From the rulebook:
Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!
Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.
Imperial is a varied strategy game without the luck of dice or cards. Two to six players, from about twelve years and up, take on the role of imperial investors. The duration of the game is about two to three hours.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we found at origins in particular was the value of a big box and some rope and packing tape so we acquired a lot of games there
- the big checked in luggage is the best way to go
- make sure you have a water bottle or easy access to water
- to research what games are out and what games you want to get pre-order things download the apps that will come with all conventions these days
- the most important tip is to make most of the con if you want to play games
- origins is not as busy
References (from this video)
Mechanics (from transcript analysis)
- Rondelle — This is one of a slew of games with a rondelle mechanic by designer Matthias Cramer.
Video topics + discussion points
Quotes (from this video)
- it's a circle and this is a very loosely defined thing there's no set in stone way to do a rondelle in a game but it's a circle
- what a rondelle does in this particular implementation is it discourages me uh from taking the same action multiple times in a row i have to sort of like spin around the circle doing other things before i can do this one thing
- it's not a hard and fast rule all this mechanic is not set in stone because with game design it's constantly evolving and we're constantly finding out uh new and better ways to have fun
- you don't have to be uh you don't have to have a like a circle a geometric circle drawn on the board for a game to have a rondelle mechanic
- it's neat all kinds of implementations all over the board
References (from this video)
- Impressive solo AI providing a challenge.
- Many good cards available in the market.
- Satisfying card plays and acquisitions.
- Good hand for the next turn.
- Managed to keep unrest levels under control.
- Collected significant victory points.
- Too many good cards in the market can be overwhelming.
- Some card plays might feel like a waste of an action.
- Triumphant cards can clog up decks.
- Running out of materials to play certain cards.
- Bot deck can be empty, leading to ignored actions.
- The game can be lost to collapse if unrest is not managed.
Mechanics (from transcript analysis)
- Bot Deck — There is a bot deck that dictates AI actions.
- Card draw — Players draw cards from their deck.
- Deck Building — The game involves a deck of cards that players build upon.
- Discard Pile Interaction — Cards can be returned from the discard pile to hand or history.
- Exiling Cards — Cards can be exiled from the market.
- Garrisoning Cards — Players can garrison cards.
- History — Cards can be placed into a player's history.
- market — There is a market of cards available to acquire.
- Progress Points — Players aim to collect progress points.
- Region Acquisition — Players acquire regions to play.
- Unrest Pile — There is an unrest pile that can lead to losing the game if it reaches a critical level.
- Victory Points — The game involves accumulating victory points.
Video topics + discussion points
Quotes (from this video)
- I'm really enjoying this game it's there's a lot going on in this little deck of cards and yeah the solo ai is is he's doing what it's supposed to do it's giving you a challenge it's playing like a player
- Druids is such a great card but i'm going to do this one i'm going to pay a population breakthrough for that port
- Man everything's throwing good vibes at me
- It's a civilized right so give it an unrest now we've got to be careful because look there's only two unrest left
- I think i want to play safe i think i want to play a little bit safe here
- We will see
- It's glory okay
- I love this i've got one action left
- Oh my goodness oh i'm gonna go for it
- Golly look i've got dreadful unrest
- The deck's empty once more i feel like i need to get my deck thinned out somehow
- Unrest is all over there and we're doing good
- Tonight is the solstice, June 21st, 2021.
References (from this video)
- High replayability
- Great for solo play
- Rewards repeat plays
- Good for two players
- Unrest cards clog up hand and give negative VPs
- Gamble did not pay off
- Bot can be punishing
- Can lead to losing multiple regions quickly
Mechanics (from transcript analysis)
- action selection — The host talks about how playing a card "is taking up your actions."
- Area Control — The reviewer discusses the Roman faction's objective: "they need three regions to do that was that right glory... abandoned three regions to gain the top fame."
- Card Drafting — The reviewer mentions acquiring cards, "pay three or pay five to acquire or break through a civilized uncivilized card."
- Deck Building — The reviewer mentions "grabbing those leaves is an option but it's tempting just to discard those in my turn but of course the risk then... you then just move into cleanup so you don't get to use any exhaust abilities you can discard cards if you want then draw back up to your five cards or six for me."
- Discard Pile Interaction — The reviewer explains the ability to place a card from the discard pile on top of the deck: "place a card of your choice from your discord pile on top of your deck."
