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Kingdom Death: Monster box art

Kingdom Death: Monster

Game ID: GID0180013
Game Info
Year
2015
Players
1-4
Age
17+
Playtime
180 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.

Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.

Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.

Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.

Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.

Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

Description

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.

Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.

Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.

Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.

Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.

Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 229
This page: 50
Sentiment: pos 22 · mix 26 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 229
Video QiBrKYosx30 slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 151317 · mention_pk 424929
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully defeating the Flower Knight and gaining its badge.
  • Advancing weapon proficiencies for survivors.
  • Gaining new resources and opportunities for crafting in the settlement phase.
  • Successfully navigating challenging hunt events and combat.
Cons
  • Carmela suffering a broken leg early in the hunt.
  • Survivors taking significant damage and injuries during the Flower Knight fight.
  • The introduction of a premature and difficult nemesis encounter (King's Man).
  • The loss of potential endeavors due to progressing the story/special showdowns.
Thematic elements
  • Hunting dangerous monsters to gather resources and craft gear for survival.
  • A dark fantasy world with dangerous flora and fauna.
Comparison games
none
Mechanics (from transcript analysis)
  • combat rolls — Combat involves rolling dice for hits and wounds, with modifiers based on weapon stats, survivor abilities, and monster traits.
  • Gear crafting — Resources gathered from hunts are used in the settlement phase to craft new weapons, armor, and other gear.
  • Hunt Events — Random events occur during hunts that affect survivors, such as becoming a 'straggler' or suffering from crippling misery.
  • Innovation deck — A deck of cards that provides new technologies or abilities for the settlement, unlocked through specific actions or events.
  • Monster AI — The Flower Knight follows specific AI cards ('1,000 Cuts', 'Wrathful Vine Strike', 'Bloom') that dictate its actions and targeting.
  • Settlement Events — Random events occur during the settlement phase, impacting population, resources, and introducing new threats like the King's Man.
  • Survivor Stats — Survivors have stats like insanity, strength, evasion, and movement, which are modified by injuries and gear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been seduced by fighting the flower knight and that's what we're going to do now.
  • Carmela, it's not a good first jaunt, is it?
  • We need to kick off with the flower knight's first turn, don't we?
  • So, the Flower Knight badge rare gear. Here it is. It is unique.
  • We've got to go and fight a king's man, a nemesis early. And we are underprepared.
References (from this video)
No references stored for this video.
Video mvxfV6up49w Rob's Tabletop World Discussion at 20:44 sentiment: positive
video_pk 151424 · mention_pk 425155
Rob's Tabletop World - Kingdom Death: Monster video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host wants to revisit it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to do a whole auction and bore you guys with videos about auctions and this that and the other. So I reached out to a bunch of you, okay, that have been loyal and I don't think I hit all of you.
  • I don't want to beg beg for money. I'm never that guy. Never that guy.
  • This is my problem. But, you know, I I like to handle things.
  • I'm not one of these woke guys that that you know, oh well this, you know, this group needs to be blah blah blah blah blah blah blah blah. I love all people. I really do. I really do.
  • I think either you're a piece of garbage or you're a good person. That's the only way I judge people. Okay?
  • Can you beat me? Can you outplay me? Probably. Can you have fun at it? Can we smile at each other and laugh?
  • I've done some heavy thinking. Not heavy thinking, but now that Gen Con's over with and I know Shil's coming, but you know that that's overseas and I you know I can't get there and uh maybe I'll do one video to cover it.
  • The host is shifting focus from new releases to revisiting older games, partly due to health issues affecting the ability to learn complex new games with iconography.
  • I don't want to clog up this channel with a whole another auction this early. I'll do something towards the end of the year for Christmas so you guys can get some good Christmas gifts.
  • So, there's been a lot of controversy and I talked about it yesterday, last week, and uh with this board game critique and a bunch of other people, whether she this this channel is AI or not, who cares?
  • I wanted to try to help somebody. Honest to God, just wanted to help him and they took offense to it and they deleted my comment. So, I went, 'Okay, there's something fishy here then.'
  • You don't help people because they burn you every single time.
  • Stay in your lane. And that's what I'm doing. I'm staying in my lane. I tried to get out of it for a minute to try to maybe help somebody.
  • Guilty on all but one of the charges. I think Man City needs a huge punishment.
  • Pep has never been a great coach. He's never been a great coach.
  • This is going to show the corruption in in soccer. This is they're gonna well, we all know it's there, but it's really gonna cause uproar and people are going to lose their stuff if if if this isn't handled correctly.
References (from this video)
No references stored for this video.
Video stgJ1YKYYhw slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 132377 · mention_pk 375695
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative and settlement building aspects are engaging.
  • Character progression offers meaningful development and customization.
  • The challenge and high stakes provide an intense experience.
  • The game rewards strategic planning and adaptation.
  • Survivors gain permanent stat bonuses after defeating the butcher.
Cons
  • The initial start of the game can be very difficult.
  • Character death and negative status effects are frequent.
  • Losing resources and items can be devastating.
  • Some mechanics, like intimacy, can lead to unpredictable outcomes.
  • The game requires significant player investment and understanding of complex rules.
Thematic elements
  • Defending against a monster that hunts the survivors.
  • A settlement
  • The narrative is conveyed through events, flavor text on cards, and character development within a settlement building context.
Comparison games
none
Mechanics (from transcript analysis)
  • Affinity/Relationship System — The game includes an intimacy system for procreation and gaining new survivors, with different outcomes based on choices.
  • Card drawing — Hit location decks and event cards are drawn to determine outcomes and introduce challenges.
  • Character progression — Survivors gain experience, fighting arts, proficiencies, and permanent stat increases through actions and events.
  • Combat — Involves rolling dice against monster stats, targeting specific hit locations, and dealing with monster reactions and special abilities.
  • Dice Rolling — Used extensively for attacks, defense, damage, and various event resolutions.
  • Resource Management — Players manage various resources such as survival, endeavors, and scrap, which are crucial for performing actions.
  • settlement management — Players manage a settlement, including population, resources, endeavors, and ongoing events that affect the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This isn't someone that we hunt. It's someone that's hunting us.
  • Departing survivors do not have a hunt phase.
  • The attacker's heart is frozen with dread. attacker gains an insanity.
  • This is a bad start.
  • It's looking scary.
  • Could have gone better, but it could have gone a lot worse, couldn't it?
  • The survivors rejoice and the moment changes them forever.
  • It gives you a load of blue connections.
References (from this video)
No references stored for this video.
Video 6Pzu5aHNKfc slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 127706 · mention_pk 363551
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ability to craft new gear and innovations
  • Gaining resources from fights
  • Potential for character progression (XP, understanding)
  • Engaging combat with strategic positioning
Cons
  • High character death rate
  • Permanent injuries can significantly hinder characters
  • Resource scarcity can slow down progression
  • Challenging AI deck for the Gorm
  • Difficulty in avoiding negative outcomes from events and attacks
Thematic elements
  • Hunt showdown against a Gorm, survival, settlement building
  • Player-driven narrative through events and combat outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play (AI Deck) — The Gorm's actions are dictated by drawing cards from an AI deck, which outlines its movement, attacks, and special abilities.
  • Character progression — Survivors gain experience (XP), understanding, and can acquire new skills and proficiencies through various game phases.
  • combat positioning — Flank attacks, blind spots, and terrain (like tall grass) play a significant role in combat effectiveness and survival.
  • cooperative play — The host is playing with a group of survivors against the game's challenges.
  • Dice Rolling — The core combat and event resolution relies on rolling dice (d10s) to determine success, failure, or specific outcomes.
  • Injury system — Characters can suffer permanent injuries, severe injuries, or even death, impacting their abilities and survival.
  • Resource Management — Players collect resources from defeated monsters and events to craft new gear and innovations for their settlement.
  • settlement management — The game involves developing the settlement through innovations and managing its timeline of events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The survivors lose their quarry's trail in a field of stone faces so badly crushed by the passing of gorm herds that nothing remains but a carpet of fine pebbles.
  • Suffer the dismembered arm. Severe arm injury. You can no longer activate two-handed weapons. This injury is permanent.
  • Bone storm. Mighty winds tear across the landscape, collecting chips of stones and skeletal remains.
  • Consuming grass. Vibrant green grass grows in patches ahead of the survivors. Closer inspection of the delicate leaves reveal they're as sharp as any blade.
  • You are dead. Sorry, Judith.
  • So, the butcher is coming up next time. Bye everyone.
References (from this video)
No references stored for this video.
Video J1TE4sbp0KU slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 123599 · mention_pk 354375
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers deep mechanics and progression.
  • The use of the Scribe app is highly beneficial for managing complexity.
  • The game provides a challenging and engaging experience.
Cons
  • High complexity and a lot to keep track of.
  • Risk of losing survivors and resources due to harsh mechanics.
  • Permanent negative effects on survivors can significantly hinder progress.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain experience, weapon proficiency, and fighting arts, with permanent injuries and disorders also affecting their development.
  • Combat — Involves attacking monsters with weapons, considering stats like speed, strength, evasion, and hit locations, with mechanics like critical wounds and special effects.
  • Crafting/Innovation — Players can spend resources to create new gear and introduce innovations to the settlement, impacting gameplay.
  • Dice Rolling — Used for combat rolls (to hit, to wound, crits), event resolutions, and determining outcomes of various actions.
  • Event resolution — Hunt and settlement events are triggered by drawing cards or rolling dice, leading to various challenges, rewards, or narrative developments.
  • Insanity/Disorders — Survivors accumulate insanity, leading to negative effects and disorders that alter their capabilities and behaviors.
  • Resource Management — Players collect and spend resources like bone, organs, and iron to craft items, innovate, and survive.
  • Survive/Survival Points — A key resource used to perform actions like dodging attacks, with mechanics for regaining it.
  • terrain — Features like tall grass, nightmare trees, and campus plants affect movement, evasion, and line of sight during hunts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in the hunt phase. Expect the unexpected.
  • That's a really bad start, isn't it?
  • He is dead. Sorry, Mulligan.
  • We're going to make a bone blade.
  • The Scribe app especially like the story site amazing for me not having to keep going and getting the books.
  • I don't know how I'd be handling it without the Scribe app
References (from this video)
No references stored for this video.
Video 6By_N0kBp0g slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 120558 · mention_pk 343623
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative generation through events and aging.
  • Satisfying combat mechanics with meaningful dice rolls.
  • Deep character progression and customization.
  • The digital app significantly enhances usability and component management.
Cons
  • High difficulty and punishing outcomes can be frustrating.
  • Permanent injuries and character death are significant setbacks.
  • Complexity and the number of subsystems can be overwhelming for new players.
Thematic elements
  • Survivors fighting monsters
  • Event cards and narrative prompts
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain hunt XP, age, and can achieve milestones like weapon proficiency and permanent stat increases.
  • Combat — Combat involves attacking the monster with weapons, with mechanics for hitting, wounding, and critical hits, as well as monster reactions and movement.
  • Dice Rolling — Dice rolls are used extensively for combat, event resolution, and resource gathering, with specific rules for interpreting dice results (e.g., 10s and units).
  • Event resolution — Survivors draw and resolve event cards during the hunt phase, leading to various outcomes like gaining understanding, insanity, or injuries.
  • Injury system — Survivors can suffer various injuries, from light to severe, including permanent conditions like losing a leg or gaining bleeding tokens.
  • settlement management — Players manage settlement locations, innovations, and events that affect the group's progress and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everybody but Michelle has starting gear. Some of them don't even have a founding stone, so worse than they started off really, but it'll all be okay, I'm sure.
  • It's going to be slightly harder, one harder for the lion to hit Michelle.
  • So, yeah, fantastic ease of use things.
  • The survivors gaze at the arrangement, attempting to glean the substance of the white lion's bizarre inhuman intelligence.
  • Gain the dismembered leg injury. [clears throat] Oh no, we gave her all of the stuff.
  • The white lion vomits all over you. It feels awesome. Gain a random basic resource and gain three insanity.
  • The blow sends a bone fragment directly into your heart, killing you instantly.
  • So, Mulligan gets a permanent evasion. That's not bad.
References (from this video)
No references stored for this video.
Video Z4-EndD13Kk Board Games UnLocked Playthrough at 0:19 sentiment: positive
video_pk 116803 · mention_pk 330304
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Miniature assembly is fun and therapeutic.
  • The game has a compelling dark narrative.
  • Character progression and fighting arts offer depth.
  • The combat, though brutal, is engaging.
  • Cat's performance in combat was exceptional.
Cons
  • High cost of the game.
  • Instructions for miniature assembly can be unclear.
  • The game is very brutal and punishing.
  • Players can suffer severe negative effects like shattered jaw and insanity.
  • Some artwork can be disturbing.
Thematic elements
  • Survival in a dark and dangerous world.
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
  • Character progression — Survivors can gain weapon proficiency, fighting arts, and stat increases like strength, accuracy, and speed.
  • Combat — Involves attacking monsters, with stats like movement, toughness, and the need to roll to wound.
  • Dice Rolling — Dice are used extensively for combat rolls, event resolution, and checking for success or failure.
  • Hunt Events — Random events occur during hunts, such as finding a cub or encountering saliva pools, which present choices and consequences.
  • Miniature assembly — Miniatures come on sprues and need to be glued together, with some parts being very small and instructions unclear.
  • Resource Management — Players gather basic resources and specific monster resources like hide, organs, and bones.
  • settlement management — Players manage settlement locations, innovations, and events during the settlement phase.
  • Story Events — Events like 'Age', 'Endless Screams', and 'Nickname' affect the survivors and the settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • I mean, she lives rent-free, mortgage-free, actually.
  • I just live here.
  • I I actually like that. Quite therapeutic.
  • DAMN MY EYE.
  • It really just ate you the whole fight.
  • It was at this moment Josh knew he messed up.
  • I think I'll do it.
  • This white lion.
  • Very, very pretty.
  • Our settlement name is Determination Nation.
  • I just don't want kids.
  • I fight with fist and tooth.
  • My name's Joshua cuz I'm unoriginal.
  • The serpent turned to his friend Buck. He's like, dude, you should totally offer the apple.
  • The Council of Nicaea just cut out the Book of Buck.
  • My jaw is shattered.
  • Oh man, that's awful.
  • I think I'm for once I'm going to agree with Devin.
  • OH, HEY. I PULLED OUT ITS BONES.
  • OH, AMAZING. NOTHING HAPPENS.
  • So, yeah, nothing happens.
  • OH, JESUS. WELL, instantly die.
  • It went straight through his ass. It went through his heart.
  • OH, JEEZ.
  • Nani.
  • Dingle coward of the lion.
  • Wise sneak of the antelope.
  • Brainless savior of the lantern.
  • So, yeah, so we uh we age.
  • It's like, 'Oh, [ __ ] guys, I forgot my weapon. How lucky.'
  • I think this is you and that's Kevin.
  • I'm the sexy one with flowing hair and the large nipples.
  • You know, Cat Cat killed the unspeakable horror in Arkham Horror last night. And then she one shots the white lion.
  • She killed Batman. She killed Batman.
References (from this video)
No references stored for this video.
Video dI49latNCjY Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116731 · mention_pk 329562
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Twilight sword deals 'devastating' damage.
  • The combat mechanics are detailed and engaging.
  • The game offers a challenging and rewarding experience.
  • Players can develop their settlement and characters over time.
Cons
  • The game is described as having a 'brutal difficulty'.
  • Random events and injuries can be very punishing.
  • Some mechanics, like 'collision', are complex and debated.
  • Losing characters or fighting arts due to events like 'memory haze' can be frustrating.
Thematic elements
  • surviving a harsh and dangerous world
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Characters gain 'understanding', 'insanity', 'courage', and 'hunt XP'. They also acquire 'rare gear' like the 'Twilight sword' and can gain new 'fighting arts'.
  • Combat — Detailed combat with dice rolls for attacks, wounds, critical wounds, and specific hit locations is discussed extensively.
  • Curse Items — The 'Twilight sword' is described as 'cursed', with specific drawbacks like being 'cumbersome' and potentially causing harm to the user.
  • Event system — Random hunt events and 'event damage' occur, often requiring rolls on specific tables like the 'random hunt event' or 'severe injury table'.
  • Hunting — The players are preparing for a 'hunt' against a specific monster, the 'White Lion', and discuss its level and abilities.
  • Resource Management — Players gather 'white lion resources' and discuss crafting items from them, like 'white furs', 'great cat bones', and 'hide'.
  • Story and Settlement Development — Players manage 'innovations' for their settlement, have 'story events', and can have children who gain stats and traits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We raised little Spartan babies and we're cannibals but like I've got a heart that wasn't that was my child he was only five
  • The straggler stoops to gaze into the depth and refuses to stop staring when the other survivors drag them away they babble incoherently home whatever they saw change them forever
  • If my survival is greater than your insanity then you suffer brain damage
  • When woman comes screaming up it explodes the survivors find the settlement gathered around the twitching remains of a white speaker lying in a pool of black water a gloomy silence reigns
  • This life sucks the last story was I ran up on a lion while I was dragging my my friends around and I you know hacked it together open and active back open and I crawled through it
References (from this video)
No references stored for this video.
Video ooocOK5HugA Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116747 · mention_pk 329587
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The challenge of facing a powerful nemesis like the Butcher.
  • Gaining new abilities and fighting arts through combat and milestones.
  • Thematic elements and narrative progression.
Cons
  • Extreme difficulty leading to frequent character deaths.
  • Frustration with mechanics like lack of critical hits on the boss.
  • Unpredictability and randomness can feel overwhelming.
  • The game is described as 'virtually impossible' at times.
Thematic elements
  • Survivors facing a powerful and terrifying nemesis that transforms into a monster, fueled by fear and rage.
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — The Butcher uses an AI deck to determine its actions, with cards like 'Berserker' and 'Fast Target' affecting its behavior.
  • Bleeding — Many attacks inflict bleeding tokens on survivors, which can lead to death if accumulated.
  • Dodge — Survivors can spend survival points to dodge individual hits.
  • Doomed — Survivors can become 'doomed', preventing them from performing actions or spending survival points.
  • Hit location deck — The Butcher shuffles its hit location deck, making it unpredictable where survivors will hit.
  • Innovation — Survivors can research and develop innovations that provide benefits to the settlement.
  • nemesis encounter — The main focus of the gameplay segment is a fight against a powerful enemy called the Butcher.
  • Severe injuries — When a survivor takes too much damage, they may consult a severe injuries table for negative outcomes.
  • Survivor Nicknames and Milestones — Survivors can gain nicknames and milestones as they progress, impacting their abilities or stats.
  • Terrain Obstacles — Stone columns are mentioned as obstacles that can stop movement and inflict damage.
  • Trauma and Insanity — Survivors can suffer brain damage and gain 'lunacy tokens' which can lead to 'frenzy brain trauma'.
  • Weapon durability — Weapons like the bone axe can break after use or when attempting certain attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game's up virtually impossible to play
  • The butcher explodes in a burst of ferocity
  • I literally [ __ ] my pants I'm just so mad right now
  • Damn it wasn't this nemesis fun
  • This nemesis the butcher not having any critics is [ __ ] absurd
References (from this video)
No references stored for this video.
Video J-QX9wxf-BI Board Games UnLocked Review at 0:31 sentiment: positive
video_pk 116776 · mention_pk 330278
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal and thoroughly enjoyable
  • Satisfying grind and progression system
  • Engaging settlement building
  • Dynamic and reactive monster AI
  • Rich RPG elements
  • Interesting story events
  • Therapeutic miniature assembly
  • Grounded thematic elements
  • High replayability due to dynamic encounters
  • Offers a vast and expansive world
  • Character building and development
Cons
  • Hinges heavily on dice rolls, leading to frustration
  • Fiddly rules and extensive rulebook consultation needed
  • Requires players to read rules before each play session
  • Daunting miniature assembly
  • High price point
Thematic elements
  • Hunting monsters and building a settlement.
Comparison games
  • Monster Hunter
  • Folklore
  • D&D
  • Shadows of Brimstone
  • Gloomhaven
Mechanics (from transcript analysis)
  • AI deck — Monsters have an AI deck that dictates their actions and reactions.
  • Character progression — Characters gain abilities and gear, similar to RPG elements.
  • cooperative play — The game is designed for cooperative play and is not recommended for solo play.
  • Dice Rolling — The game relies heavily on dice rolls for actions and outcomes, which can be frustrating but also thematic.
  • Miniature assembly — The game includes numerous miniatures that require assembly.
  • Monster Hunting — A core mechanic involves hunting and fighting various monsters.
  • Resource Management — Players manage various resources, including those obtained from fallen survivors.
  • Settlement building — Players build and develop a settlement over the course of the game.
  • Story Events — Event cards and story events influence gameplay and settlement development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a delightfully brutal
  • Monster Hunter the board game
  • My biggest negative with the game is basically and it's not really that bad but it's just frustrating in the moment is that this is the fourth time we've played and I still feel like if I don't read the rules right before playing again and I'm like I don't know what to do
  • This is the first game that's done that
  • So basically if what when somebody dies we have to harvest their bodies for resources eaten
  • The miniature assembly with the armor set
  • This you actually have a solid world around it and really good mini
References (from this video)
No references stored for this video.
Video O8isABXIios Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 116777 · mention_pk 330279
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Legendary moments like one-hit kills are cool.
  • Gaining permanent luck and the ability to talk again is a good outcome.
  • Gaining insight is helpful.
  • Gaining courage is beneficial.
  • Gaining permanent strength is good.
  • The birth of a savior child is a significant positive event.
  • Gaining +2 population is beneficial for the settlement.
Cons
  • The white lion marking an area with ammonia can lead to negative consequences.
  • The gambler event where survivors must play or be trapped is stressful.
  • Rolling a 1 in the gambler's game means death.
  • Some hunt events are described as 'the exact same [__] card'.
  • The game can be 'unpleasant' and 'nightmare fuel'.
  • Survivors can suffer event damage, including to arm locations.
  • Survivors can be knocked down and killed.
  • The heatwave settlement event prevents departure with heavy gear.
  • Survivors can suffer severe head injuries, including blindness.
  • Gaining insanity can lead to negative consequences.
  • The settlement has a high death count.
Thematic elements
  • survival in a brutal world
Comparison games
  • Monster Hunter World
Mechanics (from transcript analysis)
  • Character progression — Survivors gain permanent bonuses, abilities, and affinities through events and choices.
  • Combat — Detailed combat system involving attack rolls, evasion, wounds, and critical hits.
  • Dice Rolling — Dice rolls are used for combat, event resolution, and determining outcomes of various actions.
  • Event system — Random events and story events occur, impacting gameplay and narrative.
  • Injury system — Survivors can suffer various injuries, some permanent, which affect their stats and abilities.
  • Resource Management — Players gather and spend resources like hide, bones, and love juice to craft items and survive.
  • settlement management — Players manage their settlement, including survivor management, crafting, and dealing with settlement events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just legendary because it's not often that it's just not often that you just get to one hit something in general it's just [__] cool
  • the gambler and if they speak they will die until this event is completed the only event revealer may speak if any other players speak so survivor turns cold dead
  • it's just nightmare fuel it's unpleasant and I don't like it
  • the blow sends a bone fragment directly into your heart killing you instantly
  • the settlement celebrates a twice fortunate event a pair of healthy newborn survivors into the world
  • except darkness um cool uh someone rolled d-10 woman nominate up to four survivors each games plus ten insanity
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Video w_SmDfNu4Co Board Games UnLocked Playthrough at 0:32 sentiment: mixed
video_pk 116760 · mention_pk 329637
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative emerges from gameplay and events.
  • Challenging and rewarding combat system.
  • Deep customization through crafting and character development.
Cons
  • High difficulty and unforgiving mechanics.
  • Can be overwhelming due to complexity and numerous rules.
  • Dice rolls can lead to frustrating setbacks.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character Stats — Survivors have stats like survival, insanity, and understanding, which are affected by events and actions, leading to gains or losses of these stats.
  • Combat — Involves rolling to hit, dealing damage, and considering monster toughness, hit locations, and special abilities like 'reflex' or 'knock down'.
  • Crafting/Innovation — Players can use gathered resources like bone, hide, and leather to craft new items and innovations for their settlement and characters.
  • Dice Rolling — The game heavily relies on rolling dice (d10, d6, d5) to determine the success or failure of actions, from fending off ticks to combat attacks and event outcomes.
  • Disorders — Survivors can gain random mental and physical disorders due to insanity or traumatic events, which impose negative effects on gameplay.
  • Fighting Styles/Specialties — Characters can develop fighting styles and specialties that grant them unique combat abilities or bonuses.
  • Hunt Events — Random events are drawn during the hunt phase, impacting survivors' survival and sanity, such as encountering ticks, a tomb, or a migration.
  • nemesis encounter — A special, high-stakes encounter with a powerful named monster, like the Butcher, often representing a significant challenge and endgame threat.
  • settlement management — Players manage endeavors, resources, and innovations at their settlement to prepare for future challenges and survive. This includes building locations and managing population.
  • showdowns — Specific combat encounters against monsters where players must strategize and fight to survive, involving terrain and monster-specific abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • This year's are our first nemesis encounter with the butcher
  • The ground is covered with a carpet of huge writhing ticks, wonderful
  • Survivors lose one survivor Oh goodbye Helen
  • We are all insane I'm saying now
  • It's like chess
  • I'm just crazy, I deck and then do one random hit
  • The butcher is coming up, I climb in it and salivating at the idea of us just like going but this barrage it sounds like bees on one with the to clean it just walks in ready to get fucked.
  • This is the screaming antelope killer
  • He's not fucking in here
  • I hate this book like I really do
  • He's not dying
  • I want to go ahead and make a new character
  • He was outsmarted by a cat
  • This is when my luck was my hero
References (from this video)
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Video vkJ3GkXd5gw Board Games UnLocked Top List at 7:21 sentiment: positive
video_pk 116723 · mention_pk 329546
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Personally love all the gore.
  • Does a pretty good job at narrowing down what humans truly are if they are in their primal instinct.
Cons
  • Events can be very grim and messed up.
  • Combat can get very disgusting and gruesome.
Thematic elements
  • Everything revolves around death, primal human nature, and grim, messed-up events.
  • Choices made by players during events can shape the settlement's nature (e.g., survival vs. sympathy).
Comparison games
none
Mechanics (from transcript analysis)
  • Player Choice — Players make choices during events that have consequences, such as choosing between survival/cannibalism or digging a grave.
  • Resource Management — Players manage resources and make choices that impact their settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that you can have fun with any theme because it's it's a game like you're not making fun of someone's personal situation you not making fun of things that have happened you can enjoy because you should as a as a logical and and rightful minded human being be able to distinguish you know a fictional board game setting from a real life scenario.
  • The reason why I chose the others was because it centers around the seven deadly sins and you as one players is playing one of those seven deadly sins that has corrupted preachers or corrupted homeless and then you're you're playing one of the sins that are trying to destroy humanity and the opposing players are playing a group of ragtag not necessarily heroes but some are good and then others are just hey we're not as evil as that as that sin character they're trying to fight back.
  • Because the game centers so much around death every step of the way and all these very grim messed up events that can happen the grotesque nature of the creatures that are like that you can just the way you can you know kill them and the ways that they can kill you can just get very disgusting and very gruesome personally I love all that just because it's a goo.
  • The more with all these kinds of games it's not so much what you're doing it that's heavy it's just the the gravitas of the situation that you're in like a person was murdered and you're trying to figure out why and you have to talk to all these people and get some messed up stories.
  • So the sheer nature of having Adolf Hitler in the board game it's already a heavy theme like no no doubt about that.
  • This war of mine you play civilians in the house trying to survive and Nick you will try and get resources to better a better you know soup up the house to where is now now this cold or you have some some heating or you have some whatever a bed just sleep in this simple you know like things that that you all people take for granted.
  • I personally believe global warming is a very much real thing I believe climate change is a very real thing and the way co2 second chance is depicted is every single thing is is the Matic based off of the types of buildings that you build to try and combat global warming.
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Video 4D1lQn5wJbg Board Games UnLocked Playthrough at 0:28 sentiment: mixed
video_pk 116005 · mention_pk 328552
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The host enjoys the campaign series format, comparing it to other long-form games.
  • The 'Impossible Eyes' mechanic for the Hand is noted.
  • The 'Go Step' ability of the Hand is described.
  • The 'Trailblazer' innovation is seen as beneficial.
  • The 'Slam' ability provides tactical advantages.
  • The 'Pounce' ability offers offensive benefits.
  • The host appreciates the ability to progress through a campaign.
  • The 'Stoic Statue' innovation is mentioned.
  • The ability to craft items is a positive aspect.
  • Gaining weapon proficiency is seen as beneficial.
  • Surviving the Hand encounter is a positive outcome.
  • The 'Gloom-Coded Arrows' are a desirable crafting component.
  • The 'Crystal Sword Mold' is a valuable crafting item.
  • The 'Tinker' innovation provides ongoing benefits.
Cons
  • The Hand is described as a 'pompous douche' with its dick out.
  • The Hand's abilities like 'Go Step' and 'Instant Transmission' make it hard to escape.
  • The game is described as 'hot garbage' at one point, comparing unfavorably to a Bloodborne board game.
  • The difficulty of the game is highlighted, with the host feeling unprepared for Year 14, Level 1.
  • Survivors suffer brain damage and severe injuries.
  • The noise from the monster is described as 'unprecedented dread'.
  • Survivors can be 'beheaded' by certain attacks.
  • The Hand's attack can cause survivors to be 'scorched by hot air' and their gear destroyed.
  • The game can be 'complicated'.
  • The fight against the Hand is described as 'annoying'.
  • The Hand can cause 'severe body injury'.
  • The Hand's abilities can lead to survivors being knocked down.
  • The difficulty of the Hand fight is emphasized, with survivors feeling 'whupped'.
  • The 'Uninvited Guest' event is intimidating.
  • The game 'wears you down' and is not a bingeable experience.
  • The host expresses a desire for more lore and backstory for the Hand.
  • The reward for fighting the Nemesis is seen as lacking.
  • The game can be 'slow' or 'tedious' at times.
  • The need to manage resources and endeavors is a constant pressure.
Thematic elements
Comparison games
  • Gloomhaven
  • Pandemic Legacy
  • Bloodborne board game
Mechanics (from transcript analysis)
  • Affinities — Survivors have affinities (red, green, blue) that interact with the Hand's lenses.
  • AI deck — The Hand has an AI deck that, if gone through entirely, stops its attacks.
  • Brain Damage — Survivors can suffer brain damage, leading to potential brain injuries.
  • Campaign play — Discussed as the longest series the host has done if finished, comparing it to Gloomhaven and Pandemic Legacy.
  • Combat — Discussed extensively, including attack rolls, damage, critical hits, evasion, and defensive actions like guarding.
  • crafting — Players can craft items using resources like scrap, hide, and dark water.
  • Death and Injury — Severe injuries like 'Intracranial Hemorrhage' and 'Bleeding Token' are detailed.
  • Disorders — Survivors can gain negative conditions like 'Vesta phobia' and 'Frenzy'.
  • Gear and Equipment — Players use weapons and armor, with specific pieces like the Lantern Sword, Shadow Fabric Gloves, Exotic Poet's Blouse, Gilded Codpiece, Gilded Kuras, Exotic Rib Plate, Gilded Pauldrons, and Exotic Silk Cape being mentioned.
  • Go Step — A monster movement/attack ability that allows the Hand to move through survivors, causing brain damage per monster level instead of collision damage.
  • hit location system — The game uses a hit location system for determining damage and effects.
  • Hunt Events — Events like 'Skull Eater' and 'Uninvited Guest' affect the settlement.
  • Impossible Eyes — A special mechanic for the Hand where wounds place tokens on 'Impossible Eyes' instead of a wound stack. Reaching 12 tokens triggers a card flip.
  • innovations — Settlement upgrades like 'Stoic Statue', 'Dark Water Research', and 'Light Forging' are discussed.
  • Insanity — Survivors can gain insanity, affecting gameplay.
  • Lenses — Three lenses (red, green, blue) that open when a survivor hits the Hand with a corresponding affinity. If a survivor has the same number of affinities as a lens, they can activate it.
  • Nemesis encounters — Future nemesis encounters like the 'Lion Knight' and 'Murder Settlement' are previewed.
  • Nemesis Fight — The current in-game event is a fight against the 'Hand Nemesis Level 1'.
  • Pounce — An action that allows movement and grants +1 accuracy for the next attack.
  • recruitment — The settlement can recruit new survivors, with a discussion about naming them.
  • Resource Management — Survivors manage resources like survival points and endeavors.
  • settlement phase — The game includes a settlement phase with events, innovations, and crafting.
  • Skewer — An attack that grants +2 strength for the next attack.
  • Slam — A melee attack that moves the monster and inflicts knockback and toughness reduction.
  • Special Rules — Conditional rules based on symbols on AI cards (red eye, blue wire, green eye).
  • Survival actions — Actions survivors can take, such as dodging and guarding.
  • Trailblazer — A settlement innovation that grants survivors and insanity.
  • Weapon Proficiency — Survivors can gain proficiency with different weapon types, such as 'Fist and Tooth' and 'Spear'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised
  • I really do love doing them because like, it's the closest I'll probably get to a Let's Play channel because I don't want to do a video game Let's Play channel.
  • He just shows up like a pompous douche, hands on the hips and his dick is out.
  • This is straight-up hot garbage.
  • The noise fills the survivors with an unprecedented dread.
  • He draws its blade, all survivors are doomed.
  • I think that's probably the most important takeaway from all of this.
  • It's like, break him out for our next fight is so that way even lose a duel.
  • This is Kingdom Death: Monster, everyone. Blanche, you're near 14. I hope you're enjoying. Stick around for the rest of the thing. And like, on my share and subscribe and have a wonderful every time of day that's for you.
References (from this video)
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Video dg8xD1PohKM Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 115984 · mention_pk 328529
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting take on settlement progression rather than just individual characters.
  • Complex and deep mechanics offer a lot to explore.
  • Satisfying when gear or abilities come together effectively.
Cons
  • High difficulty and punishing mechanics can be frustrating.
  • Randomness of hunt events can lead to overly harsh outcomes.
  • Character death can be discouraging.
  • Component quality (miniatures) is questioned for the price.
  • The game can feel overly complex with numerous rulebooks and expansions.
Thematic elements
  • survival
  • darkness
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Hunt events and monster AI are determined by drawing cards.
  • Character progression — Characters can gain new gear, abilities, and weapon proficiencies throughout the game.
  • Dice Rolling — Dice are rolled for various actions, including determining damage, event outcomes, and combat successes.
  • Injury system — Characters can suffer various injuries, some of which are permanent and have significant gameplay effects.
  • Resource Management — Players manage resources such as survival, courage, and insanity, which impact character actions and outcomes.
  • Settlement building — The game involves developing a settlement, crafting new gear, and managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hero is the settlement like it's an int I mean you're you're building up and and doing an RPG for the settlement not for your individual character which is an interesting take on the game
  • This weapon is actual dog shit
  • The miniatures are pretty brittle
References (from this video)
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Video 4-kpxYJMl3E Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 115995 · mention_pk 328540
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vignettes add story and replayability.
  • Milestones provide a strong RPG feel and permanent campaign impact.
  • Excellent miniatures and artwork.
  • Gear crafting system is engaging.
  • Challenging and rewarding gameplay.
Cons
  • High reliance on dice rolls can be frustrating.
  • Pre-constructed characters in the vignette may not be optimal.
  • Some gear affinities are not well-integrated with the characters provided.
  • The White Giga Lion could have more unique mechanics separate from the standard White Lion.
Thematic elements
  • Survivors fighting monsters in a dark and gritty fantasy world
  • The world of Kingdom Death: Monster
  • Storytelling through gameplay, vignettes, and character progression
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Character progression — Characters gain experience, gear, and unique abilities over time, with permanent effects from certain events.
  • Combat — Detailed combat system involving dice rolls, attack and defense stats, and targeting specific hit locations.
  • crafting — Players can craft new gear and items using resources obtained from defeated monsters.
  • milestones — Objectives that, when met, provide permanent effects or alter the game state.
  • Monster AI Deck — Monsters follow specific actions and behaviors dictated by a deck of cards.
  • Vignettes — Self-contained scenarios that offer shorter gameplay experiences and can impact future campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game only goes well when dice go well and there's now the hole I wish there was ways to mitigate the die more so than there actually are.
  • The vignettes are ideal diversions from campaigns of monster they are short and great for playing without impacting your beloved settlements.
  • This is a good like you do the white line to introduce people to the game of course but if you want to show people what a mid-tier fine is you particularly bring this out.
  • This is what the mid tier five is you have relatively good gear decent survivors and a decently challenging fight.
References (from this video)
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Video hSXGTUlfo5g Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 116011 · mention_pk 328557
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique weapons and creative designs.
  • Challenging and engaging gameplay.
  • Visually impressive miniatures and artwork.
Cons
  • High difficulty and frequent character death.
  • Minis can break easily.
  • Complex rules and resource management.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character advancement — Survivors can gain experience, resources, and new abilities or gear, and can also age or suffer permanent injuries.
  • Combat — The gameplay involves attacking monsters, targeting specific locations, and dealing with monster reactions and abilities.
  • Dice Rolling — Dice rolls are used extensively for attacks, damage, event resolution, and determining success or failure of actions.
  • Event resolution — Random events occur during hunts and settlement phases, requiring players to make choices or roll dice to determine outcomes.
  • Resource Management — Players manage various resources, including materials for crafting, survival points, and insanity tokens.
