In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
Tokaido in about 3 minutes
Tokaido - Game Play 2
Tom's Boring Unboxing Video - September 30, 2025
- Fun
- Easy to play
- Simple to teach
- Engaging with friends
- Journeying through Japan, experiencing different sights and activities
- Japan, traveling on a trip
Mechanics (from transcript analysis)
- Set Collection — Players can gain money, buy souvenirs, create vistas, and buy food for points.
- Worker Placement — Players move along spaces, taking actions based on their chosen destination, which is described as 'kind of a worker placement thing'.
Video topics + discussion points
Quotes (from this video)
- You know, whenever I think of the '80s, I think of a boombox. But that's just a stereotype.
- My number three is a war game that is very unusual. And again, this is one that I really liked and I don't think I appreciated it as much when I had it cuz again, when I left Japan, I think I ended up giving this to a friend and uh it's one I'm thinking, "Huh, like ah."
- I've never played a Command and Color Colors game I didn't like. I've liked some more than others, and this one was great.
References (from this video)
- Really enjoyed that
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's the uh end of tabletop day for us.
- we're ending it on for me not a very good note, but that's okay.
- It's been a positive day.
- Really enjoyed that.
- It was a good day.
- It was nothing but food, drink, and gaming.
- Can't wait to do it again next year.
References (from this video)
- pleased to have a brand new fresh copy
- the copy I got I got when I got tokaido and both of them were used copies and I can be a little bit OCD about the quality of my games and the condition I keep them in
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hi welcome back to watch of played my name is Rodney Smith got a little unboxing to do here sort of and some news I wanted to share with you
- we've started our dust Warfare Series this is a miniature game I'm really excited about doing this I wanted to challenge myself to see if I could teach a miniature game on the series and not drive everyone crazy in the process
- now one thing I do note after we finish dust Warfare I'm going to need to take a little break from the heavier Miniatures game so although descent to on the deciders vote and I'm really looking forward to doing that game I am I need a little break need to do something lighter break it up a little bit have a bit of variety so I'm not sure what it'll be but we'll throw something else in there before we dive into something like descent 2
- now speaking of diving in let's take a look at see what's inside of this box this box came to us from our friends over at passport game studios you might remember that name they're the ones who are publishing teido here in North America we did a series on that and len over there sent me a couple more games
- and the designer of this game stefhon Feld I've tried out one of his other games recently castles of burgundy he's done a bunch of games well the game castles of burgundy I quite look forward to trying again and again so I'm I'm interested also checking this one out um you might have heard of Ryan metler I'm sure you have he's a reviewer at the dice tower very quality reviewer over there and he's a big fan of Euro games and Tran is definitely one of his favorite so that's a pretty high recommendation I'm really looking forward to diving into this one although speaking of lighter games this I believe it is not
- well we've also got the game Kua this is is a very differently themed game this one you're playing as the role of a god over an island so are the other players and you are trying to punish and reward them the inhabitants of that Island to uh to sway them over to your way of being U and to get the most points so again not like a theme I have in any of my other games so I'm interested in trying this out and seeing how it goes plays up to eight players I don't have a lot of games that play that number of players so interesting to check that out
- because I talked to Christopher the viewer who sent this to me in advance um but it's a lot bigger than I expected so now I'm not entirely sure I know the contents are written on the cover and I've been avoiding looking at this I hate spoiling stuff I was not one of those kids who wanted to know what his Christmas gifts were before he opened them I always love the surprise of it and the same here
