What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed, each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents, beat the monsters, and seize the dragon's gem?
In Karak, a.k.a. Catacombs of Karak, each player leads one of six different characters into the labyrinth. Tile by tile, they uncover what the labyrinth looks like, and it will differ on each playthrough. They have to equip themselves with weapons and spells, fight monsters, and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!
—description from the publisher
- fast-paced
- family-friendly
- suit for ages 7+
- reliant on reaction time
- may be luck-dependent
- speed, visual processing, memory, superhero catchphrases
- Superhero-themed matching game with a central puzzle card
- comic-book style, frantic, shouting 'wham' and 'zing'
- Pit Crew
- Wala Moppy
Mechanics (from transcript analysis)
- real-time, simultaneous play — All players act at once; the fastest player wins.
- shout actions — Players shout superhero phrases like 'wham' when they reveal matches.
- Speed Matching — Players race to find two matching symbols on their card that align with the middle card and slam down.
- symbol matching — Players race to find two matching symbols on their card that align with the middle card and slam down.
Video topics + discussion points
Quotes (from this video)
- it's all about rapid visual processing speed
- the idea is you're trying to be the first one to get rid of these cards
- you're shouting out these superhero phrases
- it's a race so everyone is playing at the same time
References (from this video)
- Impressive insert created by another designer
- Sleeved cards fit in the box, though tightly
- Sleeves might make the cards too glossy for gameplay
- Expansion is coming out
Mechanics (from transcript analysis)
- Deck Building — Described as a deck builder game that is important to sleeve.
Video topics + discussion points
Quotes (from this video)
- if you're working I'm working I don't know just have me on in the background and I'll be yapping and yammering
- editing a video seems extremely complicated or am I wrong
- I refuse oh this shot's very blurry
- I'm a numerophobe
- it's the stupidest is that not the stupidest thing you've ever heard in your life
- I can't believe I'm remembering all this stuff on the spot
- I am horrendous at math like just awful with numbers they freak me out
- If you can get yourself properly micked people will forgive dim imagery but they won't forgive crappy audio
References (from this video)
- Solo play option
- Stream playthrough planned
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the japanese lady has a monkey as her familiar which is cool and like it looks like a metal detector but i think it's a weapon and the uh the scottish the scottish guy has a as a pig which is adorable and the mechs look like giant walking bagpipes
- with folded space for our scythe ultimately stupid box it is ultimately stupid isn't it i get why he did it but selling a big empty box is dumb worse than that
- look at this gap here these are like the flimsiest crappiest these are essentially like and there's nothing in them
- the boxes weren't meant to hold anything they're spacers in case you don't have some of the expansions
- technically at the point of the game that you're depicting it's impossible for white to have earned two points and like yeah get out of my head nerds
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
- I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
- I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
- Marine World
Mechanics (from transcript analysis)
- Card Cycling — More ways to cycle your cards.
Video topics + discussion points
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
Mechanics (from transcript analysis)
- Replay — Herak too did you replay
Video topics + discussion points
Quotes (from this video)
- it's exciting to watch um you know your team do well and win so yeah sports ball
- the Philly fans go nuts with that we were tearing the streets up they actually greased the poles so they stopped climbing like poles when that happens down there in Philly
- it's a weird thing the city feels like I noticed that a couple times with Philly with a couple you know the Eagles and and you know the whole the whole city gets excited
- if anybody can find pib zero anywhere I will um gladly pay you the shipping and the and the and the purchase price plus a little extra
- as of July 24 2023 copenhall has confirmed that pep zero has not been discontinued
- it just hasn't been disconnected you just can't find it anywhere
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Battle Before The Muse River scenario
- one of the most historically infused games that I've ever run across
- just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
- I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
- my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
- do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
- The winner is Kevin a212 congratulations Kevin
- hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
- chest is a great storage solution
- two new boards are great
Mechanics (from transcript analysis)
- Card Drafting — Implied by the context of playing and enjoying the game.
- Set Collection — Implied by the context of playing and enjoying the game.
- Storage Solution — The chest is a great storage solution.
- Worker Placement — Implied by the context of playing and enjoying the game.
Video topics + discussion points
Quotes (from this video)
- The artwork is very pretty.
