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Innovation box art

Innovation

Game ID: GID0169008
Game Info
Year
2010
Players
2-6
Age
14+
Playtime
75 min
Collection
Your Tier
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Expansions & Family
Innovation Ultimate Innovation: Artifacts of History 3E
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents.

In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success.

To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.

[Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

Description

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents.

In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success.

To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.

[Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 54
This page: 50
Sentiment: pos 39 · mix 5 · neu 1 · neg 2
Mentions per page
Showing 1–50 of 54
Video RDLVxF3CgoQ Meeple University Top 10 List at 25:32 sentiment: positive
video_pk 91566 · mention_pk 245748
Meeple University - Innovation video thumbnail
Click to watch at 25:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious and unique box art (knight throwing cheese)
  • Memorable and attention-grabbing
Cons
  • Thematic relevance of the cheese is unclear in gameplay
Thematic elements
  • Knight throwing cheese during a siege
  • Medieval siege
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When a board game's sitting on the shop on the shelf sometime and get me interested to actually purchase it Oh on Kickstarter but more especially in boy game shop
  • I almost pick a game based on pick a design based on the color on the spine and just liking the color palette and so you'll see that a bit through the first three that come up they're all guys or I really like the color palette on the spine and it transfers on to the front as well
  • The reason is Tarrant started at pointing at board game covers originally and we sometimes think that you know when a board games sitting on the shop on the shelf sometime and get me interested to actually purchase it
  • It's a book look the magnetic strip it's just the McCulloch I'm not gonna start saying the color plant pellet the color is good is golden with black keys it looks like an old just antique book
  • This is a pizza box pizza box literally look but it is the what game food what game it's amazing
  • it's excellent marketing it's yes taking the marketability to the next level
References (from this video)
No references stored for this video.
Video ptKj473sGxk Nights Around a Table Analysis at 2:47
video_pk 90925 · mention_pk 243487
Nights Around a Table - Innovation video thumbnail
Click to watch at 2:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strategy is what you're trying to accomplish in the long run, and tactics are the individual actions and moves that you'll take in order to get there.
  • So you can think strategy is like a long-term thing, tactics are like a short-term thing.
  • Strategy is thinking while tactics is doing.
  • It's possible that games with more random elements in them lend towards being more tactical games than more strategic games.
  • The lack of reliance on luck and if you can't really say at the end of a turn or at the end of a round yes what i did was completely optimal for what i was given you know i made the right choice for this turn if you can't really clearly say that it's possible that you're playing a very strategic game.
References (from this video)
No references stored for this video.
Video GLQh6EGBpMU Getting Games Top 10 List at 7:21 sentiment: positive
video_pk 90491 · mention_pk 241821
Getting Games - Innovation video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chaotic, tactical play with high replayability
  • strong two-player experience due to low downtime and clear interaction
Cons
  • can be chaotic and less satisfying with more than two players
Thematic elements
  • chaotic deck-building with evolving icons
  • ages from stone to space
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • age decks and activation — draw from the current age, play cards, and activate cards in front of you.
  • icon-splay and comparison — cards can be splayed to reveal varying icons; players compare to opponents to decide actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a puzzle game realistically where you're trying to make that work
  • not a victory point game realistically you're just trying to get to the threshold before anyone else
  • this is a hidden gem that no one ever talks about
  • i cannot recommend equinox enough
  • every single card can be a different champion
  • it's basically scrabble without the words
References (from this video)
No references stored for this video.
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 3:41 sentiment: positive
video_pk 89967 · mention_pk 239858
All You Can Board - Innovation video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 37:07
video_pk 89713 · mention_pk 238712
Getting Games - Innovation video thumbnail
Click to watch at 37:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 13:57 sentiment: positive
video_pk 88606 · mention_pk 233996
Getting Games - Innovation video thumbnail
Click to watch at 13:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video cWlc5cW75QM UndeadVikingVideos Discussion at 2:34:42 sentiment: mixed
video_pk 88138 · mention_pk 231640
UndeadVikingVideos - Innovation video thumbnail
Click to watch at 2:34:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good game
  • Has more going on than Terra Nova
  • Streamlined version of Terraforming Mars
Cons
  • Too streamlined
  • Lacked fun
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we don't even have to exist anymore
  • The road to road to hell is paved in Good Intentions and all that
  • it's a lot of Christmas man that's so much Christmas I'm GL I don't want to do that sounds like Christmas coming out your ass
  • I just feel like you know I mean I know I complain all the time about the fact that like you know because you work in the industry you get kind of burnt out on games and whatever and it's a real thing but I mean it's just it's like I would love to find like a board game that like I didn't publish that when I played it I'd be like oh my gosh this game's freaking amazing I can't believe how cool this is that just doesn't seem to happen
  • I think that's a good point I feel like still remember gamers are so pretentious possibly be attached to something so not non doesn't matter in any way in your world
  • There's going to be somebody standing there being like N you did it wrong did it wrong should have done it like this shouldn't have done it don't fix it if it ain't broke you know that kind of all that kind of stuff just it's endless amounts of that kind of stuff is so that is it's part of the territory
  • I mean you know it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's 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it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • Scott: Get out of your car, you know? Well, there was that video of that one person who worked for the post office that drove like drove their truck onto the uh lawn of the of the house to like and then leaned out the window and threw the package up to the door.
  • Lance: I think it'll be deadlands the disne nice deadlands the Disney thing like I I think it's too much for the average Disney person like there's no V diagram between Disney and and and board games it's just I don't see it either.
  • Scott: There are you you can you can like there's a guy really really nice dude meta met gcon and he's like I've got three games that I'm working on and he described the games to me and I said those games sound really neat and he said cool he's like do you want to play test them and I said we are booked out through 2020 2025.
  • Lance: I mean it's it's a lot of fun um I mean it's a heavier Euro and it takes you know an hour and a half two hours to play but um I'm outelt no I'm kidding.
  • Scott: but how much bigger are we still than we were say 10 years ago like it's massive it's insane games have moved so far into pop culture more than they were 10 years ago I think nobody would disagree with that except for maybe like Mass Market games you know
References (from this video)
No references stored for this video.
Video 1eIu601DnAk All You Can Board Top 30 List at 3:31 sentiment: positive
video_pk 88106 · mention_pk 231424
All You Can Board - Innovation video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic swing and comeback potential
  • deep mechanic layering in a compact playtime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card development with age progression — multi-age card interactions leading to dramatic comebacks and tech choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender duel is a super super solid two player game
  • it's so good
  • I love this game and I can't wait to play it with you guys at some higher player accounts more often
  • this is one of the best negotiation games that I've ever played
  • it's a great deck building race game
References (from this video)
No references stored for this video.
