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Imperial Settlers: Empires of the North box art

Imperial Settlers: Empires of the North

Game ID: GID0166614
Game Info
Year
2019
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Description

Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Description

Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 38 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–43 of 43
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 41:07 sentiment: positive
video_pk 94955 · mention_pk 260562
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 41:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Distinct decks for factions offer replayability.
Cons
none
Thematic elements
  • Norse
  • Nourishment
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Choice — Players choose two decks from a selection, influencing gameplay or faction identity.
  • Faction Asymmetry — The mention of distinct decks per faction implies asymmetrical gameplay elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:39:50 sentiment: positive
video_pk 94954 · mention_pk 260414
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 1:39:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game in the Imperial Settlers universe
  • Familiar gameplay with a new twist
  • Potentially slightly more complex
Cons
  • Specific details of the new mechanic were not fully divulged.
Thematic elements
  • Building and expansion
  • New universe within Imperial Settlers
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card-driven building — Features cards for building structures, similar to Imperial Settlers.
  • Unique mechanic — Includes one additional mechanic beyond the core Imperial Settlers gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:54:27 sentiment: positive
video_pk 94954 · mention_pk 260551
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 1:54:27 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Mentioned as a new game in the Imperial Settlers universe.
Cons
  • Mechanics are not fully known.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 6:51 sentiment: positive
video_pk 94842 · mention_pk 259594
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refined mechanics over previous games by the designer.
  • Strategic depth with interesting decision points.
  • High replayability due to variable setup and factions.
  • Visually appealing components and artwork.
  • Easier to understand and set up than previous games in the series.
  • Adds new mechanics like action selection wheel and island exploration.
  • Workers return to the pool, and resources are kept between turns.
Cons
  • Component colors for player pieces and boats can be hard to distinguish between factions.
  • The difficulty in generating victory points quickly for certain factions can be a drawback.
  • Potential for repetitive play with certain factions if not managed carefully.
Thematic elements
  • Viking exploration and empire building
  • Northern Europe
Comparison games
  • 51st State
  • Imperial Settlers
  • Gizmos
  • Res Arcana
Mechanics (from transcript analysis)
  • action selection — A randomized action selection wheel (called a 'Penta Pie' or 'Clan Action Pool') offers choices each turn, with adjacent actions sometimes available.
  • area control / exploration — The 'Sail' action allows players to explore islands, leading to potential conquest or pillage, adding player interaction.
  • Card Drafting — Players draw cards and decide which to keep, often at a cost of workers, which incentivizes acquiring more workers.
  • Engine Building — Players build up their tableau of cards and resources to generate points and production over time.
  • Resource Management — Players manage resources like food, wood, and axes, with resources not automatically disappearing at the end of a turn.
  • Variable player powers — Six distinct factions, each with unique decks and playstyles, offering different strategies for victory.
  • Worker Placement — Workers are used to perform actions, but unlike traditional worker placement, workers are not lost and return to the pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 18:40 sentiment: positive
video_pk 94843 · mention_pk 259615
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 18:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Based on reading the rules, it seems intelligent and challenging.
  • It is different from the Imperial Settlers series.
  • Has a cool theme.
Cons
  • The reviewer had only read the rules and not played it yet.
Thematic elements
  • Viking/Norse
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the discussion of basic cards and a promo card.
  • Engine Building — Implied by the concept of generating resources and actions.
  • Worker Placement — Implied by discussion of action rondels and spending workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 17:38 sentiment: positive
video_pk 94710 · mention_pk 258788
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable when played with others.
Cons
  • Cannot be played with others when isolated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 17:36 sentiment: positive
video_pk 93487 · mention_pk 253773
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to set up
  • Unique mechanics
  • Good replayability with multiple factions and expansions
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their strategy.
  • Variable Factions — The game features distinct factions with unique abilities.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
No references stored for this video.
Video E3EuYUQS5zI Rolling Dice & Taking Names Top List at 16:11 sentiment: positive
video_pk 93477 · mention_pk 253732
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different enough from Imperial Settlers to feel unique.
  • Has a cool action selection mechanic.
  • Players have unique decks, allowing for expansion.
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • action selection — The game has a "really cool action selection mechanic."
  • Area Control — Implied by the comparison to Imperial Settlers and the mention of keeping both games.
