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Kanagawa box art

Kanagawa

Game ID: GID0177036
Game Info
Year
2016
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

Description

1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 8 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video lCB90m9jOPM Beyond Solitaire Interview at 17:17
video_pk 128169 · mention_pk 364853
Beyond Solitaire - Kanagawa video thumbnail
Click to watch at 17:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Saying something impactful.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we actually run two separate companies. Uh, one is a nonprofit which is the 501c3 um, which is a Rose Gauntlet Foundation and then we also run Rose Gauntlet Entertainment which started first which is the board game company.
  • And if we're failing at doing that with each other, how are we going to be able to convince other people to do the same?
  • It's like what are we trying to say right with and why does this product deserve existing right like um
  • So, uh, when you run a board game company, um, most board game companies around our side, our size are going to be running with a lot of contractors, um, that are part of the team.
  • And then when the pandemic hit, my entire political uh uh uh aspirations kind of fell to the wayside because like, oh, can't go outside anymore.
  • Um, and it was around the time where I started seeing a lot more content creators being um, LGBTQ and like, okay, let me reach out to these people because at least they're facing forward and I know like what who they are and what they're saying a little bit.
  • Because I don't want to make 3D models. I don't want to code.
  • But at the end of the day, we're making games and you have to have some sense of this being fun in order for it to be worth it.
  • So, like, no one's going to care as much about your company as you do. Like, it's it's just the truth, right?
References (from this video)
No references stored for this video.
Video Icc07BftOOI Board Game Sanctuary Top List at 5:48 sentiment: positive
video_pk 110898 · mention_pk 319147
Board Game Sanctuary - Kanagawa video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mastering artistic technique is key to winning.
  • Push your luck element in drafting cards is thrilling.
  • Element of unpredictability makes the game exciting.
  • Indirect interaction between players adds a unique dynamic.
Cons
none
Thematic elements
  • Painting landscapes featuring characters, animals, plants, and buildings across the four seasons, inspired by Hokusai's art.
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Brush placement — Kanagawa primarily sells itself as a brush placement set collection game.
  • Card Drafting — The push your luck element when it comes to drafting the lesson cards from this thematic bamboo mat each and every round is incredibly thrilling.
  • Set Collection — Kanagawa primarily sells itself as a brush placement set collection game.
  • Tableau Building — Create some really cool powerful actions in your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are really great way of transporting people to those locations that we really love without leaving the comfort of your home.
  • I really like how the game exploits the i-split you choose mechanism exceptionally well.
  • The intricacies that are interwoven in a game of Iki have surpassed all of my expectations.
References (from this video)
No references stored for this video.
Video YUdTtLVqWEI Getting Games Top 25 List at 28:27 sentiment: mixed
video_pk 92121 · mention_pk 247403
Getting Games - Kanagawa video thumbnail
Click to watch at 28:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • artistic aesthetic; strong engine potential
Cons
  • engine weaker than expected; not as engaging
Thematic elements
  • artistic engine building
  • mural painting and art
Comparison games
none
Mechanics (from transcript analysis)
  • card-to-paint and scoring — cards grant painting and scoring opportunities
  • grid-based card draw and take — row reveals cards; you take and pass; multiple takes
  • paintbrush tokens as actions — use brush icons to paint; limit actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules were really not good there were a couple questions we had where we like passed the rule book around twice trying to figure out some really basic questions
  • it's a chaotic game I felt zero control while I was playing it
  • I would teach and play it again
References (from this video)
No references stored for this video.
Video bpXBawEtPkQ Watch It Played Discussion at 10:45 sentiment: positive
video_pk 84747 · mention_pk 215841
Watch It Played - Kanagawa video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, high-signal bluffing game
  • compact and quick rounds
Cons
none
Thematic elements
Comparison games
  • PLeader? (no direct match; noted as 'Kobayakawa' reference)
Mechanics (from transcript analysis)
  • bluffing_and_betting — Players bluff and bet based on card values.
  • card_draw_and_replace_kobayakawa — Draw a card or replace the central Kobayakawa card.
  • end_round_betting_winning — The lowest card adds to the middle card, influencing end-of-round outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tile placement. I said it's fun.
  • I can't see a world where I don't enjoy this game.
  • This is just a perfect little game.
  • Oh Hanami is such a brilliant little game.
  • It's a very light, great family weight game.
  • What a decision. Love it.
  • Kayakawa. A game of bluffing and deduction with only 15 cards and 32 tokens.
