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Kanban EV box art

Kanban EV

Game ID: GID0177053
Game Info
Year
2020
Players
1-4
Age
14+
Playtime
150 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient, easier to maintain, cleaner, and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving, unlike their traditional combustion-engine counterparts, which start to become obsolete as soon as you start using them.

You will be overseeing the production of these vehicles in Kanban EV, with "kanban" (看板) being the name for a scheduling system that supports an efficient assembly line, just-in-time production, and a smooth workflow process. Over the course of the game, players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies, improve and innovate automobile parts, and get your hands greasy on the assembly line in order to boost production and impress the factory manager.

You must make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate parts when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes. Sandra, the factory manager, will review your performance and keep the factory on tempo.

Kanban EV is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility, racing for factory goals and the highest level of promotion. You earn production points (PP) for performing various actions in the game, and the player with the most PP at the end of the game wins.

—description from publisher

Includes solo mode by Dávid Turczi

Description

Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient, easier to maintain, cleaner, and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving, unlike their traditional combustion-engine counterparts, which start to become obsolete as soon as you start using them.

You will be overseeing the production of these vehicles in Kanban EV, with "kanban" (看板) being the name for a scheduling system that supports an efficient assembly line, just-in-time production, and a smooth workflow process. Over the course of the game, players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies, improve and innovate automobile parts, and get your hands greasy on the assembly line in order to boost production and impress the factory manager.

You must make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate parts when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes. Sandra, the factory manager, will review your performance and keep the factory on tempo.

Kanban EV is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility, racing for factory goals and the highest level of promotion. You earn production points (PP) for performing various actions in the game, and the player with the most PP at the end of the game wins.