- event cards — The reviewer mentions "unrest cards" that clog up the hand and have negative victory point implications.
- Garrisoning — The reviewer explains garrisoning as "taking a card from your hand and like boudicca was put into history it's the same kind of thing we're kind of burying this card."
- Hand Management — The reviewer discusses how cards clogging up the hand can lead to negative victory points at the end of the game, stating, "at the end of the game they're minus two victory points."
- Push Your Luck — The reviewer discusses the risk of discarding cards to draw more, stating, "the risk then is that cards up here that you want pass you by and you're not making the most of your hand."
- Resource Management — The reviewer mentions using population as a resource, "pay one population or discard two cards or pay three resources."
- Set Collection — The reviewer mentions the goal of gaining VPs per uncivilized card, stating, "we get two vps per uncivilized so the green leaf icon that we have in our deck."
- Tableau Building — The reviewer describes placing cards into play and their effects, such as "belgica is going in and it says you may draw a card."
- Variable player powers — The host refers to playing as "the celts" and their specific power card.
- Worker Placement — The reviewer talks about placing tokens on cards, "take one of these tokens place it on a state card."
Video topics + discussion points
Quotes (from this video)
- hopefully you've got the the gist of the rules
- my intuition is telling me i don't know this game terribly well this is like my second game
- there's so much replayability in this game
- game on progress boudicca has done her revolts
- this is the one that we were dreading
- that gamble really did not pay off people
- lesson learned the hard way
- all right then folks that was a great episode i enjoyed that
References (from this video)
- Too abstract
- Theme does not come across
- Terrible rulebook
- First game was a nightmare
- Civilization building, with different decks representing civilizations or mythologies.
- Race for the Galaxy
- San Juan
- Imperial Settlers
- Imperial Settlers: Empires of the North
Mechanics (from transcript analysis)
- asymmetric decks — Different decks represent different civilizations or mythologies, each with unique cards and learning experiences.
- Deck Building — Players have their own unique deck and seed common decks, drafting cards through the game to build a tableau.
- Tableau Building — Players build a tableau similar to Race for the Galaxy or San Juan, gaining special abilities and resources.
Video topics + discussion points
Quotes (from this video)
- games are like a creation of a puzzle uh to solve
- games are setting up a language exercise in a lot of ways
- we're setting up a chill time together we're agreeing on a system to be happy to chill to be content
- there is something to be kind of said there to kind of step back and look at what is the difference between happiness and contentment
- the whole time i was playing it i'm like oh i'd rather just go fire up tabletop simulator and call billy and say hey let's uh you want to play another game of return to dark tower
- the mechanism of production and progress and you know making of stuff which is part of board games which is very very strange
- to me there is a certain amount of like ceremony and ritual and exercise involved when you sit down and play a game
- carving out those times of leisure so when you're happy and fed and safe and all that stuff you have those moments because otherwise what the hell is the point
References (from this video)
- Haven't played it
- Thought it was okay
- Best for solo
- New versions have better rules and more stuff, implying this version is inferior
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this whole video is US looking at 40 boxes saying this is a great game let's never play it again
- so this is like a nice set for somebody want to play it you have everything need for like a lot of
- this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
- sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
Mechanics (from transcript analysis)
- tile-laying / pattern matching — tile placement with color/number patterns (Quirk vibes)
Video topics + discussion points
Quotes (from this video)
- the best time to do it was January 1st 2025 it seemed like a good breakoff point
- the second best time to do something is maybe yesterday the second best time to do something is now
- I’m hoping to do more live stuff ... connecting with people
- I am hoping to do more live I I want to do even just a little bit more live stuff to connect with people
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
- 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
- it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
- Mansions is like a cube to itself Eldritch horror is a Quee to itself
- Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
- box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
- the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
- My number one wish list for board game arena is more Cooperative games
- I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
- liked by players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- defines this as a hottie from a specific US state of course go for it Georgia Peach
- defines this as a hottie from a specific US state of course go for it
- The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
- Georgia Peach is correct nicely done
- I remember going to that in the movie theater and laughing my ass off
- The handicam thing I had to like look at the floor of the theater to just like get through the movie
- that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
- okay everybody hated usual sock know I love the usual socks
- I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
- Happy Gilmore 2 2025 it's in post production
- more uncut gems please
- that movie is good I like that that is good movie
- Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
- Adam Sandler will be playing Happy Gilmore
- Bad Bunny will be playing Happy's caddy
- well grown-ups made a boatload of cash grown-ups was printing money
- people are tired of superhero movies
- The Fallout of trading Luca donic is just unreal
- I love I love the trade deadline
- I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
- space
Mechanics (from transcript analysis)
- Deck Building — Optimization with the cards you have in your hand.
