Skip to main content
Inferno box art

Inferno

Game ID: GID0168250
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.

Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.

Each turn consists of two phases:

Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.
Florence Phase: The player must choose between:
Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.

With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.

The player with the most Infamy Points is declared the winner and deemed untrustworthy.

Description

In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.

Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.

Each turn consists of two phases:

Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.
Florence Phase: The player must choose between:
Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.

With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.

The player with the most Infamy Points is declared the winner and deemed untrustworthy.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video -BA_ee5pbL4 Analysis at 0:08 sentiment: positive
video_pk 66575 · mention_pk 162245
Inferno video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety and changes the approach to building and strategy.
  • Thematically fantastic, especially the Pestilence expansion.
  • Offers strategic depth for experienced players.
  • The Ravenna expansion has clever mechanics and offers interesting powers.
  • The expansion modules can significantly change the way the game works.
  • Allows for building a personalized heavy Euro experience by mixing and matching modules.
Cons
  • Can add to analysis paralysis (AP), which the base game is already prone to.
  • The game can feel overwhelming and very long, especially with the added modules.
  • May be too much for players who found the base game already at their limit.
  • Not a must-buy unless the player intends to play the base game a lot.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • End game scoring — The Edicts module adds new end-game scoring conditions, changing what players get points for.
  • Score Track — The Centaur expansion adds a new score track for Phlegethon cubes, allowing it to be made more or less generous.
  • set collection — In the Ravenna expansion, players can pick up tiles with powers as they move on the map, with sets being worth more points at the end of the game.
  • tile laying — The Pestilence expansion involves plague rats moving onto the board and rat holes that flip tiles over, offering better abilities or bonuses.
  • Variable player powers — The Ravenna expansion grants players alliance cards that provide unique powers, such as using certain spots without cost or gaining movement from specific game events.
  • worker placement — The Ravenna expansion allows players to send workers to get alliances, providing cards with powers and conditions for movement on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But really a cool expansion thematically, number one. Thematically, it's fantastic.
  • So, that's good and bad. Sometimes, I feel like gosh, this game is so tight. Tightening up even more by taking barrels and things off the board, that's crazy pants.
  • So if you're someone who is into heavy crunchy euros, then you're really, really, really going to like this.
  • If you thought Inferno was already very heavy and you were at your limit, this might be a bit too much.
References (from this video)
No references stored for this video.
Video alkEwgn7fAk Let's Table It News at 9:23 sentiment: mixed
video_pk 61952 · mention_pk 154562
Let's Table It - Inferno video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous art
  • Minis look amazing
  • Strong thematic appeal for Dante fans
Cons
  • Theme may not appeal to all
  • 120 minute playtime is long for lighter players
Thematic elements
  • Dante-inspired setting
  • Dante-themed Euro-style game with resource management
  • Thematic and strategic
Comparison games
none
Mechanics (from transcript analysis)
  • dual_currency — Two currencies with different flows requiring balance.
  • Resource management — Manage resources across actions and phases.
  • resource_management — Manage resources across actions and phases.
  • worker placement — Place workers to perform actions and shape outcomes.
  • worker_placement — Place workers to perform actions and shape outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hugely popular everybody really seems to love it
  • I don't know if we really need anything bigger
  • Ace of Aces and this whole Ace Series has been around a long time
  • for what you're getting I think it's a decent price
  • the art is gorgeous
  • minis look amazing
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 12:03 sentiment: positive
video_pk 41754 · mention_pk 126547
Boy Stupid - Inferno video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and evocative theme
  • clever dual-phase structure
Cons
  • heavy and potentially weighty to teach
Thematic elements
  • soul management and hellscapes
  • Hellish underworld
  • two-phase structure with Florence and Hell
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • Resource management — players manage souls as a resource to progress
  • soul/resource management — players manage souls as a resource to progress
  • two-phase gameplay — city-building/seasonal phases followed by hell-ward progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video Uvnfg6xO5iw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 5:44 sentiment: positive
video_pk 35440 · mention_pk 105789
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Inferno video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic novelty and satisfying tension momentum
  • combos and track-driven decisions feel rewarding
Cons
  • theme might be intense for some players
  • mechanics may have a learning curve
Thematic elements
  • dark, provocative exploration of suffering
  • hellish tour with Dante as guide
  • menacing and thematic progression
Comparison games
none
Mechanics (from transcript analysis)
  • central track action system — a track drives player actions with enhancements and combos
  • multiplier tracks — build momentum to gain bigger effects
  • Track advancement — a track drives player actions with enhancements and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins Game Fair is right around the corner and I am pumped
  • legacy games, I love a great legacy experience
  • The ancient Greek theme is right up my alley
  • it's kind of like Crokinol meets engine building
  • I love beigeos. It's what I live for
  • the central track that drives your action, and it combos with other stuff on the board
  • these expansions are number one on my list
References (from this video)
No references stored for this video.
Video 197WvbbF5m8 Heavy Cardboard Discussion at 6:10 sentiment: positive
video_pk 6888 · mention_pk 20367
Heavy Cardboard - Inferno video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick scoring creates immediate tension and interaction
  • interesting interplay of area usage and timing
Cons
  • can feel rushed or grind-free if not balanced with buildup
Thematic elements
  • scoring race across a ladder-like scoring board shaped by Hell’s levels
  • hell/Dante-themed setting
  • thematic, with a strong sense of progression and pace
Comparison games
  • Shackleton Base
  • Rebirth
Mechanics (from transcript analysis)
  • rapid scoring with early claims — early scoring opportunities create dynamic tension as Dante progresses
  • worker placement — place workers down a ladder-like structure across levels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it had a really nice flow to it and there was interesting thing about it is you only have two tiles and you only have one choice to make
  • the hook is that the order of your workers shifts round to round based on the actions you select in the previous round
  • the scoring happens so quickly
  • limited communication cooperative co-op games
References (from this video)
No references stored for this video.
Video SFr4R2yikbU Before You Play Top List at 20:44 sentiment: positive
video_pk 4846 · mention_pk 14352
Before You Play - Inferno video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful theme integration
  • Elegant art and storytelling potential
Cons
  • Box art misaligns with Euro aesthetic in some visuals
Thematic elements
  • Soul progression through circles of Hell
  • Dante's Inferno theme
  • mythic/literary
Comparison games
none
Mechanics (from transcript analysis)
  • Soul management — manage souls as you progress through levels
  • Tiered progression — advance through depth of hell via card-driven means
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player only trick-taking game
  • the Trump is constantly changing
  • chapter one is drafting cards that's chapter one
  • 60 to 120 minute playtime
  • not a deduction game
References (from this video)
No references stored for this video.
Video -8rX3cfZVck Going Analog Discussion at 47:40 sentiment: positive
video_pk 3124 · mention_pk 9189
Going Analog - Inferno video thumbnail
Click to watch at 47:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing wheel-within-wheel mechanic
  • strong two-player shine
Cons
  • complex to learn; may overwhelm casual players
Thematic elements
  • nine circles of hell, souls and monsters
  • Dante's Inferno themed
  • wheel-within-wheel design with themed scoring
Comparison games
none
Mechanics (from transcript analysis)
  • multi-wheel interaction — wheels determine actions and placements; multiple mechanisms interlock
  • worker placement synergy — symbols guide where you can place workers; monsters provide flavor and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is my first Gen Con as an owner and it was really cool."
  • "The table presence is exceptional."
  • "Two-player games shine."
  • "it's kind of a role playing game with words."
  • "the hype is just incredible for Flamecraft Duel"
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–7 of 7
Game Deep Dive
View on BoardGameGeek