—description from publisher

Includes solo mode by Dávid Turczi

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 50
Sentiment: pos 38 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 57
Video toRwT52xxBg Ryan and Bethany Board Game Reviews Analysis at 0:26 sentiment: negative
video_pk 99448 · mention_pk 276508
Ryan and Bethany Board Game Reviews - Kanban EV video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Mean, bristly, and cold character
Thematic elements
  • Sandra being mean, bristly, and cold
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, so Bethany and I have been having a conversation where we think that certain things belong in certain seasons.
  • We're going to test that idea with board games as well.
  • Blank Slate. That feels like a summer game.
  • Kanban EV. Winter. I want to say winter is you have Sandra there who's just mean and just kind of bristly and cold.
  • Firefly: The Game. Let's say spring. I don't know why. It just feels like spring.
  • Bites summer for sure. Picnic vibes.
  • Ready Set Bet. When is the Kentucky Derby? Isn't that like late late spring? I'm going to say late spring.
  • Um Isle of Cats. That could be fall. I could see that in the fall.
  • All right, that was pretty fun.
References (from this video)
No references stored for this video.
Video qn6mc0jHpGQ Rolling Dice & Taking Names Other at 3:50 sentiment: positive
video_pk 93590 · mention_pk 254095
Rolling Dice & Taking Names - Kanban EV video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fabulous demo
Cons
  • Approach it with wakefulness and extra coffee
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game blows
  • I have just ruined relations between the US and the UK
  • The sign ups weren't very clear so I don't know if I'm in
  • We'll get over it we'll be fine
  • I just want to do a lot of open gaming
  • it's got a degree of complexity but it's not really very difficult to learn
  • I really liked kanban I really like the demo it took us an hour and like we came in first thing in the morning and we did it which is when our brains were the best and it was fabulous and then we tried to play our own copy a few hours later and we just wanted to melt
  • this is like a deduction game kind of like like a nuns on the run or lettuce and white chapel
  • pure net deck pure that i had no clue what i was doing and i came in third it was hilarious
  • I won so I know there's something wrong with it I'm not supposed to win a game my first place
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 59:42 sentiment: neutral
video_pk 92075 · mention_pk 247225
Watch It Played - Kanban EV video thumbnail
Click to watch at 59:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Curling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video FryeK1jrS98 Meeple University Analysis at 6:23
video_pk 91634 · mention_pk 245916
Meeple University - Kanban EV video thumbnail
Click to watch at 6:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • scoring system — The scoring system was complicated and took multiple plays to understand how to work the system to get the score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like we just celebrated 1,000 subscribers not good I say yeah thank you all for your support for bringing us to this milestone yeah what happened without you guys this means a lot to us
  • I think the the other one the fewer rules but almost the more difficult structure was Kanban
  • so trying to capture the rules and teach how you're gonna get your score and make that in a video that didn't blow out and become really circular that was quite a difficult one to put together
  • I think the the vision was always - I don't want to sit down and watch two hours of play I know that's a type of video it's got it it's got its market that markets not me
References (from this video)
No references stored for this video.
Video VYx-d4PjCl4 Getting Games Discussion at 26:42 sentiment: positive
video_pk 91457 · mention_pk 245425
Getting Games - Kanban EV video thumbnail
Click to watch at 26:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • electric vehicle manufacturing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video irtRWvvLIyU Meeple University Analysis at 7:09 sentiment: positive
video_pk 91078 · mention_pk 244078
Meeple University - Kanban EV video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Frequent emphasis on familiar mechanics making it approachable for a heavy game
  • Clear movement of pieces
  • Strong thematic production cues
Cons
  • Scoring and action trade-offs can be difficult to grasp early on
Thematic elements
Comparison games
  • Gallerist
  • Lisboa
Mechanics (from transcript analysis)
  • card play with multi-use decisions — Cards can be played under the player board to trigger minor actions or on a different area to trigger a major action; cards drive multiple outcomes.
  • Compound Scoring — Scoring is described as the most complicated part of the game, requiring attention to align actions with scoring signals.
  • Multi-Use Cards — Cards can be played under the player board to trigger minor actions or on a different area to trigger a major action; cards drive multiple outcomes.
  • scoring complexity — Scoring is described as the most complicated part of the game, requiring attention to align actions with scoring signals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect entry game because it has the most familiar mechanics
  • the bank mechanic it was something I've never seen before
  • cooperative mode as well as the normal multiplayer against each other mode
  • the Neapolitan maples in the middle
  • it's puzzle cooperative… more puzzling than other co-ops
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 29:05 sentiment: positive
video_pk 90625 · mention_pk 242319
Getting Games - Kanban EV video thumbnail
Click to watch at 29:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video MIBr6cD01Ck Getting Games Discussion at 48:51 sentiment: positive
video_pk 90499 · mention_pk 241878
Getting Games - Kanban EV video thumbnail
Click to watch at 48:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beyond the sun is such a good game
  • i am loving that game
  • i would definitely not mind having a copy of kingdom
  • it's a wonderful world expansion ... corruption and ascension
References (from this video)
No references stored for this video.
Video 9_sVx0-Vm14 Nights Around a Table Discussion at 1:00:29 sentiment: other
video_pk 90253 · mention_pk 240891
Nights Around a Table - Kanban EV video thumbnail
Click to watch at 1:00:29 · YouTube ↗
Overall sentiment (raw)
Intriguing
Pros
  • Impressive production value
  • Recessed boards that help components stay in place
Cons
  • Dense and takes a long time to learn, play, and teach
  • Color scheme might be visually challenging
Thematic elements
  • Production Line Management
  • Car Company
Comparison games
  • Tricarnion
  • Trello
Mechanics (from transcript analysis)
  • Production management — The game involves managing a workflow process and an assembly line.
  • Worker Placement — Implied through the discussion of moving items through columns and stages, similar to Trello.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not that bad no i can survive your eyes are
  • So this is like the prisoner's dilemma
  • This is giving me 1960s discontinued science textbook free moon landing feel.
  • Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
  • I don't even know what I'm talking about it's working
  • My wife asked how much do you think I weigh I told her I'm definitely not going there
  • So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
  • I can't handle the thought of it
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 7:06 sentiment: positive
video_pk 90136 · mention_pk 240457
Allies or Enemies - Kanban EV video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • System works really well
  • Makes sense once played
  • Clicks best for Feld games
  • Feels so smooth
  • Mechanics are so good
  • Mechanics work well with scoring
Cons
  • Don't like the theme at all
Thematic elements
  • Optimizing a running factory
  • Car factory
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • action selection — All of the actions are connected in order to go to a certain space you have to have gone to another space to get parts or another space to get the design.
  • Production management — The premise of Kanban is to have the most optimized running factory.
  • Rondel — Implied by the interconnected actions and needing to visit spaces in a certain order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video vjIfF8nOj2g Ryan and Bethany Board Game Reviews Discussion at 19:28 sentiment: positive
video_pk 89750 · mention_pk 238894
Ryan and Bethany Board Game Reviews - Kanban EV video thumbnail
Click to watch at 19:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile production-flow decisions
  • highly regarded as a strong Kickstarter-driven title
Cons
  • heavy on rules for newcomers
