In Germany in 1888, Bertha Benz, wife of auto pioneer Carl Benz, undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim, her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel, effectively creating the world´s first gas station.
By the year 1928, Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.
In Kraftwagen, players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money, but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.
Kraftwagen: V6 Edition includes a new set of tiles, featuring the next technology available at the time, the V6 Engine.
- Good degree of engine building
- Mechanism for matching cars to customers is a favorite
- Succinct and tidy design
- Easy to play with good decisions
- Scoring can be confusing (implied from Samurai analysis, but not explicit for Craft Wagon)
- Manufacturing cars and selling them
Mechanics (from transcript analysis)
- Engine Building — Players can acquire unique powers to enhance their capabilities.
- Price Control — Players can attempt to create a monopoly on a car feature to set prices higher, or undercut opponents.
- Race — There is a race system where traveling faster earns more points.
- Set Collection — Players try to get the perfect car for the perfect customer based on their wants and needs.
Video topics + discussion points
Quotes (from this video)
- hopefully you have enjoyed it if you have please be sure to hit like And subscribe to the channel and keep an out for the remainder of the series
- hey everybody and welcome back to my 2024 into 2025 edition of my top 100 board games of all time today I'll be covering game 70 up to number 61 and I have a massive four new games to the list on this portion of the video
- before we get started on the games I want to give a shout out to the show sponsor kendra.co.uk who are my goto online retailer and if you use the link in the show notes or the QR code then you can get 5% off your first order
- be sure to check out my new game Thalamus and send me an email if you want to secure yourself a copy
References (from this video)
- Strategic and engaging gameplay
- Good for people who like newer games
- New version has improved components
- Easy to fall behind if not careful with movement
- Old version might feel dated
Mechanics (from transcript analysis)
- action selection — Uses a Rondel-like system for choosing actions.
- Engine Building — Players juggle multiple aspects like selling cars, racing, and building engines.
- Turn Order Management — Players move on a track, and turn order is determined by passing.
Video topics + discussion points
Quotes (from this video)
- Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
- it is now I believe in my top 30 games of all time
- it's not a looker I mean it's just cards a board
- worst demo of any game ever with that ascendency game
- the rakugan game that's B based in uh the l5r universe
- Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
- I'm this close to a North American cable deal
- Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
- It's got some issues.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Ark Nova is my favorite game of all time.
- Look at how gorgeous that thing is. Oh my god, I am drooling. This is such a pretty insert to get out.
- So, inserts I think are worth it.
- The money you get in those two games is garbage.
- I do have a lot of inserts in a lot of my games. Now, some of them I probably shouldn't have bought because the game doesn't get played often enough.
- Upgrade it from something that's crap to something that's really good. Don't upgrade something that's already good to something that's just a bit more good. It's not worth the money.
- People don't respect wood enough. Wood pieces are great.
- I don't care about miniatures in games now. I'm getting sick and tired of gray miniatures in all my games.
- The Folded Space insert for Civilization and New Dawn is a thing of genius.
- Do bling your games is good, but remember that you're paying a lot of money for it.
- Live comedy these days has suffered a lot because of all the political correctness nonsense.
- The golden age of comedians is sadly dying out.
References (from this video)
- time-track-based pacing adds a unique rhythm
- modular action order yields tactical depth
- can be hard to track multiple locked actions
- Shipyard
Mechanics (from transcript analysis)
- Action tokens with lockouts — After taking an action, the token is locked and the wheel spins; you cannot immediately repeat the same action.
- Dynamic action order — Spinning the wheel and locking tokens changes the order and availability of future actions.
- Time-track loop of actions — A looping action track where tokens are bumped to the front; the farther you move, the more benefits you gain.
Video topics + discussion points
Quotes (from this video)
- I'm using pretty loose definitions of rondelle
- I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
- this is a mancala style game
- there are modular boards and looping action tracks