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Last Friday box art

Last Friday

Game ID: GID0186880
Game Info
Year
2016
Players
2-6
Age
13+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

Description

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 9 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–11 of 11
Video TlWPWRILDYQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114828 · mention_pk 327084
Board Games UnLocked - Last Friday video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing chapter-based rule variations
  • Strategic depth in movement and item use
  • Captures the slasher theme well
Cons
  • Risk of 'stupid loss' if not careful
  • Some players can be eliminated
Thematic elements
  • A killer stalking campers, with one camper as the 'final girl' who must survive.
  • A camp
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of moves or actions they can take on their turn.
  • cooperative play — The campers generally work together to achieve their objective.
  • Hidden Movement — One player (the maniac) moves secretly, while other players (the campers) try to deduce their location and avoid them.
  • Item Placement — Campers can place items like bear traps and lanterns on the board to hinder or detect the maniac.
  • Player Elimination — Some campers can be caught and eliminated by the maniac.
  • Variable Player Powers/Abilities — Different characters have unique abilities or starting items (e.g., shoes for extra movement).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the maniac has crawled out the murky waters of the lake with a thirst for the blood of the one who tried to stop him
  • it's essentially three different hidden movement games
  • a lot more strategy than just running off
References (from this video)
No references stored for this video.
Video ccwAT_eLox8 Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 114829 · mention_pk 327085
Board Games UnLocked - Last Friday video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging first two chapters
  • Unique gameplay where the hidden player hunts first in chapter one
  • Guaranteed clue every third turn
  • Good thematic execution
  • Colorful art style
Cons
  • Chapter three is a letdown with poor interaction and balance
  • Lack of a save system is a major drawback
  • Archaic save system approach
  • Clunky or unintuitive rules for certain mechanics
  • Chapter progression can feel useless
  • Chapter three's unbalanced mechanics
Thematic elements
  • Slasher/horror
  • Friday the 13th
Comparison games
  • You are the maniac
  • Letters from Whitechapel
  • Fury of Dracula
  • Whitehall Mysteries
  • Mind Management
  • Anomaly
Mechanics (from transcript analysis)
  • chapter-based progression — The game is divided into chapters that build upon each other, although the effectiveness of this progression is debated.
  • Deduction — Players try to deduce the hidden player's location based on clues and their movements.
  • Hidden Movement — A core mechanic where one player's location is hidden from the others, creating a cat-and-mouse dynamic.
  • Role-playing — Players take on specific roles, either as the killer/maniac or as campers/hunters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but chapter three was kind of a huge letdown
  • The save system is really just ass.
  • It is Friday the 13th
  • I would agree that one the you being able to kill or die if you pass over me I agree with that one like that I would almost house rule to make it just the same with all the other pawns
  • chapter three is dog.
  • I don't know how you could get much closer to Friday the 14 or 13th
References (from this video)
No references stored for this video.
Video RH7e1T2hhPw Actualol Top List at 10:50 sentiment: positive
video_pk 92161 · mention_pk 247499
Actualol - Last Friday video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing theme for a board game.
  • Love for the general mechanism of hidden movement and chase.
  • Interesting phase structure where roles can shift.
Cons
none
Thematic elements
  • A slasher flick-themed hidden movement game where one player is a killer hunting campers.
  • Campground/Woods.
Comparison games
  • Letters from Whitechapel
  • Fury of Dracula
Mechanics (from transcript analysis)
  • Asymmetrical play — One player (killer) has different objectives and abilities than the others (campers).
  • Catch-up mechanics — Campers might hunt the killer in later phases.
  • Hidden Movement — One player's location is hidden from others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm John perkus today I'm doing a vlog about my top 20 most anticipated games coming out at essenfeld
  • if you are coming to Essen and you'd like to hang out then check out the other video I've posted for more details
  • I find from the descriptions in the essm preview on Board Game Geek that the party games are the easiest to understand they're the easiest to read and go oh okay I think I would like that game I find it a lot harder to read the slightly dull description of a Euro game and understand whether it's going to be enjoyable to me
  • if London dreg can combine that kind of pressure on decisions uh also with some great horror theme I Lov that it's set in London because that's where I'm set and uh uh I'm always looking for a game to play at Halloween then I think London dread is going to be a game for me
  • if this is just pandemic with a bit more of a theme and great artwork then I'm on board
  • I really love a party game that tries to bring a sense of spectacle
  • it's a bit complicated to explain but I think it's going to be really interesting to play
  • to me living in London playing a game where you get to live in a home and have whatever you want in that home is is Fantastical as playing a game with dragons in it
  • Those are my top 20 most anticipated games coming out Essen Spiel 2016
References (from this video)
No references stored for this video.
