Escaping from the zombie-overrun town of Woodinvale, a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak, they discover that a new nightmare has just begun!
Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards, six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth), four Generator objective pieces, a full set of 14 Zombies, a host of new Scenarios, rules for fire breaking out and spreading, over 130 new game cards, and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game!
Timber Peak is packed with new material for veteran players to add to their toolbox, and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. As with the original game, one or two players control the zombies, while the rest control heroes.
To achieve a horror movie feel, all of the art for the game is photographic.
- Standalone expansion or can be added to existing products
- Modular board setup for replayability
- Variety of heroes with potential for new ones to enter if others die
- Scenario-based gameplay like movie plots
- Experience system allows heroes and zombies to evolve
- Different upgrade decks for heroes (melee, ranged, special) and zombies
- Zombie Apocalypse Horror
- Small Town
- Scenario-based, like the plot of a movie
- Last Night on Earth
Mechanics (from transcript analysis)
- Action points — Heroes activate individually and can move a number of spaces determined by a dice roll, while zombies move one space per turn.
- card drafting — Players can draw cards from upgrade decks (melee, ranged, special for heroes; general for zombies) by spending experience tokens.
- Dice rolling — Dice are used for combat and for determining hero movement, adding an element of chance to actions.
- Experience system — Heroes gain experience for killing zombies, and zombies gain experience for wounding heroes, which can then be spent on upgrades.
- Modular board — The game board is constructed from multiple pieces, with the outer town sections being shuffled and placed differently each game.
- scenario play — The game features multiple scenarios that dictate the objectives and win conditions for each playthrough, functioning like movie plots.
Video topics + discussion points
Quotes (from this video)
- hi welcome to GTS distributions come and play day here in Seattle
- my name is Rodney Smith from watch it played
- I've been joined Now by Jason Hill of flying frog Productions
- well they can go to flyingfox
- oh