Video 8u3vPAC8AA8 Board Gaming Ramblings Analysis at 17:52 sentiment: positive
video_pk 86883 · mention_pk 226381
Board Gaming Ramblings - Innovation video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of laughter
  • Very much a lot of fun
  • Very weird one
Cons
  • Need to play it more
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — A card game with unique mechanics.
  • Take That — Players influence each other's game state, often in a detrimental way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very tight economical puzzle where you are placing your production on the board trying to place it where it's both cheap and makes sense and you can build like in your network
  • my number two is going to be clans of calonia because it's a fantastic game
  • my number one is going to be another prototype it's going to be sweetlands
  • the artwork is amazing the gameplay is so brain burning and cool
  • it looks so good it looks like a finished game
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 1:32:36 sentiment: positive
video_pk 85711 · mention_pk 220293
UndeadVikingVideos - Innovation video thumbnail
Click to watch at 1:32:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun.
  • If you haven't played Innovation and you're a gamer, you have to play it.
  • Lots of cool interactions in that game.
  • It's no Glory to Rome but it's pretty great.
  • So good. So many good pieces of game in that thing.
Cons
  • Wild ride.
Thematic elements
Comparison games
  • Glory to Rome
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
No references stored for this video.
Video T1Qxa7UtJPk The Brothers Murph Review at 1:13:38 sentiment: neutral
video_pk 85645 · mention_pk 220073
The Brothers Murph - Innovation video thumbnail
Click to watch at 1:13:38 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Very ugly game (base version)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
  • I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
  • When did we decide to start making um paperbacks way bigger?
  • Paperback books are just the size of hard covers now.
  • I literally will only I will only actively seek out a place that sells it in the normal paperback size.
  • I do. I'm very mean to my books.
  • I dogge earring all day.
  • I hate reading series that aren't done. It drives me crazy.
  • The library in this is true for a lot of libraries around has so much more stuff than you think.
  • So free. So free. So incredibly free.
  • The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
  • I listen to more lecture series than probably anything else on Audible.
References (from this video)
No references stored for this video.
Video qDjEIO98xsY Ryan and Bethany Board Game Reviews Discussion at 4:00 sentiment: positive
video_pk 85521 · mention_pk 219326
Ryan and Bethany Board Game Reviews - Innovation video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All expansions included in Ultimate edition
Cons
none
Thematic elements
  • evolution of civilization
  • historical/technology progression
  • historical progression with many expansions
Comparison games
  • Innovation
Mechanics (from transcript analysis)
  • Engine Building — implements multiple expansions for a broader engine-building experience.
  • set-building/engine-building — implements multiple expansions for a broader engine-building experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kudos to them. They do an amazing job.
  • This is just proving once again why this is one of our favorite conventions and events to go to every year.
  • I just love being able to play games for fun with no pressure of reviewing them, but just like showing you little videos of them.
References (from this video)
No references stored for this video.
Video DlAAABE2u1c Foster the Meeple Other at 15:27 sentiment: negative
video_pk 84708 · mention_pk 215482
Foster the Meeple - Innovation video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Described as a card game that was played a lot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
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Video BlQ-VSYQN4w Stonemaier Games Discussion at 19:19 sentiment: positive
video_pk 81317 · mention_pk 201232
Stonemaier Games - Innovation video thumbnail
Click to watch at 19:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player game
Cons
  • Only played online with one other person
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was great. I was really impressed. Um and I love the look of it. So, I really I really had a great time.
  • It's this dystopian game where you lose your your workers if they get too intelligent. Um but it's all bright and colorful and cheery. And so Exactly. it's got this interesting disconnect um that makes me so happy.
  • I adore Fin Span.
  • It's actually probably my favorite of the three.
  • It falls into that category of like a weeknight game where we can play a game in 45 minutes or so.
  • people have used the word streamlined. I do think that is an accurate descriptor of Fin Fin Span compared to Wing and Worm.
  • I I just think it's a really thoughtful experience where you're making good choices with beautiful art in a beautiful setting where you're diving down, right? So the the boards are vertical instead of horizontal. So the thematics are really great.
  • My favorite is Ark Nova and that spot will always probably remain Ark Nova.
  • The mechanism of the the cards actions and how that changes.
  • It's hard to name. I mean there's we're we feel very blessed to be here and um frankly the best part is my co-workers. I think you would probably say that. Yeah. We really have an amazing team and um we really enjoy and appreciate each other.
  • I could not believe those buildings. Both the landmarks and the income buildings. They're so detailed and the texture is perfect, the finish. I mean, they're fully painted.
  • The AI of Amazon I think is probably the worst cuz it's usually the AI that goes through and screws something up because they send it out to like fix a listing fix a listings in some way and then it messes something up. Um and then try to talk to their AI. It's just like beating your head on a wall.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:33:35 sentiment: positive
video_pk 81162 · mention_pk 200159
Rahdo Runs Through - Innovation video thumbnail
Click to watch at 1:33:35 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Teriffic game, really really good.
  • Comes up often as a game that packs a punch in a small package.
  • Designed by Carl Chudyk.
Cons
  • Can be overwhelming due to many different versions.
  • Unclear where to start when looking to purchase.
Thematic elements
  • Technological and cultural advancement
  • Civilization
Comparison games
  • Glory to Rome
  • Red Seven
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to advance their civilization.
  • Multi-Use Cards — Cards often have multiple applications.
  • Tableau Building — Players build a tableau of advancements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 160:06:40
video_pk 80733 · mention_pk 197653
BoardGameCo - Innovation video thumbnail
Click to watch at 160:06:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video tm6WnX99AQo Tabletop Tolson Review at 0:04 sentiment: positive
video_pk 80479 · mention_pk 195889
Tabletop Tolson - Innovation video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant depth and choice compared to the base game.
  • Amplifies the core gameplay loop of Stone Spine Architects.
  • Introduces new elements like guardians, minions, and improved traps.
  • Simultaneous play keeps the game moving and engaging.
  • The expansion provides a strategic and satisfying experience.
  • The dungeon growing larger each round adds an interesting dynamic.
Cons
  • Requires the base game to play.
  • Can significantly increase playtime.
Thematic elements
  • Heroes invading a dungeon, with the player playing as the guardian defending it.
  • dungeon
Comparison games
  • Stone Spine Architects
Mechanics (from transcript analysis)
  • action selection — Players choose from a new board with multiple options during the improvement phase.
  • area control/placement — Players place their guardian and minions in rooms to defend against heroes.
