a true nailbiter
  • it's a pretty good game now
References (from this video)
No references stored for this video.
Video YJ13H0Swnn4 Tim Chuon Review at 3:24 sentiment: mixed
video_pk 59616 · mention_pk 152147
Tim Chuon - Finspan video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging engine-building through diving mechanics and board interactions
  • High variety with an expansive set of fish cards (125 unique cards)
  • Strong thematic resonance with marine biology and educational potential
  • Accessible for gateway players and family gameplay; broad appeal
Cons
  • Predator mechanics can feel unbalanced or overly positive for all players, reducing tension
  • Lack of negative actions or penalties can lead to a more repetitive, flat feel over long play sessions
  • Egg tokens and some tactile elements could be more satisfying; eggs are not physically represented in the componentry
Thematic elements
  • Marine life management, resource collection (fish, eggs, young), and predator dynamics
  • Underwater/oceanic exploration and marine biology research
  • Educational and procedural with engine-building flavor
Comparison games
  • Wingspan
  • Katon
  • Everdell
  • Dog Park
  • Flamecraft
  • Harvest
Mechanics (from transcript analysis)
  • Blue-cost discards — Some fish cards show a blue cost in the card, indicating you must discard two fish to play them.
  • Diver placement — On your turn, you move a diver meeple to a strategic position on your ocean board to initiate actions.
  • Diver-column triggering — Assign divers to specific columns to trigger different effects, such as drawing new cards, laying eggs, or hatching Young.
  • Eating and length-based predator interactions — Some fish can eat others based on length values, introducing predator dynamics and strategic sacrifices.
  • Egg and young tokens — Eggs are used to produce Young; eggs and Young sit on fish cards and contribute to endgame scoring and future actions.
  • Egg-hatching sequence — Eggs can be activated to hatch into Young, enabling subsequent actions or scoring opportunities.
  • end game bonuses — Predators like the Great White Shark trigger effects that affect all players, adding a dynamic tension.
  • end-of-round and end-of-game scoring — Score based on eggs, Young, and other endgame conditions, with a recurring weekly/phase structure.
  • Engine Building: Triggered/Cascading — Assign divers to specific columns to trigger different effects, such as drawing new cards, laying eggs, or hatching Young.
  • Playing fish cards from hand — You reveal and play fish cards from your hand by paying the required costs, which usually involve discarding fish cards or other resources.
  • Predator effects (global bonuses/penalties) — Predators like the Great White Shark trigger effects that affect all players, adding a dynamic tension.
  • Zones and placement requirements — Each fish has a designated zone (sunlight, midnight, twilight) where it must live, influencing placement choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In finpan you are a marine researcher
  • score the most points by having the most amounts of fish and young and eggs to collect by the end
  • the engine-building I love the diving mechanic it's so satisfying to just take a diver and then trigger all these actions that you build out on your ocean board
  • I do like the creativity in having you dive between the different boards
  • I love the mobility and the versatility
  • predators have they don't necessar have to be bad but they could be like something that just turns the table
References (from this video)
No references stored for this video.
Video TE0xKYB6luQ The Board Gaming Doctor Review at 0:48 sentiment: mixed
video_pk 43012 · mention_pk 130842
The Board Gaming Doctor - Finspan video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • straightforward to teach relative to Wingspan and Worms Span
  • distinctive public-card discard/recall mechanic adds decision points
  • family-friendly feel with approachable iconography
Cons
  • higher time-to-value ratio; 45–60 minutes for a game with moderate depth
  • fewer unique powers per card than Wingspan or Worms Span
  • some may prefer tighter pacing or shorter play windows
Thematic elements
  • fish gathering, feeding, breeding, and schooling
  • aquatic fish ecosystem with a vertical tableau
  • engine-building through card placement and column bonuses
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • card placement with size/power interactions — Larger fin-span cards can be placed atop smaller ones, reflecting predation dynamics.
  • egg production and breeding loop — Eggs hatch into young and contribute to scoring; breeding adds additional strategic choices.
  • public hand management with discards — A shared pool of cards can be discarded to retrieve others, enabling fodder for tableau formation.
  • tableau building — Players arrange fish cards in columns to activate powers and generate points and eggs.
  • vertical tableau (engine-building) — Players arrange fish cards in columns to activate powers and generate points and eggs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest downside for me for Finsspan was the ratio between the complexity of this game versus the time length
  • I would rather play Wingspan in a relatively quickly pace with gamers who knew Wingspan as well rather than play this game for 45 to 60 minutes
  • This game is somewhat simple to teach but it does offer a little bit of complexity
  • Visually, I think this game plays a lot like Bonsai
  • Hey, that's My Fish—catchy title for my daughter as well
References (from this video)
No references stored for this video.
