"With great power, there must also come great responsibility."
–Stan Lee, Amazing Fantasy #15
Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?
Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!
Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.
—description from the publisher
Marvel Champions: Rise of Red Skull - Crossbones
- Ability to 'pick a card' from the deck after saving Morlocks.
- Starting with the team assembled.
- Colossus has toughness.
- Shadowcat's surprise attack deals significant damage.
- Storm's Cape allows readying Storm.
- Blast of Wind deals damage to villain and minions.
- Shadowcat's ability to deal damage and ready herself.
- The 'Geared Up' side scheme is interesting as it carries over.
- Storm is a good character with strong abilities.
- Havok's attack can defeat multiple enemies.
- Mirage is good for thwarting.
- Lockheed provides additional damage.
- Enemies gain tough status cards at setup.
- Hope's Captor resets villain hit points.
- Tough status cards are annoying.
- Marauders assigned to each player.
- The 'Shadows of the Past' card is hated due to its punitive nature.
- Nemesis cards are 'a big old [ __ ]'.
- Side schemes can be punishing.
- The game 'just doesn't really like to reward' players for getting rid of bad cards.
- Arclight has quick strike and confuses.
- Encountering too much threat.
- Villain schemes when stunned.
- The game advancing to stage 2A with enhanced enemies.
- Superhero combat
Mechanics (from transcript analysis)
- encounter deck — Cards drawn from a separate deck that introduce challenges and enemies.
- guard — A keyword that forces players to attack or deal with the guarded enemy first.
- Hero Forms — The host discusses switching between 'mass form' and 'solid form' with associated abilities and effects.
- Nemesis — A specific type of enemy card associated with a player's identity.
- Piercing — An ability that allows attacks to ignore damage prevention effects.
- retaliate — An ability on enemies that deals damage back to the attacker.
- Scheme — A core action taken by the villain or minions, often advancing a threat track.
- Shuffle — Mechanic involving reshuffling cards back into the deck, seen as 'annoying' by the host in this context.
- Side Schemes — Additional objectives or threats that appear alongside the main scheme.
- Stun — A status effect that prevents a character from performing actions, used by the host to control enemies.
- thwart — A core action taken by players to reduce threat on schemes.
- tough status card — A status card that prevents damage, which the host finds 'annoying' when applied to enemies.
Video topics + discussion points
Quotes (from this video)
- Having tough a tough status card is very annoying.
- Honestly with how much Marvel Champions I've been playing the Shadows of the Past card is the one that I hate the most.
- It's just too much cuz you gain nothing for it.
- See, I'm also learning that defeating the the villain or at least a stage of the villain at um at the end of the player's phase is probably just a bad idea cuz then it usually triggers a bunch of stuff that you can't react to.
References (from this video)
- Can be played on Tabletop Simulator.
- More enjoyable when played in person.
- Playing online is not as enjoyable as in-person play.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a popularity contest
- those are your gateway games that will eventually lead to the pandemics
- I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
- if you like monopoly you might like and then suggest something else
- I will play Monopoly with you anytime as long as we play by the rules
- there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
- I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
- Cooperative play
- Familiar mechanics for fans of FFG LCGs
- Good value in core box (no need to buy multiples)
- Marvel
- Marvel Universe
- Lord of the Rings (LCG)
- Arkham Horror (LCG)
- Android Netrunner
Mechanics (from transcript analysis)
- cooperative play — A cooperative game where players go up against a boss.
- Deck Building — Implied by LCG format and card mechanics.
- living card game — Part of the living card game line, allowing for expansion over time.
Video topics + discussion points
Quotes (from this video)
- my top games I played at Gen Con that are not available for sale yet
- this is 100% of Euro game but there are no victory points
- The goal generate the most money by the end
- his goal is to create a campaign that totally recreates the story in that video game
- The multiplayer supposedly was really really good
References (from this video)
- been playing a lot
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you've been playing the snot out of that game
- I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
- that's the charm of the show
- this is this is very hard
- it is now as far as like a heavier economic game it is right now my favorite economic game
- I played much much better this this time around
- it is not that hard to figure out but anyway
- this game can be very cutthroat
- I was not explaining expecting this to be as cutthroat as what it was
- fashion world's not for the weak
- for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
- I enjoyed the complexity of scoring during the shows and having to pay attention to that
- my negative of course I've always hated feeding my people I think they need to work for free
- it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
- this for sure is gonna be staying on my shelf
- this will definitely be added to my shelf
- this is a MOBA RTS this is how I was thinking about it
- I got ap on this game
- it feels like a compact Arkham Horror game even without the dice
- the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
- I absolutely love that and we got that big Arkham feel from a small compact game
- you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
- I keep flying over your head I keep sitting in one line they do they do
- that's the whole concept of the game and that's what chip theory games has captured I think very well
- you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
- well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
- I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
- my miniature market contacts who are in st. Louis could hook us up
- get anywhere in this world is contact
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- haha it's fella from university I'm here at essence field 2019 they are preparing
- oh you got that throw new promos for mental blocks oh wow we're giving these away for free so that's for free
- so get here early and grab them before they all gone
- I'm excited this is my first essence peel 2019 I've got few games that I am going to look at
- oh my good in the unique oh my good universe they have the new Dell game coming up my brain is not working is yet properly and also another Alex from the fish this game Maracaibo I think it's cold but seems like everyone wants to get it
- so psyche in this is probably the first one this the first time they're selling which in magnate I'm excited to get that expansion
- I'm representing packs unplugs in the US that's like in about a month or so it's in early December
- it's about survive and getting to the gate without being turned into monster
- well we've got they setting up the games rush MD will need to come back later because I'll probably bore you if I stay one place too long
- so this is the game that I want to get there it is new Dale just talking about earlier in there oh my good extension so this is it
