In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.
At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.
The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!
Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!
In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
First Game in the King of Tokyo series
- Accessible and engaging dice-based gameplay
- Thematic monster battles with quick play
- Strong core experience that supports expansions
- Over-the-top monster battles with accessible, dice-based combat
- Monsters clash in Tokyo with arcade-style chaos
- light-hearted, arcade/action-driven
- Power Up
Mechanics (from transcript analysis)
- city control vs. outside-the-city dynamics — Entering Tokyo provides power but shifts risk and rewards across the board
- Combat: Dice — Players roll dice to determine attacks, energy, healing, and other effects, with re-rolls available
- heal/damage economy via hearts — Hearts act as a healing/resource mechanic, influencing decisions outside Tokyo and during rolls
- Yahtzee-like dice combat — Players roll dice to determine attacks, energy, healing, and other effects, with re-rolls available
Video topics + discussion points
Quotes (from this video)
- I love King of Tokyo
- my heart still remains with the OG King of Tokyo
- Power Up was one of the originally celebrated modern iterations of board game expansions
- This right here was viewed as one of those expansions that dramatically changes a game for the better such that it is kind of viewed as a mandatory inclusion
- I absolutely love and recommend this game
- I think it's fascinating to compare what I think is one of the best expansions ever made with one of the worst expansions that I've played for a game
- easily the worst expansion that I've checked out during expansion month
- it's extremely slight expansion
- It's terrible. Not only is there this disruption on your turn, but it can persist because everyone at the table has the opportunity to mind bug your turn after a roll
- I don't like this Mind Bug business
- That was a good roll for me
- The Mind Bug cards have a different back, so you can see what's on deck, but, you know, whatever, it's a communal deck
References (from this video)
- fast, accessible, and highly replayable
- lots of variety through monsters and powers
- compact playtime with absorbing decisions
- can become chaotic or swingy
- two-player balance can feel uneven depending on monster abilities
- kaiju-centered, arcade-style combat
- Gigantic monsters fight in Tokyo for control and glory
- light, cartoonish fantasy
Mechanics (from transcript analysis)
- Area Control — Players vie for control of Tokyo/area-centric scoring and end-game trigger.
- area control / scoring via city vs. monster dynamics — Players vie for control of Tokyo/area-centric scoring and end-game trigger.
- Character-driven powers — Monsters have unique abilities that modify dice results or provide special effects.
- Dice rolling — Roll multiple dice to generate attack, energy, heal, or points; outcomes drive combat and abilities.
Video topics + discussion points
Quotes (from this video)
- Shobu which is always fun when it comes to the table
- Shou is a tough one
- it's a challenge
- it's a quick game 10 15 minutes but it shouldn't be 2 minutes
- it's a lot of fun when it's back and forth
- Mecha Dragon has the ability to win a game in two rolls
- you've essentially broken that game
- the board game experience at the Space Center was really nice and community-focused
- this hobby has opened doors to new friends and new experiences
References (from this video)
- fast-paced and highly accessible for groups
- great for casual game nights and parties
- chaos can limit strategic depth
- balance can feel uneven with new players
- monsters battling for dominance and glory
- Tokyo city under siege by giant monsters
- fast, chaotic, party-style gameplay
- Yahtzee/Poker-style social games
Mechanics (from transcript analysis)
- Area Control — players fight to control Tokyo and score for remaining monsters.
- Dice rolling — roll dice to determine attacks, energy, and health.
- press-your-luck — risk versus reward as you choose to stay in Tokyo or back off.
- Push Your Luck — risk versus reward as you choose to stay in Tokyo or back off.
Video topics + discussion points
Quotes (from this video)
- UKGE is the biggest board game convention in the United Kingdom.
- there is space upon space upon space it does get busy you might find that you haven't always the space for open gaming.
- there's always somewhere to go, there's loads of space.
- there will be a play testing area for people bringing games to market in the future.
References (from this video)
- Big multiplayer chaos with tactile dice
- Expansions provide variety
- Online version can feel less immersive when players are knocked out
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a big topic and it probably requires a couple of episodes
- I love the action queue in Ark Nova
- the upkeep of the score for you
- it's chill but surprisingly strategic
- it's the perfect gateway game for many people
- the admin is done and it makes it smoother
- you can play from the same IP address
- the tactile nature of moving the cubes up and down
References (from this video)
- thematic components and art are strong and immersive
- fast setup with minimal fiddly bits
- balanced damage output whether in or out of Tokyo
- large deck of power-ups adds variety and depth
- engaging Yahtzee-style decisions with accessible rules
- great fit as a family-friendly filler for four players
- poor scalability with 2 players
- downtime and potential elimination lengthen the endgame for the last two players
- kaiju rampage and monster rivalry
- Tokyo city as a battleground for giant monsters
- playful, chaotic, and humorous monster brawl
Mechanics (from transcript analysis)
- Dice faces and scoring — Faces include claws (attack), hearts (heal), energy, and 1/2/3 for victory points; combinations determine combat effectiveness and points.
