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Masters of Mutanite box art

Masters of Mutanite

Game Info
Year
2022
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Play as 1 of 8 mutants in an ongoing war for the mysterious power of mutanite!
Gain powers and traits to customize your ultimate mutant.
Combine your powers with environmental objects for devastating elemental effects.
The last player left standing is the winner! OR Team up in Co-op Mode!

Weaponize the City
Throw cars, water towers, ice cream trucks and more! Flood your opponent’s zone, then fling in a power pole to electrocute them!

Craft Your Mutant
Choose from 41 unique powers and 24 unique traits. Discover new synergies every game!

Streamlined Gameplay
Gameplay flows smoothly from one turn to the next with a simple 3 phase system: Play, Gain, Draw.

Spatial Deckbuilding
Your choices depend on your location. As the city becomes more dangerous, you’re forced to decide: Should I brave the flames to gain the last power for my ultimate takedown?

Layered Strategy
Spend your precious Mutanite on new traits or hoard it for a boosted attack! Is the card your opponent saved going to foil your plan, or are they plotting to deal you massive damage?

Description

Play as 1 of 8 mutants in an ongoing war for the mysterious power of mutanite!
Gain powers and traits to customize your ultimate mutant.
Combine your powers with environmental objects for devastating elemental effects.
The last player left standing is the winner! OR Team up in Co-op Mode!

Weaponize the City
Throw cars, water towers, ice cream trucks and more! Flood your opponent’s zone, then fling in a power pole to electrocute them!

Craft Your Mutant
Choose from 41 unique powers and 24 unique traits. Discover new synergies every game!

Streamlined Gameplay
Gameplay flows smoothly from one turn to the next with a simple 3 phase system: Play, Gain, Draw.

Spatial Deckbuilding
Your choices depend on your location. As the city becomes more dangerous, you’re forced to decide: Should I brave the flames to gain the last power for my ultimate takedown?

