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ito box art

ito

Game ID: GID0172330
Game Info
Year
2019
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Description

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video dlj OgBo_V8E Discussion at 16:54 sentiment: positive
video_pk 67799 · mention_pk 164067
ito video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quality design
  • Punishing but rewarding gameplay
  • Strategic drafting system
  • Satisfying engine building
  • Huge pleasant surprise
Cons
  • Can be restrictive
  • Not demoralizing, but sometimes requires waiting for engine to start
  • Few people talk about it
Thematic elements
Comparison games
  • Floriferous
Mechanics (from transcript analysis)
  • drafting — A drafting system where going last can offer better options but incurs penalties.
  • engine building — Waiting for the 'card engine starts working for you and starts paying off.'
  • Resource management — Managing food for cards and dealing with penalties for not meeting requirements.
  • set collection — Collecting cards for points, majority bonuses, or to lessen food requirements.
  • tableau building — Collecting or drafting cards with different abilities or uses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are all relatively new games. I think most of them are 20 25 releases.
  • This for me has been one of the gangbuster block you know, blockbuster hits of the year for me.
  • And that is Citizens of the Spark. Um you know, spoiler alert, it's probably going to be a top three game of the year for me. It is that good.
  • But the twist on this game is that all of your pieces has a unique power. And they'll do crazy things.
  • And it's all about trying to squeeze the blood out of every single... squeezing blood out of a stone it when it comes to scoring points in this game because it can be again, pretty um not uh not demoralizing, but it sometimes, you know, you need to wait until your card engine starts working for you and starts paying off.
References (from this video)
No references stored for this video.
Video tcLbxnlsMK8 Game Night Picks - Pair Of Dice Paradise Discussion at 1:15
video_pk 65546 · mention_pk 159245
Game Night Picks - Pair Of Dice Paradise - ito video thumbnail
Click to watch at 1:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
  • my gateway introductory go-to game has been camel up
  • that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
  • the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
  • Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
  • it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
  • pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
No references stored for this video.
Video QFND54R2YEY The Dice Tower Discussion at 33:20 sentiment: positive
video_pk 30629 · mention_pk 90171
The Dice Tower - ito video thumbnail
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creative, customizable setup with large groups
  • one of the better upgrades seen in custom home versions
Cons
  • the base game can be less accessible without clear clue writing
Thematic elements
  • communication and deduction through clues
  • party game where clues are given and players deduce from answers
  • light, social, late-night party game
Comparison games
  • Wingspan (custom home versions)
Mechanics (from transcript analysis)
  • cooperative clue delivery and guessing — players craft clues to guide others to a target word or phrase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video NYzir6BpqgE The Dice Tower Top List at 4:33 sentiment: positive
video_pk 12843 · mention_pk 109270
The Dice Tower - ito video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability
  • family-friendly crowd-pleaser
  • highly regarded by the Dice Tower
Cons
none
Thematic elements
  • clue/guessing game with number-range mechanic
  • party/social guessing game
  • light, party-based interaction
Comparison games
none
Mechanics (from transcript analysis)
  • clue giving / guessing — players give clues to help others guess a number between 1 and 100
  • deduction — players give clues to help others guess a number between 1 and 100
  • social deduction — timed responses and differing approaches by players
  • social deduction pacing — timed responses and differing approaches by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family Top List at 8:06 sentiment: mixed
video_pk 9557 · mention_pk 86640
Rolls in the Family - ito video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong concept with fun, family-friendly vibe
  • potential for great discussion and social interaction
Cons
  • downtime and unclear dynamics can slow games
  • ground rules can feel brittle and hard to align for all players
Thematic elements
  • communication and perception in a light, humorous context
  • party game setting with a spectrum-clue mechanic
  • cooperative with individual clues and ordering
Comparison games
  • Wavelength
  • Just One
  • So Clover
Mechanics (from transcript analysis)
  • cooperative clue-placing on a spectrum — players provide clues to rank a spectrum (1-100) and others place their own clues to infer ordering
  • group ordering / clue-sharing — the group collaboratively orders clues to fit the spectrum and place cards accordingly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video 4Vo1kUkSjII Meeple University Rules Teach at 0:04 sentiment: positive
video_pk 5844 · mention_pk 130722
