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In the Ashes box art

In the Ashes

Game ID: GID0167268
Game Info
Year
2022
Players
1-2
Age
12+
Playtime
180 min
Collection
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Description

"In the Ashes" is a revolutionary action RPG adventure played within a book, using only a pencil.

You've read that right: "In the Ashes" is not played with miniatures placed on tiles like other board games, but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product, yet with great depth in mechanics, story, tactics, and atmosphere.

"In the Ashes" can be seen as a solo dungeon crawler with an epic campaign, legendary battles, and a dramatic story that will provide you with memorable plays anywhere, all within the confines of this book.

The experience of the great thematic-narrative games, in book format.

This means that by drawing and marking on the paper:

You'll move your character across the board to fight against sinister enemies.
You'll play action cards to create spectacular combos.
You'll level up your character to specialize in forbidden disciplines.
You'll find legendary items to enhance your abilities.
You'll make difficult decisions that will affect the story.
You'll tempt fate by applying sources of controlled chance to actions and behaviors.
You'll battle powerful bosses with unique mechanics and cunning intelligence.
You'll discover hidden references in the images that will grant you access to secret advantages.
You'll be able to study a grimoire of runes to boost your attacks.
And all this you'll do in the book, using nothing more than a pencil (or a pen).

An epic campaign of more than 12 hours and fully replayable.

"In the Ashes" has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters, switching between them as the story requires. However, nothing is stopping you from playing in a group, reading, fighting, drawing, and making decisions together.

If you're looking for an experience inspired by games like "Descent", "Imperial Assault", "Gloomhaven", "Kingdom Death Monster", "Tainted Grail", "Mansions of Madness", "Arkham Horror LCG", "Journeys in Middle-Earth", or "Sleeping Gods", but differently and originally, portable and compact, this is your game.

It takes a second to start playing "In the Ashes", and another second to pack it away. Whether you have only five minutes or an entire afternoon, you can play it on the train, at the beach, at a bus stop, on the sofa, or even lying in bed. There's no need to erase anything, even when you want to replay the campaign after finishing it.

"In the Ashes" follows an "open and play" philosophy: you'll learn to play as you progress through the first pages, in a tutorial of increasing complexity fully integrated with the story. However, detailed rules are available in the final pages for consultation whenever you want.

Focus on living the adventure, without maintenance or complications.

You don't need a table, an app, to print out a character sheet, or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics, as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes, applying your strategy to each challenge.

You also don't need dice (though you can use them if you like), as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters, you'll need not just luck, but also your memory, insight, and precision to maximize your attacks.

Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly, and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution, dozens of enemies, legendary items, and spectacular combos with cards.

Description

"In the Ashes" is a revolutionary action RPG adventure played within a book, using only a pencil.

You've read that right: "In the Ashes" is not played with miniatures placed on tiles like other board games, but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product, yet with great depth in mechanics, story, tactics, and atmosphere.

"In the Ashes" can be seen as a solo dungeon crawler with an epic campaign, legendary battles, and a dramatic story that will provide you with memorable plays anywhere, all within the confines of this book.

The experience of the great thematic-narrative games, in book format.

This means that by drawing and marking on the paper:

You'll move your character across the board to fight against sinister enemies.
You'll play action cards to create spectacular combos.
You'll level up your character to specialize in forbidden disciplines.
You'll find legendary items to enhance your abilities.
You'll make difficult decisions that will affect the story.
You'll tempt fate by applying sources of controlled chance to actions and behaviors.
You'll battle powerful bosses with unique mechanics and cunning intelligence.
You'll discover hidden references in the images that will grant you access to secret advantages.
You'll be able to study a grimoire of runes to boost your attacks.
And all this you'll do in the book, using nothing more than a pencil (or a pen).

An epic campaign of more than 12 hours and fully replayable.

"In the Ashes" has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters, switching between them as the story requires. However, nothing is stopping you from playing in a group, reading, fighting, drawing, and making decisions together.

If you're looking for an experience inspired by games like "Descent", "Imperial Assault", "Gloomhaven", "Kingdom Death Monster", "Tainted Grail", "Mansions of Madness", "Arkham Horror LCG", "Journeys in Middle-Earth", or "Sleeping Gods", but differently and originally, portable and compact, this is your game.