  • some players may find it dense
Thematic elements
  • workflow optimization and production line efficiency
  • industrial manufacturing and logistics
  • heavy on process and decisions
Comparison games
  • Agricola
  • Sorcerer City
Mechanics (from transcript analysis)
  • real-time/real-time-like decision space — players manage production and resources to maximize efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 18:04 sentiment: positive
video_pk 88545 · mention_pk 233700
Meeple University - Kanban EV video thumbnail
Click to watch at 18:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is actually a great game.
  • The worker placement row works extremely cleverly.
Cons
  • The scoring system rules are hard to retain.
  • It's very heavy.
Thematic elements
  • Automotive Production
Comparison games
none
Mechanics (from transcript analysis)
  • Action Steps — Many actions have five or six steps.
  • Intermediate Scoring — Features intermediate scorings and a meeting phase.
  • shared objectives — Scoring involves shared objectives where building certain types of items increases their value for everyone.
  • Worker Placement — Worker placement is not hard but the scoring system is complex.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 5:27 sentiment: neutral
video_pk 88439 · mention_pk 233096
BoardGameBollocks - Kanban EV video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Haven't played the original Kanban yet.
  • Rulebook is daunting.
  • Haven't played it because it's too complex.
Thematic elements
  • Working for a megalomaniac in a car factory, trying to avoid them and produce cars.
  • Car factory
Comparison games
  • Kanban
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 6:17 sentiment: positive
video_pk 85884 · mention_pk 220945
Ryan and Bethany Board Game Reviews - Kanban EV video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Involved and intense gameplay
  • Great aesthetic
  • Heavy game
Cons
  • Takes time to get into
Thematic elements
  • Creating and testing electronic vehicles
  • Factory
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Creating parts for cars.
  • track movement — Progression through the board with a character named Sandra.
  • Worker Placement — Taking different actions to progress through the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 6:30 sentiment: positive
video_pk 84991 · mention_pk 216889
Gaming Rules! - Kanban EV video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic explanation for rules, especially tie-breakers, aids memory.
Cons
none
Thematic elements
  • automotive production/design
  • factory
Comparison games
  • Vinhos (2016)
Mechanics (from transcript analysis)
  • Track Advancement — Players move discs up tracks representing knowledge in departments, with tie-breaker rules explained thematically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video SgAmtnKNuY8 Board Of It Top 10 List at 12:07 sentiment: positive
video_pk 84515 · mention_pk 214796
Board Of It - Kanban EV video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • lean production, efficiency, factory optimization
  • industrial Kanban car manufacturing
  • industrial, process-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
No references stored for this video.
Video _PBpqgOOA0o Gaming Rules! Playthrough at 1:02 sentiment: positive
video_pk 83730 · mention_pk 211538
Gaming Rules! - Kanban EV video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it.
  • Would happily play this again.
  • This one's not leaving my collection.
  • The base game's absolutely fine.
  • The solo mode is good.
  • The solo mode is is is pretty good.
  • Mechanics were great
  • It's really thematic
  • 95% of it I felt was really smooth and and worked really well.
  • Helped with tools graphic design, which helps as well.
Cons
  • The double upgrade rule is the hardest to explain and it just feels a little fiddly.
  • I don't think it's as heavy as I remembered it.
  • The problem with going back to it every couple of years, even though if you remember the rules, remembering the strategy is like a...
Thematic elements
Comparison games
  • Galactic Cruise
  • On Mars
  • Gallerist
  • Weather Machine
  • Vignyos
  • Camb
  • Inventions
  • Oroy Covenant
Mechanics (from transcript analysis)
  • action selection — Players choose actions within departments, and in future turns, they can't go in the same department.
  • Drafting — Players draft car parts and design tiles from logistics and design areas.
  • Hand Management — Players manage cards, books, and bank shifts.
  • Resource Management — Players manage car parts, design tiles, and parts vouchers.
  • Set Collection — Players collect car parts and designs to build cars and complete upgrades.
  • Take That — The host mentions the possibility of blocking opponents by taking desired spots.
  • Worker Placement — Players select worker placement spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is about getting the cars into your garage.
  • So, my thoughts on this game is that I've been saying for years that Vital Lacerda games are super heavy. So they're not just heavy, they're super heavy.
  • But from a rules point of view, there's there's there's one part of this game that I don't like, and that is the the the double upgrade thing.
  • It's helped with tools graphic design, which helps as well.
  • The problem with going back to it every couple of years, even though if you remember the rules, remembering the strategy is like a...
  • So, the solo mode is is is pretty good.
  • It's just working out which order I need to do things in.
  • It's only one upgrade of each and then that affects what you can put out here.
  • So, you're the most trained.
  • My hands.
  • You win the game. Aar.
  • It's like trying to get to the right places where you want to be, isn't it?
  • The rules aren't a problem. It's the strategy.
  • You need to play it again relatively soon after playing this one and try and put it together.
  • The fact that you completed all you did all of the factory goals as well just meant you had the speech bubbles rolling in.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:01:52
video_pk 83753 · mention_pk 211623
Gaming Rules! - Kanban EV video thumbnail
Click to watch at 1:01:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 11:20 sentiment: positive
video_pk 83407 · mention_pk 210088
Gaming Rules! - Kanban EV video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy Kanban EV
  • Will happily play again
Cons
  • Some of Veto Lerta's games are not enjoyable
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 3:31
video_pk 81168 · mention_pk 200210
The Brothers Murph - Kanban EV video thumbnail
Click to watch at 3:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video J5cwEGem5Dk JestaThaRogue Event Coverage at 0:04 sentiment: mixed
video_pk 80785 · mention_pk 197929
JestaThaRogue - Kanban EV video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looks really pretty
  • Nice ceramic feel to paint pots
  • Visually appealing components
Cons
  • Came last in the game
  • Difficult to think of gravity and planning ahead
Thematic elements
  • gathering paint pots
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You can switch two adjacent paint pots in the middle and then pick any one orthogonally adjacent group of the same color.
  • Pattern Building — You're trying to match patterns with the paint pots.
  • Set Collection — You're trying to match patterns with the paint pots to put those tiles on the board.
  • Tile Placement — You put those tiles on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game was ticking along really quickly considering all four of us had never played before.
  • But this was a very fun game.
  • It is a good fun game. It's quite light, medium, light.
  • Production quality for a work in progress game is really good.
  • Parking is £10 a day if you pre-order, £20 if you pay on the day, which is expensive.
  • The halls themselves, like I said, I think the layout is much better.
  • If you look above the exits, cuz that was the problem I was having before. I couldn't find an exit sometimes depending where I stood. I didn't see there's massive black and white stripes painting above each exit.
  • Most importantly, of all the games I've played, I've not played a bad one.
  • This feels like the pre-COVID times.
References (from this video)
No references stored for this video.
Video 7KSG7G3efwQ Rules Teach at 0:06 sentiment: positive
video_pk 79752 · mention_pk 193311
Kanban EV video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging thematic elements of working in a car factory.
  • Multiple departments offer distinct tasks and strategic choices.
  • Certification system unlocks new abilities and board sections.
  • Meeting phase provides an opportunity for interaction and scoring.
Cons
  • Can be complex with many interlocking systems.
  • Penalty system for low training can be punishing.
Thematic elements
  • becoming the best employee by completing tasks and earning production points