- Christopher contacted me we've talked quite a bit back and forth actually he was an avid commenter on our Facebook page and um he heard that I enjoyed Skirmish style maners games and he's become a big fan of the game malao which is by weird Miniatures and he's been telling all his friends about it spreading it around in his community and he contacted me one day and he said listen if you like skirmish games I think you'd really like this Rodney and I'd love to be able to send you some stuff from alfo
- the game malao instead of rolling dice you have like a deck of cards and you draw from that to get your numbers that you need
- this is really everything that you need to get started but there's still more more what does he say in here um enjoy the models and let me know what you think of the story wow okay so some additional models to put with a faction now I've heard that I've heard that sometimes you get a starter box it's great for learning the rules and getting started but if you really want to fill out your crew you pick out a few of these extra guys as well three extra models Christopher what am I supposed to say here man this is altogether too generous
- oh listen thank you so much uh I know exactly what it's like to have real passion for a game want to share that with somebody thank you so much for sharing that with me I really really appreciate that um I love Miniatures games uh I love learning about them even when I don't get a chance to play them a lot and in my local area I'd like to get some Min gaming going I know a couple people I think this theme would really appeal to so this may be the opportunity I have to try to spread that a little bit in my local area oh man
- um along with Christopher I want to thank all you guys I want to thank the kind of Publishers who send stuff to us really appreciate seeing the show support it means a lot lot to me really helps keep me motivated to keep doing it
- yeah I don't know you know how it is I I I never know how to really exactly say thank you except to keep saying it over and over again so I'm going to stop stop saying it for now and and leave you until the next episode thanks for watching
References (from this video)
- Traveling along the East Sea road
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am officially over winter now
- Just want it all gone
References (from this video)
- Charming and compelling
- Family-friendly
- Winner for casual events
- Not for serious gamers
- Traveler's journey on the Tokaido road
- Japan
Mechanics (from transcript analysis)
- Movement — the panda is moving across the board
Video topics + discussion points
Quotes (from this video)
References (from this video)
- relaxing and beautiful table presence
- low stress for new players
- some might find it too gentle for heavy gamers
- calm exploration and scenic travel
- travel along the ancient Tokaido road in Japan
- peaceful and contemplative
- Ticket to Ride
- Carcassonne
Mechanics (from transcript analysis)
- engine/track advancement — advancing on tracks yields points and benefits
- Set Collection — players collect experiences as they travel
- Track Advancement — advancing on tracks yields points and benefits
Video topics + discussion points
Quotes (from this video)
- it's just a great list of games that are just have a low buried entry basically
- there's a game for everybody out there
- it's a perfect choice to use to introduce people to games
- it's not a game it's an activity
- cooperative makes it easy to teach
References (from this video)
- Most people like this game.
- Mechanics seem neat.
- I still hear people talk about this one.
- Has stayed relevant.
- The reviewer does not like this game.
- When I play it I don't like it.
- Too many better games out there.
Mechanics (from transcript analysis)
- dice worker placement — A dice worker placement kind of thing.
- Event Driven — There's also some like events driven by some of the dice.
Video topics + discussion points
Quotes (from this video)
- it's like a deck builder but also like a race for the galaxy
- you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
- the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
- as a whole the sum of those parts it there's nothing else really that feels like this game
- the original one really fell on its face
- there was a lot of problems with it
- it didn't really do well out of the gate
- the rules would just end up being too clunky and stuff like that
- that first edition really kind of stumbled out of the gate
References (from this video)
- Beautiful, peaceful world
- Traveling through Japan visiting an Inn
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you could inhabit the world of any board game which one would you most like to live in?
- Don't want to choose one that would kill me!
- That's scary as hell!
- The Elder Gods approaching Earth slowly is... is reality?
- Think about what's happening right now in the world we live in!
