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Landmarks box art

Landmarks

Game ID: GID0186216
Game Info
Year
2024
Collection
Rating
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How this game feels to play
Description

Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle, relying on you to guide them to safety and treasure! In this jungle, every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.

—description from the publisher

Description

Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle, relying on you to guide them to safety and treasure! In this jungle, every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video Y6DZkLBYu3Q Discussion at 5:22 sentiment: positive
video_pk 69445 · mention_pk 165947
Landmarks video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • PAX Unplugged is one of my very favorite conventions
  • it's like watching an entire city get built
  • it was exhausting but fun
  • I really really enjoyed it
  • it's definitely super entertaining for uh these purposes
  • it was really really delightful
  • Pax makes you tired
  • PAX is and remains my favorite
References (from this video)
No references stored for this video.
Video 9pH_iQ3PhSo Discussion at 0:05 sentiment: positive
video_pk 67228 · mention_pk 163197
Landmarks video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No fail state in individual clues.
  • Permanent tile placement leads to new possibilities.
  • Clever timing mechanic for water refills.
Cons
none
Thematic elements
  • Clue giving word game where players try to find treasure and escape a map.
Comparison games
  • So Clover
Mechanics (from transcript analysis)
  • Push Your Luck (Implied) — The decision of where to place a tile can lead to good, neutral, or bad outcomes, creating a dynamic where players might have to go through bad things to get to good things.
  • Resource management (water) — Reaching water spaces allows players to refill a limited stack of clue tiles, impacting the game's duration.
  • tile placement — Players place word tiles on a map based on clues. The placement is permanent and affects the game state and future clues.
  • word clue giving — One player gives a word clue, and other players try to figure out which space on a map they are referring to.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Jimmy from Stonemire Games and today I'm going to talk about my favorite mechanism in the game Landmarks.
  • The key that I really like about landmarks is there is really no fail state.
  • So, I really like the timing of when you actually get to use water in landmarks. That was a really clever addition of of timing.
References (from this video)
No references stored for this video.
Video Q445GmYykcc Meeple University Rules Teach at 0:11
video_pk 63919 · mention_pk 157441
Meeple University - Landmarks video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • word association clues guiding a team around an island to safety and treasures
  • island
Comparison games
none
Mechanics (from transcript analysis)
  • Competitive mode — Two teams each have their own clue giver; teams alternate turns to reach treasures first.
  • Cooperative Mode — A single clue giver leads the entire team in cooperative play toward safety.
  • Curses and amulets — Curses can be cancelled by finding an amulet; end conditions depend on the relation of curses to amulets.
  • End conditions — End conditions include exiting with or without curses or amulets; no hexes left at clue-time can cause loss; various loss conditions in competitive play.
  • Hex placement — The team places the hex adjacent to a previously placed tile; the map card then indicates a positive or negative effect.
  • Hydration/water track — Hydration level is tracked; water tiles impact the canteen and can cause dehydration if not managed.
  • Map card effects — The map card specifies what happens next based on the newly placed hex.
  • one-word clues — Clue Giver writes a one-word clue on a dry erase hex and hands it to the team; clues must be single words and cannot use any part of another word already on the board.
  • Traps and penalties — Uncovering a trap discards a tile and affects the water track.
  • Treasure and scoring — Treasure markers are used to track progress; first to four treasures scores; perfect game requires collecting all treasures before exiting.
  • variable map — The map card specifies what happens next based on the newly placed hex.
  • Word Deciphering — Clue Giver writes a one-word clue on a dry erase hex and hands it to the team; clues must be single words and cannot use any part of another word already on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Only the clue Giver can see the map
  • the aim of the game is to find treasure and there are two of the yellow colored neutral Treasures on the map
  • only single word Clues are allowed
  • a clue may not include any part of another word that's already on the board
References (from this video)
No references stored for this video.
Video NTuWbCFtVOM Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 63926 · mention_pk 157450
Watch It Played - Landmarks video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports up to 10 players
  • Offers both cooperative and competitive modes
  • Green deck provides an easier cooperative option
  • Rules are explained clearly with step-by-step rounds
  • Clue-based word mechanic provides puzzle-like challenge
Cons
  • Clue construction has multiple restrictions (no rhymes, no using words already on the island, no context, etc.) which can be restrictive and complex
  • There are several loss conditions (curse accumulation, exiting while cursed, or running out of water) that can end the game abruptly
  • The system uses many icons and spaces that can be confusing for new players
Thematic elements
  • treasure hunting with clues, exploration, and curses
  • island jungle
  • clue-based exploration guided by a Pathfinder
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Green deck enables an easier cooperative variant; yellow is standard coop; red deck is used for competitive play.
  • cooperative vs competitive modes — Green deck enables an easier cooperative variant; yellow is standard coop; red deck is used for competitive play.
  • deduction — Each round consists of clue, discussion, exploration, and resolution steps, guiding the party toward treasures and exit.
  • Icon-based space effects — Spaces on the map have icons for water, traps, curses, treasure, amulets, and exit; these drive the round outcomes.
  • One-word clue drafting — The Pathfinder draws a map card and writes a single word clue on a tile to guide the party, based on adjacent word tiles.
  • Round structure with four steps — Each round consists of clue, discussion, exploration, and resolution steps, guiding the party toward treasures and exit.
  • Tile and map card integration — Land tiles are placed to form a map; map cards indicate starting words and iconography that affect play.
  • Tile/Map Shifting — Land tiles are placed to form a map; map cards indicate starting words and iconography that affect play.
  • Treasure/curse/amulet tracking — Treasure tokens, curse icons, and amulets influence win/lose conditions and can alter how spaces affect the game.
  • Word-to-space adjacency logic — Clues must relate to the meaning of adjacent word tiles; placement must connect to existing tiles on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Pathfinder will give clues to the party which represent words they've been able to communicate through their old busted up walkie-talkie.
  • The more Treasures you find before you exit the better.
  • It must be a single word based on the meaning of the words adjacent to the space you're trying to guide them to.
  • You couldn't write tiebreaker as a clue or untie as both of those words include the word tie which is already on a tile.
  • If you find the exit while cursed you lose.
  • The game is played over a series of rounds and each round is broken into four steps.
References (from this video)
No references stored for this video.
Video BIgiFz0vgPQ Ryan and Bethany board game reviews Review at 0:15 sentiment: positive
video_pk 62264 · mention_pk 154778
Ryan and Bethany board game reviews - Landmarks video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging blend of word association and spatial reasoning
  • fun to watch and participate; good spectator experience
  • offers both cooperative and team competitive modes
  • dry erase board integration keeps components cohesive
  • high replayability and dynamic clue-giving scenarios
Cons
  • can be mentally taxing and challenging to perfectly clue
  • not a pure party game; more of a puzzle
  • pivoting clues mid-run can be tricky and requires careful play
Thematic elements
  • navigation, discovery, and cooperative puzzle-solving under time pressure
  • A map on a board with hex tiles representing locations; treasure hunting and escaping the map
  • clue-driven, with a clue-giver guiding teammates to place clues on a map
Comparison games
  • Code Names
Mechanics (from transcript analysis)
  • clue-giving — a designated clue giver provides word clues that map to board locations
  • map/board placement — tiles are arranged to form a map that aligns with the clues and treasures
  • Resource management — water tokens limit actions; extracting more tiles from supply expands options
  • Resource management (water) — water tokens limit actions; extracting more tiles from supply expands options
  • team mode / competitive mode — two-team variant with separate decks and color-coded treasures
  • traps and curses — avoid or mitigate curses; amulets can protect against some curses
  • treasure collection and exit — collect treasures and exit the map to win; multiple treasure locations increase score
  • word association with spatial placement — players interpret clues to place words on hex tiles to match the clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a word association game
  • I loved this game I had so much fun
  • this could easily replace Code Names in your library
  • it's dynamic, more fun
  • two players very well or that you can play teams
References (from this video)
No references stored for this video.
Video RBVMk9eQQ8M Our Family Plays Games Discussion at 32:40 sentiment: positive
video_pk 12541 · mention_pk 36579
Our Family Plays Games - Landmarks video thumbnail
Click to watch at 32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong party game feel
  • Bright, colorful presentation
Cons
  • Word associations can be abstract for some players
Thematic elements
  • Word association and exploration
  • World landmarks map with word connections
  • Party/social
Comparison games
  • Codenames
  • Just One
Mechanics (from transcript analysis)
  • Cooperative/team play — Teams collaborate to steer words and answers toward winning treasures.
  • word association — Teammates connect landmarks with clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games a lot of ways have helped me find friends and build confidence in Social aspects
  • we sold out about half our inventory yesterday
  • the Mandalorians got it right
  • the show must go on
  • semi-cooperative
  • I cannot win
References (from this video)
No references stored for this video.
Video 5303VOR_FLM Going Analog Discussion at 12:03 sentiment: positive
video_pk 1631 · mention_pk 4708
Going Analog - Landmarks video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production values and thematic tie-ins to cryptic exploration
  • cooperative/competitive balance via team play
Cons
  • rule clarity may vary; some players may find the cooperative puzzle heavy
Thematic elements
  • cryptic clues and world exploration
  • cooperative puzzle setting with exploratory landmarks
  • team-based discovery with a map-like hex grid
Comparison games
  • Crypted
  • Code Names
Mechanics (from transcript analysis)
  • clue-based deduction — players give clues using starting words to guide others to the correct path.
  • cooperative puzzle / pathfinding — a Pathfinder guides teammates toward an exit on a hex map with three initial words.
  • traps and curses — mechanics introduce setback tiles or events ( traps, curses, amulets, treasures ).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is my number one show of the year; the energy is like geek paradise.
  • Non-stop bombardment of games and energy everywhere you turn.
  • Indianapolis has embraced Gen Con to the point that even the airport has tables to play games.
  • These are our people; the hobby is a shared language and vibe.
  • Pax Premier Second Edition is a heavy, rewarding experience with deep political intrigue.
  • The Search for Planet X uses a 360-degree sky view and rotating clues—it's a clever deduction challenge.
  • Evenfall is gorgeous; the art and depth are top-notch, though it can be challenging to learn.
  • Offsite publisher events can offer a more relaxed, focused environment for discussion and play.
References (from this video)
No references stored for this video.
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