A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.
Game Summary
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.
The first 2 finishers score VP (more VP in later races); most VP after all races wins!
- Energetic, goofy yet strategic drafting and powers
- Solid two-player and party-friendly depth
- Rich interactions and replayability
- character-powered racing with drafting
- fantasy athletic competition
- auto battler-esque with drafting and interaction
Mechanics (from transcript analysis)
- auto-battler-like resolution — Racers have powers that resolve in a battler-style manner.
- Drafting racers — Choose which racers to bring to the competition.
- interaction via powers — Racers' powers interact; players can form combos.
- round-based decision making — Decide which racer goes in which race and optimize points.
Video topics + discussion points
Quotes (from this video)
- Ink. Now, this game is a lot nicer than Azul, I would say.
- The second side is a little bit more thinky, a little bit more bite to it.
- This game is absolutely fantastic.
- If you're looking for a two-player game that has a little bit of everything, Gatsby's it.
- This is the first game of this type that I know of ... takes that concept and just adds a lot of things around it.
- This is a lifestyle game where like I didn't have any baseball cards when I played this.
References (from this video)
- Interesting box art and potential theme appeal
- Lack of concrete details in transcript
- Unknown
- Unknown
- Unknown
Mechanics (from transcript analysis)
- unknown — Unknown
Video topics + discussion points
Quotes (from this video)
- There's no solving it.
- It's a waiting game.
- We love her. She's great and she's going to grow out of this.
- Please let us know what you've been playing and what games you're looking forward to that are releasing this year.
References (from this video)
- Accessible, fast, and party-friendly
- Vibrant art and theme; lively streaming potential
- Engaging drafting and hidden-reveal dynamic
- Can become chaotic with multiple players
- Rules interactions can be dense for new players
- 競技 athletics with cartoonish magic
- A whimsical race track featuring magical athletes
- light, humorous, fast-paced
- Hot Streak
- Acquire
- Azul
Mechanics (from transcript analysis)
- character abilities on spaces — each racer has a special power that modifies moves or interactions.
- drafting/character selection — players draft from a pool of racers, each with unique abilities.
- hidden reveal — one racer is secretly revealed for each race, introducing strategy around deception and timing.
- point/trophy scoring — finish position yields trophies/points used for final scoring.
- roll-and-move — players roll dice to advance their racer along a track.
Video topics + discussion points
Quotes (from this video)
- This game has been around since 1963.
- This is Acquire. This game is fascinating.
- The world series of board gaming is super competitive, but super friendly.
- The art is beautiful; I wish I could punch in on it quick.
- Becca did The Elder Scrolls how-to play. It hurts to bring it inside the house; literally, it was like rocks.
- I love puzzle games; labberia looks wild.
- Magical Athlete is back now in a new version implemented by Richard Garfield.
- You just grab a tile, put it on. Nope, that's not it.
References (from this video)
- custom version
- new version released
- new version not convincing yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
- if you like games about delivering the mail, this is it
- Just a solid game of quick, snappy turns
- AIA, what a great game about shipping. This is a fantastic, terrific game.
- You like Dominion, but you want it for dice. This is your game.
- Very very popular games all them. That's why there's two of each.
- Although, frankly, you should always play with the expansion.
- I just really am loving SETI. Fantastic game.
- I do like this game. I have a soft spot for it.
- Vast, not as popular as its successor, root
- My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
- I just love Tumbling Dice.
References (from this video)
- Gorgeous new production
- Distinctive 1970s/early 1980s animation art style
- Extremely silly game
- Affordable at $30
- Unique character meeples
- Game is deliberately broken and chaotic
- racing
- chaos
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When the leaves won't, Vegas will. That's the official slogan of Dice Tower West
- Heliocentrism
- This game is broken and it can just go off the rails, but that's the fun
- Pocket Galactic
- I would love to watch this one and not play it
- Card counting is a valid strategy in Happy Salmon
- This is like crypto on speed
- Dead on, pun intended
- You would be surprised to see just how much strategery would come out
References (from this video)
- very accessible for families
- high-chaos, high-energy fun
- power interactions can feel overbearing if not balanced
- chaotic competition with powerful characters
- fantasy racing with magical racers
- light, chaotic, family-friendly play
Mechanics (from transcript analysis)
- powered racers — each racer has a unique, potent ability that triggers during play
- roll and move — simple dice-based movement with racing goals
Video topics + discussion points
Quotes (from this video)
- The Emerald Flame was an amazing experience.