Meeple University - ito video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play that emphasizes dialogue, reasoning, and teamwork
  • Flexible, non-linear interaction with no fixed turn order
  • Family variants and category-based depth add accessibility and replayability
  • Difficulty scaling through card counts and additional player cards
  • Encourages clear communication and collaborative problem solving
Cons
  • Success hinges on players’ communication quality and clarity of clues
  • Discussion-heavy rounds can become long or prone to analysis paralysis
  • Some players may resist the reliance on cooperative talk or interpretation of clues
  • Ambiguity in clues can occasionally lead to disagreements or confusion
Thematic elements
  • logic, deduction, teamwork, cooperative problem solving
  • abstract, number-ordering puzzle with clue-based interaction
  • cooperative puzzle narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Clue-based cooperation — The core of Itto is cooperative problem solving driven by clue exchange. Each player secretly reviews their own number card and crafts clues tied to a chosen category to help teammates place cards in ascending order. Clues are designed to be descriptive enough to guide but not so explicit that every move is automatic. The design encourages players to interpret ambiguous hints, negotiate meanings, and collaboratively converge on a correct ordering through discussion. This mechanic foregrounds group communication, shared mental models, and iterative clarifications as players test hypotheses about each other's numbers.
  • deduction — Each player only knows their own number while relying on clues to locate where their card fits within the ascending sequence. The numbers range from 1 to 100, with players using clues to narrow down the position of their card. Because clues reference abstract categories rather than explicit values, players must infer relative ordering and the likely positions of other players’ cards. This mechanic blends hidden information with collaborative deduction, creating a shared space where speculation and evidence are weighed together.
  • Hidden information and deduction — Each player only knows their own number while relying on clues to locate where their card fits within the ascending sequence. The numbers range from 1 to 100, with players using clues to narrow down the position of their card. Because clues reference abstract categories rather than explicit values, players must infer relative ordering and the likely positions of other players’ cards. This mechanic blends hidden information with collaborative deduction, creating a shared space where speculation and evidence are weighed together.
  • Non-linear discussion and order adjustment — After all clues have been placed, players engage in an open-ended discussion about the placement of cards. There is no enforced discussion order, and players may reframe or add clues to adjust teammates’ understanding. Players can revisit and revise arrangements as long as the team agrees that the cards are in ascending order. When consensus is reached, the cards are revealed to determine if the sequence is correct. This mechanic emphasizes democratic decision-making, negotiation, and iterative refinement, mirroring cooperative problem-solving in real-world team tasks.
  • Scalability and variants — Itto allows increasing challenge by modifying the number of cards or by adding extra player cards for additional clues. The game can also switch to family or gray-category sets to adjust difficulty or accessibility for younger players or mixed-age groups. This scalability supports a range of play styles—from quick, social rounds to more involved, longer sessions. The ability to tune the number of cards and players directly influences the cognitive load, discussion length, and the depth of deduction required to win.
  • Simultaneous clue placement — There is no fixed turn order in Itto. As soon as a player has a clue, they can place their numbered card in the playing area and mark it with their corresponding player card. This non-turn-based mechanic keeps the action dynamic and fast-paced, reducing downtime while preserving the sense of multiple ideas coexisting at once. It rewards speed and confidence, but it also increases the potential for misinterpretation, since several clues may be in play concurrently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secretly look at your number and try to think of a suitable clue based on this category.
  • There's no turn order.
  • Your clues can be as simple or descriptive as you want.
  • The aim of the game remains the same, to give quality clues and arrange the cards in ascending order.
  • Once the team agrees that the cards are in ascending order, it's time to resolve.
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g The Dice Tower Top List at 1:12:34 sentiment: positive
video_pk 4838 · mention_pk 98243
The Dice Tower - ito video thumbnail
Click to watch at 1:12:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible party experience
  • Light and quick with broad appeal
Cons
  • Humor and theme may skew toward a specific crowd
Thematic elements
  • Ranking-driven party game
  • Dice-rolling party ranking
  • Light, humorous, social
Comparison games
  • Wavelength (social deduction/party vibe)
Mechanics (from transcript analysis)
  • Rank-ordering / card play — Players rank cards to give others actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
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