References (from this video)
- Highly enjoyable
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think Baldur's Gate three is okay and it's just okay
- There's just too much stuff to do and it's like and it's all over the place
- If you're not eating your your Reese's peanut butter got frozen you're insane
- The sun is gonna burn my house yes and the fire is gonna heat it
- People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
- I think I got my uh Bazaar of ubar today
- you should play that it's a good game
- highly enjoyable
- the people wanted me to teach them uh troyos
- it's a heavier game
- go back uh world of midgard and back it again and again
- buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
- balanced two-player design
- dice drafting element
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "the world building in yield is really interesting to me"
- "it's big praise"
- "I love when heavy games make sense cuz they feel less heavy"
- "cities I feel like is going to do wonders for this hobby"
References (from this video)
- Pretty neat
- Not a lot of components to punch
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am going to delete it because I'm just sitting here on the floor and I know that s's going to go edit the Vlog so I'm going to PCH some Gams and we will see if someone wants to join me
- this is a very good punch Forge with very easily punchable pieces like they're falling out this kind of plastic here which I this is very good components just like falling out on the frame which is nice
- this is a very exclusive live video
- this feels like a twitch stream like just streaming to nobody out the go because I never stream like this without the setup so this feels very weird
- I need to punch GS because yesterday I punched one it's like like an accountability
- this is going to be that obscure board gaming ramblings video that nobody's seen because I'm going to delete this afterwards
- I promise if you're here the video we're doing on Sunday is going to be more exciting
- there are a lot of punch boards in this one that makes me happy cuz that means more space or more weight that we can take off
- I'm very excited to play this this is one of the ones I'm most excited about
- these boards are very warped I don't know if you can see that but that is let put this back to back looks like this
- yes anybody played any good games we played couple of trick taking games today because they're easy to play basically
- Che spch BS it's like an ASMR punchboard thing
- I'm so sleepy I'm I'm almost sleeping
- you're not even really watching a person Punch Games you're watching a person talk about punching games while you just watch his face
- it's nice to have someone to speak to when you punch these games
- it's been a really good year yeah yeah I think like it's been a very good year for games I feel like we are in a time where there's basically every year is a good game we good year for games
- the box is a tiny I'm going to get it after I'm done with this I'm going to go and get it so you can see it it's not big it's way smaller than I thought it was going to be
- there is a lot of pieces in this game and this is Black Forest
- the play Wars are in the wrong language is that one of the problems
- no settlements guess the game is going to be playable just need to find some pieces from another game
- it's turning out to be an excellent my cop number
- it was nice of you to join me on this very strange think
- thank you for joining me on this weird little late night thing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- absolute chaos
- the family version of our favorite Stone Meer games
- it's epic
- Sleeping Gods and Viticulture are tied for my absolute favorite game of all time
- we are on a sponsored YouTube channel so we pretty much like everything they put out
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's been a few things that that have actually made some progress lately
- if you are a champion you're still G to be gain shipping notifications probably through next week
- there is no deadline because it just depends they're looking for the right one
- Blob party as a really good example of one
- Cape is still here for 2025
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's been a few things that that have actually made some progress lately
- if you are a champion you're still G to be gain shipping notifications probably through next week
- there is no deadline because it just depends they're looking for the right one
- Blob party as a really good example of one
- Cape is still here for 2025
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- open world exploration so we're excited for Vantage
- three separate games from three separate designers so miraculously they can work on all three at once
References (from this video)
- Strong thematic fidelity to a Japanese travel experience with cohesive art and components
- Beautiful, simple artwork and high production quality; board and card backs hold lots of information neatly
- Easy to learn with clear setup; good for families and casual players
- High replayability for a lighter game due to traveler card variety and panorama mechanics
- Engaging two-player dynamic and potential for block/strategic interaction
- Solo mode addition by publisher promises future play options
- Some randomness and luck influence card draws and outcomes, which may affect perceived strategy
- As a lighter game, it may not satisfy players seeking deeper strategy or heavier euros
- End-game scoring can become complex due to multiple scoring sources
- A journey to collect experiences and prosperity along a serene Japanese route
- Travel along the Tokaido road between Kyoto and Edo (Tokyo) in Japan
- One-way track progression with an emphasis on experiences and scenery
Mechanics (from transcript analysis)
- Asymmetric traveler cards — Each player starts with a traveler card granting a unique benefit, adding asymmetry and affecting strategy.
- Coin economy and meals — Coins are used to purchase cards; meals provide additional points and interact with travel pacing.
- Encounter cards and variable effects — Encounter spaces draw cards that grant abilities or points and influence strategy.