Video y00mXmBE_lw 3 Minute Board Games Top List at 5:22 sentiment: positive
video_pk 91370 · mention_pk 245184
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent use of its camp counselor slasher theme
  • Turnaround section where you chase the killer down
Cons
  • Hidden movement can be frustrating
  • Working out probabilities and pathways can be a drag
Thematic elements
  • Slasher horror
  • Summer camp
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical roles — The host hasn't played as the killer yet, suggesting distinct roles.
  • Deduction — Implied by working out probabilities and pathways.
  • Hidden Movement — The game is identified as a hidden movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 10:01 sentiment: positive
video_pk 91347 · mention_pk 245062
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Captures the slasher theme well
  • Subverts expectations by playing through a franchise arc
  • Dynamic shifts in player roles
Cons
none
Thematic elements
  • Slasher hunting camp counselors
  • Camp
  • Horror franchise arc
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — A hidden movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 8:22 sentiment: positive
video_pk 90797 · mention_pk 242990
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Better than Friday the 13th games
  • Engaging back and forth gameplay
  • Role flipping mechanic
Cons
  • Not a blatant rip-off of Friday the 13th (implies it might be)
Thematic elements
  • Slasher movie
  • Horror slasher movie setting
Comparison games
  • Friday the 13th (game)
Mechanics (from transcript analysis)
  • Hidden Movement — a hidden movement game
  • Role switching — the hunter can become the hunted and it's that flipping about of the roles and the change of pace in the middle of the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg Stonemaier Games Top List at 6:48 sentiment: positive
video_pk 81122 · mention_pk 199967
Stonemaier Games - Last Friday video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The tables turn and the hunter becomes the hunted.
  • I thought that was a really interesting twist in Last Friday.
Cons
  • Hesitant to play them again, I don't entirely know why.
Thematic elements
  • Slasher films
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — A hidden movement game themed around slasher films.
  • Role reversal — The hunter becomes the hunted, flipping the dynamic of who knows the other's location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
  • This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
  • This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
  • The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
  • The game can often feel hopeless, and you can sometimes find a way to overcome it.
  • I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
  • This is the two halves of the game that that Dylan is talking about.
  • I enjoyed both phases of the game and I really like that one thing is leading to another.
  • The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
  • two distinct halves, both very connected, very, very closely connected to one another.
  • The first game is a little bit like a teaching game.
  • So, those are the two halves of the game, giving clues versus working together to solve the clues.
  • One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
  • The first half is a drafting game where you are planning a trip to Japan.
  • And in the second half of the game, day by day, players show what they have chosen to do for that day.
  • So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
  • I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
  • players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
  • And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI The Dice Tower Top List at 29:32 sentiment: negative
video_pk 80001 · mention_pk 193889
The Dice Tower - Last Friday video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Slasher theme
Cons
  • Slow gameplay
  • Fiddly rules
  • Boring
  • No improvements in second edition
Thematic elements
  • Slasher movie
  • Campground
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — you're pretty much just a killer and you're killing campers and counselors
  • Movement — you'll get stuck on one side of the campground and you can't make it to the other one
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
  • I think I think we live in a more innocent time and I miss that.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
  • Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
  • There's so many mistakes and so many disappointments and we still tried to play through so much.
  • my number one is what my clear number one because it was the worst execution possible of any game.
