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Keystone: North America box art

Keystone: North America

Game ID: GID0178497
Game Info
Year
2022
Players
1-4
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.

Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.

Description

In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.

Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 17 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–21 of 21
Video Rrn2Y8XutBE Before You Play Analysis at 0:03 sentiment: positive
video_pk 87746 · mention_pk 229811
Before You Play - Keystone: North America video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second edition designed with solo or two-player game in mind.
  • Aesthetic changes and rule changes in the second edition improve gameplay.
  • Coastal expansion adds new species, skill tokens, and variants for more flexibility.
  • Community Focus variant offers more control over research token placement.
  • Conservation Centers variant provides a new scoring criteria and strategic flexibility.
Cons
none
Thematic elements
  • Building the healthiest ecosystem by playing species cards, performing wildlife research, and maximizing skills to score points.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players either take a species card or resolve the effect of a skill tile.
  • Area Control — The Conservation Centers variant allows players to play species cards into centers that match habitat or symbol types, with scoring based on cards and research tokens within them.
  • Card Drafting — Players take species cards from the 'field' and place them on their player board.
  • Resource Management — Players pay synergy tokens when placing cards and can spend synergy tokens for special actions in the expansion variants.
  • Set Collection — Players aim to place species cards belonging to the same habitats in ascending consecutive order.
  • Variable player powers — Skill tiles offer different abilities that can be resolved, and players randomly choose five to play with each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game which means things are subject to change in the future
References (from this video)
No references stored for this video.
Video fWA90l40_Kg Grant Lyon News at 14:55 sentiment: positive
video_pk 83765 · mention_pk 211736
Grant Lyon - Keystone: North America video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New artwork and component quality.
  • Updated scoring rules allowing for gaps in sequences.
  • Attractive for fans of wildlife and nature art.
Cons
  • Original version required strictly sequential cards for scoring.
Thematic elements
  • Wildlife, Nature
  • North America
  • Solo or co-op campaign with puzzles.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Contains a solo or co-op campaign where players solve puzzles.
  • Card Drafting — Drafting various animal cards.
  • Pattern Building — Placing drafted animal cards on a board in a grid, scoring for same ecosystems in columns or sequential numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like retail releases always start winding down a little bit before the holidays.
  • So, I only have 10 new additions here for you this month, but they are 10 great games that um, you know, I think a lot of people will be excited about.
  • I'm going to be doing
  • This is my monthly video on the best new editions of board games coming to retail.
  • Weird City Games is releasing March of the Ants Evolved Edition.
  • it's the same uh, you know, 4x type of feel in 90 minutes.
  • a lot of times 4X games are big big big long affairs. And this is one that plays pretty quickly, which I like.
  • Wise Wizard Games is releasing Star Realms 10th anniversary edition.
  • It's one of the most beloved deck building games out there.
  • If you are a fan of Star Realms and you want to celebrate 10 years of it, then check out this anniversary box.
  • If you are in the Bay Area, I will be doing my Green Team Wins on uh the show on the road for the very first time.
References (from this video)
No references stored for this video.
Video _sPo1quW4IM BoardGameCo News And Weekend Review at 11:54 sentiment: positive
video_pk 81837 · mention_pk 204645
BoardGameCo - Keystone: North America video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable game
  • Artwork and box appeal
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sucks.
  • Not sustainable.
  • Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
  • I like the Unstoppable system.
  • I hope you have a better week than I'm going to have.
References (from this video)
No references stored for this video.
Video -7jIBaQ60zQ BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 80112 · mention_pk 194426
BoardGameCo - Keystone: North America video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides the same puzzle as the base game in solo mode.
  • Solo mode offers rule variants.
  • Flipping cards face up provides valuable information.
  • Movement abilities are helpful.
  • Wild cards are essential for grid building.
  • The goal of 60 points is achievable.
  • Synergy tokens provide additional points at the end of the game.
Cons
  • Conservation centers from the expansion split focus and are not entirely convincing.
  • Mistakes were made in card placement and resource spending.
  • It's difficult to achieve a perfect grid.
  • Failure is part of the game and goals may not be achieved.
Thematic elements
  • Wildlife conservation and research station management
  • Arctic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend synergy tokens to perform actions, such as flipping cards or placing them.
  • Area Placement — Cards are placed onto a grid or board, with adjacency and order being important for scoring and abilities.
  • Push Your Luck — The game involves managing resources and time, with the risk of not completing objectives if actions are not optimized.
