The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame.
Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don't need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade.
Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo!
—description from the publisher
- dice worker placement; resource management
- Marco Polo era trade routes
- historical euro
- Marco Polo (original)
Mechanics (from transcript analysis)
- dice_worker_placement — dice act as workers placed on actions
- resource_management — manage resources for actions and combos
Video topics + discussion points
Quotes (from this video)
- "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
- "I'm certainly paying attention to this one"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- haha it's fella from university I'm here at essence field 2019 they are preparing
- oh you got that throw new promos for mental blocks oh wow we're giving these away for free so that's for free
- so get here early and grab them before they all gone
- I'm excited this is my first essence peel 2019 I've got few games that I am going to look at
- oh my good in the unique oh my good universe they have the new Dell game coming up my brain is not working is yet properly and also another Alex from the fish this game Maracaibo I think it's cold but seems like everyone wants to get it
- so psyche in this is probably the first one this the first time they're selling which in magnate I'm excited to get that expansion
- I'm representing packs unplugs in the US that's like in about a month or so it's in early December
- it's about survive and getting to the gate without being turned into monster
- well we've got they setting up the games rush MD will need to come back later because I'll probably bore you if I stay one place too long
- so this is the game that I want to get there it is new Dale just talking about earlier in there oh my good extension so this is it
- so I'm not just finished up fidgeting up soon so I can walk around as well and maybe maybe not I'll do live tomorrow and covering other poles as well
- oh my god I love unlock they're just like me and parents one of our favorite escape room games or date night games as well easy to play
- so hopefully I will see you again maybe tomorrow just let me know if you need to see you want to see anything in school if you helps missing out this year I might help covering that up otherwise have a good day bye bye
References (from this video)
- more streamlined with better gameplay
- cheaper travel enabling more diverse options
- gilt seals introduce additional income potential
- more worker spots when erecting Trading Posts
- travel and trade
- journey from China to the west
- journey narrative
- Marco Polo 1
Mechanics (from transcript analysis)
- building Trading Posts — erecting Trading Posts to gain more worker spots and options
- Dice Rolling — roll-based mechanics are referenced as part of gameplay
- Order Fulfillment — fulfilling contract cards by paying requirements
- Point to Point Movement — movement between locations along routes
- point-to-point movement — movement between locations along routes
- rolling (dice) — roll-based mechanics are referenced as part of gameplay
- Worker Placement — workers are placed to take actions
Video topics + discussion points
Quotes (from this video)
- more streamlined with better gameplays
- now cheaper to travel
- introduction of gilt seals that you can get and you need them to pass through certain roads
- the more types you have the more points
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there were 1.2 million views on this channel last year
- the next goal is at fifteen hundred dollars a month
- it's a really neat very simple game
References (from this video)
- both are really good
- dice mechanism is really solid
- really good game
- need to kill both one of them
- can't decide which one is better
- exploration
- Marco Polo
Mechanics (from transcript analysis)
- Dice Rolling — Uses dice as a core randomizing element for actions or results.
- pickup and deliver — Players transport goods or resources from one location to another.
Video topics + discussion points
Quotes (from this video)
- Wingspan is great. You probably know all about it.
- Scout is a clever card game and yeah, it's a ladder climbing shutting game.
- Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
- Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
- The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
- Electropolis is a great game. One of my favorite city building games.
- Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
- Cooper Island. That's number one for the reasons.
References (from this video)
- Plays well at two players.
- The two-player count offers the right amount of opposition.
Mechanics (from transcript analysis)
- Dice Placement — Implied by mention alongside other worker placement games.
Video topics + discussion points
Quotes (from this video)
- I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
- I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
- I have my sandbox, you have your sandbox. This can be great at two players.
- Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
- I can kind of be doing something else while playing.
- So to me, Ark Nova is ideal for two players.
- Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
- However, it's too bigrain for me to feel like I'm up for that.
- I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
- The cover art for the deluxe edition is great.
- The 'voyages' text is in very small print.
- The picture shown for the deluxe version did not necessarily convey 'deluxe' but rather a 'new edition'.
- Marco Polo II
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Good morning, everybody. Welcome to the Dice Tower.
- Lou Zocchi has passed away.
- He is credited with inventing the 100-sided die.
- If you like polyhedral dice, he is one of the the the fathers of that, for sure.
- The Mensa Select winners were announced.
- This is a great slate of games.
- A new trick-taking game from Daniel Newman, New Mill Industries.
- Guillotine's back, baby.
- This was designed in 1998, so it's 28 years old.
- This is the first game I ever played that had had royal guards in it that were worth one if you had one, two if you had two, three if you had three and I was like, this is insanely cool.
- Avalon Hill has made actually several announcements.
- This particular picture that I'm showing you previous in deluxe I really kind of think they should have showed something else because that is an upgrade, right? But that doesn't make me think deluxe, it's just like, oh, that's the new edition.
- So Mayfair is still around and I guess still reprinting things, which is good to see, but but without Catan, they were suddenly a much smaller company.
- Layers is a two-player dungeon crawl game sort of It's like Battleship where you build your own dungeon and the other person goes through it.
- I like the base game, I give it a seven. I gave the expansion a nine though. That's all that content makes Layers amazing.
- This is for Unmatched Adventures.
- Get rid of exclusives. And you know what? Later, put it on retail. This is the perfect way to do it.
- Fin Span has a new expansion that you can pre-order well, in 4 days, April 27th.
- Join us in 38 minutes where we'll be announcing the Dice Tower Award nominations.
References (from this video)
- Everything the first one wanted to be
- Game of empowerment
- Encourages ambitious goals and provides tools to achieve them
- Works beautifully when actions align
- Best asymmetric player powers
- Players feel uniquely powerful yet balanced
- Frustrating dwindling capabilities (compared to the first game)
- Difficult to navigate how best to succeed
- Many pressures put upon you
- Dice feel like they're always at odds with what you need to do
- Exploration and trade routes
- Marco Polo
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each player has unique starting abilities.
- Dice Rolling — Dice are central to actions and can be manipulated.
- Route Building — Players set up trade routes.
- Worker Placement — Uses dice worker placement where players must strategically use dice rolls.
Video topics + discussion points
Quotes (from this video)
- And considering it's one of my favorite genres of all time, and we just did a review of Kinfire, which caused me to noodle on this top 10 list again.
- But nonetheless, no matter how you slice it, Dune Imperium does a really great job of mixing worker placement with some light elements of deck building, effortlessly weaving together this economic backbone that works so well for the world of Frank Herbert.
- This is some of the most fun worker placement that I've done with my family, with my friends.
- Viticulture Essential Edition which I think is just one of the best purest worker placement games that you can get.
- It just feels refined and smart and elegant and propulsive and nuanced.
- But I still think Viticulture Essential Edition as is, is just one of the tightest, most easily recommendable midweight Euro purchases you can give to anyone.
- It's just man everything I love about board games.
- But the lantern action when you draft one of the lower value dice, which yes, they are less powerful dice, but still functional.
- it's just a beautifully presented, tight, small box Euro that gives you so much to do in such a really pleasing package that just makes you frustrated when you play that you can't get more out of any of your turns.
- Let me know in the comments below what are your favorite worker placement games.