- so I'm not just finished up fidgeting up soon so I can walk around as well and maybe maybe not I'll do live tomorrow and covering other poles as well
- oh my god I love unlock they're just like me and parents one of our favorite escape room games or date night games as well easy to play
- so hopefully I will see you again maybe tomorrow just let me know if you need to see you want to see anything in school if you helps missing out this year I might help covering that up otherwise have a good day bye bye
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
- the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are moving studios that is happening
- thank you so much for all the support
- we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
- Felt like Arkham Horror's like dumb cousin
- Wasn't for me
- Getting rid of this one
- Arkham Horror LCG
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
References (from this video)
- highly thematic, strong cooperation, and expansive universe
- diverse hero combinations and expansions keep the game fresh
- not a quick play; can be hefty and card-heavy
- expansions can add significant cost
- cooperative, comic-book fantasy with evolving campaigns
- superhero team defense against villains
- character-driven with evolving storylines and campaigns
Mechanics (from transcript analysis)
- asymmetry in heroes — each hero feels unique and interacts differently with adversaries
- Campaign — story and content extend through campaigns and additional heroes
- campaign arc with expansions — story and content extend through campaigns and additional heroes
- Cooperative deck-building — players build and play hero decks to tackle villains and schemes
Video topics + discussion points
Quotes (from this video)
- it's just a terrific kind of a some very asymmetric engine builder
- we love rolling rights and this is one of my favorite ones
- the story is the worst it is it's not good
- it's a simple game it's a great gateway game
- it's a polyamino game
- it's beauty is its simplicity
- this is definitely something that you could play with new gamers for sure
- the gift that keeps spending all of our money
References (from this video)
- Excellent solo experience, preferred over multiplayer.
- High replayability due to hero and villain variety.
- Satisfies the desire for deck building and tweaking.
- Good AI system for solo play.
- Campaigns are shorter compared to Arkham Horror LCG.
- Multiplayer can be a bit much at higher player counts.
- Superhero action
- Marvel Universe
- Magic: The Gathering
- Ashes
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- cooperative play — You can play against a really solid cool AI system.
- Deck Building — You can build your deck.
- Modular Play — You can play one of like 40 different heroes against one of like 20 different villains.
- scenario play — There's a couple of cool campaigns that I've played through.
Video topics + discussion points
Quotes (from this video)
- The expansion takes the solo game from like an eight... up to a 10.
- You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
- It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
- Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
- I would rather play this solo than with players but I would still play with players.
- I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
- They just need to straight up reprint that sucker.
- It scratches that D&D itch like nothing else.
- It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
- fun multiplayer experience
- interesting deck-building and character interactions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- excellent solo and co-op play
- varied heroes with distinctive playstyles
- high replayability with many villains and heroes
- rule complexity
- expansion content can be costly
- app reliance for some features
- heroic team-based combat; ongoing campaigns
- Marvel Universe; superhero teams vs villains
- story-driven with app narration
- Sentinels of the Multiverse
- Gloomhaven
Mechanics (from transcript analysis)
- App Assisted — in-game narration and event resolution via an app
- app-driven narration — in-game narration and event resolution via an app
- Boss Battler — each villain has unique schemes and boss fights
- boss-battler — each villain has unique schemes and boss fights
- Campaign progression — play through expansions and long-term campaigns
- Cooperative Game — players work together against a villain boss
- cooperative play — players work together against a villain boss
- Deck Building — build hero decks and customize cards
- deck-building — build hero decks and customize cards
Video topics + discussion points
Quotes (from this video)
- Marvel Champions is a living card game by Fantasy Flight Games.
- it's the right amount of deck building because it's not very much deck building but at the same time the card play is so fun
- it's the game my wife and I started playing this new set and so I'm going at her pace for this one
- The Loop is very Tactical, super duper tactical
- Time Stories we did every mission of Time Stories
- Planet Unknown did an entire tournament on there
References (from this video)
- strong IP integration
- supports solo play
- can be fiddly with card management
- cooperative comic-book action
- superhero universe
- scenarios/episodes
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- Cooperative Game — players work together to defeat a shared villain.
- cooperative play — players work together to defeat a shared villain.
- Deck Building — build and customize hero decks to improve actions.
- deck-building — build and customize hero decks to improve actions.
Video topics + discussion points
Quotes (from this video)
- this is by far the most difficult thing that I've ever done on this channel
- I'm getting rid of half my collection
- convince me I should keep this
- Title Blades Heroes of the Reef... one of my favorite worlds
References (from this video)
- Strong cooperative experience with iconic characters
- Wide variety of heroes and expansion content
- Can be challenging for new players due to campaign complexity
- Array
- Superhero universe
- Campaign-driven collaborative adventures
- Gloomhaven
Mechanics (from transcript analysis)
- Cooperative — Players work together to defeat enemies and complete objectives rather than competing with each other.
- Cooperative Game — Players work together to defeat enemies and complete objectives rather than competing with each other.
- Deck Building — Players build and optimize a hero deck to face encounters and unlock new capabilities.
- Hand Management — Players manage cards in hand to execute actions and respond to threats.
Video topics + discussion points
Quotes (from this video)
- the campaign has been kicking our butts
- Storm adds these really interesting environmental effects
- two-player mode as well and there's also a solo mode
- it's fun to just get more different options of what cards come up and win
- the artwork looks so much slicker and brighter
- the personal goals are way better than the shared goals
- the keepers in iron and the lord of the hundreds both work well for two players
- we were worried that the whole crafting and building was going to overtake the main part of it and we're happy to say that it hasn't
- two full dining room tables though or else you gotta take everything down and put everything out
- I will retire that character
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Okay let's introduce you to the third member of all you can board. This is Braden.
