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Luxor box art

Luxor

Game ID: GID0196876
Game Info
Year
2018
Players
2-4
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!

Description

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 13:51 sentiment: positive
video_pk 85884 · mention_pk 220950
Ryan and Bethany Board Game Reviews - Luxor video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and grandiose
  • Smooth gameplay
  • Impressive components
  • Artistically inspiring
Cons
  • Can be a table hog
Thematic elements
  • Repairing and building musical instruments
  • Baroque/Romantic period
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — Fulfilling patron requests for instruments and music.
  • Engine Building — Activating actions on different islands.
  • Resource Management — Using different materials to create instruments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 15:03 sentiment: positive
video_pk 85884 · mention_pk 220951
Ryan and Bethany Board Game Reviews - Luxor video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge and expansive
  • Satisfying to build and collect
  • High replayability
Cons
none
Thematic elements
  • Building musical instruments and a family legacy
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Expanding the family and actions.
  • Resource Management — Gathering materials to build instruments.
  • Worker Placement — Using workers from the family to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video hiKqBGDNSUE Ryan and Bethany Board Game Reviews Top List at 6:33 sentiment: positive
video_pk 85723 · mention_pk 220355
Ryan and Bethany Board Game Reviews - Luxor video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can make your own deck
  • Family made each other's decks
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — If you if there's a card that you want that helps you a lot, you have to find the top and then there's these different symbols that you can ink it and you can't ink it. And so like you whatever you don't need or don't want you put it down for ink.
  • Deck Building — you can make your own deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, my name is Ela and I'm seven year seven years old, almost eight. And um I'm going to be telling you my um top 10 favorite games and maybe some other seven to eight year olds would like it too.
  • Thanks for watching. Bye. I hope you have a great day and if you like the videos then I might and I might make one with my next vibe. Subscribe. Bye you guys. Thanks for watching our shenanigans. As always, we appreciate it.
  • Over here, if you follow this link, you're going to find a playlist that we've hand selected, handcrafted just for you, uh, because you watch this video. And if you check over here, this is a video that YouTube thinks you might like. So, you can check that out if you want as well. All right, we appreciate it, guys. Thanks so much for watching, and we will see you next time. Bye.
References (from this video)
No references stored for this video.
Video juPx1JBJGwM Sir Thecos Top List at 1:14 sentiment: positive
video_pk 85556 · mention_pk 219493
Sir Thecos - Luxor video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absolutely amazing game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
  • Distilled clear Srank. It's such an amazing game. I absolutely love this.
  • Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
  • Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
  • Exobase also a game that I will bring a video to you at some point.
  • Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
  • Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
  • Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
  • Reforest clear as this is an absolutely amazing game.
  • Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
  • Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
  • Switch and signal. I'm a little conflicted on that one.
  • Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
  • Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
  • And actually, you know what? I'm actually missing one game. I also played Wingspan.
  • Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video OL8VnO3vYOs The Cardboard Herald Interview at 41:46 sentiment: positive
video_pk 85235 · mention_pk 218049
The Cardboard Herald - Luxor video thumbnail
Click to watch at 41:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun solo mode with app integration
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — A fun solo mode, comparable to a Slay the Spire aspect of Moonrakers, playable with an app.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
No references stored for this video.
Video IC_TfsKqREY Meeple University Rules Teach
video_pk 70311 · mention_pk 167237
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • think ahead piles will disappear well sometimes you don't actually know what's gonna happen because you don't know what other people are playing in the hands so especially in more than two players you'll never guess what other people is going to do
References (from this video)
No references stored for this video.
Video yUmTVwAY_cg Meeple University Rules Teach
video_pk 70312 · mention_pk 167238
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game combines a unique system of hand management, movement optimization, and a continuously evolving board
  • Optimizing a player's movement involves careful planning of the cards that a player has accumulated to get them into the right places at the right times
  • Most of the more valuable treasures require a player to have several workers on the same tile, which requires several turns and careful planning
References (from this video)
No references stored for this video.
Video yUmTVwAY_cg Meeple University Rules Teach at 0:11 sentiment: positive
video_pk 70312 · mention_pk 246416
Meeple University - Luxor video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique hand management system
  • Continuously evolving board
  • Family-friendly
  • Offers direct treasure collection through temple tiles
  • Horus tiles provide powerful movement and ways to claim tiles with fewer workers
Cons
  • Workers can be stranded on low-value tiles
Thematic elements
  • Collecting sets of treasures
  • Egyptian tomb
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move workers on a board to collect treasures and reach the end of the tomb.
  • Hand Management — The player has a hand of 5 movement cards and cannot change the order of the cards at any time. When a player plays a card for movement, it must be one of the two outermost cards in the player's hand and then when a player draws a replacement card, it must go into the middle of his or her hand.
  • movement optimization — Players move their workers exactly the number of spaces printed on the card played. Optimizing movement involves careful planning of the cards accumulated.
  • Set Collection — Players collect treasure tiles and gain additional points for having sets of each of the three different types of treasures.
  • Tile Placement — Collecting treasures brings them off the board, making it faster for other workers to move. Some tiles offer bonuses like drawing a temple tile which provides a new action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game combines a unique system of hand management, movement optimization, and a continuously evolving board
  • Optimizing a player's movement involves careful planning of the cards that a player has accumulated to get them into the right places at the right times