- I love a good cooperative game, but I also love a good competition every once in a while.
- This game has just the right amount of moving parts… to really benefit people that can think a few turns ahead.
- Vantage is like Breath of the Wild, but in board game form.
References (from this video)
- instant hit with clear chaos and interaction
- great for family gatherings
- strong theme and character variety
- theme not deeply integrated into mechanics
- could feel random to some players
- fantasy sports
- Fantasy athletic competition with magical abilities
- chaotic, humorous
- Roll for the Galaxy
Mechanics (from transcript analysis)
- character powers — drafted characters grant unique abilities that interact during races.
- dice-rolling — players roll dice to move their racers around a track.
- drafting — players assemble a team of four characters with distinct powers.
- race structure — four races; end-game points depend on finishing order and timing.
Video topics + discussion points
Quotes (from this video)
- This is not a racing game. It's a deck building game with dice that help you perform your actions.
- Production value top-notch, of course.
- It's chaos, y'all. It is total chaos.
- The sweet spot probably four to five players.
- This looks like a racing game on the cover, but they talk about deck building, and this is not a racing game.
References (from this video)
- chaotic and fun
- family-friendly and lighthearted
- reprint improves presentation
- some may find depth lacking
- art style may not appeal to everyone
- chaos and humor
- cartoonish athletic magic world
- lighthearted
Mechanics (from transcript analysis)
- character-specific abilities — each character operates differently with unique powers
- roll-and-move — move a character a number of spaces based on a die roll
Video topics + discussion points
Quotes (from this video)
- it's one of the most simple games ever created
- Scythe was a revelation when it was first released
- Katan is without doubt one of the greatest games of all time
- it's chaos in a box. It really doesn't have the right to work as well as it does, but obviously it does
- this is a game called Blood Rage
- Pillars of the Earth... one of the greatest euro games that we have ever played
References (from this video)
- Accessible party-game feel with depth from powers
- Strong concurrent drafting and strategy
- May be chaotic for some groups
- drafted racers with unique powers
- magical auto-battler racing
- brief race-by-race drafting with evolving powers
- Hot Streak
- Jungo
Mechanics (from transcript analysis)
- dice-driven movement — dice determine race outcomes and positioning
- drafting — pick racers with distinct abilities for each race
- turn sequencing — decide order of races and leverage abilities
Video topics + discussion points
Quotes (from this video)
- it's basically like Where's Waldo the board game
- this is Mindbug, which is I've been touting for the last few years
- The twist is you're playing cards very simply
- Here's the best reprint: Wolf Street
References (from this video)
- great for family play with high chaos and laughs
- supports large player counts with a lively table presence
- ap (attention/planning) heavy for players who like tight optimization
- some combos can swing games unpredictably
- quirky athletic fantasy
- fantasy sport competition with magical powers
- light-hearted chaos with family game-night energy
Mechanics (from transcript analysis)
- player combination engine — a chaotic mix of characters and card interactions that can explode into wild outcomes
Video topics + discussion points
Quotes (from this video)
- the theme was super fun
- our streets are full of crap. We can't take anymore
- it's a brutal, but very engaging game with strong player interaction
- Magical Athlete... got to play that with the fam
- Tulip Bubble... this is a simple market-driven economic game, but so well done
- Night Soil... a really fun, chaotic experience with friends
- Ticket to Ride... blitzed them, completely decimated them
References (from this video)
- fun even when losing
- memorable gameplay experience
- minimal game manager requirements
- wacky and entertaining
- racing
- light
- wacky humor
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Host was quoted on the game
- Sports
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to the most boring unboxing in the world
- We don't know it's good till we play it
- This is a new way to play the game. A way to suck people into the CCG
- I think boxes are fine
- I've seen every game in the world at this point
- A lot of good games in this one, huh? So many I can't even fit them all in this bag