  • settlement management — Players can build and upgrade structures in their settlement, which provides benefits and impacts gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised everyone
  • I know right I just in the discussion there's a there's a discussion that I did between this one to this one once where I know it was more it was more to a disappointment discussion because just yeah we all talked about already but we are in Lantern year 13 it's 13 a good good luck number lucky number 13 another thing no bad luck 7 said know how that works I know
  • this game has such unique weapons so that just I really want to try them all
  • it's really a shame that the game is so against you as players that your characters die all the time
  • I do that work all the time in my office just practicing my Joker laughs
  • I love dumb birds and movies there is just something about it I'm sure if there were other dumb things in movies I would like them equally as much but some about numbers anyway
  • I'm really excited you guys have no idea to put this hand on something
  • this is a [ __ ] level one so we were getting four basics three four monster hide love juice monster organs a monster I don't set my stuff yeah and then we'll add four phoenix resources
  • The survivors find that their gear has been knocked to the ground after the partying each survivor randomly selects one hit location to reduce by one
  • The nominees forever games is a stark raving disorder
  • My god oh my god okay Oh Gold smoke night already
  • I really wish I slay him
  • I really like the game now do we get to play all the time no and you know I I you know I've spent the money I wouldn't I'm going to enjoy making him
  • I created a butthole
  • this game is so much survivable over there right that's like the one benefit of the ride pants
  • I think that was our offender was that is that was the armpit hops down okay gotcha nobody go technically oh they does have hands okay yeah the it does have all the it isn't actual arms so I was like it doesn't have an arm anymore that's another one
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Video NWjjIJLlj2U Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 116039 · mention_pk 328607
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Characters feel like they've grown over time.
  • Nice to have advancements and narrative progression.
  • Mastering a weapon benefits everyone.
  • The greater axe is pretty good.
  • Armor spikes are pretty cool.
  • The bone blade is a spare weapon.
Cons
  • The gambler event makes the player want to kill themselves.
  • Disorders can be debilitating (e.g., Vesta phobia preventing armor use).
  • Losing gear bonuses can be very detrimental.
  • The game can be punishing with severe injuries and character death.
  • Finding specific resources for crafting can be difficult.
  • The rulebook can be dense and hard to navigate.
Thematic elements
  • surviving a hostile and dangerous world
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Characters gain experience, learn fighting arts, and can become specialists or masters of weapons.
  • Combat — Turn-based combat against monsters involves attacking, defending, and using special abilities.
  • crafting — Players gather resources to craft new gear and innovations.
  • Dice Rolling — Dice are used extensively for combat, event resolution, and skill checks.
  • Event system — Random events occur during hunts and story moments, presenting challenges and choices.
  • Injury system — Characters can suffer various injuries, including permanent ones, which affect their stats and abilities.
  • Resource Management — Players must manage various resources for crafting, innovation, and survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gambler makes me want to kill myself.
  • I can't wear armor.
  • Guitars suck.
  • The twilight sword is the second best foot or sword in the game.
  • I love that tone of voice
  • This is where I got this from
References (from this video)
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Video 2qSdbnkzxnQ Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116016 · mention_pk 328564
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Emergent storytelling and character development.
  • Deep and complex mechanics offering strategic choices.
  • Unique and challenging gameplay experience.
  • High replayability due to randomness and character customization.
  • Satisfying progression and reward systems for overcoming challenges.
Cons
  • Extremely punishing and unforgiving gameplay.
  • High degree of randomness can lead to frustrating outcomes.
  • Long and arduous campaigns.
  • Can be emotionally draining and mentally taxing.
  • Mechanics can be overwhelming for new players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Affinity system — Characters have different affinities (green, blue) that can influence event outcomes or provide bonuses.
  • Character progression — Survivors gain experience, weapon proficiency, fighting arts, and permanent stats through gameplay, and can also acquire permanent injuries and disorders.
  • Combat System — Involves detailed turn-based combat against monsters, with mechanics like targeting specific body parts, movement, attacks, and special abilities.
  • Dice Rolling — Used extensively for resolving events, combat, and skill checks, with various dice types like d-10 and d-6 being rolled frequently.
  • Event resolution — Players draw and resolve event cards that present challenges, choices, or narrative moments, such as 'frozen lightning' or 'bloody eyes'.
  • Injury and Disorder System — Characters can suffer from severe injuries and gain various disorders that negatively impact their abilities.
  • Innovation System — Players can choose to innovate certain technologies or social structures within their settlement, which provide new abilities or bonuses.
  • Resource Management — Players gather and manage various resources for crafting and settlement development.
  • settlement management — Players manage a settlement, making decisions about innovations, building structures, and dealing with settlement-wide events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This [__] game
  • The dice are going our way it's kind of erotic I I see the sex appeal of Kingdom death monster and I really see it for what they can offer and it truly is like that abusive abusive relationship
  • that fight was was not fun
  • that's [__] that's frustrating
  • it's like you know like every every action there's an equal and opposite reaction so it's like I hit you so you should also I mean on that slide I mean it's a team game but I'm just saying to make any physical sense
References (from this video)
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Video 1Zg__C-kdfM Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116025 · mention_pk 328591
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The ambush mechanic is 'pretty neat' and allows strategic positioning.
  • Gaining resources from monster parts like the Gorn resource.
  • Thematic elements and narrative immersion.
Cons
  • The game can be extremely frustrating due to interruptions and dice rolls.
  • Long playtime can be 'upsetting' and lead to exhaustion.
  • Certain mechanics or events are described as 'obnoxious and annoying'.
Thematic elements
  • Survival against overwhelming odds, character development, resource management
  • A settlement fighting off monsters
Comparison games
none
Mechanics (from transcript analysis)
  • Ambush — A specific mechanic allowing players to arrange the terrain and starting positions.
  • Character progression — Survivors gain experience, gear, and can suffer injuries and disorders.
  • Combat — Involves dice rolls, modifiers for different body parts (flank, head), and critical hits.
  • Disorder System — Survivors can gain mental and physical disorders that affect their performance.
  • Event system — Random events occur during hunts and showdowns, impacting gameplay and narrative.
  • settlement management — Players manage resources, develop gear, and make decisions for their settlement's survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game just it does something to me and it just knows how to piss me off and I can't imagine this it's just me there's no way like whenever whenever you have in your mind that your character is gonna do something like attack and you just like interrupted like that all the time it's like I'm not even getting to play not really and it's just so frustrating
  • I hate games that lasts longer than they - and I refuse so people are mad I really just couldn't give two shits because we're gonna have fun here and then literally fight him into two rounds from them
  • like I don't want it let me just finish the session Jesus Christ like I don't want to stay here and literally fight him all over again or just do it well we need to do our development and all that [__] but then once we reach this park then we follow up the challenge
References (from this video)
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Video SeW_wh1punA Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 116051 · mention_pk 328618
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging character development and progression.
  • Deeply strategic and challenging combat.
  • Rewarding settlement building and crafting system.
  • Rich lore and emergent storytelling.
Cons
  • High stakes can lead to significant character loss.
  • Complex rules and mechanics can be overwhelming.
  • Insanity mechanic can have very detrimental effects.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain experience, fighting arts, and abilities as they play, with players actively choosing how to develop their characters.
  • Event resolution — The game uses random events and card draws to introduce challenges and narrative moments that players must overcome.
  • Gear crafting — Players use gathered resources to craft weapons, armor, and other gear that enhances their survivors' capabilities.
  • Injury system — Survivors can suffer severe injuries to specific body parts, impacting their performance and potentially leading to character death.
  • Insanity mechanic — Characters can accumulate insanity, leading to negative effects and potentially changing their behavior or mental state.
  • Intimacy System — A mechanic that allows survivors to form relationships and potentially have children, contributing to population growth and offering certain benefits.
  • Monster combat — The game involves tactical combat against large monsters with specific attack patterns, vulnerabilities, and resistances.
  • Resource Management — Players gather resources from defeated monsters and events to craft new gear, innovations, and items for their settlement.
  • Settlement development — Players innovate and build up their settlement, which provides benefits and unlocks new crafting options and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so high-strung because I keep having to play this character that it's just like, we need to retire them, put them up and play someone else because I would be so attached.
  • He's massive, he's massive, oh god he does have human hands, oh those are disgusting.
  • I am always insane, my destiny is fulfilled.
  • It's so good to see you pulling so much weight.
  • The witness arrives at the settlement wearing nothing but a milky green membrane held tight around their body by their burnt hands.
References (from this video)
No references stored for this video.
Video IQRhbG6RM0M Board Games UnLocked Review at 0:30 sentiment: mixed
video_pk 116059 · mention_pk 329018
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Quarry fights are fun
  • Love the hit locations
  • Love the AI behavior for monsters
  • Monsters feel alive and react to hits
  • Character creation is fun
  • Gear set synergy and cool abilities are exciting
  • Love when characters get strong
  • Worrying about characters potentially dying
  • The camaraderie between players
  • Innovations are liked
  • Summon phase is fun
Cons
  • Characters are treated as resources and can die easily
  • Bad rolls can instantly kill characters
  • Character retirement is a problem, leading to lost investment
  • The game doesn't feel like an RPG due to lack of character attachment
  • Gameplay is heavily reliant on dice rolls and luck
  • Strategic elements take too long to develop
  • Progression feels like a grind for gear
  • Lack of meaningful strategy until very late in the game
  • Nemesis encounters are frustrating
  • It's difficult to form a connection with characters
  • The game can feel like it takes too long
  • Expansion bloat might be an issue
  • The game can feel against the players
  • Settlement phase can be boring if lacking resources for new builds
  • The core loop can feel like a pure dice roll for win/loss
  • The focus is on gear, not the character's narrative development
Thematic elements
  • Survival in a harsh, alien world
Comparison games
  • D&D
  • Pathfinder
  • Skyrim
  • Fallout
  • Destiny
  • Monster Hunter
Mechanics (from transcript analysis)
  • AI deck — Used to determine monster actions during combat.
  • Character death and retirement — Characters can die or retire due to events or accumulated hunt XP, forcing players to create new survivors.
  • Dice Rolling — Extensive use of dice rolls for combat, events, and settlement innovations.
  • Gear and item acquisition — Acquiring gear and resources from defeated monsters is central to progression.
  • Hit locations — Specific areas on monsters that can be targeted in combat.
  • Nemesis encounters — Special, more powerful monsters that present significant challenges.
  • Resource Management — Survivors and population are treated as resources that need to be managed.
  • Settlement building — Innovations and building are part of the game.
  • Weapon Proficiencies — Players can become masters of certain weapon types, granting benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game does not allow that. For a couple of reasons. One, because literally everything can kill you.
  • The biggest thing is that your characters are basically a resource.
  • It feels like to keep your characters from getting too strong, to keep from you steamrolling monsters and stuff like that, that was the easiest way. You can't play your characters forever. And that bugs me.
  • I wish there were more instances where it's like, okay, if you do this, then I can do this, and then she can do that, then he can do this, and that would be exciting.
  • It's like, well, like Destiny, the video game Destiny. It's like, I don't care about my character, I care about the gear. And the gear is very important in this.
  • I'm sitting at a 7, which is a drastic drop from a 10, but it's still reflects like because it's still above average game by far.
References (from this video)
No references stored for this video.
Video WAlQN6DpK-Q Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 115975 · mention_pk 328520
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat mechanics with strategic depth.
  • Narrative and thematic richness.
  • Satisfying character progression and customization.
  • Challenging gameplay that requires strategic decision-making.
Cons
  • Can be overly complicated and tedious.
  • Brutal difficulty can lead to frustrating wipes.
  • Unbalanced insta-kill events can feel unfair.
Thematic elements
  • horror
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain permanent stats like evasion, accuracy, strength, and speed through milestones and events.
  • Combat — Detailed combat sequences involving attacking, defending, critical hits, and managing wounds and hit locations.
  • Dice Rolling — Core to combat and event resolution, with discussions on accuracy, critical hits, and the impact of rolls.
  • Endeavors — These are a resource used in the settlement phase for various actions like training and innovation.
  • Gear crafting — Resources like scrap, leather, and bones are used to craft new gear for survivors.
  • hunt — Players engage in hunts which are followed by settlement events to advance the Lantern Year.
  • Innovation — Players can research and implement innovations to improve their settlement and characters.
  • Line of Sight — A mechanic discussed as simple but important for combat strategy.
  • Settlement Events — These occur after hunts and contribute to advancing the Lantern Year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • it's just erotic and and just gore eats worthy there's a basic lot of incest or porn
  • the harvester event just the most unbalanced insta-kill event in the game
  • everything else is very tedious very small they kind of make this game overly complicated than it needs to be
  • the cat I circle in this game is positively crucial if you want to have any kind of strategy or any control over what the monster is going to do to you
  • it's like the the crane clan in l5 are just after like six rounds of comment let me just do ATGMs
  • the cracks in the ground is it no I did not fart the liquid and you [__] your pants
  • it's like you either survive out one years old or you die
References (from this video)
No references stored for this video.
Video wNWvryigQrg Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 115980 · mention_pk 328525
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative and cool mechanics (strange system)
  • Rich theme
  • Satisfying combat after overcoming challenges
  • Gear and crafting system
  • Interesting narrative events
Cons
  • Cumbersome mechanics
  • Brutal difficulty
  • Frustrating mechanics (e.g., cumbersome weapons, permanent injuries)
  • Can feel like a lot of work for limited gains
Thematic elements
  • horror, survival, dark fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — Monsters have an AI deck that dictates their actions and behaviors during combat.
  • Character Stats and Skills — Characters have various stats like survival, accuracy, and speed, along with special abilities and fighting arts.