- In-city versus outside-city risk and reward — Being in Tokyo yields points and attack advantages but prevents healing; leaving changes the dynamic and attack interactions.
- Power-ups deck and energy currency — Energy cubes are spent to purchase power-ups from a large deck; some are one-time use, others persist for the rest of the game.
- Yahtzee-style dice rolling — Roll six dice, can reroll any number of dice up to two times per turn to modify outcomes.
Video topics + discussion points
Quotes (from this video)
- awesome game
- there are two ways to merely end the game and win
- we're gonna give this game a 8 it is a great game
- my personal score personally I'd give king of Tokyo an 8/10
- it's a fantastic family game that is especially great to play with the younger crowd
References (from this video)
- Array
- Kaiju
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are a hobby very dedicated people to it and my god it is wondrous
- it's a hobby
- I could do this myself and I realized that there's a lot of other games besides just this
- we're really glad we gone to YouTube as soon as we could
- there's a bigger audience so there's more to watch
- there's so many of them
- it's a start of something crazy there's more to come for board games
- I would not have gotten into board games if it wasn't for YouTube
- the board games space because now board games are newer the more aesthetically pleasing they're more balanced
- I remember that there were three different clubs at UC San Diego consistently playing board games
References (from this video)
- Array
- Urban fantasy/monster clash
- Lighthearted, competitive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- king of tokyo you pick that
- ti4 has too much dice rolling
- we're playing betrayal tonight you better not betray me
- hey come over here we're playing scythe
- oh yes we are playing this game
- you know what they say my house my rules
References (from this video)
- Easy to teach to non-gamers
- Quick to play and learn
- Accessible, chaotic fun with a light theme
- Over-the-top monster rampage with dice-based combat
- Monsters invading Tokyo to battle for control of the city
- Arcade, fast-paced, light-hearted
Mechanics (from transcript analysis)
- Area/king-of-the-hill combat and zoo of monsters — Players either aim to reach 20 victory points or eliminate others to be the last monster standing
- Dice rolling — Roll up to six dice with faces for attack, health, energy, and points; rerolls allow push-your-luck play
- Resource generation and card payoff — Rolling energy faces generates energy to buy Power Cards that enhance abilities
- Yahtzee-like resolution — Similar to Yahtzee in how dice are rolled and re-rolled to achieve combinations that trigger effects or victory points
Video topics + discussion points
Quotes (from this video)
- King of Tokyo is a dice chucking game
- competitive Yahtzee
- very quick to teach and very quick to learn
- you're just chucking dice
References (from this video)
- Energetic social interaction and last-player-standing excitement mentioned as positives in the broader context
- High randomness due to dice rolls
- Perceived luck-driven gameplay
- giant monsters fighting for dominance and points
- Tokyo, modern day, monsters battle in the city
- lighthearted, chaotic, arcade-like monster battle
Mechanics (from transcript analysis)
- Area Control — Players contend for control of Tokyo to gain advantage and points
- area-control — Players contend for control of Tokyo to gain advantage and points
- Dice rolling — Yahtzee-style dice determine attacks, energy, healing, or special outcomes
- dice-rolling — Yahtzee-style dice determine attacks, energy, healing, or special outcomes
- Push Your Luck — Decide whether to stay in Tokyo for more points or exit to avoid retaliation
- push-your-luck — Decide whether to stay in Tokyo for more points or exit to avoid retaliation
Video topics + discussion points
Quotes (from this video)
- it's King of Tokyo I mean it's got a lot of stuff that makes people feel good like King of the Hill and being the last player standing but I don't like it and it's a little bit too random with those eyes rolls
References (from this video)
- very quick to teach and play
- great for casual and group play
- easy entry for non-gamers
- heavy reliance on luck
- cluttered with components in some editions
- dice chucks, monster mayhem, and arena combat
- Tokyo city during monster battle
- fast, chaotic, and humorous skirmish
Mechanics (from transcript analysis)
- Area Control — enter Tokyo to threaten opponents; healing restricted when inside Tokyo
- area control / last-man-standing — enter Tokyo to threaten opponents; healing restricted when inside Tokyo
- character powers / energy cards — dice outcomes fuel card purchases that grant ongoing or one-time effects
- dice chucking / push-your-luck — players roll dice to attack, heal, gain resources, or score points
Video topics + discussion points
Quotes (from this video)
- these are 10 board games that are quick to teach
- the artwork's Beautiful so if you're looking for a light puzzle I highly recommend Cascadia
- it's very quick to teach and very quick to learn
- a lot of this top 10 list is about accessibility and group play
References (from this video)
- rapid, chaotic, accessible
- great social interaction
- can be chaotic for new players
- not purely 'gambling' in all iterations
- risky dice-driven monster chaos
- Tokyo, monster battle
- high-energy chaotic fun
- Trophy Buck
- Longshot the Dice Game
Mechanics (from transcript analysis)
- Dice rolling — Roll dice to attack, heal, or gain energy.
- risk management — Decide when to stay in Tokyo or back out.
Video topics + discussion points
Quotes (from this video)
- This is Camel Up.
