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In the Year of the Dragon box art

In the Year of the Dragon

Game ID: GID0167569
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Year
2007
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Description

Stefan Feld's 3rd game by Alea is In the Year of the Dragon.

Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.

Description

Stefan Feld's 3rd game by Alea is In the Year of the Dragon.

Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 12 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–17 of 17
Video MIBr6cD01Ck Getting Games Discussion at 54:30 sentiment: positive
video_pk 90499 · mention_pk 241885
Getting Games - In the Year of the Dragon video thumbnail
Click to watch at 54:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beyond the sun is such a good game
  • i am loving that game
  • i would definitely not mind having a copy of kingdom
  • it's a wonderful world expansion ... corruption and ascension
References (from this video)
No references stored for this video.
Video Ikw-zJzGVL8 Nights Around a Table Discussion at 1:02
video_pk 89501 · mention_pk 237784
Nights Around a Table - In the Year of the Dragon video thumbnail
Click to watch at 1:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness oh my goodness oh gosh oh God I have so many
  • It's my roommates so it's less my shelf a shame and more his shelf of Shame it's shared shame
  • Well it's actually head to the by itself now
  • I have a lot of Legacy games on my shelf of opportunity because you need the right combination of people just it's so difficult to get to the table it's a big overhead and figuring it out is a lot once you start if somebody decides they don't like it you've got problems just takes hours
  • I'm talking to somebody who's in game nine of charterstone with no hope in finishing
  • It's so terrible that they vowed me not to sell it and I've had it for so long they can basically make him make me hold on to it
  • I don't buy board games I hate to break it to you but there are yarn shells of Shame and there are bookshelves and I I have subscribed I'm at the top of the list for both of those but I'm not I can only be on so many shelves of shade the shame is gone now
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 32:07
video_pk 88502 · mention_pk 233352
UndeadVikingVideos - In the Year of the Dragon video thumbnail
Click to watch at 32:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video 2ohF0HlHTJY Chairman of the Board Top List at 16:29 sentiment: positive
video_pk 87147 · mention_pk 227297
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the favorite games of all time
  • Wonderful design
  • True game of attrition
Cons
  • Bombarded by horrible things
  • Money is extremely tight
  • Resource intensive
  • Polarizing for some due to punishing nature
Thematic elements
  • Surviving hardships like war, famine, and disease
Comparison games
none
Mechanics (from transcript analysis)
  • Planning — Players can see the order of threats and plan accordingly.
  • Resource Management — Managing food, money, and military strength is crucial due to tight resources.
  • Set Collection — Acquiring medicine to overcome disease or military strength for later threats.
  • Worker Placement — Players use skills in their tableau and have enough food/money at the right time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games go that extra mile to make your life that much more difficult
  • these ones are mostly driven by the game itself trying to again cause problems for the players
  • I think in the year of the dragon is just so much a bigger step above those other ones I didn't want to have several stepf games on the on the same list
  • it is the core DNA of a game like in the year of the dragon and I think is a wonderful wonderful design
References (from this video)
No references stored for this video.
Video e4CjECDPhSE Chairman of the Board Top List at 6:56 sentiment: positive
video_pk 86298 · mention_pk 222859
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique design
  • Challenging and punishing
  • Requires strategic planning
  • Turn order is very important
  • Tight economy adds tension
Cons
  • Not for everybody
  • Very tough to score points
Thematic elements
  • Weathering catastrophes
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — If you want to go to the same space as somebody else then you need to pay money.
  • Disaster Management — You are basically trying to weather this storm by going through this year and each month and you'll be hit with a new kind of catastrophe which could be like starvation or disease.
  • Point salad (contrast) — This is contrasted with games that are point salad where you get points for everything; this one is very tough to score points.
  • Resource Management — You need to be stockpiling food by collecting those cooks and exploiting their abilities and then harnessing that food for the right time.
  • Tableau Building — You need to make sure you have the right people in your little tableau to deal with those disasters.
  • turn order drafting — There isn't really a game out there that's has more important turn order. This one is so important to be first each round or at least in the top two because you're going to have first dibs on the tiles that you'll pick from.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody and welcome back to my top 100 board games of all time.
  • We're into the best of the best now and we'll be talking about games 30 through 21.
  • This has taken way longer than I had wanted it to, but hey there it is.
  • If you have enjoyed the video, please be sure to hit like And subscribe to the channel and check out my other content too.
