Game Info
Year
2016
Players
2-6
Age
13+
Playtime
45 min
Collection
Your Tier
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Description
Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.
The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–8 of 8
Video RH7e1T2hhPw
Actualol Top List at 10:50 sentiment: positive
video_pk 92161 · mention_pk 247499
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Appealing theme for a board game.
- Love for the general mechanism of hidden movement and chase.
- Interesting phase structure where roles can shift.
Cons
none
Thematic elements
- A slasher flick-themed hidden movement game where one player is a killer hunting campers.
- Campground/Woods.
Comparison games
- Letters from Whitechapel
- Fury of Dracula
Mechanics (from transcript analysis)
- Asymmetrical play — One player (killer) has different objectives and abilities than the others (campers).
- Catch-up mechanics — Campers might hunt the killer in later phases.
- Hidden Movement — One player's location is hidden from others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm John perkus today I'm doing a vlog about my top 20 most anticipated games coming out at essenfeld
- if you are coming to Essen and you'd like to hang out then check out the other video I've posted for more details
- I find from the descriptions in the essm preview on Board Game Geek that the party games are the easiest to understand they're the easiest to read and go oh okay I think I would like that game I find it a lot harder to read the slightly dull description of a Euro game and understand whether it's going to be enjoyable to me
- if London dreg can combine that kind of pressure on decisions uh also with some great horror theme I Lov that it's set in London because that's where I'm set and uh uh I'm always looking for a game to play at Halloween then I think London dread is going to be a game for me
- if this is just pandemic with a bit more of a theme and great artwork then I'm on board
- I really love a party game that tries to bring a sense of spectacle
- it's a bit complicated to explain but I think it's going to be really interesting to play
- to me living in London playing a game where you get to live in a home and have whatever you want in that home is is Fantastical as playing a game with dragons in it
- Those are my top 20 most anticipated games coming out Essen Spiel 2016
References (from this video)
No references stored for this video.
Video y00mXmBE_lw
3 Minute Board Games Top List at 5:22 sentiment: positive
video_pk 91370 · mention_pk 245184
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent use of its camp counselor slasher theme
- Turnaround section where you chase the killer down
Cons
- Hidden movement can be frustrating
- Working out probabilities and pathways can be a drag
Thematic elements
- Slasher horror
- Summer camp
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetrical roles — The host hasn't played as the killer yet, suggesting distinct roles.
- Deduction — Implied by working out probabilities and pathways.
- Hidden Movement — The game is identified as a hidden movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love everything about this game [Block by Block]
- the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
- obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
- in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
- thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0
3 Minute Board Games Top List at 10:01 sentiment: positive
video_pk 91347 · mention_pk 245062
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Captures the slasher theme well
- Subverts expectations by playing through a franchise arc
- Dynamic shifts in player roles
Cons
none
Thematic elements
- Slasher hunting camp counselors
- Camp
- Horror franchise arc
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Movement — A hidden movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dyi6OBy828U
3 Minute Board Games Top List at 8:22 sentiment: positive
video_pk 90797 · mention_pk 242990
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Better than Friday the 13th games
- Engaging back and forth gameplay
- Role flipping mechanic
Cons
- Not a blatant rip-off of Friday the 13th (implies it might be)
Thematic elements
- Slasher movie
- Horror slasher movie setting
Comparison games
- Friday the 13th (game)
Mechanics (from transcript analysis)
- Hidden Movement — a hidden movement game
- Role switching — the hunter can become the hunted and it's that flipping about of the roles and the change of pace in the middle of the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg
Stonemaier Games Top List at 6:48 sentiment: positive
video_pk 81122 · mention_pk 199967
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The tables turn and the hunter becomes the hunted.
- I thought that was a really interesting twist in Last Friday.
Cons
- Hesitant to play them again, I don't entirely know why.
Thematic elements
- Slasher films
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Movement — A hidden movement game themed around slasher films.
- Role reversal — The hunter becomes the hunted, flipping the dynamic of who knows the other's location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
- This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
- This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
- The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
- The game can often feel hopeless, and you can sometimes find a way to overcome it.
- I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
- This is the two halves of the game that that Dylan is talking about.
- I enjoyed both phases of the game and I really like that one thing is leading to another.
- The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
- two distinct halves, both very connected, very, very closely connected to one another.
- The first game is a little bit like a teaching game.
- So, those are the two halves of the game, giving clues versus working together to solve the clues.
- One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
- The first half is a drafting game where you are planning a trip to Japan.
- And in the second half of the game, day by day, players show what they have chosen to do for that day.
- So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
- I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
- players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
- And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI
The Dice Tower Top List at 29:32 sentiment: negative
video_pk 80001 · mention_pk 193889
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Slasher theme
Cons
- Slow gameplay
- Fiddly rules
- Boring
- No improvements in second edition
Thematic elements
- Slasher movie
- Campground
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Movement — you're pretty much just a killer and you're killing campers and counselors
- Movement — you'll get stuck on one side of the campground and you can't make it to the other one
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video JVnZO82bGQ0
3 Minute Board Games Top List at 1:22 sentiment: positive
video_pk 10047 · mention_pk 29583
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong tension in two-player mode
- Picks up classic horror tropes
Cons
- May rely on table talk and has downtime in some play styles
Thematic elements
- survival and pursuit
- Hidden movement horror inspired by Friday the 13th
- asymmetric chase with overheard plans
Comparison games
- Fury Dracula
- Scotland Yard
- Letters from Whitechapel
Mechanics (from transcript analysis)
- asymmetric roles — killer vs counselors with different win conditions
- Hidden Movement — one player moves unseen; the other tries to hunt
- Information asymmetry — plans overheard and adjusted by killer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two-player games are something special for me a lot of my best gaming experiences have been two player specifically with my partner's death
- Santorini is my number one two-player game because it is designed for two to four players
- it's a chess-like game at two players
References (from this video)
No references stored for this video.
Video 9AkxHFfRGr8
3 Minute Board Games Top List at 4:21 sentiment: positive
video_pk 1423 · mention_pk 4129
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong group activity at six
- engaging tension and survival horror elements
Cons
- Some downtime exists between acts
- potential for arguments and bickering
Thematic elements
- survival, tension, teamwork
- camp horror, killer vs counselors
- episodic chapters with shifting tempo
Comparison games
none
Mechanics (from transcript analysis)
- chapter-based pacing — tempo shifts between acts, eliminating and returning players
- Hidden Movement — one player is the killer while others are counselors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the trading element really comes into its own
- there's something undeniably majestic about the game
- six is the magic number for it
- it's a hell of a lot easier to get six people together that it is to get eight
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8