Game Info
Year
2015
Collection
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Description
More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine, whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing...
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 8 ·
mix 2 ·
neu 0 ·
neg 1
Showing 1–11 of 11
Video cbBFm3Wk_iY
Watch It Played Discussion at 25:55 sentiment: positive
video_pk 92188 · mention_pk 247594
Click to watch at 25:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative use of transparent cards
- Interesting clue-giving mechanic
Cons
none
Thematic elements
- Giving clues by blending transparent cards.
Comparison games
- Mystic Veil
- Gloom
Mechanics (from transcript analysis)
- card layering — Using transparent cards and blending them to create images or clues.
- Clue giving — Players give clues to others using the transparent cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video tG0uTH6M700
Getting Games Top 10 List at 21:23 sentiment: positive
video_pk 92118 · mention_pk 247361
Click to watch at 21:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple concept, easy to teach
- fun and accessible party-style experience
- great for quick, light sessions
Cons
- some rounds went too quickly; not always enough depth for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- guesser-based deduction — one player attempts to convey a concept; others guess with creative stacking and prompts.
- stacking semi-transparent cards to convey concepts — players stack semi-transparent symbol cards to prompt others to guess the concept.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lizboa definitely my number one of the convention.
- Holy bleep, that is amazing.
- I love the idea of building those tableau in front of you.
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI
Meeple University Analysis at 25:27 sentiment: positive
video_pk 91009 · mention_pk 243864
Click to watch at 25:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Simultaneous action selection — Uses simultaneous action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
- The mechanics are less important than the the tightness of the game
- A giant tableau eventually breaks my brain
- I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
- Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
- I think overall for me the mechanics are less important than the the tightness of the game.
- You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
- Simultaneous action and turn order drafting.
- Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU
Man vs Meeple Top List at 33:53 sentiment: positive
video_pk 84174 · mention_pk 213681
Click to watch at 33:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- From the creators of Veil of Eternity
- Looks really cool
- Medium weight Euro
Cons
- Likely won't be played before Essen
Thematic elements
- Publishing
Comparison games
- Veil of Eternity
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this game.
- I don't think I've seen you this excited about any other CMON.
- It looks very thematic.
- I think it looks cool.
- I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video 5u3NWqq11Vo
Board Gaming Ramblings Other at 18:02 sentiment: mixed
video_pk 82624 · mention_pk 207609
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The game was kind of good.
- Enjoyed the game.
- It is a solid game.
- Enjoyed the game.
Cons
- Nothing in it wows me or does something very unique.
- It was a little random.
- It wasn't anything that was I need to play this every day of the week.
Thematic elements
- Writing stories for a magazine
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Basic set collection.
- Worker Placement — The mechanism is worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
- It felt like a boring tug of war kind of mechanism.
- This is mind sweeper the board game.
- The cake is a lie.
References (from this video)
No references stored for this video.
Video Wedusl6NmOY
The Dice Tower Event Coverage at 3:30 sentiment: positive
video_pk 80700 · mention_pk 197359
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- a nice little unique style game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, Tom Vasel here and we are going to the opening day of a board convention here in the Philippines and this is the first day.
- So, the game buying area is finished.
- Here's one of these from Table Toys, one of the Spiel des Jahres nominees.
- And here's the big stage where this morning's They'll have a presentation this morning.
- This is the view from the stage. You can see kind of the whole thing. They're expecting 20,000 guests, at least 10,000, 15,000. It's going to be a packed thing.
- The energy here is pretty high.
- The ultimate play for fun, board card game.
- I just think it's kind of neat, you know, you have all this and then you can just go outside and see sort of a jungle-esque nature here.
- It's 9:30, the convention really opens at 10:00.
- We did our bingo game, our Metro Bingo, which was a lot of fun.
- The line is almost all the way out the door.
- But this is not bad for the convention for people to buy this many games.
- Well, that was a long day.
- I had a good first day. A great time, a lot of people.
- I saw tons of games being played and bought. It was a really great time.
- Thank you everybody for joining me. We'll come back to you for more. There's still three more days of the convention to go.
References (from this video)
No references stored for this video.
Video DbQsl1oKOTM
The Dice Tower Rapid Fire Roundup at 0:44 sentiment: positive
video_pk 42005 · mention_pk 127501
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and light to learn
- Strong, cohesive theme
- Interesting timing elements with seasonal activation
Cons
- Limited decision space; not a lot of deep branching choices
- Play variation can be modest across sessions
Thematic elements
- Publishing/media
- Magazine publishing industry (modern era)
- light, procedural
Comparison games
none
Mechanics (from transcript analysis)
- Multi-Use Cards — cards can be used for a terminal benefit on the card or for an end-of-round effect.