  • Card Drafting — Players draft cards in a clockwise and counter-clockwise passing sequence to build their dungeon.
  • Dice Rolling — Dice are rolled to determine which heroes invade the dungeon each round, with varying difficulty.
  • Modular Board — The dungeon expands with new cards each round, making the play area grow.
  • Press Your Luck — Players decide whether to continue facing waves of heroes or retreat to avoid demerits, impacting their chance at a trophy.
  • Resource Management — Players manage gold (money) to buy upgrades and experience cubes to level up their guardian.
  • Set Collection — Players collect cards to build pathways and achieve architectural goals for points.
  • Simultaneous Play — Many phases of the game are played simultaneously, allowing players to act at the same time.
  • Variable player powers — Players choose from different guardians, each with unique abilities and minions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Invasion takes this game, which I really like, and ... amplifies it.
  • Adding Invasion, I don't know if I'm ever going to go back to this unless I'm teaching someone for the very first time.
  • That's the massive change in the game. That's invasion.
  • And Invasion is just really clever and again kind of the only way I want to play the game now when I'm with experienced players...
  • it just makes the game that much more involved, that much more complex but good complex and still just totally plays on that co-op like simultaneous play that is so so easy for the game to just keep that steady steady pace and it's dynamite.
References (from this video)
No references stored for this video.
Video EgM0ECWofOg Tabletop Turtle Top List at 8:37 sentiment: positive
video_pk 80370 · mention_pk 195512
Tabletop Turtle - Innovation video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Purest expression of the list theme (big strategy, little rules overhead)
  • Absurd amount of strategy in a tiny stack of cards
  • Dogma effects are amazingly, stupidly overpowered
  • Escalating arms race of broken combos feels immensely satisfying
  • Design subtly keeps overpowered effects in check
  • Enormous momentum swings
  • Super rewarding once it clicks
  • Reshapes every game
  • Great value for the price
  • Plays like something five times its size
Cons
  • First game feels like complete chaos, likely to get stomped without understanding why.
Thematic elements
  • civilization building, escalating arms race
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements — Players race for achievements.
  • Card game — Built on a small deck of powerful cards.
  • civilization building — Players build civilizations using cards.
  • Engine Building — Players play and activate effects to build engines.
  • Icon synergy — Icons on cards are key, and piling up cards of the same color exposes more icons to trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels is an absolute classic and has been in my collection now for I think almost 25 years.
  • There's just so much game packed in such a tiny little box.
  • Citadels ask you to adapt not just to the players around the table and what their behaviors are and what their needs are, but also to the small hand of cards you draw from a large pool of building cards.
  • Castle Combo is a nine-card tableau builder where you spend coins to buy villagers and nobles from a shared market and slot them into a 3x3 grid.
  • This game is constantly through the simplest rule set and limited decision space forcing you to make immense trade-offs and decisions.
  • it makes every turn feel meaningful despite the fact that you're only drafting from like six cards.
  • I'm incentivized to pay close attention to what my opponent is doing which is something you rarely get in these sort of like much larger and more complicated tableau builders.
  • If you want to join my Patreon, then I could have got the money to hire Rick Moranis.
  • I have been on a tear now going through small box board games and just replaying a bunch of them because I want to make the biggest tier list video I have ever made.
References (from this video)
No references stored for this video.
Video Kfth1rburXk Rules Teach at 0:01 sentiment: positive
video_pk 79291 · mention_pk 192677
Innovation video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The complexity comes from the individual cards.
  • The game has clear terminology for its actions and effects.
Cons
none
Thematic elements
  • Leaders of rival civilizations racing to develop advanced technology.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players choose two actions from a set of four: Draw, Play, Dominate, or Activate.
  • Archive — Cards are sunk to the bottom of their colored pile and can be splayed if the stack is splayed.
  • Card Play — Players use the 'Play' action to add cards from their hand to their Zone.
  • Discard — Cards can be removed from the game entirely.
  • Dogma effects — Cards have Dogmas which are abilities that can be activated. These can be Supremacy (self-benefiting) or Cooperative (benefiting multiple players).
  • Engine Building — Players build a tableau of cards that represent technology, which enables them to take further actions or enact Dogmas.
  • Exchange — Players can give a card to an opponent and take one in return.
  • Hand Management — Players draw cards into their hand and must decide which ones to play or activate.
  • icon matching — The effectiveness of Dogmas often depends on the number of specific icons a player has in their Zone compared to opponents.
  • recycle — Cards can be placed at the bottom of their respective epoch decks.
  • Score — Cards can be placed face-down on the Influence side of the player board, contributing to Influence points.
  • Set Collection — Players collect 'Dominations' by meeting requirements on Epoch or Domain cards, which can lead to an instant win.
  • Splaying — Players can 'splay' card stacks in different directions to reveal more icons on the cards beneath.
  • Tableau Building — Players play cards into their 'Zone' to create stacks of different colors. The top card of each stack is the 'Active' card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Arounda Table, and this is Innovation, an engine-building card game for 2-4 players.
  • You and your friends play leaders of rival civilizations who are racing to develop ever more advanced technology to edge each other out of the history books.
  • The cards let you enact Dogmas that force your opponents to do different things, as long as your tableau has the majority number of icons showing.
  • The stuff is called a Dogma, and Dogmas come in two flavours: Supremacy, which has a square with a single white arrow, and Cooperative, which has a square with four white arrows.
  • The complexity in Innovation comes from what the individual cards themselves do.
References (from this video)
No references stored for this video.