- Gambling with your life.
- This is the loudest game at this convention.
- Poker is the number one gambling.
- This is the purest gambling game.
References (from this video)
- burst of chaotic fun
- great for groups
Mechanics (from transcript analysis)
- dice-rolling / push-your-luck — Roll dice to attack, heal, or gain special powers and outlast opponents
- player elimination — Players can be knocked out of Tokyo when health is depleted
Video topics + discussion points
Quotes (from this video)
- Life finds a way.
- AI can't do that.
- Talk is cheap because supply always exceeds demand.
References (from this video)
- Big dice, big theme, accessible for kids and families
- Fast rounds that keep kids engaged
- Can feel luck-dependent; may be less satisfying for older players
- giant monster combat and spectacle; chaotic, light-hearted competition
- Big monster battles in a city-wide arena (Tokyo) with monsters duking it out for control
- tongue-in-cheek battle spectacle with arcade-style pacing
- Sushi Go
- Star Realms
- Donut Drive-Thru
- King of Tokyo
Mechanics (from transcript analysis)
- Dice rolling — Roll dice to generate attack, energy, heal, or point effects; push-your-luck style
- Yahtzee-style roll resolution — Lock in results or re-roll to optimize outcomes
Video topics + discussion points
Quotes (from this video)
- it's so amazing when you get your younger kids into gaming as I've experienced when they get older and then they could sit there and paint 40k miniatures with them and they talk about the lore
- there's no one tried-and-true way that's the right way to do it
- it's the stories and the experiences that you share together that is what you're gonna keep and treasure
References (from this video)
- Classic party vibe; highly accessible
- Fun thematic art and iconic monsters
- Luck-based dice can dominate sometimes
- Light strategic depth
- giant monsters vs. each other
- city-destroying monster showdown
- chaotic, party-game flair
Mechanics (from transcript analysis)
- Dice rolling — Roll dice to attack, heal, or gain energy and power.
- press-your-luck / take-that — Targets and effects interact with multiple monsters in Tokyo.
Video topics + discussion points
Quotes (from this video)
- Century spice road is at this point a pretty Legendary game
- it's super simple and it's railroad ink
- Patchwork is spectacular
- AO it's a fantastic modern classic
- Downforce is a fantastic racing game
- Men at Work is a phenomenal phenomenal dexterity game
- It's Love Letter
- King of Tokyo is a classic everybody loves it
- Ticket to Ride Europe is the one that I prefer
- Cascadia it is tremendous what a pick
References (from this video)
- Accessible and engaging for kids due to approachable mechanics and chaotic fun
- Monster abilities add variety and replayability
- Fast, social play that invites multiple back-to-back games
- Significant luck factor may deter some players
- Short play sessions limit long-term thematic depth and purchases
- giant monster combat with dice-driven economy and rapid escalation
- Tokyo, kaiju city in a chaotic battle
- light-hearted, arcade-style monster mayhem
Mechanics (from transcript analysis)
- Claws as attacks — Claw faces damage opponents, potentially shifting victory point momentum.
- Compound Scoring — Points are awarded for matching dice faces; scale of points grows with matches.
- Dice rolling — Players roll dice up to three times per turn to improve results and trigger effects.
- Dice rolling with up to three rolls — Players roll dice up to three times per turn to improve results and trigger effects.
- Energy as currency for buying cards/abilities — Energy resources are spent to buy monster abilities and upgrade options.
- Entering/leaving Tokyo and its effects — Being in Tokyo grants benefits and changes healing mechanics, influencing strategic timing.
- Hearts as healing and energy — Heart faces heal characters and also generate energy for purchases; healing is limited outside certain conditions.
- Matching numbers for scoring — Points are awarded for matching dice faces; scale of points grows with matches.