- End Game Bonuses — Multiple end-game scoring sources, including panoramas, meals, souvenirs, and special bonus cards.
- end-game and bonus scoring — Multiple end-game scoring sources, including panoramas, meals, souvenirs, and special bonus cards.
- Movement along a linear trail with furthest-back moves next — Players advance along the track; the person furthest behind selects the next action space, creating a ratcheting dynamic.
- Panorama collection and progression — There are three panorama regions. Players draw the next panorama tile as they visit sites; completing panoramas yields points.
- Set Collection — Souvenirs have types; collecting sets increases point value with a diminishing return until a full set yields a large total.
- Set collection and point scaling — Souvenirs have types; collecting sets increases point value with a diminishing return until a full set yields a large total.
- Shop action: draw and purchase souvenirs — Landing on a shop allows drawing three souvenir cards and purchasing one to gain points and abilities.
- Temple donation scoring — Donating to the temple (coins or cards) yields points; end-game bonuses exist for top temple scorers.
- Two-player interaction via blocking and extra traveler — In two-player, an extra traveler can be moved to block or influence the other player's options; interaction is a core strategic element.
Video topics + discussion points
Quotes (from this video)
- I really like the artwork in this. It's a very simple, but still fairly detailed for how simple it is.
- This is a lighter game. It's fairly quick to set up, just a couple decks of cards.
- I think this is a win-win for me. I'm generally like, um, stole my games are a little too heavy for me for most of them. But this one is right up my alley.
- The board is simple, but yet it has a spot for everything to go, so you don't have to guess about where you're supposed to put everything.
References (from this video)
- Array
- Array
- calm exploration, cultural encounters, and personal memory-building through travel.
- Array
- Edo-period Japan, traveling the Tokaido road from Edo toward Kyoto, stopping at various locales to collect experiences and resources.
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to where there's a wheels, there's a play.
- this realm seems like it's pretty easy to understand.
- the numbers aren't going to really matter in this one as long as I don't roll a bunch of the same number.
- You just write down numbers. You can write down any numbers you want.
- That one is a pretty simple realm to understand and play.
- There you have it. That one is a pretty simple realm to understand and play.
- If you visit eight or eight of the nine locations you get two stars.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be on my top games of 2025.
- Companion Quest... the artwork is just so gosh darn cute.
- Explorers of Neoria was a big surprise to me.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't let your experience be interrupted by something that probably might be a little bit minor.
- universal rule of thematic fun.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't let your experience be interrupted by something that probably might be a little bit minor.
- universal rule of thematic fun.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's really exciting time to be a Stonemer fan.
- Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's really exciting time to be a Stonemer fan.
- Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's better than a sharp stick in the eye, as we say. A poke in the eye with a sharp stick.
- Grunt big or go home.
- We don't have a Costco nearby, so we don't really shop there.
- It's it's it's it's it was like basically Coke Pepsi were like this
- The nerds are sucking all the fun out of everything once again.
- My parents never gets worked up about anything, but man, does he get worked up about the Minnesota Vikings.
- And then you realize it's because it's it's it's all about money right? I mean, that's just that's all it is.
- Finding joy is an act of resistance.
- You know what I realized when watching the video? I'm a goofy looking [ ].
- Do you know what condescending means?
- It's like what? No, you just go like you just say use the word condescending and then go which Chris means to speak down to somebody. You just kind of use a little bit of that demeaning tone and guarantee they'll like bow up.
- So, Forest, what what who moved the rock? Well, who moved the rock for you, Chris? You were just bored. You saw you got an email or what?
- Hey, that's impressive though.
- The reason why can't I think of the other guy's name? I can picture him. He's been in a bunch of movies. He's he's like just a he's a tough guy actor and I keep on
- I always will love I mean Bruce Willis I mean god bless him because he doesn't have like seven marbles left rolling around in his brain right now
- Well, as long as you're not like, you know, breaking your arm, patting yourself on the back, you know, about it.