  • Set Collection — Players gather cards and place them on their board, aiming for specific patterns and combinations of animal species and terrain types.
  • solo mode — The game features a solo mode with specific objectives and rule variants, like a pre-seeded board and a time tracker.
  • tile laying — Cards representing animals are placed onto a board, forming a grid.
  • Variable player powers — Different cards have unique abilities that influence gameplay, such as swapping or discarding cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of the game.
  • This is my first time diving into the second edition solo mode.
  • Although, I should note because of the nature of when my videos go up, by the time you watch this video, I may have done the review for the game already.
  • The solo mode as far as it gives you the same puzzle of the base game, but then gives you some rule variants.
  • You cannot get a perfect grid in this game. You shouldn't even try.
  • The conservation centers from the expansion, I'm not totally sold on them yet.
  • Failure is part of the conversation and then go from there.
  • The goal was 60. Not the highest I've ever done, but also I passed. So that's good enough.
References (from this video)
No references stored for this video.
Video w-yIJaScUhE Meeple University Playthrough
video_pk 69972 · mention_pk 166864
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the art and I appreciate the theme on top of the abstractness too indeed
  • this is a relaxing game
  • there's a lot to think about
  • the Wilds cost you 10 acorns
  • I finally won against Tara
  • this game reminds me of canvas we haven't played canvas yet
References (from this video)
No references stored for this video.
Video w-yIJaScUhE Meeple University Playthrough at 0:45 sentiment: positive
video_pk 69972 · mention_pk 236528
Meeple University - Keystone: North America video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant art and theme
  • Relaxing pace
  • Engaging scoring patterns with multiple objectives
  • Good board refresh mechanics and weight of decisions
Cons
  • AP heavy; players mention lots of thinking and planning
  • Card availability can be frustrating; sometimes it's hard to get desired cards
  • Wilds are expensive (10 acorns) and can be punishing
Thematic elements
  • wildlife conservation and habitat sequencing
  • parks with wildlife and habitats
  • tile/card placement with habitats, seasons, and keystone species
Comparison games
  • Century Spice Road
  • Canvas
  • Park
Mechanics (from transcript analysis)
  • Acorn economy and card drafting — Players spend acorns to skip cards from a display and take cards into their grids.
  • Compound Scoring — End-of-row/column scoring based on sequences of habitats and icons; points from multiple sources including keystone species and research tokens.
  • Display refresh — Discarding and flipping cards refreshes what options are available on the display.
  • End Game Bonuses — Endgame triggers occur when the timing marker reaches the end or a player has 16 cards.
  • end-game triggers — Endgame triggers occur when the timing marker reaches the end or a player has 16 cards.
  • Hidden Victory Points — Hidden objectives define patterns that score bonus points.
  • Keystone and wild cards — Keystone cards are valuable; wilds are powerful but cost acorns.
  • pattern-based scoring — End-of-row/column scoring based on sequences of habitats and icons; points from multiple sources including keystone species and research tokens.
  • secret objective cards — Hidden objectives define patterns that score bonus points.
  • Skill tiles / research tokens — Skill tiles improve card values and refresh the supply; requires discarding two cards to activate.
  • Tile Placement — Cards are placed into a grid; placing adjacent cards with matching habitats yields synergy tokens (acorns).
  • Tile placement on a grid with habitat synergies — Cards are placed into a grid; placing adjacent cards with matching habitats yields synergy tokens (acorns).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the art and I appreciate the theme on top of the abstractness too indeed
  • this is a relaxing game
  • there's a lot to think about
  • the Wilds cost you 10 acorns
  • I finally won against Tara
  • this game reminds me of canvas we haven't played canvas yet
References (from this video)
No references stored for this video.
Video eKduZLRw9FE kovray Review
video_pk 68895 · mention_pk 165189
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the illustrations in this game are out of this world
  • solo mode acts as almost a campaign
  • banter that can go on in that is just very fun
  • you are building essentially what is like your own little sanctuary
  • it's also fairly easy to teach to introduce to various folks
  • this game will do exactly that for you
References (from this video)
No references stored for this video.
Video UDOlnlkBm7o Unknown Top 10 List at 1:06 sentiment: positive
video_pk 66190 · mention_pk 160880
Unknown - Keystone: North America video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
No references stored for this video.