Video lYa3HUfTS20 Discussion at 4:41:14 sentiment: positive
video_pk 78516 · mention_pk 191212
Innovation video thumbnail
Click to watch at 4:41:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging enough to play all day
Cons
  • Can involve having points stolen
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Point scoring — Players are actively trying to score points, and points can be stolen from other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's Madera collector's edition never getting that
  • Kickstarter doesn't care at all
  • one of the designers of of Madera Paulo solad do um posted on October 3rd I didn't participate in the debate so far because there was not much I could say or do I could all couldn't also say my mind when I was at what's your game because I was an employee and that's how things work I was an employee both Nudo and I and we did not have anything to do with the money
  • we were employees and had zero access to any of the kickstarter funds absolutely zero we have never received one cent from the campaign
  • the fact that Sandy Peterson games basically had to sell most of their to they they had to bring on somebody else you know basically to um have their ability which sucks
  • Mythic is a oh is that the what that's what of those ones that's totally on the back burner isn't it
  • the injection molding of the plastic Miniatures is now complete you know and then they are you know it's like paper Printing is expected to be done at the end of December beginning of January and then you know they're they're trying to basically say okay well we'll you know that's our Focus right now is to get Six Siege out the door and a steer is after their game hell
  • the writer of the uh the the like one of the people that worked with him basically says um uh like the artist he said uh that he hasn't been able to uh get a hold of the designer or the the person who's running the campaign in in months like the guy just fell off the face of the Earth
  • I went into the Discord I asked I posted one question in their dragon wild section of the Discord hey uh so what's the status of this game and I was kicked off the Discord
  • I had to win one I think you you got the first two yeah I think I did but you're gonna win this one I think I've not scored a single thing you stole a lot of my points though
  • I just learned what a pulloff was I mean it's like well it's the opposite of a Hammer Hammer was either
  • for adults I teach the lazy method yeah what's that he says it's whatever is easiest That's My Method I don't need no stinking bar cords
  • I was sitting here I was working today and I began ruminating uh as I sometimes do about uh and I was sitting there and I was thinking I was like one of those things where it's like maybe I should you know I was like thinking about I haven't like done any like videos other than this in a while
  • I'm gonna tell you my little oh yeah yeah J I'm not going to say on we can get the so sorry everybody I know this happens way too often I was thinking about this how many times have we had a show where we're like we're like hey uh I just heard the sound the alom after hours kind of thing where you like say you guys don't get to hear about this but it does it wouldn't add anything to the conversation
References (from this video)
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Video ujkgTt19BEs Rolls in the Family Top 10 List at 23:54 sentiment: positive
video_pk 65898 · mention_pk 160039
Rolls in the Family - Innovation video thumbnail
Click to watch at 23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one, Ryan, is not a surprise to anyone on the channel.
  • 174 times. Full games of Crokinol.
  • I will I will never buy a Polyomino game again.
  • You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video vjxxEuoCKkI All You Can Board Top List sentiment: positive
video_pk 62910 · mention_pk 155839
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • technologies and civilizations
  • civilization-era card tableau
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
  • it's basically a two-player only game, asymmetric
  • Lost Cities is a hand management game
  • Patchwork is a tight, solid Uwe Rosenberg design
  • Santorini is my favorite abstract game
  • Castles of Burgundy... there's nothing like it for me in two-player
  • Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.
Video BDXYFf8kRqM All You Can Board Discussion at 5:46 sentiment: mixed
video_pk 62460 · mention_pk 155010
All You Can Board - Innovation video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dense strategic space with meaningful decisions each turn.
  • Thematic critique of relentless progress and the need for patience.
  • Two-phase design creates a rhythm of drafting and execution.
Cons
  • Can be punishing and chaotic; requires comfort with high dependency on future cards.
  • The pace can feel frenetic, which may deter players seeking a calmer experience.
Thematic elements
  • progress, upheaval, and the paradox of advancement; civilization-building under pressure to accelerate while also risking destabilization.
  • A sweeping arc of human civilization that moves from primitive beginnings to imagined futures; cards symbolize critical innovations across ages, creating a layered narrative about progress and disruption.
  • philosophical, opinionated, and analytical; the game is treated as a commentary on modern life and the pace of change.
Comparison games
none
Mechanics (from transcript analysis)
  • age progression — Advancing through ages unlocks new cards and opportunities, creating a perpetual cycle of upgrading potential and strategic tension.
  • Card Drafting — Players draft cards representing innovations from different ages; each card provides icons and abilities that influence future choices and scoring.
  • icon collection / dogma actions — Icons collected on cards unlock dogma actions; players balance advancing their own engine with blocking or countering opponents’ plans.
  • Melding and Splaying — Icons collected on cards unlock dogma actions; players balance advancing their own engine with blocking or countering opponents’ plans.
  • Resource Management — Points and resources are earned and spent to push ahead, trade-offs are frequent, and risk-reward calculations dominate decisions.
  • Resource management / Currency — Points and resources are earned and spent to push ahead, trade-offs are frequent, and risk-reward calculations dominate decisions.
  • Tech Trees — Advancing through ages unlocks new cards and opportunities, creating a perpetual cycle of upgrading potential and strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In many ways, board games have never been as popular as they are today.
  • We're not just building a board together. We're having a conversation.
  • Patience isn't complacency, patience is living.
  • Two phases.
  • You choose what matters. Because you build the board. You splay the cards. You choose what you let go of. You choose what you keep.
  • Sometimes you just need to wait for the right thing to say.
References (from this video)
No references stored for this video.
Video 440HTGYDSo0 All You Can Board Discussion at 38:22 sentiment: positive
video_pk 62457 · mention_pk 154997
All You Can Board - Innovation video thumbnail
Click to watch at 38:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong competitive two-player play when played regularly
  • Rich strategic space and interaction
Cons
  • Three-player chaos variant is less appealing; the core is best with two
Thematic elements
  • Chaos-driven civilization card game
Comparison games
  • GNC
Mechanics (from transcript analysis)
  • Card-driven with iconography — Dramatic dogma/icon interactions and direct competition for powerful combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
No references stored for this video.
Video 09juPzZXu0U Brains On Games Discussion at 0:08 sentiment: positive
video_pk 60475 · mention_pk 152883
Brains On Games - Innovation video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excitement about the combination of card drafting and engine-building.
  • Recognized as a civilization-building engine builder with approachable core ideas.
Cons
none
Thematic elements
  • civilization development and tech progression via card interactions
  • civilization-building through card drafting
  • engine-building progression driven by card play
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards from a common pool to shape their civilization's development.
  • Engine Building — players arrange and chain card effects to generate long-term benefits and victory points.
  • engine-building — players arrange and chain card effects to generate long-term benefits and victory points.
  • Hand Management — careful selection and timing of card plays and draws to maximize engine output.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've got the ultimate edition of Innovation.
  • This one is a card drafting game, a civilization builder where you're drafting cards and building an engine.
  • Ember Leaf, which is a card dancing game. I don't even know what that is.
  • Which one should I learn first?
References (from this video)
No references stored for this video.
Video 7CtPB2uZE9U Rolls in the Family Discussion at 28:50 sentiment: mixed
video_pk 60548 · mention_pk 152936
Rolls in the Family - Innovation video thumbnail
Click to watch at 28:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic depth
  • engaging drafting and combo potential
Cons
  • relies on memorization of many cards
  • can feel chaotic or punishing
  • lack of a strong overarching theme can hurt cohesion
Thematic elements
  • civilizational progress and idea exchange
  • civilization and technological evolution
  • conceptual, puzzle-like
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • multi-round card drafting / tableau building — Draft cards to create a cascading tableau that scores and combos
  • Set Collection — Collect and chain cards to unlock scoring opportunities
  • set collection / engine-building — Collect and chain cards to unlock scoring opportunities
  • variable end-game triggers — End-game conditions create shifting asymmetry and tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No parts of this game work well together. There are a zillion different interactions, none of which are emergent.
