Game Info
Year
2023
Players
2
Age
13+
Playtime
10 min
Collection
Your Tier
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Mechanic profile
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Description
In Kiri-ai: The Duel, each player has a hand of cards that represent movements, attacks, or special attacks on the battlefield. At the beginning of each round, each player places two cards from their hand face down next to the battlefield, after which they resolve the actions one card at a time.
With the cards, players advance or retreat in relation to the opponent or strike high or low, attempting to cause damage. Strike your opponent twice in order to win.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Op4ADqvY5vA
Watch It Played Discussion at 5:31 sentiment: positive
video_pk 86892 · mention_pk 226402
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Superb game quality
- Fast-paced
- Epic matches if last strike is evaded or blocked
- Thematic packaging (wallet)
- Tense and tactical
Cons
- Abstract game with little visual indication of rules or gameplay on the cards.
Thematic elements
- Two samurai facing off in a one-on-one battle.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Each player has a hand of cards that represent movements, attacks, or special attacks. Two cards are played face down each round.
- Deduction — Trying to outmaneuver your opponent.
- Movement programming — Aim of advancing or retreating in relation to the opponent or striking high or striking low.
- Simultaneous action selection — Two of these cards are played by each Samurai face down next to the battlefield after which they resolved one card at a time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do think that the stock market aspect of this game's description is slightly overblown for the actual stock market aspect in the game right I'll say that's my critique
- When you release a game and it's got Lego on it I'm interested but adding monkeys and I could not pick this up fast enough
- I went in frankly with hopes you couldn't describe them as high left with away I remember the moment where I went oh there's a there's a real game here this is an actual game
- This is the most surprising Game of the Year for me so far not just because my expectations were kind of low for a logo game but regardless of that I remember playing this and thinking oh wow this is fun and unique and interesting and it looks cool
References (from this video)
No references stored for this video.
Video 2VjgkyVcyco
Discussion at 1:23:46 sentiment: positive
video_pk 69311 · mention_pk 165758
Click to watch at 1:23:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High-quality components and attractive artwork.
- Tight, tense, and strategic two-player gameplay.
- Compact and portable design.
- Advanced mode adds replayability and depth.
- The simultaneous card play creates mind games.
Cons
- Can be complex to learn due to stance and movement rules.
- The game can sometimes feel like a slow slog.
- Misunderstanding the rules, particularly around movement priority, can lead to frustration.
Thematic elements
- The precise and deadly nature of samurai sword fighting.
- A duel between two samurai on a cliff's edge.
- The game's mechanics are evocative of sword fighting, with movement, stances, and attacks determining the outcome.
Comparison games
- Onitama
- U.S. Civil War (implied by reference to specific board games)
- Port Royal
Mechanics (from transcript analysis)
- attack — Attack cards target specific spaces relative to the player's position and stance, dealing damage if successful.
- Counter/Reversal — A special card allows a player to reverse an attack, hitting their opponent instead.
- Hand Management — Players manage a hand of five cards, playing two per round, and must consider the orientation and position of played cards.
- Movement — Cards dictate movement forward or backward, with specific rules for occupying spaces and priority for resolution.
- Simultaneous action selection — Players secretly choose two cards to play each round, leading to simultaneous resolution.
- Stance Changing — Players can change between 'Heaven' (high) and 'Earth' (low) stances, which affects the effectiveness of attack cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Happy Valentine's Day now now Valentine's Day traditionally is you and your significant other or maybe your significant otter significant opponent.
- Gift giving as a form of aggression.
- We're securing our manhood.
- I mean the board games are just the conduit to get together and BS and hang out with your peeps.
- The description of Kiri ey: The Duel: 'Two Samurai face each other on the Cliff's Edge, Cloudy skies darken the night, The moon breaks through as they strike.'
- This is a game that you don't just play one of, you'll sit down... we're playing it again.
- It's a pocket game in all senses.
- It's a tense game.
- Tell your friends you love them today.
- Love yourself cuz it's tough right now in general.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2