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Lords of Ragnarok box art

Lords of Ragnarok

Game ID: GID0194644
Collection Status
Description

In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, and gathering armies and artifacts.
Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.

While the game is a spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects, there will be a lot of new mechanics and twists, so prepare yourself for a fresh, new thematic experience!

Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–10 of 10
Video ALqwUlsn2mY Wolf Pack Wednesday general_discussion at 14:30 sentiment: positive
video_pk 59642 · mention_pk 152183
Wolf Pack Wednesday - Lords of Ragnarok video thumbnail
Click to watch at 14:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight integration with theme
  • strong comparison with Lords of Hellas
Cons
none
Thematic elements
  • epic saga, heroic quest, apocalyptic stakes
  • mythic Norse-inspired epic
  • story-driven with tactical depth
Comparison games
  • Lords of Hellas
  • Lords of Ragnarok
Mechanics (from transcript analysis)
  • Area Control — map control and tiered objectives drive scoring
  • area_control — map control and tiered objectives drive scoring
  • tactical_combat — combat resolution with strategic card/army interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the most wholesome themes ever like I loved dog park and forever home"
  • "Split Ho is a really fun game how it works is you're trying to meet conditions that are on opposite sides of you"
  • "I absolutely love Scythe"
  • "I'm very excited with this overall and to compare this versus Lords of helles"
  • "Forever Home... Kickstarter is launching September 4th"
References (from this video)
No references stored for this video.
Video ruk5DzR6nfI Board Gaming Every Dude playthrough at 0:00 sentiment: mixed
video_pk 42581 · mention_pk 129329
Board Gaming Every Dude - Lords of Ragnarok video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging Norse theming and varied win conditions
  • Strong solo mode with AI that adds depth
  • Rune crafting and real-time strategic choices that interact with alliances
  • High production value and modular setup with engaged narration
Cons
  • Steep learning curve and heavy rule set
  • Memorization required for AI rules and Ragnarok triggers
  • Complexity can bog down early gameplay and setup
  • Video space constraints affected component visibility and clarity
Thematic elements
  • apocalyptic conflict, alliance-building, area control
  • Norse mythic world of Midgard with Ragnarok looming and Loki as the boss
  • mythic storytelling with a narrated playthrough
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Area Control — players vie for control of regions/realms to trigger victory conditions
  • area_control — players vie for control of regions/realms to trigger victory conditions
  • blessing_draft — blessing cards revealed via temples; solo drafting option exists
  • card crafting — collect and forge runes; runes enable actions like alliances, monster control and more
  • combat_cards — cards used in battles; top or bottom halves influence hunting vs. battle, with Slayer and artifact interactions
  • Combat: Deck/Hand — cards used in battles; top or bottom halves influence hunting vs. battle, with Slayer and artifact interactions
  • desolation_tokens — desolation tokens add tension and affect AI follower behavior; removable through gameplay
  • maneuvers — followers/mobs maneuver to invade regions using a priority system
  • mobilize — special action to activate armies and optionally increase their values; affects all armies
  • monument_building — build monuments to gain benefits; fully built monuments count as Ragnarok requisites
  • realm_alliances — form alliances with Realms for bonuses; first to alliance gains extra draw and benefits
  • runecrafting — collect and forge runes; runes enable actions like alliances, monster control and more
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very impressed with his solo mode
  • there's a lot going on here
  • I don't know why on Earth you would want to do that because it's a lot to manage
  • this is an area control game of direct battle as well as several other strategies
References (from this video)
No references stored for this video.
Video 6RR-7s7mpJ8 general_discussion at 0:00 sentiment: positive
video_pk 41008 · mention_pk 124413
Lords of Ragnarok video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am setting up to film Lords of Ragnarok you can see the mess down there
  • postcard game called the last glow
  • scan QR code for the English Direction
  • looking forward to that fun little play
  • I think when you're done you can actually postcard it on to someone else
References (from this video)
No references stored for this video.
Video EDxOh0anQ0o Mike's Board Gaming Every Dude playthrough at 1:00 sentiment: mixed
video_pk 38576 · mention_pk 116219
Mike's Board Gaming Every Dude - Lords of Ragnarok video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich Norse-myth thematic setting with multiple realms and epic stakes
  • Deep, layered system combining rune management, alliance-building, and combat
  • Engaging solo play feel with meaningful choices and Ragnarok-driven tension
Cons
  • Complex rule set that can be intimidating, especially in solo mode
  • High component and bookkeeping load can slow early game setup and play pace
Thematic elements
  • apocalyptic conquest, divine intervention, and strategic realm control
  • Norse myth-inspired epic on a multi-realm board where players quest to avert or trigger Ragnarok
  • solo commentary interlaced with a narrated run-through and strategic reflection
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move armies and invade regions to exert control and gain victory points or objectives.
  • Area control and region conquest — Players move armies and invade regions to exert control and gain victory points or objectives.
  • Artifacts, blessings, and permanent army boosts — Acquired artifacts/blessings permanently modify army strength and combat capabilities.