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo Chairman of the Board Top List at 20:06 sentiment: mixed
video_pk 10910 · mention_pk 84370
Chairman of the Board - Kanagawa video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice trade-off between control and luck
  • Mitigation options and objective card system
Cons
  • High potential for luck-driven swings
  • Objective card variance may dominate outcomes
Thematic elements
  • Tile placement with set collection
  • Terrains of a varied landscape
  • Balanced Euro feel with strategy and mitigation
Comparison games
none
Mechanics (from transcript analysis)
  • Set collection and region control — Close regions to gain tokens and fulfill objectives
  • Tile placement + token placement — Place four-terrain tiles and place tokens to influence regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video OYjQTwYz4_0 cardboardrhino Review at 0:09 sentiment: positive
video_pk 8829 · mention_pk 26049
cardboardrhino - Kanagawa video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous components and illustrations that reinforce the theme and immerse players in the Kanagawa mood
  • Fast-paced with meaningful decisions that balance speed and strategic depth
  • Flexible scoring with multiple viable pathways and diverse routes to victory
  • Strong integration of aesthetic elements with mechanics, enhancing thematic coherence
Cons
  • Diploma choices can be strict and punishing if timing and sequencing aren’t managed carefully
  • The rules around diplomas and the pacing of rounds may present a learning curve for new players
Thematic elements
  • The core theme combines artistic apprenticeship, harmonious composition, and the transformation of card-driven lessons into a finished print. The emphasis on harmony, mood, and landscape composition resonates with the painterly philosophy behind Hokusai-inspired works, anchoring mechanics in aesthetic decision-making rather than pure engine-building.
  • Kanagawa situates the action in the Great Bay of Tokyo against a backdrop evocative of Edo-period Japan. The theme centers on a student of the great master Hokusai learning to paint, with the landscape and seasonal motifs reflecting traditional ukiyo-e aesthetics. The setting is designed to immerse players in a painterly process where each turn contributes to a larger printed landscape, blending art education with strategic card play.
  • Painterly and instructional, with a narrative flow that mirrors practice, refinement, and the gradual assembly of a single harmonious print through repeated rounds of card drafting, card collection, and diploma-driven scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On each turn, players pick one row of lesson cards to draft. The chosen row moves into the player's studio/print, setting up subsequent actions and shaping scoring opportunities for that round and beyond.
  • Card drafting / row selection — On each turn, players pick one row of lesson cards to draft. The chosen row moves into the player's studio/print, setting up subsequent actions and shaping scoring opportunities for that round and beyond.
  • Column grab / set collection — A player may choose a column to collect all cards in that column, trading breadth for depth. This creates a tension between building a broad set and securing a powerful combination that unlocks diploma points.
  • Diploma system / category constraints — Diplomas provide milestone scoring when certain landscape combinations are achieved. The rule that only one diploma may be taken per category forces players to weigh the timing of acquisitions and potential alternative routes within the same category.
  • Pattern Building — Collected cards are used to extend the player's print in the studio. Each addition must align with landscape patterns shown on new cards, driving pattern recognition and strategic planning about which patterns to realize.
  • Pattern building / print enhancement — Collected cards are used to extend the player's print in the studio. Each addition must align with landscape patterns shown on new cards, driving pattern recognition and strategic planning about which patterns to realize.
  • Resource use / studio enhancements — The studio offers improvements and abilities that influence how prints are completed and scored. Managing studio resources, such as brushes, links the act of painting to the strategic sequencing of turns and card usage.
  • Scoring via harmony / long sequences — Harmony points come from lesson cards and from meeting additional criteria, such as the longest sequence of identical seasons. This multi-path scoring encourages both card diversity and the maintenance of coherent sequences.
  • Set Collection — A player may choose a column to collect all cards in that column, trading breadth for depth. This creates a tension between building a broad set and securing a powerful combination that unlocks diploma points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Kanagawa
  • one of the most beautiful games out there with a unique theme and gameplay
  • gorgeous components and illustrations
  • not just a pretty game it's fast paced and at the same time gives you very interesting decisions
  • flexibility in terms of the ways of scoring
  • you must be able to match the combinations of the landscape shown on the new card and use brushes for them
  • the game ends when at the end of around the deck is empty or when one or more players have at least 11 cards in their print
  • you should definitely give it a try
References (from this video)
No references stored for this video.
Video GQthybMrgzQ Chairman of the Board Discussion at 29:10 sentiment: mixed
video_pk 6947 · mention_pk 20574
Chairman of the Board - Kanagawa video thumbnail
Click to watch at 29:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful component aesthetics
  • multi-use cards and timing create interesting tension
  • flow is elegant and thematic
Cons
  • learning curve can be a bit confusing
  • gameplay may feel underwhelming to some after initial impression
Thematic elements
  • artistic creation with panoramas
  • Japanese landscape painting
  • aesthetic, contemplative
Comparison games
  • Notable Coloreto-style drafting games
Mechanics (from transcript analysis)
  • card drafting / multi-use cards — cards serve painting and prerequisites for paintings
  • row/column drafting (Coloretto-like) — take cards to maximize painting options while delaying others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i think this game is actually a huge step up when it comes to decisions choices
  • it's not the best game in the world but it's fun
  • the more you upgrade the jeep track, the more movement you get in your park
  • this is did it so well that replaced the game for you
  • it's a race game and the more you upgrade, the more income you receive
  • the q system is really clever and unique
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 28:10 sentiment: positive
video_pk 4734 · mention_pk 13810
Before You Play - Kanagawa video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art; Beth Sobel artwork is often highlighted
  • tight rules; easy to teach to players who like set collection
  • strong for finishing games with compact momentum
Cons
  • suits and color differentiation can be hard to read for some players
  • thematic clarity can feel abstract to non-art-focused groups
Thematic elements
  • set collection and tableau-building around a painting mat
  • Art school; painting and studio creation
  • elegant, aesthetic-driven
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Card Drafting — Choose columns of cards to stay in or drop out of the round.