Video 58puM9f7tG4 Let's Table It Review at 0:09 sentiment: positive
video_pk 61772 · mention_pk 154414
Let's Table It - Keystone: North America video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent two-player balance crafted for head-to-head play
  • Crunchy without being overwhelming, with meaningful decisions
  • Stunning art and production values
  • High replayability due to variable action tiles
  • Engaging tile-placement and pattern-building engine
Cons
  • Some analysis paralysis potential in tense turns
  • Luck element in card draw can impact certain rounds
  • Expansion choices may change the base game's streamlined feel for some players
Thematic elements
  • ecology, biodiversity, conservation
  • North America ecological ecosystem simulation
  • analytical, educational
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency Scoring — gain synergy for matching ecosystem symbols on orthogonally adjacent cards
  • Card Drafting — draft cards from a market to add to your player board, building your tableau and enabling scoring
  • Card flipping / state changes — green-faced action cards are activated by flipping them to gray; flipping back enables re-use
  • Compound Scoring — score based on ascending or descending sequences in rows or columns with matching ecosystems
  • End Game Bonuses — the game ends when a player fills their board, then scoring resolves based on patterns and objectives
  • endgame trigger — the game ends when a player fills their board, then scoring resolves based on patterns and objectives
  • pattern-based scoring — score based on ascending or descending sequences in rows or columns with matching ecosystems
  • Resource tokens and actions — earn synergy tokens to modify actions, refresh cards, or influence scoring chances
  • Tile / board placement — place cards on a personal board to trigger actions and construct scoring patterns
  • Tile Placement — place cards on a personal board to trigger actions and construct scoring patterns
  • variable action tiles — setup includes different action tiles per game, driving replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is crunchy without being overwhelming.
  • the art deserves its own mention. It's absolutely gorgeous.
  • card placement decisions are excellent.
  • If you enjoy strategic two-player games with meaningful card placement and stunning art, Keystone North America second edition is absolutely worth a look.
  • There's analysis paralysis potential here.
  • We went in expecting a light, beautiful tableau builder and got a much deeper decision space than we were expecting.
  • This is one of those games that draws people to the table.
References (from this video)
No references stored for this video.
Video bozMAWGkDIk kovray Top List at 25:19 sentiment: positive
video_pk 60439 · mention_pk 152842
kovray - Keystone: North America video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative 4x4 puzzle with high replayability
  • Strong thematic framing around keystone species
Cons
  • Crunchy for new players and can be lengthy to optimize
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative decorating game where you're basically trying to meet the conditions of the house in order to make it work.
  • One of the best crunchy feel type of games in the shorts amount of time.
  • It's a really tight 4x4 puzzle and very replayable.
References (from this video)
No references stored for this video.
Video Ko23MOMpZl0 The Board Game Garden Discussion at 43:00 sentiment: positive
video_pk 37951 · mention_pk 234921
The Board Game Garden - Keystone: North America video thumbnail
Click to watch at 43:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid solo/applicable engine
Cons
  • not as well-known as heavier entries
Thematic elements
  • production chains and supply dynamics
  • regional resource management and production
  • simple engine-building with escalation
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — build up production lines to maximize points
  • set collection / production optimization — build up production lines to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • huge shout out to all my patrons
  • the patreon link down below
  • this video is sponsored by wsbg
  • it's so comforting to me
References (from this video)
No references stored for this video.
Video ZcO70eL3LRE The Board Game Garden Playthrough at 9:10 sentiment: positive
video_pk 36863 · mention_pk 229698
The Board Game Garden - Keystone: North America video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art, especially in the second edition
  • Satisfying solo campaign with journal-style assignments
  • Well-integrated expansion modules
  • Conservation Center and Community Focus add meaningful choices
Cons
  • Scoring can be complex and time-consuming to tally
  • Wild habitats can be expensive to activate
  • Some players may find the rules growth via expansion a bit daunting
Thematic elements
  • Conservation, wildlife, ecosystem management
  • Arctic regions and North American coastal ecosystems
  • story-driven solo journal with assignments
Comparison games
  • Ecosystem (board game)
Mechanics (from transcript analysis)
  • Card Drafting — Draft animal cards to place on the board and score points.
  • Community Focus — Module to switch focus to different habitats for research scoring.
  • Compound Scoring — Keystone icons multiply scores for affected rows/columns.
  • Conservation Center — Upgrade to hold more cards and increase end-game points.
  • expansion modules — Coastal expansion adds new modules, cards, and tiles.