Video x2nXnc-fVPc Board Game Animal Interview at 0:29 sentiment: positive
video_pk 41498 · mention_pk 125825
Board Game Animal - Finspan video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Living aquatic board representation that matches the theme
  • Egg hatch mechanics allow growth and mobility
  • Personal discard piles add a personal strategic layer
  • Not a reskin: substantial design work beyond Wingspan/Wormspan
Cons
  • High complexity for new players
  • Not a campaign game for long-form narrative
  • Potential mixed reception due to brand expectations
Thematic elements
  • Ocean ecology, exploration, and dynamic ecosystems
  • Aquatic world with evolving tokens and an ocean-like, living board
  • Living, fluctuating ecosystem with hatchable units
Comparison games
  • Wingspan
  • Wormspan
Mechanics (from transcript analysis)
  • Dynamic, living board — Board state fluctuates like an ocean, creating evolving strategic possibilities.
  • Egg hatch, token progression — Eggs hatch into Young tokens that can move and consolidate into schools.
  • Moving schools of tokens — Young tokens can move around the board and consolidate into schools that also move.
  • Personal discard piles — Each player maintains a personal discard pile that interacts with gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the personal discard piles that you mentioned
  • between this and its predecessors Wingspan and Wormspan are the way the tokens work unlike those other games you can hatch eggs into something
  • we're not just reskinning the game we're not just taking the same exact mechanisms from wingspan and putting uh different art and different names on the cards
  • it's a living board that's kind of fluctuating kind of like the ocean where things drift around and move around a lot
  • Rolling Realms has been one of my most played games over the last few years because I do live plays of it
  • kindness costs nothing like a copper in Dominion
  • Vantage is my the game that I've worked on for the last eight years
  • 800 different first-person locations all with unique art and 900 different other cards
References (from this video)
No references stored for this video.
Video DBveL_yUoQM The Board Game Garden Top List at 18:32 sentiment: positive
video_pk 40027 · mention_pk 120991
The Board Game Garden - Finspan video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach
  • fun dice-chucking feel
Cons
  • theme may be a turn-off for some players
  • lighter on strategic depth
Thematic elements
  • cartoonish ocean life
  • fishing competition with thematic animals
  • light and humorous
Comparison games
  • Wingspan
  • Worms Pan
Mechanics (from transcript analysis)
  • dice drafting / simultaneous reveal — players secretly choose dice behind screens and reveal simultaneously
  • resource denial / hand management — dice used impact future turns (D12/D20 trade-offs)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Caravan is absolutely wonderful
  • these expansions add a little bit more player interaction which I think is absolutely amazing
  • I think this is one of the most aesthetically pleasing games I've played
  • Beyond the Sun is space-themed
  • Fromage is truly just a really great game
  • MOS: Dawn of the Bronze Age is absolutely wonderful
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower Top List at 0:33 sentiment: positive
video_pk 28151 · mention_pk 82362
The Dice Tower - Finspan video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous fish artwork
  • cohesive aquatic visuals
  • favorite of the three Wingspan-inspired titles
Cons
  • Cover not loved by the speaker
Thematic elements
  • marine life and fish-focused visuals
  • Aquatic/underwater world with fish imagery
  • art-driven, naturalistic depiction
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: positive
video_pk 11754 · mention_pk 113248
The Broken Meeple - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good amount of content
  • Well-received by community
Cons
none
Thematic elements
  • Light game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video 695BHacQuFg Getting Games Rules Teach at 0:00 sentiment: neutral
video_pk 8902 · mention_pk 127478
Getting Games - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Multi-layered scoring (eggs, young, schools, consumed fish) creates long-term strategy
  • Diving mechanics create varied, zone-based rewards and risk-taking opportunities
  • Endgame and side variant rules add depth and replayability
  • Rules are clearly demonstrated through a tutorial format with on-screen corrections
Cons
  • Rule interactions are complex and may present a steep learning curve for new players
  • Tracking tokens and managing multiple zones can be cognitively demanding
  • Some players may experience analysis-paralysis due to numerous strategic options
Thematic elements
  • Marine biology and ecological observation with collecting fish and managing habitats
  • Oceanic exploration across Sunlet, Twilight, and Midnight Zones
  • Educational/tutorial through a guided playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end of each week, progress toward scoring goals; eggs, young, and fish rows contribute to weekly scores, with a four-week cycle.
  • consume_and_trigger — Some fish require consuming other fish when placed, triggering additional effects and altering the board state.
  • diver_allocation — Each week each player uses six divers to either place a fish from hand onto the board or dive down a column for zone-based benefits.
  • diving_zone_effects — Diving down a column activates zone-specific effects depending on the zone reached (Sunlet, Twilight, Midnight) and the current fish on that zone.
