Skip to main content
Imperial Settlers: Empires of the North box art

Imperial Settlers: Empires of the North

Game ID: GID0166614
Game Info
Year
2019
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Description

Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 20 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–23 of 23
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 8:47 sentiment: positive
video_pk 66458 · mention_pk 161923
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry with meaningful choices
  • rich theme with accessible mechanics
Cons
  • some factions feel similar on the surface
Thematic elements
  • asymmetric factions and building strategies
  • norse/viking thematic tableau-building
Comparison games
  • Imperial Settlers: Return of the North (expansions)
Mechanics (from transcript analysis)
  • asymmetric factions — each faction has distinct actions and goals
  • tableau building — acquire cards to build a personal engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 9:24 sentiment: mixed
video_pk 65887 · mention_pk 160008
Imperial Settlers: Empires of the North video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic artwork.
  • Six factions in the base box compared to four in the original.
  • More thematic actions like harvesting and sailing.
  • Host respected the designer and company's support for their games.
Cons
  • Felt a bit short.
  • The promise of asymmetric factions didn't fully live up to expectations.
  • Island cards offered limited variety and were similar to buildings.
  • Thematic sailing action might have a similar effect to building standard structures.
  • Works best solo or at two players; can slow down with more.
Thematic elements
  • Settling and building
Comparison games
  • Imperial Settlers
  • Voyages of Marco Polo
  • 51st State
  • Race for the Galaxy
  • Innovation
  • Res Arcana
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as harvesting, building, or sailing.
  • asymmetric factions — Features six factions in the base box, aiming for more unique playstyles.
  • Resource management — Managing different resources to perform actions and build.
  • set collection — Collecting cards from islands contributes to end-game scoring.
  • tableau building — Core mechanic involving building structures and utilizing card abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video F6ZItLvQahk watch it played Rules Teach at 0:11 sentiment: neutral
video_pk 64762 · mention_pk 158261
watch it played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • empire building, exploration, and conquest
  • Islands with northern empire-building and ships
Comparison games
none
Mechanics (from transcript analysis)
  • boost cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Build a location — Choose a location card from your hand, pay its cost from your personal supply, and place it in your empire; some locations grant a one-time bonus.
  • Clans pawn actions wheel — On your turn you place a pawn on one of five actions (Explore, Populate, Construct, Harvest, Sell) to resolve its effect; pawns can be boosted with ready boosts.
  • Copy ability — Some cards grant a copy of another card in your empire, allowing you to reuse actions or features.
  • Exhaustion through rotation — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Expedition board and pillage/conquer — During expedition phase, ships on the expedition board can pillage or conquer islands; distant islands require fish and a raised token to conquer.
  • Fields and card types — Cards have types identified by symbols; certain fields upgrade other cards and immediately grant goods when added.
  • Gold tokens as wild resources — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Multi-use cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Raid action — If you have a raised token, you can raid another player by exhausting your location after discarding token and choose a target who hasn't passed; prevents their action that round.
  • Reclaim as Action — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Resource management — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Spend workers on clan tiles — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
  • Storage effects — Some cards store resources and allow end-of-round or end-of-lookout-phase to retrieve or convert stored resources.
  • worker placement — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn the 1 to 4 player game imperial settlers empires of the north
  • the player with the most at the end will win
  • two-player game using Glen and Olaf clans
References (from this video)
No references stored for this video.
Video xqrYKEKTWfs Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64648 · mention_pk 158146
Watch It Played - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear walkthrough of solo rules
  • Demonstrates setup and scenario differences
Cons
none
Thematic elements
  • survival and resource management in a Viking setting
  • Viking clan during winter
  • scenario-based events presented through rounds
Comparison games
none
Mechanics (from transcript analysis)
  • action phase — Players take actions sequentially, with scenarios possibly granting extra actions.
  • Bonuses locations — Locations provide special bonuses like the buried pantry.
  • Compound Scoring — Final scoring includes feeding workers (food/fish) and spending resources.
  • end game bonuses — Locations provide special bonuses like the buried pantry.
  • event tokens — Five unique events are drawn to modify gameplay based on tokens.