  • Habitat placement — Place cards to create matching habitats, triggering synergy and scoring.
  • Keystone scoring — Keystone icons multiply scores for affected rows/columns.
  • Modular Board — Coastal expansion adds new modules, cards, and tiles.
  • objectives — Objective cards grant bonus points for specific patterns.
  • Synergy tokens — Earned for matching habitats; used to draft, place, and upgrade.
  • Token Pairing — Earned for matching habitats; used to draft, place, and upgrade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is now the second edition here uh which is absolutely beautiful
  • this game is soothing to look at
  • Polar bears are my favorite animal
  • it's very soothing to play as well
  • the journal is robust
References (from this video)
No references stored for this video.
Video NHVnN7phVSo The Board Game Garden Discussion at 7:15 sentiment: positive
video_pk 32176 · mention_pk 95002
The Board Game Garden - Keystone: North America video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very puzzle-heavy and satisfying
  • Beautiful production
  • Feels like a Sudoku-inspired Azul-like puzzle
Cons
  • Can be punishing if plans fail
  • Steep learning curve for new players
Thematic elements
  • Environmental/puzzle-building with nature
  • Drafting and arranging animal/environment cards to shape a landscape
  • Abstract, puzzle-driven
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • Card Drafting — Draft animal cards and place them on a 4x4 board.
  • grid-based scoring — Score via ascending/descending sequences in rows and columns, with environment interactions and Keystone multipliers.
  • token management — Use tokens to draft cards and unlock bonuses; placing tokens can affect future drafting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game
  • I could see Flamecraft getting pretty high up on my list
  • the art in flamecraft is one of my favorite things ever I am obsessed with the style of art
  • this is a very puzzly game for sure
  • I really really enjoyed just how easy it was to play solo where you take your turn and then you look what the AI will take
  • three print and plays for three dollars and it was three print and play Roland rights
  • it's tranquil
  • solo play is fun
References (from this video)
No references stored for this video.
Video aa5GaenAVXE Before You Play Playthrough
video_pk 13413 · mention_pk 166593
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a brain burning puzzle game
  • the Sudoku part
  • the decision space is almost paralyzing
  • it's crunchy
  • the field Journal consists of 20 different solo assignments
  • I definitely recommend checking it out
  • I prefer the solo mode
  • the production of the entire game is really well done
References (from this video)
No references stored for this video.
Video aa5GaenAVXE Before You Play Playthrough at 0:04 sentiment: mixed
video_pk 13413 · mention_pk 84684
Before You Play - Keystone: North America video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • robust solo campaign with a 20-assignment structure
  • puzzly, Sudoku-like scoring encourages deep planning
  • high production value and animal theme
  • strong replayability through campaign and content variety
Cons
  • high cognitive load and potential analysis paralysis
  • card draw randomness can hinder achieving optimal layouts
  • long solo play sessions can be demanding
  • complex scoring system can be intimidating to new players
Thematic elements
  • ecosystem construction, species interactions, conservation
  • North America, diverse habitats across the continent
  • educational, with a host-guided demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • action tiles and exhausted side mechanics — A set of action tiles provide optional actions; exhausted tiles can be resolved or recycled; flipping is required to front side after use.
  • endgame scoring by rows, columns, and secret objectives — Each row and column is scored; secret objective cards add explicit endgame goals; remaining synergy tokens contribute Additional points.
  • grid-based card placement with scoring by rows/columns — Players place species/habitat cards in a 4x4 grid; cards must form ascending/descending sequences within rows/columns and share habitats to score.
  • habitat synergies and synergy tokens — Placing a card adjacent to matching habitats yields synergy tokens used to acquire more cards or wild terrain.
  • keystone tokens multiplier — Keystone symbols on cards act as multipliers within a scoring group.
  • solo campaign via Field Journal — The solo mode uses a 20-assignment campaign with envelopes and progressive difficulty, adding replayability.
  • wild terrain cards as flexible scoring placeholders — Wild cards can stand in for any number/habitat and contribute to row/column scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a brain burning puzzle game
  • the Sudoku part
  • the decision space is almost paralyzing
  • it's crunchy
  • the field Journal consists of 20 different solo assignments
  • I definitely recommend checking it out
  • I prefer the solo mode
  • the production of the entire game is really well done
References (from this video)
No references stored for this video.