  • And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video JVnZO82bGQ0 3 Minute Board Games Top List at 1:22 sentiment: positive
video_pk 10047 · mention_pk 29583
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tension in two-player mode
  • Picks up classic horror tropes
Cons
  • May rely on table talk and has downtime in some play styles
Thematic elements
  • survival and pursuit
  • Hidden movement horror inspired by Friday the 13th
  • asymmetric chase with overheard plans
Comparison games
  • Fury Dracula
  • Scotland Yard
  • Letters from Whitechapel
Mechanics (from transcript analysis)
  • asymmetric roles — killer vs counselors with different win conditions
  • Hidden Movement — one player moves unseen; the other tries to hunt
  • Information asymmetry — plans overheard and adjusted by killer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player games are something special for me a lot of my best gaming experiences have been two player specifically with my partner's death
  • Santorini is my number one two-player game because it is designed for two to four players
  • it's a chess-like game at two players
References (from this video)
No references stored for this video.
Video Kz9dJx1bl9A 3 Minute Board Games Review at 0:04 sentiment: positive
video_pk 9366 · mention_pk 27586
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open counselor communication creates dynamic teamwork and planning.
  • Chapter structure introduces variety and momentum shifts (hunter to hunted).
  • Strong core hidden movement mechanic that fits the horror theme.
  • Thematic immersion with a Friday the 13th vibe without licensing constraints.
  • Replayability from different killers, chapter variations, and outcomes.
Cons
  • Rule complexity can be high; players may need to re-read rules between sessions.
  • Lack of reference cards in the original layout can hinder quick rule recall.
  • Balance is nuanced across player counts; 2- and 6-player games may feel awkward in certain roles.
  • Tracking the killer's moves and the 'predestined' dynamic can be confusing for new players.
Thematic elements
  • slasher horror, survival and teamwork versus a lone killer
  • Camp Apache, summer camp gone wrong with a masked killer pursuing counselors
  • episodic chapters with escalating stakes and a shared horror narrative
Comparison games
  • Whitechapel
  • Fury of Dracula
Mechanics (from transcript analysis)
  • asymmetric roles — One player is the killer while the others are counselors; each chapter reshapes win conditions and player roles.
  • Asymmetric Teams — One player is the killer while the others are counselors; each chapter reshapes win conditions and player roles.
  • Blocking and capture rules — Blockers on the board and rule constraints in final chapter prevent the predator from unfairly crossing; predictor must be careful.
  • Catch-Up — Blockers on the board and rule constraints in final chapter prevent the predator from unfairly crossing; predictor must be careful.
  • chapter-based progression — The game unfolds across four chapters, each with unique rules, objectives, and pacing that affect later chapters.
  • Hidden Movement — The killer's location is concealed; counselors reveal information as the killer moves, creating tension and deduction.
  • Movement and tracking grid — Counselors move on white dot spaces; killer moves on numbered spaces; the killer records moves secretly and reveals position periodically.
  • Open communication among counselors — All counselors can discuss plans freely; information and noise travel across the lake, influencing decisions.
  • Predestined hero concept — A designated counselor becomes the 'predestined' hero in later chapters with special victory conditions.
  • Special items and abilities — Bear traps, lanterns, and other tokens can slow or reveal the killer; the killer possesses abilities like invisibility.
  • Twists and extended turns — Twists and extra turns can extend a chapter, increasing unpredictability and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The single best thing about the game is that all counselor communication is open.
  • This is not a licensed Friday the 13th game, it is very much a Friday the 13th game.
  • Chapters 1 & 2 are very much like the first film with a killer stalking people before being hunted down and killed.
  • Even if you are not a fan of horror movies it's still an excellent hidden movement game.
  • The chapters also help build a story with the consequences from one building to the next.
  • The killer has invisibility which makes it so the killer does not have to reveal or plot.
References (from this video)
No references stored for this video.
Video 9AkxHFfRGr8 3 Minute Board Games Top List at 4:21 sentiment: positive
video_pk 1423 · mention_pk 4129
3 Minute Board Games - Last Friday video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong group activity at six
  • engaging tension and survival horror elements
Cons
  • Some downtime exists between acts
  • potential for arguments and bickering
Thematic elements
  • survival, tension, teamwork
  • camp horror, killer vs counselors
  • episodic chapters with shifting tempo
Comparison games
none
Mechanics (from transcript analysis)
  • chapter-based pacing — tempo shifts between acts, eliminating and returning players
  • Hidden Movement — one player is the killer while others are counselors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the trading element really comes into its own
  • there's something undeniably majestic about the game
  • six is the magic number for it
  • it's a hell of a lot easier to get six people together that it is to get eight
References (from this video)
No references stored for this video.
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