Skip to main content
HUANG box art

HUANG

Game ID: GID0162772
Game Info
Year
2024
Players
2-4
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.

HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.

Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.

Description

Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.

HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.

Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 6 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–10 of 10
Video n3kUDWlKulE Watch It Played Discussion at 9:25 sentiment: positive
video_pk 89329 · mention_pk 237024
Watch It Played - HUANG video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, deep design
  • deluxe minis offer added/table presence
  • reprint of a classic with new elements
Cons
none
Thematic elements
  • five leaders guiding civilization and scoring across categories
  • civilizations through tile placement
  • leader-driven strategy with cross-category scoring
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • Compound Scoring — final score is the number of points in your weakest category
  • score by weakest category — final score is the number of points in your weakest category
  • Tile Placement — leaders are used to collect victory points across same categories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think a lot of people are going to be going back to the lands between fighting for their life sometime soon
  • fighting ground battles in a dice free combat system which I'll be honest did pique my interest
  • packed full of steam forged famous miniatures
  • I love Nordic countries it might be my favorite in the series
  • I'm excited to try this version out and if they come out with the Stargate and or a Star Wars version of pandemic I'm gonna lose my mind
References (from this video)
No references stored for this video.
Video FJ1e4tIWmS4 Top List at 6:06 sentiment: positive
video_pk 79514 · mention_pk 192968
HUANG video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic competitive tile laying game
  • Engaging
  • Thinky experience
Cons
none
Thematic elements
  • Connecting kingdoms, politics
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • Area Control — Phenomenal area control.
  • Set Collection — Phenomenal competitive tile laying game.
  • tile laying — Fantastic competitive tile laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So just like the length of a football game.
  • The game could not be any longer than 90 minutes in length according to Board Game Geek.
  • So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
  • Um I tried to pick games that we are normally not talking about on the channel.
  • So, with number five, uh go with your number five.
  • Number five is a game that I know you love, we both love.
  • It's my my congrats my contractually obliged mention of Dr. Kemetia
  • It's the brownest game on my list and it's Trans America
  • Can you do in 90 minutes?
  • Ah, the solo pick. Love it. Love to see it.
  • We're flying to Japan in 90 minutes, Matt.
  • I think for me I'm feeling so hot right now.
  • So uh it's not a 90-minute game.
  • Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
  • BGG completely wrong.
  • The number one, the winner of the board game World Cup 90 minutes challenge.
  • It is both one of the newest and one of the oldest.
  • The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
  • One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
  • So, before Matt and I melt into a puddle in the studio
  • We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
  • And do you think it's coming home?
  • It's probably not coming home, but we can dream.
  • Hit the subscribe button.
References (from this video)
No references stored for this video.
Video HTIGWt1iGwo Meeple University Rules Teach
video_pk 69897 · mention_pk 166786
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hang is a tactical tile placement game
  • the game is the spiritual successor to kitzia 1999 game tigers and Euphrates
  • to begin the game the board is a bare land scape with seven Capital Cities each marked with a yellow Governor
  • Hang reimplements the concepts of kitzia classic 1999 game tigers and Euphrates
  • that's our quick how to play oang
  • a hexagonal Grid in place of a rectangular one
References (from this video)
No references stored for this video.
Video HTIGWt1iGwo Meeple University Rules Teach at 0:18 sentiment: neutral
video_pk 69897 · mention_pk 228549
Meeple University - HUANG video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • fight for control and balance in Antiquity China
  • Waring States period in hang
  • tactical tile placement with state-building and warfare
Comparison games
  • Tigers and Euphrates
Mechanics (from transcript analysis)
  • draw from bag — Players end their turn by drawing to six tiles from the bag.
  • holding leaders off the board — Leaders can be held off the board to enhance tactical actions.
  • leader placement/movement — Leaders are placed or moved so they are adjacent to yellow Governor tiles.
  • market and green tiles — Green tiles let you pick a tile from the market instead of drawing blind from the bag.
  • pagoda scoring — Each leader scores points for each matching colored pagoda in its state at the end of its owner’s turn.
  • scoring by color and domain — Scores are awarded for matching colored leaders in a state with matching colored victory points.