  • asymmetrical player powers — Each player has their own "unique decks."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mardis top three list of things from 2019 yeah we spared no expense on this show
  • I just rank the things that I've watched and what I like
  • the Mandalorian how good is that TV show
  • I don't think it could have been any better than what it was
  • I'm a sucker for Quentin Tarantino movie
  • as a comic book fan boy I've always liked the idea of not really knowing where the Joker came from
  • Joaquin Phoenix needs to be nominated for for something for acting because he just did an incredible job
  • When I first heard about the game untitled goose game I thought what a stupid name
  • I'm not gonna spoil anything but you need to go watch it to see the end
  • I've always liked the idea of not really knowing where the Joker came from
  • What I was excited about this game is this is a video game that uses deck-building as the way to do combat
  • This is a roguelike game where you get to see how far you can go
  • When this came out on Netflix last year I was somewhat tentative about it
  • This is old-school Dream Theater I love the sound of them
  • It's one of those things you're gonna talk about with friends and family and discuss and analyze for quite a while
  • I've come to find out I really like economic games
  • the way the shoot the video and the way that it's it's scripted and everything it's it's funny it's well thought out
  • he just has just amazing energy and great presence on the screen
  • it has a lot of the new elements the smooth vocals the proggy part but has some heavy elements from their earlier albums
  • this is a two-player game as a tactical war game but you make movements in combat by use of tech building mechanics
References (from this video)
No references stored for this video.
Video 2b1UeEBh1AM Getting Games Discussion at 11:01 sentiment: positive
video_pk 91483 · mention_pk 245487
Getting Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is puffin she's a six-month-old Minnie burna doodle and she is just the best
  • it's just been wonderful having her around
References (from this video)
No references stored for this video.
Video TyOITi0uMAE Getting Games Discussion at 13:23
video_pk 91294 · mention_pk 244821
Getting Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 13:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video uFv6evkFBo0 Watch It Played Discussion at 5:01 sentiment: positive
video_pk 90938 · mention_pk 243522
Watch It Played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of my favorite games of last year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well all right i wasn't expecting that
  • bag of wonders would have been a good name so we'll call it that for this video
  • well what do you know the bag of wonders contains some bags go figure
  • don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
  • such a great brutal little game i really love it
  • well the bag is empty so that means there's only one thing left to talk about the bag itself
  • oh and it's made out of a waterproof material also
References (from this video)
No references stored for this video.
Video w2DhRPoiSsY Allies or Enemies Top 10 List at 2:42 sentiment: positive
video_pk 89849 · mention_pk 239303
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric engine builder with deep, emergent strategy
  • art style and expansions add depth and variation
Cons
  • heavy rules and longer playtime may deter casual players
Thematic elements
  • economic development and territorial expansion among rival civs
  • asymmetric civilizations with distinct factions and engine-building feel
  • competitive, abstracted civilization growth with modular interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Card tableau — cards unlock actions and resources in a tableau-like layout per player
  • Engine Building — asymmetric engines built from action cards and district tiles that interact with each faction
  • engine-building — asymmetric engines built from action cards and district tiles that interact with each faction
  • logistics/worker placement — a set of action spaces that drive resource collection and play order
  • Tableau Building — cards unlock actions and resources in a tableau-like layout per player
  • Worker Placement — a set of action spaces that drive resource collection and play order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a terrific kind of a some very asymmetric engine builder
  • we love rolling rights and this is one of my favorite ones
  • the story is the worst it is it's not good
  • it's a simple game it's a great gateway game
  • it's a polyamino game
  • it's beauty is its simplicity
  • this is definitely something that you could play with new gamers for sure
  • the gift that keeps spending all of our money
References (from this video)
No references stored for this video.
Video 16D-njd0Z7I Drive Thru Games Top List at 13:03 sentiment: positive
video_pk 88916 · mention_pk 235322
Drive Thru Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best iteration of the series
  • Works well at all player counts
  • Each player has their own deck and engine
  • Feels civilization-esque
  • Smooth and elegant gameplay
Cons
none
Thematic elements
  • Different nationalities
  • Alternate history
Comparison games
  • 51st State
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — you pick these like different kind of like this alternate history nationalities
  • Deck Building — each player kind of has their own little deck they just kind of live out of their deck
  • Engine Building — your own little deck and your own little kind of engine of cards
  • Worker Placement — you have this cool little like work replacement aspect to it to like go and get resources and stuff like that
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my favorite games these may not be like the best quality games in some cases
  • it's a really really cool mechanic and then it has all the fun scoring stuff of the original Seven Wonders game
  • it's a two-player game two-player game only there's not really anything else to talk about player count wise with this one
  • it's just a really cool tight experience great production all this stuff
  • there's been tons tons of stuff for it and it has been like six starter sets and then all this little like packs of uh you know different War bands and stuff that you can buy
  • yes that bugs me I really like the game that really bugs me
  • artistically graphic design wise is my favorite just because there is just a lot going on on this game
  • I just prefer it mechanically just that much better
  • galors and venos bear like a nice perfect marriage of theme and mechanics
  • and gosh if it ain't thematic I'm telling you it's thematic
References (from this video)
No references stored for this video.
Video BpuEMqELASA Watch It Played Top 10 List at 6:12 sentiment: positive
video_pk 88057 · mention_pk 231064
Watch It Played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric clans
  • Fun and engaging artwork that defies the complexity
  • Different factions really do work in very different ways
  • Artwork and stuff is lovely and it does draw you in
Cons
  • Second game is probably always going to be better than your first
Thematic elements
  • building an empire
  • the far north
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — fighting for dominance in the north
  • Engine Building — you've got to set up your engine otherwise you're going to lose
  • Resource Management — developing your economy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our viewers told us which board games they've been playing and why and we picked out several to share there's some old favorites a dash of the news hotness and several surprises in this month's People's Choice
  • Buildings in a completed row score positive points while all buildings in incomplete rows score negative points which is something I found out when I played this walking away with the best portfolio
  • viewer as says that this is a game that you can win with zero points especially a shout out to my friend Nick when scoring minus 79 when we played it a packs unplugged yes I've had this exact experience
  • votes for women is a two-sided card-driven game rewriting the history of the ratification of the 19th Amendment votes for women can be played competitively cooperatively or even solitire it's upcoming second printing scheduled to ship this spring includes over 150 highquality cards over 300 wooden pieces 16 Dice and an illustrated easy to understand rule book additionally did you know that votes for women won the summit award for most broadening the hobby through the ease of teaching ease of play and uniqueness of plot I haven't even been able to do that but it further underscores how this is a fantastic game about a fascinating time in US history
  • Scholars of South Tigress is set during the height of the abizard caliphate Circa 8:30 ad the khif has called upon the keenest minds to acquire scientific manuscripts from all over the world and in the game points are gained by translating Scrolls increasing knowledge in various areas of Science and maths players will need to increase their influence in the House of Wisdom in this golden age of knowledge but be mindful not to neglect one intellectual Pursuit over another
  • reer K says that they've played this twice now they love it and its siblings and cousins look I've just got into architects of the West Kingdom so I've got a lot of these games to go to and I've heard that this one is particularly deep so I'm slightly intimidated by it but I'll probably get to it one day
  • in three- ring circus Savvy circus dire toward the United States at the end of the 19th century with the objective to hire artists and offer performances in various towns and cities with the intention of gaining Fame my guess that means points in towns features are easy to set and you give your starting resources to upgrade your cast small cities are somewhat more demanding but they allow you to come into contact with better artists and audiences in big cities are even more demanding and want to see a very specific number of things being done the performances there will bring you a lot more Fame SL points
  • Timothy W says that this game performs a perfect Balancing Act of simple gameplay and indepth strategic decision-making much like one of the acrobats in the game perfectly balancing a top a tight rope eh eh see what I did there
  • I haven't got around to three-ring circus yet but I tell you what d games knocking out the park haven't they recently White Castle have you played it it's bloody brilliant I really like that one so I'm excited to play anything that um d games puts out this one looks like it's a big tough one maybe not as big as Lac ramosa perhaps and it gives me the feeling and reminds me a lot of a game called hold
  • resist is a fast playing C driven solitary game in which the Spanish Marquee fight against the Fran regime I think I'm saying that right but who can say over a series of rounds they resistance undertakes increasingly difficult missions completing these missions earns the points needed to win further ramping up the stakes is the fact that at the end of each round you must choose whether to end the resistance or risk it and take on another mission demonstrating why it's so difficult to resist
  • Rachel P says that I'm enjoying drafting my own Marquee each game and then working out who needs to stay in the shadows who needs to come out and fight somehow every game is different despite a small set of cards
  • it's by salt and pepper games and they did a game called The Hunt which is a two-player kind of back and forth game which feels a bit more like Watergate which is another game that I think they did a match of the century which is another game which is a back and forth game but they also did a game called witchcraft which is another Sol game which is sequel to this one and the artwork in all of those games looks great I think just they're just a company to look out for aren't they and I would be very tempted I'm not the biggest solo gamer in the world even though I spent a lot of time on my own but uh yeah I'd love to give this one a go
  • Imperial settlers empires of the north which is a new Standalone card game in the established Imperial settlers Universe with plays heading to the far north where three different factions live the Scotsman the Inuits and the Vikings and you can take on the role of a leader and make your faction into the best Empire in the world well that part of the north of the world it's not really the world you're going to be developing your economy deflecting your opponents and fighting for dominance in the north and will you be able to create the most successful civilization that's the name of the game
  • Greg H says that this has asymmetric Clans with fun and engaging artwork that defies the complexity competitiveness of the game yes please
  • the different factions really do work in very different ways and you've got to kind of set up your engine otherwise you'
  • A deceptively simple game that leaves which you in quotes because of trees you with a agonizing decision do I collect all the horse chestnut trees if I play the toad will I be able to find any gats should I try to find all the unique butterflies how can I sabotage the other players don't don't sabot don't and when will the third winter card arrived
  • This is probably one of my favorite games of the year
  • It's a great little card game I think is the best way to describe it
  • It's a wild frontier out there in Wild til West and it's very difficult to say Wild Child West as well and only the canest critters will have what it takes to claim this wild tille west
  • Simple tile laying with a fun theme check a clever dice mechanism for selecting tiles double check and may insert that make setup take seconds triple Che check add in fun variant boards and go to Five without adding a lot of length in the game and it's a solid winner
  • I love tarang is my favorite thing it really is in games
  • I like the wild west I just do I don't know why so I'm really excited to try this one out it's definitely the top of my list of games from 2023 that I didn't get chance to play
References (from this video)
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Video jnsdjmlONxA DaniCha Top 20 List at 1:11:51 sentiment: positive
video_pk 87755 · mention_pk 229848
DaniCha - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 1:11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong expansions (Japanese Islands, Wrath of the Lighthouse)
  • variety of clans and strategies
Cons
  • not a traditional deck-builder; more of a civ-builder
Thematic elements
  • clan-deck driven empire generation
  • civ-building empire management
  • strategy-with-preconstructed-decks
Comparison games
none
Mechanics (from transcript analysis)
  • deck-assisted empire-building — choose a clan deck and use its abilities to develop your empire.