It takes a second to start playing "In the Ashes", and another second to pack it away. Whether you have only five minutes or an entire afternoon, you can play it on the train, at the beach, at a bus stop, on the sofa, or even lying in bed. There's no need to erase anything, even when you want to replay the campaign after finishing it.

"In the Ashes" follows an "open and play" philosophy: you'll learn to play as you progress through the first pages, in a tutorial of increasing complexity fully integrated with the story. However, detailed rules are available in the final pages for consultation whenever you want.

Focus on living the adventure, without maintenance or complications.

You don't need a table, an app, to print out a character sheet, or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics, as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes, applying your strategy to each challenge.

You also don't need dice (though you can use them if you like), as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters, you'll need not just luck, but also your memory, insight, and precision to maximize your attacks.

Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly, and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution, dozens of enemies, legendary items, and spectacular combos with cards.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 5mAu571ruY4 Our Family Plays Games Discussion at 27:56 sentiment: positive
video_pk 87064 · mention_pk 226938
Our Family Plays Games - In the Ashes video thumbnail
Click to watch at 27:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging for off-time play
Cons
  • It's a book, not a traditional board game
Thematic elements
  • Choose Your Own Adventure
  • Book
Comparison games
none
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — Players make choices that affect the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pixies blew us away I love it love it love it love pixies
  • the actual comic covers win you over the comic covers are great
  • if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
  • the gang um it is poker on steroids now
  • it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
  • we lost every time we played that thing what seven times
  • some people don't know how to build a poah hand
  • the thing about the game you can't talk so there's no Alpha gamer
  • I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
No references stored for this video.
Video 15LLUjqJhFE Watch It Played Top 10 List at 10:27 sentiment: positive
video_pk 85290 · mention_pk 218293
Watch It Played - In the Ashes video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • phenomenal storytelling and puzzle integration
  • beautiful and immersive presentation
Cons
none
Thematic elements
  • epic solo campaign with encounters
  • fantasy dungeon-crawl within a narrative book
  • branching storylines and puzzles
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • book-based action and puzzle solving — cards/actions chosen from a page grid drive combat and encounters
  • book-based action selection — actions are chosen from columns on a page to resolve battles
  • combat-focused puzzles — combat scenes with left-hand action grids and right-hand flow
  • puzzle-driven encounters — encounters and encounters-driven puzzles shape progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ah, it's fantastic.
  • It's Showstopping on the table.
  • I'd recommend Medina second edition to everyone.
References (from this video)
No references stored for this video.
Video pqz7SNcrUt0 One Stop Co-op Shop Analysis at 2:30 sentiment: mixed
video_pk 84857 · mention_pk 216377
One Stop Co-op Shop - In the Ashes video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • pretty fun
  • played through the whole thing once
Cons
  • limits itself to two or three plays without workarounds
  • not a strong recommend compared to other narrative games
  • hate drawing in the book
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Choose Your Own Adventure Book — Played in a book, with drawing in the book to do combats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this time, we are going to the end of last year, December of 2024.
  • So, first in the crowdfunding corner, we've got a double feature, the latest from the Solo series, or at least at that time.
  • And this was Hunted Transylvania and Escape from Route 52.
  • So, yeah, I would say probably Hunter Transylvania might be a keep and definitely Escape from 52 would be a call if I had received copies of the final games.
  • But uh the new addition of campaigns I found was a bit hoham.
  • So if I was someone who had like bought every season of Death May Die, I would not especially rush out to get this one.
  • This is from Chip Theory.
  • And I thought this was fine.
  • The big kind of nail in its coffin is that I already have Decorum, which is kind of a similar game, but I find drastically better for my taste at least, especially at two players, or Hannabi or Paint the Roses.
  • So it does limit itself if you're playing without like workarounds like I don't know putting some like see-through sheet over the page.
  • So, Red Dust Rebellion is a call, but still a strong recommend for competitive play.