  • Scoring Categories — Final scoring aggregates across power, trade, order, food, and wealth.
  • state formation — States are clusters of adjacent tiles that players build and merge over time.
  • three-tile triangle and pagoda — Forming a three-tile triangle allows a matching colored Pagoda to be placed or moved into that triangle.
  • Tile Placement — Players place tiles on the board to build up states.
  • tile-based revolts and expansion — Yellow Governor tiles aid revolts; wars can force state consolidation.
  • wars and attrition — Conflicting leaders and red Soldier tiles drive battles; the side with more soldiers wins, and both sides lose soldiers as part of attrition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hang is a tactical tile placement game
  • the game is the spiritual successor to kitzia 1999 game tigers and Euphrates
  • to begin the game the board is a bare land scape with seven Capital Cities each marked with a yellow Governor
  • Hang reimplements the concepts of kitzia classic 1999 game tigers and Euphrates
  • that's our quick how to play oang
  • a hexagonal Grid in place of a rectangular one
References (from this video)
No references stored for this video.
Video 67IHyf97tZk Meeple University Preview at 0:33 sentiment: neutral
video_pk 64223 · mention_pk 157686
Meeple University - HUANG video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Yellow and Yangtze
  • Tigers and Euphrates
Mechanics (from transcript analysis)
  • Area Control — Mechanic affecting how areas (states) are controlled or scored.
  • area influence — Mechanic affecting how areas (states) are controlled or scored.
  • blue removal — Blue tiles can be spent to remove a tile from the board.
  • combat and casualties — Combat resolves by comparing strengths; the stronger state displaces opposing leaders, potentially causing casualties.
  • Compound Scoring — Scoring method where the lowest score among categories determines final score.
  • conflict and revolt — If conflicting leaders enter a state, revolt occurs and affects strengths and casualties.
  • discard to add yellow tiles — Discard from hand to add yellow tiles (optional mechanic).
  • green market replacement — Green Trader tiles are replaced from the market (not the bag).
  • highest lowest scoring — Scoring method where the lowest score among categories determines final score.
  • Leader movement — Move leaders on the board.
  • pagoda and color-scoring — Points generated for matching pagodas and color tiles, with scoring tied to tile color.
  • Physical Removal — Blue tiles can be spent to remove a tile from the board.
  • scoring via colors and wilds — White points act as wilds; scoring uses color categories with lowest color determining final score.
  • state-building and pagodas — Build connected states with tiles and leaders and generate pagodas in those areas.
  • style placement — One of the core mechanics mentioned alongside tile placement and area influence.
  • Tile Placement — One of the core mechanics mentioned alongside tile placement and area influence.
  • two actions per turn from five types — On a turn, a player performs any two actions selected from a set of five.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No one's Left Behind well not that you have any choice anyway ha
  • you're going to constantly look at which color needs helping sometimes by abandoning a particular leader perhaps
References (from this video)
No references stored for this video.
Video bDS4cLRkkJM Board Stupid Discussion at 1:39 sentiment: positive
video_pk 35391 · mention_pk 105649
Board Stupid - HUANG video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brisk, aggressive, and highly interactive
  • quick 15-20 minute play cycles
  • strong bluffing and misdirection elements
Cons
  • potential for perceived luck due to card draw
  • can feel punishing if opponents collide on your strategy
Thematic elements
  • card tableau building, bluffing, social interaction
  • medieval banquet with a queen at a royal table
  • fast, competitive, embedded secret objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On a turn, players pick three cards and assign them to themselves, another player, or the banquet table.
  • secret objectives and spy/assassin cards — Secret goals; spy cards can be played face-down to affect end results without immediate visibility.
  • Tableau Building — Players build their own tableau in front of them while also placing cards at the banquet tableau, influencing scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a murder mystery kind of uh... set in Paris in the 1920s
  • the arc at the end goes bam
  • it's a tug of war game because you have two boards going on
  • this is the Dark Horse of the show
  • Pac-Man edition of corridor doesn't come in this size regularly
  • it's a pushy luck dexterity game
  • the whole concept of hate drafting I know that very well
References (from this video)
No references stored for this video.
Video fsoPS3746vs Board Stupid Interview at 0:06 sentiment: positive
video_pk 32207 · mention_pk 95132
Board Stupid - HUANG video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spectacular production and artwork
  • Thoughtful thematic integration with Chinese culture and aesthetics
  • Shape-based differentiation improves accessibility and reduces color confusion
  • Faithful yet inventive remake that preserves core ideas while adding new content
  • Added content (5-player variant and palace) enhances replayability
Cons
  • Added rule variants may require learning for players familiar with the original
