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Intrepid box art

Intrepid

Game ID: GID0170352
Game Info
Year
2021
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations, bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round, all while working to resolve the disaster they are facing.

Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios, each which play completely differently, every game of Intrepid will be completely unique.

—description from the publisher

Description

Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations, bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round, all while working to resolve the disaster they are facing.

Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios, each which play completely differently, every game of Intrepid will be completely unique.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video Wh0FVj7HA1k 3 Minute Board Games Review at 0:13 sentiment: negative
video_pk 2724 · mention_pk 7999
3 Minute Board Games - Intrepid video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful packaging and table presence
  • Space theme with a large variety of astronauts
  • Guidebook helps new players
  • Interesting dynamic when upgrades reveal on other players' boards
  • Different math puzzles per nation
Cons
  • Core experience is solitaire-like; heavy on math with limited real-time player interaction
  • Events can be mean and not fun; unavoidable
  • Win conditions are dull and anticlimactic
  • Limited tactical options each turn to solve disasters
Thematic elements
  • Cooperation under pressure; modular dice-based mechanics
  • International Space Station disaster scenario; space mission management
  • Primarily mechanical/puzzle with evolving upgrades; a game of personal math puzzles leading to group outcome
Comparison games
  • Merchants Cove
  • Gen 7
Mechanics (from transcript analysis)
  • dice_rolling_and_manipulation — Dice are rolled and assigned to different system tracks; different nations have unique dice manipulation powers
  • disaster_deck_and_events — Draw disaster cards each round and resolve persistent threats
  • Events — Draw disaster cards each round and resolve persistent threats
  • mission_progression — Advance missions through five steps, with increasing costs per step
  • Resource management — Track energy and climate resources on four boards, using tile bottom-right values and card costs
  • resource_management — Track energy and climate resources on four boards, using tile bottom-right values and card costs
  • solo_and_shared_play — Core gameplay is solitaire-like on individual boards; group discussion occurs after results are tallied
  • tile placement — Place starting tiles on the main board and on the dedicated resource boards; tokens on control color
  • tile_and_board_placement — Place starting tiles on the main board and on the dedicated resource boards; tokens on control color
  • upgrades_and_resource_siphon — Buy upgrade cards that drain other players' resources; face nutrition drains for certain cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is incredibly well packaged and the components are stunning and it has a huge table presence that commands attention
  • the Space theme and large variety of astronauts are also neat
  • all up a game that would suit Cooperative groups who really like to run their own turns
  • the best thing about this game is when players find out their upgrades during the other players boards, it creates an interesting Dynamic
  • however this game is all about doing math on your own board and sharing the results of the group later
  • that means the meat of the game is a solitaire segment and only when you finally report your findings back do you find out if someone's stuffed up and you all died
  • and the events are just not fun they're mean and unavoidable
  • ultimately instead of having many options each turn to solve a space disaster, your one option is to do more math at your console
  • Intrepid: everything I like in a game except it's not fun
References (from this video)
No references stored for this video.
Video 6CbR8aJ5Wu0 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 1481 · mention_pk 4294
Getting Games - Intrepid video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative design with clear team win conditions (complete three missions).
  • Rich asymmetric dynamics create varied strategic avenues per country.
  • Dramatic and tangible disaster reactions via tokens and cards.
  • Scalable play with different player counts and expansions.
  • Dynamic resource management and dice manipulation provide depth.
Cons
  • High complexity and a steep learning curve for new players.
  • Executive planning and multi-step calculations can lead to analysis-paralysis.
  • Tile placement and orientation rules (especially for certain countries) demand careful attention.
Thematic elements
  • disaster management and resource coordination among asymmetric crews
  • International Space Station, near-future cooperative space operation
  • scenario-driven, mission-based progression with evolving threats
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — Country-specific rules and storage/pool interactions create unique pathways for each player.
  • capacity economy — Players spend capacity to modify dice, unlock tiles, or advance research for end-game acceleration.
  • cooperative resource management — All players contribute to a shared set of resources and must avoid negative drains to survive.
  • dice placement — Players roll and place dice on station tiles to perform actions and generate resources.
  • dice placement and activation — Players roll and place dice on station tiles to perform actions and generate resources.
  • dice transfer and docking modules — Docking modules allow dice values to transfer or be copied between players' pools.
  • disaster deck and scenario tokens — Disaster cards place scenario tokens on tiles, reducing outputs or disabling tiles temporarily.
  • emergency supplies and orange zones — Orange-track conditions trigger emergency measures to prevent immediate loss, at a cost.
  • habitation module resource generation — All dice placed in habitation generate a single resource type, chosen collectively.
  • missions with escalating costs — Starting missions require die expenditures and progressively demand more resources to complete.
  • Resource management — All players contribute to a shared set of resources and must avoid negative drains to survive.
  • tiered station tiles with drains and amplifications — Tiles impose drains and can be amplified or strained to adjust outputs, influencing strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fully cooperative experience so all of the players are going to win or lose the game together.
  • The only way we win the game is by successfully spending the indicated resources to complete all three missions.
  • For japan they care about the exact orientation of their dice.
References (from this video)
No references stored for this video.
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