Video topics + discussion points
Quotes (from this video)
- king of tokyo is a dice rolling game
- we played three times in a row using energy to buy monster abilities is a lot of fun
- my only criticism of the game is that it's too short to buy more for theme
- but you can no longer heal with hearts
- i don't really appreciate games with a high degree of luck
References (from this video)
- Attacky engaging gameplay
- Simple but satisfying dice mechanics
- Creates exciting player interaction
- Monster rampage
- Tokyo city disaster
- Thematic combat
- Dice Town
Mechanics (from transcript analysis)
- Yahtzee-style dice rolling — Players roll dice multiple times, keeping desired results and rerolling others, to gather power and energy for special cards or direct attacks
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- fast, accessible, and chaotic fun
- easy to teach, great for casual players
- heavy luck factor
- relatively light on strategy for some players
- giant monsters fight in urban environments
- city-scale monster battles
- lighthearted, arcade-style combat
Mechanics (from transcript analysis)
- Area Control — players gain points by being the active monster in Tokyo
- dice-rolling — roll dice to gain attack, energy, and health; results drive combat and scoring
- push-your-luck/press-your-luck — players roll dice to gain points while risking monsters taking damage
Video topics + discussion points
Quotes (from this video)
- it's yatsi with monsters fighting
- open it up, play right away
- this is one game that I will sort of put any wager on
- Just One is a guaranteed winner
- Star Wars and Memoir 44 together
References (from this video)
- Must-have collection game
- So good
- Great game
- Family-friendly
- Monsters battling for Tokyo
- Tokyo monster attack
- Silly monster theme
Mechanics (from transcript analysis)
- Dice chunking — Roll dice like Yahtzee
- multiple win conditions — Either score 20 points or knock out all monsters
- resource collection — Collect resources with dice
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- silly and satisfying dice mechanics
- great for light, quick play
- replay risk due to simplicity
- chaotic, light combat and yahtzee-like dice
- giant monsters battling for Tokyo city control
- fun, chaotic, party-game energy
- Camel Up
- Heat
Mechanics (from transcript analysis)
- dice-drafting and effects — roll dice to attack, heal, or gain power; calculate risk vs reward
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
- Highly approachable, instantly engaging for new players
- Fast, social, and highly replayable with different monster combinations
- Broad appeal, great as a gateway game to hook new hobbyists
- Luck with dice can feel swingy for some players
- Some players may wish for more depth beyond the dice-rolling thrill
- Arcade-style monster combat with lighthearted combat and rapid, social play
- Cartoonish metropolis under siege by gigantic monsters, each vying for dominance and victory points
- Fast, chaotic, and humorous with big stakes in short play times; drama arises from dice-driven outcomes and surprise power-ups
- Titan
- Panic Island
- DICE and other fast-roll games
Mechanics (from transcript analysis)
- Area/King-making pressure and disruption — Players can influence others in a shared arena through aggressive positioning and timing, producing dramatic comebacks even for underdogs.
- Asymmetric player effects and dice economy — Monster-specific powers and bonuses influence play, encouraging strategic decision-making under pressure.
- Dice-driven combat — Players roll a set of dice to determine attack power, energy gain, or special effects, creating a tense and dynamic conflict loop.
Video topics + discussion points
Quotes (from this video)
- The amount of variance in G in the game is what I call luck; if there's a lot of swing in how it plays out among players of equal skill, that’s a measure of luck.
- I definitely see luck and skill as a continuum, not a dichotomy, with different payoffs depending on how the game is structured.
- Rando chess is chess plus a randomizer: you roll a die and if you roll a one, the winner is the loser; it demonstrates that even 'high-skill' games can harbor significant luck.
- Guess a digit of pi is a toy game that shows complexity can create luck; it’s deterministic but feels like luck for most people, which reveals how perceived luck can emerge from complexity.
- Bake luck in, don’t remove it entirely; let it shape the drama and the arc of play rather than being tacked on as a single mechanic.
References (from this video)
- high-energy, quick games perfect for families and groups
- fun themed monsters and big dice
- great social vibe when played with friends
- randomness can overshadow strategy for some players
- nylon balance shifts with expansions
- monsters, dice-rolling combat, chaos and glory
- Tokyo under monster assault
- party-style chaotic confrontation with light rules
Mechanics (from transcript analysis)
- Dice rolling — Press Your Luck style dice determine attacks, defense, and special effects
- player elimination — knock opponents out of the game by reducing their health points
Video topics + discussion points
Quotes (from this video)
- Above and Below is a wonderful game that blends storytelling with village-building.
- The storytelling sparks imagination and makes it a great family experience.
- Settlers of Katon… we still call it Settlers of Katon.
- you negotiate to get the resources you need to grow your settlements.
- Clank is a great game and we even have a Bunny Mafia promo card.
- you go into the dragon’s lair and try to escape with the loot.
- Dominion… they have just they're about to come out with the 16th expansion.
- we love the minion and the endless engine-building possibilities.
- Grant loves King of Tokyo.
- this game is BattleBots on a board.
- the robots are the cutest little robots you ever want to see.
- Trio it's called Trio.
References (from this video)
- big, accessible fun
- light rules with satisfying chaos
- dice-driven combat and push-your-luck
- giant monsters battle in Tokyo
- brazen, arcade-like chaos
- King of New York
Mechanics (from transcript analysis)
- Area Control — control the central city and defeat rivals
- area control / destruction — control the central city and defeat rivals
- Dice rolling — roll dice to gain attacks, heals, and energy
Video topics + discussion points
Quotes (from this video)
- this is the sort of game that should be in just about every starting collection and that's sushi go
- a well-designed simple game is a thing of beauty and I think we should appreciate
- designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
- fast-paced and accessible
- great social game for groups
- heavy reliance on luck
- may lack depth for some players
- giant creatures competing for control and points
- Monster battle tournament in Tokyo
- light, chaotic, tongue-in-cheek
- King of New York
Mechanics (from transcript analysis)
- area control / conflict — Vying for control of Tokyo via dice-based combat.
- Dice rolling — Roll dice to attack, heal, or gain energy.
- push-your-luck — Reroll dice to improve results with risk of losing potential gains.