  • Events — Five unique events are drawn to modify gameplay based on tokens.
  • Exhausting cards — Location cards and actions are exhausted after use.
  • Expedition phase — Expeditions occur building on counting tokens and launching expeditions.
  • Lookout phase — Spend workers to draw and resolve event tokens during the lookout phase.
  • Orange Solo variant tiles — Tiles flip to orange, increasing costs for actions in future rounds.
  • round tracker — A round tracker advances to start a new round.
  • scoring and feeding — Final scoring includes feeding workers (food/fish) and spending resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but a harsh winter threatening to overwhelm your Viking clan if you can't store up enough resources before the storm hits
  • you won't need to use the number tokens to track ships as you'll be the only player launching expeditions
  • the scenarios will also end after four rounds instead of when a player reaches twenty five points
References (from this video)
No references stored for this video.
Video 3-D_JD_-wj8 Getting Games Rules Teach at 0:01 sentiment: positive
video_pk 63509 · mention_pk 156940
Getting Games - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Six clans in the base box with distinct synergies and goals
  • Asymmetric design leads to varied strategies and pacing
  • Expedition and island mechanics add depth to exploration and conquest
Cons
none
Thematic elements
  • empire-building with exploration, pillaging, and resource management
  • islands with ships and clans building an empire and conquering islands
  • asymmetric, clan-based gameplay with variable goals and interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — Players take turns performing actions from a wheel, with options including building a location, constructing, activating, sailing/expedition, and populating.
  • end game bonuses — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • End game scoring — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • Expedition phase — Ships on the expedition board are activated to pillage or conquer islands, potentially gaining resources and points.
  • Harvest and upgrade fields — Harvest actions collect resources; upgrade cards modify future harvest outputs.
  • Lookout phase — Each player draws four cards from the top of their deck, chooses which to add to their hand, and manages their workers which are spent to acquire cards.
  • Pillage and conquer — Pillage yields resources and victory points; conquest uses raised tokens to gain control of islands and possibly ongoing benefits.
  • Population and workers — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
  • worker placement — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • six different clans that come in the base box and each one of these plays pretty differently from each other
  • the pinoke clan that we are playing with is more about building up at small amounts of points and then occasionally cashing in large points
  • end of game scoring: one point for every card in our empire, one point for every gold coin, and one point for every two of the other resources
References (from this video)
No references stored for this video.
Video fYPvjQtUtZw All You Can Board Unboxing at 0:09 sentiment: positive
video_pk 63057 · mention_pk 156353
All You Can Board - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork on the cover
  • really nice artwork on the top
  • rules books are really nice quality and well laid out
  • solo booklets included
  • cartoonish colorful art style
  • high quality artwork on the cards
  • great artwork overall
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress enough how much I like this kind of cartoonish really colorful art style
  • I can't wait to get this game to the table
  • definitely want to get a bunch of plays in at different player counts
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18 Allies or Enemies Top List at 11:53 sentiment: positive
video_pk 61082 · mention_pk 153518
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry adds variety
  • expansions unlock new strategies and depth
Cons
  • can be heavy for new players
  • may require many expansions to realize full potential
Thematic elements
  • asymmetric races and resource management
  • northern-inspired tribes with a focus on trade and city-building
  • engine-driven, with multiple tribes offering distinct playstyles
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric race decks — different factions each with unique abilities and rewards
  • deck-building and resource flow — use cards for actions and ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ugly as is a game comes
  • Prelude expansion which I'm going to say is the only expansion you need for this game
  • it's the chess of racing games
  • it's a game of inches
  • the Wind Waker-esque board game that is out there
  • the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
  • you can play a game of this in an hour and a half with two players
  • you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 28:00 sentiment: positive
video_pk 61190 · mention_pk 153866
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with different factions
  • strong two-player play
Cons
  • some factions may feel overpowering without proper balance
Thematic elements
  • deck-driven tableau and territory expansion
  • asymmetric civilization-building with exploration and sailing
  • independent factions with two-player combat and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric decks — each player has a distinct set of abilities and goals
  • sailing / exploration — travel to islands and complete objectives for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 30:31 sentiment: positive
video_pk 61186 · mention_pk 153827
Allies or Enemies - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to deck asymmetry
  • Beautiful components and thoughtful design
Cons
  • Complex for new players
Thematic elements
  • Asymmetric deck-driven civilization building
  • Nordic/empire-building theme with modular decks
Comparison games
  • Great Western Trail
  • Colt Express
Mechanics (from transcript analysis)
  • asymmetric deck-building — Each deck plays very differently, driving varied strategies.
