Collection Status
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Description
More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine, whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing...
Year Published
2015
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video PXp7jQCBCE8
Meeple Mountain interview at 3:19 sentiment: positive
video_pk 39353 · mention_pk 118725
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, fun, and visually appealing
- great party game for groups
Cons
- no talking can be challenging for some players; may be harder for color-blind or visually impaired participants
Thematic elements
- visual charades without verbal communication
- party game session with a focus on visual prompts
- fast-paced, lighthearted
Comparison games
- Dixit
- Codenames: Pictures
Mechanics (from transcript analysis)
- visual_charades — players give and guess prompts through animated, visual clues using transparent cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a new release for us and so really at GenCon is the first time people are getting their hands on the game and getting to play it and getting to see it
- you're trying to grab the most amount of points and there's awesome little guys in there like doughnut holes
- bacon promo card available at GenCon if you push if you purchase go nuts for donuts here
- it's small its portable
- you can build your own deck and the customized way that you can play is really a next level from sushi go
- it's got a point track system it's got little shocky bottles love it yeah yeah
- imagine is a visual charades game so you can't talk during it but you've got these transparent cards that are just gorgeous
- it's fast it's fun it's another one that's a huge hit for us
- dragon wood yeah yeah it's a dice game it's got a dragon theme it's just it's a good quick play everyone's really having a great time with it
References (from this video)
No references stored for this video.
Video LNcfRg7ge3Q
Dice Tower game_review at 0:19 sentiment: mixed
video_pk 38267 · mention_pk 151080
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- tight engine-building with meaningful turn-order choices
- short play time with a complete feeling
- easy setup and teardown
- positive balance between early and end-game scoring
Cons
- theme feels weak or underdeveloped
- limited thematic integration beyond the publishing motif
- some players may want more thematic resonance with magazine publishing
Thematic elements
- publishing media, magazine production, competition for readers
- A magazine publishing environment across six seasons
- abstract, procedural focus with light thematic hints
Comparison games
none
Mechanics (from transcript analysis)
- action selection / turn order — Players choose their turn order each round, which grants different rewards and influences access to valuable tiles.
- end game bonuses — Decide between immediate benefits and long-term card-based bonuses, balancing short-term gains against ongoing scoring.
- round-based scoring and tile flipping — End of round scoring for magazines, with tiles flipping in later rounds affecting availability.
- set collection — Publish magazines with symbols to gain points and cash, and collect cards that can synergize with your developed stories.
- set collection and symbol optimization — Publish magazines with symbols to gain points and cash, and collect cards that can synergize with your developed stories.
- story drafting and development — Take story leads and develop them into completed stories, matching seasons and symbols for scoring.
- temporary vs. permanent bonuses — Decide between immediate benefits and long-term card-based bonuses, balancing short-term gains against ongoing scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game takes place over six seasons, six rounds.
- Turn order is going to matter because whoever goes second is going to get two reputation points.
- The rules are very straightforward, but there's a lot of strategy in there.
- Not a filler by any means.
- I give a 7.5 on this.
- I'm giving this a eight.
- Not there, but I enjoy the magazine theme, but it's so fast to set up.
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ
Unknown Channel general_discussion at 3:24 sentiment: negative
video_pk 4034 · mention_pk 11775
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- intriguing premise at first
Cons
- turned out to be a poor experience
- described as a pile of [__]
Thematic elements
- Creative image arrangement
- Pictorial/interpretive picture arrangement game
- Guerrilla presentation with visual prompts
Comparison games
none
Mechanics (from transcript analysis)
- image_arrangement — Arrange pictures or prompts to create scenarios or solutions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i don't know why we picked this up
- i have no idea what it is
- it's an area control game
- it's just weird looking
- this is a half decent pickup and deliver game
- it's actually a half decent game stock market building and other stuff
- you'll be putting tokens up on a series of tracks
- it's a tower defense game called samurai spirit
- Imagine the promise of this was quite intriguing at the time
- it's essentially poker in a box i think
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3