  • It's an awesome system.
  • And hey, let's finally get to a keep.
  • This is one of my favorite games from last year.
  • It's fully released this year. Still a favorite.
  • But yeah, the combat system is cool. The open world is great. The emergent kind of story that you can discover is really fun.
  • Like I think they went a little bit too hard in trying to make this like a video game and a video game kind of automates things that are frustrating to do as a player.
  • But still, it's a great game. Very exciting. Beautiful production.
  • Uh, you can see this one is just reading and reading and more reading the game, which I don't mind.
  • This is a follow-up to the Tales of the Arabian Knights.
  • So, this is very much like a wander around and have weird adventures and make choices.
  • I think it's fun for that, just like seeing what crazy stuff happens.
  • But yeah, if you don't want to read a lot or if you don't want just some random kind of adventuring without much control or agency, you might not like this one.
  • And man, we gave this one a lot of chances.
  • It's very quick. It's very nice to lay down on the table.
  • But, uh, even when playing with the Omaha variant where you have more cards and the hands are better and a bit more differentiated from each other, which I do prefer, it's still just kind of not an interesting game.
  • It just feels very like random and more like an activity.
  • And especially now that I played River Rats, which was a game on crowdfunding recently, and this upcoming Cyberpunk card game, which also uses cooperative poker, I find those a billion times better, at least for my taste.
  • First expansion for Sky Team.
  • This is a keeper mainly cuz I love Sky Team.
  • I said this before and I'll say it again. The Turbulence expansion is not at all necessary.
  • It adds a few new things that are kind of interesting.
  • It's got a bunch of new airports. If you love Sky Team, if you've already played it a whole bunch, it's definitely a good pickup.
  • It's super cheap, but uh, you know, if you haven't played your copy of Sky Team that often, then I don't think it's at all necessary.
  • The core game is still the best thing here and really has the coolest modules and the coolest gameplay.
  • So, I'm absolutely keeping my copy of Turbulence. I love it, but Sky Team is really the winner here and the reason that I'm keeping this game overall.
  • This is Invincible, the hero building game.
  • This is a bag builder with a push your luck pulling element kind of like Quacks of Quedlinberg.
  • And I like this one. Okay, the core mechanics are pretty cool, but I thought the scenario balance was pretty off.
  • I thought the gameplay got pretty repetitive, but there were cool combos to do.
  • The core action of pulling stuff is fun.
  • So, it had a lot of good things in its favor.
  • But yeah, just the balance really messed with me and I didn't want to play it that much cuz we couldn't really get it to be the right difficulty.
  • So that was a call as well.
  • This is the night cage with the shrieking hollow expansion.
  • This is a keeper largely because my kids still love the night cage and I think the shrieking hollow makes the game a bit more tactical.
  • It's still pretty random but also make it way more exciting.
  • The addition of this giant creature that you see on the board that's coming to eat us all is just so exciting and it really does change up the gameplay in a good way.
  • So if you like the night cage, this is a full recommend.
  • And the shrinking hollow is a great expansion and it's a keep for me.
  • Lots of expansions covered at the end of December, I guess.
  • And this one was great.
  • I already really like World Breakers for a quick competitive card game and then the solo mode in the original core game was great, but Indigo Sisterhood does the wild thing where they have a totally different type of automa, a totally different solo system for the expansion.
  • And I think it's great, too.
  • And I like them both for different reasons.
  • So, I mean, yes, if you like World Breakers, definitely check out the Indigo Sisterhood.
  • It's an awesome expansion.
  • And if you just like kind of solo card games, like I don't know in the Ashes Reborn, Sky Terror Horde kind of vein, might be worth a look for that as well.
  • But World Breakers, Indigo Sisterhood, definitely a keeper for me.
  • And here's another one of those solo series games, Rome Fate of an Empire.
  • This one is awesome.
  • It's basically Mage Knight, like a lot of the Mage Knight mechanics, but turned in different ways and applied to a very different type of game.
  • But it was also a call for me for that reason, because uh Mage Knight just works better for me in terms of theme.
  • This one is very much more of a mechanical feeling game.
  • Now, it's still awesome. It's smaller than Mage Knight. It's cheaper than Mage Knight, but it still has a lot of the tactical and strategic yumminess and like the, you know, deck building and card building and all that.
  • And it's it's solo only and I only really play Mage Knight solo, so you're not really missing up out much on that.
  • But yeah, I just prefer the theme of Mage Knight.