Video topics + discussion points
Quotes (from this video)
- if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
- this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
- we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
- all right how many did I get six
- that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
- you're picking games we've played like one time
- well you know what that's your fault you made that decision I did good game better luck next year
- do you think I won
- why are you picking these weird normal games would normally know about
- you just don't know would you do you want to lose
- I just could not remember the name of the game because honestly I don't really like it that much
- why wouldn't you pick games I like I was just scrolling
References (from this video)
- I don't like a game where you can literally have no turn because you don't control stuff. I just didn't find it to be interesting.
- Imperial 2030
- Seven Wonders
- Seven Empires
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, the highest ranked game I haven't played is Eclipse: Second Dawn.
- Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
- Daydream is a cozy roll and write.
- Stop telling me your games are cozy.
- Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
- I don't like Imperial at all. There's my review of
- Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
- That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
- Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
- Described as an excellent, expert-level game
Mechanics (from transcript analysis)
- Engine Building — Discussion notes imply complex engine-building and strategic planning typical of higher-weight games.
- pacing/engine building — Discussion notes imply complex engine-building and strategic planning typical of higher-weight games.
Video topics + discussion points
Quotes (from this video)
- awesome this game is so good on board game arena it's so quick
- the base game is so fun
- it's getting intense here everybody
- this live stream is called live and live chill and play
- never give up never think
References (from this video)
- Super thick boards and high-quality components (expected in final version).
- Awesome artwork.
- Modular board configurations.
- Unique characters with special abilities.
- Teaches mythology.
- Symbols are straightforward.
- Different factions play differently.
- Game doubles in size after the first round, adding strategic complexity.
- Mythic strategy, fighting over control of mythological domains.
Mechanics (from transcript analysis)
- Area Control — Players fight over control of different mythological domains represented on the board by placing pieces and attempting to have greater values adjacent to enemies.
- Combat — Characters have values, and players capture adjacent enemy characters if their value is greater. Some characters have special abilities or scarring effects during combat.
- Hand Management — Players draw character cards into their hand and must decide when and how to play them on the board.
- Modular Board — The board is created with different shaped tiles that fit together, resembling Tetris pieces.
- Variable player powers — Different mythological factions and unique characters within those factions have their own abilities.
Video topics + discussion points
Quotes (from this video)
- Immortal is a game of mythic strategy.
- The board is actually modular, almost like Tetris pieces.
- The game basically after the first round pretty much doubles in size.
References (from this video)
- Distinct cemetery theme with flowers as a visual motif
- Fast setup and teardown with only tiles and a board
- Flexible placement within a constrained grid increases strategic depth
- Rearrange mechanic adds dynamic board-shaping opportunities
- Theme feels abstract and not deeply realized despite the cemetery concept
- Very similar to Quirkle/Quarkle in core mechanics, which may feel derivative
- Simplistic abstraction that may not appeal to players seeking thematic depth
- honoring the dead with flowers, cemetery imagery
- cemetery/flower memorials
- abstracted, minimal thematic storytelling through tile placement
- Quirkle
- Quarkle
- Rummy-based tile games
Mechanics (from transcript analysis)
- grid-based placement with row/column declaration — On a turn you declare a row or a column and may place as many legal tiles as fit within that line.
- rearrange action — Before you place, you can rearrange up to five tiles already on the board to create a legal play.
- set collection / run-building on a grid — Place tiles to form rows or columns that are either all the same color with sequential numbers or the same numbers in different colors.
- tile drafting / pool management — On your turn you either add a face-down tile to your active pool or draw from a reserve to refresh your options.
Video topics + discussion points
Quotes (from this video)
- This game is all about honoring the dead, but honoring specifically with flowers.
- The goal is to get rid of all of your flowers. Place as many flowers as possible in the cemetery in order to win.
- It's kind of a race. So, whoever gets rid of their tiles first is declared the winner.
