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Kahuna box art

Kahuna

Game ID: GID0176488
Game Info
Year
1998
Collection
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Description

"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."

Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design.

It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there.

The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board.

The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.

Reimplements:

Arabana-Ikibiti

Reimplemented by:

Kanaloa

Description

"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."

Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design.

It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there.

The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board.

The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.

Reimplements:

Arabana-Ikibiti

Reimplemented by:

Kanaloa

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video mQuHoH4oNo4 Rolling Dice & Taking Names Discussion at 1:01 sentiment: neutral
video_pk 93608 · mention_pk 254139
Rolling Dice & Taking Names - Kahuna video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a wonderful day so far we started around one o'clock we're going to like six o'clock and i think the last count was we had like 60 plus people going on yeah easily 60 plus marty and it's been a day of nothing but classic games
  • if you know coo that's the kind of game you got going on there
  • it's been a great experience so far
  • international tabletop day is awesome
  • play more games and keep rolling dice
  • and taking names
References (from this video)
No references stored for this video.
Video NKwoDt0ihBQ Getting Games Discussion at 24:29 sentiment: positive
video_pk 89789 · mention_pk 239060
Getting Games - Kahuna video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool aesthetic
  • supply chains as a core mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic board — explore a dynamic mystery board and purchase transportation
  • opportunity deck — random opportunities drive game flow
  • supply chain — build and maintain supply lines to life, producing crates and delivering them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a relatively lightweight card game
  • looks very pleasant
  • i would love to try at some point
  • aesthetically pleasing vibe
  • i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video 100uIPQylR0 kovray Review at 3:01 sentiment: positive
video_pk 89542 · mention_pk 238014
kovray - Kahuna video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever scoring mechanism
  • Cascading effects can be interesting
  • Keeps players on their toes
  • Short playtime with strategic depth
Cons
  • Haven't figured it out yet, but sees strategy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You are trying to control islands and you're doing this by playing uh cards to get bridges.
  • Route Building — It's a very clever way of kind of route building.
  • Set Collection — The way the game is played is played in three different rounds and at the end of there's two interim scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very asymmetrical the miniatures in this is stunning the art in this is stunning it's a very clever game
  • it's so clever it's so thematic
  • the games tend to be like super close down to the last play
  • i love that it's gonna be cross-compatible because it's just it's such a like it's a great experience to kind of elevate to four players
  • it is one of my favorite two-player games
  • the waze design is just extremely skillfully it's one of the most elegant and beautiful games in the two-player variety
  • i think the theme really shines out too because basically it's like technology versus nature industrialization yeah
  • i think one of the most underrated two-player games in my opinion
References (from this video)
No references stored for this video.
Video MsZSZh0fRZM Chairman of the Board Discussion at 8:54 sentiment: positive
video_pk 85449 · mention_pk 219000
Chairman of the Board - Kahuna video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recommended by a lot of people
Cons
  • Quite an expensive Euro
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — An expensive Euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know why this one really um kind of grabbed my attention since I saw this one. It does sound like a complete random luckfest, but it does seem to have a certain charm and appeal to me.
  • You know, I tend to like deduction games, although I do think it's an oversaturated genre of games, but this one sounds different enough to stand out and stand away from the pack.
  • So, I'm quite proud of myself that I didn't jump straight into getting that one when I first played Concordia because I played the the base game alone quite a few times now. So, I think I'm ready for an expansion.
  • And I always thought it was quite or these lists are quite funny because I go in with a plan, but I'll come back with a a random arrangement of completely different games, no doubt.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 11:36 sentiment: positive
video_pk 84991 · mention_pk 216893
Gaming Rules! - Kahuna video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Two-Player Only — Highlighted as a fantastic two-player only game that plays in under an hour.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video W2DliY7mljU Meeple University Review at 0:03 sentiment: positive
video_pk 70733 · mention_pk 232452
Meeple University - Kahuna video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive; players must react to others and the evolving economy
  • Two actions per turn add depth and enable combos
  • Strong production design and components
  • Cathedral mechanism provides powerful, tactical decisions
  • Dynamic money-based economy with shifting prices keeps the game dynamic
Cons
  • Some random elements in two-player event cards can speed up or disrupt the economy
  • For some players, the game may feel slow or dry and not like a modern Euro