  • For everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 6:52 sentiment: positive
video_pk 82674 · mention_pk 207727
Board Gaming Ramblings - In the Year of the Dragon video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great with five players.
  • Enjoyed it.
  • It's pretty quick.
  • Always enjoyed.
Cons
  • Less interesting with fewer players.
Thematic elements
  • Making the best of bad situations
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one action and play a card.
  • event cards — Events occur after actions, such as feeding people.
  • Turn Order Importance — Turn order is important, and choosing to go earlier requires sacrificing other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 5:03 sentiment: positive
video_pk 82279 · mention_pk 206771
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video c0UZHFSz4WE Board Gaming Ramblings Top List at 17:52 sentiment: positive
video_pk 80878 · mention_pk 198561
Board Gaming Ramblings - In the Year of the Dragon video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good tension and interaction with four players.
  • Engaging disaster preparation mechanic.
Cons
  • Interaction and tension are lacking with two and three players.
  • Difficult to acquire necessary resources.
Thematic elements
  • Trying not to be miserable, trying not to die
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You are all playing cards to get different like people.
  • Set Collection — You're trying to build also houses for the people that you have in your I don't know, village.
  • Turn Order Tracking — There is like that's what I like about five because like it's a lot of tension again and interaction is very important and very interesting with two, three, four. Four is good. But two and three is too little of that. Like, there is this track of the military that chooses like the turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Rambling.
  • So today, we are taking a look at 10 games that are great with five players.
  • The reason is because we wanted to. Yeah, just because it we did it was fun this time to do it.
  • And this is a bit unusual because usually when we make top 10 list, we make each list we make that's not a sentence. We make our own list. And this time somebody else made a list. It's someone It's Bob. Bob made a list. No, we have a joint top 10 this time.
  • I feel like the pool of games I would put into this list is way smaller than for example if we did top 10 heavy games or top 10 worker placement games.
  • Because if we play three players, I don't care if it's a multiplayer solitaire game. But if you're five people, I need to be also more engaged in when the other players have their turn, which then interaction is a big part of that.
  • And there is like a tendency from newer Eurogames to have less interaction than older Eurogames. That that be a topic that would be interesting to talk about in the future.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 106:56:00 sentiment: positive
video_pk 80733 · mention_pk 197633
BoardGameCo - In the Year of the Dragon video thumbnail
Click to watch at 106:56:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Knocked that one out
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video i3hqeiVy5CA Getting Games Discussion at 22:00 sentiment: positive
video_pk 63572 · mention_pk 157010
Getting Games - In the Year of the Dragon video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with strategic planning
  • tension and complexity; engaging endgame
Cons
Thematic elements
  • engine-building with penalties and managing resources; monarchic context
  • medieval palace-building with yearly cycles
  • engine-building with action selection and endgame scoring driven by points from hired workers
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection and worker placement — choose an action spot and perform an action; penalties may apply if others have already taken the spot
  • endgame scoring via monks and buildings — monks and building-related bonuses contribute to end-game points; balance matters for final score
  • engine-building — hired workers form an engine to enhance actions; combinations increase efficiency of actions
  • hiring and space management — hire workers into your palace; if there is no space, you must kick someone out
  • yearly event deck and penalties — the year is composed of turns with various penalties (famine, tax, etc.) that players must plan around
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to John gates games this is my variety vlog for September 2017
  • please put comments down below or you can also email them directly to me at junkets games at gmail.com
  • please let me know like is merchandise something that's interesting to you
  • I am currently in the studio space in the house that Jessica and I just bought and just moved into two days ago
  • I'll be getting on a plane and off to Amsterdam and then Essen spiel for the first time ever
References (from this video)
No references stored for this video.
Video IB_KmoSOKPI Ryan and Bethany Board Game Reviews Review at 0:14 sentiment: positive
video_pk 62361 · mention_pk 154893
Ryan and Bethany Board Game Reviews - In the Year of the Dragon video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined and not fiddly
  • well-flowing sections with clear pacing
  • strong tension from resource planning and event calendar
  • expansions add meaningful variety (Great Wall, Super Events)
Cons
  • lighter on tension compared with some other Stefan Feld designs
  • shines best at 3–4 players; the two-player experience is decent but less dynamic
Thematic elements
  • building palaces and managing resources while facing disruptions and threats