  • Most of the more valuable treasures require a player to have several workers on the same tile, which requires several turns and careful planning
References (from this video)
No references stored for this video.
Video 1lb0ALecHfg Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64941 · mention_pk 158546
Meeple University - Luxor video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers strategic hand management and planning.
  • Special movement cards provide flexibility and interesting tactical choices.
  • The set collection aspect adds scoring depth.
  • Wild treasures can help complete sets.
  • Secret passages offer a quick way to advance deeper into the pyramid.
Cons
  • Horus tiles are worth zero points, making adventurers stranded on them worthless.
  • Some special movement cards require moving all workers, limiting actions on destination tiles.
Thematic elements
  • delving into a pyramid to retrieve treasures
  • a pyramid at Luxor
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Landing on certain tiles allows players to take specific actions, such as collecting treasures, keys, wild treasures, scarab tokens, or drawing cards.
  • Card Drafting — Players play cards from their hand to move adventurers and draw new cards to replenish their hand.
  • Movement — Players move adventurers a number of spaces shown on the card, with options for forward, backward, or variable movement based on dice rolls or card ranges.
  • Resource Management — Keys are needed to enter the central tomb and are worth one point at the end of the game if unused.
  • Set Collection — Collecting sets of treasures (idol, awl, necklace) with wilds can grant bonus points.
  • Tile Placement — When a treasure tile is taken and an animal icon is revealed, a new temple tile is placed on the board, offering new actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm tanked in am speller and this is me Paul University how to play Luxor
  • if you'd like to get more of a taste for how the game flows in practice you can click on the link in the description to check out our one round playthrough for this game
  • please write in the comment sections below
  • consider subscribing to our channel by clicking on them evil in the corner helping us to monetize this channel will help us to bring better content and higher quality content back to you
References (from this video)
No references stored for this video.
Video 5sJ5Y92GrlE Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63543 · mention_pk 156971
Getting Games - Luxor video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning and set-building
  • tunnel mechanics speed progress toward the center
  • wild tiles provide flexible set completion
  • varied card abilities add strategic depth
Cons
  • potentially long playtime
  • deck randomness can affect planning
  • high complexity may be challenging for newer players
Thematic elements
  • robbery and treasure collection in a temple
  • tomb/temple exploration
  • explanatory playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • dual-actor control: two robbers per player — Players control a team of two robbers moving through the temple to collect treasures.
  • Endgame trigger and scoring — Endgame is initiated when two players reach the sarcophagus chamber; final scoring combines multiple factors.
  • Hand Management — Each player has 5 cards in hand; on a turn you can only play the leftmost or rightmost card.
  • hand management: five cards, leftmost/rightmost play — Each player has 5 cards in hand; on a turn you can only play the leftmost or rightmost card.
  • special tiles and terrain effects — Horus, Osiris, and snake tiles introduce powerful effects and movement options; tunnels affect progression.
  • Tile/Map Shifting — Horus, Osiris, and snake tiles introduce powerful effects and movement options; tunnels affect progression.
  • treasure tiles require crowding — Treasure tiles are collected only if you have at least the number of robbers on the tile as indicated by its silhouette.
  • wild tiles and set scoring — Wild tiles exist to complete treasure sets; scoring depends on sets formed and scarabs collected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main action mechanic for this game is every player has 5 cards in their hand and you can only ever play the right hand most or left hand most card from your hand
  • the end goal is to try and get as many robbers as you can into the tomb and as far into the tomb as possible so that you can get the most points
  • when you land on one of these tiles you have two options you can either grab a key the keys are right over here and every single key is worth one point at the end of the game but the other thing about key is you must discard a key before you can enter the room with the sarcophaguses
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 14:31
video_pk 41371 · mention_pk 125488
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Luxor video thumbnail
Click to watch at 14:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video fLaNN8Hrnks Board Game Dad Discussion at 9:08 sentiment: positive
video_pk 35869 · mention_pk 107394
Board Game Dad - Luxor video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever left/right card play creates interesting choices
  • aesthetic and thematic appeal if the pacing fits the group
Cons
  • can feel slow in longer sessions
  • requires careful sequencing to maximize turns
Thematic elements
  • treasure collection through moving along a pyramid path
  • ancient pyramids and Egyptian treasure hunt
  • periodic, thematic but primarily mechanical
Comparison games
  • Crusaders: Thy Kingdom Come
Mechanics (from transcript analysis)
  • Card Drafting — cards are inserted into the middle after play, forcing forward planning
  • card-drafting with dead-end sequencing — cards are inserted into the middle after play, forcing forward planning
  • Hand Management — five cards kept in hand; you play only the leftmost or rightmost card
  • hand-management / set-card play — five cards kept in hand; you play only the leftmost or rightmost card
  • movement on a fixed track — pyramid path movement determines options and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hobby is in its nature physical tax and takes place in meat space you can't
  • there are no MP3 players that will save you where you can just discard that entire collection
  • I envy you cuz I remember what it was like when I got started and every game was exciting
  • some of these games have a very unique mechanic or aesthetic
  • Collector's Editions Kickstarter exclusives do you have games that you've invested to that serve as a feature in your collection
  • I gave away Dominant Species to a high school kid to start a board game club at school
References (from this video)
No references stored for this video.
Video L24JI9rbSLA Actualol Top List at 7:00 sentiment: positive
video_pk 3864 · mention_pk 11333
Actualol - Luxor video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying when the plan comes together
  • strong cooperation and shared planning
Cons
  • limits on choices can feel constraining
  • dependency on seeing upcoming cards may reduce suspense for some
Thematic elements
  • artifact collection and teamwork under pressure
  • ancient tomb raiding in Egypt
  • coordinated planning under time pressure
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven planning — cards reveal future moves; players coordinate paths to maximize loot
  • team-based action movement — two options per turn to move teammates toward artifacts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
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