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Cataclysm Arcade box art

Cataclysm Arcade

Game ID: GID0453680
Game Info
Year
2026
Players
2-4
Age
13+
Collection
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Description

A complete TCG playable straight out of a single booster pack where players become a Boss assembling fighters to battle out of NYC subway tunnels

Description

A complete TCG playable straight out of a single booster pack where players become a Boss assembling fighters to battle out of NYC subway tunnels

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video _7l0BzNTl28 Good Time Society Rules Teach at 0:38 sentiment: positive
video_pk 80873 · mention_pk 198527
Good Time Society - Cataclysm Arcade video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played with just a single booster pack.
  • Supports familiar formats like booster draft and sealed deck.
  • Fast-paced multiplayer action.
Cons
none
Thematic elements
  • Humanity struggling to survive and gain fame through televised combat after a global cataclysm.
  • Post-apocalyptic New York City subway tunnels after a cataclysm.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Players play as a boss, battling their way to victory and entertaining an audience.
  • Card Buffs — Weapons can be attached to fighters to grant them buffs like increased attack power or keywords.
  • Combat — Players send out fighters to rumble with opponents and deal damage to opposing bosses or fighters.
  • Deck Building — Supports constructed play, with factions providing deck building restrictions.
  • Keyword Abilities — Includes keywords like Agility, Block, Enforcer, Stealthy, and Transform that modify gameplay.
  • Level-based progression — The game is level-based, with players gaining resources and drawing cards at the start of each new level.
  • Mulligan — Players can mulligan once at the start of the game.
  • One-time Effects — Tactics cards provide a one-time effect before being placed in the discard pile.
  • Persistent Damage — Damage is persistent and tracked with dice or tokens, remaining on cards until healed.
  • Response Cards — Cards that can only be played in response to another player's action.
  • Token resource system — Tokens are the main resource of the game, used to pay for attacks and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been 40 years since the end of the world since meteor storms, volcanic eruptions, and tidal waves wiped out civilization as we know it.
  • Now, humanity lurks below the hostile surface, scrapping it out in the deserted subway tunnels of New York City, hoping to climb their way out of destitution through bloody combat broadcast live for all to watch on Cataclysm Arcade.
  • When a fighter or boss reaches zero health, it is destroyed.
  • You can play responses after passing, as long as you have another player's action to respond to.
  • Once all players have passed, the level is over and all unused tokens are depleted.
References (from this video)
No references stored for this video.
Video 4-i498HMG3s Good Time Society Review at 0:29 sentiment: positive
video_pk 80831 · mention_pk 198175
Good Time Society - Cataclysm Arcade video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows players to play a full trading card game experience directly out of a booster pack.
  • Focuses on community and social interaction around the table.
  • Fast-paced turn structure prevents downtime.
  • Companion app enhances gameplay.
  • Interesting faction combinations and boss abilities.
Cons
none
Thematic elements
  • A gladiatorial blood sport called the Cataclysm Arcade, broadcast throughout the tunnels.
  • The year 2026 on Earth, 40 years after a cataclysm, in the tunnels of the New York City subway system in Manhattan, specifically a community known as Suburbia.
Comparison games
  • Pokemon
  • Magic
  • Star Wars
Mechanics (from transcript analysis)
  • Agility — A keyword ability allowing a fighter or boss to use two abilities in a turn.
  • armor — An ability that absorbs the first point of damage taken at each level.
  • Booster Draft — A play format for the trading card game.
  • Bosses — Each player starts with a boss in play, and decks are built around them.
  • Companion app — An app is used to track game state like boss health, tokens, and levels.
  • Constructed Deck — Players build decks around a chosen boss, using cards from the boss's faction and up to one other faction.
  • Determination — An ability where a fighter returns with one health if it would die and does not have a plus one attack counter on it.
  • factions — Four factions are available: Survivors, Synths, Shifters, and Mystics. Decks can combine two factions.
  • Fortify — A synth ability where if the fighter would die, it fortifies onto another synth, giving it extra health.
  • Levels — The game progresses through 'levels' instead of traditional turns, with players taking singular actions until all pass.
  • Persistent Weapons — Weapons are persistent and can be wielded by different fighters if the original wielder is defeated.
  • Sealed deck — A play format for the trading card game.
  • Stealth — An ability that prevents a fighter from being attacked.
  • tokens — Tokens are the resource system, used for actions like attacking or abilities. They are use-it-or-lose-it per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I used to be a retailer. I would sell cards to little kids all the time and then, you know, they're like opening up a Pokemon pack or opening up a Magic Pack or a Star Wars pack or whatever game it was over the years and then can I play now? And it'd be like, uh, you know, you're going to need to, and you know, and I I mean, a lot of times I would end up giving, you know, I had a stack of commons and you give people stuff, which in hindsight with some of the Pokémon stuff is probably a quarter of a million dollars at a time, first edition.