- It's just like you you you you you read you looked at cheat sheets, you looked at like the the schedules, you looked at this thing and that. You came up with your own listings. You with your gut. Now any rum dum can just go, oh, you know, here's all the stats, you know, here's all the famous football stats right here.
- It's not about guns. Yeah, it is.
- No, it's not the gun. It's the person. They plotted this, you know, blah blah blah blah blah. Shut up. Just go away.
- It's just like, well, why is it why is it seem so you know, um why does it seem to me that it just makes so much more sense if if like you know, allowing people you know, the right
- Well, yeah. I mean I mean why does it seem why why am I the crazy one when I'm like saying things like well maybe I I just just an idea. Um maybe we don't have you know, maybe we don't just you know, have you know more guns than people you know, I don't know.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love the White Castle. I love it so much.
- World Order. Yeah, it's so good.
- Cities, I loved Cities. I think it's just fantastic.
References (from this video)
- fits in the base game box
- the expansions fit alongside the base game space
- 25 new travelers (characters) included
- new actions at locations shown on the updated reference cards
- new encounters and events cards
- beautiful art
- back of traveler tiles has explanations which are super nice
- storage considerations show the box fitting everything neatly
- Tokaido Duo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm really excited to play this though.
- Okay, so we have 25 new travelers.
- These are fun cards. I'm excited to read them all.
- The back explanations are super nice.
- Everything fits in here super well without it.
References (from this video)
- storage in the same box is being considered to fit more games
- Takaido
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm really excited to play this though.
- Okay, so we have 25 new travelers.
- These are fun cards. I'm excited to read them all.
- The back explanations are super nice.
- Everything fits in here super well without it.
References (from this video)
Mechanics (from transcript analysis)
- Solo Play — Mentioned as a game that can be played solo.
Video topics + discussion points
Quotes (from this video)
- The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
- Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
- The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
- The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
- Wingspan is one of the bestselling games of all time.
- And just the illustrations by Natalyia and Anna
- Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
- The formula for wingspan's longevity, replayability, and success.
- The art of this game was stunning.
- Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
- The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
- I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
- Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
- The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
- The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
- Wingspan is one of the bestselling games of all time.
- And just the illustrations by Natalyia and Anna
- Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
- The formula for wingspan's longevity, replayability, and success.
- The art of this game was stunning.
- Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
- The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
- I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
- Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
- The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
- The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
- Wingspan is one of the bestselling games of all time.
- And just the illustrations by Natalyia and Anna
- Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
- The formula for wingspan's longevity, replayability, and success.
- The art of this game was stunning.
- Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
- The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
- I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
- Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
- The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
- The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
- Wingspan is one of the bestselling games of all time.
- And just the illustrations by Natalyia and Anna
- Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
- The formula for wingspan's longevity, replayability, and success.
- The art of this game was stunning.
- Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
- The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
- I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
- Solo mode is very well done.
- New edition with solo is pretty good.
- Core gameplay is a little bit basic and not that interesting.
- A call for me.
- Tokaido Duo
Mechanics (from transcript analysis)
- solo mode — has a new solo mode.
Video topics + discussion points
Quotes (from this video)
- Welcome to Shelf Life, the monthly series where I look at games I covered about six or seven months ago and let you know whether they're still in my collection.
- This is a solo cooperative adventure game, very much influenced by Arkham Horror, uh, but it's got a cyberpunk theme.
- I think if you went to Great Western Trail, you should trail elsewhere.
- And yeah, this is the best Assassin's Creed has been.
- And hey, this is my only keep for the month.
- This is sort of like a worker placement game. It's kind of crisis management like Pandemic, but then you also like go on dates and have uh friendships with some of the characters.
- Street Masters can be amazing. It can also be pretty rough.
- I think it's probably the best attempt I've seen at it.
- So, this was a lighter month than pretty much any of the ones this year.
- Almost 60% of you called it correctly that I kept one hit heroes out of all the rest.
