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Mandala box art

Mandala

Game ID: GID0200812
Game Info
Year
2019
Players
2
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.

In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.

The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.

To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.

On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.

A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.

Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.

The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!

Contents:

1 linen playmat
108 mandala cards (18 in each of 6 colours)
2 reference cards

Description

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.

In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.

The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.

To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.

On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.

A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.

Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.

The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!

Contents:

1 linen playmat
108 mandala cards (18 in each of 6 colours)
2 reference cards

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 50
Sentiment: pos 41 · mix 3 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 62
Video tx9xyd-tex8 Top List at 13:03 sentiment: positive
video_pk 129698 · mention_pk 369011
Mandala video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gets played.
  • Quick teach and easy play.
  • Very light strategy game.
  • Not luck involved.
  • Gets you away from simple chance games.
  • Enjoyable two-player game.
Cons
  • Box is beat up, pieces need to be kept in a bag.
  • May drop out of the top 100, implying it's not top-tier anymore for the host.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A two-player strategy game where players collect beads by sowing them into bowls.
  • Area Control — The goal is to get the most beads in your side of the board, called manalas.
  • Sowing — Players pick up beads and drop one bead in each subsequent bowl, determining how many bowls they can drop beads into.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not to say that they're bad games. It's just that if I'm going to put something in a top 100 list, I think it ought to be something that is a little bit more representative of what I do and play than just becau just a side mention that I own the game.
  • The premise is pretty much the same. Uh the the biggest difference is the the hidden roles, but uh it's fallen on my list a little bit, but uh that's simply because I'm not a huge party game person.
  • It's a game that's old, old old and it's just a game that has some really unique strategy to it, but like most abstract games, it can start falling flat because it's sy.
  • And because of that, Athell is my number 98 game.
  • The art on this is amazing. It is beautiful, beautiful art.
  • Sometimes we get discouraged on our failures, about how we're not living up to what we expect, some madeup standard that we're not achieving. But you know what? Sometimes we need to fail. Even if we tried our best to succeed, sometimes we need to fail so that we can succeed down the road so that we can learn the lessons that we need to learn to pass future tests.
References (from this video)
No references stored for this video.
Video 3Zhr2qLm8wI The Dicey Review Rules Teach at 0:11 sentiment: positive
video_pk 105149 · mention_pk 303193
The Dicey Review - Mandala video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting rule of color mechanic that guides placement.
  • Strategic depth in card placement and collection.
  • Tense end-game scoring based on card positions.
Cons
  • Players cannot end their turn with no cards in hand, forcing a play even if suboptimal.
  • If a player has no cards in their field when a mandala is completed, they discard all collected cards without gaining points.
Thematic elements
  • sand colors
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video hi6JNfO9NEg Allies or Enemies Top List at 5:46 sentiment: positive
video_pk 99986 · mention_pk 278189
Allies or Enemies - Mandala video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative use of the Mancala mechanism.
  • Challenging and requires planning ahead.
  • Fast-paced matches.
  • Differentiated characters with unique abilities.
  • Neoprene mat is nice.
  • Set in the Alice in Wonderland world with art from Wonderland's War.
Cons
  • Not for everyone due to the unconventional system (disconnect between Mancala and fighting).
  • Weird hookah art.
Thematic elements
  • fighting game using Mancala
  • Alice in Wonderland world
Comparison games
  • Five Tribes
Mechanics (from transcript analysis)
  • action selection — The spaces will let you heal if you need healing or get the commoner cards which can be really powerful.
  • Area Control — You can only move shards that are on your side of the board.
  • Doubler — You've got this big shard and when you use that you get to do whatever the thing is double.
  • Health tracking — You're going to harm the other person. You're going to be knocking down their health. And you're also going to heal your own health.
  • Mancala — This is a Mancala game. And so, you're using a Mancala to fight each other. So, you're going to have a bunch of these shards on your side of this table. You're going to pick up all those shards from one space, drop them off one at a time bread crumb style. Wherever you put the last one, that is the thing you're going to do.
  • Set Collection — Get the commoner cards that are one-time use.
  • Variable player powers — The game comes with six different characters. And they all have their own powers and their own plus one cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You guys were right. We really like this game.
  • This is a Mancala game. And so, you're using a Mancala to fight each other.
  • This is not going to be for everybody.
  • The draw here really is that cooperative campaign.
References (from this video)
No references stored for this video.
Video z8cnHgrWR7E Tabletop Tokki Discussion at 4:07 sentiment: negative
video_pk 99447 · mention_pk 277026
Tabletop Tokki - Mandala video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Excellent theme and presentation
Cons
  • Gameplay was pretty lacking
  • Not as much strategic depth as I would personally like
  • Actions were very limited
  • Triggers for your cards were kind of basic
Thematic elements
  • Wonderland's War universe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — moving stones around a board in order to land on certain actions
  • resource collection — collecting resources
  • Variable player powers — Each player has a unique player power or set of powers that they can utilize for the game as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hopefully these first impressions will clue you in to some games you might enjoy as well as saving you some money and time researching games that you may want to pass on.
  • But without further ado, let's get started.
  • Overall, not only does this game have gorgeous presentation, but it has a lot of elements of chunkier Euro style games that fit together very smoothly and I found that it is a fairly easy teach and play with a lot of complexity in the decisions that you make from turn to turn.
  • Really, really love this one.
  • If you have a chance to check out Orléans you're a fan of Eurogames, definitely don't sleep on this one.
  • I'll definitely want to play it with more than two players before I give more thoughts on it, but I have to say that I'm very tempted, and this is rare for me, but I'm very tempted to just pay MSRP for this one so I can get it as soon as possible and try it with three, four, five because the two-player game was very interactive, very puzzly, and also didn't outstay its welcome as I found some trick-taking games with multiple rounds tend to do.
  • So, although I'm very glad that I got to try it, this isn't necessarily one that I'm looking to add to my collection personally.
  • So, there you have it. That is seven mini reviews of some new games that I got to try last month.
  • Hopefully, these first looks can give you some ideas about whether or not these games are for you.
References (from this video)
No references stored for this video.
Video WRJLVaei6iI Getting Games Discussion at 7:45 sentiment: neutral
video_pk 90964 · mention_pk 243618
Getting Games - Mandala video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not happy right now
  • I'm seriously considering some small to significant changes
  • I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
No references stored for this video.
Video ZwCeBLeO6iE Getting Games Discussion at 23:44
video_pk 90899 · mention_pk 243379
Getting Games - Mandala video thumbnail
Click to watch at 23:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Pda1-MQR5mM Getting Games Discussion at 7:51 sentiment: positive
video_pk 90749 · mention_pk 242837
Getting Games - Mandala video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Airland at Sea
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've never actually written a rubric before
  • a board game is just a pile of bits and uh cards without rules so that's a very important part of this
  • i am super excited to actually own a copy of this
  • i spent a decent amount of money to get this copy because i wanted to cover it for the channel
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 37:42 sentiment: positive
video_pk 90737 · mention_pk 242775
Getting Games - Mandala video thumbnail
Click to watch at 37:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
Video detNB5fqxTs Getting Games Top 10 List at 7:10 sentiment: positive
video_pk 90706 · mention_pk 242605
Getting Games - Mandala video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tabletop Simulator mod
  • two-player card games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i was blown away by how much i loved that game
  • i was blown away by the innovation that was in this game
  • i was blown away at how much fun i had actually playing this one
  • this game is so tense and so tight with such an elegant simple rule set
  • i don't think i actually enjoyed that play
  • i absolutely loved the experience
  • i was completely blown away by this game
  • i hated this game what a surprise
  • it's a top 10 game
  • so unfortunately my biggest surprise game overall is on the negative
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 22:21 sentiment: positive
video_pk 90625 · mention_pk 242313
Getting Games - Mandala video thumbnail
Click to watch at 22:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video GLQh6EGBpMU Getting Games Top 10 List at 4:22 sentiment: positive
video_pk 90491 · mention_pk 241820
Getting Games - Mandala video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player experience
  • compact components and quick plays
Cons
  • bluffing can be punishing if misread
Thematic elements
  • bluffing and deduction in a two-player format
  • none stated
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring with color-based decisions — players initiate scoring in board halves based on color cards played.
  • hand management and bluffing — players play colored cards to different spots; bluffing and educated guessing drive scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a puzzle game realistically where you're trying to make that work
  • not a victory point game realistically you're just trying to get to the threshold before anyone else
  • this is a hidden gem that no one ever talks about
  • i cannot recommend equinox enough
  • every single card can be a different champion
  • it's basically scrabble without the words
References (from this video)
No references stored for this video.
Video neWPXR3F6TI Watch It Played News at 9:19 sentiment: positive
video_pk 89908 · mention_pk 239535
Watch It Played - Mandala video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Taking tourists to sites
  • Canals of Venice
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Dice Rolling — rolling dice
  • Push Your Luck — pushing their luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is now my most anticipated game of the year
  • I kind of begin to tell you how much I'm into this
  • I have said many times that the crew mission deep sea is my favorite game of all time I won't shut up about it
  • This feels like a great board game coffee table book
References (from this video)
No references stored for this video.
Video 8nfYyNizuzw kovray Top 10 List at 11:21 sentiment: positive
video_pk 89512 · mention_pk 237895
kovray - Mandala video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hand management is clever and subtle
  • engaging scoring front with a cup for points
  • easy to teach but with depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art knit is absolutely phenomenal
  • it's a very exciting game
  • the edge of the seat factor really elevates this game
  • it's a tug and pull in an internal tug and pull
  • production, the theme, the art, the rules are easy to teach
References (from this video)
No references stored for this video.
Video feBJF6QBW5k All You Can Board Top 50 List at 16:44 sentiment: positive
video_pk 89125 · mention_pk 236328
All You Can Board - Mandala video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player depth with dual areas
  • requires forethought about opponent actions
Cons
  • could climb more with more plays
Thematic elements
Comparison games
  • Arboretum
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm basically riding on this Nostalgia
  • it's just one of those games that for as much as I like it... I'm always gonna rank it high
  • the wheel that you turn to give the clues
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 293621
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video bUDaVkckDhA Board Game Buzzz Top 3 List at 0:18 sentiment: positive
video_pk 86922 · mention_pk 226521
Board Game Buzzz - Mandala video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Wonderlands War
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful day to be alive in this golden age of gaming
  • but this board looks really fascinating to me
  • I am all here for this game
  • I'm really curious to see what they change about the base game
References (from this video)
No references stored for this video.
Video ZDxLOT1HbI8 Man vs Meeple News at 2:30 sentiment: positive
video_pk 86943 · mention_pk 226563
Man vs Meeple - Mandala video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool
  • Especially if you're a fan of Wonderlands War
Cons
none
Thematic elements
  • Head-to-head Mancala
  • Wonderlands War Universe
Comparison games
  • Wonderlands War
Mechanics (from transcript analysis)
  • Mancala — Described as a Mancala-style game with a head-to-head twist.
  • Rondel — Players manipulate pieces around a tea party rondel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very different
  • it is very interesting
  • it's a little game already a huge game with a ton of stuff
  • I'm terrible at it but I play a lot more on the digital
  • it's a Euro game it's supposed to be really good
  • this is your real chance it doesn't really get into retail so this is your best chance to get it
  • this is the biggest flip and right Style game I've seen
  • the production on this one looks pretty insane for a blank and write
  • it's so much more than that but that is the really interesting thing that's driving the whole
  • huge amount of variability in the player powers
  • huge upgrade yeah
  • I think I can say this is the biggest flip and right Style game I've seen
  • the biggest flip and right Style game I've seen
  • this is the
  • Sweetlands, yeah, you haven't played. This is probably right now my number one game to play and that's not just because of the way it looks but it has such a unique and cool aesthetic to it.
  • it's really really cute looking it has almost kind of like an Adventure Time sort feel like it would be a cartoon in the world of Sweet Lands
  • this is a pretty heavy game there's a lot going on
  • there's like massive negative points if you don't reach certain spots of the map which is crazy
  • a lot of the games we've been playing lately have just massive amounts of end game scoring this one had a ton
  • there's some Tableau building that feels a little vaguely like some of the things you'd experience in something like terraforming Mars with tags and those tags letting you maybe get discounts or do other things
  • ninth level games is releasing a Thunder Road Vendetta RPG that's on Kickstarter right now
  • that polymorph system it's very easy to learn so if you're brand new to RPGs
  • it is intriguing to think of a role play game setting set in that world and it has to involve a lot of car driving and stuff like that and shooting and blowing up and all the stuff
References (from this video)
No references stored for this video.
Video q_DZM_uViY8 Board Game Buzzz Discussion at 1:03 sentiment: mixed
video_pk 86874 · mention_pk 226346
Board Game Buzzz - Mandala video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they took Wonderlands War same theming same kind of fun idea and they just put a different spin on it
  • they didn't even call it wonderlands War Duo they called it mad kala but clearly everybody who's aware of the game knows that it's basically essentially a two-player version of wonderlands War
  • I love the idea of that
  • I would love to have a solo version if you could just take the world and it like I said has it can be a completely different game but just give me like a solo version still in that world
  • I would not be surprised if they have like a wingspan Duo
References (from this video)
No references stored for this video.
Video 2vgzjQIQYV0 Beyond Solitaire Interview at 12:47 sentiment: positive
video_pk 86858 · mention_pk 226244
Beyond Solitaire - Mandala video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible history and one of the most played games globally.
  • Fascinating and mathematically incredible.
  • Covers a vast geographic range.
  • Carries on in modern games like Trajan and Terra Mystica.
Cons
none
Thematic elements
  • Africa
Comparison games
  • Trajan
  • Terra Mystica
Mechanics (from transcript analysis)
  • Sowing seeds/pebbles — Players pick up seeds or pebbles and drop them one by one into pits or houses on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
  • humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
  • games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
  • the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
  • the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
  • it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
  • I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
  • it just does something that a lot of other games it just doesn't feel like anything else in my collection
  • it's found a kind of like ecological niche in every game night I've had there's always time for it
  • Tim you are the most fantastically autistic person I've ever assessed
  • on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
  • as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
  • we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
  • we all mask to an extent for different reasons
References (from this video)
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Video jn4d_avx-es Tim Chuon Event Coverage at 3:08 sentiment: positive
video_pk 84769 · mention_pk 215928
Tim Chuon - Mandala video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Next level
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halo Flashpoint. Not going to lie, they kind of sold me.
  • Pure combat. Pure PvP.
  • Brink looks sick, dude.
  • So what you see here is all 100% prototype stuff. No art.
  • Card Holla this year is next level.
  • Got Chem which is a huge huge ass box.
  • Honestly today's haul 10 out of 10.
  • I love Gen Con.
  • We got row one game on day two, which was Rebel Princess.
  • Josh had a brilliant idea though. Cut in half right down the middle.
  • That is a wrap for Gen Con 2025.
  • My third one and Josh's first one.
  • Actually had to buy a whole separate suitcase.
  • the commercial for Super Boss Monster was released on preview day and I had no idea or I would have been there.
References (from this video)
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Video kWQp18NqWls One Stop Co-op Shop Top List at 10:13 sentiment: positive
video_pk 83838 · mention_pk 212122
One Stop Co-op Shop - Mandala video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • A really good time
Cons
  • My son did destroy me in the game using his dodo attack over and over again.
Thematic elements
  • Alice in Wonderland vs. Red Queen
  • Wonderland
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — But then uh each faction has asymmetric cards that give them special powers and things. You're using your powers against each other.
  • Mancala — Mad Kala, like mancala except mad. This is from the Wonderland War team. So, it's got that Alice in Wonderland versus the Red Queen theme. Those are the factions we played, Alice versus the Red Queen. But yeah, it's a Monala game where you're moving your stones around a circle, but whatever space you end your stone on is going to give you an action like healing, dealing damage, drawing special cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, this is Mike and I just got back from PAX Unplugged today.
  • And what I'm going to do in this video is talk about my 10 favorites.
  • So, these are not like complete reviews or finished thoughts. Uh, just a partial feeling for the game so far.
  • Honestly, these three might top the list, but I've covered them on the channel in
  • Alpha Team Mechanized Battle Force Go.
  • It's like a very light quick uh family weight to dungeon crawler experience.
  • This is one of the most beautiful basically looks like it's a finished game prototypes I've ever seen.
  • So like the characters are very diverse and they each have a fully unique set of equipment and special abilities as you level up.
  • it was a blast, both three and five player, which is pretty dang impressive for a quick dungeon crawler experience.
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 12:13 sentiment: positive
video_pk 82279 · mention_pk 206810
Chairman of the Board - Mandala video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Host really likes this game from Benjamin and Gilbert.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 5:40 sentiment: neutral