- the big announcement is that aycb is uh getting an additional member they're now going to be three people that make up all you can board
- we're not going full time for all you can board
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're trying out a little bit of a different format here
- you've all been waiting patiently for us to get back to this series
- this is wild
- it's been a long time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm putting up for sale all of my rarest most deluxified and most valuable Kingdom Death upgrades pieces of artwork and collectible models
- I want to change the way that we do content I want to move away from the clickbait crowdfunding last chance to back Style video coverage and go in depth on a variety of games and titles
- My Hope in selling some of these collectible pieces and deluxified pieces is that it'll give us a little bit of room to build a library over the next 3 to four months of high quality content
- if it helps us clear some debt and helps us maintain this channel for a few more months we we would be willing to do so
- play more games it's why we're all here
References (from this video)
- Amazing solo game.
- Accessible and interesting.
- Not played as much as it should be.
- Kingdom Death
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
- one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
- Jaws the lion I wish I knew jaw the lion existed
- you're going to have some new best friends through through Gloom Haven
- I wish I knew that I needed an organizer
- the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
- Gloom Haven is a commitment
- you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
- Dividers can be printed from Board Game Geek to help organize cards.
- These dividers make storage easier.
- Superheroes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Ark Nova is my favorite game of all time.
- Look at how gorgeous that thing is. Oh my god, I am drooling. This is such a pretty insert to get out.
- So, inserts I think are worth it.
- The money you get in those two games is garbage.
- I do have a lot of inserts in a lot of my games. Now, some of them I probably shouldn't have bought because the game doesn't get played often enough.
- Upgrade it from something that's crap to something that's really good. Don't upgrade something that's already good to something that's just a bit more good. It's not worth the money.
- People don't respect wood enough. Wood pieces are great.
- I don't care about miniatures in games now. I'm getting sick and tired of gray miniatures in all my games.
- The Folded Space insert for Civilization and New Dawn is a thing of genius.
- Do bling your games is good, but remember that you're paying a lot of money for it.
- Live comedy these days has suffered a lot because of all the political correctness nonsense.
- The golden age of comedians is sadly dying out.
References (from this video)
- Fulfills the fantasy of being a superhero.
- Unique card play mechanic (discarding to play cards).
- Encourages playing and discarding cards.
- Beginner-friendly deck building aspect.
- Lots of content and campaign options.
- Superhero vs. villains
- Fantasy Flight Living Card Games
Mechanics (from transcript analysis)
- Card Play — Cards are played by discarding other cards from hand, creating a strategic puzzle each turn.
- Deck construction — Players build a 30-card deck for a hero. Mandatory hero cards simplify deck building.
- living card game — A LCG with boxed campaigns and expansion content.
Video topics + discussion points
Quotes (from this video)
- I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
- Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
- As of this recording, I've yet to find a game that provides a better sandbox adventure.
- I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
- Although the game may look cute, the puzzles in the scenarios are no joke.
- Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
- Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
- So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
- With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
- All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
- I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
- When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
- The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
- With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
- I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
- It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
- And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
- Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
- The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
- Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
- I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
- The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
- Love, love, love the game
- A potential top 10 or top 20 game
- Videos of gameplay received fewer views than expected
- Superhero
- Marvel Universe
Mechanics (from transcript analysis)
- Campaign play — The game was played through the 'Agents of Shield campaign'.
- Deck Building — Players build decks for their characters.
Video topics + discussion points
Quotes (from this video)
- This is going to be a bumper issue.
- Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
- Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
- For me, not really. And Builders of Balders's Gate is in the same category.
- It actually felt quite thematic, especially with the with the boss fight at the end.
- It is still my favorite game in the genre of fantasy cooperative adventure games.
- And for me, like I've said most months, I prefer it to Gloom Haven.
- I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
- So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
- Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
- So, as of this morning, we are on 1,182 Patreon supporters.
- Unfortunately, that means it's dropped since last month.
- And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
- So, let's try and get 1,200 patron supporters.
- Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
- So, we've made three donations to charity at £500 each.
- So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
- On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
- I dread to think how long this video is.
- And there's going to be a bonus vlog as well.
References (from this video)
- Custom box upgrades and expansions add value
- Civil War promos and other promos enhance collection
- Strong thematic fit and cooperative play
- Expansion fatigue and perceived FOMO due to ongoing releases
- Can feel overwhelming with a growing catalog of content
- cooperative hero vs. villain battles
- Marvel superhero universe
- campaign-like scenarios with modular content
Mechanics (from transcript analysis)
- Card-driven actions — Character abilities and events come from customizable hero decks.
- Cooperative Game — Players work together to complete scenarios and defeat villains.
- cooperative play — Players work together to complete scenarios and defeat villains.
- Deck Building — Decks evolve with upgrades and expansions to handle tougher encounters.
- deck-building — Decks evolve with upgrades and expansions to handle tougher encounters.
Video topics + discussion points
Quotes (from this video)
- The only reason why I sleeve my games is if I know that that game is going to stay in my collection.
- Look at that. Look at that buttery smooth shuffling.
- I love these sleeves. Not my favorite that it's shiny and not matted, but still, I think out of the shiny versions that I've seen, this is still incredibly nice and smooth to shuffle.
- Listen. Super smooth. Hear that? I love it.
- I sleeved all of these because I really love this game and I know that's going to stay in my collection
- I would love to know all of your thoughts on sleeving your games.
