Game Info
Year
2015
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
In a Bind is a party game involving physical challenges.
The game features a deck of cards, each one featuring a simple "bind", e.g., "one finger touching nose", "left elbow above shoulder", "two hands touching" or "this card on top of head".
Each turn, you draw a new card. Its instruction must be obeyed for the entire rest of the game. When you have so many binds that you are unable to comply with them all, you lose. The last person to lose wins.
In a Bind includes rules for team-based variants, as well as a 'Slow and Sadistic' variant that involves choosing cards to play on other players.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video argp2oHunTk
Adam in Wales - Board Game Design Discussion at 0:27 sentiment: positive
video_pk 13069 · mention_pk 38184
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Encourages cross-disciplinary interaction and networking
- Micro-talk format yields clear insight into expert areas
- Strong sense of community and support for designers
- Insightful coverage of Kickstarter and publishing strategies
Cons
- No playtesting at the event; focuses on talks and collaboration
- May not satisfy players seeking hands-on prototyping
- Content may assume familiarity with the UK design community
Thematic elements
- collaboration and design process in board game development
- London, UK convention space during BG Devcon
- informal vlog narration with descriptive anecdotes
Comparison games
- Tokaido
- Secret Hitler
- Aramini Circus
- Yard Master
- Lab Wars
- Relic Runners
Mechanics (from transcript analysis)
- Twister-style card-driven action — Players use cards to trigger body-position prompts around a tabletop; emphasizes social coordination and physical interaction rather than traditional playtesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an incredible day I hope there will be more like it
- there were no play testing what happened was a series of micro talks
- the fact that board games are so led by illustration and not by graphic design
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1