Video topics + discussion points
Quotes (from this video)
- the seminal 2008 cooperative game by matt licock
- Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
- in the classic dexterity game operation
- you roll dice to attack, heal, gain energy and score points with the special power card
- this is a very beautiful game
- it's absolutely not this game you're just like making little buildings and it's so cute
- you lent my game out to my friend Hannah
References (from this video)
- dynamic combat
- high energy
- great social experience for groups
- can be chaotic
- elimination risk in some variants
- giant creature combat
- Mutants vs monsters fighting in Tokyo
- comic-book / over-the-top spectacle
- Bees
- Discount Salmon
Mechanics (from transcript analysis)
- city/board control — Contend for control of Tokyo to gain advantages.
- dice chucking — Roll dice to attack, heal, or gain energy.
Video topics + discussion points
Quotes (from this video)
- Black history is American history.
- Humanity is a co-op.
- We are all valuable.
- Two Black History months—the one for Black people and the one for everyone else—should be a moment to acknowledge our full history.
- Celebrating Black history year-round should be the goal.
References (from this video)
- Fast-paced party game
- High interaction and chaos
- Light on strategy for some groups
- Rule variations between editions
- Dice combat with monster kaiju themes
- A city-wide monster battle in Tokyo
- Cheerful arcade style, humorous tone
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Dice rolling — Roll dice to attack, heal, or gain points
- Push Your Luck — Choose to stay in Tokyo for additional points with risk
- push-your-luck — Choose to stay in Tokyo for additional points with risk
Video topics + discussion points
Quotes (from this video)
- I'm Tom Bassel.
- We're in new territory here.
- The highest score I've ever seen in this game.
- Don't worry about it, Tom. It's fine. He said asphalt.
- THAT'S RIGHT.
- The safety net which prevents suction related safety issues.
References (from this video)
- monsters
- Tokyo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- I am very much a cold blooded I'm a cold blooded lizard I need cold
- the top 50 has finally finished finally it's done
- there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
- I look at these top 50s uh they certainly increase a bit
- there's a lot of good feedback in terms of what's up next hard to say really
- I would give it at least a seven out of 10 right now and say it's good
- the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
- my tastes were new at that point you know I respected terroriser for its thiness
- I have definitely developed to want more theme in my games
References (from this video)
- Proven game
- Supports many players
- Super action-packed
- Fun mechanic of punching friends
- Monsters
- Battle
- Action-packed
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When starting out in this hobby, losing is a huge pressure on the newbie. But what if you lose and win together? That's why horrified is a perfect cooperative game
- Monopoly is simple. You usually roll two dice and have a bad time. Well, in this game, you roll two dice and have a good time
- Engine builders are really cool because you always start with nothing and then build up from that point on and it makes you feel fantastic
- This is a game that drew me into this hobby and I'm happy I'm here
- And we went throughout this whole segment without saying that Monopoly sucks. Isn't that great?
References (from this video)
- fast, chaotic, and accessible for all ages
- great party/serious gamer crossover
- fan-favorite but can feel repetitive over many plays
- giant monsters attacking/defending
- kaiju battle in Tokyo
- humorous, chaotic
- Skull King
- Yahtzee (conceptually for dice-rolling chaos)
Mechanics (from transcript analysis)
- Area control and scoring — claim victory by accumulating damage/points and being in Tokyo
- card interaction and upgrades — cards power up monsters and influence scoring
- Dice combat — dice determine attack, energy, heal, and special effects
Video topics + discussion points
Quotes (from this video)
- it's such a cute package.
- the bunnies hopped around a moon are so cute.
- I would play this every year during Mid-Autumn Festival.
- Roly is a game that is very, very simple on the surface.
- it's push your luck game though.
- the higher you can go, the more dice you can place, the more rewards you can get.
- If you like Skull King, this is almost exactly that, but more random.
- it's a ridiculous super quick filler game.
References (from this video)
- Energetic and highly replayable
- Simple to learn with quick rounds
- Can be chaotic with heavy luck variance
- Dice-rolling combat with monster selection.
- Monstrous battle in Tokyo.
- Fast-paced, chaotic arcade-style battle.
- King of New York
Mechanics (from transcript analysis)
- dice-rolling — Rolled dice determine attacks, energy, and health.
- monster selection / power escalation — Pick monsters and gain special abilities; knock-out threats.
Video topics + discussion points
Quotes (from this video)
- these are essential to any collection
- gateway into the hobby
- we're a competitive family
- it's essential for our family collection
- the ultimate deck builder
- it's a party game you gotta have
- it's racing you know
- pickup and delivery, this is essential
References (from this video)
- chaotic, fast, and silly monster combat
- giant monsters battle in Tokyo for supremacy
- party-competitive with light thematic framing
Mechanics (from transcript analysis)
- dice_rolling — dice determine attack, heal, and special effects
- open_drafting — players draft dice results to influence outcomes
- player_elimination — losing players can be eliminated from the round and game
Video topics + discussion points
Quotes (from this video)
- It's a wonderful day to celebrate mothers and what they do for us.
- I'm going to give you a list of games that you can just take to the table and have a good time.