References (from this video)
- Engaging gameplay that includes playing as the alter ego.
- Superhero combat and alter egos
- Marvel Universe
Mechanics (from transcript analysis)
- Alter Ego Play — Requires players to spend time as their alter ego.
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- A fantastic game.
- Mixed feelings about the upcoming player-versus-player expansion.
- Superhero
- Marvel Universe
Mechanics (from transcript analysis)
- player vs player — The host is asked about an upcoming player-versus-player expansion.
Video topics + discussion points
Quotes (from this video)
- I don't think Project L should have the video theme category applied to it. I don't think so.
- my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
- you only score points for your tracks if you have completed at least one of your missions.
- Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
- I have news. I am not allowed to share that news. I am under um effectively an NDA.
- Marvel Champions is a fantastic, fantastic game.
- The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
- Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
- Monopoly is in that situation where it's popular because it's popular.
- It's still a terrible game. It is. It is a terrible, terrible, terrible game.
- The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
- You can't. There's too many games coming out every week.
- If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
- The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
- Lets you live out your Marvel dreams.
- Cool card system for tactical choices.
- Unique bosses, especially in later scenarios.
- Good for Marvel fans.
- Can overstay its welcome at higher player counts.
- Some scenarios are outside the boss battler realm.
- Minions can be ignored to just punch the boss.
- Live out your Marvel dreams.
- Arkham Horror
Mechanics (from transcript analysis)
- Card Drafting — Playing cards from your hand by discarding other cards.
- cooperative play — Cooperative card games.
- LCG (Living Card Game) — One of the Fantasy Flight LCGs.
Video topics + discussion points
Quotes (from this video)
- this is up there with my top games of all time. Like it's probably in the number three or number four slot
- the bosses are super unique. Uh they each have their own special rules and conditions.
- the characters are insanely diverse and they just keep on going.
- It's great. It's just uh it can be mean.
- it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
- I'm completely enamored with the with this one.
- It just does everything in my opinion. It does everything right. uh for me in a boss battler
- Sentinels of the Multiverse is my number one.
- The bosses are crazy varied.
- this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
- It is a little awkward for certain player counts.
- it's famous for having a lot of effects to track.
- It's just like nothing else does this.
- Aon Trespass Odyssey is easily my number one.
- there's way more mitigation. It's a cleaner, tighter boss fight.
- the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
- there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
- the enemies in this game are extremely creative and varied.
References (from this video)
- Incredibly good gameplay
- Amount of content (55+ heroes)
- Heroes play radically different
- Quick to get to the table
- Consistent support from Fantasy Flight
- New PvP element added
- Fell in rank due to not playing it much recently
- Superhero
- Marvel Universe
- Scenario-based
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat villains.
- Deck construction — Players build decks for their chosen heroes.
- Hand Management — Players discard cards from their hand to play other cards.
- scenario-based — The game features numerous scenarios and villains.
- Variable player powers — Features over 55 unique heroes, each playing radically different.
Video topics + discussion points
Quotes (from this video)
- Sky Team is absolutely phenomenal.
- This game is just awesome.
- the gameplay itself is is super fun.
- this was a super big surprise for me because I mean I never played Whistle Stop.
- Second edition because it's just improved in literally every way.
- This one is just absolutely fantastic.
- This one is the simplest of the three games.
- this one does a really cool system of like you actually lose.
- It just they knew they knew the assignment with their writing.
- this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
- it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
- the actual gameplay of this one is one of the best uh cooperative survival games out there.
- Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
- this one remastered, they they condensed it down
- The expansions for it um, Well, because now it's all cross compatible.
- it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
- This one's absolutely fantastic.
- It's actually a digestible campaign game. Like you can finish it and feel satisfied
- My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
- The Cloud Spire one, I think you'll like though.
- This game is literally luck the game
- the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When optimal play by one person makes the game unfun for everyone else, that's a structural problem.
- The trading system mitigates scarcity somewhat, but if you're locked out early, trades become prohibitively expensive.
- Harbor is one of the strongest point generation buildings in the game.
- Experienced players memorize tile distribution and calculate odds.
References (from this video)
- Super solo game.
- Lots of content with heroes and villains.
- Still good and they keep pumping stuff out.
- Haven't been burned out by playing it a lot.
- Fell 10 spots from last year due to taking a couple months off from the game because of being far behind.
- Hulk and Spider-Man aren't great for the core box heroes.
- Both Hulk and Spider-Man have difficulty dealing damage because their cards cost so much.
- Superhero
Mechanics (from transcript analysis)
- Deck Building
Video topics + discussion points
Quotes (from this video)
- The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
- So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
- There's so much out for this game, you know?
- The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
- The amount of uniqueness that this game brings.
- This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
- It is damn near perfect. [referring to Aridia]
- Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
- this combination of like otherworldly horror mixed with Greek mythology does just really works for me
- The writing is absolutely exquisite for this game.
- As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
- Constantly refreshed content and new scenarios
- Cooperative play with a broad roster of heroes
- Expanding content can lead to storage and organization challenges
- Array
- Superhero universe
- Story-driven, campaign-like feel
- Slay the Spire
- Combat Commander
Mechanics (from transcript analysis)
- living card game — Ongoing release model with periodic expansion packs
Video topics + discussion points
Quotes (from this video)
- Insane. Insane in the best way possible.
- This is a literal 3D board where you will place tiles right here and move around little corridors here
- Look at that alien right there in the corridor. I mean, it's already scary, just the board itself
- Way back when, 3D printers were not as accessible as you think.
- What I really like about people when they're coming up with upgrades for games is how innovative and funny they can be.
- All it's missing is like voice over AI talking, 'Please select your deck.'
- I think I would upgrade it to bring the game from 10 to 11.
- The pieces are giant. Look, that's a real human hand right there on a giant meeple.
References (from this video)
Mechanics (from transcript analysis)
- Hero progression — The host has been playing Marvel Champions from the very beginning, going through everything released so far.
- Random Hero Selection — The host uses a wheel to randomly choose heroes for each scenario.
Video topics + discussion points
Quotes (from this video)
- Some viewers may find the following video disturbing. Viewer discretion is advised.
- I see that it is difficult to uh to tell what is going on.
- Whoops. There we go.
- I don't like that.
- I will beware.
- Oh, this is going to be disgusting.
- I think I might get something here.
- Wow. Wow. Wow. Wow.
- I literally can't even play anything.
- So, I guess we don't lose.
- I wish I could make this up.
- I don't know why I'm even trying. We technically lost, but Jesus, like what what what is this? What is this shuffling?
- that was that was brutal, but I hope it showed um I hope it showed how the Once and Future Kang uh side scenario pack works.
- My last games of Marvel Champions have not been going that well.
- It always feels like I get like the worst hands at the worst possible time and then the encounter cards are just like, "Hey, I finally got a good hand." And the encounter card is going to completely counter it.
References (from this video)
- Age of Apocalypse
- Marvel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, the highest ranked game I haven't played is Eclipse: Second Dawn.
- Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
- Daydream is a cozy roll and write.
- Stop telling me your games are cozy.
- Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
- I don't like Imperial at all. There's my review of
- Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
- That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
- Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
Mechanics (from transcript analysis)
- Box sets — The host is going through the entire box sets of Marvel Champions.
Video topics + discussion points
Quotes (from this video)
- I have mixed feelings on the Sinister Motives.
- the Sinister Six actually is the one that is completely was completely new, and every that box set from here on out will be completely new to me.
- I I just really feel like the standard cards that get thrown in are worse.
- I hate it. I hate the standard cards so much.
- I did not like how long that was taking. It wore out its welcome way too soon.
- I think I'm going to go with a seven.
- it was actually the standard cards that get shuffled in every time that really just made me just upset me because of just how annoying they are.
References (from this video)
- Appeals to players seeking shorter campaigns
- Satisfying deck construction
- Buying individual packs for specific cards can be frustrating
- Backlog can be overwhelming and lead to regret
- Superhero combat
Mechanics (from transcript analysis)
- Campaign play — We're going to go through what seasons essentially
- Modular decks — having to go buy the Hulk pack to get those two cards to build the really cool deck that I found online.
Video topics + discussion points
Quotes (from this video)
- I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
- if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
- Pandemic has a lot of problems with this. Alpha player will creep in.
- I do think some games like you can design against alpha player without like totally hiding everything.
- The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
- The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
- I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
- I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
- Marvel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.
References (from this video)
- A Marvel cooperative card game.
- Marvel
- Marvel Zombies
- Marvel United
- Marvel Skirmish in New York
Mechanics (from transcript analysis)
- Cooperative — Mentioned as a cooperative card game.
Video topics + discussion points
Quotes (from this video)
- Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
- I don't watch playthroughs cuz playthroughs tend to be too long.
- I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
- If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
- Will I still enjoy the game after 10 plays? It's not a question I ask myself.
- Those are the 10 questions I ask myself before buying a game
References (from this video)
- One of the greatest solo games
- Really fun at two or three
- Deck building is fun
- Base game is enough to get started
- Can be ruined by min-maxing
- Buying packs for single cards can be frustrating
- Superhero team-up
- Marvel Universe
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from expansions and characters.
- cooperative play — Can be played solo or with others.
- Deck Building — Players build decks for their heroes.
Video topics + discussion points
Quotes (from this video)
- It is so chaotic. It is so fun.
- Is it balanced? Absolutely not. And that is half the fun.
- I think the action programming is super unique in board games in general, but also done really well here.
- I have a feeling pro uh Grim Coven is going to be my top 10.
- Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
- Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
- It may and most likely will replace primal for me uh as my favorite uh boss valer.
- Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
- The game was great
- Tension, highs and lows, super super good
- It's my favorite game
- Lost to Klaw
- Superhero action
- Marvel Universe
Mechanics (from transcript analysis)
- cooperative play — We went up against Klaw.
- Hero Characters — You were playing Drax. What did you think of Drax? Great. Cannot take really well. Yeah, he's a he's a big hit hitter. Uh and then I played Rocket Raccoon. Rocket Raccoon can die like nobody's business. He's so good at dying. He's barely able to survive.
Video topics + discussion points
Quotes (from this video)
- This is the best game I played it today.
- My favorite game of the day today is Bookworm.
- Favorite game of today is Dino Garden.
- Stegosauruses are in the game.
- My favorite game that I played today is a new one that we're showing off from the hot games room, Final Fight.
- The best player always wins.
- The best game I played today just whooped my butt.
- It's my favorite game. That's Marvel Champions.
- My favorite game I played today was Escape from Aliens in Outer Space.
- And you left your friend on the ship.
- So, for me today the best game was Space Base.
- But it still was a lot of fun.
- Best games we played at Dice Tower East.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am very much in favor of bindering when it comes to large card collections.
- I am completely old school and I like going through pages and just seeing the different artwork.
- they're fun to build with they're a little fiddly in that they i think what i've usually said is it kind of feels kind of like a prototype not a finished product i love them
- I do not enjoy sleeving games
- I'm always on the lookout for things that make gaming especially solo gaming a little bit easier
References (from this video)
- The host enjoys the game and misses playing it.