- I really like how the board is kind of always shifting a little bit with rearranging and trying to make it to where you can actually put more stuff out there.
References (from this video)
- Iconic industrial theme with euroweight balance
- dense strategic planning
- Some players may find the pace slow for non-geared players
- railroad magnate competition
- 19th-century industrial empire
- economic conquest
- Railroad games
Mechanics (from transcript analysis)
- economic scoring / contracts — Winning incentives come from fulfilling contracts and increasing net worth.
- Network/Route Building — Players invest in rail lines to connect cities and deliver goods.
- railroad building / network expansion — Players invest in rail lines to connect cities and deliver goods.
Video topics + discussion points
Quotes (from this video)
- This is the back of the Box challenge
- Aquatica that is correct
- Crystal Palace that is correct
- City on the big shoulders
- beep energy capacitors strange crystallin material
References (from this video)
- sophisticated and thematically rich
- not just warfare but economic mechanics
- quite advanced; not suitable for younger players
- economic influence and imperial expansion
- pre-World War I economic competition among European powers
- educational with economic emphasis
- Risk
- History of the World
Mechanics (from transcript analysis)
- Area Control — conflicts with neighboring countries to expand influence
- area control / conflict — conflicts with neighboring countries to expand influence
- economic investment / bonds — buying bonds to control and influence countries
- Investment — buying bonds to control and influence countries
Video topics + discussion points
Quotes (from this video)
- the objective of the game is to collect animal cards by making an attractive planet for them
- it's cooperative which is why I think this game can play well with younger players
- the Spill says it's for ages 10 and up I do think you could play it with younger players
- this is an excellent game if you want your children to memorize the dates of specific events
- Risk if Risk was designed to be educational basically what's happening
- it's called Memoir 44 and in Memoir 44 it is a two-player game
- I cannot recommend Twilight Struggle because it is just too complex
References (from this video)
- Esteemed, classic heavy-strategy title with enduring appeal for experienced players
- Scalable depth and recognizably strategic decisions that reward foresight
- High complexity might deter lighter or casual players
- Accessibility can be a barrier for newcomers to heavy euro/engine-building designs
- global grandeur, economic dominance, and political maneuvering
- Historical empire-building with a heavy emphasis on strategic control and resource management
- mechanics-driven with thematic veneer; not heavily narrative but functionally rich
Mechanics (from transcript analysis)
- Area Control — Players exert influence and control multiple regions to maximize scoring and opportunities.
- area/territory control — Players exert influence and control multiple regions to maximize scoring and opportunities.
- economic/resource engine — Players balance spending and investing to expand influence and accumulate victory points.
- Engine Building — Card play and resource deployment fuel engines that generate future actions and scoring potential.
- hand management and engine-building — Card play and resource deployment fuel engines that generate future actions and scoring potential.
Video topics + discussion points
Quotes (from this video)
- hello in celebration of hitting 10,000 subscribers
- for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
- I've prepared 20 reviews for you to see these attributes at their extremes
- the best way to understand the rating system is by example
- after answering about four or five questions you'll arrive at the results page
- this URL is something that you can actually bookmark
- look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
- stock market mechanic creates multi-layered strategy
- investing in others' performance adds depth
- East India Companies
Mechanics (from transcript analysis)
- stock buying — buy stock in other players/countries to influence outcomes and end-game wealth
- Stock Holding — buy stock in other players/countries to influence outcomes and end-game wealth
Video topics + discussion points
Quotes (from this video)
- my five favorite board game mechanics
- cards have multiple uses regardless of what your hand draw is
- I love games that engage you when it's not even your turn
- every player gets to do something at the same time
- not only when you pull your workers you get something but every other player also has the option of pulling their workers back at the same time
- stock buying mechanic ... the objective is to have the most money at the end of the game and the way you get the most money is by buying stock in the players
References (from this video)
- puzzle-y and mathy
- highly interactive with others on the shared board
- good replayability for fans of abstract games
- not the author’s favorite game type
- abstract heaviness may deter casual players
- color and number patterning
- abstract, shared board with a floral-graveyard motif
- abstract puzzle
Mechanics (from transcript analysis)
- Pattern Building — players create color/number patterns across a common grid, emphasizing interactivity and spatial puzzle-solving
- pattern building on a shared board — players create color/number patterns across a common grid, emphasizing interactivity and spatial puzzle-solving
Video topics + discussion points
Quotes (from this video)
- This is one of those games because of the abstract kind of classic nature that I could see a lot of people having as their go-to game that gets highly replayed.