Video PWL9yirB40s Our Family Plays Games Discussion at 25:44 sentiment: positive
video_pk 8640 · mention_pk 94584
Our Family Plays Games - Keystone: North America video thumbnail
Click to watch at 25:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • puzzle-like design
  • birthday party vibe
Cons
none
Thematic elements
Comparison games
  • Calico
  • Cascadia
  • Eldritch Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enlightened growth makes you a better person
  • our goal is to make this world a better place one board gamer at a time
  • this is a game that my students would love
  • it's a quick get it in where you can fit it in
  • an excellent analogy because trying to keep a bunch of plates spinning can be quite frustrating
References (from this video)
No references stored for this video.
Video NFaaUjLRtsc Going Analog Interview at 0:00 sentiment: positive
video_pk 7533 · mention_pk 108981
Going Analog - Keystone: North America video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong wildlife theme anchored in conservation biology
  • Appealing, nature-forward artwork and educational potential
  • Fresh project from an established designer team with a recognizable pedigree
Cons
  • Public release details and final component quality are still evolving
  • As an early release, long-term balance and replay variety remain to be proven
Thematic elements
  • Wildlife conservation biology
  • North America, contemporary era
  • educational/ecological stewardship
Comparison games
  • Imperial Settlers
  • Gloomhaven
  • Gaia Project
  • Eclipse: Second Dawn for the Galaxy
  • Brass Birmingham
Mechanics (from transcript analysis)
  • area influence / worker-like placement — Players influence habitats across regions to maximize conservation impact and scoring opportunities.
  • Set Collection — Players collect animal tokens or resources tied to wildlife management to fulfill conservation goals.
  • tile placement / ecosystem building — Players place habitat tiles to construct interconnected ecosystems and habitat networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My most famous design was Dead of Winter
  • we are releasing our first game called Keystone North America very shortly
  • Imperial Settlers I just love this game
References (from this video)
No references stored for this video.
Video udbXDoNH-FY Good Time Society Review at 14:56 sentiment: positive
video_pk 7477 · mention_pk 140432
Good Time Society - Keystone: North America video thumbnail
Click to watch at 14:56 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Improved artwork
  • Educational
  • Excellent solo mode
  • Scientific accuracy
Cons
none
Thematic elements
  • Wildlife conservation
  • Natural habitats
  • Scientific field research
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Narrative-driven field journal
  • tile laying — Building animal habitats
  • Tile Placement — Building animal habitats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One more game!
  • Science is all about intuition
  • Trust me, it's cute
References (from this video)
No references stored for this video.
Video 9AYhynZCNuQ Our Family Plays Games Other at 17:22 sentiment: positive
video_pk 4591 · mention_pk 102542
Our Family Plays Games - Keystone: North America video thumbnail
Click to watch at 17:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • educational alignment with gameplay
Cons
  • complex ecosystem rules for new players
Thematic elements
  • conservation and ecology
  • North American ecosystems
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — draft cards to place animals in ecosystems
  • ecosystem interaction — cards interact across habitats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when we all do better we all will do better
  • our goal is to make this world a better place one board gamer at a time
  • the history and the education is in the game but it doesn't beat you over the head with it
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Our Family Plays Games Discussion at 33:06 sentiment: positive
video_pk 4311 · mention_pk 124332
Our Family Plays Games - Keystone: North America video thumbnail
Click to watch at 33:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful illustrations
  • Whole bunch of beautiful animals
  • Open drafting mechanic
  • Tile placement
  • Latest Kickstarter success
  • Comes with wooden token pack
  • Premium feel pieces included
Cons
none
Thematic elements
  • animals
  • nature
  • wildlife
  • birds
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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Video jlV5c3lOn1w Our Family Plays Games Discussion at 29:24 sentiment: positive
video_pk 771 · mention_pk 90330
Our Family Plays Games - Keystone: North America video thumbnail
Click to watch at 29:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and theme
  • Engaging drafting/puzzle mechanics
Cons
  • Scoring could be complex for new players
Thematic elements
  • wildlife and habitats
  • Winter ecosystem in North America
  • puzzle-like drafting
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting and placement — Draft cards representing animals and ecosystems and place them on a board to form a scoring layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is to make this world a better place one board gamer at a time
  • Merry Christmas happy holidays and seasons greetings to you all
  • a potentially a Christmas version of taco cat goat cheese pizza
  • it's not just about creating these beautiful layered illustrations it's also how you use the art in a game
  • the Wolves is great for thematic gameplay
References (from this video)
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