- Appreciated for its cooperative LCG format.
- The host feels overwhelmed by the amount of new content released.
- Difficulty in finding time to play due to too many games.
- Superhero team-up and combat.
Mechanics (from transcript analysis)
- Cooperative LCG — A cooperative Living Card Game format with expansions.
Video topics + discussion points
Quotes (from this video)
- Too many games. Too many games.
- The first hit is free. They warned me about gateway crack in school. I'm not sure if I was paying attention.
- The problem is is like the marketing the reach of of these LCGs is like very small in the in the fandom.
- I feel like I'm going to be just literally discarding this on my next turn. I don't care.
- I was like, I could put it in, maybe get lucky, succeed by two or more, and then get to move. But that makes sense. Okay, has to match. Gotcha. Gotcha. Gotcha.
- The fire burns him too.
- I was like, I think I just chill. Yeah, I have lots of options. Lots of options as long as I don't doom out.
- I'm the worst player of this game. And I just need to accept that at some point. This game is not for me.
References (from this video)
- The Daily Beagle card is helpful for generating 'tomb counters' for Spider-Ham.
- Team building exercise card allows playing cards at a reduced cost.
- Interrogation room provides threat removal after defeating a minion.
- Spider Girl ally stuns and confuses a minion when played.
- Scarlet Spider ally has an ability to mitigate encounter cards and attack.
- Spider-Man ally removes threat from schemes when entering play.
- Piercing Strike deals damage and adds piercing to an attack.
- Venom Blast deals significant damage.
- The game is difficult and rarely won without a perfect hand.
- Ultron drones can swarm the players.
- Ultron gains health back based on engaged drones.
- Encounter cards can add significant threat or negative effects.
- Players can become overwhelmed by minions and Ultron's attacks.
- Threat cannot be removed from the final stage of the main scheme.
- The game can lead to player elimination if not careful.
- Superheroes fighting a robot army
Mechanics (from transcript analysis)
- Aspect Cards — Cards that are not basic or specific to the hero's core identity, and playing them can provide stat boosts or trigger other effects.
- Boost Icons — Icons on cards that add to an enemy's attack or scheme value during the villain phase.
- Deckbuilding — Players build decks with specific heroes and aspects, influencing their available cards and strategies. The discussion also touches on how deckbuilding impacts the starting hand and overall game viability.
- Engagement — Players can become engaged with minions, which typically attack or scheme. The game involves managing these engagements and deciding whether to defend against attacks.
- Hand Management — Players discard cards from their hand to pay resource costs for playing other cards, and their hand size limits impact their options.
- Hero/Alter Ego Forms — Players can switch between a hero form (for attacking and thwarting) and an alter ego form (for healing and using specific abilities). This switch can only be done once per turn.
- Response/Interrupt — Specific triggers on cards that allow players to take actions or modify outcomes at certain points in the game, such as 'when revealed,' 'after X happens,' or 'interrupt when Y happens.'
- retaliate — A keyword on enemies that deals damage back to the attacker when the enemy is attacked.
- Status Effects (Stun/Confuse) — Minions or villains can be stunned (preventing them from attacking or scheming) or confused (preventing them from scheming). Allies can also provide these effects.
- Threat — Threat is placed on schemes, acting as a timer. If a scheme reaches its threat limit, it advances, and if the main scheme deck runs out, players lose. Thwarting is the action to remove threat.
- Tomb Counters — Spider-Ham uses 'tomb counters' which can be used as wild resources, adding a unique resource generation mechanic to the hero.
- Tough — A status card that prevents an enemy from taking damage the first time it would take damage each turn. It can be removed by specific actions or card effects.
Video topics + discussion points
Quotes (from this video)
- We win the game by defeating Ultron twice. Level one and level two.
- The villain wins the game if they complete their scheme or if all of the players are eliminated.
- The game is tough.
- I rarely win this game. uh very rare.
- We can't even remove the threat. No, we can't. So that's it.
References (from this video)
- The host enjoyed playing with the new-to-them Ms. Marvel deck.
- The 'morphogenetics' ability allows for returning events to hand, enabling repeat plays.
- The 'wiggle room' card was crucial for preventing significant damage.
- The game provides 'critical decisions'.
- Ms. Marvel's hero stats are considered 'terrible' by the host.
- Juggernaut's momentum mechanic makes him difficult to manage.
- The Juggernaut scenario can be 'pretty powerful' and difficult.
- The player lost the game due to insufficient health.
- The stun status card can be detrimental.
Mechanics (from transcript analysis)
- Allies — Players can use allies like Hope Summers and Red Dagger to assist them in game.
- Damage — Damage is dealt to enemies and taken by the player's hero, impacting their hit points.
- Deck construction — The host mentions constructing the deck with aggression cards and it being their first time constructing a deck.
- encounter deck — The game uses standard and modular encounter sets, such as Juggernaut, Hope Summers, and Black Tom Cassidy.
- Hero/Alter Ego Form — The player switches between hero and alter ego forms, with different actions and abilities available.
- Momentum Counters — Juggernaut gains momentum counters, which increase his attack and are used to flip his card.
- Stun Status Card — A character can be stunned, preventing them from attacking.
- thwarting — Players can thwart schemes to prevent threats from advancing.
- tough status card — Juggernaut starts with a 'tough' status card, which prevents the next instance of damage.
- upgrades — Players can play upgrade cards to enhance their hero or abilities.
Video topics + discussion points
Quotes (from this video)
- I am doing a solo playthrough of Marvel Champions.
