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Maquis box art

Maquis

Game ID: GID0201513
Game Info
Year
2013
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Engage the Nazi occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!

Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.

Description

Engage the Nazi occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!

Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 8ZJi7OYwPEc Playthrough at 1:23 sentiment: positive
video_pk 67748 · mention_pk 163967
Maquis video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very visual and thematic
  • Cool locations with visual displays
  • Good little game for a quick session
Cons
  • Can feel risky when pushing luck
  • Requires careful morale management
Thematic elements
  • Resistance fighting against Nazi occupation
  • Nazi occupied France during World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Mission Completion — Players progress through a series of missions to accomplish tasks and win the game.
  • Resource management — The game involves managing resources as part of progressing through missions.
  • variable difficulty — The game features variable skill levels and variable missions, with some missions having different difficulty ratings indicated by star levels.
  • worker placement — The game is described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I genuinely do this because I think you all are amazing.
  • When I fell in love with board games, it was cuz like I wasn't I just wasn't connected to the city and the place and the friends.
  • I found, you know, I found a home. I found a community in this area.
References (from this video)
No references stored for this video.
Video mbvklwWx5fc Board Games for One Review at 0:17 sentiment: positive
video_pk 40659 · mention_pk 123249
Board Games for One - Maquis video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and artful presentation
  • compact and travel-friendly
  • tight, quick playtime (around 30 minutes)
Cons
  • rules/mechanics may have a learning curve for solo play
  • depends on the specific mission and setup can feel variable
Thematic elements
  • underground missions to subvert occupation and subdue enemy influence
  • World War II era France; resistance fighters operating undercover against the Nazi threat
  • historical, tense, mission-driven with undercover action
Comparison games
  • Mind MGMT
Mechanics (from transcript analysis)
  • AI/patrol deck — an enemy action deck that drives enemy behavior and threat on each turn
  • Combat: Deck/Hand — an enemy action deck that drives enemy behavior and threat on each turn
  • mission-based progression — missions are drawn randomly with varying difficulty, requiring successful completion to advance and ultimately win
  • morale tracker — a morale gauge that, when depleted, leads to the loss of workers and increased difficulty
  • Network/route building — you must return to a safe house; getting blocked forces you to either find an alternate route or risk capture
  • route/path planning with capture risk — you must return to a safe house; getting blocked forces you to either find an alternate route or risk capture
  • Track advancement — missions are drawn randomly with varying difficulty, requiring successful completion to advance and ultimately win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solo game only.
  • Maquis is still fantastic.
  • The theme comes through with the art. It's not just moving guys around on the map.
  • It's a very artful little game.
  • This is a hidden movement solo only game.
  • The AI is easier to control maybe than this solo deck, but once you learn it, it makes sense.
  • It's by far my favorite.
  • The colors, the art, it's awesome.
  • This is a thinky puzzle.
  • If you love dice, you're going to be fine with this.
References (from this video)
No references stored for this video.
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