Layered Strategy
Spend your precious Mutanite on new traits or hoard it for a boosted attack! Is the card your opponent saved going to foil your plan, or are they plotting to deal you massive damage?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–4 of 4
Video ov35uiRi4ew Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 90698 · mention_pk 295642
Getting Games - Masters of Mutanite video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Demonstrates core mechanics in a live-play tutorial format.
  • Explains mutation and trait progression with explicit examples.
  • Shows deck-building and city-stage interactions with terrain and elements.
Cons
  • Shown on a prototype version of the game, so final art/components may differ.
  • Rules-dense and long; may be challenging for new players.
Thematic elements
  • mutant powers, territory control, survival combat
  • a city grid with multiple zones where mutants battle for power and mutanite-based abilities emerge
  • tutorial/demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Absorption trait — Absorption allows drawing the top card of your deck when electricity damage is dealt (activation occurs per turn).
  • Attacks and targets — Cards can be played for their listed power or as a dash; ranged versus melee distinctions determine which zones can be attacked; fling actions allow targeting non-adjacent zones within range.
  • Combat: Damage Based — Electric damage typically does two damage plus bonuses per water token in the zone; mutinite can boost damage; some cards have boosts to extend their effects.
  • Damage boosts and boosts — Electric damage typically does two damage plus bonuses per water token in the zone; mutinite can boost damage; some cards have boosts to extend their effects.
  • Deck and card management — Each player starts with an identical deck and gradually adds power cards; gained cards go into the discard pile and are drawn later; players refresh to a hand of four cards each turn and may discard to draw; absorption allows drawing the top card when dealing electricity damage.
  • Elemental tokens — Tokens like water, fire, electricity, frost, and poison add ongoing effects and damage; certain attacks depend on the number of tokens in a zone; frost adds frost cards in front of a target and can be removed with cleansing.
  • End-of-turn refresh and draw — At the end of a turn, the city is refreshed by drawing new power cards for empty zones and players draw back up to four cards; players may discard before drawing to shape their hand.
  • Health and elimination — Each mutant starts with a health track at 50; when health reaches zero, the mutant is out of the game; in a three-player game you win when all other opponents are eliminated.
  • Movement and dashing — Mutants can dash into orthogonally or diagonally adjacent zones; some actions (and traits) enable additional dashes or vehicle-assisted melee attacks.
  • Mutant knight tracker and mutation — A mutant knight tracker starts at zero; reaching three allows mutation to occur, granting a new trait from a top-deck pool.
  • Player Elimination — Each mutant starts with a health track at 50; when health reaches zero, the mutant is out of the game; in a three-player game you win when all other opponents are eliminated.
  • Poison, frost, and status cards — Poison deals damage over time as cards are drawn; frost adds frost cards in front of a target; cleanse can remove frost and other elements; frost cards increase damage taken on subsequent hits.
  • Terrain and throwing — Terrain tokens (e.g., water towers, barriers) can be picked up and thrown into adjacent zones; throwing terrain can damage or apply elemental effects; terrain tokens are not destroyed when moved.
  • Trait cards — Every mutant begins with one starting trait; the other two starting traits are shuffled into the deck; mutants may mutate later to gain traits such as dragonize, jetpack, or telekinesis by drawing the top three traits during mutation.
  • Vehicles and special traits — Stunt Rider allows driving a car or ice cream truck to perform a melee attack; vehicles can be used to move and strike, affecting the target zone with additional effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the drunken games tutorial
  • for masters of mutanite tonight
  • as we play it and today we are going to go through the first few rounds of the game
  • i am filming with a prototype version of the game
References (from this video)
No references stored for this video.
Video ZjdalpPBXRM Meeple University Preview at 0:05 sentiment: positive
video_pk 90699 · mention_pk 291684
Meeple University - Masters of Mutanite video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • fun and visually engaging
  • great movement and variable powers
  • supports team play and strategic depth
  • deck-building feel over dice-based games
Cons
  • Prototype components and rules are not final
Thematic elements
  • battle royale / power combat
  • a world where humans have powers
Comparison games
  • King of Tokyo
Mechanics (from transcript analysis)
  • card actions — cards can be used for melee, ranged, dash, or moving to adjacent spaces
  • Deck Building — core mechanic; players start with basic cards and draw from a personal deck; decks recycle
  • draw four cards per turn — on your turn you draw four cards from your own deck
  • Limited Points — mutant points allow gaining more trades or permanent power
  • location refresh — locations refresh with new cards to draw from
  • location-based card acquisition — locations provide opportunities to obtain better cards
  • mutant points currency — mutant points allow gaining more trades or permanent power
  • permanent trait and strategy — start with a permanent trait that can steer your strategy
  • team vs team play — two-player team option is available
  • Teams — two-player team option is available
  • tokens and effects — fire tokens, water tokens, and poison interact with attacks and damage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's easy to learn quick and fun"
  • "which reminds me of king of tokyo but deck building instead of dice tracking and a little bit more strategic"
  • "families or casual gamers can play lightly or more advanced gamers can be a little bit more strategic"
References (from this video)
No references stored for this video.
Video cMXJyUrRaCA Getting Games Discussion at 26:52 sentiment: neutral
video_pk 90694 · mention_pk 295690
Getting Games - Masters of Mutanite video thumbnail
Click to watch at 26:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want to live inside the board game industry i want that to be my job
  • i don't want to do things that i dread
  • i want to be as completely transparent as possible
  • i'm going to call them good games logs
References (from this video)
No references stored for this video.
Video -dvPHdQke7g Meeple University Top 10 List at 16:26 sentiment: positive
video_pk 89073 · mention_pk 288578
Meeple University - Masters of Mutanite video thumbnail
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun blend of mechanics
  • Creative and silly combat
  • Good combos
Cons
none
Thematic elements
  • Cartoonish battle
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — A deck-build engine game where the deck drives actions.
  • Player vs. Player — Involves attacking or throwing things at other players.
  • Worker Placement — Players move around a board and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
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