  • Dynastic China during a year of calamities and events
  • historical-fantasy dynastic management
Comparison games
none
Mechanics (from transcript analysis)
  • Building and resource management — players build palaces and manage resources like food, medicine, and money to score and enable actions
  • End-of-round scoring and bonuses — points come from palaces, geishas, privileges, and end-round bonuses; mismanaging population or resources can cost points
  • expansion integration — Great Wall of China and Super Events expansions add new action tiles and special effects
  • month-driven calamities — each month introduces events (droughts, famines, taxes, Mongol invasions) that reward or penalize players depending on resources and positioning
  • order tracking and turn order — an inner track determines action order; influence on when you act and how often you get to act
  • Resource Management — players build palaces and manage resources like food, medicine, and money to score and enable actions
  • Worker Placement — players place workers on action blocks to perform a variety of board actions; younger workers act earlier but are less powerful, older workers are more effective but act later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game was pretty streamlined it wasn't fiddly at all
  • Great Wall of China mini expansion is a great addition
  • in this 10th anniversary edition of the game it had come with a couple of many expansions
  • overall I think this is a solid game I thought was a lot of fun and I do recommend it
  • this is like a Feld gateway game so if you want to get people into Feld, this is a good way to introduce them
References (from this video)
No references stored for this video.
Video wJE3Dww5NQw Board Gaming Ramblings Playthrough at 0:00 sentiment: mixed
video_pk 40874 · mention_pk 242332
Board Gaming Ramblings - In the Year of the Dragon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rules are simple, but mastering the puzzle is hard.
  • Brutal and highly interactive, especially with more players.
  • Turns are quick and the game scales well in a multiplayer setting.
  • Strong thematic vibe of a dragon-year court and palace-building.
  • Excellent with 4-5 players; the tension and interaction are amplified.
Cons
  • Two-player variant is underwhelming; interaction drops and it can feel hollow.
  • Event randomness can tilt outcomes; planning around uncertain events is central but can feel punishing.
  • Long-term planning and tight budget management can be exhausting.
  • Some costs are high, making early investments feel risky in two-player games.
Thematic elements
  • political power, palace growth, and survival against events
  • medieval East Asia, imperial court during a year of the dragon
  • historical/strategic with brutal competition
Comparison games
  • Notre Dame
Mechanics (from transcript analysis)
  • end-of-round scoring — Scoring tokens are earned for inhabitants, dragons, and palace development after each round.
  • Event deck / round events — Each round presents events that can punish or reward, influencing scoring and survivability.
  • Events — Each round presents events that can punish or reward, influencing scoring and survivability.
  • Palace floor building — Players place floors in their palaces to increase capacity and generate points.
  • Resource Management — Players manage money, food, and people to pay costs and enable actions.
  • turn-order manipulation — The dragon mechanic and action set layout determine who acts first and how turns unfold.
  • Worker Placement — Players pick from action sets laid out by the dragon, with turn order and available options changing as sets are chosen.
  • Worker placement / action selection — Players pick from action sets laid out by the dragon, with turn order and available options changing as sets are chosen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very brutal like the game is working hard against you trying to do anything
  • this game is very simple every round and then we're just going to repeat that for 12 times
  • it's not a very cozy year
  • the rules wise it's simple but playing this game and mastering this game is not that simple
  • this game is very quick
  • this is a cozy version of the game
  • i would never play this with two again
  • an amazing game
References (from this video)
No references stored for this video.
Video x8Ly82kZJbQ Chairman of the Board Top List at 15:14 sentiment: positive
video_pk 9292 · mention_pk 27437
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 15:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, tight resource economy
  • atmospheric theme with tense decision-making
  • masterful balance between pressures and available options
Cons
  • high brain burn and pressure can be exhausting
  • complex scoring and setup may deter casual players
Thematic elements
  • resource/crew management amid evolving threats
  • medieval empire-wide management and survival
  • grim yet strategic attrition-style play
Comparison games
none
Mechanics (from transcript analysis)
  • crew_management — Maintain pagodas and houses with the right workers to fight threats.
  • resource_management — Weather threats (drought, famine, disease) and manage crew to withstand them.
  • scene_control — Control of pagodas and troops influences scoring and threat mitigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game does a great job of mashing together the hybrid systems of like euro games and american games
  • the engine building is so satisfying
  • turns in this game are extremely fast
  • you can be extremely creative and clever with the way you link these clues together
