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Massive Darkness box art

Massive Darkness

Game ID: GID0203533
Game Info
Year
2017
Players
1-6
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.

Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.

Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

Description

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.

Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.

Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video hWV-e_fOAGE Top List at 3:41 sentiment: positive
video_pk 66934 · mention_pk 162801
Massive Darkness video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reminiscent of Diablo video games
  • Asynchronous character classes are a plus
  • Challenging but rewarding scaling
Cons
  • Can seem inappropriately hard at first, especially with six players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character classes — Features asynchronous character classes that allow for role changes.
  • Scaling Player Counts — The game scales with player counts, which can present initial difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video O5sOKOaReN4 Meeple Mountain Discussion at 1:46 sentiment: positive
video_pk 28647 · mention_pk 84005
Meeple Mountain - Massive Darkness video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible class combinations
  • shadow mechanic adds tension and flavor
  • big encounter variety with many minis
Cons
  • rules can be dense for newcomers
  • might feel chaotic for some players
Thematic elements
  • exploration and monster battles with heroic classes
  • fantasy dungeon crawl
  • cooperative dungeon crawl with modular class mixing
Comparison games
  • Rising Sun
  • The Godfather: Corleone's Empire
Mechanics (from transcript analysis)
  • character class mixing — players mix and match classes to build diverse heroes
  • Combat: Dice — combat encounters resolved with dice against monsters
  • Cooperative Game — players work together to clear scenarios
  • cooperative play — players work together to clear scenarios
  • Dice-driven combat — combat encounters resolved with dice against monsters
  • shadow/darkness mode — hidden/shadow mechanics grant extra powers or conceal threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a thug placement game where you're controlling a family who's trying to jockey for the position to take over
  • you can do different jobs and some of them like maybe a car bomb
  • when you take out a thug or a family member you lay them face down in the hood
  • the darkness part where they can hide in the shadows to gain additional powers
References (from this video)
No references stored for this video.
Video gNAM4HI5jSc Board Game Coffee Unboxing at 5:16 sentiment: positive
video_pk 13505 · mention_pk 39490
Board Game Coffee - Massive Darkness video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive 3D terrain packs and terrain variety
  • high production value and immersive presentation
  • strong hobbyist appeal for collectors and builders
Cons
  • complex setup and configuration
  • potential overwhelm for casual players
  • inventory management can be intricate
Thematic elements
  • cooperative exploration with monsters, traps, and loot
  • fantasy dungeon-crawl
  • modular, expansion-driven campaign flavor
Comparison games
  • Zombicide: Black Plague
  • Zombie Side
Mechanics (from transcript analysis)
  • cooperative play — players work together to clear encounters and progress through a dungeon.
  • Dice-driven combat — combat resolves with dice rolls, modifiers, and stat checks.
  • loot progression / upgrades — characters gain items and abilities to improve over time.
  • modular/3D terrain integration — terrain components and 3D props shape the dungeon layout and atmosphere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love the 3d terrain
  • it's a really nice tray
  • i miss playing zombie side that's why i'm really looking forward to playing this
  • i'm gonna mix and match i'm gonna spend a lot of time doing it
  • thanks for joining us if you like this video and you want to see more subscribe to our channel
References (from this video)
No references stored for this video.
Video UDgNtENAOio Board Game Coffee Discussion at 0:00 sentiment: positive
video_pk 10139 · mention_pk 109261
Board Game Coffee - Massive Darkness video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive, highly detailed minis and boss models
  • Excellent presentation of the game contents in unboxing
  • Quality packaging and an interesting organizer design
  • Variety of scenarios and campaign potential
  • High replayability with multiple missions and items
Cons
  • Box weight and complexity can be intimidating
  • Unboxing is lengthy; potential video length concerns
