Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.
Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.
Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.
Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.
Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.
Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
- Deep, immersive cooperative experience
- Rich storytelling and customization
- Very high complexity and cost
- Requires large commitment and setup
- Array
- Dark fantasy world
- Campaign-driven, cinematic
- Monopoly
Mechanics (from transcript analysis)
- Campaign progression — Long-term progression across sessions with evolving components and story.
- Cooperative Game — Players work together to hunt and defeat monsters in a campaign.
- cooperative play — Players work together to hunt and defeat monsters in a campaign.
- Mini-Games — Highly detailed miniatures used for monsters and survivors.
- miniatures — Highly detailed miniatures used for monsters and survivors.
Video topics + discussion points
Quotes (from this video)
- quarantine really brings up the best ideas and those doesn't it I am I'm slowly losing a mind as you can tell
- this entire thing is just clicking you know
- I think this is 13 that's probably 13 we got to boardgame canta by sticking the angry Joe dude I'm so big brain the methodology there
References (from this video)
- still very popular
- company still around and making it
- delivered on promises
- cool narrative elements
- huge investment
- lifestyle game
- not for everybody
- dark and gross themes
- building a civilization
- hell
- dark and gross
Mechanics (from transcript analysis)
- Campaign — it's a campaign game
- civilization building — it's like you're building a civilization in hell almost
- Tactical combat — there's tactical battle elements like you see in a dungeon crawl
Video topics + discussion points
Quotes (from this video)
- these are for like the wave two ships
- I don't remember really hearing about this game until I was at Gen Con
- I played the game I was like whoa this is going to be great
- it's been huge it's been lasting
- it's still around there's been a second edition atomic mass games has it you know there's still tournaments it's just really lasted
- I don't think this actually came out back then
- it was a couple of years later
- it's a big like 400 box
- it's a campaign game and there's tactical battle elements like you see in a dungeon crawl
- it's like you're building a civilization in hell almost
- it's a huge investment
- it's a lifestyle game all by itself really
- you know it's kind of dark and gross and stuff in a lot of ways
- it's crazy
- so that's not for everybody
- this game's been around I still hear people talking about this today
- this is the expansion for lords of waterdeep
- really cool expansion i still have the game and the expansion on my shelf
- you did not see lords of water deep anywhere on the previous list because it kind of came a little bit out of nowhere
- Dungeons and dragons euro game a worker placement game
- the expansion really makes the game in my opinion
- it really adds some extra elements and layers and a little bit of depth there to the game that is you know made it stay in my collection
- this is definitely an evergreen for wizards of the coast or hasbro whoever
- it's cool that it's kind of neat to see this be the number one
- turned out to be a really good expansion
References (from this video)
- critically acclaimed
- artistically inspired
- unique miniatures
- high detail
- some miniatures are out of print
- expensive to rebuild
- macabre horror
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
- I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
- I love it so much! I've never won a game - I have a massive amount of fun.
- It was the first real unique board game I owned.
- D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
- It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
- I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
- It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
- I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
- I tried Munchkin once, and I don't want to lose my friends over a game.
- Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
- Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
- When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
- Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
- I don't know how I'm gonna put my kid through college since I have to buy it all again!
- There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
- Would kill me
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you could inhabit the world of any board game which one would you most like to live in?
- Don't want to choose one that would kill me!
- That's scary as hell!
- The Elder Gods approaching Earth slowly is... is reality?
- Think about what's happening right now in the world we live in!
References (from this video)
- The host is obsessed with the game.
- Comes with model building and painting.
- Resin kits have high detail and quality.
- Resin miniatures are fragile.
- Has a lot of unpainted plastic and resin.
Mechanics (from transcript analysis)
- miniature painting — The primary focus of the video is painting miniatures associated with various games.
- Model Building — The host discusses the process of building miniatures that come with the game.
Video topics + discussion points
Quotes (from this video)
- Hello welcome to Qulo thank you for being here today we are talking about miniature painting for a very particular reason.
- My Hope as I redefine what quackalope is and start making it more the channel That well I want it to be I hope to have a miniature painting or a hobby style and hobby focused video every Sunday.
- The first things that I paint are going to be taking some basic approaches I'm going to try to do it so you can learn along with me so we're going to start with dry brushing and washing putting a simple base coat on starting to do highlights and details.
- The tricky part with resin is that it's much more detailed than your you know your average models it has really good uh you know really good texture really good really high quality and and and low pixel Fidelity whatever you know I I'm describing it in camera terms uh but on top of that it is more fragile.
- I could do this whole thing and dive into Warhammer really for the first time I've played other Warhammer genre games um but I've not I've not sat down and actually painted some Warhammer Hammer Miniatures and I know there is an audience for this.
- This week for me really feels like a restart and a refocus and a dive back into the Hobby in the industry and the community that I love and adore.
- Thank you for being here thank you for watching and remember to do the important thing get out and play some games we'll see you next time bye
References (from this video)
- Gambler's Chest adds substantial, core changes that enhance the game.
- Gambler's Chest adds more quarries, creatures to hunt, and variety.
- Philosophy system takes randomness out of certain game elements.
- Aged survivors add complexity and nuance.
- Scout system adds critical gameplay choices and narrative.
- Scout-specific gear offers tactical choices.
- Expansions like Gorm, Dragon King, and Sunstalker offer important campaign variety.
- Gorm can replace the White Lion as an early quarry.
- Spiculus replaces the Analou as an early quarry.
- Manhunter and Slenderman add depth and narrative.
- Strain system from Echoes of Death adds a legacy-style experience with unlockable rewards.
- Dice are considered beautiful.
- White Speaker card provides a sticker to buy things.
- Gambler's Chest has a hefty price tag ($400 each).
- Gambler's Chest can be overwhelming for new players or solo players.
- Expansions are often specific to certain encounter timings.
- Dung Beetle Knight model is cool but may not be incorporated often if not playing big campaigns.
- Flower Knight is beautiful with lore, but might be primarily for aesthetic appeal.
- Gorm is ugly personally, but changes the game significantly.
- Spiculus model is annoying to build with large legs.
- Lonely Tree is a boring but different random event.
- Pinups of Death focus more on models than gameplay content.
- Gameplay content in Pinups of Death is often experience-capped.
- White boxes are non-essential and often have less valuable gear than core or Gambler's Chest content.
- Brown boxes (resin models) are fragile and not recommended for experienced players due to beta content.
- Holiday stuff is interesting but not essential.
- Some settlement events can be unbalanced (e.g., Winter Story).
- Monster hunting and settlement survival
Mechanics (from transcript analysis)
- Aged Survivors — Adds complexity and nuance to how players play and structure the game.
- Core Stories — Expansions like Dragon King and Sunstalker add new core stories (People of the Stars and People of the Sun campaigns, respectively).
- Gear cards — Cards representing items that can be crafted, created, or discovered.
- Philosophy System — A learning and growth system that takes randomness out of fighting art and disorders.
- Quarries/Nemeses — Expansions add new creatures to fight and hunt, providing variety. Examples include Gorm, Dung Beetle Knight, Flower Knight, Lion Knight, and Giga Lion.
- Scout System — Adds critical gameplay choices and logical narrative story, with scout-specific gear providing opportunities to harvest more resources.
- Seed Pattern Cards — Cards that can be built during the game.
- Settlement Events — Events that can be mixed into the game while playing.
- Strain System — Legacy-style objectives that can be accomplished during gameplay, unlocking gear, patterns, or new builds.
Video topics + discussion points
Quotes (from this video)
- Black Friday is where you get the best deal.
- The gambler's chest adds in core substantial changes to the Kingdom Death system that I think I'm always going to include from this point going forward.
- The philosophy system is a learning and growth system in Kingdom Death that takes the randomness of fighting art and disorders out of the game.
- If I was going to recommend any of the white boxes right from small white boxes like uh peral here all the way up to these big white boxes like the Pinups and like The Echoes of death I think the Echoes of death is where I start.
- The strain system is something that you can incorporate into every game you play.
- If you want to turn your Campaign which could be a 50-hour campaign into a play test of content that may or may not be balanced be my guest for me it feels a little risky.
- play some Kingdom Death don't just buy the stuff play it it's an amazing game
References (from this video)
- Exceptional miniature detail and craftsmanship, with initial sculpting done in clay.
- Minatures have a satisfying weight and heft.
- Considered the 'miniature champion of the world'.
- Unique and cool character designs.
- Some miniatures require building.
- The Phoenix miniature discussed is a metal version, not standard.
- Nemesis
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Witcher the old world from go on board that's going to be my number 10
- these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
- Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
- there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
- metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
- Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
- Oath sorn into the deep
- Kingdom Death does still to this day is the miniature champion of the world
- Every single one of these was hand cut hand sculpted in clay first
- Madara is probably the best Japanese JRPG jrpg style board game in the industry
- the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
- Thematic immersion can help remember rules.
- Dedicated players can find solutions to complex rules.
- The 'rule of death' provides a clear path forward for resolving conflicts when stuck.
- Fighting Arts can be powerful and conditional, changing gameplay.
- Numerous rules are easily missed or misinterpreted.
- Dice roll interpretations and stat calculations are complicated.
- Cards contain a lot of text, making it easy to miss critical information.
- Creature traits and statuses require significant management.
- Critical wounds are specific and not always achievable.
- Tracking armor statuses and innovations is complex.
- Lifetime rolls have specific interpretations that are not always intuitive.
- The game is dangerous and punishing.
- Survival in a dangerous world
Mechanics (from transcript analysis)
- Armor Statuses & Innovations — Gear can provide modifications to damage reduction, injury rolls, or other stats. These need to be tracked carefully, often by writing them down or noting them on custom sheets.
- Card Reading — Players must fully read all text on cards, including conditional responses and specific injury locations, before discarding them, as some cards have effects that are easily missed.
- Combat Stat Modifiers — Various modifiers (accuracy, evasion, strength, toughness, damage, movement, speed, luck) affect the outcome of combat. These need to be calculated correctly each time an attack is made.
- Creature Traits & Personalities — Creatures have different personalities and traits that affect gameplay dynamics, deck manipulation, and hit location resolution. Managing these is complex and requires strategic placement of cards.
- Critical Wounds — A 'lantern 10' always results in a wound but not necessarily a critical wound. Critical wounds only occur if a specific critical wound location is present on the creature's hit location card.
- Dice Rolls & Stats — Involves rolling dice and interpreting stats like speed, strength, and accuracy, which are designated by numbers on weapon cards. The first number indicates swing speed, the second the likelihood of hitting, and the third the likelihood of causing damage.
- Fighting Arts & Disorders — These are conditions that affect characters, sometimes providing benefits or penalties. They need to be mixed back into their respective decks after use to maintain randomness.
- Lifetime Rolls — A 'lifetime roll' can be spent by any survivor in the settlement, not just the one performing the action. Multiple lifetime rolls can be used on a single event, replacing the previous roll's result.
- Rule of Death — When conflicts arise that halt gameplay or if there's ambiguity, the rule is to always rule against the survivors. Card-specific rules take precedence over the rulebook.
- Survival actions — Players cannot use survival actions (dash, dodge) when attacking or encountering a trap; they must take the hit.
Video topics + discussion points
Quotes (from this video)
- The rule of death always rule against the survivors Kingdom Death is a dangerous place and the survivor's future is Bleak.
References (from this video)
- The core gameplay loop is engaging enough to play for hundreds of hours.
- Completing a campaign in a condensed timeframe is highly rewarding.
- The core boss fights, like the Goldsmoke Knight, feel appropriate for an endgame encounter.
- Gear like the Denchbone Arrow and Butcher Cleaver are powerful and game-changing.
- Strain cards, particularly the one related to the Barber Surgeon, offer significant advantages.
- The game offers a deep strategic experience with multiple paths and build options.
- The 'People of the Lantern' campaign ending is anticlimactic and doesn't offer a satisfying conclusion regardless of outcome.
- Encountering certain Nemeses, like the Kingsman or The Hand, too early or unprepared can be campaign-ruining.
- The Phoenix is a risky monster to hunt in a campaign setting, despite being an interesting fight.
- The game requires significant time commitment to complete a campaign.
- The narrative of the 'People of the Lantern' campaign is considered lackluster by some, potentially due to its development history.
- survival in a hostile world
Mechanics (from transcript analysis)
- Campaign play — The game features a long campaign with a timeline that progresses through Lantern Years.
- Character progression — Characters gain stats, skills, and can be renamed as they survive and develop.
- Disorder System — Survivors can gain negative conditions or disorders, which can sometimes be healed or mitigated.
- Fighting Arts — Special abilities that survivors can gain, sometimes passed down to descendants.
- Gear crafting — Players craft gear and weapons using resources gathered from hunts.
- Hunt Events — Players go on hunts to face monsters and gather resources.
- Legacy system — Strain cards unlock permanent effects on the game, with stickers applied to cards or sleeves.
- Nemesis encounters — Specific powerful monsters are encountered as nemeses throughout the campaign.
- Resource gathering — Mining for minerals like iron is crucial for crafting specific armor and weapons.
- settlement management — Players upgrade their settlement, buy gear, and manage innovations.
Video topics + discussion points
Quotes (from this video)
- six and a half years of loving adoring and playing hundreds of hours of Kingdom Death monster I can finally say I made it to the end of a campaign
- the ending stinks it is so annoying that the ending is one no matter what happens even if you defeat the gold smoke night you're still going to go to endgame it doesn't matter whether you succeeded or not all it changes is a bit of flavor text and that was so so sad
- I by far would rather play all of Kingdom Death in a week than play it once every other week across the course of a year
- it is so much harder to pick it back up
- The Watcher was kind of a a cakewalk by the point that we were at
- the gold smoke Knight felt as brutal as it should have in my opinion
References (from this video)
- Makes Kingdom Death more complex, advanced, and nuanced.
- Elements are worth incorporating into every game going forward.
- Massive, brutal, and a settlement builder.
- Characters will be killed and slaughtered in unfortunate ways.
- Hard and brutally unfair at times.
- Adds layers and complexities with a philosophy with a fifth character (the Scout).
- Restrictive and better as a two-plus player game.
- Brutal settlement builder, fighting creatures, harvesting resources
- Oaths sworn
- Vagrant Song
- Madara
- Vampire the Masquerade Chapters
Mechanics (from transcript analysis)
- Boss battling — You'll be fighting one big creature, trying to harvest resources from them and survive on the back end.
- Deck Building — Elements of the gambler's chest add layers and complexities.
- Permadeath — It's not about heroes you don't get to keep your favorite character alive in perpetuity; instead, they will be killed, they will be slaughtered.
- Resource Management — Trying to harvest resources from creatures.
- Settlement building — A massive, brutal settlement builder.
Video topics + discussion points
Quotes (from this video)
- hello welcome to qu thank you for being here today I'm going to be talking to you about the five Campaign games I currently have up and running both on camera and at home with my wife or my game group.
- I love this genre of gaming but they're big they're bulky they take a lot of table space and they a commitment to dive head first into.
- It's going to be comparing Kingdom Death monster to Madar to oathsworn to vagrant song and finally to vampire the Masquerade chapters.
- The gambler's chest makes Kingdom Death both more complex more advanced more nuanced and also better than it has ever been.
- Base Kingdom Death is a massive brutal brutal settlement Builder you'll be fighting one big creature trying to harvest resources from them and survive on the back end.
- If you like a little bit more of a hero focused game a little bit more of a Choose Your Own Adventure storyline and you like being surprised throughout the course of play Then oorn is absolutely a game you should be queuing in on.
- Vagrant song has a lovely cryptic feels like over the Garden Wall sense of narrative storytelling that I can't get enough of.
- Vampire the Masquerade chapters this game is kind of mindblowing.
- This really feels like you have a d that's running the narrative sequence and the entire game is focused on that.
- Madara is I think one of the most aggressive RPG jrpgs whatever you want to call it and more classical board games that we're playing currently.
- Kingdom Death is my ground zero my favorite campaign game ever.
- If I'm looking for an immersive RPG experience something that makes me feel like I'm playing an RPG board game without a DM vampire of the Masquerade chapters is going to take it.
- If I love Japanese jrpgs and a little bit more of a classic Dungeon Crawl Madara has it in Spades.
- And if I want a small box experience something that I can approach and play solo then I think I have to go with vagrant song.
- The biggest is going to be Kingdom Death following up on that I think is going to be Madara then we're going to have oorn then we're going to have vampire the Mas grade chapters kind of tied with vagrant song.
- get out and play some games we'll see you next time bye
References (from this video)
- Rarest, most deluxified and valuable components available.
- Bronze models are described as a work of art with high fidelity casting.
- Handmade wooden box offers a glorious storage solution.
- Artwork is framed and UV protected.
- Rare and collectible items from the game's history.
- Items are very expensive.
- Many items are not official Kingdom Death products.
- Some items may not be available for sale (e.g., signed poster, Gambler).
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm putting up for sale all of my rarest most deluxified and most valuable Kingdom Death upgrades pieces of artwork and collectible models
- I want to change the way that we do content I want to move away from the clickbait crowdfunding last chance to back Style video coverage and go in depth on a variety of games and titles
- My Hope in selling some of these collectible pieces and deluxified pieces is that it'll give us a little bit of room to build a library over the next 3 to four months of high quality content
- if it helps us clear some debt and helps us maintain this channel for a few more months we we would be willing to do so
- play more games it's why we're all here
References (from this video)
- favorite game of all time
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Kickstarter today is not what Kickstarter yester year was
- Kickstarter has bought paid tricked lied swindled and convinced you that you need every single thing under the sun
- The stuff that's getting the most attention the stuff that's getting the most noise the stuff that is tricking people into backing buying and supporting beyond their reasonable means a lot of that stuff is stuff that doesn't belong on the platform
- this video is an analysis of what's gone wrong on Kickstarter and an advocacy for holding Publishers accountable and rewarding Publishers who are doing things right
- The contrast of that and the thing we have to recognize is that creators like this need to succeed on the platform
- if you are frustrated with how the kickstarter industry is you should do something about it
- Creators like this Indie creators small creators firsttime Publishers creators from diverse backgrounds from various regions of the world who are collaborating working and bringing a dream to life are often times the most abused and overlooked on our platform and in our industry
- Our industry disregards takes advantage distorts lies manipulates betrays you the fans betrays the Publishers who are trying to make a dream come true takes money right from us from them
- Publishers who care about their Community who support their fans who give updates who let you know what's happening Who deliver products
- we should support and reward the public Publishers who do it right
- Ro's my example I can't think of another person in our industry who has went out of their way for a board game they loved to the degree that Mti and his team have
- if you're complaining on my videos if you're talking about how manipulative the kickstarter space is to me in person or over the phone or you leave a comment my first response from this point forward is going to be hey who'd you back for a dollar who' you support
- The dollar just allows you to make the comment that's it and and that's where these small Indie Publishers that are trying to battle the big you know Mega companies that are you know a ble to uh generate thousands and thousands and thousands of comments in a day on their first day of C of launching the people who need the attention are those small guys they need that algorithm boost
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mmm, when in doubt, err toward omission. A null field is always better than a wrong field.
- The most important thing: rules are meant to be broken. Why else would they make books so thick and impossible to remember?
- Here's the thing I think it balances itself out and I also think you never play board games right.
- We're playing through Gloom Haven right now, we're actually going through we're we're probably going to get I hope almost done with Crimson scales Trails of Ashes.
References (from this video)
- Known to be expensive.
- Gloomhaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
- one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
- Jaws the lion I wish I knew jaw the lion existed
- you're going to have some new best friends through through Gloom Haven
- I wish I knew that I needed an organizer
- the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
- Gloom Haven is a commitment
- you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
- Majestic 13 did not sell all that well
- Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
- it's an indie game made by enemy spotted studios
- so the games are shorter
- it is a very highly tactical game
- players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
- we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
- kill team 3.0 better be good the whole obstruction line of sight has God awful
- I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
- Kingdom Death is a great example of a boutique game versus any that I've named so far
- quar such a fantastic game love their minis
- Fallout is the wild west of ips for me something I really can't bring myself to care about
- it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
- it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
- I am definitely interested in Fallout tactics
- it was it was too board gamey for me frankly like that was the problem
- I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
- The game is being sold off.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think that if your relationships are crumbling I think that if your finances are in a bad position I think that if you're uh ugly without makeup your health is terrible whatever it is I think that should have an impact on you
- I'm not an actor I'm not and I've never been pretending to be anything other than exactly who I am a guy with a fancy camera that likes board games and tried and is trying his very best to make a good reasonable sustainable business out of making high quality content that I would want to watch
- I don't think it's a matter of discrediting their opinions or or not thinking the content they put out is fantastic it's just a matter of my taste still a line
- I also think because people have that idea of me and they have that label just going to be kind of how people view view things from this point on
- The board game content creator space overall has never been a very collaborative helping space
- I don't know how to distance real life from the camera and in many ways I have no desire to distance real life from the camera
References (from this video)
- Memorable experience at Gen Con, involving standing in line.
- Difficult to resume after a break due to complexity and lost context.
- Requires detailed note-taking or video recording to resume play.
Mechanics (from transcript analysis)
- Campaign — Mentioned as a game that is difficult to jump back into after a break.
- miniatures — Implied through the context of standing in line for it at Gen Con.
Video topics + discussion points
Quotes (from this video)
- we're not going to be at Gen Con no
- we need your help we have a few questions we need to pose to our community about what games we should start looking into
- our life is going to be shifting in a slightly different direction over the next few years
- keep game set up just as a standard rule right now
- baby wearing I think that's a great idea
- so in that vein we have a friend who's we have friends who are in the same more stage of life as us of having kids who are zero to one
- play games you can pause
- we're probably going to be focusing a lot in this next season on those solo games or those two-player games
- Twilight Imperium probably isn't happening a 9-hour game that uh uh requires full constant immersion
- what age did you start playing games with your baby
- what games did you start with
- what would be your strategic pathway from zero to terraforming Mars
References (from this video)
- Beautiful booth and gorgeous models
- Favorite game of all time (of the host)
- Giant and unwieldy
- Most effective game selling you more stuff than you need
- Can blow through convention budgets quickly
- Not a responsible booth for impulse buys
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything about Gen Con is designed to make you want to buy games
- I have 10 games that have appeared on multiple reviewers content creators and just General Media lists is the most hyped games of Gen Con 2024 some of which are games that were on my list and that my wife and I would actually like to own but I have a compelling reason for each one of them as to why you shouldn't purchase them at Gen Con specifically
- the hype is where they make their money and the window of time afterwards is well where everyone forgets about the game they published
- this is just going to sit on your shelf cuz the first couple game plays are educational and arguably disappointing
- I stood in line last year all night for Lurana we had a great time we hung out with the crowd we rushed in we bought everything they had available from playmats to card sleeves to terrible binders
- it's not a responsible Booth to go through unless you you just you just have the money to throw around
- I think many people are going to buy foundations Metropolis as the affordable accessible easy way to get into the foundation's game and system and I think that's actually reasonable responsible and totally justified
- I don't often see IP games coming into the board game Marketplace and capturing everyone's attention
- I don't think this one is going to hit it out of the park I don't see that score ticking upwards
- I think it's a terrible name and then pick this up because it's going to be available down the road again it's just one of those things where unless you are a big fan of the original two and you need something new the game's already been done twice and arguably already been done better
- I just think it's I just think it's too closed of a system an amazing game a beautiful system but I don't think you need to run out and grab it now
- our Instinct would be to buy base game expansion expansion everything right away and I don't think that's the right approach here
- there's a lot of stuff that uh sells primarily during this season of hype they hold it they bring limited quantities they artificially inflate how big their lines are and how much demand there needs to be and then a month or two later it's still in shrink on your shelf or potentially punched in sleeve but never played sitting on your shelf and everyone stopped talking about it
- I have better advice than I follow and that's a good thing
References (from this video)
- Solo game
- New release
- Upgrade cards
- Tell your own story
- Unique solo experience compared to dungeon crawlers
- Deck management
- One and done game
- storytelling
Mechanics (from transcript analysis)
- Card upgrade — Playing your cards and making choices to upgrade certain cards by either flipping them or rotating them.
- Deck Building — Described as a deck hand build management type of game.
- legacy — Stickers are put on cards or cards are ripped up, creating a one-and-done experience.
Video topics + discussion points
Quotes (from this video)
- so this is the ultimate board game Christmas gift guide 2024 for $20 and under that's US
- we ideally don't want to be like that right teren ideally not no don't want to end up with multiple copies of the same thing so hopefully that's why we are here
- It's a one and done game because you put stickers on the cards or rip cards up and yeah really you just tell that tell your own story.
- It's certainly a much better game at two players than the original.
- It plays kind of like a toy as well as a game.
- So in this trick taking adaptation is that you don't want to win the trick with the prince on it so I just like I don't want it I don't want to so so how you modify that it's just really fun game and each game is different as well.
- It's got that TCG battle card game Vibe but it's not a TCG it's self-contained.
- It has this really interesting mechanism where you get your random set of cards but the other player can take two of them from you as you play them during the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- what do you enjoy what made you subscribe to this channel why are you still here why are you clicking on a video that's a channel update why are you interested in uh whatever it is that's going on behind the scenes and in front of the camera
- if I don't enjoy creating it it's not going to make it to The Cutting Room floor
- it's hard right now to sit down in front of the computer for six seven eight hours and dive head first into a video project
- I love collaborating with people I love sitting around and playing games and having fun with friends it's one of the best feelings ever
- I'm not an actor I am me This is how I talk if you were to meet me in person this is the way that that we would engage with each other
- if you don't want me talking about things like ADHD like mental health like depression like the type of whiskey I like like the books that I'm reading like my son who is the most remarkable incredible wonderful thing to exist in my life outside of my marriage then I don't I don't I don't know what I don't know what to offer you
- we will lower the production quality as far down as necessary so that we can continue and get back to regular consistent scheduled posting
- go get married and make a baby it's a pretty good it's pretty good pretty good part of life
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- what do you enjoy what made you subscribe to this channel why are you still here why are you clicking on a video that's a channel update why are you interested in uh whatever it is that's going on behind the scenes and in front of the camera
- if I don't enjoy creating it it's not going to make it to The Cutting Room floor
- it's hard right now to sit down in front of the computer for six seven eight hours and dive head first into a video project
- I love collaborating with people I love sitting around and playing games and having fun with friends it's one of the best feelings ever
- I'm not an actor I am me This is how I talk if you were to meet me in person this is the way that that we would engage with each other
- if you don't want me talking about things like ADHD like mental health like depression like the type of whiskey I like like the books that I'm reading like my son who is the most remarkable incredible wonderful thing to exist in my life outside of my marriage then I don't I don't I don't know what I don't know what to offer you
- we will lower the production quality as far down as necessary so that we can continue and get back to regular consistent scheduled posting
- go get married and make a baby it's a pretty good it's pretty good pretty good part of life
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I I want to play a game okay I'm here to play games so I want a rule book
- Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
- Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
- I want to pay attention to what type of content is in the hands of my players
References (from this video)
- Gentle and pleasant to play
- Sandbox feel
- Satisfying progression
- Offers objectives to chase
- Dropping the deck can feel like ruining the game
- One and done game (requires stickers, marking off)
- Story-driven
- Terraforming Mars
- IA
Mechanics (from transcript analysis)
- Card Drafting — Players can take cards from a display to upgrade their existing cards.
- Deck Building — Players start with a small deck and can add cards with upgrade costs, or take from a larger deck.
- legacy elements — Involves flipping or rotating cards to upgrade them, and some cards give objectives to chase or defend against, implying permanent changes or progression.
Video topics + discussion points
Quotes (from this video)
- Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
- it's very fun fre taking game and there are a lot of variability as well
- very very clever card drafting game
- hunt for really broken combos that will give you a whole lot of points
- currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
- feels a lot like dwellings of elderil but set in in the space
- I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
- when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
- all the actions have timing engaged in them
- everything is so Linked In with timing for what other players do
- the most clever thing is the way the solar system rotates
- you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
- it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
- action selection mechanism unlimited advancement rondle
- every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
- limited capacity for storage which makes it really tight
- it's like Dominion with every good expansion cram into a really compact deck building game
- six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
- Considered the host's number one game of all time.
- Has a lot of content (vignettes, expansions, campaigns) to reach 10 plays.
- New content keeps it engaging.
- Requires a full 36-hour period (implying a need for childcare).
- campaign-based
Mechanics (from transcript analysis)
- Campaign play — The game can be played as a full campaign.
- expansion content — Includes expansions like Black Knight and Frog Dog with new bosses and campaigns.
- One-shot scenarios — Includes short, self-contained scenarios like 'cinium butcher' and 'white gigalion'.
Video topics + discussion points
Quotes (from this video)
- I've never attempted a 10x10 challenge before
- this year 2025 all of that changes I'm officially taking on a 10x10 challenge
- it's sort of like a interesting little grid where you make 10 rows by 10 columns and your goal is to play 10 games the games that I'm going to list in this video 10 times each over the course of the next I'm going to say 365 days
- as of a year ago I officially got diagnosed with ADHD which explained so much and access to medication so my ability to sit down and read Rule books is like it has never been before
- it's still our Grail game our Zero game our number one one game of all time
- Root is just a game where I haven't found another that compes to it I mean the the asymmetri and Route is the best out there
- this is just an easy lovely near perfect game for any environment
- I'm super excited I just have to figure out which type of you know deluxified meeple locking in system I'm going to order from Etsy with all these 10 projects so I can hang it on a wall like right here
- remember to do the important thing drink some root beer it's just delicious
References (from this video)
- Intrigued by side scenarios and custom campaigns.
- Loves the idea of custom campaigns like 'Seven Swordsman'.
- Finds the 'People to Skull' challenge ridiculous but wants to do it.
- Twilight Knight in Training sounds super fun.
- The 'Seven Swordsman' campaign seems vulnerable to randomness and chaos.
- Losing all starting survivors means losing the game in the 'Seven Swordsman' campaign.
Mechanics (from transcript analysis)
- Custom campaigns — The host is interested in playing the 'Seven Swordsman' custom campaign.
- Equipment restrictions — A challenge called 'People to Skull' involves restrictions on worn equipment based on bone modifiers.
- Specific survivor ability — The 'Survivor' challenge involves starting with the 'Ageless' ability from the 'White Secret' Story event and having a sword weapon mastery.
- Starting population — The 'Seven Swordsman' campaign starts with a population of seven.
- Twilight Knight in Training — A specific campaign/scenario mentioned that sounds fun.
Video topics + discussion points
Quotes (from this video)
- this is my list of 10 stupid challenges challenges that no one should attempt
- I want to see if I can get all of these done over the course of the next year you better believe I will have a video on it when or if I do accomplish said task
- I want to play a game or win a game it doesn't have to be a win but I definitely want to play a full game with every expansion included
- I want to win a game of terraforming Mars without placing a single City down on the board
- I want to play the seven swordsman campaign so badly it gives you strong advantages at the beginning but like it just seems like you're just going to be wrecked by Randomness and chaos and I love it
- I want to win a four five six player game of solo route I want to go head-to-head against a ton of factions play them accurately enough for it to be a verified Victory and still come out on top
- I want to look up or create or modify rules so that we can host a eight player gameplay of rout
- I want to win a game of kocol with my left hand
- I want to win kenol in a single round
- I enjoy playing board games this way win lose have a good time
References (from this video)
- Favorite game of all time
- Excitement for future content (antelope hunt)
- Successful survival against the White Lion despite severe injuries
- Long campaign duration can be draining for a general audience
- Severe injuries and potential for character death
- Complex rules that require careful reading and understanding
Mechanics (from transcript analysis)
- AI deck — An AI deck is used to control the actions of the monster during combat.
- Character progression — Survivors can level up and gain permanent stat increases, new abilities, and equipment.
- Combat — The game features detailed combat mechanics involving dice rolls, attack accuracy, damage, evasion, and hit locations.
- crafting — Resources gathered from hunts are used to craft new weapons and armor.
- hunt — The core gameplay loop involves going on hunts to track down creatures like the White Lion.
- Injury system — A detailed injury system results in permanent impairments and disorders for survivors.
- Innovation — Players can spend resources to innovate and gain new settlement-wide abilities.
- Settlement Events — The game includes settlement events like 'Endless Screams' and 'Triathlon of Death' that introduce new challenges and opportunities.
- terrain — The hunt board features terrain like tall grass and bug patches that affect gameplay.
Video topics + discussion points
Quotes (from this video)
- my favorite game of all time
- we are doing our best to get the rules as accurate as possible
- the monster ambushes the survivor
- fabulous i know good news right
- we've been murdered by a lion
- critical hit
- we survived
- we're gonna go shopping
- it's going to be the developed side
- it's going to be the next one that's on the youtube channel
References (from this video)
- engaging, thematic exploration of kingdom-building
- rich potential with expansions like Feudal Kings Adventures
- AI-art controversy noted in video may affect perception
- legacy games require ongoing commitment to a campaign
- campaign progression and kingdom management
- fantasy kingdom-building with a legacy framework
- long-tail campaign with evolving rules
- Feudal Kings Adventures
Mechanics (from transcript analysis)
- Deck/hand management — Hand or deck-based mechanics to drive questing and kingdom development.
- Legacy Game — Progression and changes accumulate over plays, shaping the kingdom's growth.
- legacy-style progression — Progression and changes accumulate over plays, shaping the kingdom's growth.
- questing and expansion integration — Expansions add new quest types and rules that alter core play.
Video topics + discussion points
Quotes (from this video)
- This game is pretty cool.
- It's not very indepth.
- You're not going to spend hours on these games. You're going to spend a few minutes playing these games.
- I imagine that these kinds of very simple games ... are really good to unwind.
- This game is amazing. I've had so much fun playing this and I recently did buy one of the expansion packs.
- I wasn't aware that this game used AI art.
- AI art is something I didn't know about here, but I did verify it on the BGG page.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- You see, you see it's how you seduce women, guys. You got to work harder at this.
- Catharsis has got to hit the table at some point.
- I don't like horror. I like mechanics.
- The organism is a fleshy bloody abomination that's inhabiting some of the uh regular station people here at our unit.
- He just murdered himself? Yeah, she left him alive for him to kill himself.
- Either way, we've made the ultimate sacrifice and we win.
- Throw your dog in front of it. It'll work. I promise.
References (from this video)
- Engaging combat with strategic depth.
- Satisfying progression through innovations and crafting.
- Thematic and immersive world-building.
- High replayability due to varied encounters and choices.
- Extremely difficult and punishing.
- Steep learning curve with complex rules.
- Can be resource-intensive and requires careful planning.
- Significant RNG can lead to frustrating outcomes.
Mechanics (from transcript analysis)
- Aging — Survivors age throughout the campaign, which is a prerequisite for unlocking certain abilities and weapon proficiencies.
- Combat — The game features a detailed combat system involving dice rolls, hit locations, evasion, toughness, and critical hits.
- crafting — Players can craft gear and armor using collected resources, such as the White Lion armor set.
- Events — The game includes various events, such as settlement events and story events, that impact gameplay and offer choices.
- innovations — Players can spend resources to unlock innovations, which provide new abilities, crafting recipes, or settlement benefits.
- Monster Hunting — Players engage in hunts against various monsters, like the White Lion and the Antelope, to gather resources and gear.
- Resource Management — Players collect various resources (e.g., hide, bone, claws) from hunts and events, which are used for crafting, innovations, and settlement development.
- settlement phase — After hunts, players enter a settlement phase to manage resources, develop innovations, and prepare for future hunts.
Video topics + discussion points
Quotes (from this video)
- we are about to do another fight with the white lion because i want to get a full set of lion gear armor
- this has been a rough campaign
- i don't like this game
- this should be a much easier fight than we have ever had before
- this thing and two thing is some people are good enough at this that they literally go harvest animals
- we really would like dash
References (from this video)
- Has not been played at all this year.
- Considered a lofty and potentially impossible goal to play 10 times.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Have have I continued playing board games? And more importantly, how am I doing on my 10 by 10 challenge?
- learning how to dad, which by the way is a fantastic comedy YouTube channel
- I have what I think is one of the coolest things I've added to my board game yearly, you know, hobby. It is a challenge board.
- This has to be one of their most popular items, the most popular features that they offer because it's just that good.
- I'm starting to reanalyze and rethink through some of these titles.
- Kingdom Death Monster is not on that list. I don't know why I thought that would be possible.
- We never had a score because because we had a friend that quickly noped out of it.
- I have no sense of time or space. I don't know how the months operate in the year.
- it is going to be living, haunting, floating around my studio, hanging on the wall, maybe set on the table next to me.
- My brain immediately went to burn Kingdom Death.
- If you have ideas for reward or punishment, uh, let me know.
- Burn one of your burn one of your favorite games. Just if you don't if you're not playing it enough, don't leave it on the shelf staring at you like a big black hole, sucking your very soul away
- Burn it. Burn one of your burn one of your favorite games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
- Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
- I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
- The internet has a long and short-term memory. It remembers all of your failures, every single one.
- The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
- I have a hard time seeing exactly how that will work, but I think it's totally possible.
- So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
- Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
- I hope one day we can meet and we can play a game.
- If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
- deep strategic layering
- customization via stickers and permanent cards
- engaging and evolving gameplay
- potentially complex
- Kingdom management and progression
- Fantasy kingdom-building world
- Evolving card-based gameplay with customization
Mechanics (from transcript analysis)
- Card modification — permanent cards can be altered during play; scoring through evolving states
- card-based progression — use cards to influence scoring; permanent cards in play; stickers on cards; crossing out with a pen
Video topics + discussion points
Quotes (from this video)
- It's absolutely breathtaking.
- What a stunning view of Oxford. It's absolutely breathtaking.
- This is a guided tour where you can only go inside of these libraries with a guided tour.
- Butcher is a nightmare voyage through the darkest regions of the American psyche.
- Tangfisher is one of my favorite writers of all time.
- Bilbo on the barrels from The Hobbit.
- I definitely recommend that tour.
- It's a wild ride, let me tell you.
- Kingdom Legacy. It's so fascinating.
- it's just cards. So I don't know.
References (from this video)
- Hosts love and miss the game.
- Proven ability to play through campaigns intensely.
- Potential for continued play despite having a baby.
- Several campaigns are unfinished or have unreleased content.
- Previous campaign ended prematurely.
- Difficulty filming new content with a baby.
- Campaign
Mechanics (from transcript analysis)
- Boss battles — Specific bosses like the Black Knight, Frogdog, and Butcher are mentioned.
- Campaign play — Multiple campaigns and content are discussed, indicating a focus on campaign progression.
Video topics + discussion points
Quotes (from this video)
- This is Shira's 10 by 10.
- I feel like mine needs some intentionality.
- Oh, these are so cool. They're magnetic.
- You're going to have the pure pressure of this staring at you.
- Beyond the Sun. I also know that I have at least two, if not three plays in of Beyond the Sun. Um I like it so much.
- We have a gamblers campaign that I still have content I need to edit.
- I have three sessions of crocinol and I don't mind having a thing motivating me to get it to the table another seven times.
- My neurosis is kicking in so badly now.
- I want to have a wall of 10 by 10.
- It is actually easier to play games just the two of us.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- Core game offers a par-for-none boss battling experience.
- Big settlement building and campaign style adventures.
- Gambler's Chest expansion improves almost every aspect.
- Incredible experience, even with complexity.
- Expansions make it extremely hard or impossible for two players.
- Prohibitively complex management required, especially with expansions.
- Experience of play is taken down a notch due to management.
- Boss battling, settlement building, campaign adventures
- Campaign style
Mechanics (from transcript analysis)
- Boss battling — Core gameplay involves fighting bosses.
- Campaign play — Features a campaign-style adventure.
- expansion integration — Expansions, particularly the Gambler's Chest, significantly alter and improve the game.
- Settlement building — Players build up a settlement.
Video topics + discussion points
Quotes (from this video)
- There's some games that just don't seem like they fit on the table. Sometimes, literally.
- The digital space, the game doing that for you just makes the experience better in my opinion.
- This is a good example of where becoming a board game can go drastically wrong.
- The math and the scoring algorithm at the end of the game was complex enough we didn't want to learn how to do it.
- So, I think this and and most versions of Risk should be digital.
- Half the game is spent doing management of the systems that you're trying to explore through.
- The experience of play is taken down a notch due to the degree of management necessary, which is a theme we see across the board in many areas.
References (from this video)
- Has solved the problem of people having too much empty space on their shelves.
- The minis are super rad.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- The host has no interest in playing Kingdom Death: Monster.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't even know what I am anymore.
- The sound of your voice is still me in a moment.
- We are the YouTube people.
- I haven't looked at the rules for this.
- It's good to be here.
- This is why uh we love you.
- We're going to play Kingdom for Lauren.
- The knights that say me.
- I'm going to call Knights of Ren.
- So, here we are playing a game. We're at a con that's all about Lord of the Rings the the card game.
- This is my hearing aid.
- So, he can connect that to his phone and he can hear stuff.
- You're supposed to control three people and like have like all these things you're supposed to work together and a Gandalf apparently can play by himself.
- Stefon Diggs got a 20-yard pass.
- Looks good.
- What the hell? How do I know which one to read?
- Gain the prickling your battles wilderness medicine technique.
- Will picking your battles and wilderness medicine.
- Fortify gives you an extra defense.
- Basically gives you extra health.
- That doesn't seem like a good plan.
- You know what it says? It says scout.
- He actually has something labeled correctly.
- Congrats. You can now incarn incarnate when you die.
- She's got the legs.
- The Saint card has special abilities on.
- My book went faster.
- It's because he painted that one.
- You get to add plus one to it because my bravery is one.
- Are we learning the rules live here?
- The problem is it's a campaign game.
- I think we should probably go in that direction.
- The first thing we're going to do is we are going to
- We can do the 40.
- When you are about to perform a virtue test, an adventure roll.
- Add plus two result.
- He saved the best for last.
- You guys are amazing. Oh my gosh, this is working.
- We're like the best team.
- That was terrible.
- This game is super complicated.
- I don't think that's a bad thing.
- You can't backtrack to an unexplored tile.
- That would be inconceivable.
- I don't know what that means.
- Tree thrusting.
- My gosh.
- I think we should just call it.
- We're going to go south.
- The card art was awful, but I love it so much.
- We need one more yellow clue.
- My gut says we should go to the right.
References (from this video)
- Thematic immersion
- Challenging gameplay
- Potential for emergent narrative
- High lethality and potential for unfair elimination
- Complex and sometimes obscure rules
- Frustrating event cards like 'Dejavu'
- Survival horror
- Fantasy
- Campaign-driven with emergent storytelling
Mechanics (from transcript analysis)
- Age tokens — Age tokens are gained through certain events and mechanics, impacting survivor capabilities and potentially leading to negative outcomes like death or erasure.
- AI deck — The monster's actions are driven by an AI deck, which dictates its movements and attacks, such as the Phoenix's 'Leftwing Strike' and 'Spiral Age'.
- Combat — Combat involves dice rolling for hits and wounds, with different weapons and abilities impacting outcomes. For example, the 'Counterweighted Axe' is used with 'Resourceful'.
- Hunt Events — Players engage in hunt events to gather resources and progress, such as fighting a Phoenix and encountering events like 'Test of Courage' and 'Banquet Trees'.
- Insanity — Insanity is a mechanic that can be gained through events and impacts survivor behavior and effectiveness, as seen with Christopher Milan.
- settlement management — Players manage the settlement, making decisions about resource allocation, survivor recruitment, and progression towards future hunts, including choices like fighting the Watcher or re-fighting a White Lion.
Video topics + discussion points
Quotes (from this video)
- The dejavu is just us getting one shot.
- This card's thematically really cool.
- I don't think that's fun. No, that's not fun at all.
- We're going to be wrapping up this campaign there.
- Apparently, I forgot all the terminology for this game because it's been two weeks since we've recorded.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Expansion packs for Kingdom Legacy.
- This is the follow up to Revive.
- Space Lab.
- Insurrection 10. It's got very big 10 vibes here.
- Seven Wonders Dies is on the way to us.
- Lord of the Rings the Two Towers first trick taking game.
- Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
- Mythologies is coming up. It's a card drafting and tableau building game.
- Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
- Merlin and there's green knight.
- Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
- Provides a dynamic puzzle.
- Emphasizes team building.
- Highlights sacrifices needed for progress.
Mechanics (from transcript analysis)
- Cooperative — Emphasizes team building and sacrifice for progress.
Video topics + discussion points
Quotes (from this video)
- No matter what you do, how much you plan, everything you put exactly right, the one thing I can guarantee you in both life and board games is that eventually something will go wrong.
- Board games give us a small abstraction, a little picture into the greater questions of life.
- Board games teach us all of that. They teach us how to manage risks, deal with problems as they arrive, and handle some of the more complex but guaranteed situations in life.
- Board games give us a chance to experiment.
- The practice of actively engaging in challenge, of directing your mind in a way so that you problem solve, you think of alternative routes, you embrace the little mild bit of stress and chaos that board games throw at us.
- In the cooperative game market, I can think of a lot of games, but some of the first ones that come to mind are games like Pandemic or the Forbidden Game series.
- Forbidden games have each of you play your role, much like life, and then they allow each of you to tackle that role and rely on the other people to do so in order to mitigate the chaos that is sure to come and is going to continue descending until one of you either wins or loses.
- Pandemic is another escalating failure system.
- Games help with stress and frustration with a surprise loss that comes at the hands of a boss that just showed up to the table.
- In cooperative games, it's pretty obvious to see where stress management might exist. And in solo games, you give yourself the opportunity to deal with challenges that you sometimes face when you're on your own because those happen as well, whether they're internal personal struggles or external ones like the road trip with my son without anyone else here to help.
- Board games give us a tiny little micro version of that. and risks will show up at your door. Challenges will approach.
- The more experiences you have making tough decisions when tough decisions are needed. to sacrifice one player in order to save the team, to push a little bit farther to get the resources you need, to extend the journey, to press your luck and hopefully score a little bit more.
- Board games are a fantastic way to do that, but they're not enough on their own. You could learn a board game inside and out and still know nothing about life. And you could live your life inside and out and still not know how to play a board game. But if you're able to do both, you're able to lean into and focus on and perfect your skills or at least try.
- You'll be better for it in both regards.
- And you move forward using all the skills at your fingertips, even the ones you've learned from playing games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- But by far the worst part of producing content here on this channel has to be filming gameplay videos.
- Gameplay videos are the most challenging form of content to not only justify but also produce on, I would say, any board game channel.
- Would you rather have a gameplay video that is more fun or more accurate?
- But no matter how many fancy angles, B-roll, music, whatever we add, no matter what, board gameplay videos still get some of the lowest views across the board.
- So, what do you prefer? quick, accessible 60 to 90 minute gameplay videos or giant aggressive behemoths that take three plus hours to play, table, and cover.
- The leadup to filming is substantial as well.
- So, as you answer those questions, I wanted to give you a quick run through of the production timeline we're talking about.
- What takes a 1-hour gameplay recorded 1-hour gameplay and potentially turns it into a 12 or 13hour production nightmare?
- So, would you rather engage with a well prodduced video that lives a little bit longer on the channel that is worth coming back to and consuming at your own speed? Or are live streams just more fun?
References (from this video)
- The game is described as 'awesome' and 'so fun to stream'.
- The hosts express excitement about character progression and gaining new abilities.
- The community interaction, with viewers participating in polls and suggesting actions, enhances the experience.
- The game is expensive.
- Camera and technical difficulties plagued the stream.
- The game's brutal nature leads to frequent character deaths and severe penalties.
- Some mechanics, like the random nickname generation, are noted as being amusingly dark.
- Survival against monsters, dark fantasy, horror
- The darkness
Mechanics (from transcript analysis)
- Disorders — Survivors can gain various disorders that impact their stats and abilities, adding a persistent challenge.
- Hit locations — Attacks target specific hit locations on the monster, with different results for wounds and critical wounds.
- innovations — Players can innovate new technologies or abilities for their settlement using gathered resources, such as the grapple claw or fist and tooth weapon proficiency.
- legacy — The game has legacy elements where survivor choices and outcomes persist, influencing future gameplay, such as permanent stat changes or gained proficiencies.
- Monster activation — The monster activates and attacks before the survivors, following specific AI cards that dictate its actions.
- Settlement Events — Random events occur during the settlement phase, impacting survivors and the settlement's progression, such as gaining nicknames or facing omens.
- Stink tokens — Survivors can gain stink tokens, which affect gameplay and can make them a target for certain monster abilities.
Video topics + discussion points
Quotes (from this video)
- This is going to be awesome because you're here. This is about to happen.
- My God, that was hilarious. You are battle drunk, Crystal. That's out of control.
- Total party nap time.
- We have to figure out a new female.
- So, we're going to fight the analopee next week.
References (from this video)
- Engaging narrative and story elements
- Deep tactical combat system
- Challenging gameplay that requires resource management
- Character progression and customization
- Can be very brutal and unforgiving
- Complex rules can be challenging to learn
- a kingdom
Mechanics (from transcript analysis)
- Card Play — Players use cards for actions, abilities, and to manage resources like heat, passion, and stamina.
- Character progression — Players can gain new abilities, items, and improve their characters through story events and combat outcomes.
- cooperative play — The discussion implies players work together against the game's challenges, coordinating actions and supporting each other.
- Dice Rolling — Players roll dice for attacks and defense, often with modifiers and re-rolls, to determine success or failure in combat.
- Enemy AI — The game features an AI system for enemy actions, including movement, attacks, and special responses, dictated by cards and game rules.
- Narrative choices — The game presents players with narrative choices that have consequences for their characters and the story's progression.
- Resource Management — Players must manage various resources such as 'heat', 'vigor', 'passion', and 'flame' to perform actions and survive combat.
Video topics + discussion points
Quotes (from this video)
- We are the guardian of the pool of tears, it declares in a voice neither a man's nor woman's. What is thy name and what is thine business here?
- You'll never be the man you were s Edgar seeds. The marks on your soul run too deep to just scut scrub out. Luskvallen will forever weigh on your heart.
- The Magus, we see his designs. He will poison the whale springs throughout the realm that feed the pool. You must stop him, Saab Ravia. Quickly lose to vigor. Set your vigor to one.
- Well, see, the thing is, your lip twitches into a smirk. Those regrets, those shames, you get used to them. I figure I can carry them a while longer.
References (from this video)
- Players express enjoyment and excitement for the game.
- The game offers challenging and engaging gameplay.
- The narrative elements and emergent stories are appreciated.
- The customization and crafting aspects are seen as a positive.
- Component backing/texture inconsistencies are noted as a downside.
- The game can be very expensive, especially during sales.
- Some players struggle with remembering rules or specific card effects.
- survival horror
Mechanics (from transcript analysis)
- Card Play — Event cards and AI cards dictate monster actions and narrative events during the game.
- Character progression — Survivors gain experience, can learn new abilities, and collect resources to craft gear.
- Combat — Combat involves dice rolls for attacking, defending, and applying effects based on character abilities and monster actions.
- hunt — The core activity involves hunting monsters, drawing cards from a hunt deck, and facing encounters.
- Innovation — Players can use resources to innovate, which unlocks new crafting recipes and settlement buildings.
- Resource Management — Players collect resources from monsters and the environment to craft items and upgrade their settlement.
- settlement phase — After hunts, players return to the settlement to manage resources, recruit, and innovate.
Video topics + discussion points
Quotes (from this video)
- You're going to have so much fun.
- I love this game.
- That's my dear story.
- This is master class.
- We are pro gamers.
References (from this video)
- Challenging and strategic combat
- Deep thematic immersion
- Satisfying progression systems
- Brutal difficulty and high chance of instant death
- Mechanisms can be frustrating
- Long playtime for sessions
- survival horror, combat
- dark fantasy world
- scripted quest
- Dante
Mechanics (from transcript analysis)
- Character progression — Players gain new abilities, techniques, and potentially 'valor marks' as they progress through the game.
- Combat — Detailed combat system involving dice rolls, character abilities, monster AI, and managing various combat conditions.
- Condition Cards — Characters can gain negative conditions like 'exposed' or 'distracted' that impact their performance.
- Deck building/Hand management — Players manage a hand of cards and utilize them for actions, with some mechanics involving drawing and discarding.
- Monster AI — Monsters have AI decks that dictate their actions and attacks, making each encounter unpredictable.
- Resource Management — Players must manage resources such as vigor, heat, and ammo, which are depleted during combat and actions.
- Special Abilities/Traits — Characters and monsters possess unique abilities and traits that influence gameplay, such as regeneration or coordinated attacks.
- Wound/Damage System — Monsters and players have hit points, and taking damage can lead to various negative effects and conditions.
Video topics + discussion points
Quotes (from this video)
- Hot take. Hocus pocus. Not that great. Also hot take Beetlejuice. Not that great.
- I remember specifically whenever Winona Ryder is like writing her suicide note. There's no leadup to that. It's just a scene that happens where she's just like, 'Anyway, now I'll go to kill myself.' I'm like, 'HOW DO WE GET HERE?'
- This won't be edited out and post.
- I never was a theater kid, so I don't vamp.
- I I can't give two shits about like if they wanted to be particular they would they would explain it out but they don't. So put yourself [__] there.
- It's like you get four rocks for the whole expedition.
- You're pretty much just going to be So, we're whacking him.
- Basically have to kill off the guardians.
- The monster falls with a final decisive strike. A thunderous silence falling afterward. As you've left as you're left alone on the battlefield, save for the cowering Edward. Edgard, excuse me.
- The power of a saint.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And they always make changes that that really make no sense whatsoever. But hey, it's YouTube.
- I'm so tired of doing auctions. Believe me.
- So, we are $1,700 short of what we need to kind of keep going.
- I want this to be the last auction. And I'll tell you why.
- I really want to try to keep going.
- I really don't know how long I can keep going. I really don't.
- When it stops feeling fun and more like work, it's probably a good time to walk away.
- How much fun I was having was ridiculous.
- But as long as you have a good time, who gives two shits?
- There's no spilled milk.
- I have been swimming upstream for the longest time.
- It's just not in me to to call quits.
- We're just going to do the best we can and that's about it.
- I just want to concentrate on content. Good, solid ideas and content.
- And I've got some things that I'm not even mentioning that I want to do that I'm really looking forward to.
- Just taking things to another level, if that makes any sense, you know.
- We're just going to do the best we can.
- I think that's the most important thing.
- I would almost get rid of the Chronicles of Crime, but when I was sick with CO and I could not sleep at night and I would stay awake all night, I would go out and paint and I painted that entire set.
- I have a real hard time trying to justify getting rid of it. Um because it was so personal painting it, you know, it's one of those things that when you when you paint something like that and you're that sick and you remember that you Oh god, I'm never going to sleep.
- I miss doing them.
- I'm thinking of of just trying and and and playing, you know, playing through the pain more or less.
- It's been a lot of role playing stuff and conquest.
- This better be like the greatest game ever in a condensed little box for 60 bucks.
- All right. So, this opens up and there's these four little boxes in here.
- This is a game and I figured this out afterwards.
- This is like an RPG that you can play very quickly with a bunch of people or by yourself.
- Is it worth 50 bucks? It's only one way to find out, right? 60 bucks, excuse me.
- I guess it's pretty popular overseas from what I read.
- I'm tired of them. They are exhausting.
- If nobody watches it, that's fine. That's fine. As long as I'm enjoying myself, I really don't give two shits. And that's the way I feel.
- I promise you that. I could promise you that.
- I figure I'd come on thank everybody. Got everything out. Everybody should be getting it.
- If this next one that I do can get me over the hump, I'm just not going to worry about anything going forward.
- It'll be a small one just to all we need to do is just raise enough to get over the hump.
- Am I going to go to an Origins? Am I going to go to a Dice Tower?
- It's become a a a convention that's more about the Dice Tower people than it is about gaming and all different events and stuff like that.
- Gen Con is such it's so big. It's so overwhelming.
- Origins is just it's it's a quaint. It's different.
- I got to talk Chris called me the other day. I gotta talk to him, see where he's going.
- I just don't have it the way I did when I was earlier, you know, middle of summer.
- I might just do Origins, keep it nice and quiet.
- I always like that one. It was always nice and quiet.
- I'm going to do something. I just don't know what.
- And then uh you know, too damn old to be going to conventions.
- I got raetball and and wrestling to do.
- I'm going to try to be live more and talk more and hopefully get some things hooked up where I can kind of show some things off more.
References (from this video)
- Creatively designed bosses with unique mechanics.
- Cool system for attacking boss body parts and crits.
- Excellent emergent storytelling and memorable player experiences.
- Campaigns have improved over time.
- Gambler's Chest expansion made the game less punishing and more fun.
- Unique weapon mechanics like the whip can be surprisingly effective.
- Allows for unique actions like chopping off lion nuts.
- Extremely swingy and can be unbalanced.
- Heroes can die easily from bad dice rolls.
- High cost, especially for expansions like the Gambler's Chest.
- Requires significant miniature assembly and painting.
- Older campaigns (Lanterns of Death) are less refined than newer ones.
- Can be repetitive if only fighting a few types of bosses without expansions.
- dark fantasy
- emergent storytelling
- ATO
- Kingdoms Forlone
- Shadow of the Colossus
- Defenders of the Realm
- Marvel Champions
- Street Masters
Mechanics (from transcript analysis)
- Boss Battler — The game is a long-standing dominant force in the boss battler genre, featuring large miniature bosses.
- Campaign play — The game features campaign elements where heroes develop and progress.
- Character progression — Heroes gain abilities, fighting arts, and equipment.
- Crit System — Bosses have body part cards with potential crit values, and players roll dice to determine hits.
- Dice Rolling — Combat involves dice rolls, with a 'luck' stat influencing critical hit ranges.
- Miniature assembly — Requires assembly and painting of miniatures.
- modular campaigns — Different campaign settings offer varying rulesets and experiences.
Video topics + discussion points
Quotes (from this video)
- this is up there with my top games of all time. Like it's probably in the number three or number four slot
- the bosses are super unique. Uh they each have their own special rules and conditions.
- the characters are insanely diverse and they just keep on going.
- It's great. It's just uh it can be mean.
- it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
- I'm completely enamored with the with this one.
- It just does everything in my opinion. It does everything right. uh for me in a boss battler
- Sentinels of the Multiverse is my number one.
- The bosses are crazy varied.
- this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
- It is a little awkward for certain player counts.
- it's famous for having a lot of effects to track.
- It's just like nothing else does this.
- Aon Trespass Odyssey is easily my number one.
- there's way more mitigation. It's a cleaner, tighter boss fight.
- the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
- there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
- the enemies in this game are extremely creative and varied.
References (from this video)
- with 1.5 with the 1.5 treasure chest
- bid of $210 is insane for a game that's going for about $800
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know people have a hard on for for AI, but hey, Zabick, thank you for the 10 bucks, my brother.
- I don't care if it looks nice. I don't care. I get freaked out when I see videos of of, you know, a girl or a guy or something and they look so real until you look at the background and it starts glitching a little bit.
- My subscriptions have gone up. They've gone up almost like 400 people this month, which is unheard of.
- And all the games we went to. So, for me and her, it is a very special thing to do.
- What is this this thing going for? Shopping. Oh, here we go. I said board game. Someone's selling it for 12 or $1,300. That's unpainted.
- This paint job sucks.
- All three games I give you 150 bucks. Smack right in the face.
- I'm going to step away from uh the board game community as a whole and just just concentrate on on games and have fun and stuff and comics and all that other stuff that that I like to cover.
- I think the convention scene is toxic. I think it's stupid.
- I think the only con I think I would go to is next year's Tantrum Con because Richard and my friend Pete are going to be there and we're going to try to make that a yearly thing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think my... I got to clean off that thing.
- Number one, I have no talent.
- All right? I cannot create art or anything like that.
- So it was it was like burning $400.
- But now, at least... and just looking here, you know, I got new covers and stuff like that. And I've been putting new covers to the video and it actually helped. I've gotten more subscribers.
- I did a follow-up with Sam that did 2,000.
- So, I'm doing better things. Yeah. 10,000 for Sam.
- The thing that kills me though, I'm going to tell I'm going to tell you this. Like you're going to see uh LA 1 tomorrow, okay? I take a look at it, all right? It says review, huh? Uh Riftbound, League of Legends. I I take a look at that game. Really, really nice uh um um thing.
- And with the help of AI, I'm able to create things that make sense.
- I don't see the problem why people are crying about this.
- Um and the problem is is that everybody thinks their art is the greatest art in the world. So, they really charge people a lot of money.
- Well, I get that, okay? I get that.
- Um is AI perfect? No, but for somebody that has no talent, all right, and really can't afford to spend the money, if I can put something in there and make my channel look decent.
- Yeah, it's AI, but I have the ability to compete.
- I don't have the time to learn how to do all this other crazy editing and video stuff. I just want to put something in, get something that catches my eye and spice up the channel a bit and it seems to be working and I'm I'm very happy about it.
- I mean, who has time for a lot of stuff? I mean, really, honest to God.
- Canfire is at 150.
- Kingdom Death Monster 475
- video game lot which is really good because it it it's worth about 700 800 bucks.
- I love this game. This is such a good game.
- I mean, I started listing them out of all all the the the people that cheat and are dirty and are scummy, um, and do sleazy things. And I came up with 25.
- I think these people crying over AI are the same people trying to hold us down. They're scared because they're losing their grip around our necks.
- Um Yeah, you'd rather pay a person. You know, you hate taking money out of somebody's mouth, but there comes a point where hey, you want to know something? I'm taking money out of my family's mouth and if I can save money, I'm going to do it.
- Each person for themselves.
- They got killed.
- And we had to sit there. We had to sit there while all the the the Tampa fans losing their minds.
- So, I don't think we have much of a chance. I think we're done.
- We're going to mail it in.
- So, let me see. It would be the top five here, which would be 71 cuz they're top three 69. Yeah, 71. Uh, we are eight points out. There's no way.
- This is This is horrible. This is heartbreaking.
- And if we play anything like we played there's no chance. No chance.
- Oh, this team this team is horrible. Probably maybe the worst team in in in in hockey.
- Month and a half left of hockey.
- Giant comic lot, zero. No bids.
- Uh lot number two, the war game lot. Uh huge lot of stuff that that'll go out. No bids.
- Uh and the Neuroshima Hex, the Lord of the Rings, the Cor- Corolius is at 250.
- No love. No love. None. Godzilla has no love for anyone. Amazing.
- My teams have not been good over the last couple years, but hey.
- You you follow them through thick and thin. That's what That's the beauty of sports, isn't it?
- All right, my dear friends. I hope you all have a wonderful Sunday.