  • Boss and monster battles — Battles involve LokI and other monsters; combat uses cards, artifacts, and blessings to modify outcomes.
  • boss battler — Battles involve LokI and other monsters; combat uses cards, artifacts, and blessings to modify outcomes.
  • Monuments and Ragnarok progression — Building monuments advances Ragnarok progression; reaching thresholds can trigger endgame conditions.
  • Rune actions and realm alliances — Runes are spent to activate effects, form alliances with realms (e.g., Niflheim, Muspelheim, Jotunheim), and influence future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ragnarok is coming
  • Beowolf has two artifacts.
  • Desolation tokens—the game ends if you place all five.
  • I think starting with Ragnar is attack early.
  • I'm going to retreat to this section right here which will give me control of that area.
  • I’m going to go for winning by Ragnarok.
  • I think the strength of starting with Ragnar is attack early.
References (from this video)
No references stored for this video.
Video m3F56Vccwgs Jonas rules teach at 0:00 sentiment: positive
video_pk 37659 · mention_pk 113111
Jonas - Lords of Ragnarok video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with Norse mythology and Ragnarok pacing
  • Deep setup with thematic components and clear flow from setup to hunting monsters
  • Hero customization and choice of tails/heroes adds replayability and flavor
  • Multiple strategic axes (alliances, temple track, rune management, monster hunts)
  • Tension between exploration (sea regions) and conquest (temples/realms)
Cons
  • High complexity and steep learning curve for new players
  • Rule density may challenge beginners and require a careful read of references
  • Component readability and map clarity could be improved in production notes
  • Potentially long playtime depending on group size and decision cycles
Thematic elements
  • Realm conquest, alliance-building, monster hunting, and epic battles tied to Norse mythology and Ragnarok events.
  • A Norse-mantled mythic world featuring realms, gods, and Ragnarok cycles, with a map divided into regions and seas surrounding a central battlefield area.
  • Epic mythic saga with modular board progression and event-driven turns; players shape fate as they control heroes, monsters, and temples.
Comparison games
  • Lords of Hellas
Mechanics (from transcript analysis)
  • action wheel / marker activation — Players place markers on actions to trigger realm bonuses, with first-marker advantages and potential skimming of bonuses.
  • alliances with neutral realms — Neutral realms can be allied with; alliances grant bonuses when activated and influence regional power balance.
  • Area Control — Players vie to control map regions via populations, armies, and temples; control affects combat and endgame scoring.
  • area control / region dominance — Players vie to control map regions via populations, armies, and temples; control affects combat and endgame scoring.
  • Area movement — Ships traverse sea regions and connect land regions; movement rules define adjacency and reach across the map.
  • deck-based combat and card-driven battles — Combat uses combat cards drawn by heroes and monsters; players manage strength, defense, and special effects from cards.
  • drakkar movement / sea adjacency — Ships traverse sea regions and connect land regions; movement rules define adjacency and reach across the map.
  • end game bonuses — Ragnarök cards and region control thresholds determine when the game ends and who wins after the final turn.
  • endgame triggers (Ragnarök) and last-turn mechanism — Ragnarök cards and region control thresholds determine when the game ends and who wins after the final turn.
  • monster placement and hunts — Monsters are placed via event cards and hunted through specific actions; defeating monsters yields artifacts and rewards.
  • priest, temple, and blessing drafting — Priests are drafted to monuments; temples unlock blessings and influence sustained advantages across the game.
  • recruitment and army upgrades — Armys can be recruited or upgraded in regions with settlements; strength and authority influence control and battles.
  • Resource management — Runic tokens enable various actions; players must manage rune limits based on wisdom and available symbols.
  • rune management and rune actions — Runic tokens enable various actions; players must manage rune limits based on wisdom and available symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when starting the game place 5 Ragnarok cards face up; each card has a different condition
  • Ragnarök begins now at one runes with the same symbol of each forge
  • the monster hunt—the red hero is in the same region as fafnir
References (from this video)
No references stored for this video.
Video QRfDhKJL3eg Board Games for One general_discussion at 8:51 sentiment: positive
video_pk 36111 · mention_pk 108130
Board Games for One - Lords of Ragnarok video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging three-player structure with cooperative and competitive elements
  • Rich theme with multiple generals offering varied strategies
Cons
  • Some setup and component complexity
Thematic elements
  • mythic warfare and strategic empire-building
  • mythic fantasy realms with clans and invading hordes
  • epic fantasy warfare with multi-clan interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / set collection — collect resources and manage walls to defend and score
  • seasonal cycle / time track — spring/summer/fall/winter mechanics govern resources and actions
  • Time track — spring/summer/fall/winter mechanics govern resources and actions
  • worker placement — clerks are placed to gather resources and influence the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I loved it
  • two player absolutely loved it, solo absolutely loved it
  • this is truly a three-player game all right
  • for $48 a flip and sketch I don't know I'm pretty skeptical of that
  • it's a rolling right okay what are we doing flip cards and choose dice
References (from this video)
No references stored for this video.
Video c8mjE7BmY2w Unknown Channel playthrough at 0:00
video_pk 30453 · mention_pk 89660