  • I've worked in digital games for a long time now, and I I really wanted this, right? That that experience of sitting around the table with with old friends, new friends, it's it's just the best thing.
  • The world of Cataclysm Arcade is what we call a retroverse. You know, we've gotten so used to the multiverse. This is it. This is the only world. There was a multiverse. There was time travel. All of that was destroyed in the Cataclysm. Worlds uh are still collapsing in to the retroverse.
References (from this video)
No references stored for this video.
Video PCnKas4YDL4 Good Time Society Review at 0:14 sentiment: positive
video_pk 80757 · mention_pk 197743
Good Time Society - Cataclysm Arcade video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique format of playing directly from a booster pack.
  • Accessibility for new players to TCGs.
  • Excitement of opening packs and building a deck on the fly.
  • App integrates well for tracking game state.
Cons
  • Potential for very limited card options from a single pack in limited formats.
  • Some cards have complex text that can be hard to parse quickly.
Thematic elements
  • bloodshed and fun
  • post-apocalyptic world
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — The game features limited actions per turn, described as 'one action per turn'.
  • armor — Armor is a mechanic that can prevent damage.
  • Booster packs — The game utilizes booster packs, and a key feature is playing with the contents of a single pack.
  • Card Destruction — Certain effects can destroy weapons or other game elements.
  • Card reveal — The game involves revealing cards from the deck under certain conditions.
  • Combat — Players attack each other's bosses and fighters.
  • Counter Addition — Attack and other counters can be added to cards.
  • Deck Building — Players create their decks, with a unique format of using a single booster pack as the entire deck.
  • Gambling/Dice Rolls — The game includes elements where dice rolls determine outcomes, like an attack bonus.
  • Hand Management — Players draw cards and manage their hands to play cards.
  • Healing — Some cards or abilities can heal fighters or bosses.
  • Health tracking — Players have health, and reaching zero means elimination from the game.
  • Resource Management — Players use tokens and manage resources to play cards and activate abilities.
  • tokens — Tokens are used to represent various game elements and track status effects.
  • Wielding Weapons — Weapons can be wielded by fighters, enhancing their abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Becca Scott and I'm here with three incredible friends and we are going to be playing Cataclysm Arcade in a whole different way.
  • This is going to be the first time I've ever opened up a Cataclysm Arcade booster pack.
  • It's a beautiful game about a post-apocalyptic world, uh, where we all perform bloodshed and and fun.
  • I had a pack earlier today and I deliberately didn't open it. So, this will be the first pack I open up.
  • If they got a way in, that means we've got a way out. I have a plan, but you're not going to like it. You're going to have to fight your way to me through the arcade.
  • The resources in the game are are generic. So, everyone ready?
  • So, shuffle up, right?
  • Wow, and that's it.
  • Very quick game with one action per turn.
  • Turn around the table. Yeah, cuz the turn is the level.
  • Interesting. Everybody calm down.
  • I only have two attacks left this turn.
  • It's delicious. It's delicious.
  • I mean, at nothing. At one right now.
  • Oh man.
  • I will play goodstead a shifter. Whenever a fighter dies, he gets a one plus one attack counter on any old fighter. Anybody does not say one of my fighters.
  • All right. Cool, cool, cool. I think I'm going to go ahead and tap F with the ammo and pay two to create a head rat.
  • Oh, no.
  • Wow, that's going to hit hard.
  • It's going to be real catac
  • All right. So, uh, that's nine money.
  • All right. Damn. Damn.
  • So, she will be at nine. Nine health.
  • I think I'm going to have Scale go at your quarters.
  • I knew you would. Go ahead.
  • So, we're going to go one, two, and Sage will wield Whiskers of the Ancients.
  • I hate that.
  • Whoa.
  • GG.
  • That was actually just amazing.
  • I miss him every day but felt him very present in the room when we were playing and uh I hope he would have loved this.
  • Oh no I love it. It was this was so fun.
  • You're so right though. Like it is like that thing where it's like if you're having a game night or like between D and D or like anything like that or you want to be like, 'Hey, you want to try this game?' And I was like, 'I don't have to.' All you need is this.
  • Hell yeah. And remember, in a Street Fighter, the streaks always win.
References (from this video)
No references stored for this video.
Video Aet2iqQ5H88 Stonemaier Games Analysis at 0:03 sentiment: positive
video_pk 80423 · mention_pk 195722
Stonemaier Games - Cataclysm Arcade video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can play directly from a booster pack, no deck construction needed.
  • Turns are snappy and quick due to the one-action-per-turn rule.
  • Innovative combat system where attacks don't immediately result in retaliation.
  • Unique coin system used for attacks rather than playing cards.
  • Players are represented by bosses with distinct health, adding a thematic layer.
  • Clever concepts and mechanisms.
Cons
none
Thematic elements
Comparison games
  • Hearthstone
  • Star Wars Unlimited
  • Flesh and Blood
  • Magic Commander
Mechanics (from transcript analysis)
  • Attack without retaliation — When a player attacks, the opponent does not deal damage back by default, encouraging aggressive play.