  • car factory
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Players acquire and use speech tokens, moving from generic tokens to color-specific ones which are placed on the player board.
  • Hand Management — Players draw and play cards, including Kanban order cards and performance goal cards, managing their hand for optimal play.
  • Set Collection — Players collect car parts and designs to assemble cars and fulfill demand tiles.
  • Track Advancement — Players advance on various tracks, including the certification track, training tracks, and production point track.
  • Variable Phase Order — The order of actions within the work phase depends on the department, and turn order can change based on certification track position in subsequent rounds.
  • Worker Placement — Players place worker meeples in departments to claim actions and determine shift count for the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a one to four player worker placement hand management economic game where you take the role of new employees in a car factory.
  • How do you become the best employee and win the game by having the most production points at the end of the game.
  • The workstation you select is how many shifts you have in that department.
References (from this video)
No references stored for this video.
Video GsSQqvXuQkQ Other at 12:19
video_pk 79502 · mention_pk 192954
Kanban EV video thumbnail
Click to watch at 12:19 · YouTube ↗
Pros
none
Cons
  • I don't really play heavyweight games like that. I I I lose patience.
Thematic elements
  • spreadsheet
Comparison games
  • Tracks
  • The Great Split
  • Terra Mystica
  • The Gaia Project
  • Yokohama
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On this episode, we give you terrible descriptions of games and hope you figure it out and don't get lost in the shuffle.
  • We are going to receive five, believe it or not, terrible game descriptions.
  • They say if you can get through the rulebook, you're the real winner. Thank God for Paul Grogan.
  • Do you know there's a whole thing, Mage Knight miniatures game? Before, that's why it's called Mage Knight the board game.
  • I don't feel very lucky at all. In fact, I feel like you might be an idiot.
  • Look I know sometimes people say that games are just spreadsheets but this is just a spreadsheet, right?
  • What's a game with a bunch of ducks, but not enough ducks?
  • If you are out there and you got a perfect score, let us know down the comments so that I can celebrate your life.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 26:17 sentiment: positive
video_pk 77041 · mention_pk 185396
Kanban EV video thumbnail
Click to watch at 26:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful to look at with wooden pieces and good artwork.
  • Good graphic design makes a complicated game work.
  • Theme is very well represented.
  • Great fun every time.
  • Very good solo mode.
  • Host's favorite Lacer game.
Cons
  • Can be complicated, especially the solo mode.
  • Playing against the boss character might require specific settings ('meme mode').
Thematic elements
  • Designing, testing, and upgrading cars while managing a boss and team meetings.
  • Car factory
  • The theme is well-represented through mechanics like dodging the boss and bragging in team meetings.
Comparison games
  • The Gallerist
Mechanics (from transcript analysis)
  • Area Control — The host mentions getting other players 'screwed over', hinting at some form of competitive interaction.
  • Resource Management — Managing resources is implied through car production and upgrades.
  • Set Collection — Players collect designs and blueprints.
  • Worker Placement — Involves placing workers in different areas like design, R&D, warehouse, and assembly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video hthACbiQ1gY Top List at 3:02 sentiment: positive
video_pk 74002 · mention_pk 177934
Kanban EV video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play while trying to accomplish goals.
  • More enjoyable as gaming tastes developed.
  • Considered a heavier game that was still enjoyed.
Cons
  • Players cannot do everything required.
  • Players can be punished for not performing well.
Thematic elements
  • Building and testing electronic vehicles.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Management — Players need to do everything but cannot, and are rewarded or punished based on performance.
  • Goal Achievement — Players are trying to accomplish various goals and fill out their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be talking about the 10 best games in our collection but not according to us nope according to BGG these are the 10 highest ranked games in our collection
  • I feel like almost every gamer has a space for this game in their collection and that is castles of burgundy
  • it was so fun for me when I was introduced to this game to see that doesn't have to be how die rolls need to be you can use dice in really creative and interesting ways
  • AR NOA is a game where you are trying to build a zoo uh but you're also trying to support different conservation methods
  • for whatever reason she just instantly just got it just just clicked with her in a way that it was Unreal to me
  • what a great game what a great design to have that many cards to have them all kind of balanced within each other super super fun
References (from this video)
No references stored for this video.
Video aEAxbzWx414 Meeple University Rules Teach at 0:37 sentiment: positive
video_pk 70709 · mention_pk 246057
Meeple University - Kanban EV video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers multiple paths to victory.
  • Scoring can be complex but rewarding.
  • Interactive gameplay where players benefit from popular choices.
Cons
  • Scoring can be hard to grasp initially.
Thematic elements
  • Middle managers attempting to impress their boss and rise up through the corporate ranks by increasing personal productivity.
  • Sandra's car factory
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Each clock in a department represents shifts, which are action points. Players can gain banked shifts to spend on extra action points, but the total shifts (basic + banked) cannot exceed four.
  • End game scoring — Victory points are awarded based on cars in garages, tested designs, leftover resources, and positions on training tracks.
  • Push Your Luck — Players can advance cars along the assembly line, potentially pushing them off to score points and claim demand tiles, but also potentially causing them to be lost.
  • Rondel — Sandra moves around the board to different departments, triggering audits and performing department-specific actions.
  • Scoring Goals — During meetings, players score points based on objectives related to upgraded designs, cars, and other criteria, using seat tokens to 'speak' about objectives.
  • Set Collection — Players collect car parts (cubes) and design tiles, which are used to test cars and upgrade designs.
  • track movement — Players move their training discs up training tracks in each department, and there's a certification track that grants bonuses.
  • Variable player powers — Players can unlock new abilities and bonuses through certification in different departments, such as unlocking additional design slots or garages.
  • Worker Placement — Players place meeples in five different departments on the main board, with worker placement spaces represented by clocks indicating action points (shifts).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the scoring can be very hard to grasp until you've seen the game in action
  • you want the factory to make cars but that's not your primary aim you want to further your own career
  • players can get as many as ten points at a time on each turn towards the end of the game
  • the boss is sick of hearing about chassis x'
References (from this video)
No references stored for this video.
Video r5YZFIgA1KM Top List at 10:43 sentiment: positive
video_pk 70397 · mention_pk 167338
Kanban EV video thumbnail
Click to watch at 10:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • phenomenal
  • favorite Lacerra game
  • Eno tool art pops so hard
  • gameplay flows well
Cons
  • can be a little overwhelming
  • hard to get people to play due to complexity
Thematic elements
  • designing, building, and testing electric vehicles
  • automotive plant
Comparison games
  • Koban
Mechanics (from transcript analysis)
  • action selection — Choosing actions to design, build, and test vehicles.
  • Set Collection — Collecting designs and parts.
  • Worker Placement — Placing workers in different areas of the automotive plant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the quintessential uh example of that this is our both of our number one favorite game because of the way we played it and the play the the great design of it.
  • It was so hilarious we got into the text when you're reading what's happening in the story as it's growing out we had different voices we roll played all the voices and all the dialogue and gave him all voices.