  • Resource/disc-based actions and ships — Discs enable actions; ships travel to expand influence.
  • Two-player dummy interaction — Two-player mode uses a dummy for additional strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video DBsgTOd1O5o Board Game Sanctuary Discussion at 19:39 sentiment: positive
video_pk 50915 · mention_pk 151206
Board Game Sanctuary - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct playstyles
  • Dynamic engine-building with a satisfying end-game crescendo
  • Impressive table presence and rewarding payoff when the engine sings
Cons
  • Very large, table-hogging nature makes it best with big tables or two players
  • Complexity and length may deter casual gamers
Thematic elements
  • Boats, conquest, and tableau-driven economies
  • Civilization-building on islands with naval expansion
  • Epic, grand strategy with factional flavor
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • deck_thinning_and_tableau — Placing cards slim the deck while expanding your tableau with new actions
  • engine building — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • engine_growth_and_endgame — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • faction_decks — Each faction has its own deck, providing unique flavor and mechanisms
  • island_expansion_and_pillage — Deploy boats to islands, conquer them, and add islands to your tableau for bonuses
  • tableau building — Placing cards slim the deck while expanding your tableau with new actions
  • workers_and_actions — Workers grant additional actions as you grow your civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
  • The Grid in the game is basically the outline for new Barcelona.
  • The turns are really Snappy they're short they're sharp and thinky.
  • This game is a table hog but it's such a satisfying and gratifying experience.
  • Every time you place a card out your deck gets thinner and thinner.
  • It's the most combo-tastic Point Salad Euro I've ever played.
  • This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
  • Expanding to Islands and tableau gives a powerful engine.
References (from this video)
No references stored for this video.
Video QFND54R2YEY The Dice Tower Discussion at 37:49 sentiment: positive
video_pk 30629 · mention_pk 90169
The Dice Tower - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 37:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adorable artwork and accessible engine-building
  • strong table presence and player interaction
Cons
none
Thematic elements
  • engine-building and area control with multiple paths
  • north-European empire-building with fantasy realism
  • classic engine-building with thematic flavor
Comparison games
  • 51st State
  • Zones of possibility with other Imperial Settlers variants
Mechanics (from transcript analysis)
  • engine-building and multi-path scoring — players develop engines to maximize output across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 14:12 sentiment: positive
video_pk 13812 · mention_pk 114088
BoardGameGeek - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear variation between empires creates strong replayability
  • Engaging engine-building with thematic flavor
Cons
  • Some empires may feel overpowering if not balanced
  • Rule complexity can be intimidating for newcomers
Thematic elements
  • empires vying for dominance with diverse decks and resource engines
  • Nordic/analogous northern empires, diverse empires with unique decks.
  • distinct empire flavors and engine-building emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Each empire has a unique deck; play and optimize cards for actions.
  • deck-building — Each empire has a unique deck; play and optimize cards for actions.
  • Resource management — Manage resources and counters to advance capabilities and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video Ympm8kS_QZA AzureDeath | Solo Board Gaming Top List at 32:50 sentiment: positive
video_pk 13230 · mention_pk 38739
AzureDeath | Solo Board Gaming - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 32:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great replayability and scenarios
  • lots of civilizations
Cons
  • can be heavy to learn
  • solo mode requires some setup
Thematic elements
  • Civilizational growth with multiple routes
  • Tableau-building empire management
  • Scenario-driven with civic focus
Comparison games
  • 51st State
  • Urania
Mechanics (from transcript analysis)
  • scenario-driven play — play across different setups with replayability
  • tableau-building — build up civilizations with varied decks/choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always your turn
  • one of the best solo deck builders you can get
  • this is one of the most impressive solo titles from GMT
  • this is such a fantastic puzzle
  • a masterpiece of minimalism
  • it's such a satisfying card play
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 9:15 sentiment: positive
video_pk 13121 · mention_pk 38365
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of factions
  • deep engine interactions
Cons
  • learning curve for asymmetry
  • takes longer to play
Thematic elements
  • engine-building and asymmetric factions
  • Northern empires and trade networks
  • tableau/engine-building with faction asymmetry
Comparison games
  • Gaia Project
  • Gauntlet of Empires
Mechanics (from transcript analysis)
  • Asymmetric play — Each faction has its own strengths and scoring paths.