  • Sleeves prevent standard organizers from fitting; may require extra storage solutions
Thematic elements
  • Heroes vs. demonic forces, cults, celestial beings
  • Dark fantasy dungeon-crawl world within the Massive Darkness universe
  • Campaign-driven, episodic with escalating boss encounters
Comparison games
  • Marvel Zombies
  • Ninja Turtles
Mechanics (from transcript analysis)
  • Campaign progression to level 10 — Mobs scale and players upgrade skills and items across expeditions
  • Loot tokens and treasure bags — Tokens used to augment actions and reward exploration
  • Miniatures and boss encounters — Large boss minis with unique abilities used in escalating combat
  • Sleeved cards and organized storage — Sleevable cards and a dedicated organizer to manage components
  • Token-based action modification — Draw and flip tokens to modify actions, linking to attack/movement/power
  • Track advancement — Mobs scale and players upgrade skills and items across expeditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this cover has got me excited
  • it's a massive mini
  • i would like to see a giant version of this guy
  • hug bear
  • this is an awesome box of minis
  • do you fight all four horsemen the four horsemen or the boss
  • archangel raphael
References (from this video)
No references stored for this video.
Video yUuwZydhYgs Board Game Hangover Top List at 4:37 sentiment: positive
video_pk 8417 · mention_pk 24745
Board Game Hangover - Massive Darkness video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique hero asymmetry
  • Solid co-op dungeon crawl
Cons
  • Can overwhelm new players
  • Best with smaller to mid player counts (avoid six players)
Thematic elements
  • Cooperative hack‑and‑slash with heavy customization
  • Fantasy dungeon crawl
  • Narrative-driven dungeon exploration with quest hooks
Comparison games
  • Gloomhaven
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • asymmetric heroes — Each hero class has distinct decks and abilities.
  • Dice-driven combat — Combat relies on dice rolls and modifiers to resolve outcomes.
  • Prototype-map combat and questing — Players work together to advance on a modular map and complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is the greatest deck building game of all time.
  • It's a chess with dice.
  • It's a horse betting simulator for the whole family.
  • The biggest draw of Massive Darkness is that each hero is hugely asymmetric.
  • In Space Base, you have your own fleet of ships that are flying into space to generate cash.
References (from this video)
No references stored for this video.
Video mR_YCXPj24c Board Game Coffee Discussion at 9:53 sentiment: positive
video_pk 7495 · mention_pk 22249
Board Game Coffee - Massive Darkness video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale
  • great for groups
Cons
  • setup time and complexity
Thematic elements
  • adventure with monster encounters
  • fantasy dungeon crawl
  • cooperative with boss mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — team up to defeat monsters with character progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a time travel chest and it's really well done
  • i dug it
  • i'm sold so i want to play the game that lights up
  • blue clues with benedict cumberbatch
  • I got 84 gold
  • this is gamma so far gamma's been
References (from this video)
No references stored for this video.
Video kPugDbDtl8k TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 7468 · mention_pk 22130
TableTop Wolf - Massive Darkness video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative dungeon crawl with rich encounter variety
  • Strong XP-driven progression that scales character power
  • Exciting, high-stakes boss and god-card encounters
  • High replay potential and flavor
Cons
  • First-game learning curve and rule-reading mistakes
  • Some sessions can be unforgiving with powerful opponents
  • Setup and rule interpretation complexity can slow early play
Thematic elements
  • Cooperative dungeon exploration with monster encounters and evolving threats
  • Dungeon crawl in a dark fantasy world with hero parties exploring rooms and encountering monsters
  • Event-driven, enemy phase and XP progression drive the story-like progression
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • Combat system with dice — Enemy and hero attacks use colored dice, with different symbols guiding results; some attacks transfer or affect shields/health.
  • Door and room spawning — Open doors trigger guard cards, treasures, and monster spawns in subsequent rooms according to a door card.
  • Event phase and card interactions — Gameplay cycles through hero phase, enemy phase, and event phase with various actions and consequences.