- it's an aggressive area control game.
- This expansion is fixing a fundamental flaw of the original game.
- I am salivating at the mouth for this one.
- This game is the theme done justice in tabletop form.
- I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
- There's not a lot of innovation in games anymore.
- But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
- This is a very long podcast.
- But remember, it's only a game.
References (from this video)
- It's good.
- It's really good.
- It's a very very solid game.
- Bomb Busters
Mechanics (from transcript analysis)
- Drawing game — A new drawing game.
Video topics + discussion points
Quotes (from this video)
- This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
- It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
- Really really nice tableau builder.
- I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
- Um, but I find it has like a loads of like little small parts um that are just not optimal.
- It's one of my most favorite smallbox games, not just of last year, but ever.
- Come on. Please, please release the physical version. I'm begging you, man.
- I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
- But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
- But I think Unmatched is like way superior.
- That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
- So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
- Let me know in the comments which were the best and worst games you played last month.
- Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't feel any pressure to create content.
- This is my full-time job, right? I don't have another job to go to.
- I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
- The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
- No games do. It doesn't need all of the bling and everything else.
- I think most people in life are affected by what's called seasonally adjusted disorder.
- Entering is absolutely free. It doesn't cost you anything whatsoever.
- The secret word this month is haggis.
- All of my advertising revenue from all of my videos goes to charity.
- I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
- It's only 70 to go.
- I have not. No. Not Not even heard of that one.
- I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
- One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
- I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
- It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
- I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
- continues Knizia's ascending-card-genre strength
- high tension and strategic depth when players ramp up
- can be punishing if misread opponents' intentions
- theme may feel abstract to some players
- ascending card-driven climb toward the peak
- mountain expedition with three climbers
- tense, competitive
- Lost Cities
- Celtus
Mechanics (from transcript analysis)
- ascending card play — players reveal and manage three climbers to maximize value
- multi-color card interactions — cards provide different colors representing climbers with varying values
- Multi-Use Cards — cards provide different colors representing climbers with varying values
- Simultaneous Reveal — you may stop early, but going too far opens options for others
- simultaneous reveal with stopping option — you may stop early, but going too far opens options for others
Video topics + discussion points
Quotes (from this video)
- 10 fantastic games from Riner Kitia in the year 2025.
- Wow, that is fantastic.
References (from this video)
- Beautiful koi pond theme
- Calm and relaxing experience
- Publisher/designer information not clearly specified in transcript
- Tile placement and drafting around koi ponds
- Koi pond and garden imagery
- Calm, contemplative strategy
- Village Green
Mechanics (from transcript analysis)
- Drafting — Draft tiles that contribute to scoring patterns
- Tile Placement — Place tiles to build a koi pond layout
Video topics + discussion points
Quotes (from this video)
- wear your best mask it up bring your mask we want to be healthy we want you to be healthy
- Phase 10 is sold in 30 plus countries
- Roll for It it's easy to teach, it's a card game
- Enchanted Plumes give it a try
- we are going to be massed up yes we going to be masked the entire time
References (from this video)
- Clean, timeless abstract design
- Engaging tension and planning in a compact package
- Accessible to fans of abstract games
- Two-player play isn't ideal
- Three-player balance is not as strong as four-player play
- Color/row- and column-based scoring in an abstract format
- Abstract tile-placement with bowls and tiles in a spatial layout
- Abstract, clean, puzzle-like
Mechanics (from transcript analysis)
- Compound Scoring — Score depends on how much of your color appears in a row/column
- marker/meeple scoring multiplier — Use a big meeple to potentially double scoring in key moments
- negative scoring with thresholds — Negative points exist unless thresholds are met or offset
- sliding-scale scoring by rows/columns — Score depends on how much of your color appears in a row/column
- Tile Placement — Place tiles into bowls to form rows and columns of your color
- tile placement into bowls — Place tiles into bowls to form rows and columns of your color
Video topics + discussion points
Quotes (from this video)
- it's a lightweight family-style game that takes around 20 minutes to play
- the randomness and swingy nature of it has you know diminished my enjoyment slightly
- it's such a clean game as you're placing these tiles
- this is such a great game I love this one
- a new Twist on the area control genre