  • New content can increase complexity and setup time for some groups
Thematic elements
  • balance and strategic placement; cultural and elemental symbolism (five Chinese elements; zodiac motifs)
  • Seven Kingdoms of China during classical periods with Chinese geography and history
  • historical with mythic and cultural embellishments
Comparison games
  • Yellow and Y
Mechanics (from transcript analysis)
  • Area control / majority scoring — Players vie for control of kingdoms and aim to maximize scoring across categories, with revolts and wars resolving conflicts.
  • Artisan wild card — Artisans act as neutral wild cards that can match with any color for scoring flexibility.
  • Balance-based scoring — Victory points depend on the category you score the least, enforcing balance across scoring categories.
  • Compound Scoring — Victory points depend on the category you score the least, enforcing balance across scoring categories.
  • Expansion and variant content — Includes optional dragon piece, five-player variant, and palace/building variant with additional rules.
  • Shape-based tokens — Players are differentiated by shapes instead of colors, adding a unique visual and physical differentiation.
  • Zodiac/element themed components — Players use components tied to Chinese zodiac animals and the five classical elements, informing color and thematic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a spectacular production, it looks awesome.
  • Thematic and design reasoning for the color and element choices is intentional and cultural rather than arbitrary.
  • Balance Zen — in this game you score victory points, but the number of points depends on the category in which you score the least.
  • Hang we're at pre-release at UKG and it will be available more widely in a few weeks.
  • There is a reason for having the colors the way they are.
References (from this video)
No references stored for this video.
Video F4f5YC0eHsI Board Stupid Playthrough at 23:23 sentiment: positive
video_pk 28862 · mention_pk 84729
Board Stupid - HUANG video thumbnail
Click to watch at 23:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant euro-style mechanics
  • Two-player depth and tension
  • Balanced scoring system
  • Quick to teach with depth in play
  • Beautiful, colorful components
Cons
  • Standees/readability of leaders can be suboptimal for some players
  • Can get messy with component tracking at higher counts
  • Rulebook can be intimidating to new players
Thematic elements
  • Balance of color-led states and territory control
  • Ancient China
  • abstract/euro-style
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • Area Majority — End-of-turn scoring depends on color distribution within connected tile groups.
  • Hidden scoring behind screen — Points for placed tiles and pagodas are tracked behind a screen until end of turn.
  • Pagodas and special buildings — Construct pagodas to gain per-turn scoring bonuses.
  • State fragmentation and joining — States can merge or split via tile placement and leader positions.
  • Tile Placement — Players place leader tiles and other tiles on a map to form states and drive scoring.
  • War and Revolt mechanics — Tile placements can trigger wars or revolts resolved by committing tiles to bolster strength.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hang is excellent.
  • Hang is obviously based in ancient China and is a very good game.
  • It's a cracking game.
  • World Wonders is tremendous.
References (from this video)
No references stored for this video.
Video r1sqdzJv18Q Mind Suggested Game Top 10 List at 0:15 sentiment: positive
video_pk 5048 · mention_pk 129078
Mind Suggested Game - HUANG video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and elegant mechanic
  • Great balance of strategy and luck
  • Perfect pocket-sized version available
  • Cultural significance for Korean American heritage
  • Multiple games possible with hanafuda deck
  • Plays well on Board Game Arena
  • Personal pride in sharing Korean culture
Cons
  • Not well known in United States
  • Requires understanding of traditional rules
Thematic elements
  • Korean culture
  • Hanafuda cards
  • Traditional gaming
Comparison games
none
Mechanics (from transcript analysis)
  • Card play and flip
  • Equal parts strategy and luck
  • Set Collection
  • Suit matching
  • Yaku scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
  • Certified bangers
  • It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
  • Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
  • I always explain Concept as charades with icons
  • It's auction city
  • I am a huge fan of these tetrissy puzzles
  • Half truth is a trivia game that is better than Trivial Pursuit full stop
  • One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
  • This is a criminally underrated game
References (from this video)
No references stored for this video.
Video g19gIKWh8GU Before You Play Playthrough
video_pk 2932 · mention_pk 166555
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Only one leader of each color can exist in one state.
  • we're going to count up all of our points from behind our player screens
  • in a two-player game you can also choose to play the shorter game by removing 24 tiles from the bag
  • the white pagota on the board is wild
  • wars are between multiple States, revolts are between two leaders
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–10 of 10
View on BoardGameGeek