  • Market dynamics can be hard to predict, requiring guesswork
Thematic elements
  • medieval silver economy and urban development
  • Silver mining city of Kara, Bohemia, 14th century
  • card- and action-driven economic management
Comparison games
  • Brass
  • Concordia
Mechanics (from transcript analysis)
  • Adjacency and area control scoring — Scores based on matching color dots and proximity of buildings.
  • Card-driven actions (two per turn) — Six-card hand; choose two actions on early turns, then two, then one in subsequent turns; actions relate to constructing buildings, plots, etc.
  • Cathedral mechanism — Pelican-token gated Cathedral action with sequential, powerful effects.
  • End-game scoring across rounds — Final scores tallied after last round including end-round bonuses.
  • Event cards for two-player games — Two-player variant includes event cards to speed up or disrupt economy.
  • Guild bonuses — Three guild tracks provide different bonuses; strategy aligns with guilds.
  • Mining and resource price dynamics — Mine for silver and manage prices based on population changes and building construction.
  • Money-based economy — Resources convert to money; costs paid in money rather than distinct tokens.
  • Plot and building rights — Claim a blueprint/building plot, then play a plot action, then build the building.
  • Public buildings and patrician scoring — Public buildings create scoring opportunities; patrician markers affect end-round scoring.
  • Taxes and reputation — Taxes and a reputation track influence joker wild actions and end-of-round scoring.
  • Tile Placement — Place tiles to score points and influence production/locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the card play
  • it's highly interactive
  • the cathedral effects are incredibly strong and very situational and quite tactical
  • the whole game is based on a money economy
  • it's not like the modern Euros
References (from this video)
No references stored for this video.
Video rWet8Ys8cK8 Discussion at 2:22 sentiment: mixed
video_pk 69286 · mention_pk 165711
Kahuna video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting game.
  • Can provide competitive and thrilling experiences.
Cons
  • Scoring system is a little bit off.
  • Difficulty reaching past highs.
  • Might tarnish opinion by playing more.
Thematic elements
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — If you have the majority of bridges surrounding an island you'll kick the other player off
  • Card Play — playing these cards and building these bridges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to another edition of board games hitting my table
  • this is where I take a look at all of the games that I have played over the last couple of weeks this episode covering the second half of February 2025
  • so that's it really that's all of the games that I have uh played hopefully something on here has has caught your attention and uh you've enjoyed the video if you have please be sure to hit like And subscribe to the channel and check out my other content too and for everybody else I'll see you next time on chairman of the board but what
References (from this video)
No references stored for this video.
Video HtKERHK9gJ0 watch it played Analysis at 12:23 sentiment: positive
video_pk 65446 · mention_pk 159116
watch it played - Kahuna video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host won their first game and declared it the best game ever.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Used in the context of teaching new players how to play, mentioning it's a mechanic where players try to place tiles for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • purposefully playing poorly prevents player pting past playtime
  • I stated that I felt rule books have an Unwritten rule if it's not stated explicitly that players are supposed to be trying to win and that when they don't do that then they are basically if not breaking the rules then they are certainly breaking the intention of the game
  • the very fact that you are making choices that take into consideration others feelings makes it qualitatively different from cheating
  • I really don't mean to imply that when you play poorly and you do it intentionally that you were doing it in the same Spirit uh as someone who's cheating I really do think they are different things from that level
  • playing poorly on purpose is what I consider the board gamers Bluff an upper division strategy to gain the upper hand in the game
  • the game master is intended to try to create a fun gaming experience and should bend the rules without breaking them where those situations would be better served by by playing suboptimally
  • ultimately gaming for me Isn't about winning or losing it's about making sure everyone enjoys themselves without being frustrated
  • Our proprietor from the present presents the perplexities and possibilities of purposefully playing poorly with peers in a prudent and punctual production
  • sometimes I let people win but not all the time
  • playing bad doesn't really matter because you're not really there for the game anyway
  • playing purposefully bad now in my experience is not a good thing
  • playing poorly is the opposite it's kind of um if you like a cheating with an altruistic um implication you choose to play not the the hard gaming style in order to give other Gamers the opportunity to actually win the game or to have some kind of a very good feeling during the gameplay
References (from this video)
No references stored for this video.
Video CLOQTtqEMr8 Meeple Mountain Top List at 0:07 sentiment: positive
video_pk 29872 · mention_pk 87655
Meeple Mountain - Kahuna video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegantly designed
  • fun and accessible for two players
Cons
  • depth may be light for some players
Thematic elements
  • territory control through network construction and bridge placement
  • island archipelago where players place island cards and connect them with bridges
  • abstract, elegant