  • Resource Management — manage resources to gain actions and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video jHxtpcmEA68 Board Game Sanctuary Top 50 List at 4:22 sentiment: positive
video_pk 86589 · mention_pk 224517
Board Game Sanctuary - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied asymmetrical clans
  • balanced, accessible engine with multiple paths
  • engaging, satisfying engine interactions
Cons
  • setup can be lengthy
  • rules and iconography can be dense for newcomers
Thematic elements
  • civilization-building with asymmetric clan engines
  • ancient civilizations expanding into northern frontiers
  • engine-building with clan-specific actions
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric play — six different clans provide varied playstyles and balance
  • deck_builder / tableau growth — each clan has its own deck with unique actions
  • Engine Building — produce resources from shared rows and clan-specific decks to advance
  • engine-building / resource production — produce resources from shared rows and clan-specific decks to advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tempo of the game it feels fast at the beginning but then as more properties kind of plop out onto the field you're trying to navigate what are the best places to put your property
  • Barcelona is an absolute Gem of a board game
  • suburbia is a classic tile placement city-building game
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 6:26 sentiment: positive
video_pk 85567 · mention_pk 219560
Board Gaming Ramblings - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this game
  • Better version of Imperial Settlers
  • Easier combos
  • Want to play more
Cons
  • Host does not love it as much as the other host
  • Considered 'calling it' (getting rid of it)
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card game — Described as 'a very cool card game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video EzvE6xCax98 Our Family Plays Games Analysis at 57:19 sentiment: neutral
video_pk 85578 · mention_pk 219640
Our Family Plays Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 57:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Have not played it yet
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
  • YOU CAN'T DO THAT. You can't pillage and plunder.
  • And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
  • I BEAT THE DESIGNER, Y'ALL.
  • When you're a mom, you understand why Mama Bear's porridge was too cold.
  • Because its mother was a wafer too long.
  • And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
  • We need a game on Goldilocks doing her thing and them bears getting mad at her.
References (from this video)
No references stored for this video.
Video sZ5JThUvgQE Allies or Enemies Top 100 List at 0:49 sentiment: positive
video_pk 84496 · mention_pk 214750
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strongly asymmetric with multiple viable strategies
  • engaging engine-building and card-driven play
  • distinct faction playstyles create replay variety
Cons
none
Thematic elements
  • historical-fantasy civilization development through card-driven tableau
  • asymmetric factions with a mythic, engine-building vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — actions tied to a shared wheel with one-time bonuses
  • asymmetric factions — six factions, each with unique abilities and decks
  • Resource Management — collect and convert resources through card actions
  • Tableau Building — players build a personal engine via cards from their faction deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is an adorable looking game"
  • "it's chaos"
  • "an adventure in about an hour"
  • "this is a Star Wars game"
References (from this video)
No references stored for this video.
Video qJbghMXaE-Y Top List at 1:10 sentiment: positive
video_pk 73222 · mention_pk 174957
Imperial Settlers: Empires of the North video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Millions of different factions
Cons
  • Not enough people talk about it
Thematic elements
  • Building out your village to gather resources and sailing
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Engine Builder — You are kind of like building out your village to gather resources and then you're going to go sailing and you're doing all of these different things in order to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Faege is like I think Faege is a perfect game I love it so much
  • the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
  • every one of those quarters is kind of like its own little mini-game
  • I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
  • brass Birmingham is a it's amazing
  • brass Birmingham is a economic strategy game
  • I just absolutely love it
  • I love the aesthetic of this game I I think it is so so so good
  • I just wish wish wish I could play it more
  • we're GNA do processed cheese slices
  • Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 8:47 sentiment: positive
video_pk 66458 · mention_pk 161923
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry with meaningful choices
  • rich theme with accessible mechanics
Cons
  • some factions feel similar on the surface
Thematic elements
  • asymmetric factions and building strategies
  • norse/viking thematic tableau-building
Comparison games
  • Imperial Settlers: Return of the North (expansions)
Mechanics (from transcript analysis)
  • asymmetric factions — each faction has distinct actions and goals
  • Tableau Building — acquire cards to build a personal engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 9:24 sentiment: mixed
video_pk 65887 · mention_pk 160008
Imperial Settlers: Empires of the North video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic artwork.