video_pk 82040 · mention_pk 205772
Sir Thecos - Mandala video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • People invite me to play it on Board Game Arena
  • Keep doing it because I like playing it
Cons
  • Not one of my favorite games
  • Between B and C rank, arbitrary decision
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video PYEdyEFb_eM The Dice Tower Discussion at 41:00 sentiment: positive
video_pk 81758 · mention_pk 204297
The Dice Tower - Mandala video thumbnail
Click to watch at 41:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and accessible rules
  • Two-player friendly
Cons
  • Can feel solitaire-like if players don’t interact much
Thematic elements
Comparison games
  • Azul
  • Patchwork
Mechanics (from transcript analysis)
  • Pattern Building — Players draft patterns to collect colored disks that score by symmetry and layout.
  • pattern drafting — Players draft patterns to collect colored disks that score by symmetry and layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest weekend in board gaming.
  • Sometimes you just hit a wall as you're trying to do something new.
  • I'm excited to go see Sabaton in Europe this fall.
  • I would love Airlines Europe to be reprinted.
  • Soda Jerk is a great game to play with my daughter.
  • I enjoy making videos and improving the Dice Tower's setup.
References (from this video)
No references stored for this video.
Video TvOtU8bU-Vc The Dice Tower News at 1:37
video_pk 81460 · mention_pk 202368
The Dice Tower - Mandala video thumbnail
Click to watch at 1:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
  • It's a cool cover actually. It's just not very legible, but it's a life.
  • If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
  • This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
  • I think of all the ones that we've mentioned, this is the one I'm least interested in
  • Never mind. This might be the one I'm least interested in.
  • Cuz Clank! Catacombs exists.
  • that's a really good-looking prototype.
  • This would have been my most anticipated game of the year or one of them had I known about it
  • This is one of my most anticipated games of the year now.
  • This is basically um a Star Trek version of Captain Sonar.
  • We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
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Video E90zYeyCUD4 The Dice Tower Top List at 41:50 sentiment: positive
video_pk 80683 · mention_pk 197289
The Dice Tower - Mandala video thumbnail
Click to watch at 41:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting decisions
  • Simple yet strategic gameplay
  • Soothing to play
Cons
  • Can be polarizing
Thematic elements
  • Abstract Art
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete to control areas of the mandala by playing cards to their side or the central mountain.
  • Hand Management — Players must decide where to play cards, balancing drawing new cards with winning control of areas.
  • Push and pull — Players make choices that have strategic implications for both themselves and their opponent.
  • Set Collection — Players collect cards of specific colors to score points, with scoring increasing for colors collected later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with two-player games is there's so many of them.
  • This is a great game. It really is.
  • It feels more strategic than it is.
  • It's a simple game, but it's beautiful.
  • This is just absolute comfort food kind of a game that still has a lot of player interaction.
  • You got to play to the middle to draw new cards. It's brilliant.
  • It kind of feels like cornhole but for indoors.
References (from this video)
No references stored for this video.
Video E90zYeyCUD4 The Dice Tower Top List at 1:13:57 sentiment: positive
video_pk 80683 · mention_pk 197301
The Dice Tower - Mandala video thumbnail
Click to watch at 1:13:57 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Perfect casual card game
  • Brilliant mechanic for drawing cards
  • Clever and easy-to-follow scoring
  • Creates own rarity through play
Cons
none
Thematic elements
  • Colors
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Playing cards from your hand to the mountain or your side of the mandala.
  • Push Your Luck — Playing cards to the middle (feeding the mountain) is necessary to draw new cards, even if it might benefit the opponent.
  • scoring — Points are awarded based on the number of cards of a certain color, similar to how sets score in other games, where having more of a color scores exponentially.
  • Set Collection — Collecting colors to score points. When every color is seen, players draft from the middle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with two-player games is there's so many of them.
  • This is a great game. It really is.
  • It feels more strategic than it is.
  • It's a simple game, but it's beautiful.
  • This is just absolute comfort food kind of a game that still has a lot of player interaction.
  • You got to play to the middle to draw new cards. It's brilliant.
  • It kind of feels like cornhole but for indoors.
References (from this video)
No references stored for this video.
Video wcGzejYVfyM BoardGameCo Top List at 6:40 sentiment: positive
video_pk 80594 · mention_pk 196588
BoardGameCo - Mandala video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting dual system
  • Satisfying Mancala integration
  • Definitely enjoyed my play
Cons
  • Only played the prototype once
  • Hasn't played the final game
Thematic elements
  • World of Wonderland's War
Comparison games
  • Wonderland's War
Mechanics (from transcript analysis)
  • Mancala — Utilizes a Mancala element for token placement and power activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Publisher ranking videos are where I take a look at the entire catalog that a publisher has, and then I took a look at the subcategory of that catalog, the ones that I've played within that, and then I rank those games from worst to best, going through them, telling you what I think overall, very quick notes. I'm not really going full reviews and all that. I'm just giving you the hierarchy of how I feel about a publisher's collection, publisher's catalog, catalog of games.
  • Druid City Games does across the board. They always make their games incredibly high quality from the production standpoint.
  • It's just way too long of an experience. I feel that three players doesn't feel as good as four players. Four players feels better. At five players, I will never do again. Four players is probably the best player count, but even at four players, it's slightly longer than I want. A three player game is right about the right length, but not enough player interaction. And a four player game is the right amount of player interaction and not and and too much length.
  • Games do get points for being unique in a crowded spaces. And we very much live in a crowded tabletop space.
  • Anyways, that has been my ranking of Jue City Games. Let me know in the comments down
  • Bloodstone, which I am very excited about.
  • I liked both modes of the game, but I liked the fact that the game gave you both.
  • Great miniatures, great art, great gameplay. That is Bloodstone.
  • We were really enjoying ourselves. We were having a lot of fun and the gameplay stalled which means I need to either make that happen or alternatively go back to the drawing board with a new group that will actually get a table or even just a two-player game or even a single-player game because I really enjoy Tidal Blades 2 Rise of the Unfolders.