  • Combat — Involves detailed attack rolls, damage calculation, armor, and targeting specific body parts, with consequences like persistent injuries.
  • Crafting and Innovation — Players can use resources and endeavors to innovate and craft new gear and upgrades for their settlement.
  • Event system — Players encounter various events that require dice rolls or choices, affecting their characters and settlement.
  • settlement management — Players manage a settlement, which can be affected by events and character actions.
  • Strange System — An innovative system that allows for unique character abilities and story elements tied to specific players or families.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strange system that is such an innovative and neat idea and it's really those things I kind of keep bringing me back to KTM and it's those things that make KTM awesome cuz like that's so rich in theme and so cool mechanically
  • I hate playing with you sometimes you just make me so mad
  • the more I play the more I start to realize that they didn't have a complete game like you can kind of tell that they still wanted to work out a few ideas and and streamline it but they also just wanted to make their game and then fix it as they go
  • I hate this game dude
  • Lantern year it is a lot and that's essentially three games in one
References (from this video)
No references stored for this video.
Video 8K1GmsMz8wE Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 116034 · mention_pk 328602
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique monsters with distinct fighting styles.
  • Visually impressive art.
  • Engaging narrative elements within hunts and settlement events.
Cons
  • Brutal and often frustrating difficulty.
  • Repetitive and uninspired combat mechanics (dice rolling).
  • High stakes can lead to overwhelming negative consequences.
  • Slenderman's high mobility makes chasing him frustrating.
  • Mechanics are easily forgotten or missed, leading to confusion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Card Draw — Monsters draw AI cards that dictate their actions and behaviors during the game.
  • Character Stats — Characters have stats like evasion, accuracy, and movement that influence gameplay.
  • crafting — Players can craft gear using resources, including specific monster parts.
  • Dice Rolling — Dice are used for combat resolution, attack rolls, and determining outcomes of various actions.
  • Injury system — Characters can suffer severe body injuries, permanent negative effects, and disorders.
  • insanity track — Players can gain insanity, which affects gameplay and can lead to negative consequences.
  • settlement phase — A phase between hunts where players manage their settlement, heal, and craft.
  • Terrain effects — Obstacles and terrain features on the board can affect movement, line of sight, and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just wish designers would come up with innovative ways to do combat besides dice.
  • this is not great strength we have hard roll alrighty
  • I really enjoy KDM and the different monsters and their unique fighting styles. Slenderman was certainly unique, very uh he's very mobile, which I mean as the video you know theme you know is really cool but doesn't make you know funny gameplay.
  • I was like literally you were one bleed token away I just kept getting [ __ ] up.
  • I wish that I had been murdered in real life before having to fight this [ __ ] thing
References (from this video)
No references stored for this video.
Video uHkeijJpo8A Board Games UnLocked Playthrough at 0:29 sentiment: positive
video_pk 115953 · mention_pk 328493
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Black Sword is powerful and a valuable craftable item.
  • The Regenerative Suit is useful for removing permanent injuries.
  • Survivors can become very powerful tanks (e.g., Cat with Stark Raving and Immortal abilities).
  • The game offers deep strategic choices in settlement management and combat.
  • The hunt events add variety and challenge to the gameplay.
Cons
  • The settlement phase can be considered tedious by some players.
  • Some desirable items or recipes (like pictographs) are hard to obtain.
  • Permanent injuries can be crippling.
  • Early game can be very unforgiving.
Thematic elements
  • Survivors in a dark, dangerous world facing ancient monsters.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain experience, permanent stat increases, and new abilities through gameplay, impacting their effectiveness in future hunts.
  • Combat — Turn-based combat against monsters, involving dice rolls, attack actions, reactions, and managing hit locations and damage.
  • crafting — Using gathered resources like Gore Might and stomach lining to create new gear, such as the Black Sword and Regenerative Suit.
  • Disorders — Negative conditions that survivors can gain, like 'Secretive Vermin Obsession' or 'Tiny Arachnophobia', impacting their abilities and gameplay.
  • Endeavors — A resource used for various settlement activities, gained through successful hunts and other achievements.
  • Hunt Events — Random events that occur during hunts, such as 'Forbidden World' or 'Overwhelming Darkness', which affect survivors and gameplay.
  • Innovation — A settlement phase activity where players can spend resources to discover new principles or recipes, like whistling mace or bloodletting.
  • settlement management — Activities outside of hunts, including innovation, crafting, breeding, and managing endeavors, to improve the settlement and survivors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is lantern year 18.
  • The survivors lay a trap to discover the elusive ancient Gorm's resting place.
  • You are apathetic. You've given up. Nothing seems to matter.
  • It's beautiful. Do you still have a once per lifetime?
  • We're gonna do so much [ __ ] when we get back.
  • I feel like that is why hey I feel like you should be able to pick one.
References (from this video)
No references stored for this video.
Video Z_0P9J5QDMU Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 115950 · mention_pk 328490
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging and thematic monster encounters (Lion Knight).
  • Interesting character customization and development.
  • Unique and dark aesthetic.
  • Satisfying campaign progression.
  • Dark humor elements add to the experience.
Cons
  • Not streamlined, complex rules and flow.
  • Can be frustrating due to difficulty and 'little things' that pile up.
  • Campaign structure can be confusing to track across videos.
  • Requires significant player investment.
Thematic elements
  • Dark fantasy, survival horror with a focus on a grim and challenging world.
  • Character-driven narrative within a campaign, with events and encounters shaping the story.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over 'Lantern Years' with ongoing character development and a persistent world.
  • Character development — Characters gain levels, acquire new skills, and can be customized with gear and specializations.
  • Dice Rolling — Dice are used for attack rolls, evasion, and determining the outcome of various events and encounters.
  • Injury system — Characters can suffer severe injuries and brain traumas, impacting gameplay.
  • Monster Hunting — Players engage in hunts against powerful monsters, such as the 'Lion Knight' and 'Giga Lion'.
  • settlement phase — A phase where players manage their settlement, develop characters, and prepare for future hunts.
  • Special showdowns — Unique boss encounters like the 'Lion Knight' that deviate from standard hunts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • This world is already dark gloomy and shitty you gotta have some fun.
  • It's just like oh yeah I know you're immortal Oh am i no
  • So many little things about this game that pile up to make it frustrating.
  • This game is fun but you have to agree it is not streamlined in any way.
  • This is what we should have done from the very beginning.
References (from this video)
No references stored for this video.
Video zYocHtwadpU Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115959 · mention_pk 328502
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The fight against the Giga Lion was strategically engaging and satisfying.
  • Character progression and crafting offer meaningful upgrades.
  • The thematic elements and emergent narrative are compelling.
  • Newborn survivors are significantly more powerful with the latest updates.
Cons
  • The randomness of hunt events can be frustrating.
  • Some mechanics and card interactions are unclear.
  • The game can be punishing and lead to survivor attrition.
Thematic elements
  • Surviving a dangerous and terrifying world, building a settlement, and fighting monstrous creatures.
  • Emergent narrative through gameplay events and character development.
Comparison games
none
Mechanics (from transcript analysis)
  • Age System — Survivors age, and this aging process can grant them new abilities or traits.
  • Character progression — Survivors gain stats, fighting arts, and gear, allowing for specialized builds like a 'paladin/tank'.
  • crafting — Players gather resources from defeated monsters to craft new weapons and armor.
  • Dice Rolling — Dice rolls are used extensively for various checks, attacks, and event outcomes, contributing to the game's randomness.
  • Hunt Events — These events occur during the hunt phase and present various challenges and choices for the survivors.
  • Innovation — Players can spend resources to innovate and create new items or abilities.
  • Nemesis Fights — These fights are described as being good for world-building but detrimental if done too often, as they can be exhausting and only result in characters getting hurt.
  • Nickname System — Survivors can gain nicknames that provide permanent stat bonuses or abilities.
  • Settlement building — The core of the game involves building up a settlement and upgrading gear to fight future battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far my favorite fight so far that I can really think of
  • we strategically used our characters tactfully used our equipment and how we were gonna find it and that made it seem so thematic
  • I want this game to be like that with other fights and instead of just oh alright let's go in and just roll and see what happens
  • I hate this game for things like that because they have no instance like a lot of games are like here's the rule book but cards proceed like supersede the rule book but this game is all cards so it's like technically like you have that but then you also have this I would ignore that so they can't sleep cancel each other out so but there's no explanation
References (from this video)
No references stored for this video.
Video 5-QehdVzYXA Board Games UnLocked Playthrough at 0:28 sentiment: positive
video_pk 115877 · mention_pk 328374
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic roles add to the atmosphere.
  • Unique fighting arts are awarded upon defeating special nemeses.
  • The narrative progression through lantern years is engaging.
Cons
  • Using miniatures for roles can be fiddly.
  • Discovering late-game that certain actions are not possible can be frustrating.
  • The black mask variant of the Lion Knight encounter punishes players for 'going off-script'.
Thematic elements
  • Post-apocalyptic survival with horrific monsters and Eldritch elements.
  • The game progresses through lantern years and settlement phases, with narrative elements driven by monster encounters and survivor development.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain experience, weapon proficiency, and new fighting arts, allowing for character development and specialization.
  • Gear crafting — Players craft gear using resources from defeated monsters, which provide stat bonuses and special abilities. Examples include 'Rawhide gear', 'reverberating lantern', and various armor sets.
  • hit location system — Attacks target specific hit locations on monsters, with different effects based on where the hit lands.
  • Monster Hunting — The core loop involves hunting monsters like the 'Gore' and the 'Lion Knight' to obtain resources and progress.
  • nemesis system — The Lion Knight is described as a 'nemesis', implying a persistent and recurring threat with unique mechanics.
  • Role-playing cards — Special role cards are used during encounters, such as 'Ruler', 'Damsel', 'Bear', and 'Fool', which affect gameplay and interactions.
  • settlement phase — Between hunts, players engage in a settlement phase to manage resources, craft gear, and prepare for the next encounter.
  • Special showdowns — Certain encounters, like the one with the Lion Knight, involve a staged 'showdown' with unique rules and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Lion Knight shows up after having a very embarrassing defeat all time so embarrassing."
  • "Survivors must have part in the settlement phase for a special showdown with the lion knight."
  • "I really like the theme that surrounds the Knights, you know the why Knight dung-beetle night flower knight all those are extremely cool and kind of give a more humanistic feeling of the world that KTM is set in."
  • "This is not a great one, lose two of weapon proficiency."
  • "Whenever you gain Hunt XP, you may decide not to gain it."
  • "The Ageless Apprentice fighting art is amazing."
  • "It's the Kuro no good if the Lion is defeated at this location by a survivor wearing the hideous disguise."
  • "Essentially they're a little script so that's kind of going off-script they're punishing us."
References (from this video)
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Video llMVlrHL2Y4 Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 115886 · mention_pk 328383
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying ambush mechanic
  • Deep and complex gameplay
  • Rewarding combat system
  • Unique and engaging mechanics
  • Interesting emergent narrative
Cons
  • Punishing difficulty
  • High risk of character death and severe injury
  • Long playtime and campaign
Thematic elements
  • Survivors in a dark and dangerous world
Comparison games
none
Mechanics (from transcript analysis)
  • Ambush — A mechanic that allows players to gain a significant advantage at the start of a hunt by reorganizing the map and getting the first turn.
  • Character progression — Survivors gain experience, unlock abilities, and can acquire new skills and gear throughout the game.
  • Combat — Detailed turns involving movement, attacks, critical hits, and reactions with specific damage and location targeting.
  • Event resolution — Players draw event cards and resolve them by rolling dice, often leading to character buffs, debuffs, injuries, or new challenges.
  • Monster Traits — Monsters have unique abilities and traits that alter gameplay, such as legendary horns, hypermetabolism, and diabolical actions.
  • Resource Management — Players manage survival, courage, and sanity, with these resources impacting their ability to overcome challenges.
  • Wound System — Specific body parts can be targeted, leading to critical injuries and persistent effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is by far the dumbest [expletive] design ever.
  • This game has floor after floor after floor after floor after floor but there's something about it that keeps me coming back and playing and I don't know what it is.
  • It is such an outlier from every other game because if this was any game I would have quit I'd never touch it but yet here I am.
References (from this video)
No references stored for this video.
Video ZjBP7qnzgs4 Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 115891 · mention_pk 328390
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematically cool and unique monsters.
  • Satisfying 'deathblows' when they occur.
  • Gaining weapon proficiencies and specializations.
Cons
  • Mechanically annoying monsters can ruin the thematic experience.
  • Brutal difficulty and punishing mechanics.
  • Thematic elements can be depressing.
  • Lack of clarity in some rules leading to potential disputes.
Thematic elements
  • Survival in a harsh world
  • Latern Year 19
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — AI cards dictate monster actions, including moving, attacking, and applying effects like 'gloom' and 'amnesia'.
  • Blind Spot — A specific area relative to the monster where certain actions or effects may apply.
