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Description
The fastest card battler in the Multiverse is here! Assemble your Marvel dream team from a super roster of your favorite heroes and villains—then make your move. MARVEL SNAP unleashes the entire Marvel Universe into a fast-paced, adrenaline-pumping, strategic card battler.
Source: The Game Website.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video UXHPrKtjjJc
The Dice Tower Review at 5:37 sentiment: mixed
video_pk 117850 · mention_pk 332596
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Enjoyed the game
- Can be played again
Cons
- Competitive nature is tough
- Difficult to climb ranks
- Monthly rank resets can be demoralizing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Implied by the discussion of collecting cards and playing the game.
- Ranked Play — The game features a ranking system with monthly resets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Seven Wonders Duel, everybody.
- The competitive nature is tough in that game. I am not that good at it.
- my favorite way to play the game which is just dual decks.
- It definitely feels like a good soup of this kind of stuff and it was neat. I liked it a lot.
- I lost by two points. Relax game.
- Fits on an iPad screen just great.
References (from this video)
No references stored for this video.
Video pZiI_b65N8M
Stonemaier Games Top 10 List at 18:53 sentiment: positive
video_pk 81822 · mention_pk 295160
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact deck size provides clarity and control
- Sequential zone reveals add tactical depth
Cons
none
Thematic elements
- three zones; small deck
- Marvel universe; digital card game
- system-focused design
Comparison games
- Air, Land, and Sea
Mechanics (from transcript analysis)
- 12-card deck — small deck with high strategic tempo.
- Combat: Deck/Hand — small deck with high strategic tempo.
- limit four cards per zone — restricts how many cards can be placed in a zone per turn.
- Simultaneous Reveal — zones are revealed one by one with unique twists.
- three zones with progressive reveal — zones are revealed one by one with unique twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One thing I liked about Lorcana is that it is a race to to points rather than a race to reducing your opponent's life to zero.
- I love the Star Wars theme.
- There's no resources to manage. It's just saying, I declare one of these factions and I play all cards with that faction.
- I think this is a really neat space.
- the dice in Dungeon Dragon Dice, they are stunning. Like, they're really, really beautiful.
- opening up packs on a daily basis.
- KeyForge has one of the coolest mechanisms I think in any game.
- one of the things I think is particularly clever about Good Knight is that you actually get to see you almost certainly see your entire deck of cards when you play it.
- Rolling Realms Redux even though they have the same playing field.
- Marvel Snap ... your deck is small. Similar to Goodnight, you are going to see your entire deck.
- Magic the Gathering is going to be my number one favorite collectible, expandable, customizable game on this list.
References (from this video)
No references stored for this video.
Video aYgqG924K4s
Stonemaier Games Top List at 7:23 sentiment: positive
video_pk 80394 · mention_pk 285264
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tense and snappy duels
- See all cards in deck
- Interesting zone mechanics
- Fun randomness
- Small deck focus
- No mana system (resource per turn)
Cons
none
Thematic elements
- Marvel characters
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players interact with three zones, trying to have a higher total sum in each.
- Deck Building — Players cultivate a small deck of 12 cards.
- randomness — Digital nature allows for randomness in tokens, numbers, and in-game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the sense of mastery and experience in this game pursuing that path in the game is really satisfying.
- that is really, really satisfying in this game to have this mind game of what is my opponent going to play right now and what is best for me sometimes even like regardless of what my opponent does.
- this leads to so many interesting mind games in Mindbug because when you play a card, I'm deciding, 'Okay, is this the time early in the game, late in the game?' Based on the creature that you're playing, based on the game state, is this the time that I steal it that I take your card away and that I take it for myself?
- So, the great tension in the game even early on when if I push out a little bit ahead in combat or I push out a little bit ahead in the ring, suddenly I'm putting a lot of tension on the other player to either outrace me in one of the other categories or try to pull back.
- I love the Star Wars the Deck Building game, and I highly recommend it if you love head-to-head dueling games.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3