- Survive is so much fun—take a look at it—you will laugh till you cry.
- Cat in the Box hands down. Yes, hands down, cat in the box.
References (from this video)
- Highly family-friendly and energetic
- Quick rounds and lots of interaction
- Luck-heavy and can feel chaotic
- monsters and mayhem
- city-wide monster brawl in Tokyo
Mechanics (from transcript analysis)
- Dice rolling — combat-focused dice results drive outcomes
- press-your-luck and dice combat — roll to attack, gain points, or gain powers
Video topics + discussion points
Quotes (from this video)
- it's a beautiful game
- dice are mean
- you gotta feed your birds
- travel with it
- it's a quintessential dice rolling game
References (from this video)
- excellent party-game feel
- fast turns and quick setup
- may wear thin for heavy-weight gamers
- dice-driven push-your-luck combat
- giant monster battle atop a neon city
- arcade-style, highly approachable
Mechanics (from transcript analysis)
- Dice rolling — roll dice to gain effects, attack, heal, or gain energy
- Push Your Luck — risk dice results for big rewards and victory points
Video topics + discussion points
Quotes (from this video)
- "this is a very welcoming and very friendly community"
- "no bs and no tolerance when it comes to toxicity"
- "you should actually say to you welcome back because you were on season one episode two"
- "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
- "it's a very welcoming awesome group"
References (from this video)
- fast setup and play
- easy entry for new players
- lots of player power variability
- potential balance issues between monsters
- can feel luck-driven at times
- giant monsters battling for dominance
- Tokyo city under monster siege
- cartoonish, chaotic
- Wingspan
- Nemesis
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- dice-rolling combat — simultaneous dice results determine attacks, energy, heals, and VP; simple, fast combat with power-ups
Video topics + discussion points
Quotes (from this video)
- start the game with superpowers give each player a starting ability of equal value or let them pick between two
- simultaneous turns at the start of every round plan as a team then everyone takes their actions and encounters at the same time
- you paid for the game you better make sure you have fun playing it
- this small tweak helps to keep the tension without the headache of constant noise building up
- if this video gets 500 likes we'll dust off that Eldritch Horror house rule video
- the last game loses and the next one gets picked, adding an extra layer of strategic fun
References (from this video)
- Fast, accessible filler with strong theme
- Excellent social interaction and multiplayer chaos
- Luck-driven at times; can be swingy
- Monsters collide for glory and points
- Urban monster arena
- High-energy, chaotic combat with dice luck
Mechanics (from transcript analysis)
- dice-rolling combat — Roll dice to attack, defend, or gain resources.
- push-your-luck / player elimination — Be the last monster standing or accumulate points in a frenzy.
Video topics + discussion points
Quotes (from this video)
- 'co-designed a deck building area control game called path of light and shadow'
- 'the game's about building a dinosaur theme park'
- 'you co-designed Dead of Winter with Isaac Vega'
- 'you can stop watching and go play a game'
- "it's a t-rex on our dinosaur scoring scale"
- 'Cosby Dude Tower' (reference to the host's favorite game mentioned in context)
References (from this video)
- Big chunky dice are tactilely satisfying
- Simple rule set
- Stable and fun
- Good for ADHD treatment - tactile and focusing
- Reassuring rather than chaotic
- Elements of luck make losses feel acceptable
- Monsters battling for control of Tokyo
- Tokyo with monsters
- Competitive monster theme
- Pandemic
- Menara
- Rhino Hero
Mechanics (from transcript analysis)
- Area Control — Players battle for control of Tokyo
- Dice rolling — Players roll chunky dice to determine actions and combat outcomes
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- energetic, family-friendly party game
- quick rounds, high replayability
- great theme and visuals
- depth is light for seasoned gamers
- monster battles and spectacle
- Tokyo city under siege by giant monsters
- fast, chaotic, dice-driven chaos
- Godzilla
- Monopoly
Mechanics (from transcript analysis)
- Area Control — monsters contend for control of Tokyo, with benefits for holding the city
- board control/area dominance — monsters contend for control of Tokyo, with benefits for holding the city
- dice-rolling combat — dice determine attacks, energies, and effects; monsters fight in Tokyo
Video topics + discussion points
Quotes (from this video)
- it's really quick five minutes to teach and play
- the art is just so clean and the color scheme is so pleasing to the eyes
- you're busy rolling Yahtzee dice but you're attacking each other
- it's a role-playing game
- Lost Cities is a fantastic gateway game
References (from this video)
- Referenced as successful comparison
- Monster combat
- Tokyo destruction
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Competitive monster fighting
- Monster battle