  • Six factions in the base box compared to four in the original.
  • More thematic actions like harvesting and sailing.
  • Host respected the designer and company's support for their games.
Cons
  • Felt a bit short.
  • The promise of asymmetric factions didn't fully live up to expectations.
  • Island cards offered limited variety and were similar to buildings.
  • Thematic sailing action might have a similar effect to building standard structures.
  • Works best solo or at two players; can slow down with more.
Thematic elements
  • Settling and building
Comparison games
  • Imperial Settlers
  • Voyages of Marco Polo
  • 51st State
  • Race for the Galaxy
  • Innovation
  • Res Arcana
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as harvesting, building, or sailing.
  • asymmetric factions — Features six factions in the base box, aiming for more unique playstyles.
  • Resource Management — Managing different resources to perform actions and build.
  • Set Collection — Collecting cards from islands contributes to end-game scoring.
  • Tableau Building — Core mechanic involving building structures and utilizing card abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
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Video F6ZItLvQahk watch it played Rules Teach at 0:11 sentiment: neutral
video_pk 64762 · mention_pk 158261
watch it played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • empire building, exploration, and conquest
  • Islands with northern empire-building and ships
Comparison games
none
Mechanics (from transcript analysis)
  • boost cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Build a location — Choose a location card from your hand, pay its cost from your personal supply, and place it in your empire; some locations grant a one-time bonus.
  • Clans pawn actions wheel — On your turn you place a pawn on one of five actions (Explore, Populate, Construct, Harvest, Sell) to resolve its effect; pawns can be boosted with ready boosts.
  • Copy ability — Some cards grant a copy of another card in your empire, allowing you to reuse actions or features.
  • Exhaustion through rotation — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Expedition board and pillage/conquer — During expedition phase, ships on the expedition board can pillage or conquer islands; distant islands require fish and a raised token to conquer.
  • Fields and card types — Cards have types identified by symbols; certain fields upgrade other cards and immediately grant goods when added.
  • Gold tokens as wild resources — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Multi-Use Cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Raid action — If you have a raised token, you can raid another player by exhausting your location after discarding token and choose a target who hasn't passed; prevents their action that round.
  • Reclaim as Action — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Resource Management — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Spend workers on clan tiles — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
  • Storage effects — Some cards store resources and allow end-of-round or end-of-lookout-phase to retrieve or convert stored resources.
  • Worker Placement — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn the 1 to 4 player game imperial settlers empires of the north
  • the player with the most at the end will win
  • two-player game using Glen and Olaf clans
References (from this video)
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Video xqrYKEKTWfs Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64648 · mention_pk 158146
Watch It Played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear walkthrough of solo rules
  • Demonstrates setup and scenario differences
Cons
none
Thematic elements
  • survival and resource management in a Viking setting
  • Viking clan during winter
  • scenario-based events presented through rounds
Comparison games
none
Mechanics (from transcript analysis)
  • action phase — Players take actions sequentially, with scenarios possibly granting extra actions.
  • Bonuses locations — Locations provide special bonuses like the buried pantry.
  • Compound Scoring — Final scoring includes feeding workers (food/fish) and spending resources.
  • End Game Bonuses — Locations provide special bonuses like the buried pantry.
  • event tokens — Five unique events are drawn to modify gameplay based on tokens.
  • Events — Five unique events are drawn to modify gameplay based on tokens.
  • Exhausting cards — Location cards and actions are exhausted after use.
  • Expedition phase — Expeditions occur building on counting tokens and launching expeditions.
  • Lookout phase — Spend workers to draw and resolve event tokens during the lookout phase.
  • Orange Solo variant tiles — Tiles flip to orange, increasing costs for actions in future rounds.
  • round tracker — A round tracker advances to start a new round.
  • scoring and feeding — Final scoring includes feeding workers (food/fish) and spending resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but a harsh winter threatening to overwhelm your Viking clan if you can't store up enough resources before the storm hits
  • you won't need to use the number tokens to track ships as you'll be the only player launching expeditions
  • the scenarios will also end after four rounds instead of when a player reaches twenty five points
References (from this video)
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Video 3-D_JD_-wj8 Getting Games Rules Teach at 0:01 sentiment: positive
video_pk 63509 · mention_pk 156940
Getting Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Six clans in the base box with distinct synergies and goals
  • Asymmetric design leads to varied strategies and pacing
  • Expedition and island mechanics add depth to exploration and conquest
Cons
none
Thematic elements
  • empire-building with exploration, pillaging, and resource management
  • islands with ships and clans building an empire and conquering islands
  • asymmetric, clan-based gameplay with variable goals and interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — Players take turns performing actions from a wheel, with options including building a location, constructing, activating, sailing/expedition, and populating.
  • End Game Bonuses — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • End game scoring — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • Expedition phase — Ships on the expedition board are activated to pillage or conquer islands, potentially gaining resources and points.