  • It gave you great deck building, a fun little grid system over here like this little grid the way you activate this grid gives you kind of vibes and elements of Monumental but in a faster game that overall is a very enjoyable campaign system.
  • Bloodstone or Tidal Blades 2 Rise of the Unfolders. I am excited to dive into it and complete it.
  • Rating is not being given on this or Bloodstone or One Night's War duel because they all need significantly more time with them before I would give them a rating.
References (from this video)
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Video 1B8ZAFMK45Y The Dice Tower Top List at 9:51 sentiment: positive
video_pk 80057 · mention_pk 194254
The Dice Tower - Mandala video thumbnail
Click to watch at 9:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • joyful and simple card game
  • easy concept, almost no rules
  • strategic scoring system
Cons
none
Thematic elements
  • colorful card play
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control / Lane Battler — Players play cards into three zones (their side, middle row) in circles, acting like a 'little area control game, like a lane battler almost'.
  • Dynamic scoring — The value of colors collected is determined by the order in which they are grabbed, with values increasing throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's truly astonishingly great.
  • The rules get out of the way. You're immediately in your opponent's head.
  • Brilliant, truly amazing.
  • This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
  • Brilliant, absolutely amazing.
  • Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
  • oh my gosh, this game is incredible.
  • It is so simple structurally but it does have a lot of powers.
  • It's just incredible how much gameplay you get out of this.
  • This is like a more approachable version of Agricola.
  • It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
  • This is I think Knetia's best two-player two-player game.
  • And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
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Video WJ-aS7LTDNQ Top 10 List at 16:44 sentiment: positive
video_pk 78669 · mention_pk 191571
Mandala video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high depth in a fairly short package
  • high variability between plays
  • strong two-player experience
Cons
none
Thematic elements
Comparison games
  • Patchwork
  • Lost Cities
  • Arboretum
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards to place into mountains or fields; draw three cards when selecting certain actions; seven-card hand limit.
  • hand management with action placement — Players manage a hand of cards to place into mountains or fields; draw three cards when selecting certain actions; seven-card hand limit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a complete experience for such a short game
  • the best half an hour game out there by a mile
  • it's a great game, it plays super quickly
  • there's so much packing into this amount of time
References (from this video)
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Video V9IfcldpROM Top List at 12:41 sentiment: positive
video_pk 78025 · mention_pk 189130
Mandala video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite Mancala-style games
  • Uses the system quite well
  • Shares similar artwork and vibe with Wonderland's War
Cons
none
Thematic elements
  • Alice in Wonderland
  • Wonderland
Comparison games
  • Wonderland's War
Mechanics (from transcript analysis)
  • action selection — The action taken is determined by where the last gem is dropped.
  • Asymmetric Player Powers — All characters have different abilities.
  • Card Play — Extra cards can be gained for additional actions and abilities.
  • Mancala Style — Gameplay involves picking up and dropping gems (shards) on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well this year, honestly, 2025, I feel like is the year of the two-player game.
  • The gap between 10 and one on this list is smaller than any other video I'm about to put out.
  • I just like honestly, if you caught me on a different day, I would arrange these in a different order, you know?
  • This is maybe like the most chill game on this list.
  • It's a genre of game that is getting more popular right now where you are making decisions on what cards to add to your deck, but then at some point, you're just flipping cards from your deck and doing whatever it says and you're not making choices at that point anymore.
  • The production quality of Enthrall is insane.
  • And this is another game with a lot of intrigue and faints and fakes, you know?
  • This is a two player game where I'm like, 'Ooh, it Every time I play it, I want to play it again because I'm like, 'Ooh, I see something I could have done better.'
  • Like I mentioned, the gap between 10 and one here is so small and they're all really great.
  • It's a trend that I like because I just feel like they're easy to get to the table and they're bringing new people into the hobby that might not otherwise be in the hobby.
References (from this video)
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Video k3rFpn55H0U Top List at 2:50 sentiment: positive
video_pk 69369 · mention_pk 165839
Mandala video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best two-player games
  • Interesting scoring system
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control (implied) — Playing cards into one of two mandalas, with restrictions on card types per mandala.
  • Card Drafting (implied) — Players choose which cards to play.
  • Set Collection — Collecting sets of cards where the order and value increase.
  • Tableau Building (implied) — Building up cards in the middle to draw more cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
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Video JOgl6gemk-s Board Game Buzz Discussion at 34:21 sentiment: positive
video_pk 66427 · mention_pk 161782
Board Game Buzz - Mandala video thumbnail
Click to watch at 34:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player Wonderlands War flavor
  • Compact and quick
Cons
  • May require familiarity with Wonderlands War to fully enjoy
Thematic elements
  • Array
  • Wonderland's War universe
  • Two-player abstract-mancala style with thematic ties
Comparison games
  • Wonderlands War
  • Mad Kala (within same universe)
Mechanics (from transcript analysis)
  • Mancala — Shards are collected and placed in a mancala-like sequence to unlock moves and scoring opportunities.
  • Mancala-inspired — Shards are collected and placed in a mancala-like sequence to unlock moves and scoring opportunities.
  • Two-player design — A two-player variant designed to capture the Wonderlands War feel in a compact format.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
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Video UDOlnlkBm7o Unknown Top 10 List at 3:36 sentiment: positive
video_pk 66190 · mention_pk 160884
Unknown - Mandala video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • mod calling — picking up stones, moving, dropping, activating abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
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Video 5a1UAThQKKo All You Can Board Crowdfunding Preview at 0:46 sentiment: mixed
video_pk 66026 · mention_pk 160454
All You Can Board - Mandala video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Quick play (10-15 minutes)
  • Small box card game
  • Two-player option