- Stock Exchange gets an easy recommend.
- I think a lot of folks will like it.
- Mind Management deserves exceptional praise for accomplishing.
- Harrow County is one to check out.
- Hutan for me is a 9 out of 10.
References (from this video)
- Rich negotiation layer
- High player interaction
- Can be heavy for newcomers
- Hidden dynamics complicate early play
- Diplomacy and empire management
- Map of empires with political negotiation
- Strategic negotiation with player-driven alliances
- Concordia
- Brass Birmingham
Mechanics (from transcript analysis)
- Negotiation — Alliance-building and positional power to influence outcomes
- Voting — Influence others through persuasive play and deals
- Voting/alliances — Influence others through persuasive play and deals
Video topics + discussion points
Quotes (from this video)
- I did a video about how to introduce children to board games.
- I do think that there is something about starting with a big group and going small from there
- I cannot think of a game where I didn't feel like a hostage at some point
- cooperative games as intro they allow deep mechanics but don't let newbies lose because of lack of experience
- you just kind of say Okay that was a practice round reset to zero
- that's how you begin to think about rule adherence as part of how you introduce someone to games
References (from this video)
- deep strategic potential
- solo-friendly
- engaging theme
- dense strategic feel
- high replayability
- very long sessions
- complex for new players
- not ideal for casual multi-player play
Mechanics (from transcript analysis)
- Deck Building — build and cycle a civilization deck to take actions
- deck-building — build and cycle a civilization deck to take actions
- Engine Building — develop a personal engine of actions over the game
- engine-building — develop a personal engine of actions over the game
- Hand Management — manage a hand of cards to optimize turns
- hand-management — manage a hand of cards to optimize turns
Video topics + discussion points
Quotes (from this video)
- it's a civilization deck building game very Solitaire
- not a game you'd ever really want to play invite people around to play it because you kind of just are doing your own thing
- it's a real sandbox of kind of like satirical colonialism and it's a bit of role playing
- the drama and the back and forth
- it's a calm engine-building game
- it's almost the ultimate Euro game
References (from this video)
- highly thematic, deep strategic space
- expansions add length and variety (Horizons)
- long playtimes
- steep learning curve
- decisions across multiple civilizations
- civilization-building across various factions
- epic, campaign-centric
- Ark Nova
Mechanics (from transcript analysis)
- campaign / multi-game progression — three separate games (Legends, Classics, Horizons) tied by theme
- Deck Building — build civilizations using card-driven actions
- deck-building — build civilizations using card-driven actions
Video topics + discussion points
Quotes (from this video)
- it's basically you're kind of competing to make Trails out of little cards and you're connecting different types of trails together
- we played the entire campaign
- it's a two-player game but we swapped sides for the 9th play
- there's not a lot of well, at least at two players a lot of time investment needed; but it's quick to set up and play
References (from this video)
- strong tension and cat-and-mouse play
- dynamic player interaction
- can be confrontational and lengthy
- blunting opponent strategies via direct interaction
- Strategic empire-building and conflict
- grand strategic
- Downforce
- Katan
Mechanics (from transcript analysis)
- Take That — Directly affect opponents by disrupting their resources or plans.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- Innovative and clever deck builder
- Different winning conditions per civilization
- Excellent mechanical design
- Good historical representation
- Very enjoyable gameplay
- Long setup time
- High complexity rule set not well explained
- Takes 60-90 minutes solo, even longer multiplayer
- Requires house rules to reduce length
- Poor rulebook
- Building and advancing civilizations
- Historical civilizations
- Historical with asymmetric civilization powers
Mechanics (from transcript analysis)
- Asymmetric civilizations — Each civilization plays differently with unique winning conditions
- Deck Building — Buy and unlock development cards to enhance deck cycling
Video topics + discussion points
Quotes (from this video)
- Thank you for listening and enjoy the rest of the video
- I think that we do get some really good quality games but I think we are kind of rinse and repeating the same formula a bit lately and we're not putting out enough belters
- These are quite useful lists actually because you can sometimes get caught in the spur of the moment
- It's not a Flawless game by any means
- I love me tomorrow
- Different Strokes for different folks
- I love it yeah it's one of my favorite Euro games that there is
- You're now in the spot you deserve to be
References (from this video)
- Deep, multi-layered economic strategy with bonds, taxation, and investment
- Dynamic alliances and shifting control add drama and negotiation opportunities
- Solid teachable moment for players new to euro-style economic warfare
- Rule-heavy and text-dense; learning curve may deter casual players
- Tracking multiple tracks (power points, tax, bonds, treasury) is challenging in a live game
- Long playtime can tax player attention over the course of a session
- Economic leverage, imperial influence, and resource control through bonds and taxation
- Late 19th to early 20th century European imperial power balance among six nations
- explanation-driven playthrough with live teaching notes
- Settlers of Catan
Mechanics (from transcript analysis)
- Battles and region control — Land and naval battles resolve by majority control and unit elimination, with neutral regions and flags influencing control.