Unknown Channel - Lords of Ragnarok video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Conflict between players and follower AI to prevent Ragnarok while fighting monsters
  • Array
  • Norse mythic world around Ragnarok; struggles over regions, temples, and monuments
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually love this
  • minis matter
  • I like seeing Loki 3D
  • these monuments are very cool
  • I just won my first game
  • it's a puzzle
References (from this video)
No references stored for this video.
Video 2NP0yjqXX2o Janna general_discussion at 0:00 sentiment: positive
video_pk 29463 · mention_pk 86487
Janna - Lords of Ragnarok video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic and highly detailed miniature and monument design
  • innovative central action wheel and realm connectivity
  • varied runes, artifacts, and temple/blessing mechanisms that add depth
  • strong Nordic theming with consistent visual and narrative cues
Cons
  • prototype is not final; many parts may change before release
  • box and component fit issues noted in prototype (miniatures not fitting core box)
  • no explicit publisher or release timeline provided in the video
  • potential complexity may be daunting for newcomers
Thematic elements
  • Mythic confrontation with gods, heroes, and apocalyptic stakes in a Viking/Nordic mythos.
  • Nordic mythic setting featuring realms, runes, monuments, and a Ragnarok-style endgame.
  • Mythic epics and legendary figures, presented through modular scenarios and a central action wheel.
Comparison games
  • Lords of Hellas
  • Lords of Khalas
Mechanics (from transcript analysis)
  • boss battler — Creatures (dragons, monsters) have their own decks with unique attacks, wounds, and attributes; Loki as a final boss.
  • Central action wheel — A wheel placed in the middle of the board that governs actions and influences interactions across realms.
  • combat cards and wounds — Combat uses dedicated cards with symbols to inflict wounds; match symbols to wounds on monsters.
  • Combat: Damage Based — Units are organized into squads with modified strengths rather than single figures, adding scale to battles.
  • end game bonuses — Endgame triggers occur when three gods' conditions are fulfilled, signaling Ragnarok.
  • endgame conditions — Endgame triggers occur when three gods' conditions are fulfilled, signaling Ragnarok.
  • monster and boss decks — Creatures (dragons, monsters) have their own decks with unique attacks, wounds, and attributes; Loki as a final boss.
  • monuments and priests — Monuments provide attractions that scale with construction level; priests activate or support monument effects.
  • Network/route building — Realms connected to the central wheel/board create a network of strategic positioning and bonuses.
  • realm-networking — Realms connected to the central wheel/board create a network of strategic positioning and bonuses.
  • runes and artifacts — Runed cards and artifacts grant various bonuses and special abilities tied to monsters or players.
  • Squad-based combat — Units are organized into squads with modified strengths rather than single figures, adding scale to battles.
  • temple-building and blessings — Building temples grants blessings from the three Nordic gods, influencing game balance and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not the final game yet
  • each character has a unique ability described on the character tale
  • the action wheel we put it in the middle of the board
  • monuments are absolutely divine
  • endgame condition since nordic gods and vikings ragnarok cannot be missing
References (from this video)
No references stored for this video.
Video vBbfXgubVPI Gen Con Vlog Channel general_discussion at 3:09 sentiment: positive
video_pk 7309 · mention_pk 21592
Gen Con Vlog Channel - Lords of Ragnarok video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art and components
  • thematic heft
Cons
  • rules density may require time to learn
Thematic elements
  • asymmetric, strategic conquest
  • mythic/Norse-inspired warfare
  • epic saga war with heroic characters
Comparison games
none
Mechanics (from transcript analysis)
  • area control and campaign pacing — large map with tactical decisions influencing a longer war
  • asymmetric hero-led armies — each player commands a unique hero with different abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Vlog didn't come out the day after Gen Con ended also because I was really tired
  • this is my third time being in Indianapolis for Gen Con and I really feel like I've learned a lot
  • Gen Con is to me just some Minis and some awesome terrain set up
  • look how calm and quiet it is
  • I ended up going all the way to the finals of the strike tournament
  • Skillshare is giving you a one month free trial to the first 1000 people who click the link in the description
  • thank you Skillshare for offering that up to everyone and thank you for being a sponsor of this Vlog
  • here's my Island the game I wanted the most from the whole convention
  • look at these figures I just think this looks really cool
References (from this video)
No references stored for this video.
Video 9a6V6VJj5l4 Becca Scott game_review sentiment: positive
video_pk 2627 · mention_pk 7769
Overall sentiment (raw)
positive
Pros
  • Detailed miniatures
  • Innovative action wheel
  • Multiple win conditions
  • Asymmetric gameplay
  • Modular monument construction
Cons
none
Thematic elements
  • Mythological combat and conquest
  • Nordic mythological landscape with sci-fi flavor
  • Asymmetric strategy
Comparison games
  • Lords of Hellas
Mechanics (from transcript analysis)
  • Action Wheel — Shared action selection with interactive bonuses
  • Area Control — Players compete to control regions and temples
  • Monster Control — Players can take control of monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like heavier weight games with tons of player interaction and all these incredible miniatures, this one's gonna be a great addition to your collection
References (from this video)
No references stored for this video.
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