  • Imagine if Race for the Galaxy had many more icons and none of them interacted with each other in any way.
  • The game is extremely frustrating to play.
  • Memorizing cards/combos doesn't make this fun.
References (from this video)
No references stored for this video.
Video 8jKhBVhzzoA The Broken Meeple Top 50 List at 5:17 sentiment: positive
video_pk 42330 · mention_pk 128436
The Broken Meeple - Innovation video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun abstract card game with strong engine-building potential
  • interesting tech combos and interactions that reward adaptation
Cons
  • solo mode is not official; tricky to implement well solo
  • can be punishing or take a bit of setup/learning
Thematic elements
  • tech progression, ages, and engine-building
  • Ages of civilization with technologies escalating
  • abstract card game with tech upgrades
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Ages/technology progression — players advance through ages by acquiring and upgrading techs
  • Card Drafting — tech cards upgrade as ages progress; interactions drive engine development
  • card drafting / engine-building — tech cards upgrade as ages progress; interactions drive engine development
  • Tech Trees — players advance through ages by acquiring and upgrading techs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so buttery smooth.
  • easy rules, smooth mechanics, and a good price point.
  • the flame track is the one weakness of the game
  • Here's a very easy house rule for it. If you're at the top of the flame track... discard a grunt token.
  • It looks absolutely beautiful on the table.
  • Life with the Amazonia is basically advanced Cascadia.
  • The Gallerist is the smoothest Lassers in existence.
References (from this video)
No references stored for this video.
Video Oeec-ROjyjQ Things Get Dicey Discussion at 9:39 sentiment: positive
video_pk 40258 · mention_pk 121758
Things Get Dicey - Innovation video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The dragon egg/incubation theme is engaging and flavorful
  • Blend of dice, set collection, and market-driven decisions works well
Cons
  • Can be complex for new players
  • Balancing player influence with market volatility may challenge some groups
Thematic elements
  • dragon breeding, resource production, and market dynamics
  • Floating island markets with dragon eggs and incubators
  • economic-focused, with goals tied to incubation outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Core dice-based actions drive resource generation and activity resolution
  • market fluctuation — Resource values depend on a dynamic market and player decisions
  • Push Your Luck — Risk decisions affect hatch outcomes and rewards
  • Set Collection — Collect dragon eggs and resources to fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game's rotating action selection wheel and it's approached the resource management so yeah color me impressed
  • this game is a resource management game in which players must juggle their paint tubes mixtures and time in order to create various works of art
  • they have exactly 15 minutes to find the temple's exit and escape the game
  • if players aren't back in the starting room when time is up they lose one of their dice
  • Cursed Court is a game of bidding and bluffing
  • the player that out bees their opponents will win the favor of the nobles they've invested in
  • In this game you will meet and greet for different types of dragons as well as hybrid and mystery eggs
  • Incubation includes two dice 36 dragon egg cards 10 objective cards 5 incubator cards 1 game board 1 spinner
References (from this video)
No references stored for this video.
Video MyNdYLS0Wx8 Board Game Dad Discussion at 5:20 sentiment: positive
video_pk 40022 · mention_pk 120953
Board Game Dad - Innovation video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever engine interactions
  • clearly conveys theme
Cons
  • can be punishing for new players
  • arcane cards at times
Thematic elements
  • deck-building with tech advancement
  • historical/tech evolution
Comparison games
  • Dominion
  • Santorini
Mechanics (from transcript analysis)
  • Deck Building — Acquire and play cards to advance civilization and trigger effects.
  • deck-building — Acquire and play cards to advance civilization and trigger effects.
  • simultaneous reveal victory point tracking — Players score based on set collection of cards and achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luck is a flavor.
  • Strategy is overhyped and luck is the true hero.
  • Luck deserves more credit.
  • Board games are not only luck; agency matters.
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled Top List at 24:22 sentiment: positive
video_pk 39932 · mention_pk 120644
Totally Tabled - Innovation video thumbnail
Click to watch at 24:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, chaotic strategy
  • varies greatly between plays
Cons
  • may feel overwhelming to new players
Thematic elements
  • cultural / intellectual progression
  • technological evolution through ages
Comparison games
none
Mechanics (from transcript analysis)
  • card tableau / iconography — Place cards in a tableau by color; matching icons trigger chain actions.
  • Take That — Actions on cards can affect opponents with shared icons.
  • take-that / competitive interaction — Actions on cards can affect opponents with shared icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video BUJtBt2GDsA Tabletop Tolson Review at 1:14 sentiment: positive
video_pk 39439 · mention_pk 212229
Tabletop Tolson - Innovation video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds substantial depth without sacrificing the core quick rhythm of the base game
  • The hybrid cards open up powerful synergies and more varied decision trees
  • New boards provide distinct strategic flavors and increase replayability
  • Top-card visibility on landmark-like cards keeps players engaged and informed
  • Maintains thematic consistency with the base game while expanding options for strategic play
Cons
  • The added complexity may increase setup and rule-checking demands
  • Balancing across four new boards and multiple hybird variants requires careful play to avoid overpowering strategies
  • Some players may prefer to learn expansions incrementally rather than all at once
Thematic elements
  • Innovation and cross-theme integration; each new board and card type reimagines how players combine icons and actions to produce income, points, and special effects.
  • A set of modular, cross-taction worlds that insert into the base park system, providing new thematic palettes and hybrid opportunities.
  • Visionary and forward-looking; the expansion presents a tech-hub flavor with crossovers between different thematic strands, enhancing the sense of discovery and experimentation.
Comparison games
none
Mechanics (from transcript analysis)
  • hybrid_cards — Attractions in this expansion are hybrids that count as two different icon types (e.g., brown and purple), yielding more flexible decision-making and enabling more complex scoring combinations when integrated with the base mechanics.
  • innovator_track_and_constructs — A new innovation track runs on the bottom of the board where advancing your innovator yields constructs, money, and other benefits. Early movement provides more options; late movement continues to reward efficiency with visible top cards to plan around.
  • landmarks_and_visibility — Two new landmark-like stacks grant draw-three-keep-one dynamics with top cards visible, creating a constant balance of chance and choice as players weigh which cards to reserve or purchase.
  • money_income_from_cards — The expansion cards increasingly provide money income, which shifts emphasis toward monetization strategies alongside emotional scoring and other park-building goals.
