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Inheritors box art

Inheritors

Game ID: GID0168699
Game Info
Year
2022
Players
2-4
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the dark of the night, whispers spread throughout the court: "The King is dead!"

Inheritors is a 2-4 player open drafting, hand management card game. As one of the King's Inheritors, you will seek influence among five clans, spy on your competitors, and tip the courts in your favor to win your rightful place on the throne.

Build Influence in the 5 Realms.
Gain the support of Clan leaders - each with unique abilities.
Use Advocates to outthink your opponents.
Race to claim Honors.
Journey on Quests to prove yourself to the Realms.

Inheritors provides a big game experience in a small box you can take with you anywhere.
Let the games begin!

Description

In the dark of the night, whispers spread throughout the court: "The King is dead!"

Inheritors is a 2-4 player open drafting, hand management card game. As one of the King's Inheritors, you will seek influence among five clans, spy on your competitors, and tip the courts in your favor to win your rightful place on the throne.

Build Influence in the 5 Realms.
Gain the support of Clan leaders - each with unique abilities.
Use Advocates to outthink your opponents.
Race to claim Honors.
Journey on Quests to prove yourself to the Realms.

Inheritors provides a big game experience in a small box you can take with you anywhere.
Let the games begin!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video 7IxVe7snZDQ Watch It Played Interview at 3:18 sentiment: positive
video_pk 64812 · mention_pk 158336
Watch It Played - Inheritors video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Seeking influence among clans
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — hand management card game
  • open drafting — open drafting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a fantastic card game if you're trying to collect the different cards that get you points something multiplier points however some of them have your points or some of them are negative points
  • all of a sudden everyone is not bidding to take the card everyone's bidding not to take the card I love those twists in games
  • Cursed Court is just marvelous
  • it's quick like fun fast but one of the best kind of like bidding deduction games almost in a way a lot of bluffing that goes on
  • I'm not the biggest lover of mean games with the caveat being if it's a small light fun fast game then yeah mean is fine because the experience is short but if it's a long big game I struggle with like a big long Euro game that's mean
  • the biggest way to deal with mean board games for me is the expectation going in
  • hey just so you know this is a really mean game and I want you to play as mean as possible and I'll do the same because that sets up the expectation for the evening
References (from this video)
No references stored for this video.
Video bii5V1KTP4c Meeple University Rules Teach at 1:00 sentiment: positive
video_pk 64314 · mention_pk 157767
Meeple University - Inheritors video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light to medium complexity makes it accessible
  • Smart strategic card play with multiple scoring paths
  • Clans provide powerful abilities and bonuses
  • Quests provide clear end-game objectives
  • No hand limit allows flexible card management
Cons
none
Thematic elements
  • Nobles vying for glory through color-number card sets, with clans and quest-based scoring
  • Five Realms
Comparison games
none
Mechanics (from transcript analysis)
  • Clan Powers — clans provide special powers and bonuses to influence play.
  • hand management — manage cards in your hand with no explicit limit and decide which to keep or discard.
  • market discard and draw actions — discard to the market or draw/pick up from piles when top cards match discarded card.
  • open drafting — you draft cards openly from a market or piles on your turn.
  • Quest cards — end-game objectives fulfilled by meeting color/number requirements.
  • set collection — collect color-number sets, typically ascending 1 to 6, to score points.
  • set collection (color-number sets) — collect color-number sets, typically ascending 1 to 6, to score points.
  • talent cards — three basic talent cards—advisor, spy, and bobist—offer special actions.
  • Unique player powers — clans provide special powers and bonuses to influence play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Inheritors is a drafting game where you want to collect color sets of numbers of 5 ascending from one to six where most of the points come from"
  • "Quests and Glory go hand in hand"
  • "advisor lets you take any two cards from the market or spy to ask an appointment for a certain number card"
References (from this video)
No references stored for this video.
Video LIvWm7gcTbo The Board Game Garden Top List at 18:34 sentiment: positive
video_pk 31533 · mention_pk 92907
The Board Game Garden - Inheritors video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like a bigger game in a small box
  • Beautiful art and production
Cons
  • Some rules may require careful teaching
  • Certain card scarcity may affect balance
Thematic elements
  • hand management / set collection with endgame quests
  • fantasy family inheritance / quest-themed
  • storybook fantasy
Comparison games
  • Libertalia
Mechanics (from transcript analysis)
  • end game bonuses — Face-down quest cards shape endgame scoring conditions.
  • hand management — Build rows of ascending numbers across suits with quest and endgame cards.
  • hand management / tableau building — Build rows of ascending numbers across suits with quest and endgame cards.
  • quest/endgame scoring — Face-down quest cards shape endgame scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything Ever is the party game that you've been preparing for your entire life.
  • Time Chase is a really interesting take on a trick taking game.