  • Something happened in the game and it messed with me like on an emotional level and I remember being at work the next day being all like I can't believe that happened and I couldn't explain to people at work that I'm really down because of this thing that happened in the game I was playing.
  • I had to teach it to people because everybody needs to know about River Valley Glass Works and how awesome this game is.
  • There's no part of this game that isn't cool I love it.
  • If you're one of those people who doesn't like that try this one because this might change your mind. This does a really great job of BL blending the digital and the analog in a great way to made us feel very very satisfied.
References (from this video)
No references stored for this video.
Video C-kkGR4Kz5c Review at 0:21 sentiment: positive
video_pk 67007 · mention_pk 162920
Kanban EV video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on efficiency
  • High production standard with lovely pieces and art
  • Interesting resource flipping mechanic that allows for combo plays
  • Fascinating scoring based on set collection
  • Smooth blending of tried and trusted mechanisms
  • Micro decisions are impactful
  • Logical and ergonomic game flow
  • Approachable yet offers strategic depth
  • Scales well
  • Pleasant and well-produced
  • Superior to Splendor and Point Salad
Cons
  • Might seem too easy or simple at first glance
  • Less interaction in 2-player compared to 4-player
  • Not revolutionary
Thematic elements
  • resource management contract fulfillment
Comparison games
  • Point Salad
  • Splendor
Mechanics (from transcript analysis)
  • action selection — On their turn, players choose two main actions from a limited set, such as taking cards, playing cards, flipping tokens, or taking resources.
  • contract fulfillment — Players complete contracts by spending resources, which in turn can provide points and potentially flip resources.
  • Resource Management — Players manage two types of resources, suns and moons, which can be flipped to their reverse side after use.
  • Set Collection — Cards have scoring categories that require players to collect specific combinations of resources or other card types.
  • Tableau Building — Completing contracts increases the space on the player board for storing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love games that put efficiency at the forefront of the decision space.
  • This game all in all is just produced to a very high standard, has lovely pieces to play with lovely art, lovely you know quality all over.
  • it's all about trying to again string them together and not waste a single action.
  • the scoring themselves on the cards is fascinating... it's the way that those mechanisms are used with each other.
  • it's a really nice smooth blending of tried and trusted mechanisms.
  • These micro decisions can really be the difference maker.
  • So it's all really well just logical and ergonomic with how the game works and flows.
  • Anybody who's familiar with modern board games is going to grok this in no time.
  • So although this game isn't anything revolutionary I don't think this is the kind of game that anyone is going to bounce off.
  • I think this game is superior to both of those [Splendor and Point Salad]
  • A very approachable, fast, charming, well produced but clever little game that has more going on than might first meet the eye.
References (from this video)
No references stored for this video.
Video ZAM_F9NwHvk Crimsonboardgames Playthrough at 0:09 sentiment: positive
video_pk 65223 · mention_pk 158855
Crimsonboardgames - Kanban EV video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute theme and artwork
  • Simple and easy to learn
  • Cozy puzzle game
Cons
  • Difficulty tracking scored goal cards
  • Relies on tile draw luck for optimal scoring
  • Could benefit from more complex goal cards for a greater challenge
Thematic elements
  • Cats trying to see and photograph natural sites
  • nature
Comparison games
  • Calico
  • Whispering Woods
Mechanics (from transcript analysis)
  • area scoring — So, we will get one point for this adjacent tile that is of the same type and it has the same value.
  • Pattern Building — and we are obviously going to try to make these patterns. That's basically our main goal and our main way of scoring points.
  • Set Collection — We have some goal cards here that we'll get more of during the game.
  • Tile Placement — it's a tile placement and I love a tile placement just you know most of you probably know that. So um, but that's for sure why I back to this. So let's get into gameplay. It's very simple. It's a very very simple and easy tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme of this game is just so cute. The artwork is incredible.
  • It's like a nice cozy uh puzzle like tile placement game. Right up my alley.
  • Look at all these cats. They're just the most adorable cats. That's really what drew me to backing this game on Kickstarter is the cute cats because I love the artwork of this game.
  • It's very simple. It's a very very simple and easy tile placement game.
  • My one downside of this game is that or one one of the downsides I find of this game is that I can't really track the goals that I've scored.
  • This is more chill. This is a very nonbrainmemelting tile placement game, which is great for me personally.
  • a very beautifully made simple child placement game uh that I've really enjoyed so far.
  • the cats are so cute. That's just I can't get over how cute the cats are.
  • I haven't reached above like the middle ground here. So, 100 points would be the next like goal to try to reach to become a ridge runner.
References (from this video)
No references stored for this video.
Video tGUCXV9pgBU kovray Discussion at 3:36 sentiment: positive
video_pk 64423 · mention_pk 157883
kovray - Kanban EV video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting car factory theme
Cons
none
Thematic elements
  • building cars in a factory setting
  • car factory
Comparison games
  • machikoro ii
  • katan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are omni gamers so we basically enjoy anything you put at the table
  • it's important to stay on the positive things
  • open communication is key for success
  • board games are for everyone
  • they bring people together
References (from this video)
No references stored for this video.
Video hNiQtjEnweI Getting Games Discussion at 0:14
video_pk 63409 · mention_pk 156800
Getting Games - Kanban EV video thumbnail
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • car manufacturing plant with departments
Comparison games
none
Mechanics (from transcript analysis)
  • assembly and upgrading — use parts to produce cars on the assembly line and apply upgrades
  • blocking spots — block workstations to hinder opponents
  • car testing — acquire cars to perform testing
  • Design and part collection — collect designs and parts to prepare for building cars
  • meetings and persuasion — periodic meetings to discuss accomplishments and score points
  • movement between departments — players move to different departments to take actions
  • Negotiation — periodic meetings to discuss accomplishments and score points
  • prestige point scoring — points accumulate from various areas and meeting outcomes
  • supervisor evaluation — the supervisor Sandra wanders the factory and evaluates progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kanban ev is a one to four player game that takes between 60 and 180 minutes to play
  • you are in a situation where you're trying to balance a whole bunch of different things
  • sandra is wandering throughout the factory checking up on everyone's progress
  • you can block those spots from your opponents
References (from this video)
No references stored for this video.
Video U7HHZWGX-mc Ryan and Bethany Board Game Reviews Review at 0:33 sentiment: positive
video_pk 62340 · mention_pk 154852
Ryan and Bethany Board Game Reviews - Kanban EV video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent table presence and graphic design; visually striking production and boards.
  • Flow is smooth; no wasted turns, with meaningful choices each action.
  • Scales well from 2 to 4 players while maintaining tension and balance.
  • Insert and setup are well designed, aiding playability and organization.
  • The Sandra mechanic adds tension and keeps players engaged rather than coasting.
Cons
  • Rulebooks are dense (multiple rulebooks) and can be challenging for first-time players.
  • Initial setup can be fiddly and require careful reference to setup layouts.
  • Heavy euro with less randomness may require a steeper learning curve for newcomers.
Thematic elements
  • Production optimization, process flow, and certification-driven progression in a factory setting
  • Electronic vehicle manufacturing environment with design, testing, and assembly departments
  • Procedural, process-driven depiction of a factory floor transitioning designs into vehicles