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — score when you have the majority of bridges connected to an island via Huna tokens
  • Area majority scoring — score when you have the majority of bridges connected to an island via Huna tokens
  • bridge placement — lay bridges to create connections between islands
  • bridge removal — remove enemy bridges to disrupt opponents' networks
  • Compound Scoring — Huna tokens contribute to scoring when conditions are met
  • Physical Removal — remove enemy bridges to disrupt opponents' networks
  • Tile Placement — place island cards to form a connected map
  • tile/card placement — place island cards to form a connected map
  • token scoring — Huna tokens contribute to scoring when conditions are met
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kahuna is a really fun elegantly designed game
  • it's like chess
  • the artwork is incredibly beautiful
  • it's very cheap and it's like 14 15 bucks on Amazon and it is a classic
  • the point of the game is get your master pond to the temple gates to the other side
  • and it takes maybe 20 minutes
References (from this video)
No references stored for this video.
Video leM4unzWvyc Fabulous Games Discussion at 15:44 sentiment: positive
video_pk 13741 · mention_pk 40140
Fabulous Games - Kahuna video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic gateway to slightly heavier strategy
  • tactical but approachable
Cons
  • older design may feel dated to some
  • theme is niche
Thematic elements
  • area control with a tropical vibe
  • Polynesian island control and influence
  • lighthearted strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories via influence markers.
  • Tug of War — Shifts in influence as players place markers and attempt to outmaneuver rivals.
  • tug-of-war / area dominance — Shifts in influence as players place markers and attempt to outmaneuver rivals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every game deserves a second chance
  • it's a good game, it's a middleweight game
  • the components are cheap
  • we're not fans of real time games though but you know what we're going to try it
  • we always have fun and try to play with family
References (from this video)
No references stored for this video.
Video Xt3eoEaLuYc Chairman of the Board Discussion at 7:22 sentiment: positive
video_pk 13178 · mention_pk 38555
Chairman of the Board - Kahuna video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic two-player abstract with a strong feel
  • Accessible yet strategic
Cons
  • Potential balance improvements to scoring and round structure
Thematic elements
  • Two-player abstract dominance and strategic placement
  • Islands with tropical archipelago dynamics
  • Direct, cutthroat competition
Comparison games
none
Mechanics (from transcript analysis)
  • two-player abstract strategy — Players attempt to dominate islands with color-coded blocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is actually I suppose a spiritual successor to the famous photosynthesis board game.
  • this one has more focus on the light points and the way you actually take your actions is different as well because it does use this drafting system
  • this game was like gold dust for a long long time
  • the production of these games is absolutely stellar
  • these Magi 7 dice are absolutely gorgeous
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw Our Family Plays Games Discussion at 0:50 sentiment: positive
video_pk 11393 · mention_pk 33504
Our Family Plays Games - Kahuna video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to play
  • Surprising depth for simple mechanics
  • Became part of regular two-player collection
  • Plays well at two players
Cons
  • Area control can feel aggressive
  • Requires player acceptance of competitive play
Thematic elements
  • Area control between two spirits
  • South Seas
  • Abstract with thematic flavor
Comparison games
  • Blue Lagoon
  • My Small World
Mechanics (from transcript analysis)
  • Area Control — Players place bridges on islands to control them
  • Two-Player Only — Exclusively designed for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • love it love it love it
  • that's gonna be a real big part of our collection
  • Lost Cities is a two-player game it's evil y'all
  • happy frustration
  • it's kind of funny funny
  • i like it better this time
  • games have to grow on me
  • beautiful game loved it oh man omg
  • i love the artwork diverse
  • this may be one of our favorites
  • we are disappointed
  • we didn't build a fort
  • what are we doing
  • if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video vMNtRQ43W00 BoardGameBollocks Top List at 2:11 sentiment: positive
video_pk 8189 · mention_pk 24053
BoardGameBollocks - Kahuna video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple concept with rich strategic depth
  • compact package suitable for quick sessions
Cons
  • two-player only design may limit group play
Thematic elements
  • bridge-building and majority control across islands
  • a tropical Pacific archipelago
  • simple concept with deep strategic implications
Comparison games
  • Targi
Mechanics (from transcript analysis)
  • card-driven bridge placement — play cards to place bridges and influence island control
  • majority scoring by island — end-of-round scoring based on majority bridges per island
  • mitigation of random draws — card draw adds variability but remains manageable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely stunning on the table
  • I've always got this image of Samuel Jackson in my head for some reason
  • something about this game opens up in your mind it's like a light bulb comes on
  • one of the most simplest games you could possibly want to play for two players
  • this game has been really really popular over the last couple of years
  • it's basically a carbon copy reprint of a game called shot on titan
  • it's absolutely fantastic for two players
  • the greatest two-player ball game ever made
References (from this video)
No references stored for this video.
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