  • Experience points (XP) phase — XP earned in combat can be spent to upgrade heroes or gain new abilities and powers.
  • Monster and boss encounters — Randomized monster cards (god cards) appear and scale in danger, requiring coordinated hero actions.
  • Treasure and loot management — Treasure cards and loot level influence what is usable by each hero; some items are class- or level-restricted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my first game I played
  • an amazing game did I learn some things yes I did very much so
  • not to charge for words willy-nilly it's just like zombicide in that sense
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8 TableTop Wolf Top List at 8:41 sentiment: positive
video_pk 7021 · mention_pk 20803
TableTop Wolf - Massive Darkness video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dungeon crawler with solo play
  • Versatile table presence
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Raiders of the North Sea
  • Massive Darkness is the best Dungeon Crawler I've got
  • the story was pants in all honesty
  • I love space Hulk and so that one will always be staying
  • Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video gfANzLAT7GA Board Game Coffee Top List at 5:34 sentiment: positive
video_pk 2698 · mention_pk 82052
Board Game Coffee - Massive Darkness video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid dungeon-crawl vibes with accessible rules
  • great minis and production value
  • fun loot/inventory system
Cons
  • downtime between turns can be noticeable
  • app integration nuances or learning curve may exist for some
Thematic elements
  • heroic adventuring with diverse classes
  • fantasy dungeon crawl world
  • action-movie Dungeon Crawl experience
Comparison games
  • Zombie Side
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — players cooperate to clear dungeons with class-specific abilities
  • distinct class asymmetry — each character class plays differently with unique powers
  • Dungeon Crawl — players cooperate to clear dungeons with class-specific abilities
  • Loot and progression — collect loot from defeated creatures to upgrade or tailor characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wasn't expecting to enjoy it as much as I did
  • it's better than DC deck building game
  • this is Power Rangers and it got me hooked
  • Taburu brings an action-movie-like experience to the table
References (from this video)
No references stored for this video.
Video L9r4dSgTLw4 Board Game Coffee Unboxing at 0:10 sentiment: positive
video_pk 1851 · mention_pk 86626
Board Game Coffee - Massive Darkness video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality miniatures and artwork
  • Dense variety of equipment and loot options
  • Engaging dungeon-crawl feel with dice-driven combat
  • Supports up to six players for party play
Cons
  • Large, heavy box with substantial setup
  • Complex rulebook and learning curve
  • Potential for overwhelming number of components and expansions
Thematic elements
  • Loot-driven, cooperative dungeon exploration with fantasy themes
  • Fantasy dungeon crawl world with wizards, monsters, and loot
  • Adventure-dungeon crawl with objective-driven encounters and boss monsters
Comparison games
  • Zombie Side (Zombicide)
  • Black Plague
  • Hero Quest
  • Nemesis: Lockdown
  • Rising Sun
Mechanics (from transcript analysis)
  • boss battler — Creatures come in multiple levels with boss variants offering tougher challenges.
  • Character progression / XP track — Character cards track experience to improve abilities and access new options.
  • Combat: Dice — Resolved through dice rolls with modifiers and abilities.
  • Cooperative Game — Players work together to defeat monsters and achieve dungeon objectives.
  • cooperative play — Players work together to defeat monsters and achieve dungeon objectives.
  • Dice-based combat — Resolved through dice rolls with modifiers and abilities.
  • Loot and equipment management — Loot drops from monsters and treasure cards provide equipment and enhancements.
  • Modular board — Various dungeon layouts and boss minis with unique challenges.
  • Modular/dungeon board setup — Various dungeon layouts and boss minis with unique challenges.
  • Monster levels / boss encounters — Creatures come in multiple levels with boss variants offering tougher challenges.
  • Track advancement — Character cards track experience to improve abilities and access new options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love me some seamon and simon minis
  • it's adventure souped up zombie side
  • this is a dungeon crawl adventure
  • the art is amazing
  • i'm mark maya and this is boarding coffee
References (from this video)
No references stored for this video.
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