  • eggs_young_schools — Eggs and Young tokens accumulate on fish; three Young form a School worth six points when scored; Eggs/Ys can be moved, hatched, or used to fuel plays.
  • end_of_week_scoring — At the end of each week, progress toward scoring goals; eggs, young, and fish rows contribute to weekly scores, with a four-week cycle.
  • endgame_scoring_and_tie_breakers — After four weeks, tally points from eggs, young, schools, consumed fish, and top fish; ties are broken by hand size.
  • Engine Building: Triggered/Cascading — Some fish require consuming other fish when placed, triggering additional effects and altering the board state.
  • random_card_draw_and_discards — Certain fish grant draws or the ability to discard and retrieve cards from discard piles, adding randomness and hand management decisions.
  • schools — Three Young tokens on a fish become a School; Schools are worth six points and can be used to unlock or enable plays, with special rules for disassembly and renewal.
  • side_variants_sideA_and_sideB — Two goal sets determine endgame bonuses and scoring emphasis; side B introduces shuffled goals and extra victory points for leaders.
  • Tags — Some fish cards include tags such as camouflage that interact with rules and can affect future decisions.
  • tags_and_camouflage — Some fish cards include tags such as camouflage that interact with rules and can affect future decisions.
  • tile placement — When a new fish is placed on top of an existing one, the covered fish is consumed and removed from future scoring, but still contributes a point when the game ends if not consumed.
  • tile_placement_and_cover — When a new fish is placed on top of an existing one, the covered fish is consumed and removed from future scoring, but still contributes a point when the game ends if not consumed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game takes place over four weeks and within each week every player is going to use all six of their divers
  • each player is a marine researcher and we are seeking to find and observe an array of aquatic life
  • divers always make it to the very bottom of those columns
  • the first thing to note is zone effects this says we gain one egg as long as there is at least one fish within this zone
  • three young to make a school and that is six points at end of game
References (from this video)
No references stored for this video.
Video Lb7g4Bg7MNM 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 4561 · mention_pk 13363
3 Minute Board Games - Finspan video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique fish cards with individual abilities
  • Interesting life cycle mechanic
  • Accessible game design
  • Excellent player guide
  • Fast-moving engine building
Cons
  • Vertical board design can be awkward
  • Deluxe eggs are slightly impractical
  • Lost some charm compared to previous games
Thematic elements
  • Fish life cycle exploration
  • Marine biology
  • Strategic resource management
Comparison games
  • Wingspan
  • Wyrmspan
  • Oceans
Mechanics (from transcript analysis)
  • action selection — Place divers to take actions on player board
  • card management — Manage fish cards with unique abilities
  • engine building — Chain card effects and maximize board positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finspan is the third game in the Wingspan series and it's easily the most accessible
  • The balancing act between playing cards and building up your stocks is a very big part of the game
References (from this video)
No references stored for this video.
Video K6XE540CG6w Might I Suggest a Game Top List at 26:00 sentiment: positive
video_pk 4302 · mention_pk 89446
Might I Suggest a Game - Finspan video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined Wingspan feel with strong theme
  • Beautiful table presence
Cons
  • Not a true gateway game
  • Some concepts may take time to learn
Thematic elements
  • engine-building with fish
  • Bird-themed Wingspan successor
  • thematic, elegant
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Action track management — Move actions along track; upgrade abilities across rounds
  • engine building — Fish on the board upgrade actions; activated abilities trigger actions
  • engine-building / tableau building — Fish on the board upgrade actions; activated abilities trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nobody expects the Spanish Inquisition.
  • The only thing you can count on in this game is chaos.
  • If you've got a rowdy and loud family, Hot Streak is going to be for you.
  • Beige box belies its depth.
  • This is a no-brainer for any Lord of the Rings fans.
References (from this video)
No references stored for this video.
Video wwGnBisUMAU The Cardboard Herald Review sentiment: positive
video_pk 3729 · mention_pk 10995
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay
  • Unique resource management
  • Interesting fish lifecycle mechanism
  • Flexible card usage
Cons
  • Feels isolating
  • Less interactive than previous Span games
  • Potentially unnecessary for collectors
Thematic elements
  • Fish lifecycle and marine habitats
  • Underwater marine ecosystem
  • Resource management and ecosystem development
Comparison games
  • Wingspan
  • Wormspan
Mechanics (from transcript analysis)
  • Action placement — Players place action cubes on fish placement sections
  • Life cycle progression — Tracking fish from eggs to fry to schools
  • Resource conversion — Using fish as resources to play other fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Try before you buy to see if it's something that you really want to add
  • Always a bigger fish
References (from this video)
No references stored for this video.
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