  • Boss health — Players are represented by a boss with a specific health amount, and the goal is to outlive other bosses. Bosses can have different balanced health amounts.
  • coin system — Players gain coins equal to the current level at the beginning of each level. These coins are primarily used to pay the attack cost of cards.
  • Level-based card play — Cards can be played if their 'level' is equal to or less than the current game level (round number). Some cards have a coin cost, but most fighters do not.
  • one action per turn — Players perform only one action per turn (e.g., playing a card, attacking, passing, activating an ability), leading to quick turns.
  • Play from booster pack — The game can be played by opening a single booster pack, with everything needed included, eliminating the need for deck construction or drafting.
  • Reshuffle discard pile — When the draw pile is empty, the discard pile is reshuffled to become the new deck, a common mechanic in modern deck-building games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can just open a pack and play, and that's exactly what I did today with my friend Jake. We each opened a pack, and we played a game, and had a lot of fun with it.
  • So, if most cards don't have a coin cost, what are you using those coins for? And this is I think really just innovative, because you're again, you're not using coins to play most of the cards, but instead, if you want to attack with these cards, you can see the coin is down here. If you want to attack with them, you need to spend the coins, uh spend the coins for their attack cost.
  • when you attack someone, they don't hit you back. Thematically, I'm not entirely sure why that works, but it works for the game.
  • Really clever uh concepts, really clever mechanisms here. I really enjoyed my first play.
References (from this video)
No references stored for this video.
Video 1ih0nHqhcSM Stonemaier Games Playthrough at 4:44 sentiment: positive
video_pk 80432 · mention_pk 195792
Stonemaier Games - Cataclysm Arcade video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had fun with it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is very generous.
  • I'm really sorry to hear that, Garrett, but that's you're being a good friend by by visiting them and giving them some some love and some company.
  • So, how do we do? I have one I have five rows completed between two castles.
  • I think this was a solvable puzzle if you did Millennium Blades in the right order.
  • I had a 14.5.
References (from this video)
No references stored for this video.
Video E5u_bFRV41c The Brothers Murph Playthrough at 0:16 sentiment: positive
video_pk 80341 · mention_pk 195443
The Brothers Murph - Cataclysm Arcade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can play with just a single booster pack.
  • Quick to learn and play.
  • Satisfying pack cracking mechanic.
Cons
  • Mistakes were made in deck building by holding onto expensive cards too early.
  • The bear trap enforcer could get in the way.
Thematic elements
  • Multiplayer fight to knock out opponents bosses
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Each player has a boss, and the main objective is to defeat all opponent bosses.
  • Card Drafting — Players crack open booster packs to create their decks, limiting their options to what they pull.
  • Enforcers — Some cards act as enforcers, forcing opponents to attack them before other targets.
  • Keyword Abilities — Cards can have keywords like 'stealthy', which prevents a fighter from being attacked for the current level.
  • Level progression — The game progresses through levels, with players gaining new cards and more tokens at each higher level.
  • tactic cards — Tactic cards can be played by paying tokens to carry out effects before being discarded.
  • Token economy — Players gain tokens each level to spend on actions like playing cards or using abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life is chaos. We're here to fight about it.
  • We're classic pack rippers.
  • Wow, beautiful. They all come with uh little tokens, by the way, so you can do things for like attack modifiers and all that jazz.
  • Mistakes were made.
  • So, it was like one of those things where I'm like I needed to probably just say just trust you'll draw it again later and not hang on to it forever because it effectively took up a spot in my hand that I couldn't use.
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI The Dice Tower News at 59:12 sentiment: positive
video_pk 80318 · mention_pk 195286
The Dice Tower - Cataclysm Arcade video thumbnail
Click to watch at 59:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Appealing 80s action movie/post-apocalyptic theme
  • Approachable rules for new players
  • Can play with just one booster pack
  • Good marketing and market awareness shown
Cons
  • High cost to enter the game fully
  • Speculative nature of TCGs
  • Playmats bundled into tiers can feel mandatory
Thematic elements
  • Trading Card Game
  • Post-apocalyptic
  • 80s action movie
Comparison games
  • Cyberpunk Game
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Booster Pack Play — You can crack open one booster pack and play the game.
  • Trading Card Game (TCG) — A trading card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
  • There was nothing about this that I I couldn't think of anything positive to say.
  • This looks great, right?
  • It manages to feel like it will be strategic and engaging and cozy.
  • This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
  • It's the most euro, I think, of any IV Studio game.
  • I like the look. I like the sort of 80s action movie post-apocalyptic thing.
  • This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
  • That is bull.
  • You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
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