  • Multi-Use Cards — Cards feature dual identities that influence scoring opportunities in two dimensions, increasing the decision space and rewarding foresight in planning how to allocate spots, resources, and actions.
  • new_boards_and_slots — Four new boards are added, each with its own layout and special implications. Boards flip in with a bottom-to-top progression, offering players new choices and strategic pivots each game.
  • Track Advancement — A new innovation track runs on the bottom of the board where advancing your innovator yields constructs, money, and other benefits. Early movement provides more options; late movement continues to reward efficiency with visible top cards to plan around.
  • tree_blocking_and_economy_interaction — A set of new rules integrates with the expansion trees and cards so that players must navigate blocking mechanisms and the economy of the new cards while balancing existing park needs.
  • two-icon_incentives — Cards feature dual identities that influence scoring opportunities in two dimensions, increasing the decision space and rewarding foresight in planning how to allocate spots, resources, and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is the coolest thing."
  • "I don't want to play without innovation."
  • "It's dynamite. Honestly, I have very little to complain about."
  • "You can actually play with both of the spooky nights and your winter lights at the same time if you want to do that."
  • "I think it's dynamite. And I love these."
  • "What a great follow-up. Again, 10 Penny Parks is a solid game, and now with innovation and the two other expansions, it's just going to keep coming out."
References (from this video)
No references stored for this video.
Video LWFHevZ0jCM Brains On Games Review at 1:24 sentiment: positive
video_pk 35219 · mention_pk 105107
Brains On Games - Innovation video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth with many card interactions
  • High replayability, especially with expansions
  • Big box edition streamlines organization and teaching
  • Good for large groups and team play
Cons
  • Artwork and presentation are not especially pretty
  • Can be chaotic with many players
  • Complexity scales with expansions; learning curve can be steep for newcomers
Thematic elements
  • Technological advancement and civilization development
  • Civilization progression from prehistory to postmodern information age (Prudence), abstracted through card stacks rather than a large board
  • Array
Comparison games
  • Earth
Mechanics (from transcript analysis)
  • Achivement-driven endgame — Achievements on the board can end the game when a threshold is met, varying by player count and expansions.
  • Draw and meld — On a turn, a player can draw a card and/or meld a card onto their tableau.
  • End Game Bonuses — Achievements on the board can end the game when a threshold is met, varying by player count and expansions.
  • Melding and Splaying — Cards can be played in different orientations, affecting the symbols and potential actions available.
  • Safe and hidden options — The Unseen expansion introduces a 'safe' to hold extra achievements protected from others.
  • Shared/demanded actions — Dogma actions may be shared or demanded by opponents, affecting deck depletion and card availability.
  • Skewing displays and stacking — Cards can be played in different orientations, affecting the symbols and potential actions available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a civilization building game where you're not playing on a big board and battling against other players in that way.
  • This is a mediumweight game. the the rules are fairly straightforward, I think, but the strategic combinations of cards uh are a little bit more complicated.
  • Every game is going to be different here. There's a ton of replayability, especially once you add all the expansions.
References (from this video)
No references stored for this video.
Video z2FYxaKC5VU Board of It Top List at 16:39 sentiment: positive
video_pk 32533 · mention_pk 96270
Board of It - Innovation video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very interactive at two players
  • readable table across for both players
  • great with repeated plays and expansions
Cons
  • love/hate game for some players
  • can be lengthy with expansions
Thematic elements
  • history and technological progress via card decks
  • Civilization-building across ages, prehistory to information age
  • interactive, highly head-to-head
Comparison games
  • Kanban: EV
Mechanics (from transcript analysis)
  • Card Drafting — Each card represents historical actions; players draft and play cards to develop civilizations.
  • card drafting with evolving powers — Each card represents historical actions; players draft and play cards to develop civilizations.
  • interactive symbols and timing — Actions trigger effects and affect opponents, creating a measurable, head-to-head race.
  • splicing/combining effects — Certain cards let you layer or 'splice' powers to unlock stronger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice little puzzle
  • two players, it's head-to-head and dualistic
  • escape room in a box, except it's puzzles
  • it's a euro and in that kind of element there's not so much interaction
  • excellent at two players
  • the stock market element is tricky if others take the cards you want
References (from this video)
No references stored for this video.
Video rO_v2kiIFv8 Meeple Mountain Discussion at 4:18 sentiment: positive
video_pk 31117 · mention_pk 91738
Meeple Mountain - Innovation video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting dragon lifecycle theme
  • Debut title from publisher, suggests fresh design intent
Cons
  • Transcript provides limited technical detail on gameplay
Thematic elements
  • Life cycle, incubation, and progression
  • Dragon egg incubation and hatch progression
  • Objective-driven, developmental
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — manage dragon development to hatch stronger offspring
  • engine_building — manage dragon development to hatch stronger offspring
  • Tile Placement — place actions/modules to progress incubation
  • tile_placement — place actions/modules to progress incubation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Colors of Paris is the latest from Super Meeple, a French publisher that typically brings back classic heroes like Attica, Telegraph or Mississippi Queen.
  • Saurus is a fast and furious just quick playing well drafting game.
  • little dragon egg needs to become a baby dragon.
  • Incubation is the debut game from its publisher Connelly Synapse James.
  • Colors of Paris this is the latest from super meeple, a French publisher that typically brings back classic heroes like Attica.
References (from this video)
No references stored for this video.
Video kjoDUlCvo6c Totally Tabled Top List at 13:29 sentiment: mixed
video_pk 30487 · mention_pk 89727
Totally Tabled - Innovation video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brings a high level of strategic depth to take-that
  • defensive symbols create a more balanced feel
Cons
  • can feel swingy and luck-driven
  • some view take-that as an unfair negative interaction
Thematic elements
  • card-based conflict with symbols and defenses
  • take-that card game arena
  • elevated take-that mechanics with defensive counters
Comparison games
none
Mechanics (from transcript analysis)
  • symbol-based defense — defend against attacks by accumulating matching symbols
  • Take That — attack cards and effects that directly affect opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrible mechanism interrupts.
  • I despise memory in board games.
  • The absolute worst board game mechanism is in the game Hit Zero.
  • I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.
References (from this video)
No references stored for this video.
Video nr3hlJebhdA Game Night Picks - Pair Of Dice Paradise Top 60 List at 13:43 sentiment: positive
video_pk 30331 · mention_pk 89281
Game Night Picks - Pair Of Dice Paradise - Innovation video thumbnail
Click to watch at 13:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dragon theme
  • competitive yet approachable
Cons
none
Thematic elements
  • entrepreneurial dragon breeders
  • dragon eggs and fantasy farming
  • light strategy with dice/eggs
Comparison games
none
Mechanics (from transcript analysis)
  • resource cycling — feed resources into incubators to hatch
  • Set Collection — hatch eggs to earn coins
  • set collection / resources — hatch eggs to earn coins
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kurios is a game of worker placement deduction and bluffing and it's simple and quick.