  • Card drafting / grid selection — Choose columns of cards to stay in or drop out of the round.
  • Mural building and scoring — End-of-round scoring based on patterns and combinations on your painting mat.
  • Pattern Building — End-of-round scoring based on patterns and combinations on your painting mat.
  • Set Collection — Collect cards to assemble a painting with various thematic motifs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video r7dkzLc1c1Q BoardGameGeek Top List at 8:18 sentiment: positive
video_pk 3268 · mention_pk 9664
BoardGameGeek - Kanagawa video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing in both theme and gameplay
  • Beautiful art and thematic cohesion
Cons
  • Some players may find the drafting decisions slow
  • Requires planning ahead to maximize painting sets
Thematic elements
  • Artistic growth and landscape depiction
  • School for landscape painting, panoramic art
  • Calm, contemplative, painterly
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / puzzle-painting — Draft cards to add to a panorama while developing painting skills and achieving scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not going to bog you down
  • it's a game that's relaxing
  • the art is really appealing and just really kind of comforting
  • this is one of those games that feels so calm and open
  • Cribage is the best
  • Cascadia works
  • the game is lovely
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board Top List at 14:10 sentiment: mixed
video_pk 3014 · mention_pk 123408
Chairman of the Board - Kanagawa video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong blend of mechanics (tile placement, area control, set collection)
  • great table presence
Cons
  • random end-game scoring cards can swing too much due to luck
  • card matching with tokens can be unpredictable
Thematic elements
  • tile-placement area control with set collection and end-game scoring
  • regional development and resource control map
  • hybrid of tile placement and area control with card-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — achieve majority on tiles to gain tokens
  • end-game scoring cards / drafting — draw and use end-game scoring cards to score points
  • Tile Placement — draft and place tiles to control regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
Video cKisxyc3rPg Adam in Wales - Board Game Design Discussion at 12:43 sentiment: positive
video_pk 1090 · mention_pk 105342
Adam in Wales - Board Game Design - Kanagawa video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork
  • Appealing theme
Cons
  • Little detail in transcript about mechanics
Thematic elements
  • Appears to be visually striking with a compelling theme
  • Unknown theme, noted for strong artwork
  • Aesthetic-driven
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • unknown — Not specified in the transcript beyond anticipation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so silly isn't it it's so light it's so humorous
  • let me show you how it works in flick up
  • we're taking different themes we're mashing them together to create these games
  • pandemic the cure is the best
  • takenoko chibies is really good
  • it's going to look fantastic
  • Buffy the Vampire Slayer themed version of legendary would be all over it
  • Dominion was the pure deck builder
References (from this video)
No references stored for this video.
Video BSERix8dSUg Our Family Plays Games Top List at 19:45 sentiment: positive
video_pk 969 · mention_pk 2727
Our Family Plays Games - Kanagawa video thumbnail
Click to watch at 19:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and art
  • Calm, contemplative two-player experience
Cons
  • Can be slow for impatient players
Thematic elements
  • artistic construction of prints
  • Japan-inspired woodblock painting aesthetic
  • peaceful, aesthetic-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Arrange cards to meet criteria and score points.
  • Set Collection — Collect cards to form a cohesive art mural.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool it doesn't get enough love because it's a really cool game
  • I win at it all the time and I don't even know why
  • the market manipulates you
  • I do love some space cowboys
  • stab you in the back everybody yes
References (from this video)
No references stored for this video.
Video tkLngQG4t-U Our Family Plays Games Discussion at 24:42 sentiment: positive
video_pk 372 · mention_pk 1131
Our Family Plays Games - Kanagawa video thumbnail
Click to watch at 24:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • calming, elegant design
  • solid two-to-four player experience
Cons
  • can feel weighty for casual players
  • timing can be tight for beginners
Thematic elements
  • Japanese-style art and wall paintings
  • Historical Japan; artful wall/panel building
  • Calm, design-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — assemble patterns on a wall using tiles
  • tile drafting / placement — draft and place tiles to form a cohesive display
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler card game
  • it's a fun game
  • you cannot cut corners publishers
  • this is big news
  • unbox now is gonna feature digital guides and tutorials
  • it's a really cool set collection game
  • overshadowed by Splendor
  • the money and the product are the same card
  • we wore out the cards
  • it's a unique sphere game
  • it's calming
  • check out the little paintbrush components
References (from this video)
No references stored for this video.
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