  • engine building — Asymmetric factions develop unique engines for scoring and actions.
  • engine-building — Asymmetric factions develop unique engines for scoring and actions.
  • set collection — Gather resources and cards to fulfill scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 5:23 sentiment: positive
video_pk 12658 · mention_pk 36958
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, approachable visuals
  • lots of interaction between factions
  • expansion options broaden play
Cons
  • some factions feel more powerful than others early on
Thematic elements
  • civic development with multiple factions
  • ancient civilizations
  • asymmetric engine-building with accessible play
Comparison games
  • Caverna
  • Gaia Project
Mechanics (from transcript analysis)
  • multi-faction engine-building — each faction acts differently with distinct powers and paths to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video cEvEIDyjRUw The Cardboard Herald Discussion at 3:59 sentiment: positive
video_pk 12507 · mention_pk 36473
The Cardboard Herald - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible civ-building
  • quick play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Civilization-building with area control mechanics
  • resource_management — Manage resources to advance civilizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's CMon, it's IDW and it's a miniatures game
  • I really appreciate daniel and Nicolas taking the time to talk with me
  • remember you're playing Flugelschlagen
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 22:00 sentiment: positive
video_pk 12365 · mention_pk 36080
The Dice Tower - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting faction combos; scalable play
Cons
  • teaching complexity for new players
Thematic elements
  • conquest and tableau-building
  • fantasy empire-building across islands
  • asymmetric factions with deck-building
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • asymmetric faction decks — each faction has unique abilities and starting conditions
  • deck-building / tableau — factions choose actions from a shared pool via card draws
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video Pb-czaVBAAk Foster the Meeple Discussion at 13:29 sentiment: positive
video_pk 11241 · mention_pk 33060
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building depth
  • Multiple factions provide variety
Cons
  • Can be heavy for newcomers
  • Direct interaction varies
Thematic elements
  • engine-building and tableau construction
  • civilization-building in a nordic theme
  • multi-faction empire-building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of hexes yields diminishing returns
  • area control via tokens — control of hexes yields diminishing returns
  • engine building — cards grant resources, actions, and points
  • engine-building via cards — cards grant resources, actions, and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here today again for another installment of who plays it better
  • please subscribe we hope to see you again soon
References (from this video)
No references stored for this video.
Video Y5HRHMblXAI Foster the Meeple Review at 0:00 sentiment: positive
video_pk 7787 · mention_pk 22993
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • Adorable art style
  • Engine building mechanics
Cons
none
Thematic elements
  • Empire Building
  • Adorable Art
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If Jamie wins a game the first time we play it is an asterisk win if I win a game the first time we play it it is not an asterisk win
  • I absolutely love this game
  • We understand why everyone loves this game, in our playthroughs it just did not work for us
  • Instant love for me
  • Jason dominated our January
  • He's an undercover competitive person and he's just really good at games
  • We are even stevens
  • If one of us have no chance of winning and I'm hell-bent on making sure Jamie doesn't win
  • You should see us play ping pong
  • I feel like you were surprised that I liked this game
References (from this video)
No references stored for this video.
Video PSzTR09lch8 Beyond Solitaire Top List at 7:43 sentiment: positive
video_pk 5169 · mention_pk 15297
Beyond Solitaire - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo support in North expansion
  • familiar engine design
Cons
  • some players find it repetitive
Thematic elements
  • empire building and resource management
  • northern expansion of the Imperial Settlers universe
  • engine-building with scenario variety
Comparison games
  • Concordia
  • Great Western Trail
Mechanics (from transcript analysis)
  • engine-building — crafting efficient actions across the empire
  • solo campaign potential — supports solo play with expansion content
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we together are the horsemen of the apocalypse
  • the solo mode is the same rules you're just using one bot
  • Concordia solitaire is so good you can play it with any map and any expansion
  • the expansion for Star Wars Outer Rim tweaked the solo mode nicely
  • Baseball Highlights 2045 I freaking love baseball
  • Final Girl is ultimately going to be the more palatable one
  • I love root solo; it's a bear but worth it
References (from this video)
No references stored for this video.