Mechanics (from transcript analysis)
- Negative Player Interaction — Attacking and reducing other players' health
Video topics + discussion points
Quotes (from this video)
- Sometimes there's just something about a game that you just can't explain
- We're essentially replacing Katan using science
- We wanted a way to suggest new games that we think do certain mechanics just a little bit better
References (from this video)
- easy to learn
- fast to play
- strong thematic feel
- great for family and party play
- high element of luck
- chaotic with many players
- Monster combat and chaotic urban conflict
- Giant monsters battle in Tokyo and surrounding city environments
- light, party-game vibe with dice-driven play
- Seven Wonders Architects
Mechanics (from transcript analysis)
- card-upgrades — spend energy to acquire upgrade cards that grant powers
- Combat — attack other players to win via points or knockout
- dice-rolling — roll dice to gain victory points, attack, or gain energy
Video topics + discussion points
Quotes (from this video)
- it's the perfect family game where you're trying to kill each other
- you roll dice so it's like a yahtzee type of game
- it's a perfect family game that plays in under 30 minutes
- you draft dinosaurs and put them into your Park
- it's very interactive and for a family game it's fantastic
- this is a perfect family game for anybody it's super easy to teach
References (from this video)
- fast, party-friendly
- vigorous player interaction
- can be chaotic
- may feel luck-driven
- fantasy/kaiju combat
- Monsters battle in Tokyo
- lighthearted, chaotic battle
Mechanics (from transcript analysis)
- area control / combat resolution — Players vie for control of Tokyo and deal damage to others
- Dice rolling — Roll dice to attack, heal, or gain energy
Video topics + discussion points
Quotes (from this video)
- we're gonna have 20 questions you're our first test kind of guinea pig subject matter on this
- you can earn up to 20 points through three rounds
- the big next kickstarter would be bloodstone
- it's been the best ever
- you are the best guest we've had on this show
- go play a game
- the ticket to ride that figures
- ah very good very good it is a blood rage
- clank
- twilight struggle
- blue moon
- five minute dungeon
- sorcerer city
References (from this video)
- high-energy, accessible to new players
- fast rounds with quick payoffs
- player elimination can sour later turns for some
- not as strategic as heavier titles
- dice-driven combat with push-your-luck and monster progression
- giant monsters battling in Tokyo
- light and chaotic, party-game friendly
Mechanics (from transcript analysis)
- take-that / player elimination-lite — Eliminate or weaken opponents while racing to gain victory points by staying in Tokyo.
- Yahtzee-style dice rolling — Roll and re-roll dice to gain energy and attack opponents.
Video topics + discussion points
Quotes (from this video)
- one of the biggest things you know as being a good game designer you want to give players interesting choices
- Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
- there's value in playing terrible games
- you can create a system that can be re-themed to different things to make more money
- it's like watching film... you break it down to see how they do it
- this is a monumental feat of game design
References (from this video)
- high-energy, fits large groups
- easy to teach to teens
- randomness can be high
- balance between monsters varies
- dice-driven combat and monster dominance
- giant monster battle in Tokyo
Mechanics (from transcript analysis)
- Dice rolling — players roll dice to attack, heal, or gain energy
- Variable player powers — monsters with unique abilities and evolving board state
Video topics + discussion points
Quotes (from this video)
- it's not a sprint it's a marathon
- representation matters so i want to see that
- wear a mask, social distance
References (from this video)
- Fast, highly social, and energetic
- Great for groups and casual players
- High replayability due to monster variety and dice luck
- Luck-driven outcomes can overwhelm strategy
- Can feel chaotic to players who prefer deterministic play
- Excessive downtime in larger player counts
- Over-the-top monster combat with dice-driven pushes for power and control.
- A spectacle of monstrous gladiators clashing in a neon-lit Tokyo stadium.
- Arcade, fast-paced, competitive chaos that emphasizes player interaction and big moments.
Mechanics (from transcript analysis)
- board_control_and_victory_points — Players vie for control of Tokyo and gain points by eliminating opponents and collecting power-ups.
- dice_rolling — A set of six dice with faces indicating attack, energy, heal, or points; players roll and re-roll to optimize outcomes.
- dice_rolling_with_rerolls — Players may reroll dice to improve results, creating a push-your-luck tempo and dynamic swing outcomes.
- multiplayer_chaos_and_teaming — With up to several players, alliances and sudden shifts in advantage fuel dramatic table presence.
- special_abilities_based_on_monster — Each monster character has unique starting powers and edge cases that drive different strategies.