References (from this video)
- Very chill and relaxing game feel
- Expansion content (Crossroads, Matsuri) adds variety and solo play options
- Can be a slower, less dynamic experience for some players
- calm, contemplative journey with a focus on experience tiles
- Travel along the Tokaido road in Japan
- relaxing, almost meditative journey with serene components
- Santorini
- Hanabi
Mechanics (from transcript analysis)
- Drafting/collection and set collection — Collect various types of souvenirs and experiences to score
- Path/rail progression with action tiles — Move along a path and collect actions tied to scenery and meals
Video topics + discussion points
Quotes (from this video)
- this month we are exploring old games in a new way.
- Every game that we're putting on our wall is going to be played on our table.
- Pergola is a tile laying game kind of set collection, different things.
- Pergola is absolutely gorgeous and the components are really pretty.
- Tokaido is a nice chill game.
- The playmat is very large.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oo, that looks tasty.
- And whoever gets the most points will get first pick of all the amazing prizes that we talked about in the previous video.
- Old King's Crown knocked out.
- Jerry Hawthorne will be crushed.
- Beatric has always been a fan of Ivy Games.
- Aberration has had quite the run and not what was expected as Dan it.
- Definitely a surprise. I thought she was heading towards Aridia.
- Clearly after her midternament nap.
- Clearly allowing Beatatric to be multiple cards in your game is the path to victory.
- It legitimately makes Beatatric really, really happy.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oo, that looks tasty.
- And whoever gets the most points will get first pick of all the amazing prizes that we talked about in the previous video.
- Old King's Crown knocked out.
- Jerry Hawthorne will be crushed.
- Beatric has always been a fan of Ivy Games.
- Aberration has had quite the run and not what was expected as Dan it.
- Definitely a surprise. I thought she was heading towards Aridia.
- Clearly after her midternament nap.
- Clearly allowing Beatatric to be multiple cards in your game is the path to victory.
- It legitimately makes Beatatric really, really happy.
References (from this video)
- compact strategic depth with accessible rules
- expansions add meaningful choices without bloating core systems
- thematic integrations feel cohesive with the travel/pilgrimage theme
- scoring bookkeeping can be a bit cumbersome
- miscounts can occur if players forget end-game bonuses
- expansion components require extra space and setup time
- Array
- Array
- cultural travel, mindful pacing, collecting moments (panoramas, encounters, meals)
- Array
- Japan along the Tokaido road on a pilgrimage to Tokyo during a historical, peaceful travel era
- Array
- Array
- Array
- positive
- Patchwork
Mechanics (from transcript analysis)
- encounters_and_calligraphy — encounter cards grant special actions; calligraphy cards provide endgame bonuses and strategic choices.
- End Game Bonuses — points awarded for panoramas completed, most coins on food, most encounters, hot springs visits, and other achievements.
- end_game_scoring — points awarded for panoramas completed, most coins on food, most encounters, hot springs visits, and other achievements.
- panorama_and_pattys — panorama spaces yield panoramas (landscapes) and Patty landscapes (territory based bonuses) that affect scoring.
- Set Collection — collect different types of souvenirs or items to complete sets and earn increasing points.
- set_collection — collect different types of souvenirs or items to complete sets and earn increasing points.
- temple_and_amulet_spend — donate coins to the temple for points; amulets can be bought to gain special abilities and then discarded for later use.
- two_player_neutral_traveler — two-player mode includes a neutral traveler who moves based on leaders/laggards to modulate turn order.
Video topics + discussion points
Quotes (from this video)
- In a two-player game, there is an extra neutral character.
- Should just call this the game of life.
- This playmat is available from Stonemire Games.