  • Don't Get Got sounds like a game that I am definitely going to be subjecting a lot of my friends to frequently.
  • Horrified includes high-quality sculpted miniatures of Frankenstein, the Bride of Frankenstein, the Wolfman and more.
References (from this video)
No references stored for this video.
Video Sjrk7DsQF_I Totally Tabled Top List at 9:23 sentiment: negative
video_pk 29677 · mention_pk 87155
Totally Tabled - Innovation video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Very thematic and highly interactive
  • Rich variety of powerful combos
Cons
  • Extremely swingy; easy to lose focus
  • Hard to maintain a coherent long-term plan
Thematic elements
  • Cultural and technological advancement across eras
  • Civ-building through inventive card play on color piles
  • Card-driven engine-building with dramatic swings
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft and play cards to trigger special abilities and combos.
  • card drafting and cycling — Draft and play cards to trigger special abilities and combos.
  • color-pile card actions — Five colored piles determine which powerful actions are available.
  • Engine Building — Newly drawn cards can derail or shift strategy dramatically.
  • highly swingy engine-building — Newly drawn cards can derail or shift strategy dramatically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the real meat of the game is that first phase which is a real-time tile laying game
  • Saving Grace with Galaxy Trucker is the game gets better the worse you are at it
  • the D10 from Hell the single most evil die in board game history
  • it's a Scrabble killer
  • Friday is just a really clever small deck building game that's solo only
  • I will always overindulge in piracy
References (from this video)
No references stored for this video.
Video cWNrQNKanEU Getting Games Playthrough at 0:00 sentiment: positive
video_pk 13399 · mention_pk 39280
Getting Games - Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive and dynamic player interaction
  • Deep thematic integration and evolving card interactions
  • High replayability from 100 unique cards and multiple strategic paths
  • Clear end-game via achievements with dramatic swing potential
Cons
  • Can be chaotic and punishing for new players
  • Heavy reading and rule-learning curve; card text governs many interactions
  • Potential for long session length and analysis paralysis in mid to high player counts
Thematic elements
  • Civilization-building through ideas and innovations
  • Historical progression from Prehistory through Information Age, exploring civilizations via card-driven cards
  • Dynamic, modular tableau with unique multi-use cards; Dogma actions drive cascading interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements/Scoring — Public score track; players tuck and score cards to earn achievements; achieving six items or certain combinations ends the game.
  • Dogma — A special action on certain cards that can force transfers, draws, scoring, or other effects; can affect all players or only those with specific conditions.
  • draw — Draw actions pull cards from the appropriate piles; top card values guide how many and from where.
  • Icon/Crown/Leaves Economy — Icons (crowns/leaves) drive actions and interactions; managing these resources influences which actions you can take.
  • Meld — Players select a card from hand and place it face-up to create or extend a color stack; melded cards stay in front and unlock other actions.
  • Splaying/Display — Displaying cards to the left or right (splaying) changes how future Dogma effects apply and reveals new icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is incredibly thematic.
  • This is a very interactive game.
  • Chaos in this game would not be for everyone.
  • Innovation is a deck of cards that changes value over time.
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 10:22 sentiment: positive
video_pk 13121 · mention_pk 38366
Foster the Meeple - Innovation video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly swingy and interactive
  • engaging when players enjoy strategic tension
Cons
  • polarizing due to randomness and sudden shifts
Thematic elements
  • progress, dogma, and civilization development
  • Civilizational advancement through eras
  • card-driven civilization progression
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — Draw and play cards to trigger powerful combos.
  • card-drafting — Draw and play cards to trigger powerful combos.
  • Hand Management — Carefully curate a hand to maximize turn order and scoring.
  • Set Collection — As you collect certain cards, you gain points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 15:09 sentiment: positive
video_pk 12658 · mention_pk 36966
Foster the Meeple - Innovation video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly Swingy and surprising
  • ample variability and replayability
Cons
  • thematic cohesion can feel abstract
  • chaotic momentum may frustrate some players
Thematic elements
  • quality of ideas and inventions across time
  • civilization-like eras
  • swingy, card-driven
Comparison games
  • Race for the Galaxy
  • Through the Ages
Mechanics (from transcript analysis)
  • Card Drafting — build a civilization through card-driven actions and era transitions
  • card drafting / era progression — build a civilization through card-driven actions and era transitions
  • card drafting / evolving tech tree — players develop civilizations by chaining cards to gain abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video Y66_af_Vs5o Board Game Dad Review at 0:00 sentiment: positive
video_pk 11755 · mention_pk 34484
Board Game Dad - Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chaotic, silly theme that can be highly entertaining when playing with the right group
  • Icon-driven action economy creates dynamic and interactive play
  • Clear sense of progression through eras with evolving card interactions
Cons
  • Chaos and power spikes can overwhelm new players or lead to perceived imbalance
  • Mechanics are dense; may have a steeper learning curve
Thematic elements
  • Technological and societal progress through civilization-building cards and icons.
  • Civilizational advancement tracked through 10 eras, with card-based progression and era-based tech icons.
  • card-driven civilization development with evolving technologies
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Actions on cards are determined by the icons they display; revealing icons enables actions and can allow taking actions on other players' turns.
  • Era Progression — The game progresses across 10 eras with innovation cards that players collect and play, driving advancement.
  • high on-card effects / chaos potential — Card effects can be extremely powerful, leading to chaotic gameplay dynamics.
  • icon-based action economy — Icons on revealed cards grant access to actions; more icons revealed means broader action options and potential to act out of turn.
  • spread/display mechanic — Players can display or spread out their cards to reveal more icons and increase their capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • innovation is the silliest game that i absolutely love
  • the card effects can be so powerful that the game can be absolute chaos
  • innovating can make you very powerful
  • the game has 10 eras of innovation cards
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 45:55 sentiment: positive
video_pk 9852 · mention_pk 29030
The Cardboard Herald - Innovation video thumbnail
Click to watch at 45:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design
  • clear teaching curve
Cons
  • abstract in theme
Thematic elements
Comparison games
  • Title Blades
  • Brass
Mechanics (from transcript analysis)
  • set-building / card drafting — Players evolve civilizations by playing inventions with unique effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video 4xDR52f3ghs Board Game Coffee Discussion at 2:56 sentiment: positive
video_pk 9752 · mention_pk 28790
Board Game Coffee - Innovation video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and varied card powers
  • High replayability due to many invention combinations
Cons
  • Can be complex for new players
  • Taking time to grok optimal engine builds
Thematic elements
  • technological progression and civilization development
  • abstract civilizations evolving through inventions
  • card-driven, polyform invention track
Comparison games
none
Mechanics (from transcript analysis)
  • card-drafting / action selection — Players select actions from a hand of invention cards, shaping their civilization trajectory.