  • Gap is easy to play so easy to learn; plays up to six.
References (from this video)
No references stored for this video.
Video yorVwVRKmbU Before You Play Discussion at 20:24 sentiment: positive
video_pk 11225 · mention_pk 33027
Before You Play - Inheritors video thumbnail
Click to watch at 20:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic world and strong art
  • high strategic depth for a relatively small box
  • great interaction and tactical decision space
  • scales interestingly with 2-4 players
Cons
  • rule complexity and potential ambiguities require careful setup
  • learning curve can be steep for new players
Thematic elements
  • clan-based influence and political intrigue within a living world
  • king has died; factions vie for the throne
  • world-building with strategic market dynamics
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • clan leaders and asymmetric powers — taking a clan leader grants unique abilities for the remainder of the game; only one leader per color
  • end-game scoring and market depletion — top of each stack scores; game ends when all quests or honors are taken or the market runs out
  • hand management and color/clan stacks — play out stacks by color/clan in numerical order, creating one stack per color with escalating values
  • market/discard to columns — three columns form a market; you can discard cards to claim or influence columns, creating chain effects
  • quests and honor cards — quests are face-down objectives with variable scoring; honor cards are public objectives that score points if met
  • tomes and spies/advisors — special cards that add options and disruptive strategies; spies allow you to take control of an opponent's stack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a true filler
  • this is a great travel game
  • the illustrations the artwork is beautiful
  • it's not the most exciting of games
  • there's so much strategy and finagling in one session
  • the market play is really interesting; it reminds me of Lost Cities
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21209
Rahdo Runs Through - Inheritors video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core gameplay with depth
  • Brilliant multi-use card system
  • Lost Cities-style discard mechanic
  • Quest system for secret objectives
  • Advisor tiles with unique powers
  • High variability with five of ten advisors
  • Works great at multiple player counts
  • Special power cards add complexity
Cons
none
Thematic elements
  • royal intrigue
  • kingdoms
  • influence
  • advisors
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
No references stored for this video.
Video QSDagyysSIM Before You Play Top List at 6:48 sentiment: positive
video_pk 6992 · mention_pk 20698
Before You Play - Inheritors video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep negotiation and market interaction
  • Strong social/player interaction at suitable player counts
  • Engaging for groups
Cons
  • Less ideal at two players
  • Steep learning curve for new players
Thematic elements
  • resource trading, negotiation, and scoring through market interactions
  • Card-driven market-style negotiation with clans and public objectives
  • competitive, social-dynamic negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • card play with hidden values — players secretly value and negotiate cards via a dynamic market and public objectives
  • market dynamics — cards exchange hands through a market-style flow influencing scoring opportunities
  • public objectives scoring — achieving shared goals that surface during play to earn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be talking about 10 games we will have some runners up as usual
  • it's a memory game through and through
  • this is a card game that we were sponsored to play on the watch it play live stream
  • Rome in 20 minutes and that's about it
  • it's the first time we've ever done a three game video
  • Anacron with the fractures of time expansion really changes the game
References (from this video)
No references stored for this video.
Video uIaRgsVd6lc Our Family Plays Games Top List at 6:23 sentiment: positive
video_pk 6476 · mention_pk 19165
Our Family Plays Games - Inheritors video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast play (30-45 minutes) with varied setup
  • Engaging hand management and tableau-building
  • Varied scoring through quests, honors, and clan members
  • Theme-cohesive with woodland creatures
Cons
  • End-game scoring can be complex to optimize
  • Two-player variant reduces available clan colors
  • Teach involves multiple moving parts; may have a steeper learning curve
Thematic elements
  • inheriting the throne; anthropomorphic woodland creatures; political influence
  • A woodland kingdom where five clans compete for influence after the king's death.
  • tableau-building with hand management and quest/honor objectives
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • advocate cards — Special cards (Spy, Advisor, Conspirator) that modify draws or plays.
  • card drafting / playing in color order — Play color-coded cards to acquire clan members and activate abilities.
  • hand management — Players manage a hand of cards to influence clans and advance objectives.
  • quest and honor scoring — Complete center-row Quest cards for points; honor cards provide end-game goals.
  • tableau building — Cards laid out to form a tableau that provides ongoing effects and scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's never too late to recreate yourself to improve on a thing
  • New Year's Day is just a date on the calendar we get to make those new plans and commitments anytime we want
  • Root is the wooden Creatures game of games
  • the art is so realistic and beautiful
  • there are so many ways to score points
  • Root this is the wooden Creatures game of games
References (from this video)
No references stored for this video.
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