References (from this video)
- quick, elegant two-player variant
- improved player aids and clarity
- re-uses beloved Tokaido framework
- not as expansive as the full five-player game
- cultural discovery with compact two-player play
- Two travelers along a refined Tokaido route
- short, elegant travel vignette
Mechanics (from transcript analysis)
- dice drafting and dice-based actions — three dice, one per character, with color-based abilities
- two-player focus, per-character aids — two player mats and dedicated player aids
Video topics + discussion points
Quotes (from this video)
- our top 10 new to us games that came out before 2025
- the cover is gorgeous; I love the cover
- I really like this game; it's cozy and quick to teach
References (from this video)
- two-player accessible, quick to table
- various character synergies and scoring multipliers
- solo mode added by publisher over time
- mythical complexity can feel heavy for a light two-player game
- some players may prefer more direct competition
- characters (merchant, painter, pilgrim) pursuing coins, paintings, and gardens
- the Tokaido road journey in Japan
- relaxed but strategic journey game
Mechanics (from transcript analysis)
- area progression — each character tracks progress toward end conditions; end triggers when a track reaches the end for any character
- Dice Drafting — three dice rolled; players alternately select dice to determine movement
- dice drafting and distribution — three dice rolled; players alternately select dice to determine movement
- shared exploration — players move their own characters along a shared map, competing for resources and bonuses
- Track Advancement — each character tracks progress toward end conditions; end triggers when a track reaches the end for any character
Video topics + discussion points
Quotes (from this video)
- If you haven't played Boop, I highly suggest you run out and pick this one up.
- it's a two-player maximum game. There is a solo mode to this game.
- the artistry on this is absolutely adorable.
- it's a really fun two-player kind of dueling game.
- I really enjoy this game. The art is fantastic.
- Wonder Tales, one person plays as the blue character, one person plays as the red character.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
- They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
- They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember, you are somebody's reason to smile.
References (from this video)
- The decision to release expansions separately instead of a 'Criterion Collection' style all-in-one version was a missed opportunity for preserving gaming history.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're not holding anything back, for sure.
- Mhm. Perception matters, I think.
- Um so, maybe I should be in more in awe of designers who can do that.
- I don't really love modular expansions in general.
- I I'm kind of the purist in the sense that, you know, I want you to give me the game that you designed.
- It's it's an excellent point and it was definitely a big point of discussion even when we were deciding whether or not to acquire the brand.
- But there's also a soft spot in between because like with Libertalia: Winds of Galecrest, we had a pretty big first printing.
- Well, it's time and money. I'll throw time in there, too, because it is significantly easier, in my opinion, to design an expansion for a game than to design a game from scratch.
- Origin Story is probably my favorite Stonemaier game since Wingspan.
- So, [...] I'm going to shuffle in all the birds.
- I tend to really love an increase in complexity.
- And then also like things that fundamentally change the nature of the game.
- There there's people out there who do it on a regular basis.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Send help, please.
- My shelf of opportunity. There are a few games on here that I want to bring.
- This bag is already full and I haven't even gone out to the board game room.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Send help, please.
- My shelf of opportunity. There are a few games on here that I want to bring.
- This bag is already full and I haven't even gone out to the board game room.
References (from this video)
- A very good game.
- Not as good as maybe the classic of this genre, Devon.
- Devon
Mechanics (from transcript analysis)
- Stacking — Moving stacks based on the number on top and landing on top of each other.
Video topics + discussion points
Quotes (from this video)
- Fiction: Banned Books, this is from All Play. I really like the first Fiction, guessing a five-letter word. If you like things like Wordle, um this is a good sort of one versus others game because one person is trying to stop you from guessing the word cuz they lie they have to lie about a letter each time, but you know they lie, so they're picking the right time to lie. But this offer this adds some special powers and things to it, so it's slightly better than the first one, I think, if you care about the stuff. If not, you can still play it normally, so great little game.
- Got 5, a great deduction game for kids, wonderful components. Basically, um you everyone can see your numbers and you're guessing if this is higher or lower than your numbers and where they fit on a grid really works well for kids. There's a lot of good deduction games for kids these days. Another 8.5.
- And Catan on the Road, what a glorious card game version of Catan, one one few games that I am going to get a copy of this for my house because my kids and family liked it so much. We can play this with anybody. It takes Catan, it distills it down into 15 minutes. What a wonderful thing. Like it a lot.