Comparison games
  • Kanban (original)
  • Kanban Online
Mechanics (from transcript analysis)
  • action_selection_and_timing — Turns resolve in order from top to bottom, creating timing tension and strategic sequencing based on shifts and available actions.
  • End Game Bonuses — Sandra’s movement and meeting events drive penalties and bonuses; the end of the week triggers scoring and potential end-game conditions.
  • end_of_week_meetings_and_scoring — Sandra’s movement and meeting events drive penalties and bonuses; the end of the week triggers scoring and potential end-game conditions.
  • Resource Management — Manage parts, designs, and cars; build vehicles by placing parts and upgrading designs through the RD and assembly stages.
  • resource_and_design_management — Manage parts, designs, and cars; build vehicles by placing parts and upgrading designs through the RD and assembly stages.
  • training_and_certification — Training increases efficiency and unlocks new spots; certification tracked on a personal board via padlocks and bonuses.
  • upgrade_and_scoring_track_activation — Upgraded designs and garage/storage management influence scoring, with various tracks and meeting cards granting points.
  • Worker Placement — Players place one worker on action spots; the number on the spot determines shifts or actions taken per turn, resolved top-down.
  • worker_placement — Players place one worker on action spots; the number on the spot determines shifts or actions taken per turn, resolved top-down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kanban ev is an unabashed euro game
  • I never felt like I had a wasted turn
  • The flow of this game was actually pretty fantastic
  • the table presence is amazing
  • Graphic design and artwork in this game
  • I could see this ending up on my 2021 top 10
References (from this video)
No references stored for this video.
Video AzSfXcEX4DM Board Of It Top 10 List at 14:13 sentiment: positive
video_pk 42652 · mention_pk 129566
Board Of It - Kanban EV video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile components and aesthetics
  • clear but deep optimization choices
  • fun thematic gimmick with Sandra
Cons
  • can feel punishing; requires careful learning
  • some may find the pacing slow at times
Thematic elements
  • industrial production and labor management
  • electric vehicle manufacturing
  • kingmaker-like with a brutal boss mechanic
Comparison games
  • Mars
  • On Mars
Mechanics (from transcript analysis)
  • action chaining / cascading bonuses — actions unlock follow-on effects in a chain
  • Engine Building: Triggered/Cascading — actions unlock follow-on effects in a chain
  • mean boss mechanic — Sandra marks the laziest worker and deducts points
  • Worker Placement — put workers to perform production steps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially a sirical take on the uh East India Trading Company and the kind of terrible things they did in India.
  • it's the beauty of it in a way is it is complex.
  • it's almost more like an RPG than a board game in some ways
  • mean Sandra
  • this is one of my all-time favorite games actually
  • this is the pinnacle of games that are enjoyable to play every single moment
  • Roots is the woodland game of war
References (from this video)
No references stored for this video.
Video RY3fDVAi8Mg The Board Game Garden Discussion at 27:10 sentiment: positive
video_pk 39466 · mention_pk 119111
The Board Game Garden - Kanban EV video thumbnail
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep planning and optimization
  • great progression from Bot Factory introduction
Cons
  • can be crunchy for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • grid_layout — manage a workflow grid to optimize production lines
  • Hand Management — manage a hand of cards to trigger actions
  • hand_management — manage a hand of cards to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Juicy Real creates conversation and would be great to play with family
  • Earth is absolutely fantastic and it is so satisfying
  • Dwellings of Elder Veil was fantastic, a worker placement Tableau building game
  • Planet Unknown is a fantastic polyomino-driven space puzzle
References (from this video)
No references stored for this video.
Video zpN57Nhehms Totally Tabled Top 50 List at 4:00 sentiment: positive
video_pk 38811 · mention_pk 116949
Totally Tabled - Kanban EV video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight systems
  • high player interaction
Cons
  • crunchy for new players
Thematic elements
  • workplace efficiency, optimization
  • corporate office within a car company environment
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — tight, confrontational engine where you manage departments, timing, and actions to outperform rivals
  • Worker placement / action selection — tight, confrontational engine where you manage departments, timing, and actions to outperform rivals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Robinson Caruso is a masterpiece and easily my number one solo game of all time
  • this is the perfect travel game and really couldn't be any cuter
  • Friday remains one of the most Innovative deck building games of all time
  • The Unfinished Business expansion really elevates the Star Wars Outer Rim experience
References (from this video)
No references stored for this video.
Video hao22kcZz6A Totally Tabled Top 10 List at 10:57 sentiment: positive
video_pk 36733 · mention_pk 110268
Totally Tabled - Kanban EV video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with tight pacing
  • Excellent solo playthrough option
Cons
  • Requires careful planning to avoid blocking opponents
Thematic elements
  • corporate politics and efficiency
  • Office/industry – automobile design and factory management
  • realistic, work-simulation with strong tension
Comparison games
none
Mechanics (from transcript analysis)
  • Single worker, multi-location planning — Tight movement along limited locations creates an angst-filled dance.
  • Worker Placement — Players pick top-to-bottom actions, resolving in order.
  • Worker placement with a central action column — Players pick top-to-bottom actions, resolving in order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for me this game is the culmination of all of UV rosenberg's prior games
  • it's a big game it takes a while to set it all up but it is so worth it
  • the theme is just so amazing
  • it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
  • this is such a special design
  • no board game that has made me laugh as much as this game
References (from this video)
No references stored for this video.
Video aq3fl0VCpHg No Pun Included Analysis at 0:34 sentiment: mixed
video_pk 36089 · mention_pk 108060
No Pun Included - Kanban EV video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly interlocking mechanisms that reinforce thematic narrative
  • Strong thematic cohesion; car factory and corporate satire
  • Tactile, high-quality components (e.g., board, designs, central pieces; optional Kickstarter metal cars discussed in video)
  • Agency to influence Sandra and shape strategy via meetings and space control
  • Deep strategic potential and high replay value
Cons
  • Steep learning curve and labyrinthine rules
  • Arduous to teach and time-consuming to play
  • Muted outside-world economy; rewards are productivity points rather than real money
  • Sandra's punitive system can be punishing and opaque
  • Production investment may not be worth the effort for some players
Thematic elements
  • bureaucracy, labor, production
  • Car factory operating under Kanban management, mid-level corporate environment
  • grim, satirical corporate critique
Comparison games
  • On Mars
Mechanics (from transcript analysis)
  • Boss mechanic (Sandra) — Sandra the boss reshapes departments and punishes or rewards players based on performance.
  • Card Drafting — Draw and manage car designs and parts to assemble and upgrade cars.
  • card drafting / design and parts — Draw and manage car designs and parts to assemble and upgrade cars.
  • meets and speech bubbles — Meetings cards and speech bubbles allow players to boast or pitch actions for points.
  • production chain / assembly and R&D — Combine parts and designs to build cars in assembly then upgrade in R&D.
  • two-phase flow / corridor mechanic — Phase one moves you to departments; phase two performs work in that department; central corridor links them.
  • Worker Placement — Move a figure through departments to perform actions, using shifts as actions.
  • Worker placement / action selection — Move a figure through departments to perform actions, using shifts as actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kanban ev is just a re-implementation of a game you already own
  • a headache in a box
  • it's mind-numbingly intricate purposely labyrinthine
  • the churn is coming
  • you are represented by a wooden figure of your player color
