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Looot box art

Looot

Game ID: GID0194285
Game Info
Year
2024
Collection
Ratings
Creator Score
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Description

In Looot, you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches, and you’ll be crowned Jarl of the Vikings!

Looot is a clever management game, using a double placement mechanism.

On the Common board Players are Viking conquering a new territory, which allows you to recover resource/building/objective tiles.

On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.

It will call upon your optimization logic, favoring the best combinations for this race for victory points.

—description from the publisher

Description

In Looot, you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches, and you’ll be crowned Jarl of the Vikings!

Looot is a clever management game, using a double placement mechanism.

On the Common board Players are Viking conquering a new territory, which allows you to recover resource/building/objective tiles.

On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.

It will call upon your optimization logic, favoring the best combinations for this race for victory points.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 293071
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video s_pOgfY8ekk Rolling Dice & Taking Names Discussion at 1:06:54 sentiment: positive
video_pk 81079 · mention_pk 199413
Rolling Dice & Taking Names - Looot video thumbnail
Click to watch at 1:06:54 · YouTube ↗
Overall sentiment (raw)
Positive but not a top choice
Pros
  • Unique twist on trick-taking with hidden ranks.
  • Engaging deduction and player reading aspects.
  • Challenging and requires strategic thinking.
  • The penalty for missing bids is interesting.
Cons
  • Not knowing card ranks can be frustrating for some.
  • Might not be the first choice compared to other trick-taking games.
  • The game can take a while to get into.
Thematic elements
  • Trick-taking with hidden information
Comparison games
  • Allin
  • Opa
  • Bottle Imp
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they expect to win each round.
  • Card sorting — Hands are passed to the left and sorted by players from ascending to descending or vice-versa, then returned.
  • Hidden card ranks — Players can only see the colors of cards, not their ranks, making bidding and trick-taking decisions difficult.
  • Safety bead — An option to take a 'safety bead' which guarantees fewer points but makes the bid safer.
  • score tracking — Points are awarded based on successful bids, increasing in value each round, with penalties for failing to meet the bid.
  • Trick-Taking — A standard trick-taking game where players follow suit if possible, with a fixed trump suit (yellow).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Emperor asked the impossible.
  • This is a silly almost beer dexterity game.
  • Diplomacy. It's the game where you lose friends.
  • bag building combat game
  • This is a trick taking game where you as players are going to try to bid on taking the right number of tricks based on the cards in your hand. But here's the twist, y'all. You don't know other than the colors the rank
  • So, the the expansion is a brand new board or you can play on the base board the new faction and then like you said, everybody gets wooden ships.
  • The boats that were used for sailing are then used to establish a settlement on the other side.
  • If you lose, you don't lose one of your settlements. That is good. That is a good thing.
  • So, it's I hate to say, you know, I mixed feelings on that, Marty, to be honest with you. Do I Did I like the new board? Yeah, but I You know where I'm I know it's I'm I'm chewing on my words here, but I It didn't grab me like I thought the new board would, but I appreciate having the boats.
  • It's not a cheap expansion and you must have the base game to use this expansion because all your faction bits and other cards, market cards come from the base game.
  • This is a very challenging trick-taking game because from a standpoint of getting someone to go set or trying to short suit someone or all the rules that that are in your brain from trick taking this is more difficult because once again not knowing the rank is going to be you may say okay I think I'm not going to take this trick and everybody who played suddenly is now below you and you're like oh man I got this trick and you're like I didn't this card was I went on the low end. Haha. It was the second highest one in the suit. So, you really don't know.
  • I'm not a big fan of not knowing the rank of cards, but this one was so generic on difficulty. I didn't have a problem with it. Now, would I play this over a basic deck of Opa? It'd be tough for me to get on the table with my gaming group.
  • Yeah, I I was going to say it's like a mid-tier trick taking game. Uh, for me it I enjoy the twist and I appreciate playing it for the twist, but if I had my plethora of trick uh taking games in the drawer and I open it up and this one's in there, I would probably reach for something else first.