  • Brain Trauma — A penalty that can be suffered, contributing to disorders and potentially leading to more severe conditions.
  • Dark Water Research — A resource or mechanic that can be gained, potentially from certain monster encounters or events.
  • Deathblow — A rare and powerful critical hit that can end a fight or have significant effects.
  • Disorders — Negative conditions characters can acquire, which can lead to death if enough are accumulated or if certain rolls are made.
  • Ensnare — A mechanic that requires a dice roll against insanity, with penalties applied if failed.
  • Faceless Visit — A reflex action that occurs if a survivor is not in the blind spot.
  • Gloom — A monster effect where the monster is removed from the board and then placed adjacent to the target, as far as possible from other survivors.
  • Madness Inversion — An action players can take to suffer brain trauma to free a captive survivor.
  • Memory Lapse — An effect that grants insanity and potentially makes the attacker stronger if a condition is met.
  • Nemesis Fight — A specific type of encounter focused on a powerful boss monster.
  • Revenge — An effect that triggers when a survivor dies, causing another character to become frenzied.
  • Specialization — An upgrade path for weapon proficiencies, requiring a certain rank to unlock benefits.
  • Trip Monster — A tactic that can be used when in the monster's blind spot, causing it to be knocked back and knocked down.
  • Weapon Proficiency — Gained from using weapons, leading to specializations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The lanyards are definitely a very vague description of time being this you can have a baby and then they're fighting the next lengthen here.
  • The monsters are thematically cool and unique but they're so mechanically annoying that it kind of ruins it a little bit.
  • The good news is that even being eaten alive is actually one of my kinks.
  • Deathblows are super rare but whenever you actually get them it feels so good.
  • Thematically it's like I mean it's nice that said blows up but it's like looked like a pomegranate.
References (from this video)
No references stored for this video.
Video E-mIsF-IJsQ Board Games UnLocked Playthrough at 0:31 sentiment: positive
video_pk 115872 · mention_pk 328367
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The club mastery provides significant advantages, especially with the sharp bonus.
  • The fight started well with good initial damage.
  • The butcher's 'invincible' ability didn't come into play as much as expected.
  • The players successfully killed the butcher, completing the showdown.
  • Survivors gained permanent stat increases (evasion) and weapon proficiencies/XP after the fight.
Cons
  • The butcher is incredibly tough with many resistances and buffs.
  • Characters accumulate numerous negative effects like insanity, disorders, and frenzy.
  • The butcher's 'invincible' ability can cause wounds to fail.
  • The 'dreaded trophies' mechanic makes the butcher stronger as survivors die.
  • The 'forsaker mask' mechanic requires a survivor to leave, which was initially misunderstood.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — The butcher draws three AI cards per turn, dictating its actions and targeting priorities. This is a core mechanic that drives the monster's behavior.
  • Critical Wounds — Specific actions or weapon effects can result in critical wounds, which have enhanced effects or allow for additional actions, such as the 'death blow' on the butcher.
  • Disorders — Characters can gain random disorders, which impose negative effects. Examples mentioned include 'fear of the dark' and 'post-traumatic stress'.
  • Dreaded Trophies — When survivors die, the butcher gains bonuses. Killing one person adds bleed, killing two adds movement and speed, and killing three adds damage. This mechanic directly punishes player death.
  • Frenzy — Characters can become frenzied, often due to brain damage or specific events, which alters their abilities, typically by granting increased speed and strength but preventing the use of certain skills or survival actions.
  • Gear/Item Effects — Specific gear like 'furious gauntlets' or 'furious greaves' provide bonuses or trigger effects. The 'forsaker mask' is a rare gear item with unique aftermath effects.
  • Hit locations — The butcher's hit location deck is reshuffled at the beginning of each of his turns, adding an element of randomness to where attacks land and their effects.
  • Insanity/Lunacy — Characters can gain insanity or lunacy tokens, often triggered by specific events or damage, leading to further negative effects and potentially frenzying.
  • Invincibility — When the butcher is wounded, a d10 is rolled, and on an 8+, the wound attempt fails, making him harder to damage. This is a significant defensive mechanic.
  • nemesis system — While not explicitly detailed for this fight, the mention of the butcher being a 'nemesis' implies a special encounter or escalation compared to standard monsters.
  • Reactions — Certain monster actions can trigger reactions from survivors, or survivor actions can cancel monster reactions, adding a layer of interactive combat.
  • settlement phase — After the battle, there are aftermath and settlement phase mechanics, including gaining experience, weapon proficiencies, and potentially building new locations like the 'mask maker'.
  • Stat Buffs (Tokens) — The butcher gains tokens for movement, speed, and damage based on how many survivors he kills. Players also gain tokens like 'priority target' and 'deflect'.
  • Survivability Skills — Players utilize abilities like 'dash', 'surge', 'guard', and 'deflect' to maneuver, avoid damage, and improve their combat effectiveness.
  • Weapon Proficiency/Mastery — Players can gain weapon proficiencies and masteries, which provide significant combat bonuses, such as deadly attacks or rerolls. Devin mentions being a 'club master'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This time it is lantern year 23. Who probably if I had to guess, probably the hardest lantern year up until 30 against Gold Smoke Knight because we are up against a level three butcher.
  • He is indomitable. That means if he's knocked down, he's gonna stand right the hell back up after the next attack.
  • Invincible. The Butcher. He's like, what when the butcher is wounded? Roll a d10 on a result of eight plus, it just fails.
  • This is nerve-wracking.
  • The butcher is killed. It is beheaded.
  • You thought level threes were rough? I didn't know these existed.
References (from this video)
No references stored for this video.
Video 1H9XGhjlwvg Board Games UnLocked Playthrough at 0:34 sentiment: positive
video_pk 115883 · mention_pk 328380
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The fight against The Watcher, while difficult, was ultimately successful and rewarding.
  • The game offers deep thematic elements and lore that enhance the experience.
  • The satisfaction of overcoming a challenging boss and gaining permanent strength.
  • The 'Iron Will' ability is considered one of the top abilities in the game.
  • The discovery of new gear and research possibilities after the boss fight.
Cons
  • Ambiguity and lack of clarity in certain rules (e.g., retinues, specific mechanics).
  • The high cost of the game is mentioned.
  • Some mechanics, like the 'Exhausted Lantern Horde', seem to have little practical use.
  • The game can be 'cancerous' and frustrating due to its difficulty and rule ambiguities.
Thematic elements
  • Surviving and fighting against powerful monsters in a dark world.
Comparison games
  • Soulsborne
  • Bloodborne
  • Wet Nurse (from Bloodborne)
Mechanics (from transcript analysis)
  • boss fight — The core of the discussion revolves around fighting 'The Watcher', a specific boss monster.
  • Character building — Survivors have unique abilities, affinities, and can be equipped with various gear.
  • Combat — Detailed discussion of attacking, wounding, critical hits, and monster AI cards.
  • Gear crafting — Players forge items using collected organs, such as the Lance of Longinus and Blue Charm.
  • Lantern Research — A system for unlocking new abilities and bonuses for the settlement.
  • Lantern Year — The game progresses through Lantern Years, affecting monster difficulty and settlement capabilities.
  • Retinues — A mechanic where survivors can be summoned to form a grid, acting as a powerful but potentially risky reinforcement.
  • settlement management — Players manage a settlement, including crafting gear, population, and using unique settlement abilities like summoning retinues.
  • Status Effects — Various status effects like 'Stolen Dream', 'Bleeding Token', 'Ram Disorder', and 'Horror Polation' are mentioned.
  • Trap Mechanics — The presence and handling of traps on the board are discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an obscene amount of money for a board game.
  • The least that they could do is clarify the base game... and it's not and that is frustrating.
  • Iron will is by far like one of the top 5 abilities in this game.
  • That was actually that was fun I thought was gonna be way more cancerous.
  • So that's our innovation Oh invents destiny destiny.
References (from this video)
No references stored for this video.
Video Jcs_mqjYv6o Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 115858 · mention_pk 328353
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining powerful new abilities and gear.
  • Overcoming challenging boss encounters.
  • The emergent narrative and character development.
  • The satisfaction of 'mulching' enemies.
Cons
  • The game is punishing and can lead to debilitating permanent injuries.
  • Certain mechanics can feel overly complicated or require extensive reading.
  • The 'fist and tooth' weapon is described as a 'pain in the ass' without sufficient strength.
  • The risk of severe outcomes from rolling on injury tables.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Aggressive Combat — The combat is described as 'heavy aggressive' and involves detailed hit location systems, critical hits, and the potential for continuous attacks with combo master.
  • Gear Acquisition — Players can obtain new gear and resources by defeating enemies, such as the 'manhunter's hat' or 'leather' from the Manhunter boss.
  • Injury system — Characters can suffer a wide range of injuries, from minor wounds to permanent stat reductions and debilitating disorders, impacting gameplay significantly.
  • nemesis system — The game features unique boss monsters like the Manhunter, with specific AI decks and abilities that dictate their actions during a hunt.
  • Secret Fighting Arts — Characters can learn powerful, unique abilities during play, such as 'eternal will' or 'transcended masochists', which offer significant advantages.
  • settlement phase — The game includes a settlement phase where characters can gain new traits, craft items, and make important decisions before heading out on hunts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the golden cat and completely annihilate it
  • we thought they were so good
  • he's a trailblazer though he blazes those trails
  • this town ain't big enough
  • you got curb stomped on a goddamn spike
  • the last thing i want is to have an ageless guy who's just who wants to die
  • I hate this game
  • this game sucks
  • the battle was truly inspirational
  • we just mulched
  • I just love the knockdowns because I tackled him took his hat
References (from this video)
No references stored for this video.
Video dV59jRm4kTg Board Games UnLocked Review at 0:28 sentiment: mixed
video_pk 115826 · mention_pk 328311
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Sense of progression
  • Satisfying AI monster deck and combat encounters
  • Thematic richness and aesthetic
  • Settlement phase offers role-playing opportunities
  • Miniature assembly can be enjoyable and allows for customization
Cons
  • High cost, especially with expansions
  • Unclear rules and ambiguous story elements
  • Overwhelming complexity and randomness
  • Repetitive hunt phase
  • Limited build diversity due to the affinity system
  • Lack of a satisfying narrative conclusion
  • Designer's tendency to add content may delay expansions
  • Slow pace of expansion releases
  • Gameplay can feel restricted by specific build requirements
  • Poor value proposition for the cost
Thematic elements
  • Survivors in a dark, hostile world.
  • Vague, with snippets of lore that players must piece together.
Comparison games
  • Dark Souls
  • Monster Hunter
  • Sekiro
  • Bloodborne
  • Destiny
  • Call of Duty
  • Fortnite
  • Dead Cells
  • Warhammer
  • X-Wing
  • Magic: The Gathering
  • The Witcher 3
  • Sekiro
  • Bloodborne
  • Gloomhaven
  • Frosthaven
  • HATE
  • Diablo
  • Dragon's Dogma
  • Mass Effect 3
Mechanics (from transcript analysis)
  • Affinity system — Gear has specific affinities that must be matched to gain full benefits, restricting build diversity.
  • AI Monster Deck — A deck of cards dictates monster actions, making each encounter dynamic and thematic.
  • Campaign play — The game is played over a series of 'lantern years' with ongoing settlement and survivor development.
  • Character progression — Survivors gain experience, skills, and equipment, allowing for deep customization.
  • Dice Rolling — Dice are used for combat, skill checks, and event resolution, contributing to the game's randomness.
  • hunt phase — Players track monsters across a board, encountering random events and challenges.
  • Resource Management — Players must manage resources for settlement development and survivor gear.
  • settlement phase — Players manage their settlement, developing innovations and dealing with events between hunts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I hate this game
  • The number one con that I have is the reason why I can't look past it
  • This board game is trying to do way too different genres at one time
  • It's never enough like it's literally hey here's spend 40 bucks on a mini that doesn't do anything
  • The randomness equals difficulty and it's not that like the AI deck and all that is is perfectly fine
  • It costs to gain pleasure satisfaction
  • If these were so insane if these issues were in a video game people would riot
  • The fact that this game costs literally two paychecks of mine is disgusting
  • This game is not worth 400
  • I have a ten seven five and then a four
  • If money was not an issue I would not recommend
  • If price point wasn't an issue it'd be a six for me and it was a seven my second with the price being brought in it drops it to a four
References (from this video)
No references stored for this video.
Video GiO-SWWz38g Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 115832 · mention_pk 328320
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic and engaging boss fights
  • Deep character customization
  • Thematic depth and lore
Cons
  • Brutal difficulty and unforgiving mechanics
  • Lengthy and sometimes tedious hunt phase
  • Can be overly punishing, leading to frustrating experiences
Thematic elements
  • Survival against horrific monsters and existential dread
  • A settlement in a post-apocalyptic or dark fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — Monsters use an AI deck to determine their actions during combat.
  • Character building — Players develop and customize their characters, influencing their abilities and effectiveness in combat.