  • Harvest and upgrade fields — Harvest actions collect resources; upgrade cards modify future harvest outputs.
  • Lookout phase — Each player draws four cards from the top of their deck, chooses which to add to their hand, and manages their workers which are spent to acquire cards.
  • Pillage and conquer — Pillage yields resources and victory points; conquest uses raised tokens to gain control of islands and possibly ongoing benefits.
  • Population and workers — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
  • Worker Placement — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • six different clans that come in the base box and each one of these plays pretty differently from each other
  • the pinoke clan that we are playing with is more about building up at small amounts of points and then occasionally cashing in large points
  • end of game scoring: one point for every card in our empire, one point for every gold coin, and one point for every two of the other resources
References (from this video)
No references stored for this video.
Video fYPvjQtUtZw All You Can Board Unboxing at 0:09 sentiment: positive
video_pk 63057 · mention_pk 156353
All You Can Board - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork on the cover
  • really nice artwork on the top
  • rules books are really nice quality and well laid out
  • solo booklets included
  • cartoonish colorful art style
  • high quality artwork on the cards
  • great artwork overall
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress enough how much I like this kind of cartoonish really colorful art style
  • I can't wait to get this game to the table
  • definitely want to get a bunch of plays in at different player counts
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18 Allies or Enemies Top List at 11:53 sentiment: positive
video_pk 61082 · mention_pk 153518
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry adds variety
  • expansions unlock new strategies and depth
Cons
  • can be heavy for new players
  • may require many expansions to realize full potential
Thematic elements
  • asymmetric races and resource management
  • northern-inspired tribes with a focus on trade and city-building
  • engine-driven, with multiple tribes offering distinct playstyles
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric race decks — different factions each with unique abilities and rewards
  • deck-building and resource flow — use cards for actions and ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ugly as is a game comes
  • Prelude expansion which I'm going to say is the only expansion you need for this game
  • it's the chess of racing games
  • it's a game of inches
  • the Wind Waker-esque board game that is out there
  • the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
  • you can play a game of this in an hour and a half with two players
  • you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 28:00 sentiment: positive
video_pk 61190 · mention_pk 153866
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with different factions
  • strong two-player play
Cons
  • some factions may feel overpowering without proper balance
Thematic elements
  • deck-driven tableau and territory expansion
  • asymmetric civilization-building with exploration and sailing
  • independent factions with two-player combat and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric decks — each player has a distinct set of abilities and goals
  • sailing / exploration — travel to islands and complete objectives for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 30:31 sentiment: positive
video_pk 61186 · mention_pk 153827
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to deck asymmetry
  • Beautiful components and thoughtful design
Cons
  • Complex for new players
Thematic elements
  • Asymmetric deck-driven civilization building
  • Nordic/empire-building theme with modular decks
Comparison games
  • Great Western Trail
  • Colt Express
Mechanics (from transcript analysis)
  • asymmetric deck-building — Each deck plays very differently, driving varied strategies.
  • Resource/disc-based actions and ships — Discs enable actions; ships travel to expand influence.
  • Two-player dummy interaction — Two-player mode uses a dummy for additional strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video DBsgTOd1O5o Board Game Sanctuary Discussion at 19:39 sentiment: positive
video_pk 50915 · mention_pk 151206
Board Game Sanctuary - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct playstyles
  • Dynamic engine-building with a satisfying end-game crescendo
  • Impressive table presence and rewarding payoff when the engine sings
Cons
  • Very large, table-hogging nature makes it best with big tables or two players
  • Complexity and length may deter casual gamers
Thematic elements
  • Boats, conquest, and tableau-driven economies
  • Civilization-building on islands with naval expansion
  • Epic, grand strategy with factional flavor
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • deck_thinning_and_tableau — Placing cards slim the deck while expanding your tableau with new actions
  • Engine Building — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • engine_growth_and_endgame — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • faction_decks — Each faction has its own deck, providing unique flavor and mechanisms
  • island_expansion_and_pillage — Deploy boats to islands, conquer them, and add islands to your tableau for bonuses
  • Tableau Building — Placing cards slim the deck while expanding your tableau with new actions
  • workers_and_actions — Workers grant additional actions as you grow your civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
  • The Grid in the game is basically the outline for new Barcelona.
  • The turns are really Snappy they're short they're sharp and thinky.
  • This game is a table hog but it's such a satisfying and gratifying experience.
  • Every time you place a card out your deck gets thinner and thinner.
  • It's the most combo-tastic Point Salad Euro I've ever played.
  • This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
  • Expanding to Islands and tableau gives a powerful engine.