- So, almost 15 minutes for 36 games.
- If you have thoughts on these games, you disagree, agree, whatever it might be, let us know in the comments.
- Like I said, you can find more information about most of these games on the Dice Tower channel or you will hear more about them in the future.
- Hey everybody, thanks for watching another video from the Dice Tower.
- Do you want to learn more about us, communicate with us? We have a Facebook group. We have a Discord channel. Lots of different ways to get involved with the Dice Tower.
- You can find that in our Linktree link below. So, just click that, it will take you and you can communicate with us on Facebook, join our Facebook groups. There's lots of cool things that you can find and become part of the Dice Tower.
References (from this video)
- solo mode plays smoothly
- competitive play acceptable
- die rolling can be random and frustrating
- not the kind of game the reviewer wants to keep
- three different workers competing
- two-player variant of Tokaido
- competitive action selection with workers
Mechanics (from transcript analysis)
- worker actions and comparison — three workers whose actions are matched against each other
Video topics + discussion points
Quotes (from this video)
- Galaxy Trucker is a perennial favorite. I've loved this game series for years.
- This is one of the coolest like for an anime lover like me and a manga lover, this is one of the most well-done kind of theme-to-game mechanics thing I've seen.
- So, I'm keeping it probably to cull it,
- Galaxy Trucker with expansions, that is definitely a keep to finish out September.
- I think this one is great.
- I love how they kind of do different stories in little bite-sized chunks.
- The riff on KDM, Kingdom Death Monster's combat system, is really well done.
- I enjoyed the core mechanics of this one pretty well, but the balance felt off.
- I thought this one was pretty fun.
References (from this video)
- Nice simple filler
- Very quick to explain
- Nice and tactile
- Very pretty box
- Doesn't do anything particularly new in the tile placement world
- Northern mythology
- Northern mythology around Aurora Borealis
Mechanics (from transcript analysis)
- Race — There is an element of racing to get tokens out or complete objectives first. The host describes it as "basically a race to get all of your tokens out."
- Set Collection — Players aim to collect sets of tiles to score points or gain bonuses. The host mentions "trying to create certain patterns, either specific color patterns, a fully completed section of that shape, or a river path of that shape."
- tile drafting — Players draft tiles from a personal stack. The host explains "Every turn, you'll take one of these. You will slide it into one of these four."
- Tile Placement — Tiles are placed on a personal player board matching icons. The host states "must be placed on a space on your own player board that matches the icon shown here."
Video topics + discussion points
Quotes (from this video)
- Cozy games, well, autumn is coming here in Australia or spring in America if you are there.
- So, now we're talking about four games that I would considered cozy games and I'll we will tell you why they are cozy in a way.
- Yeah, they're cozy themed games. This is a rapid fire review video. We're going to give you a quick review for each of these four games that we've played over the recent time.
- It is cozy. It is tile placement. It is cozy.
- Very cozy.
- It's really cozy theme. It's still cozy as well until somebody took the cards that you want, took the goals that you want, and then no longer cozy. No, it's still cozy.
- It does feel cozy. Obviously, it's got a very warm pastel feel to it, and that's the that's the coziest thing of all here.
- And both are cozy. What could be cozier than a garden lake?
- It's still cozy and it is to do with socks. Wind socks to be exact.
- Yes, what could be more cozy than watching wind socks fluttering in the breeze?
- So, technically it is cozy but it could be a little bit brutal as well at the end.
References (from this video)
- What the [expletive] was that all about?
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
- Machi Koro 2
- Paper World
- Shackleton Base
- The Mind
- Soulmates
- Tricky Kids
- Boxcar Pinball Haunted House
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- super cute um draft card drafting game.
- It is a trading card game with a mech concept.
- So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
- The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
- Looks like a sexy bat.
- Crab fried rice sounds really good.
- So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
- Orcs together strong.
- I love this game. I really
- It's got the sauce. I'm going to play this a lot.