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In Front of the Elevators box art

In Front of the Elevators

Game ID: GID0167076
Game Info
Year
2019
Collection
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Description

In Front of the Elevators (エレベータ前で) is a card game in which you compete to get more of your family members in the front of the elevator line at the department store than other players can.

Today, the whole family has come out to do some shopping at the department store, but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads, Grandpas butt in in front of girls, everyone is skipping in line. When three friends find each other, they head to the café instead. Can your family squeeze into the crowded elevator?

Your goal is to help your family members get onto the next elevator, which can hold only a few more people. You score points for each of your family members who get on. All family members have a "Cut In Line" ability or a "Lost Child" ability. Use those abilities well to cut your way to the front of the elevator line, and squeeze into the elevator, just before the doors close. If they get on the elevator that goes to their favorite floor, you get double points. The game is played over three rounds, and scoring takes place at the end of each round. Players total their round scores to find a winner.

Description

In Front of the Elevators (エレベータ前で) is a card game in which you compete to get more of your family members in the front of the elevator line at the department store than other players can.

Today, the whole family has come out to do some shopping at the department store, but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads, Grandpas butt in in front of girls, everyone is skipping in line. When three friends find each other, they head to the café instead. Can your family squeeze into the crowded elevator?

Your goal is to help your family members get onto the next elevator, which can hold only a few more people. You score points for each of your family members who get on. All family members have a "Cut In Line" ability or a "Lost Child" ability. Use those abilities well to cut your way to the front of the elevator line, and squeeze into the elevator, just before the doors close. If they get on the elevator that goes to their favorite floor, you get double points. The game is played over three rounds, and scoring takes place at the end of each round. Players total their round scores to find a winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 1Qap-EJVzBI Discussion at 21:24 sentiment: positive
video_pk 78482 · mention_pk 191141
In Front of the Elevators video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic
  • Relatable feeling of queues
  • Simple rules with strategic depth
Cons
none
Thematic elements
  • Christmas shopping queues
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players play cards representing family members to manipulate the queues.
  • queue management — Players manage family members in queues for three different elevators, aiming to get to the front.
  • Set Collection — Scoring depends on the position in the elevator queue and specific family member requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I wasn't really sure whether I was going to make this video, uh, mainly because I've had a lot of things going on in my life.
  • The game is by famous designer Rhino Canitzia Botswana.
  • The game is called Nishi.
  • And it it it definitely warrants a place on my little Christmas list.
  • It's a brilliant, brilliant psychological game of I guess economic and um economic play and strategy.
  • And that is the great element in this game is that you are always in it until the very end.
  • It is a card shedding game called Hungry Monkey.
  • So, what did you think of those gift suggestions?
References (from this video)
No references stored for this video.
Video wxRZAEVrSKs Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61391 · mention_pk 154069
Jamie, Tabletoptiktok - In Front of the Elevators video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever line-cutting mechanic that adds player interaction and tension
  • Three piles provide strategic choice and uncertainty
  • Adorable artwork and thematic cohesiveness with family/departments store setting
  • Simple core rules but with deep strategic potential
Cons
  • Availability and importability issues for Sashi and Sashi titles
  • Potential chaos in larger player counts due to line-cutting interactions
Thematic elements
  • Social interaction in a family-based card game; managing queues and line-cutting
  • Department store with elevator queues
  • Lighthearted, whimsical
Comparison games
  • Shall We Dance
Mechanics (from transcript analysis)
  • Card Drafting — Three piles from which players choose a card, aiming to control which color (family) they place on an elevator.
  • Compound Scoring — Points are scored for the top three on each elevator, with doubles for certain players and cycle through rounds.
  • Lost child mechanic — If a lost child card appears, it pulls someone of the same color behind it, affecting line positions.
  • Queue manipulation / cutting in line — Players can cut in front of others using their cards, changing order and who scores.
  • Round-based scoring with three elevators — Game lasts three rounds, with scoring increasing in later rounds and cafe points at the end of each round.
  • Set/collection-like scoring with color groups — Points are scored for the top three on each elevator, with doubles for certain players and cycle through rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This seems super straightforward. You're lining people up.
  • I think it is a very clever game.
  • The artwork is adorable.
  • I highly recommend it.
References (from this video)
No references stored for this video.
Video SMb40H-Nhis The Board Game Garden Discussion at 25:30 sentiment: positive
video_pk 38972 · mention_pk 117505
The Board Game Garden - In Front of the Elevators video thumbnail
Click to watch at 25:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting interaction of lines and placement
  • Fun and light-hearted drafting with punchy decisions
Cons
none
Thematic elements
  • Competition for elevator slots and points
  • Elevator line strategy game
  • Light, procedural card play
Comparison games
  • Love Letter
  • Fluxx
Mechanics (from transcript analysis)
  • Card Drafting — Players place cards into elevator lines to score.
  • Card-line drafting — Players place cards into elevator lines to score.
  • Compound Scoring — End-of-round scoring based on line positions.
  • Sequential scoring — End-of-round scoring based on line positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness, this game. I need to get my hands on a copy of this one because I really enjoy it.
  • I love this part of the game. My only thing is I feel like there's this specific thing with whatever tea you have in your teap that is going to be used for all of your witches.
  • Shallow Sea... definitely get your hands on a copy of Shallow Sea because it is so good.
  • Federation needs more love. This game is so fantastic.
  • Endeavor Deep Sea is my number one for September.
References (from this video)
No references stored for this video.
Video 2G0JfeqpaRY Chairman of the Board Top List at 6:52 sentiment: mixed
video_pk 12118 · mention_pk 35466
Chairman of the Board - In Front of the Elevators video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • creative queueing concept
  • distinct card abilities are restrained and thematic
Cons
  • depth and strategic richness feel limited
  • can be frustrating when decisions feel obvious or stalling
Thematic elements
  • queue simulation for elevator lines
  • mechanistic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Queue — Three queues of cards with unique abilities; you aim to place cards to optimize elevator priority.
  • mutual/delayed draw — Cards you pick up come from shared or mutual pools; you don't know exact cards you are taking.
  • queueing with cards — Three queues of cards with unique abilities; you aim to place cards to optimize elevator priority.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate trick taking. I don't like it at all.
  • this is one of the only occasions where my pure disliking of the game brings it down rather than the actual quality of the design.
  • I did not like this game at all, so I was quite shocked why his name was on the box because I thought it was a pretty bad design.
  • It's extremely tactical. And not only that, it seems like the first half of the game, you're just kind of doing things for the sake of it because you do not know how these cues are going to work out.
References (from this video)
No references stored for this video.
Video QiTN-mSwOHA Chairman of the Board Discussion at 11:04 sentiment: positive
video_pk 4774 · mention_pk 13982
Chairman of the Board - In Front of the Elevators video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sashi's design quality tends to be solid
Cons
none
Thematic elements
  • queue/line-based mechanism
  • sandbox/strategy
Comparison games
  • Guillotine
  • Beasty Bar
Mechanics (from transcript analysis)
  • queuing — queue-based action economy reminiscent of Guillotine/Beasty Bar
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Feld's AA line of games much more than the Queen collection
  • this is a new Feld design, not a reworking or anything like that
  • two-player only kind of cat and mouse bluffing game
  • I'm quietly optimistic about Mindbug
  • roll and write, OG roll and write
  • I don't like tricktaking
References (from this video)
No references stored for this video.
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