Video NIon1ZGwypo Foster the Meeple Top List at 11:15 sentiment: positive
video_pk 4403 · mention_pk 12877
Foster the Meeple - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute art with adorable factions
  • Each faction plays differently
  • Character-driven gameplay
  • Expansion factions available (Japan, Rome)
Cons
  • Jeff rarely wins due to faction balance
Thematic elements
  • Empire building, exploration
  • Multiple factions and cultures
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Lay down cards to build engines
  • engine building — Build card engines for each faction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These go to 11 - just like in Spinal Tap
  • I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
  • You're basically Bilbo Baggins trying to steal Smaug's treasures
  • The only reason this game is on your list is because you always win
  • It's like clue but cooler and more dynamic
  • I love space... love space theme games... any space related games I'm in love with
  • I have Disney tattoos all over my arms
  • 1v1 all day, give me that
  • It is uncanny how lucky Jamie is
  • Mansions of Madness is so good like I love it
  • Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
No references stored for this video.
Video 8ifbatuMWfk AzureDeath | Solo Board Gaming Top List at 5:27 sentiment: positive
video_pk 3121 · mention_pk 9154
AzureDeath | Solo Board Gaming - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely engine builder
  • no AI maintenance; you take turns and solve puzzles
Cons
  • rule depth can be intimidating; solo learning curve is notable
Thematic elements
  • engine-building with tableau and island civilizations
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • engine-building — turn-based engine-building with worker tokens and island conquests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video LMaKTxDT0Ps Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 1628 · mention_pk 107373
Rolling Dice & Taking Names - Imperial Settlers: Empires of the North video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven engine-building with asymmetrical clan abilities that create varied play styles
  • Solid mid-weight design with accessible 45–90 minute play sessions
  • Clear emphasis on engine development: drawing, playing, and building to generate VP efficiently
  • Expansion potential is highlighted, offering substantial replay value through additional clans and options
  • Compact footprint for a card-driven engine game, enabling multiple players and a relatively quick setup
Cons
none
Thematic elements
  • card-driven engine-building with asymmetric clan abilities
  • Nordic-inspired island archipelago with rival clans vying for power
  • procedural, strategic engine construction driven by faction decks and locations
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven engine building — cards determine actions, generate resources, and drive a scoring engine tied to your clans
  • Endgame trigger by points — the game ends when a player reaches a designated point total (25 in the transcript), finishing the current round
  • engine building — build and activate locations to gain ongoing or situational effects that power your engine
  • Expandable content through clans — base game supports multiple clans with unique abilities; expansions add eight additional clans across four sets
  • hand management — draw cards and choose which to keep, shaping your strategy each round
  • Hand management / card drawing — draw cards and choose which to keep, shaping your strategy each round
  • Limited Points — the game ends when a player reaches a designated point total (25 in the transcript), finishing the current round
  • Location construction and activation — build and activate locations to gain ongoing or situational effects that power your engine
  • Raid / exhaust opponent's cards — attack to exhaust or disrupt an opponent's key cards, hindering their engine and tempo
  • Resource management — gather resources from cards and locations to pay costs and fuel the engine
  • worker placement — spend workers to activate actions such as drawing, exploring, constructing, or raiding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • should you play empires of the north
  • designed by johannes and ignacy chevy
  • empires of the north is a card game in
  • the goal is to build up a card driven engine that will generate victory points
  • the first player to get to 25 points
  • if you like one to four player games that last 45 to 90 minutes
  • engine building mechanisms resource management quick but very strategic turns
  • faction decks with unique and varying abilities and eight additional clans from four different expansions then you should play empires of the north
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–23 of 23
Game Deep Dive
View on BoardGameGeek