  • We already have Mage Knight, so I'd rather play that.
  • So, I did end up calling Rome Fate of an Empire, but still a great game.
  • Okay, next is Resurgence.
  • This is a worker placement game set in a post-apocalyptic future.
  • I thought it was pretty solid.
  • It doesn't really stand out from the worker placement bunch.
  • There's just so many of these and some I adore.
  • This one was good, but not great.
  • So, I didn't end up keeping it.
  • It really needs to be great at this point for me to keep a worker placement game.
  • But, I didn't have any major complaints about the gameplay.
  • The solo mode works well, too, and the competitive play is really solid and like you like level up your workers and I don't know, there's some cool things going on, but yeah, it didn't hold my interest indefinitely.
  • So, Resurgence is a call.
  • And finally, the one I know is going to mess up the most brackets, so sorry, uh, is Keep the Heroes Out, the boss battal expansion.
  • So I kept Keep the Heroes Out, even though I didn't love the balance of the game, even though I thought the deck building was a little anemic, because my my kids liked it pretty well, and everything in the boss battles expansion sounded like it was going to fix things I didn't like.
  • And I will say that it did.
  • I I think the Boss Battles expansion fixes a lot of my problems.
  • I love the addition of like the apprentices or whatever those like little like weaker heroes are called.
  • I love that you unlock these
  • I thought it was pretty solid. It doesn't really stand out from the worker placement bunch. There's just so many of these and some I adore. This one was good, but not great.
  • I think the Boss Battles expansion fixes a lot of my problems.
  • I do think it is fabulous. I think it is almost a must buy if you're going to get keep the heroes out, at least for me.
  • I know some people enjoy the base game, but I think it is so much better with the expansion.
  • 77% thought I would keep it, and I did not.
  • 82% thought that would be a keeper for me.
References (from this video)
No references stored for this video.
Video 5N0Yn-dUCg8 Crimsonboardgames Review at 0:24 sentiment: positive
video_pk 61591 · mention_pk 154233
Crimsonboardgames - In the Ashes video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive storytelling anchored in a compact, readable book
  • stunning artwork and clean two-page spreads that clearly present mechanics
  • accessible to newcomers with gentle rule introduction
  • strong replayability from character paths and item choices
  • portable, couch-friendly setup that works without a traditional table
Cons
none
Thematic elements
  • survival, exploration, personal journey, resilience
  • island after a comet impact on Earth
  • immersive, book-bound storytelling with branching paths
Comparison games
none
Mechanics (from transcript analysis)
  • Dice mechanism via page margins — dice rolls are simulated by flipping to a random page in the book; this reduces setup and keeps interface tactile and integrated with the story
  • Dice Rolling — dice rolls are simulated by flipping to a random page in the book; this reduces setup and keeps interface tactile and integrated with the story
  • Inventory and equipment management — the protagonist can carry only one weapon at a time and must decide what to pick up or leave as new items and gear are encountered
  • Narrative Choice — the story unfolds as you flip pages, choose paths, and resolve scenes; the format emphasizes reading, imagination, and atmosphere over conventional board gameplay
  • Narrative progression through a book — the story unfolds as you flip pages, choose paths, and resolve scenes; the format emphasizes reading, imagination, and atmosphere over conventional board gameplay
  • Path and specialization selection — the player chooses career paths and skills that shape how the protagonist Vestar interacts with the world and what options are available during exploration and conflict
  • Predictive enemy behavior — the game presents enemy moves ahead of time so players can plan counters and time their actions for advantage
  • Re-playability through branching and paths — different paths, items, specializations, and outcomes encourage multiple playthroughs to see alternative routes and endings
  • Resource Management — the protagonist can carry only one weapon at a time and must decide what to pick up or leave as new items and gear are encountered
  • Turn-based combat with action columns/rows — combat uses a grid of actions; on each turn the player selects three actions, with the constraint that no two actions come from the same row or column, forcing strategic planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only thing you truly need is a pencil and optionally dice
  • the book has builtin dice uh in the margins of the page
  • it's a story told in this book
  • it's so easy to just sit on the couch grab it I'll just be sitting on the couch not even at a table
  • I feel like it's so underappreciated and I just want to get out the word the this exists
  • absolutely wonderful
  • blowing my mind
  • easy to learn
References (from this video)
No references stored for this video.
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