  • You could. If you had gone prior to Mother's Day, you could have gotten a 15% off discount. And I'm sure they're going to run. I think I know. And I'm sure for Father's Day, there's going to be a similar discount. and a back to school discount. But why would you use just 15%? Well, if you do, I know a place that you can use a very special code called RDTN. That'll get you 30% off anything over at the EWIN website.
  • So, the new um Territory Freeze. which, you know, it's been a while since I watched the first one, but if I remember correctly, territory freeze. You can, if you win three in a row, you can freeze the territory you're in, and no one can come battle you until everyone has battled. Is that correct? Do I remember that card?
  • The news we were talking about with Game Toppers actually dropped. Game Toppers is partnering with Asmo Day to come out with the line of Middleear products. This includes mats and tables and we are super excited about it.
  • Guild Wars one on mobile. I just do not see him playing on my Pixel. Even with the Switch though, I mean, is handheld control. Could you Well, I mean, they have controller support.
References (from this video)
No references stored for this video.
Video 0AK5SV09bcA Rolling Dice & Taking Names Discussion at 1:07:13 sentiment: mixed
video_pk 81080 · mention_pk 199425
Rolling Dice & Taking Names - Looot video thumbnail
Click to watch at 1:07:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the twist of not knowing card ranks.
  • The bidding system with safety beads offers a catch-up mechanism.
  • Can be a challenging trick-taking game.
Cons
  • Not a fan of not knowing the rank of cards.
  • May not be played over more established trick-taking games like Opa or Bottle Imp.
  • The core gameplay loop doesn't change across rounds.
Thematic elements
  • Trick-taking with hidden card ranks
Comparison games
  • Allin
  • Opa
  • Bottle Imp
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they expect to take.
  • Card sorting — Hands are sorted by color and ascending/descending order by another player.
  • Hidden Information — The ranks of cards are hidden; only colors are visible.
  • Set Collection — Collecting bids using tokens, with options for a safer bet (lower points) or a riskier bid.
  • Trick-Taking — Players play cards to win tricks, with standard rules like following suit applying.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Emperor asked the impossible.
  • We shall redouble our efforts.
  • Diplomacy. It's the game where you lose friends.
  • This is considered my family's Kitia's first game.
  • You don't know other than the colors the rank of the cards because guess what? You don't get to see the ranks of the cards.
  • The tension of the game is I have this really cool ability that I want to get.
  • From that standpoint, I would play this again.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs Going Analog Analysis at 59:07 sentiment: positive
video_pk 80013 · mention_pk 193955
Going Analog - Looot video thumbnail
Click to watch at 59:07 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Everyone shown the game loves it.
  • Rewarding deduction.
  • Clever mix of logic and trick-taking.
  • Straightforward trick-taking with a twist.
  • Satisfying to make correct guesses.
Cons
  • The host had a perfect game and feels they can never beat it.
  • Underappreciated and not widely played.
Thematic elements
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • bidding — Players bid on how many tricks they think they will win without knowing their card numbers.
  • Deduction — Players must guess card values and outcomes based on limited information, including what cards are out of play.
  • Hand Management — Players receive cards and sort them by color, then hand them face down to the person on their left.
  • Set Collection — Cards are sorted by color (suit) after dealing.
  • Trick-Taking — The core trick-taking mechanic is straightforward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have noticed,
  • Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
  • The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
  • So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
  • It's like mixing logic deduction with trick taking and it's uh very clever.
  • It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
  • It feels really good. Yeah, great pick. My gosh.
  • It's kind of like Dominion mixed with tricking.
  • So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
  • It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
  • And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
  • And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
No references stored for this video.
Video h1-Er4PD0DE Review at 40:59 sentiment: mixed
video_pk 79610 · mention_pk 193143
Looot video thumbnail
Click to watch at 40:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable gameplay mechanics during the game.
  • Strategic placement of Vikings and resource collection.
  • Interactive element of potentially blocking other players.
  • Nominated for Spiel des Jahres award.
  • Good use of tokens to break rules (e.g., placing two Vikings in one spot).
Cons
  • The victory scoring system is very convoluted and time-consuming.
  • The scoring process takes up a significant portion of the total playtime.
  • Negative points if longships are not filled.
Thematic elements
  • Vikings gathering resources to capture buildings, develop their fjord, and fill longships to complete construction sites.
  • Viking fjord
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Placing Vikings to connect locations or fulfill requirements for structures like watchtowers (string of four Vikings) or castles (four connected Vikings).
  • Resource Management — Collecting and managing various resources like ore, wood, and gold is essential for fulfilling building and longship requirements.
  • Set Collection — Collecting specific combinations of resources for buildings and longships is key.
  • Tile Placement — Players place hex tiles on their personal player board to build structures and generate victory points.
  • Worker Placement — Players place Viking meeples on hex spaces on a central map to collect resources. Placement often requires adjacency to another Viking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We don't come to this show with our intro like what can we talk about this time? Literally a lot of the topics we talk about are what we sit around and talk about during game night.
  • If you've played Undaunted it's going to feel very familiar
  • The point is what if you're not familiar with Undaunted, will people like it? You know, I I think so because of how streamline and fast it plays where Undaunted can drag.
  • I was really surprised at how good this game is. when you just look at it on the table, you think this is just like a colorful kids game.
  • This is probably one of the most convoluted victory scoring systems I've seen in a while.
  • Man, this is one of those games that just totally surprised me and how much I like the co-op thing.
  • It's honestly was just one of the best games I have played in a very long time.
  • The acting is incredible.
  • My game of the year by far.
References (from this video)
No references stored for this video.
Video H6mTgI6R22w Top List at 10:07 sentiment: positive
video_pk 68056 · mention_pk 164386
Looot video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The interaction is interesting, allowing piggybacking off other players' efforts.
  • Good turn pacing; the board display of resources gets depleted quickly.
  • Clean, smooth, and fast gameplay.
  • Very puzzly nature mixed with tension.
  • Well thought-out game.
Cons
  • Mistakes made early on can be regretted later.
  • Resource areas on the board can become dry quickly.
  • Fighting many things at once, like connecting pieces and managing resources.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — you do have a pretty limited amount of workers which dictate your turns in the game.
  • contract fulfillment — When you're placing these tiles on your own player area, you are trying to almost fulfill these contracts by surrounding particular requirements with particular tiles.
  • Objective Fulfillment — you will have the option to claim these other objectives and place them on your playerboard, which will have their own requirements based on the resources.
  • Route Building — you want to try and connect them together with an unbroken route of your own meeples
  • Tile Placement — taking tiles from it and placing them on your own player board.
  • Worker Placement — as you are deploying your little workforce onto this shared board, taking tiles from it and placing them on your own player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • It's just one that's not really for me because it's just too straightforward.
  • But, you know, I like it. It does what it, you know, it does what it's supposed to do.
  • So, yeah, I like games of this nature.
  • I was really impressed with how clean this game is.
  • And I just generally like the the overall feel of the chaotic nature of this game because it does really pack in to that car park and you can't really have much maneuverability as the game goes on.
  • I would say give a give overparked a look because I think this one might be one of the best ones I've ever played.
References (from this video)
No references stored for this video.
Video DoD0t7AQd8Q Meeple University Rules Teach at 0:31 sentiment: positive
video_pk 63859 · mention_pk 157376
Meeple University - Looot video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Viking raiding and resource management
  • central island with Viking clans who loot resources and build structures
Comparison games
none
Mechanics (from transcript analysis)
  • capture_buildings — Buildings (houses, watchtowers, castles) are captured by meeting specific conditions (adjacency clusters, paths) and added to the player's board.
  • construction_sites — Construction sites show a mix of resources and buildings; matching icons with adjacent tiles completes and scores the construction site tile.
  • End Game Bonuses — The game ends after all Vikings are placed; final scores come from resources, buildings, long ships, trophies, and penalties for unfinished long ships.
  • end_game_scoring — The game ends after all Vikings are placed; final scores come from resources, buildings, long ships, trophies, and penalties for unfinished long ships.
  • long_ships — Five long ship tiles can be taken from the ocean; they depict resources and scoring modifiers and can be completed for extra points, or cause end-game penalties if uncompleted.
  • Once-Per-Game Abilities — Shields grant special abilities that can be used once per game, such as placing a second Viking or gaining extra resources; shields can be spent to extend capabilities or alter normal rules.
  • path_building — Connecting Vikings to form paths between watchtowers scores additional tiles.
  • resource_gain — After placement, a basic resource matching the space is taken from supply (sheep, wood, gold, axes) and placed on the player's board.
  • Shields — Shields grant special abilities that can be used once per game, such as placing a second Viking or gaining extra resources; shields can be spent to extend capabilities or alter normal rules.
  • Tile Placement — Players place one Viking onto a legal space on the central island, with adjacency rules to oceans or other Vikings.
  • tile_placement — Players place one Viking onto a legal space on the central island, with adjacency rules to oceans or other Vikings.
  • trophies — Trophy tiles are claimed based on axes; claiming a trophy flips it face down and creates a race to obtain the highest-scoring trophy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Loot is a tile placement game
  • The play who has the most points by the time all of the Vikings have been placed will win the game
References (from this video)
No references stored for this video.
Video jB2pMqGAr3E Allies or Enemies Review at 0:16 sentiment: positive
video_pk 61061 · mention_pk 153478
Allies or Enemies - Looot video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and teach
  • quick playtime (2p ~20-30m, 4p ~60m)
  • high interaction on a shared board
  • strong puzzle with multiple viable strategies
  • excellent component quality and clear icons
  • good replayability with four double-sided boards
Cons
  • some randomness (long ship tiles score unknown until flipped)
  • component misinterpretation: rocks look like fish (gold) causing confusion
  • balance changes with player count (2p vs 4p) can affect pacing and strategy
  • the need to plan around token availability for 4p games (special bonus tokens)
Thematic elements
  • resource management via tile drafting and building to fulfill goals
  • Viking-era land with resources, towers, castles
  • abstract puzzle
Comparison games
  • Calico
  • King Domino
Mechanics (from transcript analysis)
  • End-game trigger — game ends when all Vikings are placed on the board
  • pattern scoring via flipping tiles — flip completed tiles to score; long ships scoring, trophies scoring, end-game penalties for incomplete ships
  • tile drafting / drafting by placement — choose tiles by placing Vikings on a shared board, influencing what you can take
  • Tile Placement — place resources and tiles adjacent to construction sites, long ships, houses, towers, castles
  • tile placement and building — place resources and tiles adjacent to construction sites, long ships, houses, towers, castles
  • Worker Placement — place Vikings on a shared board to collect resources and adjacent tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book is four pages long and it's pretty easy to explain
  • There is a huge amount of interaction because you've got that middle board and those two things bouncing off each other at the same time
  • Loot is a fun name to say
  • It's a lighter quicker game that you can teach to new gamers
References (from this video)
No references stored for this video.
Video XOZocFzVoc8 JestaThaRogue Rules Teach at 0:00 sentiment: mixed
video_pk 42422 · mention_pk 128782
JestaThaRogue - Looot video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast, satisfying tile-laying puzzle
  • Quick turns and smooth pacing
  • Clear tension between planning and adaptation
Cons
  • Punishing endgame scoring if one building is missing
  • Not forgiving for mistakes
  • Abstract theme may not appeal to all players
Thematic elements
  • Resource gathering and tile-based territory development
  • Viking-era raiding and settlement construction
  • Abstract, puzzle-driven theme
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Navigate nearby placements to optimize tile acquisitions and build sets.