- Bond market and treasury management — Purchasing bonds, paying interest, tracking coupon payments, and calculating final scores based on bond-derived income.
- Destruction of factories — Three units can destroy a factory, removing it and restricting that province's entry until recovered.
- Factories and production — Factories produce ships, fleets, artillery, and armies; production requires money; hostile units restrict production.
- Imports and mobility — Units can be imported for a fee, placed in home provinces, and moved via ships/convoys with sea routes.
- Investment and investor card — The investor card triggers bond purchases, interest payouts, and Swiss bank accounting, and can be transferred.
- Neutral territories and flags — Neutral regions can be claimed using flags; ownership influences taxation and production options.
- Rondelle movement — A clockwise rondelle action track controls order and movement, with extra moves purchasable via cash.
- Taxation and power points — Tax actions move markers on the tax track and generate power points, with dividends paid from treasury.
Video topics + discussion points
Quotes (from this video)
- you can't build a factory if there's a hostile unit in that space
- it's six treasuries for each Nation, these are the bonds you could buy
- the rondelle moves clockwise around each Country
- you'll calculate your victory points by your credit which is the value of bonds that you hold
- the investors action is three stages; the second and third phase activate when you go through it
- the alliances will shift; you might relinquish control of a country when it tanks
References (from this video)
- One of the most interesting deck builders
- Asymmetrical factions feel very different
- Solo and two-player equally good
- Clever faction design
- Artwork hit and miss
- Confusing and convoluted rules
- Osprey Games poor at rulebook quality
- Badly needs revised rulebook
- Deck building with asymmetrical factions
- Historical/Fantasy factions
- Competitive deck building
Mechanics (from transcript analysis)
- asymmetrical factions — Each faction plays very differently with different goals
- Complex rules — Convoluted rules requiring significant learning
- Deck Building — Building custom decks with faction-specific cards
Video topics + discussion points
Quotes (from this video)
- through the Ages it has basically killed the physical version of this game with the app and I'm the bad guy
- Magic the Gathering is still one of the best Advanced two-player games out there
- this is basically if you took the Pixar movie Inside Out and turned it into a giant three hour Euro game
- I pretty much I you can convince me to play this for free I will outright refuse to play it with four
- this is just one of the best Star Wars games that's out there
- I love this Euro this euro is so much fun it has climbed up my top 100
- give me a game that gives me a lot of options you know it's not a case of oh it's so tight
- it's gonna be an absolute blast
- this game has a ton of rules the FAQ is 20 miles long
References (from this video)
- Rich, varied core system
- Lots of expansions for variety
- Very long and rules-heavy
- Often requires house rules to stay engaging
- civilizational development with competitive expansion
- civilization-building with custom civilizational decks
- twisty, deck-driven progression
Mechanics (from transcript analysis)
- Deck Building — Each civilization has its own deck driving development.
- deck-building with civilization-specific decks — Each civilization has its own deck driving development.
- Engine Building — Advance your civilization via cards and resources.
- engine-building / resource management — Advance your civilization via cards and resources.
- Variable Set-Up: Player — Expansions add variety, but can increase complexity and duration.
- variable setups with expansions — Expansions add variety, but can increase complexity and duration.
Video topics + discussion points
Quotes (from this video)
- Carpet bombing 25 solo games that you should be checking out if you're a solo player like me.
- This is the life. Ark Nova.
- Dripping with theme. You're a monster.
- Regardless of whether you're a sad loner like me who has to play games in this fashion, it's still only a game and it's still fun.