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Luxor box art

Luxor

Game ID: GID0196876
Game Info
Year
2018
Players
2-4
Age
8+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
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Not enough video data yet
Description

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!

Description

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 1lb0ALecHfg Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64941 · mention_pk 158546
Meeple University - Luxor video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers strategic hand management and planning.
  • Special movement cards provide flexibility and interesting tactical choices.
  • The set collection aspect adds scoring depth.
  • Wild treasures can help complete sets.
  • Secret passages offer a quick way to advance deeper into the pyramid.
Cons
  • Horus tiles are worth zero points, making adventurers stranded on them worthless.
  • Some special movement cards require moving all workers, limiting actions on destination tiles.
Thematic elements
  • delving into a pyramid to retrieve treasures
  • a pyramid at Luxor
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Landing on certain tiles allows players to take specific actions, such as collecting treasures, keys, wild treasures, scarab tokens, or drawing cards.
  • card drafting — Players play cards from their hand to move adventurers and draw new cards to replenish their hand.
  • Movement — Players move adventurers a number of spaces shown on the card, with options for forward, backward, or variable movement based on dice rolls or card ranges.
  • Resource management — Keys are needed to enter the central tomb and are worth one point at the end of the game if unused.
  • set collection — Collecting sets of treasures (idol, awl, necklace) with wilds can grant bonus points.
  • tile placement — When a treasure tile is taken and an animal icon is revealed, a new temple tile is placed on the board, offering new actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm tanked in am speller and this is me Paul University how to play Luxor
  • if you'd like to get more of a taste for how the game flows in practice you can click on the link in the description to check out our one round playthrough for this game
  • please write in the comment sections below
  • consider subscribing to our channel by clicking on them evil in the corner helping us to monetize this channel will help us to bring better content and higher quality content back to you
References (from this video)
No references stored for this video.
Video 5sJ5Y92GrlE Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63543 · mention_pk 156971
Getting Games - Luxor video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning and set-building
  • tunnel mechanics speed progress toward the center
  • wild tiles provide flexible set completion
  • varied card abilities add strategic depth
Cons
  • potentially long playtime
  • deck randomness can affect planning
  • high complexity may be challenging for newer players
Thematic elements
  • robbery and treasure collection in a temple
  • tomb/temple exploration
  • explanatory playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • dual-actor control: two robbers per player — Players control a team of two robbers moving through the temple to collect treasures.
  • Endgame trigger and scoring — Endgame is initiated when two players reach the sarcophagus chamber; final scoring combines multiple factors.
  • hand management — Each player has 5 cards in hand; on a turn you can only play the leftmost or rightmost card.
  • hand management: five cards, leftmost/rightmost play — Each player has 5 cards in hand; on a turn you can only play the leftmost or rightmost card.
  • special tiles and terrain effects — Horus, Osiris, and snake tiles introduce powerful effects and movement options; tunnels affect progression.
  • Tile/Map Shifting — Horus, Osiris, and snake tiles introduce powerful effects and movement options; tunnels affect progression.
  • treasure tiles require crowding — Treasure tiles are collected only if you have at least the number of robbers on the tile as indicated by its silhouette.
  • wild tiles and set scoring — Wild tiles exist to complete treasure sets; scoring depends on sets formed and scarabs collected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main action mechanic for this game is every player has 5 cards in their hand and you can only ever play the right hand most or left hand most card from your hand
  • the end goal is to try and get as many robbers as you can into the tomb and as far into the tomb as possible so that you can get the most points
  • when you land on one of these tiles you have two options you can either grab a key the keys are right over here and every single key is worth one point at the end of the game but the other thing about key is you must discard a key before you can enter the room with the sarcophaguses
References (from this video)
No references stored for this video.
Video fLaNN8Hrnks Board Game Dad Discussion at 9:08 sentiment: positive
video_pk 35869 · mention_pk 107394
Board Game Dad - Luxor video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever left/right card play creates interesting choices
  • aesthetic and thematic appeal if the pacing fits the group
Cons
  • can feel slow in longer sessions
  • requires careful sequencing to maximize turns
Thematic elements
  • treasure collection through moving along a pyramid path
  • ancient pyramids and Egyptian treasure hunt
  • periodic, thematic but primarily mechanical
Comparison games
  • Crusaders: Thy Kingdom Come
Mechanics (from transcript analysis)
  • card drafting — cards are inserted into the middle after play, forcing forward planning
  • card-drafting with dead-end sequencing — cards are inserted into the middle after play, forcing forward planning
  • hand management — five cards kept in hand; you play only the leftmost or rightmost card
  • hand-management / set-card play — five cards kept in hand; you play only the leftmost or rightmost card
  • movement on a fixed track — pyramid path movement determines options and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hobby is in its nature physical tax and takes place in meat space you can't
  • there are no MP3 players that will save you where you can just discard that entire collection
  • I envy you cuz I remember what it was like when I got started and every game was exciting
  • some of these games have a very unique mechanic or aesthetic
  • Collector's Editions Kickstarter exclusives do you have games that you've invested to that serve as a feature in your collection
  • I gave away Dominant Species to a high school kid to start a board game club at school
References (from this video)
No references stored for this video.
Video L24JI9rbSLA Actualol Top List at 7:00 sentiment: positive
video_pk 3864 · mention_pk 11333
Actualol - Luxor video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying when the plan comes together
  • strong cooperation and shared planning
Cons
  • limits on choices can feel constraining
  • dependency on seeing upcoming cards may reduce suspense for some
Thematic elements
  • artifact collection and teamwork under pressure
  • ancient tomb raiding in Egypt
  • coordinated planning under time pressure
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven planning — cards reveal future moves; players coordinate paths to maximize loot
  • team-based action movement — two options per turn to move teammates toward artifacts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
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