- This is just a difficult one. I won't be winning probably, but uh we'll see how it goes.
- very critical decisions in this game.
References (from this video)
- The environment 'Rocky Outcrop' heals the villain after undefended attacks.
- The 'Shadow of the Past' treachery card brings out the nemesis minion and side scheme.
- The 'Omni-morph Duplication' card gives the villain a tough status and a face-down boost card.
- The game reached a point where the host felt there was 'no way to come back from this'.
- Superhero
Mechanics (from transcript analysis)
- Allies — The host plays ally cards like Wong and Brother Voodoo.
- Alter Ego — The host flips to their alter ego side to recover health.
- defense — The host describes choosing to defend against attacks and the defense values involved.
- Encounter cards — The host draws and resolves treachery, environment, and minion cards from the encounter deck.
- Hero — The host plays as Doctor Strange, utilizing hero actions.
- Hero Phase — The host details actions taken during their turn, such as playing cards, attacking, and thwarting.
- Invocation Deck — The host utilizes Doctor Strange's invocation deck for special abilities.
- Status Cards — The host deals with status cards like stun and tough on characters.
- Stun — The host uses abilities to stun the villain, preventing attacks.
- threat management — The host tracks and removes threat from schemes throughout the game.
- upgrades — The host plays upgrade cards such as Night Nurse and Magical Enhancements.
- Villain phase — The host describes the villain's turn, including adding threat, attacking, and drawing encounter cards.
Video topics + discussion points
Quotes (from this video)
- This is what the level one looks like it says absorbing man gains a trait of each environment in play
- It's been a long time since I've played Marvel Champions and I felt like playing it again
- Let me know what you guys think if I made any mistakes let me know
References (from this video)
- A lot of content available.
- Marvel Universe
Mechanics (from transcript analysis)
- cooperative play — Implied by the context of desert island games and the nature of Marvel Champions.
- Deck Building — Implied by 'Marvel Champions' which is known for its deck construction.
Video topics + discussion points
Quotes (from this video)
- What is your ideal desert island game?
- Plus, you can burn it for firewood if you needed.
References (from this video)
- Nova's ability to generate wild resources is 'pretty hot'.
- Colossus's durability and ability to gain tough status cards are appreciated.
- The combo of Nova's 'Unleash Nova Force' and 'Potshot' leading to a ready and card draw is effective.
- Shadowcat's ability to ignore the guard keyword is useful.
- The interaction between 'Bait and Switch' and Crossbones's attack mechanism is effective for threat removal and damage.
- The game provides a solid reset with drawing new hands.
- The host's deck is being depleted quickly due to drawing many cards.
- Colossus's tough status cards are a counter to his own mechanics due to Crossbones's piercing attacks.
- The guard keyword on Hydra soldiers can be an impediment.
- Encounter cards like 'Homesick' and 'Caught Off Guard' can be detrimental.
- The host expresses some frustration with bad draws and card interactions.
- Stopping Crossbones from capturing experimental weapons developed at Pegasus Labs.
- Project Pegasus facility in the Direak Mountains
Mechanics (from transcript analysis)
- Alter ego action — Nova has an alter ego action to search for his helmet.
- Armor attachment — An attachment that prevents damage and can be discarded when a certain amount of damage accumulates on it.
- Boost icon — Cards can have boost icons that modify the villain's actions.
- Guard keyword — A Hydra soldier has the guard keyword, preventing attacks on other enemies.
- Hero action — Nova has a hero action to remove threat from a scheme.
- Indirect damage — Damage taken from certain effects that is not direct to health.
- Piercing — Crossbones's attacks gain piercing when he has a weapon attachment, bypassing tough status cards.
- Ranged Attack — An attack gains ranged, ignoring retaliate.
- Response effect — Colossus has a response effect that shuffles a card from the discard pile into the deck after changing form.
- retaliate — An effect that deals damage back to an attacker.
- Stewardship — A card gains the responsibility text, allowing a player to heal damage.
- surge — Certain cards like Weapons Master gain surge when revealed under specific conditions.
- tough status card — Colossus gains tough status cards, making him more durable, and some mechanics can discard or interact with these cards.
- Wild resource — A wild resource can be used to pay for specific card effects, like adding the supernova helmet to hand.
Video topics + discussion points
Quotes (from this video)
- Hail Hydra. Immortal Hydra. We shall never be destroyed. Cut off a limb, and two and two more shall take its place. We serve none but the master. As the world shall soon serve us. Hail Hydra.
- The helmet can hear what I'm thinking and that makes it do stuff.
- Quit your fussing already, you're alive, ain't you?
- So, he's going to attack. You know what? One thing I never, cuz the way I've always played it is like it whenever it says the villain attacks you, it's like does that does that basically mean that you also draw another encounter card or is it just that he does flat damage?
- You fools. I never wanted the tech. I just needed to give Madam Hydra time to make off with the stone. And now I'm here to cover her escape. Absorbing man.
- It's so funny. It's like that's Captain Marvel and it's like she she killed him in one punch.
References (from this video)
- Hero recovery and health upgrades are beneficial for squishy characters like Nova.
- Attack upgrades on Colossus make him a consistent damage dealer.
- The ability to swap heroes if one fails adds replayability and strategic depth.
- The narrative setup for the scenario is engaging.
- The stun and confuse effects on Taskmaster are powerful.
- Nova's abilities with the 'Connection to the World Mind' and 'Unleash Nova Force' are strong.
- Colossus's high health and toughness make him very resilient.
- The game provides a challenging and engaging experience.
- Nova can be 'squishy' without health upgrades.
- Nova's pre-constructed aggression deck is not particularly liked by the host.