- Worker Placement — players place workers on cards to gain end-of-round benefits or instant effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- neat timing elements where certain tiles will become active during certain seasons
- multi-use cards. That's something that's slightly different than what I've seen before
- a tremendous amount of charm
- a lot of thematic appeal and table presence
- it's very charming
- really unique trick-taking game
- there's a lot of things going on
- you want to do everything and you just simply can't
- the turn order and bidding is really clever
- the components are off the charts amazing
References (from this video)
No references stored for this video.
Video PXp7jQCBCE8
Meeple Mountain Interview at 3:19 sentiment: positive
video_pk 39353 · mention_pk 118725
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, fun, and visually appealing
- great party game for groups
Cons
- no talking can be challenging for some players; may be harder for color-blind or visually impaired participants
Thematic elements
- visual charades without verbal communication
- party game session with a focus on visual prompts
- fast-paced, lighthearted
Comparison games
- Dixit
- Codenames: Pictures
Mechanics (from transcript analysis)
- visual_charades — players give and guess prompts through animated, visual clues using transparent cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a new release for us and so really at GenCon is the first time people are getting their hands on the game and getting to play it and getting to see it
- you're trying to grab the most amount of points and there's awesome little guys in there like doughnut holes
- bacon promo card available at GenCon if you push if you purchase go nuts for donuts here
- it's small its portable
- you can build your own deck and the customized way that you can play is really a next level from sushi go
- it's got a point track system it's got little shocky bottles love it yeah yeah
- imagine is a visual charades game so you can't talk during it but you've got these transparent cards that are just gorgeous
- it's fast it's fun it's another one that's a huge hit for us
- dragon wood yeah yeah it's a dice game it's got a dragon theme it's just it's a good quick play everyone's really having a great time with it
References (from this video)
No references stored for this video.
Video PvrnH5wtQkI
The Dice Tower Discussion at 6:29 sentiment: positive
video_pk 38657 · mention_pk 116507
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging engine-building feel
- fun theme despite light thematic integration
Cons
- theme may be underdeveloped for some players
Thematic elements
- engine-building through production planning
- running a magazine
- thin thematic integration; emphasis on mechanics
Comparison games
- non-specific engine-builders
Mechanics (from transcript analysis)
- Engine Building — develop an engine around magazine production and publishing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is punchy and fast and really enjoyable.
- An excellent, very welcoming, family, approachable kind of a game.
- The chest is a single box to house everything and it comes with that final expansion in it.
- Came in at a 7.5. I found it to be a very pleasing experience.
References (from this video)
No references stored for this video.
Video LNcfRg7ge3Q
The Dice Tower Review at 0:19 sentiment: mixed
video_pk 38267 · mention_pk 151080
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- tight engine-building with meaningful turn-order choices
- short play time with a complete feeling
- easy setup and teardown
- positive balance between early and end-game scoring
Cons
- theme feels weak or underdeveloped
- limited thematic integration beyond the publishing motif
- some players may want more thematic resonance with magazine publishing
Thematic elements
- publishing media, magazine production, competition for readers
- A magazine publishing environment across six seasons
- abstract, procedural focus with light thematic hints
Comparison games
none
Mechanics (from transcript analysis)
- action selection / turn order — Players choose their turn order each round, which grants different rewards and influences access to valuable tiles.
- End Game Bonuses — Decide between immediate benefits and long-term card-based bonuses, balancing short-term gains against ongoing scoring.
- round-based scoring and tile flipping — End of round scoring for magazines, with tiles flipping in later rounds affecting availability.
- Set Collection — Publish magazines with symbols to gain points and cash, and collect cards that can synergize with your developed stories.
- set collection and symbol optimization — Publish magazines with symbols to gain points and cash, and collect cards that can synergize with your developed stories.
- story drafting and development — Take story leads and develop them into completed stories, matching seasons and symbols for scoring.
- temporary vs. permanent bonuses — Decide between immediate benefits and long-term card-based bonuses, balancing short-term gains against ongoing scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game takes place over six seasons, six rounds.
- Turn order is going to matter because whoever goes second is going to get two reputation points.
- The rules are very straightforward, but there's a lot of strategy in there.
- Not a filler by any means.
- I give a 7.5 on this.
- I'm giving this a eight.
- Not there, but I enjoy the magazine theme, but it's so fast to set up.
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ
BoardGameBollocks Discussion at 3:24 sentiment: negative
video_pk 4034 · mention_pk 11775
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- intriguing premise at first
Cons
- turned out to be a poor experience
- described as a pile of [__]
Thematic elements
- Creative image arrangement
- Pictorial/interpretive picture arrangement game
- Guerrilla presentation with visual prompts
Comparison games
none
Mechanics (from transcript analysis)
- image_arrangement — Arrange pictures or prompts to create scenarios or solutions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i don't know why we picked this up
- i have no idea what it is
- it's an area control game
- it's just weird looking
- this is a half decent pickup and deliver game
- it's actually a half decent game stock market building and other stuff
- you'll be putting tokens up on a series of tracks
- it's a tower defense game called samurai spirit
- Imagine the promise of this was quite intriguing at the time
- it's essentially poker in a box i think
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11