  • the familiarity of a game like charades is gonna instantly help other people understand the rules
  • an underrated and under-appreciated family-friendly puzzle-style game
  • a wonderfully put together game
  • the dice being used in weird and wonderful ways
  • this is a dry euro, one of the most mechanical and most mathematical games out there
  • weathering the storm and overcoming all the obstacles
References (from this video)
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Video 4YHdlv_XJ2o Chairman of the Board Discussion at 6:17 sentiment: positive
video_pk 3726 · mention_pk 10980
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • steady rise in personal rankings
  • distinct pace and atmosphere
Cons
  • challenging to learn and master
  • may punish slow early players
Thematic elements
  • catastrophe management and staff placement
  • fantasy empire under a dragon theme
  • puzzly, highly thematic but abstract
Comparison games
none
Mechanics (from transcript analysis)
  • grouped action selection with cascading effects — actions come in clusters; early choices affect later ones
  • pacing and event management — weather storms via staff and catastrophes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 4:09 sentiment: negative
video_pk 3114 · mention_pk 9097
BoardGameCo - In the Year of the Dragon video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Aesthetically unappealing
  • Never been enamored with it
  • Waiting for reprint
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 6:23 sentiment: positive
video_pk 1653 · mention_pk 82685
Chairman of the Board - In the Year of the Dragon video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • punishing but rewarding at higher player counts
  • tight four-player game
Cons
  • punishing and difficult; requires proper setup
Thematic elements
  • cooperative disaster management with penalties
  • medieval empire under threat
  • puzzle-like management of catastrophes
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — money and resources to weather disasters
  • tableau/character placement — you assign characters to weather disasters and weather the storm
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video vlb8oKyEv-E BoardGameWarriors Review at 0:15 sentiment: mixed
video_pk 1463 · mention_pk 4236
BoardGameWarriors - In the Year of the Dragon video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Offers a rich, multi-faceted planning exercise that rewards forward-looking decisions and timing.
  • Event and drought mechanics create meaningful pressure without relying solely on luck.
  • Flexibility to pivot strategies mid-game keeps sessions dynamic and reduces stagnation.
  • Replenishing money up to three provides a lifeline when resources are stretched, enabling risk-taking at opportune moments.
  • Thematic intensity and distinctive setting make the game memorable and conversation-worthy.
Cons
  • Disaster-centric play can feel punishing and grindy, especially for players seeking steady progression.
  • High cognitive load and turn-by-turn management may overwhelm casual players or newcomers.
  • Not typically considered a gateway title due to complexity and thematic heft.
  • Outcome can hinge on the order of events and timing, which may frustrate players who prefer consistent strategy execution.
Thematic elements
  • Political maneuvering and resource management under perpetual threat; disaster planning as core tension.
  • A historic or mythic Chinese-influenced setting featuring imperial palaces, famine, plagues, Mongol invasions, taxes and courtly life.
  • Event-driven, scenario-like feel with cascading threats that require players to adapt strategies.
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • action_selection — Each round, players choose actions that influence resources, palace tile acquisition, and turn order, creating interaction and strategic sequencing.
  • event_deck_and_timing — Events are revealed and resolved, introducing negative shocks (famine, plague, Mongol invasions, taxes) that pressure decisions.
  • Events — Events are revealed and resolved, introducing negative shocks (famine, plague, Mongol invasions, taxes) that pressure decisions.
  • flexible_strategy — Players can shift plans mid-game, trading off short-term losses for longer-term gains, adding depth and adaptation.
  • Resource Management — Managing rice, money, temples, and other resources is required to weather droughts and penalties while pursuing scoring.
  • resource_management — Managing rice, money, temples, and other resources is required to weather droughts and penalties while pursuing scoring.
  • scoring_and_progression — End-of-round scoring depends on palaces, court tiles, privileges, and other assets; immergent bonuses for percentiles and money.
  • Tile Placement — Palace tiles and court-related tiles are obtained and placed to unlock bonuses, scoring opportunities, and defensive options.
  • tile_acquisition — Palace tiles and court-related tiles are obtained and placed to unlock bonuses, scoring opportunities, and defensive options.
  • turn_order_advancement — Your position on the turn order track improves when you are chosen for actions, affecting timing and access to key options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not bad if you plan right
  • all you're doing is trying to avert disaster
  • it's a building game but just constantly being torn down
  • you can replenish it up to three
  • not a gateway game; very terrifying
  • you can look far ahead and it's so systematic
  • you have to weather the storms in case you can't do what you want
References (from this video)
No references stored for this video.
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