From the co-creators of Secret Hitler & Better Myths: a Blade Runner-inspired, five-minute party game for two players.
Inhuman Conditions is a five-minute, two-player game of surreal interrogation and conversational judo, set in the heart of a chilling bureaucracy.
Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation, the Investigator must figure out whether the Suspect is a Human or a Robot.
Robots must answer the Investigator's questions without arousing suspicion, but are hampered by some specific malfunction in their ability to converse. They must be clever, guiding the conversation in subtle ways without getting caught.
Humans may speak freely, but may find this freedom as much curse as gift. There are no right or wrong answers, only suspicious and innocuous ones, and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There, alongside Investigators who make improper determinations, they will await further testing ...
—description from the publisher
Look Back - 11/19/25
- Very cool system
- Super enjoyable
- Nice little two-player activity
- Cleverly designed cards and layout
- Insane replayability
- Unique in the hidden role/social deduction space
- Reinforces quick intimacy between players
- Judges acting skills as well as identity
- The game establishes a veil of mystery around who you are and what you can do, particularly concerning whether you are a human or a robot.
Mechanics (from transcript analysis)
- deduction — The interviewer uses the answers provided to make a judgment about the interviewee's identity.
- Hidden role — Players have hidden roles (human or robot) and the interviewer must deduce the role of the interviewee.
- Interrogation — The core of the game involves one player asking questions to uncover the other player's true nature.
- Question Prompt Cards — The game uses cards to guide the conversation and present hypothetical scenarios for assessment.
- Role-playing — Players are encouraged to embody their roles as interviewer or subject, with specific rules and penalties affecting their actions and dialogue.
Video topics + discussion points
Quotes (from this video)
- We multi-class and tabletop game design beard and skincare Alchemy in the bardic College of content creation.
- It's almost impossible to have too many RPGs because they fit on the Shelf so easily.
- This is pretty singular right.
- Don't be a robot.
References (from this video)
- Fantastic concept based on sci-fi robot detection scene
- Fundamentally broken because if the person is human, it's not interesting
- Nothing to catch as the human
- Science fiction
Mechanics (from transcript analysis)
- Hidden role — One person tries to guess if the other person is a robot or human
Video topics + discussion points
Quotes (from this video)
- man, I I I love this game
- I don't know what happened here. This game has been universally scorned
- It's a fantastic experiment from Freriedman Freeze, but I don't want to buy a game where a lot of the games aren't that great
- robots versus ducks. You know, the never-ending war
- This is fantastic a game, but I think it's fundamentally broken
- I really want to like this game
- One of the creepiest covers of all time. The animals are staring into your soul
- definitely for me one of the best of the Uve Rosenberg tile laying games
- I hate. I really do hate this game
- It's a really funny little game