Skip to main content
ito box art

ito

Game ID: GID0172330
Collection Status
Description

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.

At the start of the game, each player gets a secret number card that can have a value between 1 and 100. Remember, it’s a SECRET, so of course the other players can’t tell you directly what number they have, and neither can you!

The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video NYzir6BpqgE Dice Tower top_10_list at 4:33 sentiment: positive
video_pk 12843 · mention_pk 109270
Dice Tower - ito video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability
  • family-friendly crowd-pleaser
  • highly regarded by the Dice Tower
Cons
none
Thematic elements
  • clue/guessing game with number-range mechanic
  • party/social guessing game
  • light, party-based interaction
Comparison games
none
Mechanics (from transcript analysis)
  • clue giving / guessing — players give clues to help others guess a number between 1 and 100
  • deduction — players give clues to help others guess a number between 1 and 100
  • social deduction — timed responses and differing approaches by players
  • social deduction pacing — timed responses and differing approaches by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family top_10_list at 8:06 sentiment: mixed
video_pk 9557 · mention_pk 86640
Rolls in the Family - ito video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong concept with fun, family-friendly vibe
  • potential for great discussion and social interaction
Cons
  • downtime and unclear dynamics can slow games
  • ground rules can feel brittle and hard to align for all players
Thematic elements
  • communication and perception in a light, humorous context
  • party game setting with a spectrum-clue mechanic
  • cooperative with individual clues and ordering
Comparison games
  • Wavelength
  • Just One
  • So Clover
Mechanics (from transcript analysis)
  • cooperative clue-placing on a spectrum — players provide clues to rank a spectrum (1-100) and others place their own clues to infer ordering
  • group ordering / clue-sharing — the group collaboratively orders clues to fit the spectrum and place cards accordingly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video 4Vo1kUkSjII Maple University rules teach at 0:04 sentiment: positive
video_pk 5844 · mention_pk 130722
Maple University - ito video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play that emphasizes dialogue, reasoning, and teamwork
  • Flexible, non-linear interaction with no fixed turn order
  • Family variants and category-based depth add accessibility and replayability
  • Difficulty scaling through card counts and additional player cards
  • Encourages clear communication and collaborative problem solving
Cons
  • Success hinges on players’ communication quality and clarity of clues
  • Discussion-heavy rounds can become long or prone to analysis paralysis
  • Some players may resist the reliance on cooperative talk or interpretation of clues
  • Ambiguity in clues can occasionally lead to disagreements or confusion
Thematic elements
  • logic, deduction, teamwork, cooperative problem solving
  • abstract, number-ordering puzzle with clue-based interaction
  • cooperative puzzle narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Clue-based cooperation — The core of Itto is cooperative problem solving driven by clue exchange. Each player secretly reviews their own number card and crafts clues tied to a chosen category to help teammates place cards in ascending order. Clues are designed to be descriptive enough to guide but not so explicit that every move is automatic. The design encourages players to interpret ambiguous hints, negotiate meanings, and collaboratively converge on a correct ordering through discussion. This mechanic foregrounds group communication, shared mental models, and iterative clarifications as players test hypotheses about each other's numbers.
  • deduction — Each player only knows their own number while relying on clues to locate where their card fits within the ascending sequence. The numbers range from 1 to 100, with players using clues to narrow down the position of their card. Because clues reference abstract categories rather than explicit values, players must infer relative ordering and the likely positions of other players’ cards. This mechanic blends hidden information with collaborative deduction, creating a shared space where speculation and evidence are weighed together.
  • Hidden information and deduction — Each player only knows their own number while relying on clues to locate where their card fits within the ascending sequence. The numbers range from 1 to 100, with players using clues to narrow down the position of their card. Because clues reference abstract categories rather than explicit values, players must infer relative ordering and the likely positions of other players’ cards. This mechanic blends hidden information with collaborative deduction, creating a shared space where speculation and evidence are weighed together.
  • Non-linear discussion and order adjustment — After all clues have been placed, players engage in an open-ended discussion about the placement of cards. There is no enforced discussion order, and players may reframe or add clues to adjust teammates’ understanding. Players can revisit and revise arrangements as long as the team agrees that the cards are in ascending order. When consensus is reached, the cards are revealed to determine if the sequence is correct. This mechanic emphasizes democratic decision-making, negotiation, and iterative refinement, mirroring cooperative problem-solving in real-world team tasks.
  • Scalability and variants — Itto allows increasing challenge by modifying the number of cards or by adding extra player cards for additional clues. The game can also switch to family or gray-category sets to adjust difficulty or accessibility for younger players or mixed-age groups. This scalability supports a range of play styles—from quick, social rounds to more involved, longer sessions. The ability to tune the number of cards and players directly influences the cognitive load, discussion length, and the depth of deduction required to win.
  • Simultaneous clue placement — There is no fixed turn order in Itto. As soon as a player has a clue, they can place their numbered card in the playing area and mark it with their corresponding player card. This non-turn-based mechanic keeps the action dynamic and fast-paced, reducing downtime while preserving the sense of multiple ideas coexisting at once. It rewards speed and confidence, but it also increases the potential for misinterpretation, since several clues may be in play concurrently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secretly look at your number and try to think of a suitable clue based on this category.
  • There's no turn order.
  • Your clues can be as simple or descriptive as you want.
  • The aim of the game remains the same, to give quality clues and arrange the cards in ascending order.
  • Once the team agrees that the cards are in ascending order, it's time to resolve.
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g Dice Tower top_100_list at 1:12:34 sentiment: positive
video_pk 4838 · mention_pk 98243
Dice Tower - ito video thumbnail
Click to watch at 1:12:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible party experience
  • Light and quick with broad appeal
Cons
  • Humor and theme may skew toward a specific crowd
Thematic elements
  • Ranking-driven party game
  • Dice-rolling party ranking
  • Light, humorous, social
Comparison games
  • Wavelength (social deduction/party vibe)
Mechanics (from transcript analysis)
  • Rank-ordering / card play — Players rank cards to give others actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek