In the Shadow of the Emperor is a tactical game for 2-4 players. Players represent aristocratic families at the Court of the Holy Roman Emperor. Players seek to get their family members into influential positions with the various electorships of the Empire. Once there they accumulate votes towards being elected to be Holy Roman Emperor. Players choose actions for their family members to take, which allow them to wrest control of the various Elector States (each of which has a special ability in addition to its voting power) whilst displacing their opponents. However, family members age and die and the number of action cards is limited, restricting the tactical options. As players build their influence they collect victory points and the player with the most points at the end of the game wins.
- tied for victory with Rich
- no tiebreaker rules
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- so I was delighted at at the end of the game we added up the points and it turns out I had tied for the victory with Rich so of course we went into the rule book to find out who is the true winner by discovering the tiebreaker rules but there weren't any
- I would normally say that I prefer when there is some kind of tiebreaker in the rules in fact when I don't see them I sometimes wonder did the designer just forget did the publisher make a mistake in the rulebook and they just didn't add
- I've seen some games where there's like four or five levels deep of tie Breakers so it's like you know if you tie for the most victory points the player with the most money wins if you're still tied the tied player with the most cattle wins if you're still tied the tide player with the most sheep wins if you're still tied the tide player with the longest hair wins if you're still tied the tide player willing to cut off their finger wins you know it's just it's too much at that point I think you've gone too far
- a tie is kind of an it can be an unfulfilled outcome particularly for people who are programmed to see games is either having a winner or a loser so a high is kind of this fuzzy maybe unsatisfying area
- isn't it better that they get to go away with the feeling of hey we both won this thing that was a a really good satisfying struggle and we were both equal to the task isn't that perhaps better than trying to dig down to some obscure tiebreaking thing that then says well you want just this little bit more