Play as 1 of 8 mutants in an ongoing war for the mysterious power of mutanite!
Gain powers and traits to customize your ultimate mutant.
Combine your powers with environmental objects for devastating elemental effects.
The last player left standing is the winner! OR Team up in Co-op Mode!
Weaponize the City
Throw cars, water towers, ice cream trucks and more! Flood your opponent’s zone, then fling in a power pole to electrocute them!
Craft Your Mutant
Choose from 41 unique powers and 24 unique traits. Discover new synergies every game!
Streamlined Gameplay
Gameplay flows smoothly from one turn to the next with a simple 3 phase system: Play, Gain, Draw.
Spatial Deckbuilding
Your choices depend on your location. As the city becomes more dangerous, you’re forced to decide: Should I brave the flames to gain the last power for my ultimate takedown?
Layered Strategy
Spend your precious Mutanite on new traits or hoard it for a boosted attack! Is the card your opponent saved going to foil your plan, or are they plotting to deal you massive damage?
- Easy to learn and quick to play
- fun and visually engaging
- great movement and variable powers
- supports team play and strategic depth
- deck-building feel over dice-based games
- Prototype components and rules are not final
- battle royale / power combat
- a world where humans have powers
- King of Tokyo
Mechanics (from transcript analysis)
- card actions — cards can be used for melee, ranged, dash, or moving to adjacent spaces
- Deck Building — core mechanic; players start with basic cards and draw from a personal deck; decks recycle
- draw four cards per turn — on your turn you draw four cards from your own deck
- Limited Points — mutant points allow gaining more trades or permanent power
- location refresh — locations refresh with new cards to draw from
- location-based card acquisition — locations provide opportunities to obtain better cards
- mutant points currency — mutant points allow gaining more trades or permanent power
- permanent trait and strategy — start with a permanent trait that can steer your strategy
- team vs team play — two-player team option is available
- Teams — two-player team option is available
- tokens and effects — fire tokens, water tokens, and poison interact with attacks and damage
Video topics + discussion points
Quotes (from this video)
- "it's easy to learn quick and fun"
- "which reminds me of king of tokyo but deck building instead of dice tracking and a little bit more strategic"
- "families or casual gamers can play lightly or more advanced gamers can be a little bit more strategic"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i want to live inside the board game industry i want that to be my job
- i don't want to do things that i dread
- i want to be as completely transparent as possible
- i'm going to call them good games logs
References (from this video)
- Fun blend of mechanics
- Creative and silly combat
- Good combos
- Cartoonish battle
- Clank!
Mechanics (from transcript analysis)
- Deck Building — A deck-build engine game where the deck drives actions.
- Player vs. Player — Involves attacking or throwing things at other players.
- Worker Placement — Players move around a board and take actions.
Video topics + discussion points
Quotes (from this video)
- there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
- it's the type of Cooperative that no Alpha player can take control
- the way you draft them here you've got so many things to think about
- it's a brilliant release
- this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
- it's highly interactive you look at other opponents what they are close to you can also steal one of their
- this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
- the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
- the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
- what I like about this is that it's combo your egg combo your actions of other players back of cards
- you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get