Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.
HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.
Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.
- Yellow and Yangtze
- Tigers and Euphrates
Mechanics (from transcript analysis)
- Area Control — Mechanic affecting how areas (states) are controlled or scored.
- area influence — Mechanic affecting how areas (states) are controlled or scored.
- blue removal — Blue tiles can be spent to remove a tile from the board.
- combat and casualties — Combat resolves by comparing strengths; the stronger state displaces opposing leaders, potentially causing casualties.
- Compound Scoring — Scoring method where the lowest score among categories determines final score.
- conflict and revolt — If conflicting leaders enter a state, revolt occurs and affects strengths and casualties.
- discard to add yellow tiles — Discard from hand to add yellow tiles (optional mechanic).
- green market replacement — Green Trader tiles are replaced from the market (not the bag).
- highest lowest scoring — Scoring method where the lowest score among categories determines final score.
- Leader movement — Move leaders on the board.
- pagoda and color-scoring — Points generated for matching pagodas and color tiles, with scoring tied to tile color.
- Physical Removal — Blue tiles can be spent to remove a tile from the board.
- scoring via colors and wilds — White points act as wilds; scoring uses color categories with lowest color determining final score.
- state-building and pagodas — Build connected states with tiles and leaders and generate pagodas in those areas.
- style placement — One of the core mechanics mentioned alongside tile placement and area influence.
- tile placement — One of the core mechanics mentioned alongside tile placement and area influence.
- two actions per turn from five types — On a turn, a player performs any two actions selected from a set of five.
Video topics + discussion points
Quotes (from this video)
- No one's Left Behind well not that you have any choice anyway ha
- you're going to constantly look at which color needs helping sometimes by abandoning a particular leader perhaps
References (from this video)
- Simple and elegant mechanic
- Great balance of strategy and luck
- Perfect pocket-sized version available
- Cultural significance for Korean American heritage
- Multiple games possible with hanafuda deck
- Plays well on Board Game Arena
- Personal pride in sharing Korean culture
- Not well known in United States
- Requires understanding of traditional rules
- Korean culture
- Hanafuda cards
- Traditional gaming
Mechanics (from transcript analysis)
- Card play and flip
- Equal parts strategy and luck
- set collection
- Suit matching
- Yaku scoring
Video topics + discussion points
Quotes (from this video)
- If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
- Certified bangers
- It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
- Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
- I always explain Concept as charades with icons
- It's auction city
- I am a huge fan of these tetrissy puzzles
- Half truth is a trivia game that is better than Trivial Pursuit full stop
- One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
- This is a criminally underrated game