  • First-time designer who also did the artwork
Cons
  • Shipping costs, high for some regions
Thematic elements
  • Bird attraction and scoring through card actions and dice
  • Bird photography theme with dice manipulation and card drafting
Comparison games
  • One Deck Dungeon
  • Sprawlopolis
Mechanics (from transcript analysis)
  • Card actions + scoring conditions — Actions on drafted cards manipulate dice and score per conditions
  • Card Drafting — Drafting one of three bird cards each turn
  • dice manipulation — Manipulating dice rolled from a pool based on drafted cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm really intrigued by bandata i'm just
  • it's visually really stunning game
  • not coming to retail this is a kickstarter exclusive
References (from this video)
No references stored for this video.
Video gv8AjS5qbzk Top 5 List at 13:21 sentiment: positive
video_pk 65996 · mention_pk 160320
Mandala video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • color-minish collaboration / mandala selection — play cards into your fields or mountain; color restrictions within a mandala; draft from a mandala
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Photosynthesis is such a unique and beautiful game.
  • King's Dilemma is a game that has been out for a little while as a campaign game.
  • A Feast for Odin and Agricola we wage the war between.
  • this two player card battler is fantastic.
  • Cascadia is phenomenal.
  • Dune Imperium is a fantastic work placement game.
  • Mandala is a game that i'm gonna tell you why i haven't.
  • Savannah Park works really well.
  • The hunger is kind of similar to a clank in a lot of ways.
References (from this video)
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Video BvUBAt4TAXM Review at 0:41 sentiment: positive
video_pk 65993 · mention_pk 160296
Mandala video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player depth with quick setup
  • cloth board and aesthetic theme
  • deep strategic decisions within a small player count
Cons
  • restricted to two players (not ideal for larger groups)
Thematic elements
  • color placement and pattern-building within dual mandalas
  • two players, cloth board with two mandalas; players place colored cards into personal areas or a shared mountain, with color restrictions per mandala
Comparison games
  • Great Plains
Mechanics (from transcript analysis)
  • color placement into one of three areas (personal, opponent's personal, or mountain) — a color cannot exist more than once in a mandala; players manage which colors to place and when to fill spots
  • End condition — the game ends when every color is present in one of the scoring spots
  • scoring by end-state track values — colors designated on the mountain are moved to a scoring track; ordering of placements affects final points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mandala is an absolute joy
  • this is another play it from me
  • it's so much fun to be the person that is silent watching them
  • the idea of your machinery of corroding and having to be rebuilt i've never seen that in another game before
  • Friday ... this is going to be another play it
References (from this video)
No references stored for this video.
Video bcbtAeR2XGE Getting Games Discussion at 11:02 sentiment: positive
video_pk 63456 · mention_pk 156865
Getting Games - Mandala video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decision-making
  • interesting color interaction and locking mechanic
  • fresh twist on two-player card games
Cons
  • rules can be non-intuitive at first
  • two-player only design may limit audience
Thematic elements
  • color-based placement and scoring with strategic blocking
  • three zones in front of players (middle, near you, near your opponent) with a central grouping of colors
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • color_locking — colors in the middle mountain restrict colors that can be placed in either field
  • color_zone_placement — on your turn you can place a single card in the middle or in your own field; must keep colors separated by zone
  • draw_and_hand_management — drawing rules depend on whether you place in the middle or in your field
  • scoring_cup — points are earned by placing cards into a cup and by colors on a scoring track
  • two_player_design — described as a two-player only card game with deep strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I definitely recommend Bandito as a simple fun and surprisingly difficult a cooperative game that you can play
  • this looks to be a very simple worker placement style game
  • I am actively looking forward to playing this game more
References (from this video)
No references stored for this video.
Video Z52a9Yx70Zw Getting Games Top List at 11:18 sentiment: positive
video_pk 63415 · mention_pk 156810
Getting Games - Mandala video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant two-player puzzle
  • strong mind-games and interaction
  • compact playtime with deep decisions
Cons
  • as with any two-player abstract, some players may want more variability
Thematic elements
  • color matching and strategic card play
  • two-player abstract puzzle with color cards
Comparison games
none
Mechanics (from transcript analysis)
  • mind games — cards played influence not only your own options but constrain the opponent as well
  • two-player only card puzzle — square-shaped color cards in six colors played to create patterns and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the Anno system is brilliant
  • the systems are just so simple there's not that many rules it's very elegant
  • I can teach in like 15 minutes
  • the fun value has been so high
  • I have loved playing Beyond the Sun this year
  • the technologies themselves really do shift the pattern of the game
  • these technologies fit in with various other technologies and make one game so different from the other
  • I will never be playing this game without the snake board again
  • it's an amazing package, it's gorgeous
  • the snake board is a much more balanced and far more fascinating experience
  • this is a heavy gaming experience it's not crazy heavy but it leans on the heavy gaming experience
  • this expansion has you throwing away the old board and adding a bunch of new mechanics and tokens
  • I think the game is great overall
  • it's a joy of a game to play
  • the highs have been the highest out of any game that I've played this year
References (from this video)
No references stored for this video.
Video BG9XvnqQko0 All You Can Board Discussion at 5:36 sentiment: mixed
video_pk 62455 · mention_pk 154980
All You Can Board - Mandala video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually appealing with vibrant mandalas
  • Strong tactical interaction and opponent-contested space
  • Compact 2-player experience with depth
Cons
  • Competes with other tactical abstracts and may not stand out visually
  • May be less accessible to players new to abstract games
Thematic elements
  • color blocking and strategic color placement to block the opponent
  • abstract two-player mandala boards with colors in two mandalas
  • tactical, short-term focus with long-term planning
Comparison games
  • Patterns
Mechanics (from transcript analysis)
  • color placement into mandalas — Players place colors into either the mountain or field mandalas; only one of each color per mandala.
  • color-based blocking — Placing a color can prevent the opponent from placing that color elsewhere in the same mandala.