References (from this video)
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Video QFND54R2YEY The Dice Tower Discussion at 37:49 sentiment: positive
video_pk 30629 · mention_pk 90169
The Dice Tower - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 37:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adorable artwork and accessible engine-building
  • strong table presence and player interaction
Cons
none
Thematic elements
  • engine-building and area control with multiple paths
  • north-European empire-building with fantasy realism
  • classic engine-building with thematic flavor
Comparison games
  • 51st State
  • Zones of possibility with other Imperial Settlers variants
Mechanics (from transcript analysis)
  • engine-building and multi-path scoring — players develop engines to maximize output across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 14:12 sentiment: positive
video_pk 13812 · mention_pk 114088
BoardGameGeek - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear variation between empires creates strong replayability
  • Engaging engine-building with thematic flavor
Cons
  • Some empires may feel overpowering if not balanced
  • Rule complexity can be intimidating for newcomers
Thematic elements
  • empires vying for dominance with diverse decks and resource engines
  • Nordic/analogous northern empires, diverse empires with unique decks.
  • distinct empire flavors and engine-building emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Each empire has a unique deck; play and optimize cards for actions.
  • deck-building — Each empire has a unique deck; play and optimize cards for actions.
  • Resource Management — Manage resources and counters to advance capabilities and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video Ympm8kS_QZA AzureDeath | Solo Board Gaming Top List at 32:50 sentiment: positive
video_pk 13230 · mention_pk 38739
AzureDeath | Solo Board Gaming - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 32:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great replayability and scenarios
  • lots of civilizations
Cons
  • can be heavy to learn
  • solo mode requires some setup
Thematic elements
  • Civilizational growth with multiple routes
  • Tableau-building empire management
  • Scenario-driven with civic focus
Comparison games
  • 51st State
  • Urania
Mechanics (from transcript analysis)
  • scenario-driven play — play across different setups with replayability
  • tableau-building — build up civilizations with varied decks/choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always your turn
  • one of the best solo deck builders you can get
  • this is one of the most impressive solo titles from GMT
  • this is such a fantastic puzzle
  • a masterpiece of minimalism
  • it's such a satisfying card play
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 9:15 sentiment: positive
video_pk 13121 · mention_pk 38365
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of factions
  • deep engine interactions
Cons
  • learning curve for asymmetry
  • takes longer to play
Thematic elements
  • engine-building and asymmetric factions
  • Northern empires and trade networks
  • tableau/engine-building with faction asymmetry
Comparison games
  • Gaia Project
  • Gauntlet of Empires
Mechanics (from transcript analysis)
  • Asymmetric play — Each faction has its own strengths and scoring paths.
  • Engine Building — Asymmetric factions develop unique engines for scoring and actions.
  • engine-building — Asymmetric factions develop unique engines for scoring and actions.
  • Set Collection — Gather resources and cards to fulfill scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 5:23 sentiment: positive
video_pk 12658 · mention_pk 36958
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, approachable visuals
  • lots of interaction between factions
  • expansion options broaden play
Cons
  • some factions feel more powerful than others early on
Thematic elements
  • civic development with multiple factions
  • ancient civilizations
  • asymmetric engine-building with accessible play
Comparison games
  • Caverna
  • Gaia Project
Mechanics (from transcript analysis)
  • multi-faction engine-building — each faction acts differently with distinct powers and paths to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video cEvEIDyjRUw The Cardboard Herald Discussion at 3:59 sentiment: positive
video_pk 12507 · mention_pk 36473
The Cardboard Herald - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible civ-building
  • quick play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Civilization-building with area control mechanics
  • resource_management — Manage resources to advance civilizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's CMon, it's IDW and it's a miniatures game
  • I really appreciate daniel and Nicolas taking the time to talk with me
  • remember you're playing Flugelschlagen
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 22:00 sentiment: positive
video_pk 12365 · mention_pk 36080
The Dice Tower - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting faction combos; scalable play
Cons
  • teaching complexity for new players
Thematic elements
  • conquest and tableau-building
  • fantasy empire-building across islands
  • asymmetric factions with deck-building
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • asymmetric faction decks — each faction has unique abilities and starting conditions
  • deck-building / tableau — factions choose actions from a shared pool via card draws
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video Pb-czaVBAAk Foster the Meeple Discussion at 13:29 sentiment: positive
video_pk 11241 · mention_pk 33060
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building depth
  • Multiple factions provide variety
Cons
  • Can be heavy for newcomers
  • Direct interaction varies
Thematic elements
  • engine-building and tableau construction
  • civilization-building in a nordic theme
  • multi-faction empire-building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of hexes yields diminishing returns
  • area control via tokens — control of hexes yields diminishing returns
  • Engine Building — cards grant resources, actions, and points
  • engine-building via cards — cards grant resources, actions, and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here today again for another installment of who plays it better
  • please subscribe we hope to see you again soon
References (from this video)
No references stored for this video.
Video Y5HRHMblXAI Foster the Meeple Review at 0:00 sentiment: positive
video_pk 7787 · mention_pk 22993
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • Adorable art style
  • Engine building mechanics
Cons
none
Thematic elements
  • Empire Building
  • Adorable Art
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If Jamie wins a game the first time we play it is an asterisk win if I win a game the first time we play it it is not an asterisk win
  • I absolutely love this game
  • We understand why everyone loves this game, in our playthroughs it just did not work for us
  • Instant love for me
  • Jason dominated our January
  • He's an undercover competitive person and he's just really good at games
  • We are even stevens
  • If one of us have no chance of winning and I'm hell-bent on making sure Jamie doesn't win
  • You should see us play ping pong
  • I feel like you were surprised that I liked this game
References (from this video)
No references stored for this video.
