In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.
Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.
Each turn consists of two phases:
Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.
Florence Phase: The player must choose between:
Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.
With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.
The player with the most Infamy Points is declared the winner and deemed untrustworthy.
- Gorgeous art
- Minis look amazing
- Strong thematic appeal for Dante fans
- Theme may not appeal to all
- 120 minute playtime is long for lighter players
- Dante-inspired setting
- Dante-themed Euro-style game with resource management
- Thematic and strategic
Mechanics (from transcript analysis)
- dual_currency — Two currencies with different flows requiring balance.
- Resource management — Manage resources across actions and phases.
- resource_management — Manage resources across actions and phases.
- worker placement — Place workers to perform actions and shape outcomes.
- worker_placement — Place workers to perform actions and shape outcomes.
Video topics + discussion points
Quotes (from this video)
- it's hugely popular everybody really seems to love it
- I don't know if we really need anything bigger
- Ace of Aces and this whole Ace Series has been around a long time
- for what you're getting I think it's a decent price
- the art is gorgeous
- minis look amazing
References (from this video)
- thematic novelty and satisfying tension momentum
- combos and track-driven decisions feel rewarding
- theme might be intense for some players
- mechanics may have a learning curve
- dark, provocative exploration of suffering
- hellish tour with Dante as guide
- menacing and thematic progression
Mechanics (from transcript analysis)
- central track action system — a track drives player actions with enhancements and combos
- multiplier tracks — build momentum to gain bigger effects
- Track advancement — a track drives player actions with enhancements and combos
Video topics + discussion points
Quotes (from this video)
- Origins Game Fair is right around the corner and I am pumped
- legacy games, I love a great legacy experience
- The ancient Greek theme is right up my alley
- it's kind of like Crokinol meets engine building
- I love beigeos. It's what I live for
- the central track that drives your action, and it combos with other stuff on the board
- these expansions are number one on my list
References (from this video)
- quick scoring creates immediate tension and interaction
- interesting interplay of area usage and timing
- can feel rushed or grind-free if not balanced with buildup
- scoring race across a ladder-like scoring board shaped by Hell’s levels
- hell/Dante-themed setting
- thematic, with a strong sense of progression and pace
- Shackleton Base
- Rebirth
Mechanics (from transcript analysis)
- rapid scoring with early claims — early scoring opportunities create dynamic tension as Dante progresses
- worker placement — place workers down a ladder-like structure across levels
Video topics + discussion points
Quotes (from this video)
- it had a really nice flow to it and there was interesting thing about it is you only have two tiles and you only have one choice to make
- the hook is that the order of your workers shifts round to round based on the actions you select in the previous round
- the scoring happens so quickly
- limited communication cooperative co-op games
References (from this video)
- Beautiful theme integration
- Elegant art and storytelling potential
- Box art misaligns with Euro aesthetic in some visuals
- Soul progression through circles of Hell
- Dante's Inferno theme
- mythic/literary
Mechanics (from transcript analysis)
- Soul management — manage souls as you progress through levels
- Tiered progression — advance through depth of hell via card-driven means
Video topics + discussion points
Quotes (from this video)
- two-player only trick-taking game
- the Trump is constantly changing
- chapter one is drafting cards that's chapter one
- 60 to 120 minute playtime
- not a deduction game
References (from this video)
- intriguing wheel-within-wheel mechanic
- strong two-player shine
- complex to learn; may overwhelm casual players
- nine circles of hell, souls and monsters
- Dante's Inferno themed
- wheel-within-wheel design with themed scoring
Mechanics (from transcript analysis)
- multi-wheel interaction — wheels determine actions and placements; multiple mechanisms interlock
- worker placement synergy — symbols guide where you can place workers; monsters provide flavor and scoring
Video topics + discussion points
Quotes (from this video)
- "This is my first Gen Con as an owner and it was really cool."
- "The table presence is exceptional."
- "Two-player games shine."
- "it's kind of a role playing game with words."
- "the hype is just incredible for Flamecraft Duel"