The party game you can play anywhere
Guess the number - but don't go too high!
Lighten up the mood at any game night, dinner party or couples therapy session. Play it during business meetings, datenight your uncle's funeral - or all three at once!
—description from the box
Gameplay:
One player reads a question (all answers are numbers). The active player must guess a number that is close to - but not higher - than the correct answer. Players take turns either making a guess that is higher than the previous player, or calling out a DARE if they believe the previous player guessed too high. When a Dare is called the answer is checked and the player who was wrong must keep the card for "Silly goose points". Once a player has collected a certain number of cards, the game ends, and the player with the most silly goose points loses. Everyone else wins.
Nearly no table space is required, and the game therefore works well as a party game in nearly any setting.
"How Dare you?" comes with 2 optional advanced rules that spice up the gameplay:
"Doubling": If you guess a number that is at least twice that of the previous player, you gain a doubling card. This card negates one "silly goose point". This variant tempts players to make higher guesses.
"Double Dare": If you are dared, you can either accept the dare and check the answer like normal, or you can reply with a "Double Dare". The player who is wrong will now get double punishment (two cards instead of one). But the player who initiated the dare, now has the option to chicken out and withdraw their dare. If they do, they must instead guess a higher number before the round continues as normal.
- simple to grasp and play anywhere
- works well with mixed-age groups
- generates conversation and laughs
- quality of questions can vary
- scoring complexity is not as straightforward as it seems
- tongue-in-cheek guesswork on numbers
- Card-based party trivia with a humorous tone
Mechanics (from transcript analysis)
- round-based number guessing — Players say numbers in turn; higher or lower contenders compete.
- silly goose points — Incorrect guesses incur fun scoring via goose points.
- topic-based card prompts — Cards present a theme; players bid or respond with numbers.
Video topics + discussion points
Quotes (from this video)
- three generations, a pre-teen, a teenager, and my parents who have no interest in board games at all.
- This was a hit.
- This is one of those rare games that I love that has the probably most hated mechanism of all time, which is one loser.
- You could play it anywhere. Could play it in the car. Could play it on the plane, right
- I typically hate trivia games, but this one does it right.
- This is a cooperative game.