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Description
Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle, relying on you to guide them to safety and treasure! In this jungle, every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.
—description from the publisher
Year Published
2024
Featured Videos
Review
Landmarks Review!
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video BIgiFz0vgPQ
Ryan and Bethany board game reviews game_review at 0:15 sentiment: positive
video_pk 62264 · mention_pk 154778
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging blend of word association and spatial reasoning
- fun to watch and participate; good spectator experience
- offers both cooperative and team competitive modes
- dry erase board integration keeps components cohesive
- high replayability and dynamic clue-giving scenarios
Cons
- can be mentally taxing and challenging to perfectly clue
- not a pure party game; more of a puzzle
- pivoting clues mid-run can be tricky and requires careful play
Thematic elements
- navigation, discovery, and cooperative puzzle-solving under time pressure
- A map on a board with hex tiles representing locations; treasure hunting and escaping the map
- clue-driven, with a clue-giver guiding teammates to place clues on a map
Comparison games
- Code Names
Mechanics (from transcript analysis)
- clue-giving — a designated clue giver provides word clues that map to board locations
- map/board placement — tiles are arranged to form a map that aligns with the clues and treasures
- Resource management — water tokens limit actions; extracting more tiles from supply expands options
- Resource management (water) — water tokens limit actions; extracting more tiles from supply expands options
- team mode / competitive mode — two-team variant with separate decks and color-coded treasures
- traps and curses — avoid or mitigate curses; amulets can protect against some curses
- treasure collection and exit — collect treasures and exit the map to win; multiple treasure locations increase score
- word association with spatial placement — players interpret clues to place words on hex tiles to match the clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a word association game
- I loved this game I had so much fun
- this could easily replace Code Names in your library
- it's dynamic, more fun
- two players very well or that you can play teams
References (from this video)
No references stored for this video.
Video RBVMk9eQQ8M
OPG Voices general_discussion at 32:40 sentiment: positive
video_pk 12541 · mention_pk 36579
Click to watch at 32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong party game feel
- Bright, colorful presentation
Cons
- Word associations can be abstract for some players
Thematic elements
- Word association and exploration
- World landmarks map with word connections
- Party/social
Comparison games
- Codenames
- Just One
Mechanics (from transcript analysis)
- Cooperative/team play — Teams collaborate to steer words and answers toward winning treasures.
- word association — Teammates connect landmarks with clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- board games a lot of ways have helped me find friends and build confidence in Social aspects
- we sold out about half our inventory yesterday
- the Mandalorians got it right
- the show must go on
- semi-cooperative
- I cannot win
References (from this video)
No references stored for this video.
Video 5303VOR_FLM
Going Out Podcast general_discussion at 12:03 sentiment: positive
video_pk 1631 · mention_pk 4708
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong production values and thematic tie-ins to cryptic exploration
- cooperative/competitive balance via team play
Cons
- rule clarity may vary; some players may find the cooperative puzzle heavy
Thematic elements
- cryptic clues and world exploration
- cooperative puzzle setting with exploratory landmarks
- team-based discovery with a map-like hex grid
Comparison games
- Crypted
- Code Names
Mechanics (from transcript analysis)
- clue-based deduction — players give clues using starting words to guide others to the correct path.
- cooperative puzzle / pathfinding — a Pathfinder guides teammates toward an exit on a hex map with three initial words.
- traps and curses — mechanics introduce setback tiles or events ( traps, curses, amulets, treasures ).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is my number one show of the year; the energy is like geek paradise.
- Non-stop bombardment of games and energy everywhere you turn.
- Indianapolis has embraced Gen Con to the point that even the airport has tables to play games.
- These are our people; the hobby is a shared language and vibe.
- Pax Premier Second Edition is a heavy, rewarding experience with deep political intrigue.
- The Search for Planet X uses a 360-degree sky view and rotating clues—it's a clever deduction challenge.
- Evenfall is gorgeous; the art and depth are top-notch, though it can be challenging to learn.
- Offsite publisher events can offer a more relaxed, focused environment for discussion and play.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3