  • Sandra is your boss and she gives neither one nor two hoots about you
  • you'll win you'll manipulate outcomes in a byzantine structure
  • you are the star of the show
References (from this video)
No references stored for this video.
Video uUL3036hxZ4 Totally Tabled Top List at 9:06 sentiment: positive
video_pk 34289 · mention_pk 102106
Totally Tabled - Kanban EV video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, repeatable interaction between players
  • great at multiple player counts (solo to four)
Cons
  • tough to teach
  • board can feel crowded and punishing
Thematic elements
  • Production scheduling and workflow efficiency
  • Manufacturing and factory optimization
  • Worker placement-driven, with complex decision trees
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Improve designs and capabilities to better impress the boss.
  • Ordering — Activations run top-to-bottom creating strategic timing decisions.
  • Resource/engine-building feel — Improve designs and capabilities to better impress the boss.
  • Timing and order of operations — Activations run top-to-bottom creating strategic timing decisions.
  • Worker Placement — One worker per player moves to locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a perfect fit for this list that's Cosmic Encounter
  • I had to have a card game
  • this is a collectible SL living card game so you're going to be building your own deck
  • this is the absolute definition of a minute to teach a lifetime to master
  • it's Star Wars in a box
References (from this video)
No references stored for this video.
Video goagQPrj98Y Board Of It Top 10 List at 27:03 sentiment: positive
video_pk 33396 · mention_pk 233799
Board Of It - Kanban EV video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique, striking components with high tactile appeal
  • clever design that rewards planning and sequencing
  • excellent storage integration in the box
Cons
  • storage can be awkward in some setups
  • may require time to grok the multi-use logic
Thematic elements
  • lean production and efficiency with multi-use components
  • Automobile factory manufacturing
  • industrial, precise, slightly clinical
Comparison games
  • Kanban (original)
  • Everdale
Mechanics (from transcript analysis)
  • cloth map / modular board — play area expands and reconfigures with expansions
  • Modular Board — play area expands and reconfigures with expansions
  • Multi-Use Cards — tokens and blocks serve multiple roles depending on placement
  • Multi-use components — tokens and blocks serve multiple roles depending on placement
  • Resource Management — plan and time actions to optimize factory output
  • resource queue management — plan and time actions to optimize factory output
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we absolutely love this game
  • the artwork is humorous and it's kind of Animation but still evokes the theme really well
  • the production here elevates it
  • it's arguably one of the greatest auction games of all time
  • the tower lights up and spins; it's incredible
  • the app-based implementation is seamless and stylish
  • the 3D tree centerpiece is stunning and functional
References (from this video)
No references stored for this video.
Video _oxlJuynZGM Board Of It Top 10 List at 5:39 sentiment: positive
video_pk 31259 · mention_pk 92082
Board Of It - Kanban EV video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smart twists on euro formula
  • reactive with more players without losing tension
Cons
  • can feel reactive and heavy for some
Thematic elements
  • car part design and production
  • Electronic automotive factory
  • heavy euro with twists
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — allocate workers to departments and manage flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually hate the game because tally has consistently beat me at it
  • it's a very classic board game that is great at two
  • it's a bag building push your luck game
  • it's a terrific worker placement resource management puzzle
  • it's a thinky AP inducing strategic game
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 26:45 sentiment: positive
video_pk 30713 · mention_pk 90488
BoardGameGeek - Kanban EV video thumbnail
Click to watch at 26:45 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Linear yet deep, highly organized feel
  • Gorgeous ENO Tool art and clean presentation
  • Thematic and mechanical synergy reinforces the workplace narrative
Cons
none
Thematic elements
  • electric vehicle design and manufacturing
  • Modern corporate workplace focused on automotive development
  • corporate realism
Comparison games
none
Mechanics (from transcript analysis)
  • active meeting mechanic with supervisor — Weekly meetings with a supervisor (Sandra) to push progress and score.
  • board layout clarity — A well-laid-out board for clarity amidst heavy action to maintain flow.
  • department-based design and parts collection — Gaining designs, car parts, and assembling vehicles for testing.
  • Engine Building — Gaining designs, car parts, and assembling vehicles for testing.
  • linear, structured action flow — A clear sequence of design, parts, build, test, and daily meetings.
  • Player Board | Main Board — A well-laid-out board for clarity amidst heavy action to maintain flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video RCegzmt_WmA The Broken Meeple Top 10 List at 15:55 sentiment: positive
video_pk 30116 · mention_pk 88499
The Broken Meeple - Kanban EV video thumbnail
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration; the production line feels tangible
  • Deep strategic options with multiple viable paths
  • Cooperative competition through shared market dynamics
Cons
  • Learning curve can be steep for new players
  • Rules-heavy, with a few FAQ moments that require clarification
Thematic elements
  • Industrial engineering and process optimization
  • Automotive factory with a focus on design, production, and delivery
  • Hands-on car production; blueprints, budgets, and trading balance
Comparison games
  • Gallerist
  • Ark Nova
Mechanics (from transcript analysis)
  • Resource Management — Balance budgets, production quality, and timelines to hit scoring goals.
  • theme-driven resource management — Balance budgets, production quality, and timelines to hit scoring goals.
  • Worker Placement — Choose rooms to optimize production lines and blueprints for vehicles.
  • Worker placement / action selection — Choose rooms to optimize production lines and blueprints for vehicles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova via other means.
  • This is my favorite game of all time for a reason.
  • The expansion was a 10 out of 10. If they do more content for this game, I am going to be clawing at the doors to try and get it.
  • It’s the animal game to end all animal games.
  • The card tableau typewriter mechanic game to end all games of that mechanic.
  • I played Ark Nova via the Steam app for ages.
  • Spirit Island is the granddaddy of big brain burning, melting co-ops.
  • The Gallerist gelled so well with KBAN EV and Ark Nova.
  • Deep Rock Galactic is one of those games you can pick up for about 20 minutes and have a good time.
  • Dune Imperium is a competitive yet thematically rich experience that rewards careful planning.
References (from this video)
No references stored for this video.
Video fy0y7J2gwd4 Totally Tabled Top List at 2:44 sentiment: positive
video_pk 29804 · mention_pk 87450
Totally Tabled - Kanban EV video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, confrontational worker placement
  • thematic office politics flavor
  • solo mode adds depth
Cons
  • heavy complexity
  • steep learning curve for newcomers
Thematic elements
  • industrial production, process optimization
  • office politics and factory operations
  • tight, confrontational workflow
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — official solo variant adds replayability
  • turn order via work force — the number and arrangement of workers determines turn order
  • Worker Placement — move a single worker to limited spots to perform tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that have stood the test of time for me each one I've played every year for a decade or more
  • Robinson Crusoe for me it came out in 2012 I got it immediately
  • it's the ultimate forever game
References (from this video)
No references stored for this video.
Video Xu9ZiP419V0 Before You Play Top List at 6:53 sentiment: positive
video_pk 12910 · mention_pk 99573
Before You Play - Kanban EV video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean, elegant design
  • strong two-player dynamic with interaction
Cons
  • some players may find it less approachable than newer titles
Thematic elements
  • production/warehouse workflow
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards influence Sandra’s movement and actions
  • Worker Placement — move workers around the board to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lisboa such a good game