- The Hydra Hunter has piercing and range, making it a difficult threat.
- Taskmaster's mimicry ability can be difficult to counter.
- The host experienced bad luck with drawing 'Unleash Nova Force' multiple times.
- Some valuable allies (Electra, White Tiger, Shangchi, Moonknight) were not rescued due to bad luck with card draws.
- Fighting against a Hydra takeover
- New York City under Hydra rule
Mechanics (from transcript analysis)
- damage and healing — Players take damage from attacks and encounter cards, and can heal damage through various effects.
- Deck building/Hand management — Players manage their hand of cards, playing them for effects, and discard cards to pay for other cards.
- encounter deck — Cards are drawn from the encounter deck, which can include minions, schemes, or special events.
- Hero/Alter Ego form swapping — Players switch between hero and alter ego forms, which can trigger effects like discarding encounter cards and taking damage.
- minion summoning — Defeated minions can cause other minions to be searched from the encounter deck and put into play.
- Status cards (Tough, Stun, Confuse) — Status cards are used to mitigate damage, prevent actions, or disrupt villain schemes.
- Threat placement — Players can choose to place threat on schemes or take damage, contributing to the game's overall threat level.
- upgrades — Players can acquire upgrades for their heroes, such as increasing hit points or attack power.
Video topics + discussion points
Quotes (from this video)
- Some viewers may find the following video disturbing. Viewer discretion is advised.
- The Avengers are sending in two new ones to come try and defeat him.
- This feels um a little bit more close to home. It's kind of terrifying.
- There's nothing you can do that I can't do better.
- I don't really like Nova's uh aggression deck.
- Hydra rules all of America now.
- That looked dicey for a sec, but we got it.
References (from this video)
- Fantastic entry point for new players.
- Keeps the game fresh with different box sets.
- Villains play differently and interact uniquely.
- Modularity of villains and encounter sets adds replayability.
- Includes expert modes and ways to adjust difficulty.
- Preconstructed decks are well-designed.
- Campaign offers carryover rewards and a sense of progression.
- Manageable scenario length (around an hour or less).
- Challenging gameplay, with options for further difficulty.
- Big box sets come with multiple villains not tied to specific heroes.
- Red Skull is an interesting and formidable final fight.
- Absorbing Man offers a lot of variety with environments and traits.
- Stood the test of time, remaining fun even after years.
- Additional upgrades in the campaign might not be amazing.
- Hawkeye felt limiting due to his arrows, potentially needing a rework.
- Spiderwoman's mechanics didn't strongly resonate.
- Taskmaster's campaign integration relies on drawing side schemes to rescue heroes, which might not happen.
- Some side schemes can be brutal (e.g., Sleeper Awakened).
- Certain combinations of traits and environments can be nasty.
- Red Skull's side schemes can quickly escalate threats and make him very dangerous.
- Marvel universe campaign
- Infinity Saga
Mechanics (from transcript analysis)
- Campaign play — The game features a campaign that has scenarios with carryover effects and potential upgrades.
- Deck construction — Players can construct decks, though preconstructed decks are also mentioned as working well.
- Environmental effects — Certain cards or scenarios introduce environmental effects that alter gameplay.
- Expert mode — Difficulty can be adjusted, including starting at a higher tier.
- minions — Some villains utilize minions, which can be buffed or attached with equipment.
- modularity — Villain selection and encounter sets can be mixed and matched.
- Side Schemes — The game includes side schemes that can have various effects on gameplay.
Video topics + discussion points
Quotes (from this video)
- I think their box sets for this keep the game extremely fresh.
- This is a fantastic entry point if you are, you know, years later jumping into Marvel Champions and you have the core box.
- And they're challenging.
- So, on a scale of 1 to 10, I'm going to give the Rise of Red Skull a nine.
- It has stood the test of time.
References (from this video)
- The scenario eventually leads to a win.
- The challenge of overcoming difficult mechanics and hero shortcomings can be engaging.
- The scenario is described as 'rough' and 'not really enjoyed'.
- Specific heroes like Drax are considered liabilities.
- The 'confuse' status and 'hindrance' cards make the game frustrating.
- Player elimination is a harsh consequence.
- The 'shadow of the past' mechanic involving shuffling encounter cards back into the deck is disliked.
- The reliance on specific card draws to overcome challenges.
- Escaping captivity after a heist gone wrong, stealing a power stone.
- The Collector's museum
Mechanics (from transcript analysis)
- Accelerated Scheme — Acceleration tokens are added to the main scheme, increasing the rate at which it advances.
- Hero/Alter Ego Forms — Players can switch between a hero form for combat and thwarting, and an alter ego form for recovery and drawing cards.
- Player Defeat — If a hero's health reaches zero, they are defeated, and in this scenario, it leads to player elimination.
- Stun and Confuse — Enemies can apply stun and confuse status cards to heroes, hindering their ability to act.
- Threat Removal — Players constantly need to remove threat from the main scheme to avoid losing the game.
- Tough Status — Some enemies gain a 'tough' status, meaning the first damage dealt to them is ignored.
- Treachery Cards — Encounter cards can have negative effects when revealed, sometimes with 'surge' or other additional triggers.
- Victory Points/Units — The scenario awards 'units' based on galactic artifacts collected, contributing to a final score.
Video topics + discussion points
Quotes (from this video)
- God, Drax, you suck.
- This is rough.
- Drax has been the liability in this like 100% because he doesn't do like he needs to be attacked.
- That hindrance basically makes it virtually impossible.
- I think the dumbest dumbest rule ever is having to shuffle encounter cards back into the deck.