"In the Ashes" is a revolutionary action RPG adventure played within a book, using only a pencil.
You've read that right: "In the Ashes" is not played with miniatures placed on tiles like other board games, but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product, yet with great depth in mechanics, story, tactics, and atmosphere.
"In the Ashes" can be seen as a solo dungeon crawler with an epic campaign, legendary battles, and a dramatic story that will provide you with memorable plays anywhere, all within the confines of this book.
The experience of the great thematic-narrative games, in book format.
This means that by drawing and marking on the paper:
You'll move your character across the board to fight against sinister enemies.
You'll play action cards to create spectacular combos.
You'll level up your character to specialize in forbidden disciplines.
You'll find legendary items to enhance your abilities.
You'll make difficult decisions that will affect the story.
You'll tempt fate by applying sources of controlled chance to actions and behaviors.
You'll battle powerful bosses with unique mechanics and cunning intelligence.
You'll discover hidden references in the images that will grant you access to secret advantages.
You'll be able to study a grimoire of runes to boost your attacks.
And all this you'll do in the book, using nothing more than a pencil (or a pen).
An epic campaign of more than 12 hours and fully replayable.
"In the Ashes" has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters, switching between them as the story requires. However, nothing is stopping you from playing in a group, reading, fighting, drawing, and making decisions together.
If you're looking for an experience inspired by games like "Descent", "Imperial Assault", "Gloomhaven", "Kingdom Death Monster", "Tainted Grail", "Mansions of Madness", "Arkham Horror LCG", "Journeys in Middle-Earth", or "Sleeping Gods", but differently and originally, portable and compact, this is your game.
It takes a second to start playing "In the Ashes", and another second to pack it away. Whether you have only five minutes or an entire afternoon, you can play it on the train, at the beach, at a bus stop, on the sofa, or even lying in bed. There's no need to erase anything, even when you want to replay the campaign after finishing it.
"In the Ashes" follows an "open and play" philosophy: you'll learn to play as you progress through the first pages, in a tutorial of increasing complexity fully integrated with the story. However, detailed rules are available in the final pages for consultation whenever you want.
Focus on living the adventure, without maintenance or complications.
You don't need a table, an app, to print out a character sheet, or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics, as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes, applying your strategy to each challenge.
You also don't need dice (though you can use them if you like), as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters, you'll need not just luck, but also your memory, insight, and precision to maximize your attacks.
Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly, and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution, dozens of enemies, legendary items, and spectacular combos with cards.
- immersive storytelling anchored in a compact, readable book
- stunning artwork and clean two-page spreads that clearly present mechanics
- accessible to newcomers with gentle rule introduction
- strong replayability from character paths and item choices
- portable, couch-friendly setup that works without a traditional table
- survival, exploration, personal journey, resilience
- island after a comet impact on Earth
- immersive, book-bound storytelling with branching paths
Mechanics (from transcript analysis)
- Dice mechanism via page margins — dice rolls are simulated by flipping to a random page in the book; this reduces setup and keeps interface tactile and integrated with the story
- Dice rolling — dice rolls are simulated by flipping to a random page in the book; this reduces setup and keeps interface tactile and integrated with the story
- Inventory and equipment management — the protagonist can carry only one weapon at a time and must decide what to pick up or leave as new items and gear are encountered
- Narrative choice — the story unfolds as you flip pages, choose paths, and resolve scenes; the format emphasizes reading, imagination, and atmosphere over conventional board gameplay
- Narrative progression through a book — the story unfolds as you flip pages, choose paths, and resolve scenes; the format emphasizes reading, imagination, and atmosphere over conventional board gameplay
- Path and specialization selection — the player chooses career paths and skills that shape how the protagonist Vestar interacts with the world and what options are available during exploration and conflict
- Predictive enemy behavior — the game presents enemy moves ahead of time so players can plan counters and time their actions for advantage
- Re-playability through branching and paths — different paths, items, specializations, and outcomes encourage multiple playthroughs to see alternative routes and endings
- Resource management — the protagonist can carry only one weapon at a time and must decide what to pick up or leave as new items and gear are encountered
- Turn-based combat with action columns/rows — combat uses a grid of actions; on each turn the player selects three actions, with the constraint that no two actions come from the same row or column, forcing strategic planning
Video topics + discussion points
Quotes (from this video)
- the only thing you truly need is a pencil and optionally dice
- the book has builtin dice uh in the margins of the page
- it's a story told in this book
- it's so easy to just sit on the couch grab it I'll just be sitting on the couch not even at a table
- I feel like it's so underappreciated and I just want to get out the word the this exists
- absolutely wonderful
- blowing my mind
- easy to learn