  • reactive strategy — You respond to the opponent's setup and adjust to prevent escalation or to open opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Iliad's one of those games.
  • these are the kind of decisions you're making constantly in Iliad
  • it's a 30-minute game
  • There are trade-offs everywhere
  • the overwhelm for me dissipated really quickly
  • Patterns is the more strategical game.
  • Patterns is the one that makes me feel like I want to play another game immediately and consistently gives me those feelings.
  • Ultimately I am keeping Patterns
References (from this video)
No references stored for this video.
Video 74tFVzwIWbg Grant Lyon Retail Release Overview at 9:21 sentiment: positive
video_pk 39179 · mention_pk 210634
Grant Lyon - Mandala video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning table presence and the same artistic language as Wonderland's War.
  • Asymmetry and evolving abilities create deep, variable strategies.
  • Compact footprint with a strong sense of epic fantasy.
Cons
  • Can be intimidating for new players or those unfamiliar with the Wonderlands War universe.
  • Pacing can slow as players digest asymmetric options.
Thematic elements
  • Gems/shards collection; head-to-head combat; asymmetric characters.
  • In a World/ Wonderlands War-inspired setting; two-player arena with fantasy factions.
  • Lore-rich world with vivid artwork and a strong thematic link to Wonderland's War.
Comparison games
  • Wonderlands War
Mechanics (from transcript analysis)
  • asymmetric characters — Different character abilities create varied strategic approaches and replayability.
  • Head-to-head combat — Direct confrontation with opposing player through shard placement and actions.
  • Monala-style gem/drop actions — Drop shards on plates; last drop activates the action; upgradeable as you defeat foes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the perfect type of game to play at a bar or a restaurant while you're waiting for your food
  • it's a game full of luck
  • looks incredible on the table. It has wonderful table presents
  • this gets me into the holiday spirit for sure
  • I am here for it. I definitely want to try Trombone Champ
  • it's a silly thematic lightweight card game
  • this is a game of communication. You're basically using phrases from Simish
  • I think it's really fun and one of the things that I would say about Mad Kala is that it's more fun every single time I play it
References (from this video)
No references stored for this video.
Video aOmCnfo04P4 The Dice Tower Discussion at 2:46 sentiment: positive
video_pk 37022 · mention_pk 111132
The Dice Tower - Mandala video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speaker states they really loved the base game
  • Expansion presence suggests added depth
Cons
  • No concrete details provided in unboxing
Thematic elements
  • General fantasy/strategy feel
  • A game that the speaker has previously enjoyed
Comparison games
  • Madawa
Mechanics (from transcript analysis)
  • Engine Building — Develop an engine and collect assets to perform actions.
  • engine-building / set collection — Develop an engine and collect assets to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Ooh, it's the new Cities Cities USA
  • This is one I'm very much looking forward to actually
  • I remember hearing about this game
  • I'm very excited about this one
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 6:01 sentiment: positive
video_pk 35974 · mention_pk 107713
Board Game Dad - Mandala video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, elegant, accessible
  • Fits the mancala family well
Cons
  • May feel too abstract for some players
  • Not as thematic as others
Thematic elements
  • Resource placement and spatial planning
  • Stone-seeding action across a simple board
  • Abstract strategy with tactile feel
Comparison games
  • Five Tribes
Mechanics (from transcript analysis)
  • Action selection via sowing — Where you seed determines available actions and scoring avenues.
  • Mancala — Picking up stones and sowing them to activate actions or scoring opportunities.
  • Mancala-styled sowing — Picking up stones and sowing them to activate actions or scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video GDgtK5bk_6c The Dice Tower Week In Review at 5:29 sentiment: positive
video_pk 35105 · mention_pk 104720
The Dice Tower - Mandala video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious Mancala-inspired design
  • asymmetric characters
  • high production value
Cons
  • theme/archetype clashes with the mechanism
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is an excellent production. It is everything you've come to maybe know and love about Neuroshima Hex.
  • Outstanding, man. I love this trick-T game that also includes set collection.
  • Disappointing. This is basically Forbidden Island, the card game with too few spaces and a little too much swinginess.
References (from this video)
No references stored for this video.
Video NyWn-_7Jhbw JestaThaRogue Top 10 List at 7:49 sentiment: positive
video_pk 35055 · mention_pk 104596
JestaThaRogue - Mandala video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • calm and strategic with a clean two-player flow
  • tightly designed scoring system that rewards planning
  • short playtime with meaningful decisions
Cons
  • color management and drafting can feel abstract
  • endgame scoring intricacies may require careful attention
Thematic elements
  • area control via color cards and drafting
  • two-player drafting and competition with a symbolic mandala
  • quiet, strategic drafting game with a zen vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards into two fields, building combinations toward color sets
  • color card drafting and placement — players draft cards into two fields, building combinations toward color sets
  • river drafting and scoring — gathering six color cards triggers endgame scoring and board interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February is the month of love so let's look at games for two players
  • I'm not going to lie, I'm single this time I'm looking at games that play two players
  • these are my top 10 games for two
  • let's not fall out
  • you know I don't have to tell you but you have to tell me I'm going to die alone
  • it's asynchronous so you can either pick your favorite side and play with that one all the time or switch things up keep it spicy
  • you can wake up your sleepy baby Raptors and recover your frightened scientists
References (from this video)
No references stored for this video.
Video 7bwuYZeS29g Getting Games Rules Teach at 1:26 sentiment: positive
video_pk 13236 · mention_pk 83601
Getting Games - Mandala video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric guest abilities provide varied strategies and counterplay.
  • Mancala-inspired shard movement creates deep tactical decisions.
  • Wide variety of guests and commoner cards enhances replayability.
  • Thematic Wonderland setting adds flavor to the mechanic-driven gameplay.
Cons
  • Prototype components and text may differ from final version.
  • Rules are complex with many interacting parts, which can be challenging to learn.
  • Some randomness (tokens like Dodo/Unicorn) can swing turns unpredictably.
  • Turn length can be long in two-player scenarios without careful planning.
Thematic elements
  • Asymmetric character duels using a Mancala-inspired shard mechanism with Wonderland guests
  • World of Wonderland; a tea party with shards moved around a table featuring Wonderland characters