  • The Gallerist was the first design that I saw that looked absolutely beautiful
  • Kanban is a fantastic game
  • it's a clean and elegant design
  • Escape Plan is the outlier in this group
  • On Mars is a great game, but it's hard to teach
References (from this video)
No references stored for this video.
Video FMdqXswGElY Quackalope Unboxing at 0:00 sentiment: positive
video_pk 11116 · mention_pk 32711
Quackalope - Kanban EV video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning deluxe production components and hardware
  • Excellent storage trays and clearly organized setup
  • Beautiful art, neon palette, and durable wooden pieces
  • Engaging blend of euro-style timing with a boss-driven pressure mechanic
  • Solid solo mode and strong table presence
Cons
  • Steep learning curve and lengthy setup/read-through
  • Heavy component count may be intimidating for new players
  • Can run long for groups not seeking a long, deep game
Thematic elements
  • Just-in-time manufacturing, lean production, EV industry
  • Automated automobile factory with a Kanban-style production pipeline
  • Euro-style worker-placement/resource-management with a boss-driven clock tension
Comparison games
  • On Mars
Mechanics (from transcript analysis)
  • Blueprints and technology tiles — Acquiring and equipping blueprints/tech tiles to upgrade cars and unlock new scoring options.
  • Boss-track time pressure (Sandra) — A dynamic boss (Sandra) advances along a track, imposing timing pressure and imposing penalties if players lag behind.
  • card-driven resource generation — Cards determine resource generation based on placement and line position, creating area-control-esque incentives.
  • Recycling and limited factory supplies — Utilize recycling facilities and scarce inputs to assemble parts and fulfill orders.
  • resource and time management — Manage limited resources and time to optimize production and scoring opportunities.
  • Team/Board meetings and event cards — Occasional team meetings or boardroom events provide bonuses or scoring opportunities.
  • Worker placement on time-tracked tracks — Players place workers on production timeline spaces to perform actions; actions are resolved from top to bottom, driving tempo and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kanban is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility racing for factory goals
  • SANDRA the factory manager will be reviewing your performance
  • she's the type of boss that you respect fear and want to escape from about as quickly as possible
  • it's so pretty it is worth opening up
  • one of i would argue the best companies possible when it comes to super high production quality
References (from this video)
No references stored for this video.
Video l19C2U_sq_Q Getting Games Discussion at 16:15 sentiment: positive
video_pk 10589 · mention_pk 31197
Getting Games - Kanban EV video thumbnail
Click to watch at 16:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First Vital title the channel plans to tutorial
Cons
none
Thematic elements
  • Kanban and EV
  • Factory/production line management
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Vital Lacerda style game (first tutorial for a Vital title)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am really looking for feedback from people because this is something very new
  • Cube rails games have kind of grabbed a hold of my brain in a really interesting way
  • Trans-Siberian Railroad is a wacky game
  • I am in the throes of infatuation with this new genre of gaming
  • I would really appreciate you considering that
References (from this video)
No references stored for this video.
Video dRI57qPIS2I The Broken Meeple Discussion at 31:24 sentiment: positive
video_pk 9903 · mention_pk 29116
The Broken Meeple - Kanban EV video thumbnail
Click to watch at 31:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action economy and engine building
Cons
  • Late-night teaching can be tiring
  • Some learning curve for new players
Thematic elements
  • Factory optimization and workflow
  • Industrial production with rail logistics
  • Euro-style engine/economy focus
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Build a deck of cards to drive your actions and engine.
  • Worker Placement — Place workers to activate actions and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • New Zealand is definitely my factor
  • I would give it a six out of ten
  • Horse steak was surprisingly nice
References (from this video)
No references stored for this video.
Video gA72KIDuUUM Drive Thru Games Review at 0:16 sentiment: positive
video_pk 8743 · mention_pk 111704
Drive Thru Games - Kanban EV video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration of automotive production and Kanban principles
  • Interlocking mechanics across departments, certification, and testing
  • Humorous and thematic boardroom mechanic with chairs and bonuses
  • Well-produced components and artwork
  • Flexible player count with varied pacing (2-4 players)
Cons
  • Some players may perceive the 'homework' aspect as a drawback
  • Two-player mode is perceived as less balanced or less exciting
  • High complexity may be intimidating for new players
  • Initial board setup can be overwhelming due to many tracks and spaces
Thematic elements
  • Just-in-time manufacturing, car model development, middle management dynamics
  • Automotive production plant and related offices
  • Dramatized depiction of corporate departments and Sandra as a central mid-level manager
Comparison games
  • Venos
  • CO2
Mechanics (from transcript analysis)
  • Bank shifts — Accumulate bank shifts that can be spent to take multiple actions during a turn; used alongside other actions.
  • Boardroom meetings and chairs — During meetings, players reveal performance cards, place chairs on cards, and unlock bonuses to score; chairs increase your meeting power and scoring options.
  • Book tiles and training — Books advance certification for a department instantly; training tracks improve certification while spending shifts.
  • Certification tracks — Progress up department-specific tracks to become certified and unlock rewards and boardroom chairs.
  • Design and parts management — Acquire car designs and color-coded parts, then upgrade designs in the Testing and Innovation department using parts cubes.
  • Pace car and production line — Produce cars along a production line; pace car movement determines timing and rewards, with cars entering a garage and scoring based on upgrades.
  • Testing and Innovation department — Upgrade designs, advance parts track, and gain bonuses; produce cars after upgrading.
  • Theme-driven parody — The game parodies management culture; humorous portrayal of middle management and corporate politics.
  • Track Advancement — Progress up department-specific tracks to become certified and unlock rewards and boardroom chairs.
  • Worker Placement — Place a single worker to execute actions in departments like design, parts, testing, and production; actions resolved left-to-right with Sandra executing special actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the meetings are awesome because it's almost like almost a parody
  • it's designed by vatal lerta who also did venos in CO2
  • a complex heavy lots of interlocking mechanism Euro
  • the theme of kbon is as it says Automotive production
  • Sandra... middle manager that nobody likes
  • I like the nice one because I feel like I'm being punished because the other players are doing well
  • assembly line cars who thought that would be fun I didn't
  • hard to review this game for sure
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 3:00 sentiment: positive
video_pk 8775 · mention_pk 90708
Foster the Meeple - Kanban EV video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, high-energy premise that invites humor and narrative
  • Relatable workplace theme with playful tension
Cons
  • Ambiguity around exact rules since this is a concept pitch
  • Potential for long setup in a real game
Thematic elements
  • Workplace pressure, manufacturing industry, humor in the workplace
  • A modern car factory with day-to-day shifts and a micromanaging HR boss
  • Satirical pitch with a playful tone
Comparison games
  • Calico
  • Cult Express
Mechanics (from transcript analysis)
  • Task management — Varying station requirements create juggling of priorities and bottlenecks.
  • Worker Placement — Players assign workers to stations to complete tasks, managing throughput and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video 0V0diNJ3Zo0 Before You Play Playthrough
video_pk 6661 · mention_pk 166624
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really love this game
  • This version is published by Eagle Griffin Games
  • The new large board is so much cleaner
  • Two new rules that we changed in this edition
  • Mean Sandra will always dock you at least one point
References (from this video)
No references stored for this video.
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