Video topics + discussion points
Quotes (from this video)
- we are going to be in Las Vegas, Nevada at the end of the month for our unrivaled tournament
- that's being held at Bally's hosted by bull week
- yeah yeah munchkin king of Tokyo
- Nevermore
- ascension thank you I've expelled Wars
- villains and villagers you almost there
- secret game
- comment below you see for paying attention
- subscribe now to our channel to stay in the loop
References (from this video)
- not personally enjoyed
- unclear reason for dislike
- monsters
- Tokyo
- King of New York
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- monsters
- kaiju
- science_fiction
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everybody game your abc's start with a and end with z
- arkham horror that's a fright
- b is for battle or there's monsters to fight
- cosmic encounter that's right
- fury of dracula he turns into mist she is gone
- shown clever you'll feel so smart
- hogwarts battle defend against the dark arts
- jabberwocky you can't play it alone
- in that runner they don't make it anymore
- on mars get a galactic high score
- paladins for the kingdom
- quellenberg proportions the best
- space space if you like your sci-fi
- viticulture watch those wine grapes get smashed
- welcome to build a neighborhood
References (from this video)
- Players should embrace rolling claws
- First player to enter Tokyo gets ganged up on
- Creates hesitation to roll claws
- Unfair first round advantage
- Monsters fighting for control of Tokyo
- Tokyo monster battle
- Dice rolling monster combat
Mechanics (from transcript analysis)
- Randomized Starting Tokyo — House rule to randomly determine who starts in Tokyo instead of first claw roller
- Tokyo Occupation — Players can move into Tokyo to gain bonuses and take damage
Video topics + discussion points
Quotes (from this video)
- no game is Flawless everything can be improved there is no such thing as a flawless game
- I don't like to say to other people like look I do it with a house rule you should use it no no no that's not the way I'm talking here
- it's this artificial way to try and introduce humor into a game that's not how you do humor
- everything can be improved
- these little tweaks make it better but that's a personal thing it's always subjective when it comes to house rules
- this is a house rule that basically is so good it needs to be in more games
- I don't get why it has to go in sequence
- the designer still did a lot of great stuff it's not like I'm saying Your Design sucks I'm just saying that I think your design is great because I love your game but maybe just this one little tweak
- padding out the content by ways of grinding is annoying
- I will actively take measures to try and convince the person teaching wingspan that it should be in the game
References (from this video)
- Super interactive gameplay
- King of the hill mechanic creates engagement
- Exciting for both kids and adults
- Balanced randomness vs player control
- Accessible to diverse age groups
- High interaction means player elimination tension
- Dice-heavy with luck factor
- giant monsters
- Godzilla
- King Kong
- city destruction
- competitive fighting
- Living Forest
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you have a family I have I have a family these are the best games for all the families families
- so in this video we're going to talk about the best family games in our humble opinions our humble objective opinions
- there's tons of strategy to be had here it's also the deck building is satisfying
- It's super interactive that's your turn you Chuck a bunch of dice
- This is the game I advertise is the closest to a video game field that I've ever played and a challenging one because it's not easy to win at all
- the worse you draw the better
- It takes 15 minutes I mean essentially I just told you all the rules of the game
- if you're looking for a co-op game for family that's just easy to get to the table look no further it's the best one
- it's a simple premise and a lot of people will say hey it sounds like a lot game which yes of course it is it's Pusher like you pull out these tokens but you really influence your luck but it's really really really fun
References (from this video)
- fun, thematic, great for family game night
- light and accessible
- high luck factor; can be chaotic for some groups
- king of the mountain; race to dominance
- Giant monsters battling over a city
- light-hearted, confrontational
- King of New York
Mechanics (from transcript analysis)
- area control / central board — hold the center of the board to maximize scoring and survival
- Dice rolling — roll varying dice with special symbols to attack, heal, gain power, or score
Video topics + discussion points
Quotes (from this video)
- this is fundamentally the same game as yahtzee
- the biggest single difference is that all players are working off the same set of dice
- it's weirdly like a cross between a dice game of yahtzee and magic the gathering without the deck construction
- it's meanly hard at times and disturbingly unfair
- I would recommend it for people who love probability and love taking risk
- it's so silly and light that you can't take it too seriously
- this is a modern take on yahtzee
- my favorite game directly inspired by yahtzee
- you can roll and you can re-roll up to three times
- you can re-roll as much as you want but one side on each character is a biohazard
- it's on phones it's on tablets you can just pick it up and play it anywhere you want
- 30 dice worth of actions in a four- to six-player game
References (from this video)
- fast, family-friendly
- clear spikes of excitement with dramatic moments
- luck can dominate in short games
- some players tire of it after repeated play
- rampaging creatures in a wild contest for dominance
- Monster vs monster clash in a chaotic city
Mechanics (from transcript analysis)
- dice_rolling — optimizing dice results for offense, defense, or point generation
- push_your_luck — risky choices for bigger rewards with a chance of running out of points
Video topics + discussion points
Quotes (from this video)
- Nar is a Viking themed whole thing, but the whole timing, the sequencing when you get to fire off those banners, when you're actually making that, it's one of those games that is a small footprint, but I think it builds really well.
- With the expansion, I think it's fantastic. And they integrated some of that stuff in the new version, Sakura Slam.
- I love Clask so much.
References (from this video)
- fast, highly interactive, accessible
- fun escalation and player interaction
- luck-driven to a degree, which can be a turn-off for some players
- friendly, chaotic monster brawl
- fantasy-meets-giant-monster combat in a dice-roller arena
- cartoonish, over-the-top
- Dominion
Mechanics (from transcript analysis)
- dice-rolling combat — dice determine attacks, powers, and points; players aim to dominate in a competitive arena
- Variable player powers — each monster has unique abilities that affect play
Video topics + discussion points
Quotes (from this video)
- it's brilliantly incorporated into this.
- the final sprint is at the end of the game and the wind can change everything.
- these are old games like Monopoly and Risk.
- hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
- Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.