  • Combat — A detailed system for fighting monsters, involving dice rolls, character stats, and severe injury mechanics.
  • Disorders and Traits — Characters can gain psychological disorders or unique traits that affect gameplay.
  • hunt phase — A phase where players track down and engage legendary monsters, involving random events and challenging rolls.
  • Resource Management — Players manage resources obtained from hunts to improve their settlement and characters.
  • settlement phase — A phase where players manage their settlement, build characters, and prepare for hunts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I hate this game like why would it say that in parentheses because it has to."
  • "This is just shits and giggles this is literally because the game goes so long that we literally have nothing to do."
  • "You slay the beast what happens is the legendary yeah if you kill the god you your mind can't handle it and you die anyway."
  • "You gain a thousand insanity."
  • "The king of a thousand battles secret fighting art."
References (from this video)
No references stored for this video.
Video Tvhp7n0tH2U Board Games UnLocked Playthrough at 0:30
video_pk 115836 · mention_pk 328324
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get bent
  • i'm actually god because i own you
  • you just literally just shot him in the dick and that's what killed him
References (from this video)
No references stored for this video.
Video pR6kITIvPp0 Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115854 · mention_pk 328343
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the current game state ('with our gods at this point')
  • Satisfaction with acquiring necessary resources (antelope pelt for mask)
  • Successful hunting of the antelope, even with a wounded leg
  • Gaining significant resources and XP from the hunt.
Cons
  • Difficulty with certain monster mechanics (e.g., blind spot, collision, relentless attacks)
  • Instances of player characters suffering damage (brain damage, arm damage, leg injury)
  • Challenges with token management (e.g., not having enough strength tokens)
  • Monster's abilities can be overwhelming ('too lethal for us')
  • Frustration with dice rolls and AI draws.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — The monster draws AI cards that dictate its actions.
  • Character Stats/Abilities — References to player stats like strength, courage, accuracy, movement, and abilities like timeless eye, combo master, lion mask, death pact, and specific disorders like frenzy, danger seizure, control the phobia.
  • Combat — Extensive discussion of combat mechanics, including specific monster abilities (trample, collision, indomitable, diabolical, legendary horns, blind spot) and player actions (attacks, surges, dashing, evasion).
  • crafting — Discussed in relation to making a mask from an antelope pelt.
  • Disorders — Players and monsters can gain disorders, affecting gameplay (e.g., frenzy, danger seizure, control the phobia, hoarder, immortal).
  • hunt — Discussed in the context of planning future hunts, such as fighting the Lion Knight Level 3, Antelope, Phoenix, Slenderman, Gold Smoke Knight, and Luck God/Thousand Thousand.
  • Permanent Stat Gains — Discussed in the context of gaining permanent movement.
  • Resource gathering — Players gather resources such as vermin resources, beast steak, shank bone, pelt, founding stone, acanthus, spiral horn, tooth, muscly gums.
  • Settlement Event — Mentioned in relation to hunting the Beast of Sorrow, which is tied to a settlement event.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "viewer discretion is advised"
  • "uh but we have opted to hunt a level three antelope because we want to get the pelt which allows us to make the mask so we can go fight the legendary antelope and probably one shot that thing too"
  • "we would have fought everything at level three we would have fought in all the legendaries except for that balor the blob one that fourth one that almost seemed like a throwaway"
  • "Oh god somebody will get two of them cards not three I don't think it has I I'm just trying is going off what I remember."
  • "The survivors are struck by the scent of rotting meat wafting from a hulking corpse ahead."
  • "A crude iron cage swings from the branches of a massive tree you see a man shirtless yelling gibbey as the swerves approach."
  • "We open the cage but all they find is a skeleton all survivors suffer two brain event damage."
  • "The survivors find the corpse in the grazing field dressed in brightly colored clothing it's the lionite he's dead."
  • "He has indomitable he gets up after being knocked down after the next attack."
  • "Wow this game sucks it doesn't even come with 16 strength tokens for one person"
  • "Survivor dies suffer frenzy."
  • "God it's jesus christ oh yeah because these are so lethal for us."
  • "Such violence and I don't know how they were just like over there just like I'm kind of horny."
  • "Oh my god I feel horrible like why is it not dying."
References (from this video)
No references stored for this video.
Video GJWh0LIks2k Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115863 · mention_pk 328358
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging and exciting hunt against a legendary creature.
  • Satisfying combat with critical hits and persistent injuries.
  • Engaging character development through new names, abilities, and disorders.
  • Strategic resource management and collection.
Cons
  • Brutal and unforgiving nature of some events (e.g., sinkholes, brain traumas).
  • Difficulty in making certain gear or abilities work due to affinity requirements.
Thematic elements
  • Hunting a legendary creature
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — AI cards are drawn to determine monster actions, and hunt event cards are drawn which present challenges and opportunities for the survivors.
  • Character progression — Survivors gain experience (hunt xp), new fighting arts, and can develop new disorders or gain permanent stat increases like strength or accuracy.
  • Combat System — Involves positioning, attacking specific locations, dealing wounds, and managing monster reactions to hits, with mechanics like ground fighting, crits, and persistent injuries.
  • Dice Rolling — Dice are rolled for various actions including determining outcomes of events (sinkhole, storm), rolling for damage, and checking for successes during combat and investigations.
  • Event system — Hunt events and settlement events introduce narrative elements and challenges that affect survivors' stats, inventory, or grant new abilities.
  • token management — Players use and gain various tokens, such as strength, evasion, and luck tokens, to modify their abilities and stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have elected to hunt the great cat the great golden cat legendary.
  • So right on the very beginning of this hunt we come across a sinkhole ooh instant death.
  • They are no longer just themselves they walk differently and speak with strange accents.
  • Wow he's a great golden cat.
  • Well I mean you guys had Yahweh Maurice Rawr and Laura Vanderbilt of course he had to warm up with some flower picking first to get in the zone.
References (from this video)
No references stored for this video.
Video FfDUgoNZkyM Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 115845 · mention_pk 328334
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging and challenging monster hunt.
  • Variety of narrative events during the hunt.
  • Acquisition of powerful new fighting arts and gear.
Cons
  • Losing crucial gear like the lantern.
  • Harsh injury system with permanent consequences.
  • Frustration with game mechanics that punish players.
  • Desire for more clear rewards or better combat outcomes.
  • The 'Adventure Sword' reward was considered disappointing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Cards — Monsters use AI cards to determine their actions and targeting during combat.
  • Combat — The core gameplay loop involves attacking monsters, dealing damage, and managing hit locations.
  • Gear — Players can equip and use gear, which can be lost or damaged due to game events.
  • Hunt Event — Players roll on tables during the hunt phase, leading to various narrative events and mechanical effects.
  • Injury system — Survivors can suffer severe injuries, affecting their stats and abilities.
  • Secret Fighting Art — Special abilities that can be gained, often with unique triggers and effects.
  • settlement phase — A phase where players manage resources, craft gear, and advance their settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This [expletive] ended in a shitstorm
  • It's like, we should we would have read ahead
  • You clearly are just taking care of like you put like hot anime boobs as like the cover of all all his games so like sad weebs buy it.
  • The greatest courage is achieved in the past and future are abandoned.
  • Fear and pain are your nourishment and you will feast.
  • I am now insane which means at the start of my turn I start gaining survival.
  • I have an armless guy with a now golden sword. Wheel it with your teeth.
  • I almost had a TPK and we get one luck, courage. Add it to the [expletive] pile of [expletive] we got over there.
References (from this video)
No references stored for this video.
Video GUxrJdBebzA Board Games UnLocked Playthrough at 0:31 sentiment: positive
video_pk 115868 · mention_pk 328363
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a challenging and engaging experience.
  • Offers deep strategic combat and character development.
  • Rich narrative elements through event cards and story progression.
Cons
  • Can be brutal with a high risk of character death and permanent injuries.
  • Mechanics can be complex and difficult to track.
  • Some character abilities and gear sets are seen as weak or boring.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Survivors gain abilities, fighting arts, and stats like 'understanding' and 'courage' as they progress.
  • Character Swapping — The host mentions swapping characters to allow another player to have 'some fun'.
  • Combat — The game involves detailed combat against monsters, with mechanics like 'hit locations', 'accuracy', 'toughness', and 'critical wounds'.
  • Dice Rolling — Dice are rolled for various actions, including attacks, investigations, and determining outcomes of events.
  • event cards — Hunt events and story events are triggered by drawing cards, which introduce challenges and narrative elements.
  • Monster AI Deck — The monster's actions are dictated by an AI deck, which determines its behavior and attacks.
  • Resource Management — Players collect resources like 'lion claws' and 'strange resources' which are important for progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised
  • The survivors gaze at the arrangement, attempting to glean the substance of the white lion's bizarre inhuman intelligence.
  • You gain an understanding.
  • Fecal blood water.
  • My weenie cannot be nominated for intimacy.
  • The sound of cracking ribs is encouraging and the attacker gains a survival.
  • It's like, hey have some honor.
  • The white lion's tale is destroyed, ruining its finely tuned balance against a minus one accuracy token.
References (from this video)
No references stored for this video.
Video WoVCa47VTWU Board Games UnLocked Playthrough at 1:33 sentiment: mixed
video_pk 115827 · mention_pk 328312
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying when crits land
  • Epic and challenging encounter
  • Thematic fight for a long-running campaign
Cons
  • Players died and experienced a 'breathless slumber'
  • The fight took a long time (several years in the making)
  • Frustrating due to fast and loose play towards the end
  • Can be difficult to get the monster in range for attacks
Thematic elements
  • Fighting the Gold Smoke Knight
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — The monster's actions are dictated by AI cards, which can trigger special effects like 'blacken', 'auto kill savage grab', and 'crashing blow'.
  • Hit locations — Damage and injuries are applied to specific body parts, affecting character capabilities.
  • Homunculi — The ability to create and level up homunculi is mentioned, providing benefits like adding strength to wound attempts.
  • Priority Target — The survivor holding the final lantern gains the priority target token, drawing the monster's attention.
  • Reactions — Certain actions or conditions trigger monster reactions, such as 'blacken' or 'basic action targeting the attacker'.
  • Status Effects — The game features status effects like 'secondary forge' (though not in play), 'brain trauma', and 'disorders'.
  • surge — Players can use 'surge' to activate special abilities or modify attacks, though it can sometimes trigger negative monster reactions.
  • zones — The combat arena is divided into zones like 'smash zone' and 'ash zone', affecting survivors based on their position relative to the monster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We all died
  • it was like a 30 minute fight nice
  • the gold smoke night collapses its swollen gut gushing rusty smoke
References (from this video)
No references stored for this video.
Video __R5NERVQCI slickerdrips Rules Teach at 0:01 sentiment: positive
video_pk 114570 · mention_pk 327140
slickerdrips - Kingdom Death: Monster video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and engaging mechanics.
  • Rich thematic elements and narrative potential.
  • Complex settlement and campaign progression.
  • Tactical combat with meaningful choices.
  • High replayability due to randomized elements and expansions.
Cons
  • High difficulty and potential for severe consequences.
  • Can be time-consuming.
  • Mature themes may not be suitable for all players.
Thematic elements
  • Survival against monsters in a dark and dangerous world.
  • A grim world where survivors start with nothing and face vicious bosses.
  • The game presents its narrative through story introductions and event cards.
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — Monsters have specific decks of AI cards that dictate their actions during combat.
  • Campagin Play — The game is structured as a campaign with distinct phases like Showdown and Settlement.
  • crafting — Resources gathered from monsters can be used for crafting new gear and items.
  • Gear Grid — Survivors have grids where they can equip gear, with some mechanics involving fitting puzzle pieces to unlock bonuses.
  • hit location system — Damage is directed to specific locations on the monster, with different effects and potential for critical wounds.
  • Innovation deck — The settlement's cultural and technological growth is represented by an innovation deck, which players build and draw from.
  • settlement management — Players manage a settlement, which involves building locations, researching innovations, and managing survivors.
  • Survival Points — Survivors have survival points that can be spent to perform actions like dodging attacks or using abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, I'm Tom and today I'm going to be playing Kingdom Death Monster.
  • It's a grim game. There's warnings all over the place that it's like 17 plus mature. So, there's your warning for that.
  • Don't even worry about rules. So, it's all right.
  • The monster goes first usually and when the monster goes, we draw an AI card for it.
  • You hack off the monster's hand.
  • Unfortunately one man down for the next turn.
  • Another round where we have made zero progress.
  • The lion is defeated. Admittedly, taking me a bit of a while. We are victorious.
  • This is a big thing, but we can find bundles in a lot of places.
References (from this video)
No references stored for this video.
Video 5_D8DTpJVBg Board Games UnLocked Playthrough at 0:36 sentiment: mixed
video_pk 113699 · mention_pk 325500
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • longest running series
Cons
  • impossible game to get casuals to play
  • not intuitive in any way
Thematic elements
Comparison games
  • BattleCON
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm a sucker for like party members like showing up as reinforcements."
