The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame.
Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don't need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade.
Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo!
—description from the publisher
- Multiple paths to end scoring with various routes.
- Asymmetric powers provide strategic focus.
- Dice mitigation offers some control over randomness.
- Marco Polo 1
- Marco Polo 2
Mechanics (from transcript analysis)
- asymmetric player powers — Each player is dealt an asymmetric character power at the start, providing strategic focus.
- Asymmetric powers — Each player is dealt an asymmetric character power at the start, providing strategic focus.
- building/trading posts and routes — Travel routes and erecting trading posts across locations affect income and scoring.
- contracts — Completing contract cards and earning income bonuses are part of scoring.
- contracts and income bonuses — Completing contract cards and earning income bonuses are part of scoring.
- Dice mitigation — There are mechanics to mitigate dice results and potentially gain extra dice or compensation.
- Dice rolling — Each round starts with rolling five dice, then placing one or more dice onto spaces on the main board to take actions such as traveling, obtaining goods, earning money, completing contracts, or fulfilling endgame objectives.
- dice rolling and action selection — Each round starts with rolling five dice, then placing one or more dice onto spaces on the main board to take actions such as traveling, obtaining goods, earning money, completing contracts, or fulfilling endgame objectives.
- end game and score — The game ends after five routes; scoring is based on points and endgame objectives.
- Network/route building — Travel routes and erecting trading posts across locations affect income and scoring.
- worker placement — The transcript mentions 'rolling worker placement' as a mechanic, implying players allocate dice to worker spaces to activate actions.
Video topics + discussion points
Quotes (from this video)
- the game plays two to four players with mechanics such as - rolling worker placement
- traveling quite powerful
- asymmetric character power dealt at the start of the game to each player are quite powerful gives you strategy and things you can focus on in the game
- there are many ways to end points in this game which
References (from this video)
- Historically flavored theme with strategic depth
- Diverse action economy via dice values
- Rich thematic integration with trade and travel motifs
- Rule complexity may be intimidating for new players
- Long learning curve for newcomers
- Thematic components may be less intuitive for casual players
- commerce, exploration
- Silk Road trade routes, historical Asia
- historical/adventure
Mechanics (from transcript analysis)
- dice placement — Use dice to activate actions on your player board; higher dice values enable stronger actions.
- dice-placement — Use dice to activate actions on your player board; higher dice values enable stronger actions.
- Resource management — Acquire and manage goods and resources to maximize scoring potential.
- resource_management — Acquire and manage goods and resources to maximize scoring potential.
- set collection — Collect sets of goods or bonuses to optimize end-game scoring.
- set_collection — Collect sets of goods or bonuses to optimize end-game scoring.
- worker placement — Place dice-enabled workers to perform actions and build your caravan network.
- worker-placement — Place dice-enabled workers to perform actions and build your caravan network.
Video topics + discussion points
Quotes (from this video)
- I've been waiting to play board games again
- Marco no you could just stop
- doom doom
- how long does it take for a cat to come up and just play a game
- wanted to play Marco Polo with me
- Marco Polo