  • area_control-lite — Navigate nearby placements to optimize tile acquisitions and build sets.
  • Set Collection — Collect resource tiles by placing next to spaces and buildings; longer-term planning to complete long ships for endgame scoring.
  • set_collection — Collect resource tiles by placing next to spaces and buildings; longer-term planning to complete long ships for endgame scoring.
  • Tile Placement — Place Viking tiles and resource/building tiles to meet endgame requirements and gain points.
  • tile_placement — Place Viking tiles and resource/building tiles to meet endgame requirements and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Loot is a fun, fast puzzle that feels great when everything clicks.
  • Turns are quick and smooth, and the tile laying puzzle is genuinely satisfying.
  • But scoring can be brutal.
References (from this video)
No references stored for this video.
Video yjl88nV7sts 3 Minute Board Games Top List at 2:01 sentiment: positive
video_pk 12012 · mention_pk 101130
3 Minute Board Games - Looot video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging scoring depth you can optimize
  • opponent interference creates dynamic tension
Cons
  • may demand high engagement and careful planning
  • sunken costs for a small box game
Thematic elements
  • wholesome yet cutthroat gardening
  • garden building with friendly competition and rivalries
  • whimsical with high player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring via plots — plots score at the start of the next turn based on contents
  • Multi-Use Cards — play two cards per turn to develop your garden plots
  • opponent interaction — opponents can affect your garden with placing items or pests
  • two-card turns — play two cards per turn to develop your garden plots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a simple nine card puzzle game
  • it's fine for what it is
  • it's not going to be a deep game that holds Brass's attention
  • it's actually surprisingly fun
  • oh hanami is a great game
  • small box games can be great games
References (from this video)
No references stored for this video.
Video dRW7ojgbzxA BoardGameGeek Playthrough at 0:54 sentiment: positive
video_pk 1639 · mention_pk 4770
BoardGameGeek - Looot video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, accessible core rules
  • Asymmetry creates varied strategies
  • Tactically tense due to token values and space management
  • Enjoyable theme of recycling Vikings
Cons
  • Can be mean due to blocking and snatching spaces
  • Tower/castle stack rules require mental overhead
  • Tile availability can feel random
  • Board state can be unforgiving on first plays
Thematic elements
  • Viking exploration and resource recycling
  • Islands with Viking clans, ecological twist: Vikings recycle material to build structures
  • abstracted euro-style puzzle
Comparison games
  • Looney Quest
  • Lord of the Rings: The Two Towers
Mechanics (from transcript analysis)
  • asymmetrical boards/starting buildings — Each player starts with different buildings and bonuses
  • resource collection — Tokens from board provide resources used to build buildings and gain points
  • set collection/collection upgrades — Tokens and enhancements modify values and end-game scoring
  • simultaneous decision and timing — End of turn choices and tokens that modify values require planning ahead
  • Tile Placement — Place Vikings adjacent to longboats to collect tokens and build buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are PC Vikings. We are recycle Vikings.
  • This game can be extremely mean and not because someone is playing against you.
  • the little card times two makes you get double the resources but only one of the four resources, not the buildings.
References (from this video)
No references stored for this video.
Video zkJvr_GUo8Y Tabletop Turtle Review sentiment: positive
video_pk 703 · mention_pk 2032
Overall sentiment (raw)
positive
Pros
  • Simple to learn
  • Depth of strategy
  • Flexible play styles
  • Quick gameplay (under 30 minutes)
  • Optional player interaction
  • Variety in each playthrough
Cons
  • Element of luck in tile drawing
  • Potential for unbalanced boat tile draws
Thematic elements
  • Viking conquest and resource gathering
  • Viking raids on mainland
  • Competitive resource acquisition
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place Vikings to capture buildings and resources
  • contract fulfillment — Complete boat contracts by surrounding specific structures
  • Tile Placement — Players place pillaged tiles on personal board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Light doesn't necessarily mean shallow or too simple
  • The important part of making a light game is to provide players with as many choices as possible without giving them too much rules overhead
References (from this video)
No references stored for this video.
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