References (from this video)
- Solid euro game feel
- Engaging travel and trading post mechanics
- Asymmetric powers add variety
- Dice mitigation offers strategic balance
- Travel can be expensive and slow progress
- Low dice rolls can limit options
- Some players may find the mechanics complex
- trade, travel, contracts
- Starting in 1271, travels to China
- Marco Polo
Mechanics (from transcript analysis)
- Asymmetric Player Powers — each player starts with different powers that affect play
- Asymmetric powers — each player starts with different powers that affect play
- Contracts — complete contracts to earn money and points
- dice mitigation / camel mechanics — camels can modify dice and grant extra dice, with compensation if low rolls
- Dice Rolling — players start by rolling five dice and use the results for actions
- endgame trigger — the game ends after five rounds
- order fulfillment / contracts — complete contracts to earn money and points
- Point to Point Movement — move along the map to travel between locations
- point-to-point movement — move along the map to travel between locations
- trading post expansion — travel and erect trading posts to unlock bonuses and income
- Worker Placement — dice are allocated to worker spaces on the main board to take actions
Video topics + discussion points
Quotes (from this video)
- it's a solid euro game we like playing it a few times already
- starting in 1271 to China
- traveling although quite expensive also quite beneficial as this is also the way to an immediate bonus and income
- two to four
- started by rolling your five dice and assigning your dice
- most of your points come from contract hats and off game objectives
References (from this video)
- Multiple paths to end scoring with various routes.
- Asymmetric powers provide strategic focus.
- Dice mitigation offers some control over randomness.
- Marco Polo 1
- Marco Polo 2
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each player is dealt an asymmetric character power at the start, providing strategic focus.
- Asymmetric powers — Each player is dealt an asymmetric character power at the start, providing strategic focus.
- building/trading posts and routes — Travel routes and erecting trading posts across locations affect income and scoring.
- Contracts — Completing contract cards and earning income bonuses are part of scoring.
- contracts and income bonuses — Completing contract cards and earning income bonuses are part of scoring.
- Dice mitigation — There are mechanics to mitigate dice results and potentially gain extra dice or compensation.
- Dice Rolling — Each round starts with rolling five dice, then placing one or more dice onto spaces on the main board to take actions such as traveling, obtaining goods, earning money, completing contracts, or fulfilling endgame objectives.
- dice rolling and action selection — Each round starts with rolling five dice, then placing one or more dice onto spaces on the main board to take actions such as traveling, obtaining goods, earning money, completing contracts, or fulfilling endgame objectives.
- end game and score — The game ends after five routes; scoring is based on points and endgame objectives.
- Network/Route Building — Travel routes and erecting trading posts across locations affect income and scoring.
- Worker Placement — The transcript mentions 'rolling worker placement' as a mechanic, implying players allocate dice to worker spaces to activate actions.
Video topics + discussion points
Quotes (from this video)
- the game plays two to four players with mechanics such as - rolling worker placement
- traveling quite powerful
- asymmetric character power dealt at the start of the game to each player are quite powerful gives you strategy and things you can focus on in the game
- there are many ways to end points in this game which
References (from this video)
- Historically flavored theme with strategic depth
- Diverse action economy via dice values
- Rich thematic integration with trade and travel motifs
- Rule complexity may be intimidating for new players
- Long learning curve for newcomers
- Thematic components may be less intuitive for casual players
- commerce, exploration
- Silk Road trade routes, historical Asia
- historical/adventure
Mechanics (from transcript analysis)
- Dice Placement — Use dice to activate actions on your player board; higher dice values enable stronger actions.
- dice-placement — Use dice to activate actions on your player board; higher dice values enable stronger actions.
- Resource Management — Acquire and manage goods and resources to maximize scoring potential.
- resource_management — Acquire and manage goods and resources to maximize scoring potential.
- Set Collection — Collect sets of goods or bonuses to optimize end-game scoring.
- set_collection — Collect sets of goods or bonuses to optimize end-game scoring.
- Worker Placement — Place dice-enabled workers to perform actions and build your caravan network.
- worker-placement — Place dice-enabled workers to perform actions and build your caravan network.
Video topics + discussion points
Quotes (from this video)
- I've been waiting to play board games again
- Marco no you could just stop
- doom doom
- how long does it take for a cat to come up and just play a game
- wanted to play Marco Polo with me
- Marco Polo