Video PSzTR09lch8 Beyond Solitaire Top List at 7:43 sentiment: positive
video_pk 5169 · mention_pk 15297
Beyond Solitaire - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo support in North expansion
  • familiar engine design
Cons
  • some players find it repetitive
Thematic elements
  • empire building and resource management
  • northern expansion of the Imperial Settlers universe
  • engine-building with scenario variety
Comparison games
  • Concordia
  • Great Western Trail
Mechanics (from transcript analysis)
  • engine-building — crafting efficient actions across the empire
  • solo campaign potential — supports solo play with expansion content
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we together are the horsemen of the apocalypse
  • the solo mode is the same rules you're just using one bot
  • Concordia solitaire is so good you can play it with any map and any expansion
  • the expansion for Star Wars Outer Rim tweaked the solo mode nicely
  • Baseball Highlights 2045 I freaking love baseball
  • Final Girl is ultimately going to be the more palatable one
  • I love root solo; it's a bear but worth it
References (from this video)
No references stored for this video.
Video NIon1ZGwypo Foster the Meeple Top List at 11:15 sentiment: positive
video_pk 4403 · mention_pk 12877
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute art with adorable factions
  • Each faction plays differently
  • Character-driven gameplay
  • Expansion factions available (Japan, Rome)
Cons
  • Jeff rarely wins due to faction balance
Thematic elements
  • Empire building, exploration
  • Multiple factions and cultures
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Lay down cards to build engines
  • Engine Building — Build card engines for each faction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These go to 11 - just like in Spinal Tap
  • I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
  • You're basically Bilbo Baggins trying to steal Smaug's treasures
  • The only reason this game is on your list is because you always win
  • It's like clue but cooler and more dynamic
  • I love space... love space theme games... any space related games I'm in love with
  • I have Disney tattoos all over my arms
  • 1v1 all day, give me that
  • It is uncanny how lucky Jamie is
  • Mansions of Madness is so good like I love it
  • Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
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Video 8ifbatuMWfk AzureDeath | Solo Board Gaming Top List at 5:27 sentiment: positive
video_pk 3121 · mention_pk 9154
AzureDeath | Solo Board Gaming - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely engine builder
  • no AI maintenance; you take turns and solve puzzles
Cons
  • rule depth can be intimidating; solo learning curve is notable
Thematic elements
  • engine-building with tableau and island civilizations
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • engine-building — turn-based engine-building with worker tokens and island conquests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video LMaKTxDT0Ps Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 1628 · mention_pk 107373
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven engine-building with asymmetrical clan abilities that create varied play styles
  • Solid mid-weight design with accessible 45–90 minute play sessions
  • Clear emphasis on engine development: drawing, playing, and building to generate VP efficiently
  • Expansion potential is highlighted, offering substantial replay value through additional clans and options
  • Compact footprint for a card-driven engine game, enabling multiple players and a relatively quick setup
Cons
none
Thematic elements
  • card-driven engine-building with asymmetric clan abilities
  • Nordic-inspired island archipelago with rival clans vying for power
  • procedural, strategic engine construction driven by faction decks and locations
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven engine building — cards determine actions, generate resources, and drive a scoring engine tied to your clans
  • Endgame trigger by points — the game ends when a player reaches a designated point total (25 in the transcript), finishing the current round
  • Engine Building — build and activate locations to gain ongoing or situational effects that power your engine
  • Expandable content through clans — base game supports multiple clans with unique abilities; expansions add eight additional clans across four sets
  • Hand Management — draw cards and choose which to keep, shaping your strategy each round
  • Hand management / card drawing — draw cards and choose which to keep, shaping your strategy each round
  • Limited Points — the game ends when a player reaches a designated point total (25 in the transcript), finishing the current round
  • Location construction and activation — build and activate locations to gain ongoing or situational effects that power your engine
  • Raid / exhaust opponent's cards — attack to exhaust or disrupt an opponent's key cards, hindering their engine and tempo
  • Resource Management — gather resources from cards and locations to pay costs and fuel the engine
  • Worker Placement — spend workers to activate actions such as drawing, exploring, constructing, or raiding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • should you play empires of the north
  • designed by johannes and ignacy chevy
  • empires of the north is a card game in
  • the goal is to build up a card driven engine that will generate victory points
  • the first player to get to 25 points
  • if you like one to four player games that last 45 to 90 minutes
  • engine building mechanisms resource management quick but very strategic turns
  • faction decks with unique and varying abilities and eight additional clans from four different expansions then you should play empires of the north
References (from this video)
No references stored for this video.
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