  • Tutorial demonstration using in-universe guests and abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Commoner cards — Players can acquire and play commoner cards to gain various effects; hand limit is two, and cards can be played during a turn.
  • Doubler shards — A doubler placed in the active pod doubles the effect of that pod; must be the final shard placed.
  • Health-based victory — Each player starts with 25 health; the objective is to reduce the opponent's health to zero by activating pods.
  • Mancala-like sowing — On your turn, pick a pod on your side, remove its shards, and place one shard into each pod clockwise; the final pod becomes the active pod.
  • Plus One cards — Plus One cards can be activated by spending shards; some are exhaustible and require refresh actions to reuse.
  • Refresh and discard — Certain cards require refresh actions to reuse; shards can be spent to refresh or discard for effects.
  • Token effects (Dodo, Unicorn, etc.) — Tokens granted by cards introduce extra draws, turns, and other effects; some tokens force random outcomes or additional actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be playing as the pink player and our guest is the White Rabbit
  • the goal of the game is to deal damage so that your opponent reaches zero
  • we win if we do six more damage
  • prototype version that means the art components and rules that you see here might not exactly match those in the final version
References (from this video)
No references stored for this video.
Video yl-hxXsENJI GamesNight Top List at 2:23 sentiment: positive
video_pk 13048 · mention_pk 108171
GamesNight - Mandala video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct, hand-drawn aesthetic
  • horror-focused atmosphere
Cons
  • ambiguous gameplay hooks may require hands-on to evaluate
Thematic elements
  • horror mystery on a snowy landscape
  • alpine horror with hand-drawn pencil art
  • atmospheric, exploration-driven
Comparison games
none
Mechanics (from transcript analysis)
  • horror exploration — investigation and puzzle-solving in a tense environment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a unique looking game with beautiful hand-drawn visuals
  • this action adventure game looks cute and cuddly but actually deals with some more serious elements
  • two distinct phases traveling the world in third person whereas combat shifts to the tactical turn-based combat
  • the og Stardew Valley the og if you will
  • not your typical rpg and instead focuses on real world japan
  • this game is more aimed at couples as it deals with a pair that's been turned into puppet woolly doll type things
  • the cool gameplay loop is the craft weapons and armor from the monsters you hunt
References (from this video)
No references stored for this video.
Video 3dGZTX_OyGE Chairman of the Board Discussion at 5:55 sentiment: positive
video_pk 11314 · mention_pk 33248
Chairman of the Board - Mandala video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best two-player experiences
  • Highly replayable with strong balance
Cons
  • Not every player will enjoy the abstract mechanics
Thematic elements
  • Pattern matching and scoring rhythm
  • Pattern drafting and color card management
  • Abstract/analytic
Comparison games
none
Mechanics (from transcript analysis)
  • pattern/hand management — collect and play cards to achieve mandala patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mandala still utterly fantastic
  • one of the best two player games i've made
  • it's so so good and repeated plays are not changing that at all
  • my god is this game fantastic even better than i remembered it
  • it's got that real novelty factor and that physicality to a party game that does make people remember it
  • the scoring does feel a bit too tight
References (from this video)
No references stored for this video.
Video PN3uJKCFptE Good Time Society Review at 5:16 sentiment: positive
video_pk 10894 · mention_pk 94958
Good Time Society - Mandala video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo and two-player modes
  • Quick gameplay
  • Strategic depth
Cons
none
Thematic elements
  • Bird Attracting and Photography
  • Global Wildlife Photography
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Dice Rolling
  • Engine Building — Scoring birds over four rounds
  • Set Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let them out through gaming y'all
  • Combines three of my favorite things in gaming
  • Gamification of meditation
References (from this video)
No references stored for this video.
Video gCfQ5GnY4O4 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10397 · mention_pk 125867
Before You Play - Mandala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and high-quality components
  • Very quick to play (around 20 minutes), ideal for tight sessions
  • Clever blend of drafting and dice manipulation in a compact package
  • Excellent for travel and small-table play due to its small footprint
Cons
  • Brain-burning at times; requires careful arithmetic and forward planning
  • End-game objectives can be tricky for new players and may feel opaque
  • Wrapping dice mechanics and color-set interactions can be confusing at first
Thematic elements
  • manipulating dice and drafting bird cards to attract birds and maximize scoring
  • Bird-watching and migration-themed tableau centered on a Bandara (group of traveling birds) environment
  • abstract, scoring-driven with visual bird-themed artwork
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft bird cards that show a top action and bottom scoring criterion; what you draft immediately affects scoring and future rounds.
  • dice manipulation — Adjust dice values (with wrap-around options) to satisfy scoring conditions on drafted cards; dice are central to scoring and can be rerolled according to card effects.
  • end-of-round / round-based scoring — Each round scores points from the drafted cards and current dice configuration; scoring occurs repeatedly until the final round.
  • hidden end-game objective cards — An optional end-game scoring card that adds a twist to final scoring, forcing players to optimize for multiple criteria.
  • risk management / strategic mitagation — Choose cards that maximize points while limiting your opponent’s potential gains; timing and sequencing are essential.
  • set collection / pattern building — Score based on patterns of dice values and card requirements across rounds; players try to create and extend scoring sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi my name is monique and i'm naveen
  • from before you play and today we have another playthrough for you this time it is for a game called bandara
  • it's designed by chase estep and published by running man games
  • it's a one to two player only game where we're going to be trying to bird watching and manipulate some dice
  • this is a very fast game to play it plays in about 20 minutes or less
  • the packaging was so beautiful and the whole production of it
  • we included a link to their web store down below
  • we are playing with one variant which technically is not part of the base game and it is these end game bonus cards
  • this is not affiliate link like we said we backed this ourselves
  • it's brain burning of a game can you tell
  • it's stunning this is the back of the card these are our bonus cards look at that attention to detail
  • the artwork by the way really nice it is stunning
References (from this video)
No references stored for this video.
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