  • set-collection / engine-building — Players build a tableau of inventions to unlock points and future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are giving away over 50 games across those 24 episodes
  • the description is where we will post the winners, never in the comments
  • Concordia is a must-have, it's easy to learn but has amazing depth
  • this is a gorgeous prototype, they did a great job
  • it's easy to get into and has depth—Deserved of our boarding coffee seal of approval
References (from this video)
No references stored for this video.
Video _45een9PcDI Foster the Meeple Top List at 4:41 sentiment: positive
video_pk 9392 · mention_pk 27713
Foster the Meeple - Innovation video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • insane_triggers
  • game_changing_events
  • great_at_two_players
  • amazing_travel_game
  • tiny_box_big_table_presence
  • unique_gameplay
Cons
  • too_chaotic_at_higher_player_counts
Thematic elements
  • civilization_building
  • human_progress
  • history
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no guilt no shame no mercy
  • it is pure magic pure gold
  • build like a mortal win like a god
  • tiny box biggest table presence experience
  • this is a game i wouldn't want to play at higher than two
  • jamie knows when she's one and i can see it in her face
  • i have a very difficult time comparing games that are that drastically different
  • castles of burgundy is heavier therefore i put castles of burgundy at one
  • i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
  • don't be a meanie or weenie it's okay to hate things
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Sir Thecos Top List at 2:13 sentiment: mixed
video_pk 6642 · mention_pk 19737
Sir Thecos - Innovation video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting mechanism; can be mean in play
Cons
  • not a personal favorite; appeal may vary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video QZC2ymGGzec Foster the meeple Discussion at 14:52 sentiment: positive
video_pk 6664 · mention_pk 19837
Foster the meeple - Innovation video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, spicy interaction
  • great for fans of abstract engine-building
Cons
  • can be dense and heavy
Thematic elements
  • design ideas over time
  • card-driven strategic evolution
  • evolutionary, rift between tech and culture
Comparison games
  • Res Arcana
  • Kanban
Mechanics (from transcript analysis)
  • card drafting / engine building — players draft cards to build evolving symbols and engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic engine building game
  • Rules are important for checking mine
  • cheater cheater pumpkin eater
  • I am crushing you like a grape
  • Town 66 going right above
  • that Lord of the Rings confrontation pack
  • this is the cube challenge
  • Calico fits perfectly in the cube with room to spare
References (from this video)
No references stored for this video.
Video cyxL4vpeQ4I Foster the Meeple Unboxing at 23:11 sentiment: positive
video_pk 6631 · mention_pk 19708
Foster the Meeple - Innovation video thumbnail
Click to watch at 23:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're selling our house and we wanted to do this before we had to pack everything up
  • we're just going to show you what we got probably won't have too many new games coming in
  • innovation is a game we adore
  • jamie's favorite game brass birmingham
  • gaia project tara mystic on space
  • we have root so the og base game
  • this is one of jamie's absolute favorites and that is innovation
  • we love it it's so good
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw The Broken Meeple Top List at 6:45 sentiment: positive
video_pk 5851 · mention_pk 17314
The Broken Meeple - Innovation video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not a looker but gameplay is compelling
  • Multiple end conditions provide variety
  • Great combo potential
  • Puzzly tactical decisions
  • Available on Board Game Arena
Cons
  • Artwork is not appealing
  • Best with 1-2 players; multiple players becomes a nightmare
  • Can get out of hand if played with too many players
Thematic elements
  • Card Driven Civilization
  • Civilization history
  • Abstract
Comparison games
  • Glorias
Mechanics (from transcript analysis)
  • Card Play — Players play cards from hand combining effects
  • Multiple End Conditions — Players can win through different conditions: auto condition, six dominations, or domination count at final age
  • Tactical Play — Game requires tactical play based on hand, cannot be played strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video ihsD_n-q690 Rolls in the Family Top List at 1:43 sentiment: positive
video_pk 3691 · mention_pk 10870
Rolls in the Family - Innovation video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive; you watch what your partner is doing and respond
  • Dramatic shifts in game state produce engaging, pivot-heavy play
  • Richly combinatorial with lots of interesting setups per run
Cons
  • Can feel chaotic or overwhelming for two players
  • Complexity may be a barrier for new players
Thematic elements
  • Cultural and scientific development
  • A broad arc of civilizations and technological progress across epochs
  • abstract, modular civilizational progression
Comparison games
  • Seven Wonders Duel
  • Arkham Horror
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to perform actions and trigger combinations
  • Color-based layering and replacement — Playing a card of the same color can top/replace previous ones, enabling dynamic engine interactions
  • Engine-building and combo-timing — Players build increasingly powerful combos through card plays and color interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one could potentially. we'll see.
  • you just want to play it again right after you get done because every time you play, it just feels like you're going to get just such interesting and different situations
  • the game state just changes drastically
  • it's wildly interactive
  • one of my like mustplay with you while you were here cuz I'm enamored with it right now
  • Planet Unknown... the best game in the month
  • Simultaneous play means you feel like you did so much in an hour
  • this is an absolute must own in my collection
  • absolutely a homerun purchase
References (from this video)
No references stored for this video.
Video Vve_sl93jxE Rolls in the Family Top List at 1:00:38 sentiment: positive
video_pk 2879 · mention_pk 8430
Rolls in the Family - Innovation video thumbnail
Click to watch at 1:00:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with repeatable variety
  • great for fans of Cube/genre-defining card games
Cons
  • can feel chaotic or overwhelming to newcomers
Thematic elements
  • chaos of civilization advances through card play
  • card-driven civ-building and civilization evolution
  • abstract strategic evolution
Comparison games
  • Race for the Galaxy
  • Through the Ages
  • Gaia Project
Mechanics (from transcript analysis)
  • Card-driven actions — cards unlock powerful actions and combos
  • simultaneous card play with engine-building — players select cards that drive civilization development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player Cooperative game dice game about trying to land planes this is Sky Team
  • reviews were great and glowing
  • it's such a unique game
  • the modular map... explores with base players
  • cooperative campaigns
  • this is the Nemesis experience that I'm going to want to have and play for years to come
References (from this video)
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