  • "It's like I was envisioning like this [__] abolishing us and all of a sudden you just hear a shotgun blast and then like Patrick's there."
  • "I know I've said it before but more espers if for some reason the designers are watching this particular episode more espers I want 40 espers I won 100 espers"
  • "This is Zeke's time to shine he is trying to get laid just as you're seeing this"
  • "boss fights man suck they're so [__] long"
  • "The worm wretches spewing uh Inky liquid in all directions before collapsing it splatters in your eyes blurring your vision though the awful goo you know it's a small object lying on the ground vomited up with the dark liquid all figures except Alana with what the [__] is wrong with this game"
  • "The fact that it's even an option is frustrating right"
  • "he's like you will never bring me down I watched my mother die you [__] balls live and just gets back up grabs her and just just freaking crushes her"
References (from this video)
No references stored for this video.
Video KDudbMlm2is Board Games UnLocked Discussion at 0:31 sentiment: positive
video_pk 113461 · mention_pk 325582
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers extensive creative license for character building and narrative.
  • Mechanically deep with engaging systems for settlement and combat.
  • Has a robust and unique survival mechanic.
  • The flow system allows for player agency during combat phases.
  • Newer content (Gambler's Chest, 1.6 update) has improved balance and systems.
Cons
  • High cost, estimated at $2400 for everything.
  • Can be very swingy with luck, leading to frustratingly easy or difficult experiences.
  • Crit system can make the game trivial.
  • Story elements are largely player-created rather than directly told.
  • Requires significant bookkeeping without an app.
Thematic elements
  • boss battlers
  • grim dark world of wasteland
  • nebulous, found lore
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is structured around a 30-year campaign with settlement, hunt, and showdown phases each year.
  • Collective Cognition System — A system designed to encourage players to fight new monsters by providing overarching settlement upgrades.
  • Crit System — Crits are easier to achieve than in Aon Trespass and can significantly impact combat, sometimes making it trivial.
  • deck management — Monster AI and hit location decks are used, and as monsters are wounded, cards are removed from these decks.
  • Flow System — Players can spend 'survival' resources to perform special actions during specific monster phases.
  • Gear Grid — Survivors have a 3x3 grid for assigning armor pieces, weapons, and accessories, with affinity systems for activating abilities.
  • hunt phase — Players move through a linear board to find monsters, encountering various events along the way.
  • Random Terrain — The terrain for showdowns is randomized, which can significantly impact combat.
  • settlement phase — Players manage their settlement, upgrade it through innovations, unlock new locations, and craft gear.
  • Showdown phase — Combat against monsters, involving dice rolls, hit locations, and special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you want a story told to you atto if you want to create the story KDM
  • the inverted Paradigm system I think that that again I like them both
  • it's like if you're want like a curated like technical experience like that's AO does it every fight is a stressor it's on the wire
  • it's like you could have super easy or you're going to get melted it's rough
References (from this video)
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Video oO3XiNszFjg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113040 · mention_pk 324691
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The combat is described as 'brutal' and challenging.
  • The game offers a 'high-risk, high-reward' experience.
  • New gear and weapons can be crafted after battles.
  • The narrative elements, like the aftermath of the Hecaton fight and the discovery of ruins, add to the immersion.
Cons
  • The difficulty is high, with a significant risk of character death ('you died horribly').
  • The game can be punishing, with mechanics like 'massive danger' and drawing multiple 'trauma' cards.
  • Resource management (fate, rage, danger) is critical and can be punishing if not managed well.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — The boss utilizes an AI deck to determine its actions and attacks, with escalating difficulty based on the boss's level.
  • boss battle — The game features a specific boss encounter against a 'Hecaton level three' with unique AI cards and traits.
  • Combat modifiers — Dice rolls are modified by various factors such as range, precision, breaks, and special tokens.
  • Danger — Characters gain 'danger' tokens, which can lead to negative consequences, including drawing 'trauma' cards or facing 'massive danger' events.
  • Dice Rolling — Combat and actions are resolved through dice rolls, with various modifiers and modifiers from dice types (e.g., black, red).
  • Fate — Players manage 'fate' points, which can be spent to influence dice rolls or activate certain abilities.
  • Gear crafting — After combat, players can use gathered resources to craft new gear and weapons.
  • Massive Danger Chart — If characters accumulate enough 'danger', they can trigger events from the 'massive danger' chart, leading to severe consequences.
  • Obul Deck — A special deck that can be added to during the game, leading to potentially dire outcomes when drawn.
  • Pushback/Knockback — Attacks can result in pushback or knockback effects, moving characters on the board.
  • Rage — Players also build 'rage', which can enhance attacks or abilities.
  • special event cards — The game includes special event cards drawn during or after combat that introduce unique challenges or narrative elements.
  • Trauma Cards — When characters take damage or reach certain thresholds, they draw 'trauma' cards, which impose negative effects.
  • Wounding — Characters can inflict wounds on the boss, with specific mechanics like 'fist for a fist' triggering when the boss receives wounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we hit him he'll retaliate essentially after getting hit a couple times or three times.
  • Your death transcends reality.
  • Your gruesome death becomes legend.
  • You died horribly.
  • We have to read a couple things so we have 25 raw Ambrosia 20 muscle clusters six calcified knuckle bones a Hecaton core a labyrinth oros core.
  • I'd say that went relatively well for my characters over here.
References (from this video)
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Video 1oZ_eqnbBbQ Board Games UnLocked Discussion at 0:22 sentiment: positive
video_pk 113055 · mention_pk 324708
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gambler's Chest content has made the game more digestible and enjoyable.
  • New mechanics like Collective Cognition and Indomitable Resources encourage fighting tougher monsters.
  • Mixed armor sets increase confidence and allow for earlier engagement with higher-level threats.
  • The Philosophies and Knowledge systems add thematic depth and strategic options.
  • New monsters are unique, thematic, and operate very differently from each other.
  • The modular design of the game with new systems like patterns and nodes improves balance and replayability.
  • Increased player agency and mitigation options.
  • The Gambler's Chest expansion revitalized the game and made it competitive again.
  • The Vet of Death expansion with the Butcher provided a balanced and competitive fight.
Cons
  • Some old monsters like the Phoenix, Butcher, and Hand have not been changed and still 'suck'.
  • The Scout character is the least favorite new addition, feeling underutilized and a potential liability.
  • The Atavus boss fight could be less exciting if players find a perfect counter early on.
  • The Butcher's Vet of Death fight was perceived as annoying due to constant trapping, limiting character's ability to shine.
Thematic elements
Comparison games
  • Dark Souls
  • Elden Ring
  • Ato
Mechanics (from transcript analysis)
  • Arc Survivors — A key pillar that adds to the enjoyment of the game.
  • Collective Cognition System — Encourages players to hunt higher-level monsters by providing cumulative benefits and rewards, making it more appealing than fighting lower-level monsters for similar rewards.
  • Indomitable Resources — Fighting higher-level monsters unlocks unique resources that can be used to create new unique weapons and armor.
  • Knowledge System — A deck of philosophies that can be leveled up to gain benefits, such as erasing observations or increasing power, offering thematic and strategic depth.
  • Mixed Armor Sets — Allows for mixing armor pieces to form gear sets, making players more confident in fighting higher-level monsters sooner.
  • Node System — A system for assigning slots to different levels of monsters, creating a more balanced campaign experience by structuring monster availability.
  • Pattern System — A pillar that adds crafting options not tied to a specific location, providing a modular system for new content.
  • Philosophies — A system where characters evolve thematically through slowly unlocked philosophies, providing unique benefits and affecting gameplay.
  • Pillars System — New systems like the Pattern system, the Scout, and Arc Survivors are introduced as pillars that players can choose before starting a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The original KDM felt like this is hard for for the sake of being hard.
  • and then the gambler's chest in comparison feels like elen ring it's like hey only kind of hardcore players can do Dark Souls but new players can do Elden ring
  • They figured it out they figured out a way to balance it that you now as the player in a game that's a lifestyle game is no long they're not trying to control the difficulty they're like you know what you make your campaign you you can now make it as easy or as hard as you want
  • I hated KDM Deon can attest to that I tried so hard to be like dude get rid of it
  • now KDM is again in contention
  • I'm going to give the gamblers chest a 10 as well like it'd be I I want to say nine but with how impressed I am
References (from this video)
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Video La1ilXVyUfA Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 112790 · mention_pk 324457
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The puzzle-like nature of the combat, focusing on reaching a peak rather than just defeating enemies.
  • The thematic richness and how the game's mechanics support the narrative.
  • The satisfaction of overcoming challenges as the game progresses.
  • The interesting combat mechanics of the 'burden' enemy, such as Kickback and Spiral.
  • The satisfaction of unlocking new God forms and abilities.
Cons
  • The complexity of the rules and mechanics, requiring frequent reference to the rulebook.
  • The 'burden' enemy's mechanics being described as 'annoying'.
  • The feeling of being 'overpowered' in Cycle 2 compared to the 'uphill battle' of Cycle 1, though this is also seen as thematically interesting.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — The host discusses creating a character with a specific backstory and skill, and later considers changing Kratos's loadout.
  • Combat — A significant portion of the transcript details combat encounters with various enemies, including unique abilities and attack patterns.
  • crafting — The host actively crafts items such as the Mazed Cestus and discusses the materials and recipes needed for various gear.
  • exploration — The host navigates the game map, moving to different locations and encountering events.
  • God Form — The host unlocks and discusses the 'His fistus God form' with unique abilities like 'crippled savior' and 'his skin'.
  • Resource Management — The host mentions gaining and using resources like Fear Essence, Maze Fragments, and Cyclopian Metals for crafting.
  • Timeline events — The host references a timeline with upcoming events like breeding events and story advancements.
  • Titan breeding — The transcript mentions breeding Titans like Logic Breaker and Maze Runner, with discussions about cooldowns and event timers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We only have one tick we've this is our first time.
  • I like the puzzle of this one how it's not even about killing him but you probably want to kill him because they carry over to the next Cycles.
  • The burden also has a puzzle of how it's not even about killing him but you probably want to kill him because they carry over to the next Cycles.
  • The theme of the game is like the nin is so cocky he's like here's gear it doesn't even matter because you're going to you're not even going to touch me.
References (from this video)
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Video 5vsG2Uyo0l4 Board Games UnLocked Analysis at 59:05 sentiment: positive
video_pk 110378 · mention_pk 317584
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 59:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game is good
  • Gambler's Chest improved the game
  • Enjoy KDM now
Cons
  • Most expensive game
  • Nickel and dimes players for miniatures
  • Expansions are necessities
Thematic elements
Comparison games
  • Aeon Trespass: Odyssey
Mechanics (from transcript analysis)
  • Affordability — The core box is $400, but expansions like the Gambler's Chest and Campaigns of Death are almost necessities, bringing the total to around $1000. Numerous other expansions add variety, making it dwarf other games in terms of cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe the opposite needs to be true in that I need to tell you what I don't like or what I don't suggest to save you hundreds of dollars.
  • Wise Wizard Games is probably in my opinion the worst company that is on this this particular campaign game list.
  • Time Stories with its redo system, the time system funny enough in the game. I think that is probably the worst implementation of that idea than any game in this category.
  • Kingdoms Forlorn as it is right now is an unbearable campaign structure.
  • It's painfully long. The you're living in that box of cards nonstop. So, you can never fully digest what you're actually in.
  • The theming of Clank I've never been super into anyway. and then you tack on this hamfisted business uh corporation model that I just also did not like.
  • Destiny's is just ran in such a way, and I've heard this from other people as well, that it's like, oh, I've been on my iPad. I've been an iPad child this entire time. I forgot I was even playing a board game.
  • And I think I'll put Hoplamas Victorium here. And this one I'll be fair this is kind of a copout category.
  • I hate Primal's character builds and that's mainly because I played this as a campaign which otherw I mean you can't play Primal as a one shot and then it probably wouldn't go in here but as a campaign you're so restricted.
  • The stalkers doesn't really do it justice.
  • Solomon Kane's has has really terrible combat.
  • came off as some edgy pre-teen trying to write um, just cringe excessive dialogue.
  • Aeon Trespass: Odyssey is easily the worst beginner game. Uh, 70 to 80 page rule book.
  • Uh out of every game that is on here, I think uh KDM is the most expensive.
  • it is painful to play true blue where you're meant to walk from one node to the next and draw a token from a bag and maybe you'll get lucky and it's a and it's a compass which get puts a cube on the region you're in to have an event but more often than not it's going to be a fight and isoparian guard is grind city
References (from this video)
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Video E9PGKPOeQ-0 Shelfside Event Coverage at 13:47 sentiment: neutral
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Shelfside - Kingdom Death: Monster video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never had a worse convention.
  • This is immersion in your gameplay.
  • The one ring to rule them all.
  • It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
  • I much more love Gen Con than Essence.
  • Having a tornado. Having a tornado warning at the Gen Con was really interesting.
  • This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
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